That's awesome that you can use lighthouse tracking + knuckles + HP G2 all together, that's really awesome. That's seem's like the best setup out so far for VR right now.
2 years later it still strikes me as the best option. I will never ever give my money to The Zuck or drain my bank account for a Chinese Pimax or recently the Bytedance Pico 4...
@FuriousImp was going to say the same thing. Got 3 lighthouses and 8 vive trackers and a great display, it great. i only wish i could use lighthouses to track the reverb itself. Certainly, i have no plans to upgrade until something with a better resolution, lighthouse tracking, face and eye tracking comes along. Hopefully, the valve Deckard will be all that.
Sebastian, You're runnin' away from the pack man. You're gonna be positioned very well when v 2.0 headsets like the coming Qualcomm XR2 headsets launch. Good job staying relevant during tough times. Congratulations. Nice vids.
Welp, I cancelled my Index order and pre-ordered the G2. Now that I know I can upgrade to base stations and knuckes controllers down the road, I'd rather save the $400 in the shorter term, and get that sweet sweet high resolution with the G2. Every time I see some new info about the G2, it just gets better. Thanks for the informative videos to help me make an informed decision.
It doesn't work 100% smooth. Because the headset and controller tracking are disconnected, if the headset ever gets off or jerks you will have to recalibrate the controllers.
@@overnightclassic2 How does the G2 work with the lighthouses? I'm looking at using the WMR controllers and headset (G2) but with the Valve lighthouses for improved tracking.
I just set this up. Thanks MRTV! Index Controllers work in most games. However, games that have seated modes fail - you get a grey screen of death. So in those games, you have to revert to the WMR or Xbox/gamepad controllers. Also sometimes WMR cliff house likes to crawl back in your session like a bad case of herpes. So you’re never completely free of WMR. When the Index Controllers work, the G2 is a very good experience with crystal clear visuals. Also the comfort is great. The headset is lighter than the Index.
Sebastian, you read the comments sections, and you replied to me that you'd make this video, and now you have. Thank you SO much for doing this! It was an excellent video, very clear, and your enthusiasm really is contagious. At the end of the video you have succeeded in having the ideal VR set up (the one I want). I was curious as to which game you'd first test it on, haha! Beat Saber won. Again, thanks very much for being so awesome. Enjoy your amazing set up! :D
Been waiting for the dongles in order to do this, and I finally got them in. This tutorial was SO simple, at no point did I have to watch back certain parts. Thank you!
Just a tip for anyone who is trying this. I had *very bad* results when using Space Calibrator--a lot of tracking drift--and for a long time I couldn't figure out why. However, I finally realized that the issue was that SpaceCal had detected my Pitch and Roll values as being around 175 degrees. In fact, the accurate value for both was exactly 180 degrees. Once I edited my calibration, my tracking was then *almost* flawless. I suggest after running the calibration, to go in and edit your values and round the Pitch and Roll to the nearest 90 degrees. Based on how these tracking systems work (tracking a flat plane in a room), it is very likely that the offsets between them will be on a square angle like this, rather than a weird number like 175 degrees (note that this is for Pitch and Roll only, not Yaw). After doing that, you can then fine tune your XYZ offsets. An easy way I found to do this was by touching the edge of my my Vive Controller with my WMR controller, and adjusting the image in my headset until it matched the physical boundary. If you get the tracking planes properly aligned there should be only minimal tracking drift that is not noticeable in actual use (maybe like an inch or so over ten feet). But if your tracking planes are out of alignment by even 5 degrees, you'll get quite substantial drift, since the controllers are not moving through space on the same plane (you'll see them move slowly up or down vertically as you move horizontally across your play space).
@@Roguuuu I'd imagine you do the same for yaw at that point. Just edit the value to the closest 90 as well. Gonna set this up later today and if it drifts after editing pitch and roll, I'll let you know what I figure out for the yaw.
Hi! Could you help me with this? I have been struggling with insane drift for almost a year and found no solution to it except for continuous calibration maybe, but I cannot spend my money on a vive tracker atm to try that.
@@mihtor2462 I'm afraid I can't really suggest anything other than what I already wrote. In the end mixing two tracking systems is just kind of rough. Ultimately, the continuous calibration option is probably the best solution, although it is unfortunate that it costs more money for the tracker.
It's great that G2 owners will now have the option of either using the new WMR controllers, which have Oculus Touch contorller parity (handy for some games) and also the Valve Index controllers for best in class tracking. Thanks for testing this out Sebastian 👍
thank you for answering this question for me. I've wanted the superior display of the G2, but also wanted finger tracking (not for any good reason, just feel it increases immersion.) Now I understand that the best of both worlds is available to me. Now all I need is a new GPU so I can do it all at full rez.
This literally took less than the 13 minutes of this video to do, and people are still complaining that it's too much work. Thank you for posting these easy to follow directions.
@@mlt8483 thanks for the reply... The reverb 2 and its controllers work fine... When I follow your instructions the Index controllers also work initially.. When I turn off Steam Vr and try to reboot it using the index controllers only, the controllers end up all over the steam vr home room. Sometimes the hands are working, but they are facing me or even behind my body. Other times I can’t find them at all. And if I push forward on the joystick, my virtual body moves in the opposite direction because the controllers aren’t oriented in the right direction to begin with. I have two vive index 2.0 base stations. No matter where I place them only one seems onto work, and that also messes with the one of the controllers.. I do have a big screen TV in my room which I normally use... Maybe the reflections of the tv are causing the issue. I don’t know...I will continued to investigate today... Please let me know if you have any more tips. Thanks again..
@@guidanceint Do you have the recommended dongles? Also, these are not my instructions, so give credit to MRTV. I would clear the calibration, run the calibration again, and then make sure index controllers snap to hp controllers before moving forward. The controllers were all over the place for me until I ran and waited for them to snap behind the hp controllers. Also, have you ever had issues using those controllers near the TV before, if not, then that shouldn't cause it. I know there are lasers in the base stations, so some reflective surfaces could affect the tracking, but if they were working before, it's most likely something else.
PREORDER: US/World: bit.ly/g2-preorder-steam Europe: bit.ly/bestware-g2-europe - 681€ via Bestware Best Price In Europe: Amazon Spain - 599€ - amzn.to/3fghd2V Germany: bit.ly/g2-germany - 681€ via Bestware This video is NOT sponsored. Some product links are affiliate links which means if you buy something I will receive a small commission. Thank you! Do you have any questions concerning this tutorial? What do you think of using the Index Controllers with the G2? Best of both worlds?
Can I use Rift satellites? I have 4 of them and will be selling my Rift when my G2 arrives, I'll kep 2 of them if i can get them to work with the Index controllers.
