it still rains/snows it just doesn't visually appear (like you can still riptide trident even though you can't see the rain), so i believe it would still have the same problem
@@flamespro6428indeed, but I think it still wouldn't work in deserts, since it does get darker during rain. But I didn't test it, so could be wrong EDIT: and in fact I was wrong. It does work
i'm a chemical engineer that regularly does this stuff (improving efficiency, comparing theoretical maxes etc.) for my day job and this is a fantastic example. great job!!
@@roccoberetti7066 The spawnable area is a 16x16 square, 16*16=256. n = number of spawnable blocks within that 16x16 square. If the entire square is spawnable that gives 256/256 = 1. 1-1 = 0 (0)^30 = 0 1-0 = 1 Probability of spawn success = 1 (guaranteed) if all blocks are spawnable, which makes sense. Of course, if there are less than 256 possible spawnable blocks, n/256 will give us the proportion of possible spawnable blocks e.g.128/256 = 0.5 (half of possible blocks are spawnable) I hope this made sense, please let me know if I'm not very clear or if there is another question.
@@roccoberetti7066 My guess is the number of pixels per block the iron golems can spawn on. Meaning n (spawnable blocks) divided by 256 will give you the formula while taking into account every single pixel, other than just blocks as a whole.
How is this not even above a thousand views?! Seriously underrated. I’m glad this was in my recommended, because this is the most useful iron farm video I’ve seen. Incredible work
If anyone is interested, I built the ~90% efficiency farm shown at 14:40. For a small group of friends on a server it was simple to build and is generating far more than we need. 5 blocks of space between the level the beds are on and the golem spawn floor, and a 10 block fall to the collection/kill area below that.
Maybe you don't read this, but if you were to build two rows of water and let a gap in the middle, would that increase the efficiency by doubling the blocks where the golem spawns?
You had me hooked at 25 seconds in when you showed the graphs. I love it when creators go and show the detailed math behind Minecraft mechanics instead of just putting a list of output data by each type of farm. I also work as a STEM tutor and will definitely be passing this video on to several of my students, thank you for the excellence in making it!
@@Gamer-nc8qp i have color blindness and between league and valorant ill just walk right past someone if the stay still. My solution was to memorize every turn, shape, and wall to effectively kill them.... cant be a pro but can still crap on a few people like this lol
Sorry about the late reply, I didn't see the STEM tutor part. Very cool as part of my goal is to help teach ways of thinking that will benefit people who are interested in going into STEM fields :-]
Taking the "what factors matter" approach to solving a problem is my personal favorite. It's a simple approach that has you think through what variables actually have an impact and which are just unrelated noise.
This is really great because you aren't just telling us how to make a farm, you are telling us how the farm works and there isn't much content like this that really goes into different farm mechanics.
Idk if all your videos are like this, but if so I will be subscribing. I love that you don’t just say “place blocks here and do this” you explain why your doing things. And how things work. This is huge for me. Watching other videos are a simple copy and paste what someone else did. This is great.
@@NicoisLOST Yes, I too love this Would you please consider making a video on building a (most efficient hostile mob farm) while also explaining how things work just like this video? Also maybe stuff like melon/pumpkin and sugar cane farms Thank you very much
@@NicoisLOSTdoes this farm still work in 1.20 i was thinking about building the 1M iron per hour but don’t want to take the time if it doesn’t work anymroe
What shocked me the most is that even simple farm with lava blade already has 66% efficiency. That means two such modules would already have greater output than one module running at 100%. This goes to show that honestly, any panic-based iron farm that works, is good enough for most purposes.
Love that you created a scientific breakdown of a MC farm. This is the kind of info and deep dive that I crave when I want to make any kind of farm. It's nice to understand a lot more than, "this farm gives 480 stacks an hour, go build it"
I second this!!! It’s so useful to know the deep mechanics behind the farm instead of simply the schematic as if there are any different variables like height, biome, material used, difficulty, etc. the farm’s output could be impacted. Knowing the different factors in spawning and the precise workings allows you tremendous freedom to adjust your design to exactly what you need! It’s a unique video in that respect and so I like to very much :)
You know, even though this is absolutely the most pointless thing ever, it really brings home how amazing this game is at letting you make your own challenges. There's literally no reason to make more than a couple hundred iron bars an hour, but this man decided that the goal was the number itself, not what it's used for. And that is arguably equally valid to any other way of playing. Extremely nerdy and cool video mate
@@NicoisLOSThi i think that if you just spawn max mobs in every block that is anabel a golam to spawn when theyspawn they will alweys die so mybe that can help I would like you to check that
@@machloof that is called entity cramming, and it sometimes used for iron farms, but it doesn't kill them very fast, and it causes a lot of lag, since you need 24 more mobs for each farm
@@Lateralus138 unless most things cost 1000 iron, being infinitely wealthy is pretty pointless. Especially since on a server, it runs 24/7, no? So if you were making only a few thousand an hour and you waited 2 days you'd still be unbelievably wealthy
This was unbelievably informative. I'm no longer a Minecraft nut obsessed with efficiency and crazy builds but I can still appreciate a unique take on design. I had never even thought to consider asking these questions the way you did Nico. I'm definitely going to be using your farm design for my next project in my hardcore world!
Dude you have a bright future on UA-cam if you keep up this quality level. This video reminds me of gnembon and cubic metre both of which are some of the best technical channels ever
@@NicoisLOST I am mid way watching this, wouldn't having multiple 2 block wide spawn platforms help? You basically lose 1-2 blocks for the area to which the golems fall into.
