Boost Your Spawner 600% with This Simple Trick. Copper Farms for 1.17+ [Fun Farms 38]

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  • Опубліковано 27 гру 2024
  • Today we have 38th Episode of Fun Farms, where I explain how we can farm copper from drowned spawned from zombie reinforcements and how to improve the efficiency of your spawner setup by 600% with this simple trick.
    World Download - 1.17+:
    bit.ly/ff38_copper
    One important thing that was pointed by one of you is that water will not be pushing drowned at night below Y62. If you built your setup above Y62 - you are fine, but even if you built it below Y62, you are still fine since the mass of zombies incoming will push out the drowned on its own. The only difference you might find in a single zombie spawner setup without reinforcements, but what's the point of that anyways.
    To demonstrate reinforcement mechanics I used a custom scarpet script that required some extra modding, and was mostly for informative purposes, so its not available for download. In case you just need to show the reinforcement zones for a zombie or drowned, use the following command (with carpet mod), and then right click a zombie or a drowned with a stick:
    /script download utilities/reinforcement_zones.sc
    --------------
    Recorded with Minecraft 1.17 using Carpet Mod 1.4.40
    Carpet Mod with Scarpet API:
    github.com/gne...
    github.com/gne...
    github.com/gne...
    github.com/gne...
    Carpet Mod for 1.12:
    github.com/gne...
    Minecraft IGN: gnembon
    Find me on Twitter: / gnembon_mc
    Intros/Outros by Reye and TDL
    Music:
    Edvard Grieg - Holberg Suite. musopen.org/mu...

КОМЕНТАРІ •

  • @LastWanderer
    @LastWanderer 3 роки тому +669

    I loved the voiceover of "actually decent" for "actually decent amount of copper." Very funny and true. This is probably the first drowned farm that can give enough copper to justify not going mining for it, especially with the 1.17.1 changes. It's on the level of genius as the first old stacked village iron farms.

    • @gnembon
      @gnembon  3 роки тому +188

      Original script had 'puny'. I had to adjust it after hearing 1.17.1 news

    • @stevenhe3462
      @stevenhe3462 3 роки тому +6

      @@gnembon Knew it. But why didn't you use your own voice 😓

    • @carrotmaster8521
      @carrotmaster8521 3 роки тому +13

      @@stevenhe3462 so its obvious it was changed i guess?

    • @TheMhalpern
      @TheMhalpern 3 роки тому +1

      even the spawner boost version doesn't seem that bad,

  • @slicedlime
    @slicedlime 3 роки тому +208

    “This lag machine produces copper as a side effect!” 😊

  • @Sicarine
    @Sicarine 3 роки тому +789

    I had not thought of abusing reinforcement spawning. Ingenious.

    • @destructivforce2894
      @destructivforce2894 3 роки тому +31

      I always thought it was impractical... apparently I was wrong

    • @Sicarine
      @Sicarine 3 роки тому +44

      The final build is like an old nuclear reactor. Start with one zombie, get a small wave going through the "threads", gradually building, and after a few waves, it ramps up to full scale.
      Also getting like 410 ingots per hour JUST off the 2-thread spawner model. WOW. I did not imagine a single spawner could be so productive. (Testing on 1.17 with a loot table identical to 1.17.1 drowned rates)

    • @greengargoyle4660
      @greengargoyle4660 3 роки тому +22

      Nobody's ever needed to make an efficient zombie farm before, so nobody even thought to consider stuff like this. Honestly it kinda makes me really like the update

    • @rewind3334
      @rewind3334 3 роки тому +2

      Does it work on bedrock?

    • @memelordbatgrootnyoda7360
      @memelordbatgrootnyoda7360 3 роки тому +7

      At one point I spent way too much time testing to see if reinforcements could be zombie villagers (for skyblock)
      The answer is no, and they also can’t be Babies

  • @BarginsGalore
    @BarginsGalore 3 роки тому +2151

    There maybe be 8 million hermit uploads today but gnembon comes first

  • @mysticat
    @mysticat 3 роки тому +515

    Loving the sunglasses in the thumbnail! Lol

    • @slowbrah808
      @slowbrah808 3 роки тому +3

      Oh hai Mysty :D

    • @ThoVCor999
      @ThoVCor999 3 роки тому

      No

    • @hashemshoukri9903
      @hashemshoukri9903 3 роки тому +1

      Can we have a block by block build pls

    • @tonydai782
      @tonydai782 3 роки тому +4

      @@hashemshoukri9903 There's a world download in the description

    • @josepescudefont3935
      @josepescudefont3935 3 роки тому +1

      They can now be crafted with the new glass and copper. Kappa

  • @quantum2330
    @quantum2330 Рік тому +72

    i hope you make a return some day, you are one of my favorite Minecraft youtubers, unlike allot of others, you take the time to explain the technical details about how everything works, and you do it really well. i know your probably super busy at your new job but, i do really miss watching your videos!

