Lmao, he plays on scicraft and prototech as well I think, so he probably is a casual player compared to them. Meanwhile, many truly casual players probably are afraid to even use redstone.
For those who may have issues of having the farm stop working: Go at night and check that all of the villagers are sleeping when not being scared. I had my farm stop working except for two pods. One would spawn two golums and the other would only spawn one. At night, I noticed that on all of the other villager pods, at least one villager was staying awake at night. I went to each empty bed, one at a time, and broke it and then placed it back down. The villagers instantly went to sleep and the iron farm quite literally, instantly began working at full capacity again. So, there is an issue of the farm stopping working occasionally and I built some glass pathways close by each villager spawning pod so that I could easily access them again to break the beds if the farm breaks again.
We especially appreciate designs of this nature, where the principle is to design a lag-efficient farm that can still produce in quantity. Great video, great design, looking forward to using these concepts in our next build.
Just built this in the 1.16 snapshots, works great! I attached a shulker box loader for the iron and a dispenser pointed into fire for the poppies. It took me a few days (mostly because I was procrastinating moving the villagers into it, which wasn't that bad-here's how I did that: I set up a nether portal in the middle (my villagers were in the nether) and a bunch of walkways to all the beds. On the blocks above the beds, I put trapdoors to trick the villagers into walking off the edge into the beds. Then, at night, I'd block off all paths except to one cell and let 3 villagers out. They'd pathfind into the bed, go to sleep, and they'd wake up in the cell. Works great.)
For those considering building this, it's well worth it. Thanks Gnembon! (An easy-to-miss detail is the redstone dust on the workstations to avoid golems spawning on them.)
@@janthurner160 Pretty sure helmets on zombies have always eventually broken and isn't a rumor. You would need to protect the zombie by just building a roof over the mine cart path using bottom half slabs. Or use a husk.
i know im late but i would like to still recommend the pillager. he has the highest scarerange but he only shoots if within 6 blocks of the villagers.and hes super simple to obtain since outposts arent rare at all and have huge boundingboxes. the basic idea of the 1x1 cells(at daytime) was to be able to put a vine in there reducing collisions since the villagers like to run and collide all the time
Tried something. I couldn't go to the end so I had to use something different then end rods. Used trapdoors over the workstation. Works as well 👍 Thank you very much for the video P.S. little update after more testing: slap on top of the work station work as well.
i dont know why but i cant get my villagers to stay alive when they're in the chamber like when it turns day time they just get out and kill themselves in the spot where golems fall
I know there are many obstacles, but it's time to put my cards on the table: I love you, gnembon. You could make an Explanutorial(TM) about which kindergarten scissors to use when cutting tube paste, and it would be my favorite video on UA-cam until your next video arrived. Cheers!
Should give credits to Mumbo though, he attracts tons of ppl i guess cause watching Mumbo explain only a little is very frustrating, i want to know it all haha!
This guy is exactly what ive been looking for so long. so many people just tell you. Yo build this in this way becuase of this mechanic and stop there. This Hero actually goes into HOW this mechanic works and how i can customize my farm however i want i always used to go into the code myself. now i finally can just watch how it works. As programmer i see more then enough code already So i just want to say. Thank you very much !
To anyone having problems with the Iron farm: MAKE SURE that the villagers each have a proper bed to sleep in. One method to ensure this is to see at night time if ALL villagers are sleeping in each beds. If any are awake during the night time (without the husk scaring the villager), then it means it has not located a bed. To fix, replace the bed at night time to ensure that the villager locates the bed and sleeps in it. Once all the villagers in the module are sleeping at night, the module should spawn (mostly) 2 golems/scare.
I can only make the villagers sleep when I break 1 of the beds and then push them all out and place the other bed back, they basicllly can't pathfind to the beds and think they cant sleep in them, when I "fix" it and put them all in their beds one night, the other night they wont go to bed cuz they cant pathfind towards it, I built it exactly the same as in the world download
This is a known bug when beds are tiled side by side. Eventually they will forget them. The solution is to have the beds split on each side so they're not side by side. To do this the platform needs altering slightly which can be seen in this image: imgur.com/bbiYALf I've had this running for a month now and not once has it broken. Works flawlessly.
Very impressive amount of details. Going in to lag and whatnot is very nice. Is there another block you can use that isn't end rods? [e] You can use fences as structural blocks in each spot of the end rods and trap doors. Works great.
This confirms many of my suspicions about the timers on spawning. I wonder if they’ll increase the 30 second countdown. It would make farm design a lot more interesting.
Sam Fitzgerald pretty easy. I downloaded the world to check if the design works in the version loaded and then I made some notes on the measurements. Plus I kept hopping from the downloaded world and the one where I was building it. To measure the things just build inside the downloaded world.
Just did a step by step tutorial in case anyone needs some help building it😁 Resources Required for the recommended 4600+ items/hour farm: -417(6.4 stacks) Solid Blocks -520(8.2 stacks) Glass Panes -1242(19.5 stacks) Glass Blocks -192(3 stacks) temporary Colored Glass Blocks -384(6 stacks) Scaffolding -192 -135 Fence Gates -40 End Rods -105 Powered Rails -66 Rails -5 Detector Rails -14 Comparators -57 Redstone Dust -8 Levers -38 Packed Ice -50 Signs -32 Chests -20 Hoppers -5 Lava Buckets -2 Water Buckets or 120 Ice -38 Pressure Plates -9 Redstone Torches -4 repeaters -3+ Minecarts -128 temporary dirt blocks -128 temporary powered rails and rails(or more depending on how far you transport villagers) -1 Dragon Head or Carved Pumpkin -30 Villagers(with no profession) -1 Zombie -A beacon with jump boost is very useful but not needed This include a simple item sorter/storage and everything you will need to build it in survival.(1.16)
@@wowpwnerX I don't know man I don't own a console. the video title says the farm is "for 1.14.4," which probably is specifically a java edition version.
Me while listening to a Minecraft tutorial: vary interesting and thought provoking, what an idea! Me while listening to my teachers: HoCuS POcuS YoU hAve NoW LoSt YoUr FoCuS
I'd recommend to build a fence around each cell. Despite what is said on the video, villagers can and do push each other off the cell. I built it and over time lost villagers, until I didn't have any cell with 3. Just build a fence around the cell, 1 block tall on the front and 2 tall on the other 3 sides. That keeps line of sight and prevents villagers from pushing each other off and also from jumping from the bed (you can actually jump over a 1 block tall fence from the bed). On the 2 block tall fence section you can just build the top layer to save materials
Love the farms! I always need rion, but I need to mine tsone for hours and waste the durability of my ida pickaxe before I get an acceptable amount of rion. I am also planning to make a meerald farm to trade with villagers.
