How to Design the MOST Optimized Gold Farm [Nerf Proof!]

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  • Опубліковано 24 гру 2024

КОМЕНТАРІ • 236

  • @javierchust1618
    @javierchust1618 27 днів тому +706

    I love how this is not about AI. I prefer it like that

    • @uiopuiop3472
      @uiopuiop3472 26 днів тому +5

      agreed

    • @ironfoot1938
      @ironfoot1938 26 днів тому +34

      Nobody tell him how AI (specifically machine learning) works

    • @uropig
      @uropig 25 днів тому +1

      you have ayche eye vee

    • @uiopuiop3472
      @uiopuiop3472 25 днів тому +1

      @@uropig you have level 3 gyatt btw my skibidi rizz cannot stand being ohiomesticated anymore

    • @oberonpanopticon
      @oberonpanopticon 25 днів тому +9

      @@ironfoot1938it’s funny how people who hate AI know the least about it. Though the people who love AI aren’t too far behind them…

  • @rubeneuer7298
    @rubeneuer7298 26 днів тому +303

    Love the fact, that is wasn't just "I asked ChatGPT". Way better video then expected (if I read AI in the title the video is usually crap, but not in this case)

    • @qcom1008
      @qcom1008 24 дні тому +2

      ong those videos are so lazy this is wayyyyy better

    • @gameshoot8571
      @gameshoot8571 21 день тому +1

      So true

    • @danielrhouck
      @danielrhouck 17 днів тому +1

      This is better but I would also be interested in a video about getting a *useful* answer out of ChatGPT on a problem like this, because usually what it gives is nonsense for technical stuff.

  • @lightning_11
    @lightning_11 26 днів тому +267

    "But Neco, that wasn't AI."
    "You're right, welcome to UA-cam."
    I've just been clickbated and I'm not even angry.

    • @lbgstzockt8493
      @lbgstzockt8493 26 днів тому +11

      This is probably closer to real AI than chatbots or what people call AI nowadays. This is just machine learning, otherwise known as numerical optimisation.

  • @iVo42928f
    @iVo42928f 26 днів тому +92

    Funnily enough, you stumbled on quite some AI techniques even though the first part is stats. Your optimization technique at the end resembles gradient descent, but you ended up searching linearly and refining based on the sign of the gradient instead of steering with the value of the gradient. Additionally, if you did not already do this, a symmetric kill chamber allows you to lump TTK values of spawning spaces. In this case, you could use 4-axis symmetry to cut your farm in 8, replicating a block removal in the 7 equivalent positions. Even with your initial off-centered kill chamber with one entrance, you could already cut the farm in half code-wise.

    • @liamcole99
      @liamcole99 24 дні тому +10

      Minecrafts pathfinding sometimes prefers directions, i suspect you could lose a percent of efficiency for some mobs

  • @bjarnejans2924
    @bjarnejans2924 27 днів тому +81

    I wondered about this exact problem multiple times and ran some rough tick warp tests but never bothered to code anything or study this in this capacity. Really good video, very easy to understand and the "Welcome to UA-cam" was perfect.

    • @ayushbishnoi8026
      @ayushbishnoi8026 27 днів тому +3

      seeing the uplift after optimizing gnembon's original farm will be a good test for the farm design methodology too

    • @NicoisLOST
      @NicoisLOST  26 днів тому +8

      Yeah it's been stuck on my mind for a while, was fun to play with!

  • @TaylenYoung-x4z
    @TaylenYoung-x4z 27 днів тому +62

    After 8 million years he returned

  • @thestormcrafter
    @thestormcrafter 26 днів тому +90

    I think this is actually AI. Most people just think of neural networks, chat bots and such when hearing AI, but this os definitely a kind of machine learning. You had a look at your data and figured out what kind of model would best suit this. But AI doesn’t even need to be machine learning. I don’t think the title is misleading, people just forgot what the term actually means.
    (Someone from my local university actually told me once they have people being very surprised when they need to actually program a regular non-machine learning AI like pathfinding or similar.

    • @WoolyCow
      @WoolyCow 26 днів тому +6

      tbf i wouldnt classify most pathfinding as ai as there isnt iterative improvement. for something like the tsp where you need to optimise for a 'good enough' solution, definitely ai if youre being fancy. but if its just get from a to b, id say most algos just do what you tell em
      im curious as to where youd draw a line between iterative optimisation and ai , im sure its a pointless semantic question (bc it really doesnt matter as long as it works!), but it seems to be an increasingly relevant one

    • @Samcask
      @Samcask 26 днів тому +5

      The google definition of AI is pretty much just a computer doing something a human normally would. Of course not the most reliable source but still, I would tend to agree, this is AI, as is just about any other algorithm.

