Man gnembon, i love how you explain mistakes and error in a way that people dont feel bad for doing it wrong! :) always enjoyable and done like a prime example of a teacher! :)
He is the Mumbo Jumbo of Technical Farms. I don't mean to offend but Mumbo is rather based in a side of Redstone builds. Don't know which category of Redstone exactly, but yeah.
Converting soul sand into regular sand is exactly the kind of renewable sand method that would fit in Minecraft. I don't know exactly how it would be done, but I really want to see it in the game now
You are an absolute genius... Even just scaling down the trading from 8 cells to two or four and having that same item collection method would be so ideal! What would we do without you :)
15:46 I've found that without the vines, the piglins actually align pretty poorly and can't throw the items accurately! Putting them in seems to make sure they don't get in each other's way.
Been waiting for this kind of farm where sorters can keep up with the drops. But after I saw how big it is, I might go for the manual sorting. 😅😅😅 Thanks for the farm designs 👌👌👌
honestly, i've not made one of these and hadn't planned on making one until now this was very well done very interesting and actually makes sense! A lot of other people have been making them in videos and none of them really were very interesting to me. but this! wow! i think i'll build a gold farm for this!
to anyone having problems with the pistons/slime blocks staying extended on the item sorter, just replace the gold blocks holding up the two pieces of redstone above the piston with glass blocks and it should fix it
Another amazing video as always! I'll give you some fun facts for Piglins: In BE (Bedrock Edition) Piglins take longer to throw items at you (it's supposedly 8 segs but it's kind of inconsistent). However, there's an interesting and useful bug: if you move a gold block with a piston (using a redstone clock) then they'll throw the items immediately at you! This means you can give them a stack of gold ingots, turn on the clock and get 64 bartering rolls in a few seconds. I'm pretty sure they'll fix this on the next version (1.16.2) along with changing the loot tables to match JE. We currently have the old one + the Netherite Hoe trade (the rarest item).
I felt pain seeing hermitcraft guys inventing sophisticated bartering systems and failing to do it correctly. I wish they could see this video before. Magnificent work, gnembon
one thing gnembon fails to mention is that: you can have multiple piglins with crossbows in a cell and drain its durability with the setup they showed, no need to do it seperately. However, piglins without weapons hold onto their last item, so it would be useful to keep some gold swords from a zombie pigman farm to give to these piglins
nice video, but you didn't answer the most important question... where can I get glasses and hair like that? I don't feel like I'm bartering "like a BOSS" without them. keep up the good work!
I really enjoy your videos. At first when I started watching like a year ago I had no idea how your farms worked but now I can understand it pretty well and I am now confident that I can build this in my survival world with ought needing a world download.
Building in survival tip: Find a crimson forest and build there, or nearby. Then you can build the classic simple hoglin farm that uses warped fungi to scare them into lava, but reduce the torches so that the platform has a light level of 11 or less. This will allow only piglins and hoglins to spawn, and the hoglins filter themselves out. You can then bait the piglins off the platform and trap them in boats, weeding out the crossbow wielders in the process. Then you nametag them (or give them armor), break the boat, and lead them up to the chambers. Edit: With the addition of powdered snow and leather boots (items fall through, but mobs wearing leather boots don't), you can actually simplify this design by stacking the piglin chambers above the center hole! However, you will need to get a Curse of Binding book for each piglin, so that might be too much of a hassle for some people. I haven't actually tried this yet, but I wanted to throw the idea out there for anyone who is considering building this farm.
I've made a build in creative out of quartz blocks. I want build it in my hardcore world, but it turns out I'm going to need roughly 800,000 blocks of quartz. Thank goodness for Gnembon making farms like these otherwise I would be screwed!
The funny thing is that the Gold Processing Unit architecture is quite similar to an actual Graphical Processing Unit. The piglin cells or cores are the warps or local groups. There is a global memory (in this case the player and sorting system) and a local memory per warp (the gold dispensers). Each piglin, or thread, also has its own local memory (it's inventory and items) and registers (what it's holding)
5:41 "with not that many places to spawn proof" yeah, you need to clear everything or slab/button everything... I had another solution, i mined out the top layers from the bedrock ceiling down enough so my tnt-bombers could fly around without blowing themselves up. Basically i created my own lava lake. The mining out part is challenging though with the lava blocks randomly everywhere, the ghasts that start to spawn once you've removed the first 2 layers and god forbid if you try to shoot ghasts and hit a zombie piglin instead! nowhere to run when it's a fresh start xD The result however is amazing. First i could only use it as an afk farm and when i was standing to cut them down with my awesome looting3 sword, the entire farm completely stopped. Now it has become my main xp farm instead. Still have to take down the flying machines but can't be really bothered
@@dhartes3379 well, with the new maximum build limit, just go to the nether roof and build high enough so you don't need to spawn proof anything other than what you've built.