I think I might have fixed the iron farm from Mumbo's videos so the villagers don't escape. (1.16.3 fix) Put string on top of every part of every bed and then put carpet on top of the string. It seems to prevent the villagers from waking up and standing on top of the beds and getting pushed off. I don't know if it makes the farm any less efficient because I don't know how iron golem spawning works so there is probably a better way to solve it.
If you want to build the recommended one, here are some tips: 1. I recommend building it in a desert, since you can easily get glass and its quite flat. 2. If you need packed ice, don't bother building an ice farm. Its way faster to locate a frozen ocean and get ice. If you need it, here's a working biome finder: www.chunkbase.com/apps/biome-finder 3. If you haven't found a jungle already, you might want to get your hands on some bamboo. Scaffholding is just amazing. 4. At the villager chamber, The trapdoors don't need to be iron ones and the end rods can be replaced by glass. 5. You don't need many powered rails. The only powered rails necessary are the ones at the small "contraption" 6. You might have already found this out by yourself but you don't need so much ice at the beginning and plus, a lot of ice is covered by glass in the world gnembon showed. This might seem big, but don't lose hope.
Me in Minecraft: **Casually builds animal pen** Gnembon in Minecraft: **Casually builds iron farm that uses precise timing to produce the maximum efficiency possible**
Gnembon: "...even a casual player like me could understand..." May I remind you that this guy rewrote the water mechanics part of the gamecode to be half less laggy AND to work better than the original written by Mojang.
Hey guys for the farm at 19:50, if the iron golems are spawning on top of the slabs just put glass on top of them all and it will fix the problem. It took my a while but I finally got it working.
i have it active in my surivival spawning 2 golems at a time per module (2 packs of villagers), you must have messed something up, maybe make sure the villagers get their sleep time and are getting scared? idk, but it does work
PROBLEM: Some villagers stop sleeping in their beds and just stand in one spot the whole night, even after breaking and replacing their beds, after a couple of days they stop sleeping in their beds.... HELP!
Nothing on this yet? Same issue. Setup one pod to start with, was working great. then now 1 villager from both sides dont sleep, and no iron spawns at all now.
so to spawn a iron golem, you need 3 villagers to have slept the past 20 minutes, have worked and they have to be scared. So if one of your villagers wont sleep, then no iron golems will spawn. What i recomend is to make sure the farm is exactly build like gnemboms. make sure the pillows face the right etc.. then when one of them isnt sleeping, destroy an empty bed and place it back again. also make sure when you are doing this that no villagers can escape. I recomend doing this when its night so you can see which villager doesnt want to sleep and which bed is empty. I hope it works for you.
I found my problem to be the beds. It seems i had not calculated right how far my breeder was and unused beds there. i think a villager there used one of my farms beds. I broke the beds at the farm, the villagers claimed the beds in the breeder. after the breeder filled up, i broke the beds at farm and replaced, they all got used and all was good.
anyone having issues with the villagers jumping off of the beds onto the glass walls of the iron golem water pits rather then on the fletching table? using the farm at 19:25 (farm that mumbo is using now) This is specifically in the latest snapshot 20w12a
*Useful Dimensions* 11 blocks between the villagers for pods in the same station 16 blocks between the nearest villagers from opposite stations 19 blocks between the nearest villagers from stations beside each other 16 blocks between the villagers and any golems standing on the cooker below *Terminology* Each station has two pods. Stations can be opposite to each other (other side of the minecart loop) or beside each other (next or previous in the minecart loop). Block distances are measured from the edge of the 2/3 blocks of space that an entity takes up. So if I have a villager, a block, and then a golem, that's a 1 block gap.
@@nii_nii_v2 Thanks. I downloaded the world and did a bunch of measurements, also figuring out why. The first one is 11 because you need >10 but 11 allows symmetry with the rail in the middle. The third one is 19 so that villagers don't see spawned golems from the stations beside them (16 block distance in the end since the spawning platform is bigger than the 3x1 villager standing area). Then the second and fourth ones are perfectly 16, again for iron golem detection.
Gnembon you did a great video on iron farms, but can you plz to a tutorial on how exactly to build the recommended iron farm. I know I can just download the world but that doesn’t work form me.
Spaced out one with zombie and powered rails(mumbo jumbos design) - 212 slabs - About 5 stacks of glass - Few blocks - 8 grindstones - 4 fletching tables - 20 fence gates - Water - 12 beds - 12 villagers - 24 powered rails - 1 zombie - 1 mine-cart - 4 levers or any other red-stone power source - 1 name tag or you can throw something at him to make him not despawn - 8 string and 8 carpets(can replace with end rods if you want) - 24 pressure plates - Some extra building and scaffolding blocks Tips: 1. Throw helmet at zombie if you don’t want put roof above him 2. Sometimes trades will flicker in 1.15, to stop this trade with them once 3. BE PATIENT Please tell me if I missed anything
I had a problem on a 1.16.2 Server. Testificates would wake up not on the fletching table using the 19:15 version. Villagers wake up on the bed or on the glass and die when they fall in the trap. Anyone else have this problem, or a way to keep villagers from waking up in the wrong place?
I built this in a survival world, but only 1 iron golem (sometimes none) spawn every zombie stop. Was something changed in the mechanics or did I do something wrong? EDIT: I have found the source of the problem and a solution. I, in fact, did not mess up the build, but the pathfinding of the villagers to their beds was messed up by chunk un-loading and re-loading. There are two fixes to this problem, either build the farm in spawn chunks or force load the chunks you build the farm in using the command /forceload. For those of you that do not choose to re-build your farm and choose to use the /forceload command, you may have to fix the broken pathfinding if the farm has been built for a while. In order to do this, wait until night, break the unused bed of each module and place it back. This should fix the farm so that each module spawns an iron golem almost every time. EDIT 2: For those of you having trouble understanding the /forceload command, see www.digminecraft.com/game_commands/forceload_command.php for helpful information.
Same with me, although it worked like a charm during a few days and then stopped working with the same result as you : only one of the different stops produce golems
So with the recommended farm I was having a problem with the villagers waking up and being on top of their beds, I fixed that by putting fences over the beds forcing them to wake up on the work stations!
On the 2nd last farm my villagers keep getting out of bed on the glass from the spawnspots for the golems. Only in survival but not in my other world in single player
I have a question about the design at 19:49, when I built this on my server, every single time my villagers keep clipping through the beds and die in the iron golem trap. What exactly are you using to stop the villagers clipping through the beds?
just for anybody that ends up with it not working, make sure the beds are facing the right way!!!! i've spend more time i care to admit troubleshooting this iron farm and then finding out i just messed up the beds!!! Thank you Gnembon for helping me as a noop to even begin to understand the way minecraft works!