    • @thestormcrafter
      @thestormcrafter 26 днів тому +9

      @
      Thing is, you don’t need iterative improvement for AI. AI is a pretty broad term.

    • @user-bj7yu2ju3e
      @user-bj7yu2ju3e 25 днів тому

      as mentioned in another comment his optimization kind of resembles gradient descent to find a local minimum (or in this case maximum) which basically all machine learning algorithms do as well. so this actually is a rudimentary machine learning algorithm imo.

    • @thestormcrafter
      @thestormcrafter 25 днів тому

      @@user-bj7yu2ju3e
      Machine Learning basically just requires iterative improvement according to some kind of evaluation algorithm. We have such an algorithm and it is used to iteratively approach an optimum.
      Don’t see how this even could be not a kind of machine learning.
      AI isn’t really about just feeding stuff into a model, it’s basically data science and statistics to figure out how to normalise your data, identify and remove and how you could best process all that data in the end.

  • @nathbregou27
    @nathbregou27 27 днів тому +28

    Forgot mid vid it was supposed to be about AI lol, great vid!

  • @INC_Lua
    @INC_Lua 27 днів тому +8

    9 months and nico is BACK with another banger of a video, great job!

  • @ghostmachine6285
    @ghostmachine6285 26 днів тому +3

    Nicole isn't lost. This is his home n we r his family. Love ya bro.

  • @PabloPalumbo-t5t
    @PabloPalumbo-t5t 21 день тому +3

    This is very well done! I’m very happy that you used algorithms and not “just use AI bro”

  • @emel0759
    @emel0759 22 дні тому +1

    Banger, the amount of detail in every farm from you, i dont want to build farms anymore without a infepth explanation from you 😂

  • @kiramini22
    @kiramini22 27 днів тому +3

    i love the idea of this being applicable to other farms. thanks for sharing

  • @helpfulpanda606
    @helpfulpanda606 25 днів тому +1

    As much as I was surprised to hear about the usage of AI, I was more shocked to see you using actual statistics and analysis to find the best solution. Great job! 👍🏻

  • @klb2164
    @klb2164 22 дні тому

    i love that this video teaches concepts of calculus with a practical use case

  • @alysoffoxdale
    @alysoffoxdale 27 днів тому

    I really appreciate the time you take to explain such concepts in relatively simple terms so the average player can learn from your expertise and testing! I haven't developed the skills to _do_ technical work, but I'm good enough to appreciate it when I see it, and I'm looking forward to getting this schematic to play with!

  • @maxmyzer9172
    @maxmyzer9172 23 дні тому +1

    12:22 Learned about this method (and its drawbacks) in class. Interesting usage!

  • @FarmandSMC
    @FarmandSMC 27 днів тому +12

    2:31 what a swede beacon

  • @fish.villager
    @fish.villager 22 дні тому

    wow this is really cool. been putting off making a gold farm in my world, but this is definitely the one

  • @aaronchong403
    @aaronchong403 26 днів тому

    Love this. I actually understood everything as an engineering grad and am glad I went to uni.

  • @claudiusvier
    @claudiusvier 22 дні тому

    Amazing content! Thank you for all the effort and beautiful Manim animations! :)

  • @prklp69
    @prklp69 27 днів тому +1

    YEESSS FINALLY NICO UPLOADED

  • @dkvizco9823
    @dkvizco9823 27 днів тому +1

    Very intersting and well explained video, so inspiring. Keep up the good work👍👍

  • @dinhero21
    @dinhero21 25 днів тому +1

    it would be very interesting to see traditional gradient optimizing algorithms facing this, if you tune the hyperparameters right, you can probably consistently converge in under 10 steps!

  • @killermachine_13
    @killermachine_13 23 дні тому

    Love your videos NicoIsLost, will surely make this farm in my server!❤

  • @guigx973
    @guigx973 22 дні тому

    Really cool work !

  • @SmearyPagee-v7n
    @SmearyPagee-v7n 27 днів тому +2

    After 32,387,198 seconds... he has returned with a banger.

  • @unfal108
    @unfal108 26 днів тому

    i'm so Happy you are still alive

  • @huiyizhang3547
    @huiyizhang3547 27 днів тому +5

    yooo he’s back

  • @guillerodriguez8527
    @guillerodriguez8527 27 днів тому

    Niko you are the goat!!! I learn in your videos to program, understand how math works, how u can do things in minecraft more efficient and you also show how youtube works. Congrats, thats how you get in rank 1 in my youtube.