  • @tldr9989
    @tldr9989 3 роки тому +189

    Copper was all it took to have Gnembon redefining the concept of zombie farming.

    • @qilir814
      @qilir814 3 роки тому +4

      The concept was known for quite some time and there are like 4 year old designs for reinforcement zombie farms, but it was just useless until now

    • @tldr9989
      @tldr9989 3 роки тому +2

      @@qilir814 The ones I know were based on large spawn areas instead of taking advantage of the exact spawning locations.

    • @enolopanr9820
      @enolopanr9820 3 роки тому +1

      @@qilir814 I never new that zombies had reinforcement mechanics and this is really epic.

  • @sollybrown8217
    @sollybrown8217 3 роки тому +176

    It's funny to me that zombies have had the coolest mob mechanics for ages and yet have been totally useless until noe

    • @DarkKnight-rf2uu
      @DarkKnight-rf2uu Рік тому

      copper is totally useless so nothing changed

    • @namarrkon
      @namarrkon Рік тому

      They still are! They have to be converted first

  • @SnowOfAllTrades
    @SnowOfAllTrades 3 роки тому +881

    "It's all simple enough" - yeah, by SciCraft standards it sure is lol

    • @dylanmcfiggins5816
      @dylanmcfiggins5816 3 роки тому +33

      but. it really is pretty simple. just having snow golems shooting the zombies to spawn more is the most complicated part.

    • @tomatoneenja
      @tomatoneenja 3 роки тому +10

      @@dylanmcfiggins5816 even thats really simple

    • @dylanmcfiggins5816
      @dylanmcfiggins5816 3 роки тому +1

      @@tomatoneenja exactly

    • @Al4___
      @Al4___ 3 роки тому +4

      @@dylanmcfiggins5816 yeah every redstoner should say everything is pretty simple

    • @jakistam1000
      @jakistam1000 3 роки тому +18

      @@Al4___ To be fair, all the research that went into it is NOT simple.

  • @moomoo822
    @moomoo822 3 роки тому +108

    “You can make 69 items out of just iron and 420 other items need iron in some shape or form” - Gnembon 2021

    • @Primmordial
      @Primmordial 3 роки тому +4

      I was about to make this comment hahahahah

    • @LShortcuts
      @LShortcuts 3 роки тому

      I made that comment, he says it at 1:37

    • @Cbeckmusic
      @Cbeckmusic 3 роки тому +1

      scrolled to find this comment

    • @richardhubbard2151
      @richardhubbard2151 3 роки тому

      Lol good call

    • @end0skeleton404
      @end0skeleton404 3 роки тому +1

      I was scrolling through comments just to make sure someone else caught it. Noice!

  • @arandomdiamond2
    @arandomdiamond2 3 роки тому +93

    Gnembon: makes a super complex every detail accounted for zombie spawning that makes zombie spawners look like spark plugs.
    Also gembon: "Zombies are still trash, nothing much changed"

    • @giuammaturo
      @giuammaturo 2 роки тому

      Gembon...........................

  • @JavierSalcedoC
    @JavierSalcedoC 3 роки тому +62

    I love how the final design doesn't even make use of a spawner but it just exploits the reinforcement mechanic to the limit

    • @youtubefan5027
      @youtubefan5027 3 роки тому +4

      Spoilers man

    • @nightcatoof1712
      @nightcatoof1712 2 роки тому +5

      @@youtubefan5027 dont read comments if you're worried about spoilers... on a tutorial..

    • @youtubefan5027
      @youtubefan5027 2 роки тому +2

      @@nightcatoof1712 It’s a joke because of how absurd it is that someone would be looking forward to seeing the ending of this video

    • @nightcatoof1712
      @nightcatoof1712 2 роки тому +4

      @@youtubefan5027 it's a great video, actually, really descriptive and entertaining. if you don't like it. and it's not your thing. then ok

    • @youtubefan5027
      @youtubefan5027 2 роки тому +2

      @@nightcatoof1712 wow, you somehow managed to totally misunderstand the point… TWICE in a row. Are you “special”?