Sebastian, i think the world pre-order may not be available in Steam store, at least for me from Singapore. when i followed the links, the only option available in the Steam store is only adding to the wish list.
I'd just like to take a moment to appreciate the username of the person who helped out Sebastian with this video: PumpkinSpiceTruckNuts. ...epic username, bro.
Thanks a lot for all those videos! I think this is the setup I want to get for VR, after a lot of research, I finally get the best of the best! As a student of videogame design and development, I have tested several VR headsets in the university (we are even able to ask to use them on our own in a room and everything, with a gaming laptop), but this is just the best controller and headset combo out there. I will also get the full valve index kit as I see there are pieces shared between the two (headphones, face gasket, yes, I know they are different but in the inside, they are the same) and the fact that the valve index has different features, like a better refresh rate and a wider FOV.
@@Konttu. Rift S tracking is great but G2 is very close and the audio, Resolution, Ipd and FOV more than makes up for it. I would of stuck with the Rift S but it was never as optimal as it could of been due to static ipd and me being just outside the Ipd range, so it was always blurry just outside my sight and that including the halo design it kept wobbling and visually very distracting.
@@Art-Sin I did preorder G2 too. Had Rift S earlier. It had perfect IPD for me, so picture quality were really crisp too. I am just so worried about G2 tracking.. Rift S worked so well, I couldn't break tracking.
@@Konttu. Yeah Rift S tracking 'best in class' for inside-out tracking. I have Quest with link to keep me going, sharp optics, deep colours , smooth too (yeah only 72hz but feels smoother for some reaaon). Not as detailed as the sub-pixel arrangement of the Rift S's LCD but still decent.
Thanks, I struggled a little 😢but got there in the end. 👍 I didn't take the bluetooth settings off so base stations were not starting up or staying on duh obviously. I was using the Vive Pro headset not the dongles. The Vive Pro wands and the index controllers matched up perfectly. I also took out the face gasket and neatly velcroed the vive foam in to get the extra field of view this mod is very tidy and I can also wear glasses in the headset no problem. My only gripe is the wire on the G2 but the power needed to run the headset means that the G2 will never go wireless I will have to live with that. Alyx is going to get another playthrough, and on the 22nd we get Microsoft flight sim 2020 in VR, can't wait. I left a like and would have subbed but I did that ages ago 😜
Yes! This was the only thing preventing me from buying a G2. I think I'll save up for some index controllers and lighthouses and when Christmas comes around I'll sell my Odyssey Plus and get a Reverb G2. Thank you a bunch bro
It'd be wonderful if you could post a short video, or even a livestream if that's easier, of you using the Reverb G2 in ROV Test. The only two clear ways the Index is objectively better than the G2 is FOV and refresh rate, so seeing some FOV tests in ROV Test would be lovely! In every other regard, though, the Reverb G2 is a winner especially when paired with the Index controllers. Also, you mentioned in your Preview video of the Reverb G2 that you would have a "written Preview" with things you couldn't include in the video, like benchmarks. When is that expected to be released?
I believe he states, that while the FOV is smaller, it is much clearer, especially at the edges and the sweet spot in the middle is huge. Meaningly it's clear no matter where you look. So it's clear everywhere with a smaller FOV or clear-ish mostly and blurry peripheral vision with the Index.
treepizzle idk my index is clear asf but then again I only use it for social games like vrchat and recroom so framerates on there don’t go that high so I play with 80 hz and max my resolution extremely high to the point where I even played without glasses which I’ve never been able to do before do to how bad my eyesight is and it looked even clearer then irl
This is really gut to know. I'm tempted to now get the Index controllers, but I think i'll wait and see what Oculus will reveal, or even Pimax with there sword controllers.
I've been waiting for this video. Thank you! I took a risk by ordering G2 without being sure if I can use my Index controllers before. Now I know I can! I don't need to worry about it anymore. Thanks!
What a great reviewer, what a nice video. So now I can purchase both the Valve controllers + base stations and the G2, what a wonderful world we are living in :)
I have a question. I am looking to do the same thing, and the only thing I didn't order are the dongles. Do the index controllers come with them, or do they need to be ordered separately?
The guide by pumkin is rather old and a bit oudated. A few corrections: 1. Virtualbuilds is not a good place to buy dongles after they raised prices. Get them at tundra-labs.com for $24 a piece. 2. You can install openvr advanced settings from steam, much easier to manage install than via github 3. There is no reason to do anything besides fast calibration, and it is more accurate to put the index controller on top of your headset rather than using the wmr controller. 4. For maximum dongle range you want to use usb 2.0 extension cables to extend them.
I pre ordered the g2 and it was really tricky because I always wanted the knuckle controllers and I was just about to get them after saving up my cash and THE DONGLESSS $100 FOR DONGLES 😭 it crushed my dreams 😂
Not so fast. If when paying attention to the video. The HP headset controllers are required as part of the Valve controller setup process with the HP headset. So you need them to do this. For now.
@AmazingTech VR True enough that by now, most any headset, be it a wmr headset or not, making it Steam compatible right out of the box just the same, is a no brainier. O.o Hell, My old Rift I am looking to replace, once I did the setup works great with my many Steam VR games, provided those game was made with the Rift in mind. Not all games are. If you are not sold on the HP G2 you may wish to do what I am thinking of doing, and that is to hold out for the Decagear 1. It seems to be everything the HP G1 is and so much more, and cost much less. It might even be Fully Steam compatible, out of the box. Sadly, even though it is said to have a May release, it seems to be still deep in development, an in still a WIP. Some feel it's offerings are too good to be true at it's price of $450, and is likely a scam. Time will tell. www.deca.net/decagear/
@@iamkirito Hi Man, Thanks for your comment. I have a G2 headset arriving soon hopefully! but without controllers! But I do have a HTC vive with controllers and also index controllers. So, can you tell me please how you calibrate without the WMR controllers, otherwise I have to buy WMR controllers just to calibrate my index controllers!! Thanks in advance. Steve
answering my question ive been searching for very well? check high quality? check name is almost aang like from avatar? check wearing a star wars shirt? check you sir, earned my sub edit: and you are german! cant get better than this list
@Artistic Cat lol usually u can't return stuff after 2 weeks of the purchase...... or it might be tricky if u r buying it from another county... if it's not sold in your country
Great video and clear instruction. Things have really come a long way from when I first did this with my Samsung Odyssey. It's great that the calibration works so effortlessly. I can't wait for the new HP Reverb headset. Thanks for all of your hard work as always Sebastian!
my concern is more, you need the reverb g2, the index knuckles AND vive dongles. all in all it would be cheaper faster and more reliable to get teh valve index full package. but also, it would'n surprise me if valve releases a new headset in 2021
Thanks Seb! Works like a Charm & Flawless on my Odyssey Plus with your tutorials and instruction pretty clear, now waiting for my G2 too, hope to see more latest G2 review from you about new lenses and more.. Cheers
@Artistic Cat I didn't think the knuckles controllers would use the headset for tracking. I assumed they would be 100% tied to the lighthouse units and their internal measuring devices. They don't use inside out tracking.
as you can see he clearly use them in his back without any issues, and the headset don't see in the back. The headset use cameras to track the default controllers with light (infrared if i'm not mistaking), the lighthouses shoot some kind of lasers captured by the sensors of the index controllers.