@@NicoisLOST subbed and excited to see if you get into other farm types. Though I would say you should maybe add a litematic or world download so people can build your stuff
@@NicoisLOST ever since gnembon was employed by mojang, we've been missing his technical videos A LOT. thank you for filling up that role and providing us with the niche information that we needed.
Finding upon this channel feels like I stumbled upon a gold mine. What a amazing display of pedagogy, clear, concise information, in depth mechanisms explained, graphs, actual math... and all this being applied step by step, where we can effectively understand, chose and design what we need / want in our farm. This is SO GOOD. Congratulations, this is clearly a labor of love and it should be rewarded accordingly.
I love how the Minecraft community is not just incredibly creative but also teaches and showcases science. Playing Minecraft will get you smart. At least it did for me. 10 years ago the Minecraft community showed me logic gates at the age of 14, today I study computer science. 🥳
The fundamentals of logic are as close to constancy as you can get in a universe like ours. MC's rules of physics are a different reality, but they are consistent and have their own logic. I started in IT as a teacher. Make teaching part of your skill set - it almost guarantees you will continue to learn. Learn something new every day. I'm retired now, after 25 years in IT, and you're just coming into the field. Such fun you're going to have!
@@robindjw4539 That's true. Tutoring is very fun but unfortunately I mostly tutor maths. It's still nice, don't get me wrong but explaining programming languages or how Linux works would fullfil me more :D
Same! I would recommend trying scrap mechanics if you haven’t built a computer out of logic gates yet. It’s a great interface for low level computer engineering. I built a computer in it and I have plans to make a 3D renderer.
I love that this guy doesn't assume I want the most efficient farm to ever grace this mortal coil. Sometimes I just want to throw something together that will run when I'm at my house. I need a design that fits my exact balance of easy & cheap building prosses, as well as a good yield, all without ruining my entire base's aesthetics. Thanks to this video, I know how to do that for any server I join!
Your video is EXACTLY what I was looking for. There's so many different ways of making an iron farm with very little information on why you're building it a certain way. You managed to explain it all perfectly. Great video :)
@@ThreeTrees475 I assume they were talking about the plethora of iron farm videos out there that show you how to build iron farms, but generally contain very little information as to why you're building it that way. This video actually goes in to detail and helps to understand why any panic based iron farm is built the way it is. Probably not saying that this video was "little information" while being a 35 minute video.
I really dislike and I'm not interested in Redstone and farms, but still your video caught me off-guard. It was really interesting, well explained and understandable for a newbie like me! Thank you for your work and hope you do others videos like this
Well, this is peak informative Minecraft content. You calmly explain concepts in a way that inexperienced players can digest easily. Its refreshing to see creators make passion projects like this, and I hope to see your channel grow in the future! :)
I thought that too. I remember watching etho when hoppers came out, and thought about that when he said he used an etho hopper-clock. And then he mentioned mumbo, who I remember being really crafty like 8 years ago but being boring to watch
This is very interesting and cool. Given I'm a bit tired of portal farms, it would be interesting to further explore other ways to get rid of golems. A shifting floor design like in witch hut farms could be cool
That is a cool idea. I'm going to have to play with it. Also, there is a strong case that for smaller scale farms in 1.19+ there is no reason to make a portal farm -- thinking aboutt making a small thing on this ;-)
When I saw the million iron i clicked on it immediately and i was expecting a tutorial but it was an explanation of how iron farm works and the technical bits about it. When i watched it i was inspired to work on my own design of an iron farm instead of watching a video and after i build it in my world getting disappointed about the rates and not fulfilling my needs of iron. THANK YOU!!
Wow thanks for this comment. This is a huge reason why I decided to make videos in the first place, so it's nice to see it's having some positive impact :-]
This guy came in strong with better course aims than my professors and then the quality only went up. 20/10 pog video excellent info and engaging the whole way through. New sub about to marathon the whole channel.
Great video! This was really fun to watch! It'a interesting that the least efficient farm was 66% efficient, which is higher than I'd figured. Its great to know that the iron farm i use isnt awful. :)
Just wow. As a relative newcomer to the game I was just copy/pasting other people's designs. Breaking down the numbers and why, just made it so much simpler for me to design my own farm in both nether and overworld. Great video, thanks!
This channel is hella underrated. The effort you put in into this video is amazing. I'm definitely subscribing for how informative this is. And I will leave this comment here to boost the algorithm and get your video recommended to more people.
Great video! A succinct yet thorough explanation of the relevant mechanics, allowing the viewer to modify the excellent designs within to best suit their needs. The production quality is high too, surpassing that of most technical minecraft youtubers of even 6-digit subscriber counts. Of particular note to me was the visual sequence accompanying the golem spawning rules at 1:56; it's humorous, keeps the viewer's attention, and aids in understanding those rules. All in all, great work!
these are the videos i enjoy, where you not only get a base understanding but an in depth explanation, that also shows why things happen and encourages to build a better setup, and even playing bedrock its still fun to see these
I actually found a perfect solution for the daylight sensor thing: use a villager that isn't scared outside the farm and a pressure plate to detect when it is awake and thus when villagers can or can't sleep, which is perfectly reliable
That’s honestly too impressive to be this underrated, it is so detailed and every info is on point, even tho I never made any farms in Minecraft whatsoever, I understood all the info crystal clear (although am a business/high-math student), but still, all the visuals, and narration, and overall quality is 11/10
Nobody has ever earned my subscribe faster. I usually finish three videos because I’m low key ocd about my algorithms. You got me to subscribe in about a minute and a half… I even paused the tv to find this video on my phone to make this comment. Bravo…
not only do I love the design, I also love the physics calculation behind it. I haven't played minecraft in well over 10 years, but I always keep coming back to watch these videos
This video is such a gem, I'm a math nerd and love those kind of statistics and optimization strategy. The last farm looks really nice and the design is very clever !
