Boost Your Spawner 600% with This Simple Trick. Copper Farms for 1.17+ [Fun Farms 38]
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- Опубліковано 27 гру 2024
- Today we have 38th Episode of Fun Farms, where I explain how we can farm copper from drowned spawned from zombie reinforcements and how to improve the efficiency of your spawner setup by 600% with this simple trick.
World Download - 1.17+:
bit.ly/ff38_copper
One important thing that was pointed by one of you is that water will not be pushing drowned at night below Y62. If you built your setup above Y62 - you are fine, but even if you built it below Y62, you are still fine since the mass of zombies incoming will push out the drowned on its own. The only difference you might find in a single zombie spawner setup without reinforcements, but what's the point of that anyways.
To demonstrate reinforcement mechanics I used a custom scarpet script that required some extra modding, and was mostly for informative purposes, so its not available for download. In case you just need to show the reinforcement zones for a zombie or drowned, use the following command (with carpet mod), and then right click a zombie or a drowned with a stick:
/script download utilities/reinforcement_zones.sc
--------------
Recorded with Minecraft 1.17 using Carpet Mod 1.4.40
Carpet Mod with Scarpet API:
github.com/gne...
github.com/gne...
github.com/gne...
github.com/gne...
Carpet Mod for 1.12:
github.com/gne...
Minecraft IGN: gnembon
Find me on Twitter: / gnembon_mc
Intros/Outros by Reye and TDL
Music:
Edvard Grieg - Holberg Suite. musopen.org/mu...
I loved the voiceover of "actually decent" for "actually decent amount of copper." Very funny and true. This is probably the first drowned farm that can give enough copper to justify not going mining for it, especially with the 1.17.1 changes. It's on the level of genius as the first old stacked village iron farms.
Original script had 'puny'. I had to adjust it after hearing 1.17.1 news
@@gnembon Knew it. But why didn't you use your own voice 😓
@@stevenhe3462 so its obvious it was changed i guess?
even the spawner boost version doesn't seem that bad,
“This lag machine produces copper as a side effect!” 😊
I had not thought of abusing reinforcement spawning. Ingenious.
I always thought it was impractical... apparently I was wrong
The final build is like an old nuclear reactor. Start with one zombie, get a small wave going through the "threads", gradually building, and after a few waves, it ramps up to full scale.
Also getting like 410 ingots per hour JUST off the 2-thread spawner model. WOW. I did not imagine a single spawner could be so productive. (Testing on 1.17 with a loot table identical to 1.17.1 drowned rates)
Nobody's ever needed to make an efficient zombie farm before, so nobody even thought to consider stuff like this. Honestly it kinda makes me really like the update
Does it work on bedrock?
At one point I spent way too much time testing to see if reinforcements could be zombie villagers (for skyblock)
The answer is no, and they also can’t be Babies
There maybe be 8 million hermit uploads today but gnembon comes first
yup
True thinking that too
8 Million lmao 😆
He always comes first when he post a video
yeh s8 just happened
Loving the sunglasses in the thumbnail! Lol
Oh hai Mysty :D
No
Can we have a block by block build pls
@@hashemshoukri9903 There's a world download in the description
They can now be crafted with the new glass and copper. Kappa
i hope you make a return some day, you are one of my favorite Minecraft youtubers, unlike allot of others, you take the time to explain the technical details about how everything works, and you do it really well. i know your probably super busy at your new job but, i do really miss watching your videos!
Me too
he work in mojang now
Copper was all it took to have Gnembon redefining the concept of zombie farming.
The concept was known for quite some time and there are like 4 year old designs for reinforcement zombie farms, but it was just useless until now
@@qilir814 The ones I know were based on large spawn areas instead of taking advantage of the exact spawning locations.
@@qilir814 I never new that zombies had reinforcement mechanics and this is really epic.
It's funny to me that zombies have had the coolest mob mechanics for ages and yet have been totally useless until noe
copper is totally useless so nothing changed
They still are! They have to be converted first
"It's all simple enough" - yeah, by SciCraft standards it sure is lol
but. it really is pretty simple. just having snow golems shooting the zombies to spawn more is the most complicated part.
@@dylanmcfiggins5816 even thats really simple
@@tomatoneenja exactly
@@dylanmcfiggins5816 yeah every redstoner should say everything is pretty simple
@@Al4___ To be fair, all the research that went into it is NOT simple.