With the design of mumbo, when the villagers go sleeping they dont respawn in the chaimber but on the glass. I have it on the same hight as the video, does somebody know a sollution?
Wouter Lammers Mumbo talked to this guy about it u have to use end rods above the villagers glass is not a substitute Edit: NVM I think your talking about the glass below the villagers my bad
Watch this person's video, it's a full tutorial how to build the farm as well at the end there's a fix for villagers escaping: ua-cam.com/video/bZ_KGZspja8/v-deo.html
I had a similar issue that I fixed by making sure that the pillows on the beds were facing towards the villager holding cell. Without that they weren't making iron golems and they were jumping out onto the glass holding the iron golems that weren't spawning in. I hope this helps you fix your issue.
Please help. Farm is built, everything worked fine, some villagers stoped sleeping at night. i broke their bed and placed it back. later they stop sleeping at night again.
I saw another comment thread with the same problem, someone posted a fix, others confirmed that it works. it's just minor changes, changing above beds to string and carpet, and moving the iron trap doors and end rods. Here is a link to the screen shot of the fix. I m.imgur.com/5WVPUEa
For those of you looking for a world download, specifically the farm at 19:14 (the one mumbo used), I replicated it in creative, here's a world download to reference: www.dropbox.com/s/3wrftd3xzoc140h/Testing%20World.zip?dl=0 I also added a simple collection system
@@Ayam3408 Hey, this design is a little outdated, you don't need workstations anymore. Here are 2 options I recommend, one small and one large scale: small: ua-cam.com/video/6EOCDu0r-h8/v-deo.html large: ua-cam.com/video/BSwe-jerWX8/v-deo.html cheers!
I built the smaller farm with the zombie on a track and water, but my villagers keep getting out of their beds onto the glass below. is there any way i can fix this?
I built the recommended farm at the end of the video on a hardcore survival world and its not spawning any golems. The build is literally identical and runs on 1.15.2 however i've tested the world download on that version and it works fine. Any reason why?
replace the beds. maybe they havent slept, which is a requirement for them to spawn. if that doesnt work, replace all workbenches. i think that will solve your issue. :)
MikebOi I just built an iron farm myself. The rates are outrageous if you get the tricky stuff done. And yeah, youre welcome. Im glad it helped someone :)
OK so I know some people could be coming here to learn some mechanics due to the rules not having changed much (example: me) so that they can do their own design or just to learn. But in educational videos, if one thing doesn't sit well, it stays at the back of your head and disturbs your focus, at least it does to me, and one of those moments was the calculation at 8:56. So I'm clearing that up since I was confused as well. I'm gonna use words tho, not that much math, so If you don't like walls of text, be warned. Basically, we want the probability of one golem spawning, and if there are "n" amount of spawnable blocks (in the case of the video, "n" is 25), and a spawn area of 256, the chance of one attempt succeeding is "n/256". Now that's pretty simple, but that attempt is done 10 times for every villager, and im going to be using just one panicked villager trying to summon a golem for simplicity. Now why this weird formula? Wouldn't 10 attempts spawning a golem just be the "n/256" chance that we mentioned before, just, 10 times over? Well no. Let's think of spawning a golem a bit, your attempt either fails and doesn't spawn anything, or succeeds, and spawns an iron golem, so "n/256" is the chance of success (n is spawnable blocks so "25/256" in the case of this video) and unless the chance of success is straight up "1" (100% in percentages), there is a chance that you will fail as well, so the chance of you succeeding, and then failing after that would be your chance of success, multiplied by your chance of failiure. What about succeeding , failing twice, and then succeeding again? multiply success, multiply failiure twice, and success again. Succeeding 3 times in a row though, that's just the chance of success 3 times over, 4 times in a row is multiplied 4 times over, 5 times is 5, you get the idea. So multiplying the chance of success "n/256", 10 times over for each attempt is the probability of you SPAWNING A GOLEM WITH EVERY SINGLE ONE OF THE TEN ATTEMPTS IN A ROW, which is not only impossible since your villager stops after the first one, but also incredibly slim even if otherwise. So, back to one golem, and before that, understand what "1" means in this situation. It's 100%, definitely gonna happen no matter what. if you are doing something that either succeeds or fails with no in between, well then that "1" (or 100% in percentages) is gonna get split into chances of either success or failiure. so if you had a 5% chance to succeed, you have a 95% chance to fail, or in other words, 100%-5% percent chance to fail. In fractional probability (that just means you use "1" and "0.05" instead of "100%" and "5%") that is "1- 0.05". So if you had "n/256" chance to succeed, then "1- n/256" would be your chance to fail, and "(1- n/256)^10" ("^10" just means "to the power of 10" or "10 times over"), is the chance of you failing ten times in a row. That's the thing! In literally ANY other case EXCEPT failing a whole 10 times in a row, you succeed at least once, and since villagers stop trying to spaw golems after the first successful attempt, it doesn't matter which of the 10 attempts succeed, as long as all of them don't fail, one golem will appear. So we have the chance of everything failing, "(1-n/256)^10" and as long as that doesn't happen, one golem appears, one or the other, no in between, if ever single attempt doesn't fail, you get a golem. Total failiure is, well, failiure; and getting a golem is success. If you have a 95% chance of failing, you have 100%-95%, or 5%, chance of succeeding, so if you have "(1-n/256)^10" chance of failing, you have " *1-* (1-n/256)^10" chance of succeeding, of getting one golem, and that's where the formula comes from.
This farm constantly breaks in 1.14.4 and still breaks constantly in 1.15. Every single time I log onto the server I have to go break and replace half of the beds because the villagers keep deciding that they want to sleep on a bed they can't get to and when they don't sleep, it doesn't spawn golems. They said that 1.15 would improve villager POI tracking but it seems to make it even more common for the villagers to be unable to sleep for no reason as now I have to fix this after 20-30 minutes of the farm running. Does anyone know a fix? I've replaced the beds at least 50 times now and I am very close to just burning all of the villagers to death for wasting my time.
@@champodale3126 Someone actually responded to another recent comment with a picture that at least seems to resolve the issue. They swapped the middle bed on each module to be centered on the opposite side (head of the bed facing the module, same height as the other beds so the villager can use it). From my experience, you still need to wait for a day/night cycle to go by every time you log onto the server as the villagers forget that they have worked/slept but at least the farm stays working for a while. I cannot currently guarantee if this works long term as I have had to reset several backups since I changed to this and doing so screws with the ai and causes the beds to have to be reset. Whenever the 211 shulkers I am shipping to the overworld finally cooperate long enough for me to not have to reset a backup, I will leave the farm running for a few days and see if the fix is more permanent. I might even throw a permaloader under it as I need roughly 90,000 iron blocks for an upcoming project and that is going to take a very long time even with the rates that this farm offers.