Love the detailed analysis into factors affecting efficiency and exploring all possible solutions to fix them. Most players would just be satisfied with any iron generating farm, but this is the definition of do it once, do it well. Keep it up!!
I haven’t commented on a UA-cam video in many years. However your efforts in making this video and covering so much information so comprehensively is highly impressive. Content like this is what creates a following. I personally hope to see more videos like this one, it’s truly very impressive 👌 Pro9
I have never felt so satisfied being “clickbaited” because that’s what I originally thought this video would do. Nice incorporation of minecraft in-game mechanics and a little bit of maths insight. A 30-min video feels more like a 3-min video to me, and I enjoy every part of it. Truly stellar content right there. Thank you Nico. Keep it up. 🥂🥂
I love this kind of stuff ngl. I know it's pointless to build overly effecient or extremely high items/hour farms, but there's just something about telling your friends "you need iron? sure i have a couple thousand spare stacks for you" and seeing them look at you in utter confusing like you're some kind of mad scientist XD
man, this rigourous and mathematical approach to iron farming was so interesting and also solved the main issues I had with most iron farms, being that the sleep timers and spawn timers could overlap, really happy to see that I wasn't the only one being bothered by that Incredible video
Amazing video, super comprehensive and explained in a perfectly simplified format that doesn't skip out on the depth of understanding. so much better than any other "how to" video
fantastic video! loved the thorough breakdown of mechanics and splitting it all apart into very small parts (like we're often told to do with problems, but rarely shown how to do) excited to see more of these in the future if you're planning on doing them btw for anyone else the command in carpet is /script load ai_tracker and then /ai_tracker villager iron_golem_spawning
I’ve been on a break from the game for 2 years and coming back to it, this was the perfect refresher course/specific information update to watch after returning, thank you so much🙏🏻🤙
@@grahamvanpelt6589Not mine cart hoppers. Because they can pick up items through blocks, you can have multiple running under the floor instead of a floor made completely with hoppers.
Probably one of the best explanatory videos. I wish there was one like this for other things like creeper farm etc. amazing video. Liking, following for support!
21:10 A couple of weeks ago Docm made a speaker system to trigger every night on Hermitcraft. Because of the exact same problems you mentioned with daylight sensors, he used villagers going to sleep as a timer to trigger the system. As they go to sleep before the player can, this could potentially solve the player sleeping issue by using a separate villager not being scared going to sleep as the timer?
This video is amazing. The research, the editing and the presentation truly combine into this great piece of informative entertainment. Good job, keep going!
I really appreciate this style of presentation. Technical play is what keeps me in minecraft, but I rarely find the opportunity to construct novel designs on my own because clear explanations of why things are the way they are are hard to come by. Minecraft may be the most mechanically fascinating game I've ever played, and it's nice to have someone elucidate what these mechanics are, and discuss how one might go about exploiting them as opposed to simply demonstrating a way of exploiting them.
I remember when I was in a MC Realm with some friends, we had been on for 2 months and while we weren't taking it deadly seriously when we did run into a major issue. After a very VERY bad trip to the Nether left us all half a dozen or more deaths, EACH. We needed to resupply, the issue was we were out of Iron. And there was none to be found while caving, we were using the Iron for a lot more then just mining but we were in a deep pit and needed a solution, so we split up as 3 collective groups. I went out on my own to locate two villages left in ruins and rescue any villagers. My brother and 4 others went out to explore the far north of the base, while the third group tried to upend our base and look for any new pockets of land. After about 10 minecraft days worth of effort I returned to the base and began to work on an Iron Farm and while I was able to make it work I found it wasn't able to work automatically as it would spawn Iron Golems outside the base and not in the kill mechanism. I ended up scowering the internet to try and find why this was happening for hours and then it hit me after watching a video, Villagers have a 16 Block range to spawn an. Iron Golem. This drove me mad but at least it was finally over, and it worked as it was supposed to. And I improved it and managed to solve the Iron Crisis. A lot of videos I found never explained that part abd I didn't realize why it was importsnt until I read the actual spawning mechanics on the Wiki. Which made me habitually check the MC Wiki whenever I see some new interesting automation in MC, cause a lot of videos just never explain them.
This video about an auto farm in a video game where everything is blocks is actually better than 95% of the essays I have ever read in my student life, everything is perfect, the structure of the video and timeline is absurd, you actually have a start point, introduction, you go to topics explaining how they are relevant to the situations, you acknowledge the points that wouldn't really matter in a simulation but you still did for the tests. I don't know man, I just can't, this videos is just too perfect, hope you get more views and subscribers
Very interesting video! The audience is well targeted and going into the "how to design" rather than "how to build" which is infinitely more interesting imo! Thanks for sharing your knowledge in such an understandable way and for also showing that TechMC topics really do have potential one UA-cam!
I've watched and subscribed before on another account, but this video deserves more than one sub per person. 10/10. Still enjoyable today. Even if my head hurts trying to take it all in.