  • @aniruddha1117
    @aniruddha1117 27 днів тому

    It might just end up becoming the perfect one !
    I loved it!

  • @eyadikramy7674
    @eyadikramy7674 27 днів тому +6

    I knew when you said the farm was functional that it wasn’t ai and your actual approach was really interesting

  • @Bigbubbaishere
    @Bigbubbaishere 26 днів тому

    Well well well look who’s alive

  • @VadidLawrence
    @VadidLawrence 26 днів тому

    nice to see you again, your videos are really interesting

  • @aaku2684
    @aaku2684 24 дні тому

    been watching your videos, and what a coincidence has it been today! I just finished learning gradient descent and linear regression, and this video pops up in my recommendations. 11:26 what you did here is not exactly gradient descent but its very very similar. Excellent video man! This is what i hope to do one day, and this is one of the main reasons why I am learning ML or even Python lol.

  • @BrakeTheGame
    @BrakeTheGame 26 днів тому

    Fantastic video!! 🔥

  • @mikoajbotor3965
    @mikoajbotor3965 26 днів тому

    Good to see you again Nico :))

  • @gabrielbatocchiocondedeoli8395
    @gabrielbatocchiocondedeoli8395 27 днів тому

    dope farm niko, love your ideas

  • @RedRiverCAE
    @RedRiverCAE 27 днів тому +1

    HES BACK

  • @anoukk_
    @anoukk_ 26 днів тому

    I actually really love this approach!
    You could have made a symetrical measurement of ttk by mapping the data on each eighth slice of the platform to just one eight. That way you also have way more data per block and you get a symmetrical result.
    And because this slashes the total of variables to one eighth this also makes the optimal search way faster.
    It would also be interesting to know whether the shape of the platform affects the ttk in other ways because of the gang up mechanics of the piglin.

  • @AkiSan0
    @AkiSan0 26 днів тому

    i dont know about the video, but for some reason, something in your patreons triggered my brain. i was looking for a word the whole effining week and my brain ultra-hard blocked even the slightest hint at getting close to it. so... thanks i guess!
    on the topic of gold farms, i would like to see a "harvester" design with cycling flying machines clearing the platforms faster (at least no stuck pigmen and in theory faster speeds than walking, while sacrificing a "row" of spawning spaces. even though it might require more killing setup, i think it would be an interesting take on the standard aggro farms.

  • @Boboty0_0
    @Boboty0_0 21 день тому +1

    He's baaack ❤❤

  • @tritemis2056
    @tritemis2056 26 днів тому

    Perfect. Thats the only word to describe this video.

  • @scoopp3902
    @scoopp3902 21 день тому

    Insane effort on the video; expected this to be some AI slop and came out pleasantly surprised!
    Love the math visualizations as well; saddening that this doesn't have more views...

  • @monkeydrui
    @monkeydrui 27 днів тому +18

    forget AI taking over the world, AI can make minecraft farms

  • @KingOfLeeYT
    @KingOfLeeYT 26 днів тому +12

    I feel like the title kind of does the video a disservice cause the amount of effort put into the content of the video and the video itself was great

    • @NicoisLOST
      @NicoisLOST  26 днів тому +6

      Yeah this comment hit me. Thanks and trying to adapt :-).

  • @boman2000
    @boman2000 21 день тому

    Crazy good🔥

  • @UrbanBricks
    @UrbanBricks 18 годин тому

    Great job, crazy amount of work, commenting just to boost video 😂.

  • @VIELACE
    @VIELACE 27 днів тому

    the legend is Back

  • @JakubWaliłko
    @JakubWaliłko 27 днів тому

    He is back

  • @soviethog7874
    @soviethog7874 27 днів тому

    the legend is back

  • @xyssxy
    @xyssxy 26 днів тому +2

    why do you let the pigmen drop? why not have a kill chamber on each layer in this design? doesn't the drop increase ttk?

  • @srinikhavijay43
    @srinikhavijay43 23 дні тому

    I love the beacon colors

  • @thegittubaba
    @thegittubaba 26 днів тому +3

    I'm glad you didn't actually use a LLM to design a farm for shits and giggles and clickbait. What you did is actual data science and engineering its far more valuable. MATH FTW. Great job :D
    A tangent, this type of practical usages should be used in school to teach math/engineering. I remember my uni days when nobody in class understood what fourier transform actually is and why its needed and "good" students just memorized equations verbatim to gain cgpa. Years later I slowly understood the relevance and brilliance of FT by learning from internet/side projects how groundbreaking tool it is.