@@catfree $279 + 2 base stations that are around $150 ea. So $600. I honestly just wanted finger tracking, but if thats all they add, its probably not worth.
@@Typhillion Index controllers also have grip intensity detection and they stick onto your hands giving you a more natural gameplay. You can't open your hands fully with any other controller.
Since I'm pretty sure my interior decorator wife would kill me if I tried to put Lighthouses up in our condo, I'll probably just have to wait for a WMR trackable version of the Knuckles.
you can look into quick mounts which is just a little plate the stand of the base stations slide in and out of. Still not perfect but less unslightly and you can take the stations down whenever
@@sirgriffinman Oh, I'm mostly interested in the knuckles for the finger tracking and the ergonomics, if they only track as well as the standard G2 ones that would be fine with me.
lol, there will never be wmr trackable knuckles controllers, kid. Just tell your wife that two tiny black boxes are not going to upset her pointless functuay.
It is also suggested that you make figure 8's with your controller during calibration. Make believe you are playing with a model aircraft and making it dive and swoop. This will guarantee that all 6 degrees of movement are recorded accurately. Also, you only need to calibrate 1 controller. By calibrating the second controller you are just overwriting the data already recorded. The program auto-calculates the 2nd controller.
i'm upgrading from the original oculus rift cv1 and i was on fence between the index and hp g2 but i pulled the trigger on the hp g2 now that i know can use the knuckles i'm really excited for the upgrade.. thanks for recommendation and Tutorial.
This sealed the deal for me, I just pre-ordered a headset and will most likely also get index controllers at some point. I've been looking to buy my first VR headset for a few months now and have been kind of lucky in that Valve is having problems delivering indexes as this caused me to have to wait and the G2 came (or is soon coming) out :-).
You do know you need the base stations on top of the 300$ controllers, bringing you overall well over the price of a full Index kit? Then additionally you have to re-calibrate controllers when calibration screws up.
Was able to do this today, and its a world of difference. It was definitely an expensive upgrade though. $270 for a pair of base stations (1.0 or 2.0 are almost the same price per unit) + $300 for controllers + $70 for a pair of steam controllers (or dongles if you can find any) = $640 to fix the sh***y default tracking. I was able to work with it for a while, fiddling with the ambient light levels, but I'd still get controllers trailing away too often. If this solution didn't exist, I would have ended up selling my G2 altogether.
Sebastian out here doing the Lord's work. Thank you so much. I already pre-ordered after your preview video. I hope HP kicks you some coins for all this free yet honest advertising. Can't wait to finally play Half Life come September 🙌
FYI, you don't need to do the calibration for each controller. The calibration is just syncing the playspaces, so all he’s doing when he does the right one after the left is replacing the offset he just set with the left controller with the right controller. If done right they should be identical, so no change in the playspace.
Every doubt i have had about the G2 you have answered! Had the Index ordered but going to cancel that now and get the G2. It's nice knowing that if the G2 tracking bothers me i can switch to lighthouse tracking with knuckles!
Tracking is bad using the G2 controllers, even in something like BoxVR it seems to miss and your glove goes right through the object. I've hooked up my Vive wireless and just have my old Vive headset connected to the USB powerbank. Vive wifi utility picks it up and using MRTV's method I now have decent tracking again on the knuckles. Thanks!
So if you are moving on from htc vive you can buy the index controllers and use your vive headset connected via the usb (no hdmi connection needed)no dongles needed..just finished mine works fine thanks for sharing ...
Nice, this is the perfect bar setup, 0 screen door effect with finger tracking controllers... and the headset doesn’t fail as much! Well hopefully not as much as the valve index
Yes, this works with any WMR headset. You can easily upgrade a WMR to full body tracking. The main thing is getting dongles per tracking device. The vive and index have the dongles built internally.
it's cool and interesting video, especially for people who have the controllers already.. and maybe many others will love this option.. for me, I don't think its worth it.. Just too much added expense to get the controllers and base stations, dongles etc and the setup seems quite tiring lol
Sold. I was looking to upgrade from on oculus quest 1 to a higher resolution display but it was imperative to me that I be able to flip people off when I play blade and sorcery. Thank you for this very informative video.
I *SO* hope HP just makes a Gen 2.5 controller soon or something because I've heard how important capacitive sensors on buttons are for most VR users and VRChat users in general (since you can change face expressions by hovering your finger over a button) and everything and how bad the haptic feedback on the G2 controllers are and i don't wanna have to spend like $400 when I'll get my G2 just to have good controllers
Hi @mrtv I pre ordered the g2 after watching yours and many others videos. This is amazing thank you so much for this video. I had an interesting question. Do you think this setup would work with the rift/quest(with link) as well? Great video man.
Thank you Sebastian for your content! I just pre-order the reverb g2 using your link. I'm a vive user and I didn't buy the index because of the blacks and good rays. I hope I will enjoy my new peace of technology. Will the wands from the vive still be good compared to the g2 controllers? Will they work just like you set up the index controls? Do you'd need to keep the Vive headset connected to your PC for the controllers to connect? Thanks for all.
If you already have a valve index with knuckles paired to it and want to connect up a reverb g2 to the same PC, would it be possible to just unplug the display port connection of the valve index and connect up the G2 so the knuckles still work via the index bluetooth. Would save buying some vive/steam dongles and also make switching between the index and the G2 much easier.
Thanks for this video. One thing though you did not talk about is using an existing headset instead of the dongles. I already own a valve index, and I was able to have both headsets plugged in and the valve index headset pairs with the controllers, no need for dongles.
You may have said this and I missed it but I had problems with both of my new Base stations working, but I didn't know they needed to be on separate channels. doh! Spent waaay to long figuring that out. lol
Hi Seb... If you are looking for an idea for your next video, how about updating this one? I have been in contact with PumpkinSpiceTruckNuts and it is possible to setup the index controllers with the G2 WITHOUT buying usb dongles, as long as you have a working index. His reply is on Reddit, in the HP Revive community.... Regards, and keep up the good work...