This feels like it could be an academic journal with the efficiency calculations. I'm genuinely surprised if no one tried to tackle this from the efficiency side considering we knew the factors needed to spawn golems
Great stuff. I actually didn't know quite how simple iron farms could be (I haven't built one myself since before the village update -- You know, back when you had to spam a bunch of doors and trap like 4 villagers on each side. Good times...). As a fellow small creator, it gives me warm fuzzies seeing the algorithm pick this up, haha. Best of luck to you in your future endeavors!
lol even though you're not posting anymore I'm gonna comment how awesome your videos are :) finally someone explains redstone to newbies that need some extra information
Absolutely outstanding, you sir are going places, you bet i subbed and will get my friends to to the same. I absolutely love how you dove into the nitty gritty science and math behind it and put it all into a very watchable video. I wish the best for you man.
I am fairly new and have never built one, and haven't said anything out loud or on my phone about iron farms and I fatedly stumbled upon this masterclass into design
A small lag improvement: Place twisting vines at the villagers feet. I've noticed with a 5 layer design that using the vines and tickwarping, I get an average 0.2 mspt advantage for a 72000 tick warp, but you mostly notice the difference when you look at day and night. During the night I got around 2.1 mspt, but during day I got 2.9 mspt without the vines, and 2.3 mspt with the vines. This may not seem that big of a difference, but it's a very easy to apply solution to save on a bit of lag, especially when you built a big ironfram.
Great video. I don't play Minecraft much anymore but I saw that thumbnail and got intrigued. You do a great job of explaining things so they are easy to understand. Good job and keep them coming
Julião, não seja burro, portal based vertical causa lag no tickspeed do mspt do server, diminuindo a eficiência da farm. eu prefiro o design do gnembom
To fix the weather issue for the daylight sensor, you can build the farm in a desert biome since it doesn't rain or snow there
it still rains/snows it just doesn't visually appear (like you can still riptide trident even though you can't see the rain), so i believe it would still have the same problem
@@lythd riptide doesn't work in deserts unless they've changed that in 1.20
@@lythd and this farm was made in 1.18.2 so changes after that don't matter
@@flamespro6428indeed, but I think it still wouldn't work in deserts, since it does get darker during rain. But I didn't test it, so could be wrong
EDIT: and in fact I was wrong. It does work
@@lythdThat isn't true, what versions are you playing on?
Finally, a youtuber who can do math. Very easy to follow and well laid out. 10/10
Hi
@@07doanh6 hi deez nut, fuck you. You think they'll care about a simple "hi"? Sorry for being rude but you're not bringing anything new to the table.
Hi
Hi
Hi
This is probably the best-communicated technical mc video I've seen I hope you make more soon
GEO funny seeing you here
lol i just saw your comment too
@@Geosquare8128 bless the yt algorithm for bringing tech fans together
Wow thanks, that's quite high praise, especially from someone who makes such awesome videos themselves. Really appreciated. :-]
@@Geosquare8128 You are a minecraft noob! Leave the platform!
i'm a chemical engineer that regularly does this stuff (improving efficiency, comparing theoretical maxes etc.) for my day job and this is a fantastic example. great job!!
As an engineer i can teally appreciate your deep dive into statistical analysis of minecraft
i didn’t understand why, in the formula, n was divided by 256
@@roccoberetti7066 which formula?
@@AlexJoneses 13:10
@@roccoberetti7066 The spawnable area is a 16x16 square, 16*16=256.
n = number of spawnable blocks within that 16x16 square. If the entire square is spawnable that gives 256/256 = 1.
1-1 = 0
(0)^30 = 0
1-0 = 1
Probability of spawn success = 1 (guaranteed) if all blocks are spawnable, which makes sense.
Of course, if there are less than 256 possible spawnable blocks, n/256 will give us the proportion of possible spawnable blocks e.g.128/256 = 0.5 (half of possible blocks are spawnable)
I hope this made sense, please let me know if I'm not very clear or if there is another question.
@@roccoberetti7066 My guess is the number of pixels per block the iron golems can spawn on. Meaning n (spawnable blocks) divided by 256 will give you the formula while taking into account every single pixel, other than just blocks as a whole.
How is this not even above a thousand views?! Seriously underrated. I’m glad this was in my recommended, because this is the most useful iron farm video I’ve seen. Incredible work
Hey now, almost a thousand now ;-). Hopefully there will be continued growth :-] Glad you liked it!
Same :D very underrated, this is definetely gonna blow up!
same. only at 2,166 views now. Mind-blowing. The one time my recommended blew my mind.
@@WASH3D 5 thousand now, algorithm doing wonders
@@kylelewisjones2978 10000 - suggestions rollout in progress
Remember that kid in math class that said, "When are we ever gonna use this in real life?"
I'm here before this blows up
Its been 6 months wdym before it blows up (probably)@@projackson355
@@projackson355my brother, this is 6 months old😭😭😭
@@Midnight_frosti didnt know hes your brother, thats private info you normally shouldnt reveal i think
bro what @@bobi9928
If anyone is interested, I built the ~90% efficiency farm shown at 14:40. For a small group of friends on a server it was simple to build and is generating far more than we need. 5 blocks of space between the level the beds are on and the golem spawn floor, and a 10 block fall to the collection/kill area below that.
How much spacing between the farms
@@EXOTIC01 I believe he only built one of them, which is about 400 per hour, which quickly adds up to more than most people will ever need.
Cuántos bloques dejaste entre el módulo de abajo y arriba?
@billabong5366
Which is far beyond any reasonable time of converting the iron into emeralds in a trade hall
Maybe you don't read this, but if you were to build two rows of water and let a gap in the middle, would that increase the efficiency by doubling the blocks where the golem spawns?
You had me hooked at 25 seconds in when you showed the graphs. I love it when creators go and show the detailed math behind Minecraft mechanics instead of just putting a list of output data by each type of farm. I also work as a STEM tutor and will definitely be passing this video on to several of my students, thank you for the excellence in making it!