  • @randommusicsimade1269
    @randommusicsimade1269 24 дні тому

    You didn't use an AI, but you coded your own, which makes it even better.

  • @Brianpuz
    @Brianpuz 27 днів тому

    I hope all is better ... missed your videos

  • @morgant1c
    @morgant1c 27 днів тому +1

    Nico is an AI confirmed!

  • @matthewmusashi
    @matthewmusashi 25 днів тому

    Ahhh Nico has been found!

  • @kigi_official
    @kigi_official 26 днів тому

    A new Video! Yeah

  • @prklp69
    @prklp69 27 днів тому

    amazingngngngngnngng i never thought changing the circle to a weirder circle could give better rates

  • @tunafllsh
    @tunafllsh 26 днів тому

    not the clickbait but i love the shape

  • @NathanAlgrenz
    @NathanAlgrenz 27 днів тому

    He has risen baby girl.

  • @ChineseSeal63
    @ChineseSeal63 27 днів тому

    no way im early on this goats video first one in 9 months

  • @eli_0625
    @eli_0625 27 днів тому

    Love your Videos :))

  • @azerty-hy9nv
    @azerty-hy9nv 26 днів тому +8

    this is 1000% better than AI, great vid !!! can't even fathom the amount of time and head banging you put into this, but the result is awesome
    Edit : people that watched the video after the title change : "why everyone is talking about ai in the comment? 🧐"

  • @hata6290
    @hata6290 26 днів тому

    cant wait for ai to be able to do this by itself XD without the hours of self testing

  • @kristoffertoyra9809
    @kristoffertoyra9809 27 днів тому

    Finally! Love your videos! Can you do a 100% emerald farm?

  • @h1ghost_275
    @h1ghost_275 6 днів тому

    great vid!

  • @coolciul4454
    @coolciul4454 27 днів тому

    1:05 actually it count to spigot, bukkit or any paper and purpur. but doesn't count to ordinary vanilla or servers with solo portal farms plugin installed

  • @TD_Bear
    @TD_Bear 26 днів тому

    OMG BABE WAKE UP Nico is LOST JUST UPLOADED

  • @Hmmmmmmmmmmmmmmmmmmmmmmmm
    @Hmmmmmmmmmmmmmmmmmmmmmmmm 27 днів тому

    The man, the myth, the legend remembered his password

  • @linus0075
    @linus0075 26 днів тому

    Thank you. love your Videos.

  • @kevinanjos6519
    @kevinanjos6519 2 дні тому

    great job

  • @DylanGhost-k1b
    @DylanGhost-k1b 19 днів тому +1

    I know this is a bit late, but would it be possible to take the idea of self-optimization and apply it to, like, iron or regular mob farms?

  • @ashoka7273
    @ashoka7273 25 днів тому +1

    Are we gonna get another vid about the iron farm then and is that project getting continued?

  • @butterbee_bb
    @butterbee_bb 25 днів тому

    I’m curious whether this is dependent on the seed or the actual coordinates of each block.
    And as some ppl have already said, this is definitely a form of machine learning. The simplest form of machine learning is a simple regression, so derivative-based optimization does fit the bill

  • @deegobooster
    @deegobooster 26 днів тому +1

    Yo what music did you use? It bops!! I was nodding in agreement the whole video

    • @NicoisLOST
      @NicoisLOST  26 днів тому +1

      Intro is omission by huma-huma, and outro is ebb and flow by pandaraps. The rest of the music is custom commissioned music I bought for the channel ;-)

    • @deegobooster
      @deegobooster 26 днів тому

      @@NicoisLOST Dang :D well they did a great job. Good choice! It really helped keep me engaged the whole time.

  • @JamesWeston-v2s
    @JamesWeston-v2s 26 днів тому +1

    I was just wondering if having a drop between every few blocks you go wider is worth it to have some type of fast slime block launcher to get them to the player quicker.
    Or on the walk to the player??
    And as always thanks for the great vid.

  • @takutok1434
    @takutok1434 21 годину тому

    I do have one very important question about the farm as im trying to recreate it for my realm, what biome does it have to be in? Nether wastes? I have a area I would like to put it in, but it doesn't line up to where all parts of the farm are in the nether wastes.
    also on the topic of optimization, wouldn't it make sense to speed up the TTK by having a kill chamber at every level? I'm assuming you use entity cramming via the boats so that the spawn rate is faster since pigmen sitting in boats don't contribute to the entity count, so with that in mind, couldn't you lurer the pigmen with turtle eggs and by aggro but having killing chambers on every level instead of the floor of the farm? and if there are killing chambers on every level, that means every platform on every level has the same shape instead of being tapered off towards the top?