I really, really, wish they would trade sand or have some way to get sand renewably. That would be quite awesome. Other than the lack of renewable sand, I really enjoy the bartering system too. I wish they would stop trying to nerf high level farms and focus on making the game better instead.
Sand is renewable from wandering traders. Unfortunately this is very annoying because you can only get a stack of sand per trader and it is near impossible to farm
I am very "anti-glitch" using.. for, example: Duping. But, since sand isn't renewable... I don't find duping it (especially the way I found) not to be ~THAT~ glitchy.... I'll try to find the name of the person's video I found it in.. but, it doesn't require any block breaking or anything. You DO have to have access to the end though. Basically you put a fence post (can do multiple if you wish) under the end portal, then stack sand in a column above said post... THEN, break the bottom sand block and let it fall/teleport into the end... When you go over there, some of it (not going to get into the specifics of why) will have "copied" itself. EDIT: I found the guy's video name. EagleEye621 -- I'm not going to link the video directly, as I'm not sure if that would piss off gnembon or not, and I like him too much to risk it lol
I used to use this with Gravel too. But since it is technically (and rather easily) renewable, I have stopped. (fyi this should work with any gravity block, like sand or gravel)
God I love these videos, what a neat hobby, it's taking Minecraft to a new level. It provides a medium for such awesome theory and exploitation. Edit: Love the "like a boss" lol, what a throwback
I think a soulsand +quartz = sand recipe should be added. I already use one in my own nether survival data pack along with smelting netherwart for redstone and smelting crying obsidian for lapis along with all the missing blackstone recipes and a few small tweaks. It is frustrating that all that is technically needed for vanilla nether-only enchanting is a blackstone-based grindstone recipe and a source of lapis.
I like to design the farms I use, but then I watch the videos of gnembon and think "man, why I didn't think of that, is way more efficient and simpler!" Great video with good editing as always!
I don't particularily think a method to convert soulsand to sand should be added, however that you should be able to craft with it like it was sand, maybe getting soul variants of these blocks. This would make for renewable concrete and TNT, but leaves the sand itself alone. Also this would open up possibilities for soul concrete, whatever that would do, and soul TNT, having a special sound effect upon explosion or being the silk-touch TNT ilmango proposed. Except they make the conversion a fun game mechanic, unlike stripping logs or carving pumpkins (right-click with a tool). If they do something like concrete hardening (placing it next to something, maybe if cobblestone (or basalt?) gets formed next to it or something like that, just something that makes us create additional machinery) I'm completely fine with it. But yeah, I'm just sitting here waiting for the day sand or sand products become renewable.
This is definitely the most awesome and overpowered farm I've ever made😁 Just did a step by step survival tutorial in 1.16.4 in case anyone needs help building it😀
Back in the snapshots I made a fully automatic bartering system and I stopped at 20 piglins (80.000 i/h) because the sorting system was getting too ridicoulous. I guess I was right XD. Btw, in my design I held each piglin in his own 1x2x1 cell with a dropper on the top section and pushed out the items with a piston going through the piglin's legs into a piston contraption to get the items on an ice path like yours but with only a simple loop. I think I will build just a 10 piglin system in my actual survival world
Nobody: Technical minecrafters: *you're right, I should make a bartering farm so fast it takes 15 hoppers just to sort out single items, and sometimes even that isn't fast enough, so I send them back through
Soul sand converting into regular sand, if added, should happen when the block is placed. This would stay in theme with the rest of block conversions (course dirt, concrete, etc.) and make for some really cool machines. I think maybe it should have something to do with milk (for effect cleansing) or perhaps just water. That would make sense because there is no water in the nether, and it would suggest soul sand to be the end state of sand, which could also be cool depending on how they may choose to implement it. Wow I only planned for a couple sentences...