The farm at 19:17 works really really good it is producing 4 iron golems per round (zombie) but you do need to place the end rods because Els the villagers won’t call up a golem for some weird reason
Gnembon "...even a casual player like me..."
Me: If he's casual... do I even play the game?
@3lapsed - what game?
Looking into the gamecode is a casual gamer?
Yeah.. I think he meant a casual in the iron farming sector of farmering
@@leonathor4005 Still doesn't count. Gnembon's only casual compared to ilmango. :)
I was about to comment this and it was literally the first comment I saw lol
Material List:
(without collection system)
rails: 64
powered rails: 103
detector rails: 5
fletching tables: 30
beds: 30
iron trapdoors: 40
end rods: 40
redstone: 45
building blocks: 15
glass: 209
levers: 4
redstone torches: 8
comparators: 10
white stained glass: 180
white stained glass panes: 490
slabs: 360
fence gates: 90
water: 90
villagers: 30
husk: 1
minecart: 1
Why 60 beds for 30 villagers
what about the ice?
Does it have to be a husk? Can it be a zombie?
Alathiel, it says wifout collection system
@@rice1458 ah i see. And yes, it can be a zombie. I use one. They have the same scare range
For those who came from Mumbo :)
Material List:
Glass - 328
Quartz Slab - 212
Powered Rail - 24
Light Weighted Pressure Plate - 23
Birch Fence Gate - 20
Water Bucket - 20
White Bed - 12
End Rod - 8
Stonecutter - 8
String - 8
White Carpet - 8
Fletching Table - 4
Lever - 4
Redstone Dust - 4
Mustache - 1 :)
Thx man! I was looking for this!
The don't have to be quartz do they they can be stone, right?
@@nszzn4872 Yes of course
Thanks
@Tomas D'avola i dont think so,if you find a video send pls
Watching a gnembon vid is like listening to a professors lecture on an interesting and recently discovered subject.
That’s funny because he is a computer science professor, I think
Gnembon "...even a casual player like me..."
Also him: Unloading enderdragon whilst the death anmation will produce dups of xp orbs
I built that farm .. it was awful , not because it wasn't good , it was great !. but the constant server wide death sound was the worst thing ever.
Lmao, he plays on scicraft and prototech as well I think, so he probably is a casual player compared to them. Meanwhile, many truly casual players probably are afraid to even use redstone.
Wait.. What
It is sad. It is true.
@@dementionalpotato He is definitely not a casual player compared to them.
I just finished getting the villagers in and I LOVE THIS FARM!!! Thank you gnembon, you are amazing!
Man, people who aren't subbed to people like you and ilmango are really missing out
I understand all of this but fail to apply it
There's a lot of technical channels, but I think every minecraft player should at least be subbed to either ilmango, RaysWorks, or both.
@@uncertaintytoworldpeace3650 same here, the grind is real...
but gnembon is just a "casual player"
you forgot to mention pretty much every scicraft member.
The amount of effort put into these videos, specifically this one, is absolutely mind-boggling. Thank you so much for all the work you do gnembon!
You got 69 likes
Nice
Show a player a scared villager and he will make himself a golem. Teach a player how to scare villagers and he will have iron the rest of his life.
Nova Sky nice
I love the Simple Rion Farms :D
As a server owner, THANK YOU for showing people how to be more server-friendly with their farms
16:40 Who knew panicked villagers were so powerful they could slow the rotation of the earth?
Thats especially impressive since the minecraft world is infinite in lore, so the villagers being scared literally exerts infinite energy
crazy
@@zuccy_93 damn fear is...
*UNLIMITED POWERRRRR*
For those who may have issues of having the farm stop working:
Go at night and check that all of the villagers are sleeping when not being scared. I had my farm stop working except for two pods. One would spawn two golums and the other would only spawn one. At night, I noticed that on all of the other villager pods, at least one villager was staying awake at night. I went to each empty bed, one at a time, and broke it and then placed it back down. The villagers instantly went to sleep and the iron farm quite literally, instantly began working at full capacity again.
So, there is an issue of the farm stopping working occasionally and I built some glass pathways close by each villager spawning pod so that I could easily access them again to break the beds if the farm breaks again.
this tutorial also includes a fix that for a problem i ran into
ua-cam.com/video/bZ_KGZspja8/v-deo.html
We especially appreciate designs of this nature, where the principle is to design a lag-efficient farm that can still produce in quantity. Great video, great design, looking forward to using these concepts in our next build.
Just built this in the 1.16 snapshots, works great! I attached a shulker box loader for the iron and a dispenser pointed into fire for the poppies.
It took me a few days (mostly because I was procrastinating moving the villagers into it, which wasn't that bad-here's how I did that: I set up a nether portal in the middle (my villagers were in the nether) and a bunch of walkways to all the beds. On the blocks above the beds, I put trapdoors to trick the villagers into walking off the edge into the beds. Then, at night, I'd block off all paths except to one cell and let 3 villagers out. They'd pathfind into the bed, go to sleep, and they'd wake up in the cell. Works great.)
For those considering building this, it's well worth it. Thanks Gnembon!
(An easy-to-miss detail is the redstone dust on the workstations to avoid golems spawning on them.)
Thanks for this comment. Came here specifically looking to see what that redstone was meant for.
How did u put the helmet on the zombie? There also was a rumour it would break... is that true?
@@janthurner160
Pretty sure helmets on zombies have always eventually broken and isn't a rumor.
You would need to protect the zombie by just building a roof over the mine cart path using bottom half slabs. Or use a husk.
I was about to ask
“What kind of casual gamer looks into every single detail of a *villager* ”
But u guys beat me to it
Gnembon’s videos are worth watching for the soundtrack alone. The fact that you learn all kinds of cool farming mechanics is just a bonus.
i know im late but i would like to still recommend the pillager. he has the highest scarerange but he only shoots if within 6 blocks of the villagers.and hes super simple to obtain since outposts arent rare at all and have huge boundingboxes.
the basic idea of the 1x1 cells(at daytime) was to be able to put a vine in there reducing collisions since the villagers like to run and collide all the time
is that the real mathordzz i am a big fan of your farms. the new fishing farm you created is awesome even tho it is a bit slower we are still happy
Tried something. I couldn't go to the end so I had to use something different then end rods. Used trapdoors over the workstation. Works as well 👍
Thank you very much for the video
P.S. little update after more testing: slap on top of the work station work as well.
Jennifer Schreder thank you!
I used glass panes and fence gates, works just fine!