  • @TheRealWormbo
    @TheRealWormbo 8 днів тому

    I wonder: Now that zombified piglins spawn reinforcements of their own kind instead of regular zombies, would allowing those reinforcements to spawn in the glassed area increase the rates in a meaningful way? Those reinforcements would likely have a shorter TTK, after all. (I guess you'd have to lower the floor in those lines where the boats are and make them magma blocks.)

  • @paulchristensen7
    @paulchristensen7 26 днів тому

    ChatGPT would require so many specifics that you may as well just design it yourself. If I ask it for gold farm ideas it’ll probably just give me a generic portal-ticking design,

  • @xyvernthederg5760
    @xyvernthederg5760 22 дні тому

    you forgot about the most important factor: how cool is it
    and that goes to the minecart version

  • @DefaultUser9148
    @DefaultUser9148 25 днів тому

    The only 100% optimized farm is spawning an infinite amount of zombified pigmen that die in the first tick and the items to be transported into an infinite amount of double chests in the second tick and for every gold sword to be smelted instantly and made into nuggets, then into golden ingots also instantly.

  • @impatientimp3292
    @impatientimp3292 27 днів тому +1

    Can you optimize for the minimum amount of wood farms to get all wood types?
    I don't want to build 1 for each type😨.Also as automatic as possible!

  • @turn7x
    @turn7x 26 днів тому

    i very curious on where you were going with the whole "ai" in the tittle until you started showing graphs like you usually do and "oh yeah, if water bottles can have ""AI"" then this is very much an ai too"

  • @siz1700
    @siz1700 25 днів тому

    NICO IS FOUND

  • @tronche2cake
    @tronche2cake 22 дні тому

    Couldn't you make several boat looting chambers closer to the spawning platform (for example one in each cardinal direction and one in each diagonal) to reduce ttk even more? Having the piglins traverse all the way to the middle seems inefficient.

  • @ThijquintNL
    @ThijquintNL 26 днів тому

    7:38 I might be silly, but wouldn't trapdoors just work, since mobs think open trapdoors are walkable full blocks?

    • @NicoisLOST
      @NicoisLOST  26 днів тому

      OK so funny story -- I uh did this and it didn't work so super well. A single trapdoor would have pigment sometimes getting stuck on the edge, and double trap doors made some weird thing happen -- they pigmen would fall then jump around for like 5 seconds, I think due to pathfinding reseting.
      I actually originally included this in the video but cut it, but think the solution presented is the best.

  • @turingux
    @turingux 27 днів тому

    Awesome work. WhiteStoneJazz is missing from people mentioned section btw.

  • @Lucaspg05
    @Lucaspg05 19 днів тому

    Hello, great video, can i use soul soil with fire instead of magma blocks in this farm?

  • @jonasgajdosikas1125
    @jonasgajdosikas1125 26 днів тому

    tbf, while this isn't AI, in the sense it's usually thought about, it leverages much of the same principles AI does: lots of statistics and gradient descent in an abstract space

  • @harshchaudhary-qc1jx
    @harshchaudhary-qc1jx 8 днів тому

    Hello. Nico i had a question sort of what if we add a zombie or something else to anger the iron golem , won't it help in efficiency

  • @wChris_
    @wChris_ 26 днів тому

    I thought you would run something like a genetic algorithm to find the best spawning platform size. Genetic algorithms are some sort of AI right?

  • @Dani_el_Duck
    @Dani_el_Duck 23 дні тому

    Bless non generative AI content! Any ideias for other farms this pipeline would be useful? I might give it a try

  • @oberonpanopticon
    @oberonpanopticon 25 днів тому

    Listened to this video while multitasking, thought it was about pikmin 😭

  • @Timmzy27
    @Timmzy27 24 дні тому

    A good example of how AI should be used… as a tool to assist where gaps of knowledge exist or long repetitive tasks so us humans don’t have to, the rest is still down to us

  • @MrMaksibon
    @MrMaksibon 26 днів тому

    human AI design 👍

  • @astroboy5056
    @astroboy5056 17 днів тому

    Any tutorial for exactly how much it’s each platform and how to make the killing zone to replicate it in my survival

  • @mikeprolas2027
    @mikeprolas2027 22 дні тому

    Honestly waiting for that fortune8diamond gold farm

  • @Fireheart318
    @Fireheart318 26 днів тому

    What if you use a mob conveyor to make the mobs move faster?