I came here after trying to find a shroomlight farm and all being super automatic, self sufficient, and thought, well gnembon's bartering should do it for me, then he drops the answer of doing three farms as I already have a shit ton ofbones laying around and a farm as well hahaha
The server I play on reduced hopper lag by pushing 3 items every 24 ticks, rather 1 per 8 ticks... Plus, I'm pretty sure the owner wouldn't be happy with me building this, as I'm already known as the "redstone lag witch" lmao. Fantastic video as always, my guy.
1 thing I like about bartering and one thing I dislike: I like that many resources that were once non renewable have been made so and in an automatable way I dislike that this is kinda a 'patch all' non renewable resource into renewable resources, I would have proffered many different mechanics that would have allowed each one of them to be made renewable
@@noori2105 Well why not? for one we would get infinite sand and possibly automate it. It would be super cool to actually have such a thing (set the souls free advancement?) it would make 90% soul sand useful.
This is hilariously passive aggressive, I love it. (Re: Ray and his dual purpose gold/barter system) I prefer keeping them separate personally, just based on item storage efficiency, 64 blocks of gold takes up a lot less space than the stuff it would turn in to. If I'm going to need crying obsidian or whatever then I can take my gold and trade until I have what I need.
A good idea: Gold from a zombified piglin farm can be sent to the bartering farm, and the item sorter does not have to be in the nether, as you can send a chest mine cart through a nether portal, and to an over world item sorter. Then, the mine cart gets sent back.
I'd maybe suggest adding 2 sorters for the unstackable items, to have some of those. Soul speed and fire resistance can be handy, but you don't need tons of it.
The problem is, as far as I am aware, that those are bound to hopper speed. As soon as you start to use ice tracks they become really akward to work with.
@@racernatorde5318 I don't quite understand your point there. I just meant you could add 2 sets of hoppers and chest without a filter, so you can catch some potions and books, just a few. Can you explain your point?
@@Windeycastle I like this plan, however, all you need to do is catch one of the "shipments" from going into the cactus and you instantly have two double chests of junk stuff. That is what he meant by a few rounds of trading and you will have too much of it.
When I stand on the cactus and run the farm, lots of items are getting stuck on the ice and not falling down the chute. Does anyone have a fix for this like which pixel of the cactus to stand on or coords?
Loved the video, especially the GPU names. I think bartering is an interesting and powerful mechanic, but right now it's both overpowered (so many items!) and underpowered (lots of junk). The items that are worth getting are now super easy to get, and the rest isn't worth it.
I think the comparator mechanics changed a bit since the gold farm. The stairs for the collection system doesn’t work anymore. The comparator powers a block that powers Redstone running into itself.
We have 2 issues with this after building the last farm. 1: the piglin sometimes fail to throw correctly and not everything fall through the hole. We are making sure the player stands exactly as in the video and everything is build as its shown here. Second issue is that the pistons fail to get updates and does not retract. We solved that issue but putting an observer on the redstone line powering a redstone lamp to pass updates to the piston but I dont know why this is happening. (none of this happens in single player.) Our server as no issues with lag (we tested it with 24 piglins and our MSPT is 9-10. Its a Fabric server with Carpet installed running 16.2.
about this soulsand being converted to sand thing: i think it would be cool if soulglass was a thing and it is maybe a bit more tinted or distorted. and for soul concrete maybe it has a more ruff texture. soul tnt might have a different blast radius. i think that's all uses for sand
material list for the big one (it's a bad list but gives you an idea) comparator 111 redston 416 repeater 182 redstone torch 124 blue ice 161 hopper 429 vines 16 barrels 19 chest 36+ cobweb 9 lantern 8 warped planks 8 Yellow glass 43 warped trapdoor 16 dropper 4+ chain 1 sticky piston 18 cactus 4 end rod 123* redstone lamp 123 observer 22 composter 1 slime block 13 shroomlight 123* string 9 glazed terracotta 16 honey block 1 lever 4 sea pickle 2 gold block 903 * don't need it + probably need more
So could this be modified to use a portal to shoot the items collect into the overworld and use a normal collection system? Granted you still have issues to deal with, i.e. swords, non-stackables, etc. But curious if it could be "simpler" using something like that?
The only unstackable item which isn’t trash is the soul speed book since it’s needed for god boots. It would be nice to add some brewing station sorters to trash the potions/bottles and zombie/piglin sorters to trash the boots, so the only remaining unstackable item is the soul speed book. That way, you can automate farming soul speed.