Thank you dude you saved my hours
@Student Zachary South i putted them directly on the work station
thanks
Your depth of knowledge is unreal! Thanks for sharing all of this information. Subscribed!
I recommend trading with villagers to lock profession if in 1.15. There’s a tendency for villagers to lose their profession and breaks the farm
lol i am midway getting the villagers in and i am thinking of a solution for them flicking thier professions, then i see your comment. ty :D
i dont know why but i cant get my villagers to stay alive when they're in the chamber like when it turns day time they just get out and kill themselves in the spot where golems fall
@@TyberiusToaster same thing happens to me.. did you end up finding a solution?
Buh? nah I just got fed up and quit
@@TyberiusToaster do you mean they exit the bed into the golem spawning area? Have you tried digging out the entire area?
I know there are many obstacles, but it's time to put my cards on the table: I love you, gnembon. You could make an Explanutorial(TM) about which kindergarten scissors to use when cutting tube paste, and it would be my favorite video on UA-cam until your next video arrived. Cheers!
19:28 If it doesn't generate every cicle let the golems fall more, 17 blocks will do, you can test it in the download word [1.16.1]
Does it still work in 1.16 java?
Real design starts at 19:54
RogueEclipse445 hahahaha
All of us, that came Here recently, are from mumbo Jumbo.
Should give credits to Mumbo though, he attracts tons of ppl i guess cause watching Mumbo explain only a little is very frustrating, i want to know it all haha!
I agree
Otto Ruokola so true
So true
Mumbo Jumbo mumbo jumbly bum. Mumbo Jumbo building on hermitcraft.
We built the one at 19:25 and it works like a charm. Thanks for the tutorial!
0:33 AWESOME FARM DESIGN RIGHT THERE!
Pannic farms are the fastest. Ever since 1.8.....
@@pags5zonda623 there wasn't panic in 1.8.. Or 1.9 through 1.13.2 lmao
@@wyattc6572 PanNic, as in the original commenter, another sci member
@@pags5zonda623 oh my bad lol
another vid ill have to watch 600 times to grasp all the info
This guy is exactly what ive been looking for so long.
so many people just tell you. Yo build this in this way becuase of this mechanic and stop there.
This Hero actually goes into HOW this mechanic works and how i can customize my farm however i want
i always used to go into the code myself. now i finally can just watch how it works. As programmer i see more then enough code already
So i just want to say. Thank you very much !
Information i mainly wanted was
1. the range one villager cell wont merge with another.
2. the range the villager cell will detect the iron golem
To anyone having problems with the Iron farm:
MAKE SURE that the villagers each have a proper bed to sleep in. One method to ensure this is to see at night time if ALL villagers are sleeping in each beds. If any are awake during the night time (without the husk scaring the villager), then it means it has not located a bed. To fix, replace the bed at night time to ensure that the villager locates the bed and sleeps in it. Once all the villagers in the module are sleeping at night, the module should spawn (mostly) 2 golems/scare.
I can only make the villagers sleep when I break 1 of the beds and then push them all out and place the other bed back, they basicllly can't pathfind to the beds and think they cant sleep in them, when I "fix" it and put them all in their beds one night, the other night they wont go to bed cuz they cant pathfind towards it, I built it exactly the same as in the world download
I just realise I built it in a different orientation tho, is it directional?
This is a known bug when beds are tiled side by side. Eventually they will forget them.
The solution is to have the beds split on each side so they're not side by side.
To do this the platform needs altering slightly which can be seen in this image:
imgur.com/bbiYALf
I've had this running for a month now and not once has it broken. Works flawlessly.
Gotta love those “Rion” farms
i have so much rion, its not even funny. i have 200 shulker boxes of rion blocks
I literally have four pieces of rion ingots to my name :(
19:14 is mumbo’s
how am i supposed to build that
@@aleksi.o9451 use your eyes
Bigpoop now I’m visioning someone playing Minecraft and pressing the keys with their eyes😂😂I’m sorry😂😂
@@GlimbosGoldd yeah but idk man would take like 4 hours
The hero we needed
Very impressive amount of details. Going in to lag and whatnot is very nice. Is there another block you can use that isn't end rods?
[e] You can use fences as structural blocks in each spot of the end rods and trap doors. Works great.
Fences the block below where the end rods should be or the exact block?
This confirms many of my suspicions about the timers on spawning. I wonder if they’ll increase the 30 second countdown. It would make farm design a lot more interesting.
Built the last design, works perfectly! Love it :) Thanks for the great tutorial and explanations
How did you know the measurements because he didn't build it he just showed it and explained it ?
Sam Fitzgerald pretty easy. I downloaded the world to check if the design works in the version loaded and then I made some notes on the measurements. Plus I kept hopping from the downloaded world and the one where I was building it. To measure the things just build inside the downloaded world.
could you pls do a tutorial for how to build the recommended farm
Yeah, no clue how to do it
Zelith Fang just download the world
@@zelithfang2365 and use litematica
On console so I can’t download ):
Stephanie Holmes Single player or is it a server?
Just did a step by step tutorial in case anyone needs some help building it😁
Resources Required for the recommended 4600+ items/hour farm:
-417(6.4 stacks) Solid Blocks
-520(8.2 stacks) Glass Panes
-1242(19.5 stacks) Glass Blocks
-192(3 stacks) temporary Colored Glass Blocks
-384(6 stacks) Scaffolding
-192
-135 Fence Gates
-40 End Rods
-105 Powered Rails
-66 Rails
-5 Detector Rails
-14 Comparators
-57 Redstone Dust
-8 Levers
-38 Packed Ice
-50 Signs
-32 Chests
-20 Hoppers
-5 Lava Buckets
-2 Water Buckets or 120 Ice
-38 Pressure Plates
-9 Redstone Torches
-4 repeaters
-3+ Minecarts
-128 temporary dirt blocks
-128 temporary powered rails and rails(or more depending on how far you transport villagers)
-1 Dragon Head or Carved Pumpkin
-30 Villagers(with no profession)
-1 Zombie
-A beacon with jump boost is very useful but not needed
This include a simple item sorter/storage and everything you will need to build it in survival.(1.16)
why endrods?
@@bappo147 12:00 😁
built this in a realms with my friends and it works like a charm, thank you!
Thanks for the help! Your on console right?
@@wowpwnerX no, Java edition for PC has realms as well
Ahh but it all works the same right
@@wowpwnerX I don't know man I don't own a console. the video title says the farm is "for 1.14.4," which probably is specifically a java edition version.
Conterstine make this farm in his survival, is amazing!
I was looking for this. Son.
Buena.
link?
Why was i notified when ingacio Paul commented? I hadn't even liked this comment...
Me while listening to a Minecraft tutorial: vary interesting and thought provoking, what an idea!