“You can make 69 items out of just iron and 420 other items need iron in some shape or form” - Gnembon 2021
I was about to make this comment hahahahah
I made that comment, he says it at 1:37
scrolled to find this comment
Lol good call
I was scrolling through comments just to make sure someone else caught it. Noice!
Gnembon: makes a super complex every detail accounted for zombie spawning that makes zombie spawners look like spark plugs.
Also gembon: "Zombies are still trash, nothing much changed"
Gembon...........................
I love how the final design doesn't even make use of a spawner but it just exploits the reinforcement mechanic to the limit
Spoilers man
@@youtubefan5027 dont read comments if you're worried about spoilers... on a tutorial..
@@nightcatoof1712 It’s a joke because of how absurd it is that someone would be looking forward to seeing the ending of this video
@@youtubefan5027 it's a great video, actually, really descriptive and entertaining. if you don't like it. and it's not your thing. then ok
@@nightcatoof1712 wow, you somehow managed to totally misunderstand the point… TWICE in a row. Are you “special”?
how does he make talking about farming in a block game for 40 minutes so interesting?
litteral engineering
i didnt even realise this video was 40 minutes long until i read this!! it really was intresting wow
I didn't even realize this was 40 minutes and I watched the whole thing 💀
serve the shit right, and everyone will be pleased with it (this vid is *not* shit)
ikr
this video reinforced my interest for spawning mechanics by 97%
wow at 15:00 this concept explains why you sometimes encounter "zombie kongo lines" where there's like a million of them for no reason
Hm, that would probably actually be a "Zombie Siege" where 20 zombies are spawned in a small radius in an attempt to attack a nearby village.
@@limelad1 one of those happened to us in our Afterlife series. It was nuts XD
The return of the king
I love how to demonstrate an ocean you just used the april fools snapshot
This looks like it was actually his Rifts script for carpet, which is basically the same thing except a _little_ more balanced
@@zane49er51 to me looks like he just made a custom flatworld with the generator preset something along the lines of "64*minecraft:water;ocean"
@@DreadKyller there's the diamond shaped structure though and the superflat thing wouldn't make those caves unless he specifically added them to a preset. Could be wrong I suppose
@@DreadKyller, To me it looks like one of those 'infiniy snapshot' (20w14infinite) custom dimensions.
why isnt gnembon verified, he deserves it
ikr
Upload frequency.
@@stevenhe3462 does that affect getting verified?
@@stevenhe3462 dream uploads like less than once a month now tho
i think he didn't just applied to get verified.
The corner spawning and the region sizes are honestly the most interesting part, didn't think thered be an effective way to differentiate natural and reinforcement spawns.
Gnembon videos are so good because he explains the "why" in detail for every part of his farms so that any type of minecraft player can understand what they need from the farm and modify it themselves.
this!!! I can't ever build a farm without knowing how it works so I can fix whatever goes wrong.
This is actually so smart, reinforcement spawning and snowman.
I love this farming concept because it's so different from every other mob farm. Unique challenges are SO much more interesting.
finally, a good iron shovel farm for me
Yes, shovel to dig your last brain cell...
Holy damn! You must have been extremely observative when reading the code to notice that reinforcments zombies spawn in the corner of the block instead of the center!
I actually wasn't - they didn't spawn in a 1 wide tunnel for me as I thought they would. Then I started digging
@@gnembon this whole building and explanation gives me the feeling that you just kind of started with a basic design and then just kept adding stuff piece by piece as you noticed it was needed. "oh theres sth stuck lets add magma block" etc. thats probably why it looks way more complicated than it really is.
I've always thought of abusing the reinforcement mechanic. Thank you for explaining it so well! Great work as always. :)
I’m just here for the lovely classical music
His music choice is my favourite of any ytber for sure
so true
I didn't know about zombie leaders
Very cool !!! Wish they had a flag or banner or cape or some distinction
Or Dark Souls music 🎶🎵
A cape sounds amazing!! Probably pretty laggy though 🤔
"Simple trick"
Proceeds to give a college-level lecture on obscure zombie spawning mechanics
That's a really interesting and unique mechanic that I didn't know that much about. And like always there's a super well thought out farm to make use of it. Thanks for the quality content :D
Gnembon I hope all is well. I miss your videos man.
He's busy with his new job at Mojang!
Simply engineered and beautifully over-tuned to perfection! I will be pissed of Mojang nerfs this given their stance on Shulker farms.