I see what you did there. Make a gold farm that's so absolutely insane it creates a serious problem of how to use it all, then you've got another video with the solution! But seriously, that gold farm is madness. I built it on a server I play on that's got a plugin to compact exp orbs so you can take in 100% of the exp. I started it up, left myself afk while I went out and cut firewood for about six hours. When I came back I had over 50 double chests of gold nuggets, two of gold ingots, and I was level 417... It hasn't even been 24 hours and I've got six shulker boxes full of gold blocks. I made a schematic with that 128-radius spawning sphere and mached it up to the block you stand on to afk kill them, then I blew out every single non-bedrock block within that with a pile of tnt. It's still absolutely insanely excessive even if there are several other people in the Nether too...
You never fail to surprise! :-)
retroexcavadora caterpillar con traccion oruga 340F
Hi X!
Hi x
@@uncomentariocomunista4289 presio
Mom! I know who's gonna make a piglin trader next!
You know that you are being used when there is a hopper under you
But are they really used when they get gold and see zombie piglins die?
you know you're really being used when that hopper has another hopper under it
You know youre reaaaaly being used when youre throwing all your pocket contents into a cactus
Man gnembon, i love how you explain mistakes and error in a way that people dont feel bad for doing it wrong! :) always enjoyable and done like a prime example of a teacher! :)
Aki San He is a computer science professor IRL I think. No wonder why he is so good at teaching this!
It helps a lot understand the quirks of redstone and the game mechanics !
I love the GPU and threads reference, excellent video! Thanks a lot :D
Check mark man
Hola shadoune soy sub :D
Que pedo
Hola chickos
shadoune wtf
Now that's a GPU that I can afford.
i cant even afford this, my laptop will die from the lag
@@pawanyadav9854 retroexcavadora caterpillar con traccion oruga 340F
@@uncomentariocomunista4289 donde lo venden?!
bUt cAN iT RuN cRySiS
Forget being able to afford it, there's finally one in stock
When Im old, And my grandchildren ask me about the legends of my time, I will tell them about the legend called Gnembon
going to tell my kids this was Leonardo da Vinci
Going to tell my kids that this was Einstein
Going to tell my kids this was gnembon
Going to tell my kids this was god
I just love when gnembon drops in a few weeks after a feature has been introduced and schools everyone on that matter. Thank you, good sir.
How come he is so underrated? Should have at least a million subs. Such explanation deserves a salutation.
Because people don’t generally like to bother with complicated stuff. Great content though I’ve learned a lot!
The amount of effort you put into these videos is insane! Keep going! :D
This guy is the Mumbo Jumbo of Mumbo Jumbos.
He deserves at least a million more subscribers.
Christian Mumbo isn’t much of a technical player
You mean he is the mumbo jumbo of farms?
He is the Mumbo Jumbo of Technical Farms. I don't mean to offend but Mumbo is rather based in a side of Redstone builds. Don't know which category of Redstone exactly, but yeah.
"shorter but girthier" just like my hoglin.
lol
I think its a running theme: every fun farm episode from 30 onwards has a sex joke somewhere in it
Gnembon's description:
"Iskulls gold farm"
Iskall: OmegaLoL 🤣🤣🤣
I don't think I have said this before but I ABSOLUTELY LOVE your fun farm video series... I just love the way you present it...
Converting soul sand into regular sand is exactly the kind of renewable sand method that would fit in Minecraft. I don't know exactly how it would be done, but I really want to see it in the game now
yeah i was thinking of some sort of soul sucker. Its soul sand, so all you got to do is take out the soul, and you got normal sand.
You could put it next to a soul campfire?
Just as i came to write about sending the items into the overworld gnembon just dismissed it as 'its unnecessary' 😂😂😂 love the vids gnembon
You are an absolute genius... Even just scaling down the trading from 8 cells to two or four and having that same item collection method would be so ideal! What would we do without you :)
15:46 I've found that without the vines, the piglins actually align pretty poorly and can't throw the items accurately! Putting them in seems to make sure they don't get in each other's way.
^
Thanks saved my live
Currently building one of your gold farms, this looks awesome too! Thanks for making the coolest farms all the time!
Been waiting for this kind of farm where sorters can keep up with the drops. But after I saw how big it is, I might go for the manual sorting. 😅😅😅
Thanks for the farm designs 👌👌👌
someone: opens the f3 screen
me: judge their specs
I always look first at GPU than CPU than RAM than FPS lol
"Spectral arrows, which are a new trash" lol
Sadly pigling have made many things trash.