  • @randomtick3945
    @randomtick3945 3 роки тому +405

    how does he make talking about farming in a block game for 40 minutes so interesting?

    • @delco2035
      @delco2035 3 роки тому +16

      litteral engineering

    • @poop-pf1eb
      @poop-pf1eb 3 роки тому +1

      i didnt even realise this video was 40 minutes long until i read this!! it really was intresting wow

    • @softestred
      @softestred 3 роки тому +5

      I didn't even realize this was 40 minutes and I watched the whole thing 💀

    • @smellslikeanvil9257
      @smellslikeanvil9257 3 роки тому +1

      serve the shit right, and everyone will be pleased with it (this vid is *not* shit)

    • @Smile-ov1us
      @Smile-ov1us 3 роки тому

      ikr

  • @delco2035
    @delco2035 3 роки тому +36

    this video reinforced my interest for spawning mechanics by 97%

  • @MasterCWG
    @MasterCWG 3 роки тому +35

    wow at 15:00 this concept explains why you sometimes encounter "zombie kongo lines" where there's like a million of them for no reason

    • @limelad1
      @limelad1 3 роки тому +6

      Hm, that would probably actually be a "Zombie Siege" where 20 zombies are spawned in a small radius in an attempt to attack a nearby village.

    • @MasterCWG
      @MasterCWG 3 роки тому +2

      @@limelad1 one of those happened to us in our Afterlife series. It was nuts XD

  • @rageagainsthememe71
    @rageagainsthememe71 3 роки тому +54

    The return of the king

  • @fontajo
    @fontajo 3 роки тому +174

    I love how to demonstrate an ocean you just used the april fools snapshot

    • @zane49er51
      @zane49er51 3 роки тому +18

      This looks like it was actually his Rifts script for carpet, which is basically the same thing except a _little_ more balanced

    • @DreadKyller
      @DreadKyller 3 роки тому +1

      @@zane49er51 to me looks like he just made a custom flatworld with the generator preset something along the lines of "64*minecraft:water;ocean"

    • @zane49er51
      @zane49er51 3 роки тому +2

      @@DreadKyller there's the diamond shaped structure though and the superflat thing wouldn't make those caves unless he specifically added them to a preset. Could be wrong I suppose

    • @JNCressey
      @JNCressey 3 роки тому +1

      @@DreadKyller, To me it looks like one of those 'infiniy snapshot' (20w14infinite) custom dimensions.

  • @JensonTM
    @JensonTM 3 роки тому +364

    why isnt gnembon verified, he deserves it

    • @tomatoneenja
      @tomatoneenja 3 роки тому +1

      ikr

    • @stevenhe3462
      @stevenhe3462 3 роки тому +3

      Upload frequency.

    • @JensonTM
      @JensonTM 3 роки тому +5

      @@stevenhe3462 does that affect getting verified?

    • @YuuseiKurobane
      @YuuseiKurobane 3 роки тому +4

      @@stevenhe3462 dream uploads like less than once a month now tho

    • @TopKnot_69
      @TopKnot_69 3 роки тому +7

      i think he didn't just applied to get verified.

  • @sonicmeerkat
    @sonicmeerkat 3 роки тому +25

    The corner spawning and the region sizes are honestly the most interesting part, didn't think thered be an effective way to differentiate natural and reinforcement spawns.

  • @Sam-yp1zi
    @Sam-yp1zi 3 роки тому +23

    Gnembon videos are so good because he explains the "why" in detail for every part of his farms so that any type of minecraft player can understand what they need from the farm and modify it themselves.

    • @mineturte
      @mineturte 3 роки тому +1

      this!!! I can't ever build a farm without knowing how it works so I can fix whatever goes wrong.

  • @Philyshark7
    @Philyshark7 3 роки тому +39

    This is actually so smart, reinforcement spawning and snowman.

  • @zackglenn2847
    @zackglenn2847 3 роки тому +24

    I love this farming concept because it's so different from every other mob farm. Unique challenges are SO much more interesting.

  • @fabian.09
    @fabian.09 3 роки тому +79

    finally, a good iron shovel farm for me

    • @giuammaturo
      @giuammaturo 2 роки тому

      Yes, shovel to dig your last brain cell...