The setup works pretty well for what it's worth, however I find that every time I start up SteamVR, the controllers snap to a different position almost every time, despite having OVRSpaceCal setup. They also sometimes do this on their own passively at random times, too, which causes sudden disorientation. Does anyone know how I can fix this, it's been going on ever since early-February from my furthest back recollection. I have tried just about virtually every troubleshooting methods out there and even my own experiments, none of which seemed to have provided any different or fruitful results. It's maddening and it's making me sometimes become close to giving up and switching back to my G2 controllers.
Great video Sebastian, thanks for sharing. I'm really glad it's a one time setup. All that plugging and unplugging the dongles was doing my head in. I take it there is no finger tracking with the G2 controllers?
Something I have not heard you address (maybe I missed it) is the G2 controllers' lack of capacitive touch to register finger positions for gripping, etc. in games. Can you talk a bit about that and whether you'd consider the Index controllers a "must have" with the G2 because of this feature being missing from the stock controllers? Thanks!
I've used this solution with HTC Vive controllers and it's work pretty ok. But in some games i can't walk - for example in The Wizards and Raw Data - touch pads seems not to respond. Everything is fine with the rest of the controllers - i can shoot and even use teleport - but no luck with smooth locomotion. Therafore for example in Half-Life Alyx everything works just fine.
Hi Sebastian great video I have one question for you I have just pre-ordered the G2 headset only would it be possible to pair the knuckle controllers without having the windows controllers that come with the G2
Same post as in newest vid Hey mate, I just got the reverb g2 and have a question/request I have ordered the index controllers but i know the HP has its own receivers SO. remove the index receivers you used open "bluetooth and other settings" in windows run make sure reverb and controllers are on and WMR is on, you should see the reverb controllers in the list as motion controller. Remove them, should unpair Then in windows WMR in bottom left go options and "set up controllers" Then try to pair the index controls with the G2 headset after usage and research on the controllers and how theyre set up i thought this might be a workable option DONT WORRY, you can re pair the WMR controllers, the pairing button is under the battery cover at the bottom Thanks heaps, this would be a huge help if you could try it and let me know before I order the dongles
That's awesome that you can use lighthouse tracking + knuckles + HP G2 all together, that's really awesome. That's seem's like the best setup out so far for VR right now.
2 years later it still strikes me as the best option. I will never ever give my money to The Zuck or drain my bank account for a Chinese Pimax or recently the Bytedance Pico 4...
@FuriousImp was going to say the same thing. Got 3 lighthouses and 8 vive trackers and a great display, it great. i only wish i could use lighthouses to track the reverb itself. Certainly, i have no plans to upgrade until something with a better resolution, lighthouse tracking, face and eye tracking comes along. Hopefully, the valve Deckard will be all that.
@@thestoneddog Yep I'm still holding out buying any VR. None of them are good enough from either of the standpoints I raised.
That’s right! Screw Facebook and Pimax.
OMG dude how is it you know all of the burning questions on my mind?? 😂
just a couple videos back I asked MRTV about this. I have in the past used my Lenovo WMR with vive wands so I knew it was a thing
@@danielberrett2179 Nice! I've got the index so this was just the sort of thing I wanted to find out :)
Haha! Glad you enjoy my content!! :)
Sebastian, You're runnin' away from the pack man. You're gonna be positioned very well when v 2.0 headsets like the coming Qualcomm XR2 headsets launch. Good job staying relevant during tough times. Congratulations. Nice vids.
Welp, I cancelled my Index order and pre-ordered the G2. Now that I know I can upgrade to base stations and knuckes controllers down the road, I'd rather save the $400 in the shorter term, and get that sweet sweet high resolution with the G2. Every time I see some new info about the G2, it just gets better. Thanks for the informative videos to help me make an informed decision.
You are welcome!
@911LookuptheLavonAffair good question. Something he'd never answer. Not even on half life alyx.
@@Gandalf721 controller haptics
It doesn't work 100% smooth. Because the headset and controller tracking are disconnected, if the headset ever gets off or jerks you will have to recalibrate the controllers.
@@overnightclassic2 How does the G2 work with the lighthouses? I'm looking at using the WMR controllers and headset (G2) but with the Valve lighthouses for improved tracking.
I just set this up. Thanks MRTV! Index Controllers work in most games. However, games that have seated modes fail - you get a grey screen of death. So in those games, you have to revert to the WMR or Xbox/gamepad controllers. Also sometimes WMR cliff house likes to crawl back in your session like a bad case of herpes. So you’re never completely free of WMR. When the Index Controllers work, the G2 is a very good experience with crystal clear visuals. Also the comfort is great. The headset is lighter than the Index.
Sebastian, you read the comments sections, and you replied to me that you'd make this video, and now you have. Thank you SO much for doing this! It was an excellent video, very clear, and your enthusiasm really is contagious. At the end of the video you have succeeded in having the ideal VR set up (the one I want). I was curious as to which game you'd first test it on, haha! Beat Saber won. Again, thanks very much for being so awesome. Enjoy your amazing set up! :D
Thank you man! And thank you for the great idea for this video!
Been waiting for the dongles in order to do this, and I finally got them in. This tutorial was SO simple, at no point did I have to watch back certain parts. Thank you!
Just a tip for anyone who is trying this. I had *very bad* results when using Space Calibrator--a lot of tracking drift--and for a long time I couldn't figure out why. However, I finally realized that the issue was that SpaceCal had detected my Pitch and Roll values as being around 175 degrees. In fact, the accurate value for both was exactly 180 degrees. Once I edited my calibration, my tracking was then *almost* flawless.
I suggest after running the calibration, to go in and edit your values and round the Pitch and Roll to the nearest 90 degrees. Based on how these tracking systems work (tracking a flat plane in a room), it is very likely that the offsets between them will be on a square angle like this, rather than a weird number like 175 degrees (note that this is for Pitch and Roll only, not Yaw). After doing that, you can then fine tune your XYZ offsets. An easy way I found to do this was by touching the edge of my my Vive Controller with my WMR controller, and adjusting the image in my headset until it matched the physical boundary.
If you get the tracking planes properly aligned there should be only minimal tracking drift that is not noticeable in actual use (maybe like an inch or so over ten feet). But if your tracking planes are out of alignment by even 5 degrees, you'll get quite substantial drift, since the controllers are not moving through space on the same plane (you'll see them move slowly up or down vertically as you move horizontally across your play space).
whats your yaw, my controllers (index) drifting like crazy
and spazzing
@@Roguuuu I'd imagine you do the same for yaw at that point. Just edit the value to the closest 90 as well. Gonna set this up later today and if it drifts after editing pitch and roll, I'll let you know what I figure out for the yaw.