They have also devalued stuff also
Not having to mine quartz is a big merit.
honestly, i've not made one of these and hadn't planned on making one until now
this was very well done very interesting and actually makes sense! A lot of other people have been making them in videos and none of them really were very interesting to me. but this! wow! i think i'll build a gold farm for this!
This is easily the best fun farms episode by far imo, as always super simple and well explained. Will definitely be using this! Thanks!
to anyone having problems with the pistons/slime blocks staying extended on the item sorter, just replace the gold blocks holding up the two pieces of redstone above the piston with glass blocks and it should fix it
damn, thank you so much, i was about to break it and make another one because my items wasn't being sortered
thank you
Another amazing video as always!
I'll give you some fun facts for Piglins:
In BE (Bedrock Edition) Piglins take longer to throw items at you (it's supposedly 8 segs but it's kind of inconsistent). However, there's an interesting and useful bug: if you move a gold block with a piston (using a redstone clock) then they'll throw the items immediately at you! This means you can give them a stack of gold ingots, turn on the clock and get 64 bartering rolls in a few seconds.
I'm pretty sure they'll fix this on the next version (1.16.2) along with changing the loot tables to match JE. We currently have the old one + the Netherite Hoe trade (the rarest item).
Putting several pigmen in a single is such a brilliant and simple way of bartering. Never thought about this. Thanks for that.
I felt pain seeing hermitcraft guys inventing sophisticated bartering systems and failing to do it correctly. I wish they could see this video before. Magnificent work, gnembon
one thing gnembon fails to mention is that: you can have multiple piglins with crossbows in a cell and drain its durability with the setup they showed, no need to do it seperately. However, piglins without weapons hold onto their last item, so it would be useful to keep some gold swords from a zombie pigman farm to give to these piglins
That sorting system blew my mind! Amazing mechanics!
nice video, but you didn't answer the most important question... where can I get glasses and hair like that? I don't feel like I'm bartering "like a BOSS" without them.
keep up the good work!
seeing a new gnembon video. => instant like. thanks for coming up with such crazy farms and ideas.
Large number without commas: Exist
Dyslexic people: Is that some sort of personal attack?
Even not dyslexic people
I just count the digits and that seems to work.
The usage of classical music makes me feel extra smart.
yea
Thanks for the bartering setup! Totally didn’t think of making multiple threads(piglin) per core. This is genius
Absolutely beautiful- if u don't u ought to b getting commissions for making farms these with these specifications- it is absolutely an artform
OMG I first thought this was 80000 items/hr. This is AWESOMEEE!!!!
so nice of you to give a google drive link rather than those pesky url shortener links
I really enjoy your videos. At first when I started watching like a year ago I had no idea how your farms worked but now I can understand it pretty well and I am now confident that I can build this in my survival world with ought needing a world download.
Building in survival tip: Find a crimson forest and build there, or nearby. Then you can build the classic simple hoglin farm that uses warped fungi to scare them into lava, but reduce the torches so that the platform has a light level of 11 or less. This will allow only piglins and hoglins to spawn, and the hoglins filter themselves out. You can then bait the piglins off the platform and trap them in boats, weeding out the crossbow wielders in the process. Then you nametag them (or give them armor), break the boat, and lead them up to the chambers.
Edit: With the addition of powdered snow and leather boots (items fall through, but mobs wearing leather boots don't), you can actually simplify this design by stacking the piglin chambers above the center hole! However, you will need to get a Curse of Binding book for each piglin, so that might be too much of a hassle for some people. I haven't actually tried this yet, but I wanted to throw the idea out there for anyone who is considering building this farm.
Oh man I love this idea, did you ever try it?
Back with another insane farm. I swear you make coolest contraptions, and they’re so entertaining!
I've made a build in creative out of quartz blocks. I want build it in my hardcore world, but it turns out I'm going to need roughly 800,000 blocks of quartz.
Thank goodness for Gnembon making farms like these otherwise I would be screwed!
I spent around 15 hours designing automatic one and rebuilding it in survival and now i see this video, this helps a lot.
All of this is very big brain. So many great improvements that i haven't seen anyone else use
I like how its a "fun farm" with 800000 items/h
I love that the redstone is on golden blocks lmao
I love the references to GPU(Gold Processing Unit) core numbers and threads. Classic.
I like to refer to Gnembon as The Professor Of Minecraft. Super informative, but way more knowledge about this stuff than I'll ever possess!