Me while listening to my teachers: HoCuS POcuS YoU hAve NoW LoSt YoUr FoCuS
this is the best video explaining iron golem spawn mechanics so far, thank you for making this video
The elitecraft iron farm :D
Jajaja
The most creative intro i've ever seen
I'd recommend to build a fence around each cell. Despite what is said on the video, villagers can and do push each other off the cell. I built it and over time lost villagers, until I didn't have any cell with 3. Just build a fence around the cell, 1 block tall on the front and 2 tall on the other 3 sides. That keeps line of sight and prevents villagers from pushing each other off and also from jumping from the bed (you can actually jump over a 1 block tall fence from the bed). On the 2 block tall fence section you can just build the top layer to save materials
Ah yess, the RION farm
19:54 start of the good iron farm
Thanks
@@pickytugboat9512 yw :)
😳😳
Thank you. Really informative, still relevant video fantastically paced covering everything you need to know involving examples.
He's pretty funny. "Even a casual player like me" LOL
this works for 1.14.3 too thank you really much
Really great video, very comprehensive and the visualizations were nice.
Love the farms! I always need rion, but I need to mine tsone for hours and waste the durability of my ida pickaxe before I get an acceptable amount of rion. I am also planning to make a meerald farm to trade with villagers.
@Thomas Muller i too
RoboGuy me too
Me oto
@@justgamingid8914 em oot
mt eoo
I think I might have fixed the iron farm from Mumbo's videos so the villagers don't escape. (1.16.3 fix)
Put string on top of every part of every bed and then put carpet on top of the string. It seems to prevent the villagers from waking up and standing on top of the beds and getting pushed off. I don't know if it makes the farm any less efficient because I don't know how iron golem spawning works so there is probably a better way to solve it.
I love how he explains how it works thoroughly rather than just building it
do you know if this works in the recent update?
"...awesome farm designs right there"
If you want to build the recommended one, here are some tips:
1. I recommend building it in a desert, since you can easily get glass and its quite flat.
2. If you need packed ice, don't bother building an ice farm. Its way faster to locate a frozen ocean and get ice. If you need it, here's a working biome finder:
www.chunkbase.com/apps/biome-finder
3. If you haven't found a jungle already, you might want to get your hands on some bamboo. Scaffholding is just amazing.
4. At the villager chamber, The trapdoors don't need to be iron ones and the end rods can be replaced by glass.
5. You don't need many powered rails. The only powered rails necessary are the ones at the small "contraption"
6. You might have already found this out by yourself but you don't need so much ice at the beginning and plus, a lot of ice is covered by glass in the world gnembon showed.
This might seem big, but don't lose hope.
really appreciate the time and effort you put into this comment. thank you
I love this format. Simple explanations of the mechanics! BTW ... Mumbo sent me!
Same :).
Me in Minecraft: **Casually builds animal pen**
Gnembon in Minecraft: **Casually builds iron farm that uses precise timing to produce the maximum efficiency possible**
Technically, it doesn't change the efficiency. The timing thing is actually to reduce the lag.
Both of you are correct
The Bruh Moment Distributor you make it seem more complex than it actually is, its pretty simpe
Gnembon: "...even a casual player like me could understand..."
May I remind you that this guy rewrote the water mechanics part of the gamecode to be half less laggy AND to work better than the original written by Mojang.
Hey guys for the farm at 19:50, if the iron golems are spawning on top of the slabs just put glass on top of them all and it will fix the problem. It took my a while but I finally got it working.
Gnembom : IT'S SIMPLE
Me: 26 hours later....
pog
They only work, sleep and panic.
In Soviet Minecraft villagers live in iron producing gulag!
Sounds more like the world today
I love all of the troubleshooting tips and tricks you provide, thank you!
if anyone is interested, i have just tested these farms and villager modules in the official 1.14.4 release, and they work like a charm!
actually i just built the farm on my survival map and it spawned a few golems early but now it spawns none
i have it active in my surivival spawning 2 golems at a time per module (2 packs of villagers), you must have messed something up, maybe make sure the villagers get their sleep time and are getting scared? idk, but it does work
Found the problem the beds were facing the opposite way
PROBLEM: Some villagers stop sleeping in their beds and just stand in one spot the whole night, even after breaking and replacing their beds, after a couple of days they stop sleeping in their beds.... HELP!
Nothing on this yet? Same issue. Setup one pod to start with, was working great. then now 1 villager from both sides dont sleep, and no iron spawns at all now.
so to spawn a iron golem, you need 3 villagers to have slept the past 20 minutes, have worked and they have to be scared. So if one of your villagers wont sleep, then no iron golems will spawn. What i recomend is to make sure the farm is exactly build like gnemboms. make sure the pillows face the right etc.. then when one of them isnt sleeping, destroy an empty bed and place it back again. also make sure when you are doing this that no villagers can escape. I recomend doing this when its night so you can see which villager doesnt want to sleep and which bed is empty. I hope it works for you.
I found my problem to be the beds. It seems i had not calculated right how far my breeder was and unused beds there. i think a villager there used one of my farms beds. I broke the beds at the farm, the villagers claimed the beds in the breeder. after the breeder filled up, i broke the beds at farm and replaced, they all got used and all was good.
same problem, might be my breeder but i dont know
Same here
Thanks a lot. I just finished mine but i did 8 modules instead of 5! And its just perfect
Why is there two hammers and no sickle?
5:08
*russian anthem starts playing*
work and sleep
XavMac nigga have you heard of the Russians?
anyone having issues with the villagers jumping off of the beds onto the glass walls of the iron golem water pits rather then on the fletching table? using the farm at 19:25 (farm that mumbo is using now) This is specifically in the latest snapshot 20w12a
This video shows a fix for 1.15.2+
Title "Gnembon's Iron Farm fixed for 1.15.2 Tutorial" By Bsquared
@@whyett78 you are a god
@@coryy6791 nah I just like being helpful when I can be.
@@whyett78 Oh thanks so much!!! :)
*Useful Dimensions*
11 blocks between the villagers for pods in the same station
16 blocks between the nearest villagers from opposite stations
19 blocks between the nearest villagers from stations beside each other
16 blocks between the villagers and any golems standing on the cooker below
*Terminology*
Each station has two pods. Stations can be opposite to each other (other side of the minecart loop) or beside each other (next or previous in the minecart loop).
Block distances are measured from the edge of the 2/3 blocks of space that an entity takes up. So if I have a villager, a block, and then a golem, that's a 1 block gap.
This is a really useful information for building your own iron farm designs :D
@@nii_nii_v2 Thanks. I downloaded the world and did a bunch of measurements, also figuring out why.