This is just like...awesome lol. Always bringing concepts and mechanics brought to the MAX. Love it a lot. I've loved the technical side of minecraft as you guys have to constantly think of new ways cool ways and just OP ways to get things done and its just some of the best stuff out there
2 years later his predictions came true and now copper became a valuable building block
*3 yrs
I Hope you return to youtube someday, theres so many more new farms out there but none will ever be as fun as you made them.
He probably wont, he is an employee in mojang
I thought about this concept maybe half a year back (when I really noticed zombie reinforcements because I fought zombies at the wall of my light level 8 "safe" space), but didn't ever get around to design a farm. Brillant end product(s).
Mojang took this man from us
Now it's time to search for a massive cluster of zombie spawners and make a unjustifiable copper farm lol... thanks for the cool inputs!
I swear you have the best content. Definitely my favorite technical minecraft youtuber, you have such a great attitude. Keep up the good work!
Great video Gnembon, you made an amazing video exploring and exploiting the zombie reinforcement mechanics.
Zombified Piglins can also spawn in zombie reinforcements. You could make some kind of gold and copper farm by sending the zombies into the overworld for processing.
I just did a little bit of research, unfortunately it seems zombified piglins won't call reinforcements in the overworld. I was hoping that using that mechanic would eliminate the need for there to be any zombies holding rotten flesh as gnembon suggested. Using portal spawning mechanics, you wouldn't even need a zombie spawner to start with.
However, that didn't work. The main problem I see here otherwise is that I can't think of a way to ensure that you get a fairly even number of drowned to zombified piglins. While i don't think the reinforcements add to the mob cap in either case, it seems like you would either run a farm in the nether dominated by zombie piglins, or one in the overworld spawning only zombies.
That said, it would be interesting to see one of these modified to spawn in the nether and convert drowned in the overworld, as I think you're suggesting. I haven't tried it, so I don't know what the rates would look like.
But since the point of this farm was to make copper in the first place, it might defeat the purpose if spawning all those zombie piglins cuts majorly into the number of zombies you can convert into drowned. It might be better, in the words of Ron Swanson, not to half-ass two things, but to "whole-ass" one thing at a time.
It would be cool to see this idea work, there are just a number of complications I am trying to think through. But hey, if anyone can figure it out, it's gnembon!
My new favourite channel: nice educational content + classical music on the background. And I actually do not know the music, this makes it even more interesting!
Material List, for anyone wondering:
-23837 tinted glass (you can use any solid block)
-1184 chains (i think the farm also works if you use glass panes but I am not sure, so just make an iron farm)
-1184 stone (any solid block)
-489 magma blocks
-389 wood trapdoors (any kind of wood)
-212 signs
-144 cobwebs (a few mineshafts/stronghold libraries should do the trick)
-144 walls (any walls, cobblestone walls look good)
-128 iron dors
-32 soul sand
-32 pressure plates (any type)
-20 slabs (any type)
-19 redstone dust
-16 stairs (any type)
-13 oxidised copper (I used normal blocks yet again and the farm worked fine)
-10 comparators
-8 hoppers
-5 sticky pistons
-5 concrete powder (Any gravity affected block works here)
-5 wool
-5 hopper minecarts (In the video he puts one minecart in each of the five blocks, but I recommend adding more. I used 5 in each slot so I am sure that I will never miss out on any drops)
-3 ladders
-3 lever
-1 dropper
-1 redstone torch
-1 torch
NOTE: If you want to build the farm so that the top block is at y 256, then the wool below the hoppers at the killing area should be at y 220!!! I began building the farm from bottom to top, starting with the killing area and I recommend you do as well!
I have never seen Gnembon before. But these videos are so fantastic! All the information and perfectly shown! Thanks
Love this video. I’ve been interested in this mechanic since it came out and am surprised no one really covered or made a farm about it until now, even if they were useless before. Great work!
Thank you for everything you have done as a dev lol I am so excited that the tick speed command is now integrated into the game rather than just with carpet mod
Fun fact: some biomes like Deserts or Badlands are too hot for snowgolems and actually damage and eventually kill them. This fun fact is less fun if you remember it after about 2 hours of clearing out space and building a zombie spawner setup close to your survival base... under a desert, just as you try to put the golems in place.
thats a big oof
I've been watching you for several years now... and your builds just get more and more bananas. This is so effing amazing on a technical level.