The funny thing is that the Gold Processing Unit architecture is quite similar to an actual Graphical Processing Unit. The piglin cells or cores are the warps or local groups. There is a global memory (in this case the player and sorting system) and a local memory per warp (the gold dispensers). Each piglin, or thread, also has its own local memory (it's inventory and items) and registers (what it's holding)
5:41 "with not that many places to spawn proof"
yeah, you need to clear everything or slab/button everything... I had another solution, i mined out the top layers from the bedrock ceiling down enough so my tnt-bombers could fly around without blowing themselves up. Basically i created my own lava lake. The mining out part is challenging though with the lava blocks randomly everywhere, the ghasts that start to spawn once you've removed the first 2 layers and god forbid if you try to shoot ghasts and hit a zombie piglin instead! nowhere to run when it's a fresh start xD
The result however is amazing. First i could only use it as an afk farm and when i was standing to cut them down with my awesome looting3 sword, the entire farm completely stopped. Now it has become my main xp farm instead. Still have to take down the flying machines but can't be really bothered
true
@@dhartes3379 well, with the new maximum build limit, just go to the nether roof and build high enough so you don't need to spawn proof anything other than what you've built.
I love that, even in block form, eggs are still somewhat asymmetrical.
Did you know? Simplicity is the ultimate sophistication...
Now, that title gave me a good laugh! Let's see what amazing ideas you had this time.
I really, really, wish they would trade sand or have some way to get sand renewably.
That would be quite awesome.
Other than the lack of renewable sand, I really enjoy the bartering system too. I wish they would stop trying to nerf high level farms and focus on making the game better instead.
Sand is renewable from wandering traders. Unfortunately this is very annoying because you can only get a stack of sand per trader and it is near impossible to farm
Darian Estrada In other words it is unviable
I am very "anti-glitch" using.. for, example: Duping. But, since sand isn't renewable... I don't find duping it (especially the way I found) not to be ~THAT~ glitchy.... I'll try to find the name of the person's video I found it in.. but, it doesn't require any block breaking or anything. You DO have to have access to the end though. Basically you put a fence post (can do multiple if you wish) under the end portal, then stack sand in a column above said post... THEN, break the bottom sand block and let it fall/teleport into the end... When you go over there, some of it (not going to get into the specifics of why) will have "copied" itself.
EDIT: I found the guy's video name.
EagleEye621 -- I'm not going to link the video directly, as I'm not sure if that would piss off gnembon or not, and I like him too much to risk it lol
I used to use this with Gravel too. But since it is technically (and rather easily) renewable, I have stopped. (fyi this should work with any gravity block, like sand or gravel)
I'd like it if they did what skyblocks do, where husks drop sand. It'd be a good reason to make open air, desert mob farms
God I love these videos, what a neat hobby, it's taking Minecraft to a new level. It provides a medium for such awesome theory and exploitation.
Edit: Love the "like a boss" lol, what a throwback
I think a soulsand +quartz = sand recipe should be added.
I already use one in my own nether survival data pack along with smelting netherwart for redstone and smelting crying obsidian for lapis along with all the missing blackstone recipes and a few small tweaks.
It is frustrating that all that is technically needed for vanilla nether-only enchanting is a blackstone-based grindstone recipe and a source of lapis.
I like to design the farms I use, but then I watch the videos of gnembon and think "man, why I didn't think of that, is way more efficient and simpler!" Great video with good editing as always!
I like the computer analogies!
I love the computer analogy. Now you can call people peasants for having 3 core piglin batering cpu's when you have an 8 core XD
I have a 23 core
You know this video deserves a like!
I was waiting to make a farm like this and I am so happy he posted a farm design
I don't particularily think a method to convert soulsand to sand should be added, however that you should be able to craft with it like it was sand, maybe getting soul variants of these blocks. This would make for renewable concrete and TNT, but leaves the sand itself alone. Also this would open up possibilities for soul concrete, whatever that would do, and soul TNT, having a special sound effect upon explosion or being the silk-touch TNT ilmango proposed.
Except they make the conversion a fun game mechanic, unlike stripping logs or carving pumpkins (right-click with a tool). If they do something like concrete hardening (placing it next to something, maybe if cobblestone (or basalt?) gets formed next to it or something like that, just something that makes us create additional machinery) I'm completely fine with it. But yeah, I'm just sitting here waiting for the day sand or sand products become renewable.