The first one is 11 because you need >10 but 11 allows symmetry with the rail in the middle. The third one is 19 so that villagers don't see spawned golems from the stations beside them (16 block distance in the end since the spawning platform is bigger than the 3x1 villager standing area).
Then the second and fourth ones are perfectly 16, again for iron golem detection.
You should make a tutorial for the last farm you showed us
Or you can just download the world
Gnembon you did a great video on iron farms, but can you plz to a tutorial on how exactly to build the recommended iron farm. I know I can just download the world but that doesn’t work form me.
Spaced out one with zombie and powered rails(mumbo jumbos design)
- 212 slabs
- About 5 stacks of glass
- Few blocks
- 8 grindstones
- 4 fletching tables
- 20 fence gates
- Water
- 12 beds
- 12 villagers
- 24 powered rails
- 1 zombie
- 1 mine-cart
- 4 levers or any other red-stone power source
- 1 name tag or you can throw something at him to make him not despawn
- 8 string and 8 carpets(can replace with end rods if you want)
- 24 pressure plates
- Some extra building and scaffolding blocks
Tips:
1. Throw helmet at zombie if you don’t want put roof above him
2. Sometimes trades will flicker in 1.15, to stop this trade with them once
3. BE PATIENT
Please tell me if I missed anything
Yellow-Yoda helmet will break overtime
gnembon: The Einstein of Minecraft.
I had a problem on a 1.16.2 Server. Testificates would wake up not on the fletching table using the 19:15 version. Villagers wake up on the bed or on the glass and die when they fall in the trap. Anyone else have this problem, or a way to keep villagers from waking up in the wrong place?
if you cover the beds in carpets it works again
What a Heavenly Update, Thank you gnembon! you Gained a new Subscriber.
I built this in a survival world, but only 1 iron golem (sometimes none) spawn every zombie stop. Was something changed in the mechanics or did I do something wrong?
EDIT: I have found the source of the problem and a solution. I, in fact, did not mess up the build, but the pathfinding of the villagers to their beds was messed up by chunk un-loading and re-loading. There are two fixes to this problem, either build the farm in spawn chunks or force load the chunks you build the farm in using the command /forceload. For those of you that do not choose to re-build your farm and choose to use the /forceload command, you may have to fix the broken pathfinding if the farm has been built for a while. In order to do this, wait until night, break the unused bed of each module and place it back. This should fix the farm so that each module spawns an iron golem almost every time.
EDIT 2: For those of you having trouble understanding the /forceload command, see www.digminecraft.com/game_commands/forceload_command.php for helpful information.
You did something wrong. If you wanna test the farm in the version you are in, just download it and load the world. This works in 1.14.4
Same with me, although it worked like a charm during a few days and then stopped working with the same result as you : only one of the different stops produce golems
Same here
@@sampsonbell See my edited comment for a solution.
Gnembon : a casual player can build this...
Me : *Casually mines 4 iron ore*
me casually builds mid industrial farms
@@josephcraig6519 Haha lol
So with the recommended farm I was having a problem with the villagers waking up and being on top of their beds, I fixed that by putting fences over the beds forcing them to wake up on the work stations!
does this work for 1.16.5?
@@shiny_edin it's worked for me
On the 2nd last farm my villagers keep getting out of bed on the glass from the spawnspots for the golems. Only in survival but not in my other world in single player
Same problem here, sometimest they wake up in their spot, but most of the times they just run away. Anyone know how to fix this?
Same problems here.
I only have it in survival tho not in creative
Found problem. See video Bsquared
@@VerstappenD_ whats bsquared ?
I have a question about the design at 19:49, when I built this on my server, every single time my villagers keep clipping through the beds and die in the iron golem trap.
What exactly are you using to stop the villagers clipping through the beds?
A solution that worked for me was to place slabs underneath the beds, and then to lower the spawning platforms' walls by one block.
@@Reptile1404 Thank you had the same isseu
ONly with my farm they spawn nothing at all :P
@@jonahjimmink5331 use string
just for anybody that ends up with it not working, make sure the beds are facing the right way!!!! i've spend more time i care to admit troubleshooting this iron farm and then finding out i just messed up the beds!!! Thank you Gnembon for helping me as a noop to even begin to understand the way minecraft works!
With the design of mumbo, when the villagers go sleeping they dont respawn in the chaimber but on the glass. I have it on the same hight as the video, does somebody know a sollution?
Wouter Lammers Mumbo talked to this guy about it u have to use end rods above the villagers glass is not a substitute
Edit: NVM I think your talking about the glass below the villagers my bad
Watch this person's video, it's a full tutorial how to build the farm as well at the end there's a fix for villagers escaping: ua-cam.com/video/bZ_KGZspja8/v-deo.html
I had a similar issue that I fixed by making sure that the pillows on the beds were facing towards the villager holding cell. Without that they weren't making iron golems and they were jumping out onto the glass holding the iron golems that weren't spawning in. I hope this helps you fix your issue.
If are you on a server that is not vanilla then it wont work.
I just built a glass wall around the beds, worked for a bit, now no golems spawn ;-;
Please help. Farm is built, everything worked fine, some villagers stoped sleeping at night. i broke their bed and placed it back. later they stop sleeping at night again.
POI (point of interest) system in 1.14.4 sucks sometimes. Just break and replace the beds as far as I know.
I saw another comment thread with the same problem, someone posted a fix, others confirmed that it works. it's just minor changes, changing above beds to string and carpet, and moving the iron trap doors and end rods. Here is a link to the screen shot of the fix. I m.imgur.com/5WVPUEa
I love the music, it just makes the video so much better:)
For those of you looking for a world download, specifically the farm at 19:14 (the one mumbo used), I replicated it in creative, here's a world download to reference: www.dropbox.com/s/3wrftd3xzoc140h/Testing%20World.zip?dl=0
I also added a simple collection system
You delete the file and i cant download it
@@Ayam3408 Hey, this design is a little outdated, you don't need workstations anymore. Here are 2 options I recommend, one small and one large scale:
small: ua-cam.com/video/6EOCDu0r-h8/v-deo.html
large: ua-cam.com/video/BSwe-jerWX8/v-deo.html
cheers!
Is there a alternative for end rods?
depends how you do it
glass but it has to make a L shape so that villagers can pathfind to all the beds
Wow I am truly inspired! We can achieve any goal!!!!! :D Thank you for this super educational video!
I built the smaller farm with the zombie on a track and water, but my villagers keep getting out of their beds onto the glass below. is there any way i can fix this?
Build a 3 by 5 wall beside's the bed and on top of the original wall. It worked for me
@@xaitr2886 screenshot?
i have this same problem. anyone got a fix for it?