Wow. It is a fairly simple concept, but it is impressive to have the idea and brilliantly executed. I never expected to watch the entirety of a nearly 40-minute video on a zombie/copper farm. Well done, sir.
this is great!! not only a genius design, but also a bit of a nostalgic throwback to the days of spawner farms and glass tubes
I can see the contraption showcased at the end of the video being used as a mob spawner for minigames or even pranks. Wonderful that we can just generate enemies on demand
Ok how am I implementing this into the drowned farm I already have built. Fun farm time. Thank you gnembon, you’re the best!
Love those humorous and cleaver lines. Those really make this video very enjoyable to watch.
i had always wondered if you could use reinforcements to make a zombie spawner even better! amazing to see this much info about reinforcements, great video!
This is not an insult. I was having trouble falling asleep for months since the covid started. Watching your video help me sleep like a baby. I have been watching you since the day I discovered Minecraft back in 2019. You make great videos, you explain stuff well enough for me to understand bit and pieces even if I'm not smart enough. Thank you for creating contents you help me a lot more than you realize.
It’s like a nuclear reactor design.
It even has cores!
Came here to say this, I noticed that the newest snapshot was heavily inspired by your carpet mod. I have no doubt that you had some direct influence on it, given that your at Mojang now. THANK YOU SO MUCH FOR THIS!!!!!
A 16 core 32 thread farm with 53×2 blocks of L1 cache per core with a clock speed of( snowballs/s) hz , based on the gnembon architecture.
Me (experimenting with a spawner farm): Ooh, I'm gonna use cobwebs to time the drowning, how very clever of me
Gnembon: drops this absolute bombshell
Thank you sir, this is absolutely next level. Glad I got the tinted chamber ready, now it's time to start the real work!
you got me immersed in a zombie farm for 40 minutes, you deserve my subscription.
just gonna say it, this video is great and gnembon deserved way more subs. loved the vid!
it's great to see you're still putting out great content. keep it up!
i did not think a 40 minute video on a mob farm would be worth it, but man it was worth it
Gnembon is the gift that keeps on giving
I saw how long this video was and watched it in bits, and it was definitely worth it. there's so much information here, and it's such a clever idea. I still think a quarry might hold some potential over this (Maybe a perfect height tunnel bore?) but for afking this takes the win! (Plus xp is always nice, even in lesser quantities.) Thanks for making it take 40 minutes of my time, and not 4 months.!!
1:37 "primarily because it's a metal you can make like 69 items out of just iron and like 420 other craftable items need iron ..."
Every time I think “I wish gnembon uploads again”, a new video appears! Your upload schedule is just perfect for me, keep it up
always enjoy these videos, very fun learning about mechanics I didn't really understand before in a visually comprehensive way.
Thanks for this “deep dive” into the mechanics! It’s more fun to design my own farms and this knowledge helped me a bunch, kudos bro!
I’d assume you keep the central zombie away from the corner of the block to keep the reinforcements from colliding with the original zombie and allowing them to spawn
Hello I’ve come to make the popular suggestion of adding sand to the husk loot table so we can make this as a sand farm in the deserts.
Im only 5 mins into the vid but I can already see the work you put in here. Good work man! Ill keep watching and will subscribe! Keep up the hard work!
I was looking for an answer for the area selection and the discription helped me a ton thankyou!
It was mind blowing, the best fun farm so far imo. I did use reinforcement spawning in the past but at a much smaller scale, lol. genius
absolutely love all the creative designs you use to trick us into learning things!
when you first joined mojang i thought, "they picked the perfect person to join i trust them and the future of MC knowing they got my mans gnembon the technical side not only has a direct connect with the people but also an incredibly brilliant mind judging the arguments of the people of the technical community." i cannot wait for the wild update to release!!!
Everybody gangsta when Gnembon uploads a new fun farms episode
I like the way those zombie reinforcement spawn areas are rendered. They are transparent and still readable.
I love how it took until copper for social spawning to become anything besides a pain. It's useful now
Awesome to see you back, see you in the factory/lab floor ^^
You just blew me away, this is amaaaazing. Goes in my list with most awesome Java things I want to keep for if I ever have the Java version =)
what an amazing concept and great execution as always!
Minecraft: Here's a fun new little drop for an old mob.
Gnembon: Here's an automatic farm abusing three different mechanics giving more XP and copper than what you ever thought you would need.
Searches for copper farm.
Uploaded 4min ago.
Nice!
Congratulations with your work with MC, thought I'd mention it to the big man himself. What about a structure update, like the pillagerss mantion, imagine a pillagers castle and the loot, like the wall, outer and inner castle, the dungeons and towers, they could have villagers that would give you cheap trades if you rescued them. Epic idea. Again congratulations.