This is definitely the most awesome and overpowered farm I've ever made😁
Just did a step by step survival tutorial in 1.16.4 in case anyone needs help building it😀
Gnembon and scicraft were born to be called genius
thank you gnembon for always informing the community in fun well made videos :D
Back in the snapshots I made a fully automatic bartering system and I stopped at 20 piglins (80.000 i/h) because the sorting system was getting too ridicoulous. I guess I was right XD. Btw, in my design I held each piglin in his own 1x2x1 cell with a dropper on the top section and pushed out the items with a piston going through the piglin's legs into a piston contraption to get the items on an ice path like yours but with only a simple loop. I think I will build just a 10 piglin system in my actual survival world
Nobody:
Technical minecrafters:
*you're right, I should make a bartering farm so fast it takes 15 hoppers just to sort out single items, and sometimes even that isn't fast enough, so I send them back through
Soul sand converting into regular sand, if added, should happen when the block is placed. This would stay in theme with the rest of block conversions (course dirt, concrete, etc.) and make for some really cool machines. I think maybe it should have something to do with milk (for effect cleansing) or perhaps just water. That would make sense because there is no water in the nether, and it would suggest soul sand to be the end state of sand, which could also be cool depending on how they may choose to implement it.
Wow I only planned for a couple sentences...
I didn't see Magma Cream in the list of items Piglins barter in the .02 version. I am sad.
I came here after trying to find a shroomlight farm and all being super automatic, self sufficient, and thought, well gnembon's bartering should do it for me, then he drops the answer of doing three farms as I already have a shit ton ofbones laying around and a farm as well hahaha
15:26 dont mind me leaving this here for when i find the motivation to build this
Thank you for this design, i rebuilt the variant with soulsand and glass. works perfectly
The server I play on reduced hopper lag by pushing 3 items every 24 ticks, rather 1 per 8 ticks... Plus, I'm pretty sure the owner wouldn't be happy with me building this, as I'm already known as the "redstone lag witch" lmao. Fantastic video as always, my guy.
Just scale down the design
Leave the server if everyone’s a jerk
1 thing I like about bartering and one thing I dislike:
I like that many resources that were once non renewable have been made so and in an automatable way
I dislike that this is kinda a 'patch all' non renewable resource into renewable resources, I would have proffered many different mechanics that would have allowed each one of them to be made renewable
Now that 1.16.2 if finalized, I'm looking forward to the adjusted filter setup.
not worth making another video just for that
@@eshwar6969 Did you miss the part where he said he'd update the world download with a 1.16.2 setup once the loot was finalized?
Wow, I needed this. Thank you so much!
Mojang needs to make a Soul extractor, to get the souls out of the sand making it regular old sand.
Why
@@noori2105 Well why not? for one we would get infinite sand and possibly automate it. It would be super cool to actually have such a thing (set the souls free advancement?) it would make 90% soul sand useful.
Dunno if a soul extractor is the right idea, but i love the idea of turning soul sand into sand.
Perhaps just like copper ageing, it should turn to sand when in the overworld slowly
Reminds me, why the hell is there humanoid texture on soul sand in first place?
Awesome. I think I'm gonna use the "expert" verrsion with 15 piglins per slot and the droppers. That means adapting all the sorters to the new rates
This is hilariously passive aggressive, I love it. (Re: Ray and his dual purpose gold/barter system) I prefer keeping them separate personally, just based on item storage efficiency, 64 blocks of gold takes up a lot less space than the stuff it would turn in to. If I'm going to need crying obsidian or whatever then I can take my gold and trade until I have what I need.
You can always leave it up to Gnembon to make a farm that’s so efficient it has a six-digit item rate.
A good idea: Gold from a zombified piglin farm can be sent to the bartering farm, and the item sorter does not have to be in the nether, as you can send a chest mine cart through a nether portal, and to an over world item sorter. Then, the mine cart gets sent back.
Nick Huang maybe a good idea for you, but sometimes people build the gold farm hundreds of blocks from 0 0
I'd maybe suggest adding 2 sorters for the unstackable items, to have some of those. Soul speed and fire resistance can be handy, but you don't need tons of it.
The problem is, as far as I am aware, that those are bound to hopper speed. As soon as you start to use ice tracks they become really akward to work with.
@@racernatorde5318 I don't quite understand your point there. I just meant you could add 2 sets of hoppers and chest without a filter, so you can catch some potions and books, just a few. Can you explain your point?