  • @hobrin4242
    @hobrin4242 3 роки тому +159

    Holy damn! You must have been extremely observative when reading the code to notice that reinforcments zombies spawn in the corner of the block instead of the center!

    • @gnembon
      @gnembon  3 роки тому +141

      I actually wasn't - they didn't spawn in a 1 wide tunnel for me as I thought they would. Then I started digging

    • @philiproler5572
      @philiproler5572 3 роки тому +19

      @@gnembon this whole building and explanation gives me the feeling that you just kind of started with a basic design and then just kept adding stuff piece by piece as you noticed it was needed. "oh theres sth stuck lets add magma block" etc. thats probably why it looks way more complicated than it really is.

  • @da_leen
    @da_leen 3 роки тому +16

    I've always thought of abusing the reinforcement mechanic. Thank you for explaining it so well! Great work as always. :)

  • @deegobooster
    @deegobooster 3 роки тому +112

    I’m just here for the lovely classical music

    • @qcom1008
      @qcom1008 3 роки тому +9

      His music choice is my favourite of any ytber for sure

    • @Nooticus
      @Nooticus 3 роки тому +1

      so true

  • @YounesLayachi
    @YounesLayachi 3 роки тому +62

    I didn't know about zombie leaders
    Very cool !!! Wish they had a flag or banner or cape or some distinction

    • @RamkrishanYT
      @RamkrishanYT 3 роки тому +16

      Or Dark Souls music 🎶🎵

    • @Theimtheimtheim
      @Theimtheimtheim 3 роки тому +6

      A cape sounds amazing!! Probably pretty laggy though 🤔

  • @lucaswalker6919
    @lucaswalker6919 3 роки тому +17

    "Simple trick"
    Proceeds to give a college-level lecture on obscure zombie spawning mechanics

  • @Simrasil_
    @Simrasil_ 3 роки тому +16

    That's a really interesting and unique mechanic that I didn't know that much about. And like always there's a super well thought out farm to make use of it. Thanks for the quality content :D

  • @tommyboymp
    @tommyboymp Рік тому +8

    Gnembon I hope all is well. I miss your videos man.

    • @windywendi
      @windywendi Рік тому +2

      He's busy with his new job at Mojang!

  • @qpn6ph9q
    @qpn6ph9q 3 роки тому +61

    Simply engineered and beautifully over-tuned to perfection! I will be pissed of Mojang nerfs this given their stance on Shulker farms.

  • @baileyhatfield4273
    @baileyhatfield4273 3 роки тому +22

    This is just like...awesome lol. Always bringing concepts and mechanics brought to the MAX. Love it a lot. I've loved the technical side of minecraft as you guys have to constantly think of new ways cool ways and just OP ways to get things done and its just some of the best stuff out there

  • @Minedeleis
    @Minedeleis 6 місяців тому +4

    2 years later his predictions came true and now copper became a valuable building block

    • @maop
      @maop 6 місяців тому

      *3 yrs

  • @KeithsGuest
    @KeithsGuest Рік тому +3

    I Hope you return to youtube someday, theres so many more new farms out there but none will ever be as fun as you made them.

  • @michaelwarnecke3474
    @michaelwarnecke3474 3 роки тому +1

    I thought about this concept maybe half a year back (when I really noticed zombie reinforcements because I fought zombies at the wall of my light level 8 "safe" space), but didn't ever get around to design a farm. Brillant end product(s).

  • @cach_dies
    @cach_dies 4 місяці тому +14

    Mojang took this man from us

  • @BurningIce924
    @BurningIce924 3 роки тому +10

    Now it's time to search for a massive cluster of zombie spawners and make a unjustifiable copper farm lol... thanks for the cool inputs!

  • @Sarivelle
    @Sarivelle 3 роки тому +7

    I swear you have the best content. Definitely my favorite technical minecraft youtuber, you have such a great attitude. Keep up the good work!

  • @jophmac
    @jophmac 3 роки тому +10

    Great video Gnembon, you made an amazing video exploring and exploiting the zombie reinforcement mechanics.
    Zombified Piglins can also spawn in zombie reinforcements. You could make some kind of gold and copper farm by sending the zombies into the overworld for processing.