W tutor
Big W i did a paper about vision affecting leauge kills in uni and got an A lol
@@Gamer-nc8qp i have color blindness and between league and valorant ill just walk right past someone if the stay still. My solution was to memorize every turn, shape, and wall to effectively kill them.... cant be a pro but can still crap on a few people like this lol
W tutor
Sorry about the late reply, I didn't see the STEM tutor part. Very cool as part of my goal is to help teach ways of thinking that will benefit people who are interested in going into STEM fields :-]
Taking the "what factors matter" approach to solving a problem is my personal favorite. It's a simple approach that has you think through what variables actually have an impact and which are just unrelated noise.
This is really great because you aren't just telling us how to make a farm, you are telling us how the farm works and there isn't much content like this that really goes into different farm mechanics.
😊😊😊😊
Idk if all your videos are like this, but if so I will be subscribing. I love that you don’t just say “place blocks here and do this” you explain why your doing things. And how things work. This is huge for me. Watching other videos are a simple copy and paste what someone else did. This is great.
Glad you liked it, I try to explain the why in all of my videos :-]
@@NicoisLOST Yes, I too love this
Would you please consider making a video on building a (most efficient hostile mob farm) while also explaining how things work just like this video? Also maybe stuff like melon/pumpkin and sugar cane farms
Thank you very much
Maybe I need to check the channel first lol
Good quality and no bs. We need more like you. Keep up the good work.
Hey thanks for the nice comment and the super :-]. Really appreciate it!
@@NicoisLOSTdoes this farm still work in 1.20 i was thinking about building the 1M iron per hour but don’t want to take the time if it doesn’t work anymroe
Good for u I live in Indonesia it sucks to be born here
What shocked me the most is that even simple farm with lava blade already has 66% efficiency. That means two such modules would already have greater output than one module running at 100%. This goes to show that honestly, any panic-based iron farm that works, is good enough for most purposes.
Yeah basically right. Honestly no one needs to make a 100% efficient farm, unless thats what interests them :-], but its good for learning!
Then you need to make 2 100% farms
@@evanwesolowski3717 genius. Get this man a nobel peace prize.
Now 945k views
Well technically its still 66% efficient, because the output remains equal in comparison to production capacity :]
Love that you created a scientific breakdown of a MC farm. This is the kind of info and deep dive that I crave when I want to make any kind of farm. It's nice to understand a lot more than, "this farm gives 480 stacks an hour, go build it"
I second this!!! It’s so useful to know the deep mechanics behind the farm instead of simply the schematic as if there are any different variables like height, biome, material used, difficulty, etc. the farm’s output could be impacted. Knowing the different factors in spawning and the precise workings allows you tremendous freedom to adjust your design to exactly what you need! It’s a unique video in that respect and so I like to very much :)
Yeah same I am doing a challenge where I have to make all of the farms myself and this really helped
oml i have been searching for a youtuber that actually goes into detail on how things work
does it work in 1.20
You know, even though this is absolutely the most pointless thing ever, it really brings home how amazing this game is at letting you make your own challenges. There's literally no reason to make more than a couple hundred iron bars an hour, but this man decided that the goal was the number itself, not what it's used for. And that is arguably equally valid to any other way of playing. Extremely nerdy and cool video mate
For me the goal is the understanding ;-). I think thats the fun part!
@@NicoisLOSThi i think that if you just spawn max mobs in every block that is anabel a golam to spawn when theyspawn they will alweys die so mybe that can help
I would like you to check that
@@machloof that is called entity cramming, and it sometimes used for iron farms, but it doesn't kill them very fast, and it causes a lot of lag, since you need 24 more mobs for each farm
You clearly don't play on an economy server where you sell iron for in-game money lol far from pointless...
@@Lateralus138 unless most things cost 1000 iron, being infinitely wealthy is pretty pointless. Especially since on a server, it runs 24/7, no? So if you were making only a few thousand an hour and you waited 2 days you'd still be unbelievably wealthy
This was unbelievably informative. I'm no longer a Minecraft nut obsessed with efficiency and crazy builds but I can still appreciate a unique take on design. I had never even thought to consider asking these questions the way you did Nico. I'm definitely going to be using your farm design for my next project in my hardcore world!
Dude you have a bright future on UA-cam if you keep up this quality level. This video reminds me of gnembon and cubic metre both of which are some of the best technical channels ever
That's some really high praise I'm not sure I deserve, but much appreciated regardless :-]. Thanks!
@@NicoisLOST I am mid way watching this, wouldn't having multiple 2 block wide spawn platforms help? You basically lose 1-2 blocks for the area to which the golems fall into.
@@NicoisLOST subbed and excited to see if you get into other farm types. Though I would say you should maybe add a litematic or world download so people can build your stuff
@@NicoisLOST ever since gnembon was employed by mojang, we've been missing his technical videos A LOT. thank you for filling up that role and providing us with the niche information that we needed.
Finding upon this channel feels like I stumbled upon a gold mine. What a amazing display of pedagogy, clear, concise information, in depth mechanisms explained, graphs, actual math... and all this being applied step by step, where we can effectively understand, chose and design what we need / want in our farm. This is SO GOOD. Congratulations, this is clearly a labor of love and it should be rewarded accordingly.