Hi! Could you help me with this? I have been struggling with insane drift for almost a year and found no solution to it except for continuous calibration maybe, but I cannot spend my money on a vive tracker atm to try that.
@@mihtor2462 I'm afraid I can't really suggest anything other than what I already wrote. In the end mixing two tracking systems is just kind of rough. Ultimately, the continuous calibration option is probably the best solution, although it is unfortunate that it costs more money for the tracker.
It's great that G2 owners will now have the option of either using the new WMR controllers, which have Oculus Touch contorller parity (handy for some games) and also the Valve Index controllers for best in class tracking. Thanks for testing this out Sebastian 👍
You are welcome! Glad this was helpful for you! And yes, fantastic that people could just use the Index controllers if they wanted!
@@mixedrealityTV you never told us what to do with the other controllers
thank you for answering this question for me.
I've wanted the superior display of the G2, but also wanted finger tracking (not for any good reason, just feel it increases immersion.)
Now I understand that the best of both worlds is available to me.
Now all I need is a new GPU so I can do it all at full rez.
Now all I need is a job so I can get my hands on this before preorders are over.
This literally took less than the 13 minutes of this video to do, and people are still complaining that it's too much work. Thank you for posting these easy to follow directions.
I have been at it for hours. I can’t get it to work. My valve index controllers keep getting lost in steam vr. This is pissing me off
@@guidanceint Set up the hp reverb 2 with it's own controllers first, and then follow the instructions from there.
@@mlt8483 thanks for the reply... The reverb 2 and its controllers work fine... When I follow your instructions the Index controllers also work initially.. When I turn off Steam Vr and try to reboot it using the index controllers only, the controllers end up all over the steam vr home room. Sometimes the hands are working, but they are facing me or even behind my body. Other times I can’t find them at all. And if I push forward on the joystick, my virtual body moves in the opposite direction because the controllers aren’t oriented in the right direction to begin with. I have two vive index 2.0 base stations. No matter where I place them only one seems onto work, and that also messes with the one of the controllers.. I do have a big screen TV in my room which I normally use... Maybe the reflections of the tv are causing the issue. I don’t know...I will continued to investigate today... Please let me know if you have any more tips. Thanks again..
@@guidanceint Do you have the recommended dongles? Also, these are not my instructions, so give credit to MRTV. I would clear the calibration, run the calibration again, and then make sure index controllers snap to hp controllers before moving forward. The controllers were all over the place for me until I ran and waited for them to snap behind the hp controllers. Also, have you ever had issues using those controllers near the TV before, if not, then that shouldn't cause it. I know there are lasers in the base stations, so some reflective surfaces could affect the tracking, but if they were working before, it's most likely something else.
The best name I have heard in a good while "Pumpkinspice trucknuts"
Thanks mate, sold me a G2 tonight as my Gen1 Vive is being retired :-)
Haha, this is the exact setup I was thinking of getting. Gotta have those leg trackers as well for perfectly legitimate reasons.
Haha, loving it! Perfectly legitimate reasons!!!
Hey, which leg trackers? Vive trackers?
@@pomidorboic6964 That's the ones!
@@SolipSauce and it can work with reverb g2? Without magic casting? Plug and go?
such a learning curve customizing the controllers, need 6-month course on this
This post alone, makes you the MVP
Thanks!
PREORDER:
US/World: bit.ly/g2-preorder-steam
Europe: bit.ly/bestware-g2-europe - 681€ via Bestware
Best Price In Europe: Amazon Spain - 599€ - amzn.to/3fghd2V
Germany: bit.ly/g2-germany - 681€ via Bestware
This video is NOT sponsored. Some product links are affiliate links which means if you buy something I will receive a small commission. Thank you!
Do you have any questions concerning this tutorial? What do you think of using the Index Controllers with the G2? Best of both worlds?
Can I use Rift satellites? I have 4 of them and will be selling my Rift when my G2 arrives, I'll kep 2 of them if i can get them to work with the Index controllers.
that means you have to block 2 USB 3.0 ports, with full body and headset it takes 6 USB 3.0 ports...
Sebastian, i think the world pre-order may not be available in Steam store, at least for me from Singapore. when i followed the links, the only option available in the Steam store is only adding to the wish list.
Any ideas when canada will be able to preorder ?
@@atronache USB HUB?
I'd just like to take a moment to appreciate the username of the person who helped out Sebastian with this video: PumpkinSpiceTruckNuts. ...epic username, bro.
Thank you for the tutorial it gave me the confidence to do this set up with my reverb G2. I just set it up tonight and it works great!
Thanks a lot for all those videos! I think this is the setup I want to get for VR, after a lot of research, I finally get the best of the best! As a student of videogame design and development, I have tested several VR headsets in the university (we are even able to ask to use them on our own in a room and everything, with a gaming laptop), but this is just the best controller and headset combo out there. I will also get the full valve index kit as I see there are pieces shared between the two (headphones, face gasket, yes, I know they are different but in the inside, they are the same) and the fact that the valve index has different features, like a better refresh rate and a wider FOV.
Your last two videos got me to preorder, already. You're just piling it on now! I hope HP cuts you a really big fat check.
Indeed 😁
Haha, no they don't. It is okay, I will keep being independent. And whenever I get paychecks, I will always do that transparently.
Oh Dear, and i thought i was bad at Beat Saber lol.
Great video. Ordered my G2 and selling my Rift S. Thanks for these videos.
Haha! Great, you will have a fantastic time with the headset!
You gonna use base stations and index controllers with G2? Since G2 tracking is downgrade from Rift S.
@@Konttu. Rift S tracking is great but G2 is very close and the audio, Resolution, Ipd and FOV more than makes up for it. I would of stuck with the Rift S but it was never as optimal as it could of been due to static ipd and me being just outside the Ipd range, so it was always blurry just outside my sight and that including the halo design it kept wobbling and visually very distracting.
@@Art-Sin I did preorder G2 too. Had Rift S earlier. It had perfect IPD for me, so picture quality were really crisp too. I am just so worried about G2 tracking.. Rift S worked so well, I couldn't break tracking.
@@Konttu. Yeah Rift S tracking 'best in class' for inside-out tracking. I have Quest with link to keep me going, sharp optics, deep colours , smooth too (yeah only 72hz but feels smoother for some reaaon). Not as detailed as the sub-pixel arrangement of the Rift S's LCD but still decent.
odyssey+ & vive controller is also worked very well . I'm really appreciated it .