    • @plvmbvm513
      @plvmbvm513 3 роки тому +1

      I just did a little bit of research, unfortunately it seems zombified piglins won't call reinforcements in the overworld. I was hoping that using that mechanic would eliminate the need for there to be any zombies holding rotten flesh as gnembon suggested. Using portal spawning mechanics, you wouldn't even need a zombie spawner to start with.
      However, that didn't work. The main problem I see here otherwise is that I can't think of a way to ensure that you get a fairly even number of drowned to zombified piglins. While i don't think the reinforcements add to the mob cap in either case, it seems like you would either run a farm in the nether dominated by zombie piglins, or one in the overworld spawning only zombies.
      That said, it would be interesting to see one of these modified to spawn in the nether and convert drowned in the overworld, as I think you're suggesting. I haven't tried it, so I don't know what the rates would look like.
      But since the point of this farm was to make copper in the first place, it might defeat the purpose if spawning all those zombie piglins cuts majorly into the number of zombies you can convert into drowned. It might be better, in the words of Ron Swanson, not to half-ass two things, but to "whole-ass" one thing at a time.
      It would be cool to see this idea work, there are just a number of complications I am trying to think through. But hey, if anyone can figure it out, it's gnembon!

  • @bahrss
    @bahrss 3 роки тому +1

    My new favourite channel: nice educational content + classical music on the background. And I actually do not know the music, this makes it even more interesting!

  • @Tony07_
    @Tony07_ 3 роки тому +1

    Material List, for anyone wondering:
    -23837 tinted glass (you can use any solid block)
    -1184 chains (i think the farm also works if you use glass panes but I am not sure, so just make an iron farm)
    -1184 stone (any solid block)
    -489 magma blocks
    -389 wood trapdoors (any kind of wood)
    -212 signs
    -144 cobwebs (a few mineshafts/stronghold libraries should do the trick)
    -144 walls (any walls, cobblestone walls look good)
    -128 iron dors
    -32 soul sand
    -32 pressure plates (any type)
    -20 slabs (any type)
    -19 redstone dust
    -16 stairs (any type)
    -13 oxidised copper (I used normal blocks yet again and the farm worked fine)
    -10 comparators
    -8 hoppers
    -5 sticky pistons
    -5 concrete powder (Any gravity affected block works here)
    -5 wool
    -5 hopper minecarts (In the video he puts one minecart in each of the five blocks, but I recommend adding more. I used 5 in each slot so I am sure that I will never miss out on any drops)
    -3 ladders
    -3 lever
    -1 dropper
    -1 redstone torch
    -1 torch
    NOTE: If you want to build the farm so that the top block is at y 256, then the wool below the hoppers at the killing area should be at y 220!!! I began building the farm from bottom to top, starting with the killing area and I recommend you do as well!

  • @jorismathijssen
    @jorismathijssen 3 роки тому +1

    I have never seen Gnembon before. But these videos are so fantastic! All the information and perfectly shown! Thanks

  • @secondsecond6950
    @secondsecond6950 3 роки тому +2

    Love this video. I’ve been interested in this mechanic since it came out and am surprised no one really covered or made a farm about it until now, even if they were useless before. Great work!

  • @zombiesandpelicans6969
    @zombiesandpelicans6969 Рік тому +1

    Thank you for everything you have done as a dev lol I am so excited that the tick speed command is now integrated into the game rather than just with carpet mod

  • @Bulettenmann
    @Bulettenmann 3 роки тому +6

    Fun fact: some biomes like Deserts or Badlands are too hot for snowgolems and actually damage and eventually kill them. This fun fact is less fun if you remember it after about 2 hours of clearing out space and building a zombie spawner setup close to your survival base... under a desert, just as you try to put the golems in place.

  • @rellikpd
    @rellikpd 3 роки тому

    I've been watching you for several years now... and your builds just get more and more bananas. This is so effing amazing on a technical level.

  • @cuencaguy9799
    @cuencaguy9799 3 роки тому

    Wow. It is a fairly simple concept, but it is impressive to have the idea and brilliantly executed. I never expected to watch the entirety of a nearly 40-minute video on a zombie/copper farm. Well done, sir.

  • @irisinthedarkworld
    @irisinthedarkworld 3 роки тому +1

    this is great!! not only a genius design, but also a bit of a nostalgic throwback to the days of spawner farms and glass tubes

  • @mikedeliv
    @mikedeliv 3 роки тому +3

    I can see the contraption showcased at the end of the video being used as a mob spawner for minigames or even pranks. Wonderful that we can just generate enemies on demand

  • @alexeschen1849
    @alexeschen1849 3 роки тому +1

    Ok how am I implementing this into the drowned farm I already have built. Fun farm time. Thank you gnembon, you’re the best!