31:15 THAT ONE TRAPDOOR
Edit: This is actually the best video I’ve seen on iron farms. Thanks for making it and keep up the good work!
nooooooooooooooooooooo
AAAAAAAAHHHHHHHHHHHH
smash
I love how the Minecraft community is not just incredibly creative but also teaches and showcases science. Playing Minecraft will get you smart. At least it did for me. 10 years ago the Minecraft community showed me logic gates at the age of 14, today I study computer science. 🥳
The fundamentals of logic are as close to constancy as you can get in a universe like ours. MC's rules of physics are a different reality, but they are consistent and have their own logic. I started in IT as a teacher. Make teaching part of your skill set - it almost guarantees you will continue to learn. Learn something new every day. I'm retired now, after 25 years in IT, and you're just coming into the field. Such fun you're going to have!
@@robindjw4539 That's true. Tutoring is very fun but unfortunately I mostly tutor maths. It's still nice, don't get me wrong but explaining programming languages or how Linux works would fullfil me more :D
Same! I would recommend trying scrap mechanics if you haven’t built a computer out of logic gates yet. It’s a great interface for low level computer engineering. I built a computer in it and I have plans to make a 3D renderer.
I love that this guy doesn't assume I want the most efficient farm to ever grace this mortal coil. Sometimes I just want to throw something together that will run when I'm at my house. I need a design that fits my exact balance of easy & cheap building prosses, as well as a good yield, all without ruining my entire base's aesthetics. Thanks to this video, I know how to do that for any server I join!
Your video is EXACTLY what I was looking for. There's so many different ways of making an iron farm with very little information on why you're building it a certain way. You managed to explain it all perfectly. Great video :)
little information: it's 35 minutes long
@@ThreeTrees475 I assume they were talking about the plethora of iron farm videos out there that show you how to build iron farms, but generally contain very little information as to why you're building it that way. This video actually goes in to detail and helps to understand why any panic based iron farm is built the way it is. Probably not saying that this video was "little information" while being a 35 minute video.
I really dislike and I'm not interested in Redstone and farms, but still your video caught me off-guard. It was really interesting, well explained and understandable for a newbie like me!
Thank you for your work and hope you do others videos like this
I have to admit you had me in the first half ;-). Thanks! Glad that you liked it, really appreciate the feedback!
Well, this is peak informative Minecraft content. You calmly explain concepts in a way that inexperienced players can digest easily. Its refreshing to see creators make passion projects like this, and I hope to see your channel grow in the future! :)
It's nice to hear Mumbo getting props for discovering new redstone techniques 😄
I thought that too. I remember watching etho when hoppers came out, and thought about that when he said he used an etho hopper-clock. And then he mentioned mumbo, who I remember being really crafty like 8 years ago but being boring to watch
A very interesting and informational video, this is what every educational video should look like.
Thanks! Glad you liked it :-]
This is very interesting and cool. Given I'm a bit tired of portal farms, it would be interesting to further explore other ways to get rid of golems. A shifting floor design like in witch hut farms could be cool
That is a cool idea. I'm going to have to play with it. Also, there is a strong case that for smaller scale farms in 1.19+ there is no reason to make a portal farm -- thinking aboutt making a small thing on this ;-)
look into downwards acceleration. that is the fastest way to make a golem fall out of detection area.
it gets complicated but that's the fun of it.
@@shaneminer15 do you mean something like a slime block launcher that is timed perfectly with golem spawn times? That's a cool farm idea
But that would not be stackable.
@@thexavier666 could be interesting for a single pod farm
When I saw the million iron i clicked on it immediately and i was expecting a tutorial but it was an explanation of how iron farm works and the technical bits about it.
When i watched it i was inspired to work on my own design of an iron farm instead of watching a video and after i build it in my world getting disappointed about the rates and not fulfilling my needs of iron. THANK YOU!!
Wow thanks for this comment. This is a huge reason why I decided to make videos in the first place, so it's nice to see it's having some positive impact :-]
I out-loud called you a genius more times than I can count watching this. Your attention to detail in learning AND teaching is nearly unmatched.
little note from an audio geek tho... please put some sound deadening materials on your walls
This guy came in strong with better course aims than my professors and then the quality only went up. 20/10 pog video excellent info and engaging the whole way through. New sub about to marathon the whole channel.
Great video! This was really fun to watch!
It'a interesting that the least efficient farm was 66% efficient, which is higher than I'd figured. Its great to know that the iron farm i use isnt awful. :)
It's all about the quantity of pods instead of efficiency.
I have a 4 pod underground farms and it gives me quite more iron that I can handle
kris deltarune,,,,,
Just wow. As a relative newcomer to the game I was just copy/pasting other people's designs. Breaking down the numbers and why, just made it so much simpler for me to design my own farm in both nether and overworld. Great video, thanks!
So rare to see someone ACTUALLY EXPLAIN mechanics instead of just telling you what blocks to place and where. THANK YOU!!!
This channel is hella underrated. The effort you put in into this video is amazing. I'm definitely subscribing for how informative this is. And I will leave this comment here to boost the algorithm and get your video recommended to more people.
Great video! A succinct yet thorough explanation of the relevant mechanics, allowing the viewer to modify the excellent designs within to best suit their needs. The production quality is high too, surpassing that of most technical minecraft youtubers of even 6-digit subscriber counts. Of particular note to me was the visual sequence accompanying the golem spawning rules at 1:56; it's humorous, keeps the viewer's attention, and aids in understanding those rules. All in all, great work!
Thanks a ton! Those two in a row were my favorite to build and were fun to figure out how to make, so I'm glad you enjoyed them too!
these are the videos i enjoy, where you not only get a base understanding but an in depth explanation, that also shows why things happen and encourages to build a better setup, and even playing bedrock its still fun to see these
Outstanding! Your analytical, synthetical & explanatory skills are unmatched!