I pre- ordered the G2 through your link last week thanks for the Bestware discount link.
Thanks!
What kind of discount?
@@livingaftermidnight the link to the discount is in link below this video Bestware deal
definitely will be doing this - now the best headset can use the best controllers
Yeah, it is really cool, best of both worlds!!!
the plan is to buy some used base station 1's or maybe 2's if the price difference isnt that big, and some knuckles later :D
Thanks, I struggled a little 😢but got there in the end. 👍 I didn't take the bluetooth settings off so base stations were not starting up or staying on duh obviously. I was using the Vive Pro headset not the dongles. The Vive Pro wands and the index controllers matched up perfectly. I also took out the face gasket and neatly velcroed the vive foam in to get the extra field of view this mod is very tidy and I can also wear glasses in the headset no problem. My only gripe is the wire on the G2 but the power needed to run the headset means that the G2 will never go wireless I will have to live with that. Alyx is going to get another playthrough, and on the 22nd we get Microsoft flight sim 2020 in VR, can't wait. I left a like and would have subbed but I did that ages ago 😜
Amazing tutorial! I already pre-ordered the Reverb G2 through your Bestware link and can't wait to use it with my Index Knuckles! 👊👍
Hi! That's amazing, thanks!
This is the route I'm going to take with VR, a hybrid setup. G2 and index controllers.
Pre-ordered mine yesterday. 😊 So excited!
Same here, can't wait!!
Do they charge you right away or later when it ships?
@@therealnugzy they haven't charged me yet
Yes! This was the only thing preventing me from buying a G2. I think I'll save up for some index controllers and lighthouses and when Christmas comes around I'll sell my Odyssey Plus and get a Reverb G2. Thank you a bunch bro
It'd be wonderful if you could post a short video, or even a livestream if that's easier, of you using the Reverb G2 in ROV Test. The only two clear ways the Index is objectively better than the G2 is FOV and refresh rate, so seeing some FOV tests in ROV Test would be lovely! In every other regard, though, the Reverb G2 is a winner especially when paired with the Index controllers.
Also, you mentioned in your Preview video of the Reverb G2 that you would have a "written Preview" with things you couldn't include in the video, like benchmarks. When is that expected to be released?
That's what I'm most interested in seeing too - FOV measurement
I believe he states, that while the FOV is smaller, it is much clearer, especially at the edges and the sweet spot in the middle is huge. Meaningly it's clear no matter where you look. So it's clear everywhere with a smaller FOV or clear-ish mostly and blurry peripheral vision with the Index.
treepizzle idk my index is clear asf but then again I only use it for social games like vrchat and recroom so framerates on there don’t go that high so I play with 80 hz and max my resolution extremely high to the point where I even played without glasses which I’ve never been able to do before do to how bad my eyesight is and it looked even clearer then irl
This is something I was really curious about so I’m glad it’s possible
Yes, and it works so well!
This is really gut to know. I'm tempted to now get the Index controllers, but I think i'll wait and see what Oculus will reveal, or even Pimax with there sword controllers.
I've been waiting for this video. Thank you! I took a risk by ordering G2 without being sure if I can use my Index controllers before. Now I know I can! I don't need to worry about it anymore. Thanks!
What a great reviewer, what a nice video. So now I can purchase both the Valve controllers + base stations and the G2, what a wonderful world we are living in :)
My Reverb G2 finally showed up and I'm setting this up today.
I have a question. I am looking to do the same thing, and the only thing I didn't order are the dongles. Do the index controllers come with them, or do they need to be ordered separately?
The guide by pumkin is rather old and a bit oudated. A few corrections:
1. Virtualbuilds is not a good place to buy dongles after they raised prices. Get them at tundra-labs.com for $24 a piece.
2. You can install openvr advanced settings from steam, much easier to manage install than via github
3. There is no reason to do anything besides fast calibration, and it is more accurate to put the index controller on top of your headset rather than using the wmr controller.
4. For maximum dongle range you want to use usb 2.0 extension cables to extend them.
Perfect, thanks so much!!!
Is there a detailed description of this most current setup guide somewhere?
I pre ordered the g2 and it was really tricky because I always wanted the knuckle controllers and I was just about to get them after saving up my cash and THE DONGLESSS $100 FOR DONGLES 😭 it crushed my dreams 😂
Drinking game! Everytime he says "now", drink. You'll be HAMMERED by the end of the video... Nice instructions, well explained!
I like all those MRTV drinking games!
I love that you have a video for everything I search for VR related :D
Now if they'd only sell a headset only option
1Vintage_ no. It’s a wmr headset with its own tracking system
Not so fast. If when paying attention to the video. The HP headset controllers are required as part of the Valve controller setup process with the HP headset. So you need them to do this. For now.
@AmazingTech VR True enough that by now, most any headset, be it a wmr headset or not, making it Steam compatible right out of the box just the same, is a no brainier. O.o
Hell, My old Rift I am looking to replace, once I did the setup works great with my many Steam VR games, provided those game was made with the Rift in mind. Not all games are.
If you are not sold on the HP G2 you may wish to do what I am thinking of doing, and that is to hold out for the Decagear 1.
It seems to be everything the HP G1 is and so much more, and cost much less. It might even be Fully Steam compatible, out of the box.
Sadly, even though it is said to have a May release, it seems to be still deep in development, an in still a WIP. Some feel it's offerings are too good to be true at it's price of $450, and is likely a scam. Time will tell.
www.deca.net/decagear/
@@rsxhitman Where I live they actually have the option. I do not know if you need WMR controllers to calibrate though.
@@iamkirito Hi Man, Thanks for your comment. I have a G2 headset arriving soon hopefully! but without controllers! But I do have a HTC vive with controllers and also index controllers. So, can you tell me please how you calibrate without the WMR controllers, otherwise I have to buy WMR controllers just to calibrate my index controllers!! Thanks in advance.
Steve
answering my question ive been searching for very well? check
high quality? check
name is almost aang like from avatar? check
wearing a star wars shirt? check
you sir, earned my sub
edit: and you are german! cant get better than this list
I'm sold already.
lol RIGHT??
I’d be sold on the idea if I didn’t know what’s coming out soon.
@@DynoTAP ?
@Artistic Cat lol usually u can't return stuff after 2 weeks of the purchase...... or it might be tricky if u r buying it from another county... if it's not sold in your country
Great video and clear instruction. Things have really come a long way from when I first did this with my Samsung Odyssey. It's great that the calibration works so effortlessly. I can't wait for the new HP Reverb headset. Thanks for all of your hard work as always Sebastian!