  • @emptieptt5081
    @emptieptt5081 3 роки тому +1

    Love those humorous and cleaver lines. Those really make this video very enjoyable to watch.

  • @CreativelyJake
    @CreativelyJake 3 роки тому +3

    i had always wondered if you could use reinforcements to make a zombie spawner even better! amazing to see this much info about reinforcements, great video!

  • @zedquincey
    @zedquincey 3 роки тому

    This is not an insult. I was having trouble falling asleep for months since the covid started. Watching your video help me sleep like a baby. I have been watching you since the day I discovered Minecraft back in 2019. You make great videos, you explain stuff well enough for me to understand bit and pieces even if I'm not smart enough. Thank you for creating contents you help me a lot more than you realize.

  • @simon5143
    @simon5143 3 роки тому +21

    It’s like a nuclear reactor design.

    • @Fiufsciak
      @Fiufsciak 3 роки тому +5

      It even has cores!

  • @snowcoalRC
    @snowcoalRC Рік тому +1

    Came here to say this, I noticed that the newest snapshot was heavily inspired by your carpet mod. I have no doubt that you had some direct influence on it, given that your at Mojang now. THANK YOU SO MUCH FOR THIS!!!!!

  • @Fastwalker27
    @Fastwalker27 3 роки тому +12

    A 16 core 32 thread farm with 53×2 blocks of L1 cache per core with a clock speed of( snowballs/s) hz , based on the gnembon architecture.

  • @Sithoid
    @Sithoid 3 роки тому +3

    Me (experimenting with a spawner farm): Ooh, I'm gonna use cobwebs to time the drowning, how very clever of me
    Gnembon: drops this absolute bombshell
    Thank you sir, this is absolutely next level. Glad I got the tinted chamber ready, now it's time to start the real work!

  • @crouton7070
    @crouton7070 3 роки тому

    you got me immersed in a zombie farm for 40 minutes, you deserve my subscription.

  • @nealw.5694
    @nealw.5694 3 роки тому +1

    just gonna say it, this video is great and gnembon deserved way more subs. loved the vid!

  • @co_iso
    @co_iso 3 роки тому +2

    it's great to see you're still putting out great content. keep it up!

  • @Van-Leo
    @Van-Leo 3 роки тому

    i did not think a 40 minute video on a mob farm would be worth it, but man it was worth it

  • @telendar_
    @telendar_ 3 роки тому +4

    Gnembon is the gift that keeps on giving

  • @AstaZora
    @AstaZora 3 роки тому +1

    I saw how long this video was and watched it in bits, and it was definitely worth it. there's so much information here, and it's such a clever idea. I still think a quarry might hold some potential over this (Maybe a perfect height tunnel bore?) but for afking this takes the win! (Plus xp is always nice, even in lesser quantities.) Thanks for making it take 40 minutes of my time, and not 4 months.!!

  • @LShortcuts
    @LShortcuts 3 роки тому +6

    1:37 "primarily because it's a metal you can make like 69 items out of just iron and like 420 other craftable items need iron ..."

  • @midaspool6229
    @midaspool6229 3 роки тому

    Every time I think “I wish gnembon uploads again”, a new video appears! Your upload schedule is just perfect for me, keep it up

  • @AnthraciteGari
    @AnthraciteGari 3 роки тому +1

    always enjoy these videos, very fun learning about mechanics I didn't really understand before in a visually comprehensive way.

  • @straffehond
    @straffehond 8 місяців тому

    Thanks for this “deep dive” into the mechanics! It’s more fun to design my own farms and this knowledge helped me a bunch, kudos bro!

  • @imdadirtydan
    @imdadirtydan 3 роки тому +13

    I’d assume you keep the central zombie away from the corner of the block to keep the reinforcements from colliding with the original zombie and allowing them to spawn

  • @LukeCunningham
    @LukeCunningham 4 місяці тому +3

    Hello I’ve come to make the popular suggestion of adding sand to the husk loot table so we can make this as a sand farm in the deserts.

  • @junkyardblaze189
    @junkyardblaze189 3 роки тому

    Im only 5 mins into the vid but I can already see the work you put in here. Good work man! Ill keep watching and will subscribe! Keep up the hard work!