I actually found a perfect solution for the daylight sensor thing: use a villager that isn't scared outside the farm and a pressure plate to detect when it is awake and thus when villagers can or can't sleep, which is perfectly reliable
That’s honestly too impressive to be this underrated, it is so detailed and every info is on point, even tho I never made any farms in Minecraft whatsoever, I understood all the info crystal clear (although am a business/high-math student), but still, all the visuals, and narration, and overall quality is 11/10
the visuals on what you are talking about is very helpful to get a better understanding. thanks for putting the “show” into “show and tell”
Nobody has ever earned my subscribe faster. I usually finish three videos because I’m low key ocd about my algorithms. You got me to subscribe in about a minute and a half… I even paused the tv to find this video on my phone to make this comment.
Bravo…
not only do I love the design, I also love the physics calculation behind it. I haven't played minecraft in well over 10 years, but I always keep coming back to watch these videos
this is so underrated man, what an amazing explanation!
Thanks, glad it resonated with you!
I havent played minecraft in years. I never made these farms. But the skill and presentation is wonderfully done! Please keep it up!
Thanks! Appreciate it, glad I could lure you back ;-)
its really funny / nice to hear a youtuber talk about how they're a really small youtuber on a video with 3.9M views, i'm glad you made it!
This was the most informative iron farm video i have ever watched. I’m seriously surprised at how underrated this channel is.
This video is such a gem, I'm a math nerd and love those kind of statistics and optimization strategy. The last farm looks really nice and the design is very clever !
真的很感謝這位專家
也恭喜影片在演算法中被推薦🎉
感謝說明
尤其是生成機制的部分
never thought I'd see a minecraft comment written in chinese before
YT's translation is really a good thing.
Love the detailed analysis into factors affecting efficiency and exploring all possible solutions to fix them. Most players would just be satisfied with any iron generating farm, but this is the definition of do it once, do it well. Keep it up!!
I haven’t commented on a UA-cam video in many years. However your efforts in making this video and covering so much information so comprehensively is highly impressive. Content like this is what creates a following. I personally hope to see more videos like this one, it’s truly very impressive 👌
Pro9
I have never felt so satisfied being “clickbaited” because that’s what I originally thought this video would do. Nice incorporation of minecraft in-game mechanics and a little bit of maths insight. A 30-min video feels more like a 3-min video to me, and I enjoy every part of it. Truly stellar content right there. Thank you Nico. Keep it up. 🥂🥂
Holy... I never noticed this was a 30min video until I read this comment... Yea 100% a plus content.
This has so much detail put into it, I'm very impressed. You've done a great job with this video! I hope to see more of this caliber.
I love this kind of stuff ngl. I know it's pointless to build overly effecient or extremely high items/hour farms, but there's just something about telling your friends "you need iron? sure i have a couple thousand spare stacks for you" and seeing them look at you in utter confusing like you're some kind of mad scientist XD
man, this rigourous and mathematical approach to iron farming was so interesting and also solved the main issues I had with most iron farms, being that the sleep timers and spawn timers could overlap, really happy to see that I wasn't the only one being bothered by that
Incredible video
Amazing video, super comprehensive and explained in a perfectly simplified format that doesn't skip out on the depth of understanding. so much better than any other "how to" video
fantastic video! loved the thorough breakdown of mechanics and splitting it all apart into very small parts (like we're often told to do with problems, but rarely shown how to do) excited to see more of these in the future if you're planning on doing them
btw for anyone else the command in carpet is /script load ai_tracker and then /ai_tracker villager iron_golem_spawning
As an electrical engineer, minecraft is such a fun game of logics and maths, and finally I found a youtuber that understand minecraft's logic xd
I’ve been on a break from the game for 2 years and coming back to it, this was the perfect refresher course/specific information update to watch after returning, thank you so much🙏🏻🤙
And the factorial clock was what was running through my mind as a potential fix to that timing issue, it was super clever and I’m glad you included it
If you are worried about the farms to close together you could use a minecart hopper collection system to space them out while saving materials
not like you would not have enough materials with this farm...
Hoppers are very laggy in large quantities
@@grahamvanpelt6589Not mine cart hoppers. Because they can pick up items through blocks, you can have multiple running under the floor instead of a floor made completely with hoppers.
To? To what?
@@hagonkI think you missed the point of his comment and the video
Probably one of the best explanatory videos. I wish there was one like this for other things like creeper farm etc. amazing video. Liking, following for support!
21:10 A couple of weeks ago Docm made a speaker system to trigger every night on Hermitcraft. Because of the exact same problems you mentioned with daylight sensors, he used villagers going to sleep as a timer to trigger the system. As they go to sleep before the player can, this could potentially solve the player sleeping issue by using a separate villager not being scared going to sleep as the timer?
This video is amazing. The research, the editing and the presentation truly combine into this great piece of informative entertainment. Good job, keep going!
I really appreciate this style of presentation. Technical play is what keeps me in minecraft, but I rarely find the opportunity to construct novel designs on my own because clear explanations of why things are the way they are are hard to come by. Minecraft may be the most mechanically fascinating game I've ever played, and it's nice to have someone elucidate what these mechanics are, and discuss how one might go about exploiting them as opposed to simply demonstrating a way of exploiting them.
I remember when I was in a MC Realm with some friends, we had been on for 2 months and while we weren't taking it deadly seriously when we did run into a major issue.