Do you have to do the dongle thing every time you want to use them? Or is this a one time setup kind of deal?
my concern is more, you need the reverb g2, the index knuckles AND vive dongles.
all in all it would be cheaper faster and more reliable to get teh valve index full package.
but also, it would'n surprise me if valve releases a new headset in 2021
@@gargoyled_drake lol
thank you so much for showing us this, i pre-ordered my G2 after watching your videos, this is absolutely amazing!!!
So glad you enjoyed the video!!! Hope this helped lots of people!
@@mixedrealityTV i did and im sure everyone else loved it too
ahhh but can we use bhaptics too? just ordered mine after seeing this XD
Sure!
I bought my index controllers and ordered the G2! Thanks for the prep!
Ladies and gentlemen we have arrived. I finally have my answer. Reverb with knucks
yeah but no 120-144hz refreshrate...and the tracking with base stations is a bandaid, doesn't work that great
Easy Breezy wait really?! Is it unplayable or just mildly annoying?
@@equalrights4men696 what doesnt work with it?
@@equalrights4men696 you can’t fucking comment that then not reply to peoples questions
Thanks Seb! Works like a Charm & Flawless on my Odyssey Plus with your tutorials and instruction pretty clear, now waiting for my G2 too, hope to see more latest G2 review from you about new lenses and more.. Cheers
@mrtv would you say this is the “ultimate setup”?
Only missing thing is no compromises wireless low latency connection.
@Artistic Cat I didn't think the knuckles controllers would use the headset for tracking. I assumed they would be 100% tied to the lighthouse units and their internal measuring devices. They don't use inside out tracking.
Artistic Cat Incorrect. You have to use base stations for the controllers if I’m not mistaken.
as you can see he clearly use them in his back without any issues, and the headset don't see in the back. The headset use cameras to track the default controllers with light (infrared if i'm not mistaking), the lighthouses shoot some kind of lasers captured by the sensors of the index controllers.
He just said that.
Saving this for the future when the knuckles are back in stock.
I pre-ordered a G2 as my first VR headset.
Is spending an extra $600 on these controllers worth it?
Nope. Try the ones that come with it first. If you are not happy you can still change!
The Knuckles are $279.00 USD and also not everyone likes the Knuckles
In-fact I prefer the Vive Wands over them
@@catfree $279 + 2 base stations that are around $150 ea. So $600. I honestly just wanted finger tracking, but if thats all they add, its probably not worth.
@@Typhillion I would pick some 1.0 basestations up off ebay :3
@@Typhillion Index controllers also have grip intensity detection and they stick onto your hands giving you a more natural gameplay. You can't open your hands fully with any other controller.
This has become my go to channel for headset reviews.
Since I'm pretty sure my interior decorator wife would kill me if I tried to put Lighthouses up in our condo, I'll probably just have to wait for a WMR trackable version of the Knuckles.
you can look into quick mounts which is just a little plate the stand of the base stations slide in and out of. Still not perfect but less unslightly and you can take the stations down whenever
If you do that your missing the point. The whole reason is for tracking improvements and not necessarily for the buttons
Also, they are tiny black boxes. Put a tiny whole into the attic and run the cables though the article/walls and then they are very minimal
@@sirgriffinman Oh, I'm mostly interested in the knuckles for the finger tracking and the ergonomics, if they only track as well as the standard G2 ones that would be fine with me.
lol, there will never be wmr trackable knuckles controllers, kid. Just tell your wife that two tiny black boxes are not going to upset her pointless functuay.
Thanks for this video. I was not looking forward to setting this up, but after seeing this I'm not intimidated at all. Top notch videos! ✌️
It is also suggested that you make figure 8's with your controller during calibration. Make believe you are playing with a model aircraft and making it dive and swoop. This will guarantee that all 6 degrees of movement are recorded accurately. Also, you only need to calibrate 1 controller. By calibrating the second controller you are just overwriting the data already recorded. The program auto-calculates the 2nd controller.
i'm upgrading from the original oculus rift cv1 and i was on fence between the index and hp g2 but i pulled the trigger on the hp g2 now that i know can use the knuckles i'm really excited for the upgrade.. thanks for recommendation and Tutorial.
@ use his revive tutorial. The touch controllers are not compatible.
@@NeonBlueGD Thanks for the revive heads-up. It's looking good!
This sealed the deal for me, I just pre-ordered a headset and will most likely also get index controllers at some point. I've been looking to buy my first VR headset for a few months now and have been kind of lucky in that Valve is having problems delivering indexes as this caused me to have to wait and the G2 came (or is soon coming) out :-).
You do know you need the base stations on top of the 300$ controllers, bringing you overall well over the price of a full Index kit? Then additionally you have to re-calibrate controllers when calibration screws up.
@@Daumex yes, but I can live with that 🙂
Was able to do this today, and its a world of difference. It was definitely an expensive upgrade though. $270 for a pair of base stations (1.0 or 2.0 are almost the same price per unit) + $300 for controllers + $70 for a pair of steam controllers (or dongles if you can find any) = $640 to fix the sh***y default tracking. I was able to work with it for a while, fiddling with the ambient light levels, but I'd still get controllers trailing away too often. If this solution didn't exist, I would have ended up selling my G2 altogether.
Sebastian out here doing the Lord's work. Thank you so much. I already pre-ordered after your preview video. I hope HP kicks you some coins for all this free yet honest advertising. Can't wait to finally play Half Life come September 🙌
You will enjoy it so much! No coins from HP but that's exactly how I want it! I will make coin in other ways! :)
this video is a god send!! thank you for giving me the straight answer to what i have been searching for all along!
FYI, you don't need to do the calibration for each controller. The calibration is just syncing the playspaces, so all he’s doing when he does the right one after the left is replacing the offset he just set with the left controller with the right controller. If done right they should be identical, so no change in the playspace.
Oh really? Cool!!! :)
Is there any video on flashing the steam dongle?
Every doubt i have had about the G2 you have answered! Had the Index ordered but going to cancel that now and get the G2. It's nice knowing that if the G2 tracking bothers me i can switch to lighthouse tracking with knuckles!
Yeah that's really a cool upgrade! But most probably you will be totally fine with the native tracking!
ho boi. I'm definitely gonna be saving up for one of these and a set of index controllers. Major upgrade from my Lenovo Explorer with 4 dead pixels.
Tracking is bad using the G2 controllers, even in something like BoxVR it seems to miss and your glove goes right through the object. I've hooked up my Vive wireless and just have my old Vive headset connected to the USB powerbank. Vive wifi utility picks it up and using MRTV's method I now have decent tracking again on the knuckles. Thanks!