Check out this video: ua-cam.com/video/bZ_KGZspja8/v-deo.html
I built the recommended farm at the end of the video on a hardcore survival world and its not spawning any golems. The build is literally identical and runs on 1.15.2 however i've tested the world download on that version and it works fine. Any reason why?
I have the same problem
MikebOi same here
replace the beds. maybe they havent slept, which is a requirement for them to spawn.
if that doesnt work, replace all workbenches. i think that will solve your issue. :)
@@jonathanleine7167 You were right thank you! It works fine now :) Turns out it was the beds.
MikebOi I just built an iron farm myself. The rates are outrageous if you get the tricky stuff done. And yeah, youre welcome. Im glad it helped someone :)
OK so I know some people could be coming here to learn some mechanics due to the rules not having changed much (example: me) so that they can do their own design or just to learn. But in educational videos, if one thing doesn't sit well, it stays at the back of your head and disturbs your focus, at least it does to me, and one of those moments was the calculation at 8:56. So I'm clearing that up since I was confused as well. I'm gonna use words tho, not that much math, so If you don't like walls of text, be warned.
Basically, we want the probability of one golem spawning, and if there are "n" amount of spawnable blocks (in the case of the video, "n" is 25), and a spawn area of 256, the chance of one attempt succeeding is "n/256". Now that's pretty simple, but that attempt is done 10 times for every villager, and im going to be using just one panicked villager trying to summon a golem for simplicity.
Now why this weird formula? Wouldn't 10 attempts spawning a golem just be the "n/256" chance that we mentioned before, just, 10 times over? Well no. Let's think of spawning a golem a bit, your attempt either fails and doesn't spawn anything, or succeeds, and spawns an iron golem, so "n/256" is the chance of success (n is spawnable blocks so "25/256" in the case of this video) and unless the chance of success is straight up "1" (100% in percentages), there is a chance that you will fail as well, so the chance of you succeeding, and then failing after that would be your chance of success, multiplied by your chance of failiure.
What about succeeding , failing twice, and then succeeding again? multiply success, multiply failiure twice, and success again. Succeeding 3 times in a row though, that's just the chance of success 3 times over, 4 times in a row is multiplied 4 times over, 5 times is 5, you get the idea. So multiplying the chance of success "n/256", 10 times over for each attempt is the probability of you SPAWNING A GOLEM WITH EVERY SINGLE ONE OF THE TEN ATTEMPTS IN A ROW, which is not only impossible since your villager stops after the first one, but also incredibly slim even if otherwise.
So, back to one golem, and before that, understand what "1" means in this situation. It's 100%, definitely gonna happen no matter what. if you are doing something that either succeeds or fails with no in between, well then that "1" (or 100% in percentages) is gonna get split into chances of either success or failiure. so if you had a 5% chance to succeed, you have a 95% chance to fail, or in other words, 100%-5% percent chance to fail. In fractional probability (that just means you use "1" and "0.05" instead of "100%" and "5%") that is "1- 0.05".
So if you had "n/256" chance to succeed, then "1- n/256" would be your chance to fail, and "(1- n/256)^10" ("^10" just means "to the power of 10" or "10 times over"), is the chance of you failing ten times in a row. That's the thing! In literally ANY other case EXCEPT failing a whole 10 times in a row, you succeed at least once, and since villagers stop trying to spaw golems after the first successful attempt, it doesn't matter which of the 10 attempts succeed, as long as all of them don't fail, one golem will appear.
So we have the chance of everything failing, "(1-n/256)^10" and as long as that doesn't happen, one golem appears, one or the other, no in between, if ever single attempt doesn't fail, you get a golem. Total failiure is, well, failiure; and getting a golem is success. If you have a 95% chance of failing, you have 100%-95%, or 5%, chance of succeeding, so if you have "(1-n/256)^10" chance of failing, you have " *1-* (1-n/256)^10" chance of succeeding, of getting one golem, and that's where the formula comes from.
You got time to lost
This farm constantly breaks in 1.14.4 and still breaks constantly in 1.15. Every single time I log onto the server I have to go break and replace half of the beds because the villagers keep deciding that they want to sleep on a bed they can't get to and when they don't sleep, it doesn't spawn golems. They said that 1.15 would improve villager POI tracking but it seems to make it even more common for the villagers to be unable to sleep for no reason as now I have to fix this after 20-30 minutes of the farm running. Does anyone know a fix? I've replaced the beds at least 50 times now and I am very close to just burning all of the villagers to death for wasting my time.
Oh that's why it isn't working.. I though i did something wrong.
@@champodale3126 Someone actually responded to another recent comment with a picture that at least seems to resolve the issue. They swapped the middle bed on each module to be centered on the opposite side (head of the bed facing the module, same height as the other beds so the villager can use it). From my experience, you still need to wait for a day/night cycle to go by every time you log onto the server as the villagers forget that they have worked/slept but at least the farm stays working for a while.
I cannot currently guarantee if this works long term as I have had to reset several backups since I changed to this and doing so screws with the ai and causes the beds to have to be reset. Whenever the 211 shulkers I am shipping to the overworld finally cooperate long enough for me to not have to reset a backup, I will leave the farm running for a few days and see if the fix is more permanent. I might even throw a permaloader under it as I need roughly 90,000 iron blocks for an upcoming project and that is going to take a very long time even with the rates that this farm offers.
That's the lovely world of villagers for ya!
For the 13:58 iron farm is it optional to have end rods? Or does the Ai need them for the villagers to see the pillaged
idk man was wanting to know the same thing
probably not
I tried it with glowstone in the downloaded map and it worked fine, not sure if it effects efficiency
just put a block on thier head, end rods dont matter
ok so, i did build the simple farm yesterday today i can build things with iron blocks, omfg gnembon you´re a God Jesus!
Now i just need a block by block tutorial.
19:15 dont mind me, just leaving a comment for later.
The farm at 19:17 works really really good it is producing 4 iron golems per round (zombie) but you do need to place the end rods because Els the villagers won’t call up a golem for some weird reason
What the bleeding hell is Rion. Gnembon, you be drunk uploading again.
Yeh lol
Don't know whatcha talking bout.
Don't know whatcha talking bout.
Don't know whatcha talking bout.
@jad lool
Title is rion farms, not iron farms
It's also in the thumbnail so I'm sure its intentional
Just copying a farm design is kind of boring so thanks for showing the mechanics which inspired me to design my own farm which much more fun
the recommended farm works perfect on 1.15.2
not for me the iron golems don't spawn in the right spots
John Freeman where do they spawn
lots of places like trapdoors once on the track on the beds and in thin air
John Freeman are yu sure ur using the right version?
Realmtor does it work for like 1.15.2? it worked in the world i downloaded it in and i used 1.15.2 and it worked