After a very VERY bad trip to the Nether left us all half a dozen or more deaths, EACH. We needed to resupply, the issue was we were out of Iron. And there was none to be found while caving, we were using the Iron for a lot more then just mining but we were in a deep pit and needed a solution, so we split up as 3 collective groups. I went out on my own to locate two villages left in ruins and rescue any villagers. My brother and 4 others went out to explore the far north of the base, while the third group tried to upend our base and look for any new pockets of land. After about 10 minecraft days worth of effort I returned to the base and began to work on an Iron Farm and while I was able to make it work I found it wasn't able to work automatically as it would spawn Iron Golems outside the base and not in the kill mechanism.
I ended up scowering the internet to try and find why this was happening for hours and then it hit me after watching a video, Villagers have a 16 Block range to spawn an. Iron Golem. This drove me mad but at least it was finally over, and it worked as it was supposed to. And I improved it and managed to solve the Iron Crisis.
A lot of videos I found never explained that part abd I didn't realize why it was importsnt until I read the actual spawning mechanics on the Wiki. Which made me habitually check the MC Wiki whenever I see some new interesting automation in MC, cause a lot of videos just never explain them.
This video about an auto farm in a video game where everything is blocks is actually better than 95% of the essays I have ever read in my student life, everything is perfect, the structure of the video and timeline is absurd, you actually have a start point, introduction, you go to topics explaining how they are relevant to the situations, you acknowledge the points that wouldn't really matter in a simulation but you still did for the tests. I don't know man, I just can't, this videos is just too perfect, hope you get more views and subscribers
I'm absolutely amazed by this video. The statistical analysis of the performance, the deep explanation and so on. This is just brilliant!
Incredibly educational, this is peak content
I always thought minecraft would be a great way to teach algorithm effeciency via metaphors to farms and this is such a great video to reference
I cannot even fathom the hours this took. Well done.
This is actually amazing, I always only used to blindly copy tutorials without bothering to understand it. This really helps!
Very interesting video! The audience is well targeted and going into the "how to design" rather than "how to build" which is infinitely more interesting imo!
Thanks for sharing your knowledge in such an understandable way and for also showing that TechMC topics really do have potential one UA-cam!
Please do more of these farm analysis videos. I think it would be AWESOME to learn more about automatic farms. Try guardians next?
Do this for every farm and make a series out of it! would be very great
I've watched and subscribed before on another account, but this video deserves more than one sub per person. 10/10. Still enjoyable today. Even if my head hurts trying to take it all in.
Impressive! I don’t play Java but this was very interesting and well made! ❤
That was a really neat video and informational video.
I will probably build farm like this with a few layers.
Also I'm a Rockstar now :)
No no no, an Absolute Rockstar! ;-)
Really, thanks though! Glad you liked it :-]
i can't believe that the golem push off the villager. 15:34
this video is awesome man, a year later and still holds up! love this video format, super interesting!
This feels like it could be an academic journal with the efficiency calculations.
I'm genuinely surprised if no one tried to tackle this from the efficiency side considering we knew the factors needed to spawn golems
Great stuff. I actually didn't know quite how simple iron farms could be (I haven't built one myself since before the village update -- You know, back when you had to spam a bunch of doors and trap like 4 villagers on each side. Good times...). As a fellow small creator, it gives me warm fuzzies seeing the algorithm pick this up, haha. Best of luck to you in your future endeavors!
can we talk ab the fact the golem at 15:40 just killed the villager
Lol
lol even though you're not posting anymore I'm gonna comment how awesome your videos are :) finally someone explains redstone to newbies that need some extra information
That one un-employed friend on a Tuesday
Absolutely outstanding, you sir are going places, you bet i subbed and will get my friends to to the same. I absolutely love how you dove into the nitty gritty science and math behind it and put it all into a very watchable video. I wish the best for you man.
What about using bubble elevators to get the golems out of the detection radius - could it be a less lag free (yet slightly not as efficient) version?
Bubble columns are slower than falling, so you might as well go for the falling design at that point
I am fairly new and have never built one, and haven't said anything out loud or on my phone about iron farms and I fatedly stumbled upon this masterclass into design
the formatting of this video literally could be used for academia
The idea of peer reviewed minecraft makes me chuckle :-P
not gonna lie, the 1 million iron design started to look more like a bitcoin miner array, than an iron farm.
A small lag improvement:
Place twisting vines at the villagers feet.
I've noticed with a 5 layer design that using the vines and tickwarping, I get an average 0.2 mspt advantage for a 72000 tick warp, but you mostly notice the difference when you look at day and night. During the night I got around 2.1 mspt, but during day I got 2.9 mspt without the vines, and 2.3 mspt with the vines.
This may not seem that big of a difference, but it's a very easy to apply solution to save on a bit of lag, especially when you built a big ironfram.
I love how well spoken youve written this script its refreshing and understandable. Have a nice day
Bro is smarter than my math teacher 💀💀
28:35 41 fps is unplayable? damn
I average about 3 fps on my ps5
Now do this for bedrock please
Pleeeeasssse
@@ragingzerithIf he's making a tuto for java it's maybe because he plays jav and not bedrock
Great video. I don't play Minecraft much anymore but I saw that thumbnail and got intrigued. You do a great job of explaining things so they are easy to understand. Good job and keep them coming
portal based com 1 pillager na vertical n tem como é roubado demais Cariani
Julião, não seja burro, portal based vertical causa lag no tickspeed do mspt do server, diminuindo a eficiência da farm. eu prefiro o design do gnembom
the fastest iron farm is to just build more iron farms
15:45 murder.
It is amazing how you have the mind to analyze the problems with physics that arre simulated and model the best option, you are amazing man.
It’s amazing how poorly this game runs