@@Windeycastle I like this plan, however, all you need to do is catch one of the "shipments" from going into the cactus and you instantly have two double chests of junk stuff. That is what he meant by a few rounds of trading and you will have too much of it.
9:00 When we getting those farms?? :D
When I stand on the cactus and run the farm, lots of items are getting
stuck on the ice and not falling down the chute. Does anyone have a fix
for this like which pixel of the cactus to stand on or coords?
Loved the video, especially the GPU names. I think bartering is an interesting and powerful mechanic, but right now it's both overpowered (so many items!) and underpowered (lots of junk). The items that are worth getting are now super easy to get, and the rest isn't worth it.
I think the comparator mechanics changed a bit since the gold farm. The stairs for the collection system doesn’t work anymore. The comparator powers a block that powers Redstone running into itself.
GPU is pure comedy gold. Well done.
Anyone else think it's wierd that Gnembom only has 117k subscribers with all the crazy things he does?
no not really i thing gnembon is great but this side of minecraft is not what most people are really interested in
i finally got that farm on my map... so long to get these piglin haha
but the amount of items is amazing
"Barter like a BOSS" THAT'S HOW MAFIA WORKS
Gnembom uploaded!!!!!!!
We have 2 issues with this after building the last farm. 1: the piglin sometimes fail to throw correctly and not everything fall through the hole.
We are making sure the player stands exactly as in the video and everything is build as its shown here.
Second issue is that the pistons fail to get updates and does not retract. We solved that issue but putting an observer on the redstone line powering a redstone lamp to pass updates to the piston but I dont know why this is happening. (none of this happens in single player.)
Our server as no issues with lag (we tested it with 24 piglins and our MSPT is 9-10. Its a Fabric server with Carpet installed running 16.2.
The vines have to be the same as the video in order to get the items to go down the hole
about this soulsand being converted to sand thing: i think it would be cool if soulglass was a thing and it is maybe a bit more tinted or distorted. and for soul concrete maybe it has a more ruff texture. soul tnt might have a different blast radius. i think that's all uses for sand
Soultnt might work underwater
next up, Gnemdon builds a working atom bomb in vanilla MC
material list for the big one (it's a bad list but gives you an idea)
comparator 111
redston 416
repeater 182
redstone torch 124
blue ice 161
hopper 429
vines 16
barrels 19
chest 36+
cobweb 9
lantern 8
warped planks 8
Yellow glass 43
warped trapdoor 16
dropper 4+
chain 1
sticky piston 18
cactus 4
end rod 123*
redstone lamp 123
observer 22
composter 1
slime block 13
shroomlight 123*
string 9
glazed terracotta 16
honey block 1
lever 4
sea pickle 2
gold block 903
* don't need it
+ probably need more
have an issue, the items dont fall properly on the flowerpot, and half of them get stuck above the collection area, could someone help me?
Did you place vines at the piglins feet?
The Gold Processing Unit (tm) joke has me rolling 🤣
So could this be modified to use a portal to shoot the items collect into the overworld and use a normal collection system? Granted you still have issues to deal with, i.e. swords, non-stackables, etc. But curious if it could be "simpler" using something like that?
i think so providing you need to make a chunk loader
Carl Christian Gedalanga Tilid A chunkloader is fairly easy to make. You just need a dropper clock on both ends
The only unstackable item which isn’t trash is the soul speed book since it’s needed for god boots. It would be nice to add some brewing station sorters to trash the potions/bottles and zombie/piglin sorters to trash the boots, so the only remaining unstackable item is the soul speed book. That way, you can automate farming soul speed.
Julian Benali how much soul speed do you need? You can just get how many you need then trash all of it
7:42 "just shorter, but girthier" owo
I see what you did there. Make a gold farm that's so absolutely insane it creates a serious problem of how to use it all, then you've got another video with the solution!
But seriously, that gold farm is madness. I built it on a server I play on that's got a plugin to compact exp orbs so you can take in 100% of the exp. I started it up, left myself afk while I went out and cut firewood for about six hours. When I came back I had over 50 double chests of gold nuggets, two of gold ingots, and I was level 417... It hasn't even been 24 hours and I've got six shulker boxes full of gold blocks.
I made a schematic with that 128-radius spawning sphere and mached it up to the block you stand on to afk kill them, then I blew out every single non-bedrock block within that with a pile of tnt. It's still absolutely insanely excessive even if there are several other people in the Nether too...