  • @gauder2622
    @gauder2622 8 місяців тому

    I was looking for an answer for the area selection and the discription helped me a ton thankyou!

  • @TheMSarabi
    @TheMSarabi 3 роки тому

    It was mind blowing, the best fun farm so far imo. I did use reinforcement spawning in the past but at a much smaller scale, lol. genius

  • @michaelroy1631
    @michaelroy1631 3 роки тому

    absolutely love all the creative designs you use to trick us into learning things!

  • @SilkArchitect
    @SilkArchitect 2 роки тому +1

    when you first joined mojang i thought, "they picked the perfect person to join i trust them and the future of MC knowing they got my mans gnembon the technical side not only has a direct connect with the people but also an incredibly brilliant mind judging the arguments of the people of the technical community." i cannot wait for the wild update to release!!!

  • @apples5899
    @apples5899 3 роки тому +1

    Everybody gangsta when Gnembon uploads a new fun farms episode

  • @alfred0231
    @alfred0231 3 роки тому

    I like the way those zombie reinforcement spawn areas are rendered. They are transparent and still readable.

  • @ebsolas
    @ebsolas 3 роки тому +1

    I love how it took until copper for social spawning to become anything besides a pain. It's useful now

  • @williamlohrmann2021
    @williamlohrmann2021 3 роки тому

    Awesome to see you back, see you in the factory/lab floor ^^

  • @Windeycastle
    @Windeycastle 3 роки тому

    You just blew me away, this is amaaaazing. Goes in my list with most awesome Java things I want to keep for if I ever have the Java version =)

  • @advo6512
    @advo6512 3 роки тому +1

    what an amazing concept and great execution as always!

  • @TobiasHarms
    @TobiasHarms 2 роки тому +3

    Minecraft: Here's a fun new little drop for an old mob.
    Gnembon: Here's an automatic farm abusing three different mechanics giving more XP and copper than what you ever thought you would need.

  • @martinr6469
    @martinr6469 3 роки тому +1

    Searches for copper farm.
    Uploaded 4min ago.
    Nice!

  • @ruffandreadyfishing5428
    @ruffandreadyfishing5428 3 роки тому

    Congratulations with your work with MC, thought I'd mention it to the big man himself. What about a structure update, like the pillagerss mantion, imagine a pillagers castle and the loot, like the wall, outer and inner castle, the dungeons and towers, they could have villagers that would give you cheap trades if you rescued them. Epic idea. Again congratulations.

  • @briann10
    @briann10 3 роки тому +2

    Never thought my zombie spawner is still useful after I made pigmen and overworld mob farm. This saved my time from building natural drowned farm.

  • @SirBilltrix
    @SirBilltrix 3 роки тому

    Dude your smart as heck! Thanks for the information, I’m a bedrock player but it’s still cool to listen to someone who cares about mechanics! 🧰

  • @diegoknyte
    @diegoknyte 2 роки тому

    Funny how he has certain spoken number corrections dubbed over with a totally different voice. Another fine build from gnembon. Crazy

  • @themangoninja8
    @themangoninja8 3 роки тому

    Awesome vid as usual! Thanks for the tutorial on the various mechanics so I actually understand what I am making.

  • @omkarraskar8664
    @omkarraskar8664 3 роки тому

    I like how his video isn't monetised. Mean he loves to share info without anything in return

  • @darcipeeps
    @darcipeeps 3 роки тому

    A lot of effort for every video. Enjoyed it a lot so came back to give it a like!

  • @GoldonPt
    @GoldonPt 3 роки тому +16

    Now I'm curious about that mega efficient 3 000 shulker shells / hour shulker farm..

  • @xelus_gg
    @xelus_gg 3 роки тому

    I had a theory about this! But I only tested in a 1.16.5 survival world by catching a leader zombie and throwing eggs at him, which seemed to do nothing. I had no idea the spawning algorithm was so complex. Its epic to see what results I might have got if I tested more in creative instead of assuming it wasn't working.

  • @thordeusdolitrao3876
    @thordeusdolitrao3876 3 роки тому

    Nice return gnembon, hope to see more videos

  • @pauldowie1399
    @pauldowie1399 3 роки тому +3

    this is so interesting, thanks Gnembon I can't wait to try this out on my server.

    • @pauldowie1399
      @pauldowie1399 3 роки тому +2

      I built this on my server. It's not the easiest thing to build in survival but maybe that would change if I'd practiced the build first. Amazingly it worked out of the box, I was well pleased. We haven't opened up the end yet so as an overworld xp grinder it works well with the added bonus of copper.