Never thought my zombie spawner is still useful after I made pigmen and overworld mob farm. This saved my time from building natural drowned farm.
Dude your smart as heck! Thanks for the information, I’m a bedrock player but it’s still cool to listen to someone who cares about mechanics! 🧰
Funny how he has certain spoken number corrections dubbed over with a totally different voice. Another fine build from gnembon. Crazy
Awesome vid as usual! Thanks for the tutorial on the various mechanics so I actually understand what I am making.
I like how his video isn't monetised. Mean he loves to share info without anything in return
A lot of effort for every video. Enjoyed it a lot so came back to give it a like!
Now I'm curious about that mega efficient 3 000 shulker shells / hour shulker farm..
I had a theory about this! But I only tested in a 1.16.5 survival world by catching a leader zombie and throwing eggs at him, which seemed to do nothing. I had no idea the spawning algorithm was so complex. Its epic to see what results I might have got if I tested more in creative instead of assuming it wasn't working.
Nice return gnembon, hope to see more videos
this is so interesting, thanks Gnembon I can't wait to try this out on my server.
I built this on my server. It's not the easiest thing to build in survival but maybe that would change if I'd practiced the build first. Amazingly it worked out of the box, I was well pleased. We haven't opened up the end yet so as an overworld xp grinder it works well with the added bonus of copper.
Did you have any issues while building it?
@@xvyz.. no issues as such, it's just tricky deciding on the order to build. I put in the walls and cobwebs then had to take them out again to place the gates. Other than that it was pretty ok. Tedious placing all the snow golems and they have a habit of not going where you want them but as long as you have a good supply of pumpkins and snow then you just kill off the wayward ones and spawn in a new one (I set up a golem in a nearby cave to replenish my snow). I'm now having a problem triggering the spawner to make it start but I'm getting round that by standing nearer the zombie spawner for a few seconds to trigger the first few, then it ramps up nicely. Over all I'm really happy with this. It's easily the fastest overworld xp farm that I've ever built.
@Paul Dowie thank you so much, I really appreciate the thorough response. I’m surprised and exited that the farm is quite easy to build and the drops are certainly worth the little pain there is to building this farm. Thank you again!
I built the large one in my world, it wasn't too hard to build using a schematic. If you don't have enough pumpkins, keep in mind you can shear the snowmen to get the pumpkin back. If the tinted glass is the issue, it might be quicker to clear the space around the geode and then use fortune rather than building up a piston farm. The fortune boost is just so large you'd probably need a lot of AFK time for the pistons to overtake it. I guess you could use other blocks instead of tinted glass, but it is nice to look in and see it's working.
Sadly it looks like a regen beacon is not enough to offset both hunger and the occasional thorns damage, so I guess I'll have to find a way to keep my food stocked while AFK. On a related note, don't forget to do something about the baby zombies. Nothing like respawning after a failed AFK session to a couple dozen baby zombies spawn camping your bed equipped with all your netherite gear.
4:43 "might be a benefit, might be a problem" - the mind of a scientist
Finaly a new Video 🤗
This is incredible, such a cool concept. If you don't have a zombie spawner you could also make a villager breeder with a zombie converter to jumpstart the machine (the z vills don't convert to drowned, but they would still jumpstart the farm as long as pack spawning works on them).
Using this method would make the farm fully chunkloadable, but not for copper drops, meaning chunkloading it would be useless unless you need a ton of rotten flesh.
I love that. Really nice!
Man, you gotta tell me how you uploaded that video with it's URL in the video itself.
@@NevermindFlame Magic :-D
Well, I might make a video about that in the future.
@@NevermindFlame here to ruin the magic :D
liveoverflow made a video on it titled 'Self-aware Video: it knows its own UA-cam Video ID?'
You see, it took me 3 months to edit this video. On the contrary, pi edits his videos while they are uploaded. That's the speed...
@Nevermind Flame Indeed. Though I didn't change the source code of YT API or use any script. Just switching the file while it is being uploaded is enough.
@gnembon :-D I wish. Some videos took me weeks as well and yet the quality doesn't show it at all. Though most of it is not in editing. And your videos are condensed perfection.
Amazing as always! Been missing your videos.
Cool. I like that this is even accessible at a very early game stage as well.
hey if you ever build this and it isnt working it might be the direction of the build. In the middle of the build make sure the lower end is at the north and the higher end is at the south. this is the only way it works