So if you are moving on from htc vive you can buy the index controllers and use your vive headset connected via the usb (no hdmi connection needed)no dongles needed..just finished mine works fine thanks for sharing ...
You love the G2. No question. Tutorial is as always lightyears ahead...
Best combination :D I was wondering this since they anounced the Reverb G2
YOU SIR ARE A HERO TO US MORTALS!! Thank you for following up on this after heavy request. This is gonna be my headset. Many thanks!
Thanks man! Glad you enjoyed the content!
@@mixedrealityTV Anytime! Keep up the great work!
Nice, this is the perfect bar setup, 0 screen door effect with finger tracking controllers... and the headset doesn’t fail as much! Well hopefully not as much as the valve index
Awesome to know this will work with any WMR headsets.
Yes, this works with any WMR headset. You can easily upgrade a WMR to full body tracking. The main thing is getting dongles per tracking device. The vive and index have the dongles built internally.
Yeah! Really cool!
This is a lot of work..hopefully I just like the g2 controllers
Cool, HP is now linking to this video from their official G2 steamvr+wmr FAQ.
Oh really? Wow! I am famous!
is it possible to use the same idea but than with oculus controllers/sensors?
it's cool and interesting video, especially for people who have the controllers already.. and maybe many others will love this option.. for me, I don't think its worth it.. Just too much added expense to get the controllers and base stations, dongles etc and the setup seems quite tiring lol
Sold. I was looking to upgrade from on oculus quest 1 to a higher resolution display but it was imperative to me that I be able to flip people off when I play blade and sorcery.
Thank you for this very informative video.
I *SO* hope HP just makes a Gen 2.5 controller soon or something because I've heard how important capacitive sensors on buttons are for most VR users and VRChat users in general (since you can change face expressions by hovering your finger over a button) and everything and how bad the haptic feedback on the G2 controllers are and i don't wanna have to spend like $400 when I'll get my G2 just to have good controllers
I've been doing this with the steam dongles converted to a watchmen for over a year now with the Reverb version 1.
I'm a little confused on how to flash the dongle. There are 4 files to download...... What file goes into the steam directory?
@@hir0ll3r ua-cam.com/video/BiPqxOId8Jw/v-deo.html
@@hir0ll3r ua-cam.com/video/UbDHuEkvqZc/v-deo.html
Hi @mrtv I pre ordered the g2 after watching yours and many others videos. This is amazing thank you so much for this video. I had an interesting question. Do you think this setup would work with the rift/quest(with link) as well? Great video man.
Thank you Sebastian for your content! I just pre-order the reverb g2 using your link. I'm a vive user and I didn't buy the index because of the blacks and good rays. I hope I will enjoy my new peace of technology. Will the wands from the vive still be good compared to the g2 controllers? Will they work just like you set up the index controls? Do you'd need to keep the Vive headset connected to your PC for the controllers to connect? Thanks for all.
If you already have a valve index with knuckles paired to it and want to connect up a reverb g2 to the same PC, would it be possible to just unplug the display port connection of the valve index and connect up the G2 so the knuckles still work via the index bluetooth. Would save buying some vive/steam dongles and also make switching between the index and the G2 much easier.
Good question. Did you find the answer?
Hi, Can I use my Knuckles considering I purchased the Hp Reverb G-2 headset only with "No Controllers"
best visual experience plus best tracking cant be beat rn
Thanks for this video. One thing though you did not talk about is using an existing headset instead of the dongles. I already own a valve index, and I was able to have both headsets plugged in and the valve index headset pairs with the controllers, no need for dongles.
You may have said this and I missed it but I had problems with both of my new Base stations working, but I didn't know they needed to be on separate channels. doh! Spent waaay to long figuring that out. lol
Hi Seb... If you are looking for an idea for your next video, how about updating this one? I have been in contact with PumpkinSpiceTruckNuts and it is possible to setup the index controllers with the G2 WITHOUT buying usb dongles, as long as you have a working index. His reply is on Reddit, in the HP Revive community.... Regards, and keep up the good work...
The setup works pretty well for what it's worth, however I find that every time I start up SteamVR, the controllers snap to a different position almost every time, despite having OVRSpaceCal setup. They also sometimes do this on their own passively at random times, too, which causes sudden disorientation. Does anyone know how I can fix this, it's been going on ever since early-February from my furthest back recollection. I have tried just about virtually every troubleshooting methods out there and even my own experiments, none of which seemed to have provided any different or fruitful results. It's maddening and it's making me sometimes become close to giving up and switching back to my G2 controllers.
Great video Sebastian, thanks for sharing. I'm really glad it's a one time setup. All that plugging and unplugging the dongles was doing my head in.
I take it there is no finger tracking with the G2 controllers?
Glad that it was a helpful video! That is right, no finger tracking with the G2 controllers unfortunately.
Something I have not heard you address (maybe I missed it) is the G2 controllers' lack of capacitive touch to register finger positions for gripping, etc. in games. Can you talk a bit about that and whether you'd consider the Index controllers a "must have" with the G2 because of this feature being missing from the stock controllers? Thanks!
Please give a more detail video of this as it will become the best way to use the G2
What more detail could I give than this video?
Thanks so much! I have the index controllers and this most likely sold me on ordering the G2!
Nice, you will love the device!
do you need the base stations to track the index controllers or can the headset track them with it's inside-out tracking?
Good to know I'll have this option if I don't like the G2 controllers.
I've used this solution with HTC Vive controllers and it's work pretty ok.
But in some games i can't walk - for example in The Wizards and Raw Data - touch pads seems not to respond.
Everything is fine with the rest of the controllers - i can shoot and even use teleport - but no luck with smooth locomotion.
Therafore for example in Half-Life Alyx everything works just fine.
Hi Sebastian great video I have one question for you I have just pre-ordered the G2 headset only would it be possible to pair the knuckle controllers without having the windows controllers that come with the G2
Same post as in newest vid
Hey mate, I just got the reverb g2 and have a question/request
I have ordered the index controllers but i know the HP has its own receivers SO.
remove the index receivers you used
open "bluetooth and other settings" in windows run
make sure reverb and controllers are on and WMR is on, you should see the reverb controllers in the list as motion controller.
Remove them, should unpair
Then in windows WMR in bottom left go options and "set up controllers"
Then try to pair the index controls with the G2 headset
after usage and research on the controllers and how theyre set up i thought this might be a workable option
DONT WORRY, you can re pair the WMR controllers, the pairing button is under the battery cover at the bottom
Thanks heaps, this would be a huge help if you could try it and let me know before I order the dongles