    • @xvyz..
      @xvyz.. 3 роки тому +1

      Did you have any issues while building it?

    • @pauldowie1399
      @pauldowie1399 3 роки тому +3

      @@xvyz.. no issues as such, it's just tricky deciding on the order to build. I put in the walls and cobwebs then had to take them out again to place the gates. Other than that it was pretty ok. Tedious placing all the snow golems and they have a habit of not going where you want them but as long as you have a good supply of pumpkins and snow then you just kill off the wayward ones and spawn in a new one (I set up a golem in a nearby cave to replenish my snow). I'm now having a problem triggering the spawner to make it start but I'm getting round that by standing nearer the zombie spawner for a few seconds to trigger the first few, then it ramps up nicely. Over all I'm really happy with this. It's easily the fastest overworld xp farm that I've ever built.

    • @xvyz..
      @xvyz.. 3 роки тому +1

      @Paul Dowie thank you so much, I really appreciate the thorough response. I’m surprised and exited that the farm is quite easy to build and the drops are certainly worth the little pain there is to building this farm. Thank you again!

    • @ToLazyToThink0
      @ToLazyToThink0 3 роки тому

      I built the large one in my world, it wasn't too hard to build using a schematic. If you don't have enough pumpkins, keep in mind you can shear the snowmen to get the pumpkin back. If the tinted glass is the issue, it might be quicker to clear the space around the geode and then use fortune rather than building up a piston farm. The fortune boost is just so large you'd probably need a lot of AFK time for the pistons to overtake it. I guess you could use other blocks instead of tinted glass, but it is nice to look in and see it's working.
      Sadly it looks like a regen beacon is not enough to offset both hunger and the occasional thorns damage, so I guess I'll have to find a way to keep my food stocked while AFK. On a related note, don't forget to do something about the baby zombies. Nothing like respawning after a failed AFK session to a couple dozen baby zombies spawn camping your bed equipped with all your netherite gear.

  • @esaedromicroflora1247
    @esaedromicroflora1247 Рік тому +1

    4:43 "might be a benefit, might be a problem" - the mind of a scientist

  • @jerry3pierlo139
    @jerry3pierlo139 3 роки тому +6

    Finaly a new Video 🤗

  • @benjaminw.1471
    @benjaminw.1471 3 роки тому

    This is incredible, such a cool concept. If you don't have a zombie spawner you could also make a villager breeder with a zombie converter to jumpstart the machine (the z vills don't convert to drowned, but they would still jumpstart the farm as long as pack spawning works on them).
    Using this method would make the farm fully chunkloadable, but not for copper drops, meaning chunkloading it would be useless unless you need a ton of rotten flesh.

  • @pi314159265358978
    @pi314159265358978 3 роки тому +7

    I love that. Really nice!

    • @NevermindFlame
      @NevermindFlame 3 роки тому +2

      Man, you gotta tell me how you uploaded that video with it's URL in the video itself.

    • @pi314159265358978
      @pi314159265358978 3 роки тому +2

      @@NevermindFlame Magic :-D
      Well, I might make a video about that in the future.

    • @eswee6780
      @eswee6780 3 роки тому +1

      @@NevermindFlame here to ruin the magic :D
      liveoverflow made a video on it titled 'Self-aware Video: it knows its own UA-cam Video ID?'

    • @gnembon
      @gnembon  3 роки тому +4

      You see, it took me 3 months to edit this video. On the contrary, pi edits his videos while they are uploaded. That's the speed...

    • @pi314159265358978
      @pi314159265358978 3 роки тому +3

      @Nevermind Flame Indeed. Though I didn't change the source code of YT API or use any script. Just switching the file while it is being uploaded is enough.
      @gnembon :-D I wish. Some videos took me weeks as well and yet the quality doesn't show it at all. Though most of it is not in editing. And your videos are condensed perfection.

  • @mdccxxvii
    @mdccxxvii 3 роки тому

    Amazing as always! Been missing your videos.

  • @Rouverius
    @Rouverius 3 роки тому

    Cool. I like that this is even accessible at a very early game stage as well.

  • @JMac586
    @JMac586 3 роки тому +1

    hey if you ever build this and it isnt working it might be the direction of the build. In the middle of the build make sure the lower end is at the north and the higher end is at the south. this is the only way it works