This is why SHIELDS win battles! - Total War Tactics: Warhammer 3

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  • Опубліковано 3 лют 2025
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КОМЕНТАРІ • 198

  • @jacksmith3148
    @jacksmith3148 Рік тому +402

    You can't gaslight us Zerk we all saw shileds

  • @isaacgorski6054
    @isaacgorski6054 Рік тому +251

    What drives me nuts is that skeleton warriors for tomb kings have massive tower shields... and they are considered bronze shields

    • @aprinnyonbreak1290
      @aprinnyonbreak1290 Рік тому +87

      Massive shields
      Boney bodies with no soft stuff and tons of gaps
      And a bronze shield, no missile resistance, or anything else of note.

    • @deadzone4155
      @deadzone4155 Рік тому +34

      Well they are from an age of bronze

    • @isaacgorski6054
      @isaacgorski6054 Рік тому +6

      @@deadzone4155 hahaha

    • @digiorno1142
      @digiorno1142 Рік тому

      But they get rolled over by any decent cav

    • @lazylonewolf
      @lazylonewolf Рік тому +3

      Yeah, although you'll mostly be aiming those missles at their constructs tbh, and with that logic in mind, normal arrows should be ineffective against these living statues.

  • @lazylonewolf
    @lazylonewolf Рік тому +24

    1:53 Sisters of Avelorn: Centuries of training + magical arrows
    Gobbos: Shields go brrrrrrrrrrr

  • @minin911
    @minin911 Рік тому +196

    Shields are an absolute must if you want to fight in formation. The only time they're not necessary is if you intend on using a rush playstyle with your army. Also darkshards with shields are incredibly based, they've carried me through many dark elf campaigns. They punch well above their weight class

    • @nickharvey7233
      @nickharvey7233 Рік тому +5

      Or for the Shiny Elves, the Boys from Lothern. I completed/ripped through my first HE campaign VH/VH with a full stack of Sheilded Seaguard as my main army (and indeed most of my armies)

    • @avandarkwalker9132
      @avandarkwalker9132 Рік тому +2

      dark shard is stupidly cheap and they can outshoot even armored gun units that above their tiers.

    • @iamtheteapot7405
      @iamtheteapot7405 Рік тому

      @@nickharvey7233 So expensive though

    • @mcb4067
      @mcb4067 Рік тому +1

      darkshards in campaign with shields are low-key op. low tier, AP and have shields. Basically Good against everything they are not in melee combat with

    • @icarusjumped2719
      @icarusjumped2719 Рік тому +2

      I can never seem to get the hang of dark elves. I like the sound of them and they look cool, but they never seem to perform how I would like. They rout too easily and are very squishy in general.

  • @roland228
    @roland228 Рік тому +163

    You missed one other aspect. Explosive damage ignores shields (though depending on the missile, the damage from the fired missile might not ignore shields).

    • @mmorkinism
      @mmorkinism Рік тому +1

      Isn't explosive damage only on artillery shots which is not blocked by shields anyway?

    • @roland228
      @roland228 Рік тому +12

      @@mmorkinism Nope, there are plenty of other sources of explosive damage such as blasting charges, grenades, poisoned wind globes, fireleech bolas and other weapons.

    • @alex_zetsu
      @alex_zetsu Рік тому

      If anything, shouldn't it be the reverse that a direct hit from the fired missile ignores the shield but the explosion is blocked?

    • @roland228
      @roland228 Рік тому

      @@alex_zetsu Think about everyone around whoever gets hit by a launched grenade or whatever.

    • @alex_zetsu
      @alex_zetsu Рік тому

      @@roland228There are many things in real life that can stop the fragments of a grenade, but won't save you from a bullet, which is why I think logic says it should be the reverse. On the other hand, getting a direct hit with artillery is really hard.

  • @13g0man
    @13g0man Рік тому +32

    There are a few spells that increase block chance, they can turn bronze shields into silver ones, and silver shields into gold shields. In that case, don't shoot the shielded unit, shoot the caster.

  • @icarusjumped2719
    @icarusjumped2719 Рік тому +20

    Another way to get ammo on the sides and back, is to fall back one unit from your front line to draw the enemy unit into a "kill box". A tactic I think you mentioned way back in Total warhammer 1. That way you can get the bonus of hitting the side of shielded units, with out exposing your own to counter attack. At least against the Ai as they dont know how to counter that.

    • @FuknKms
      @FuknKms Місяць тому

      Wouldnt falling a unit back from the front line back just leave a big hole in your line and result in your adjacent units getting surrounded on the ends? So not really worth shootung those few guys in the sides and probably some friendlies as well

  • @garretthunter2916
    @garretthunter2916 Рік тому +199

    So while definitely good, you're misunderstanding the math behind ammo wasting. It's not 50% of ammo wasted if 15% miss and 35% of those that would hit is blocked, because those modifiers arent' additive, it would be closer to 45% of ammo wasted. Not a huge differnce in this case but with bigger and more modifiers it makes a difference.

    • @albertlofling7310
      @albertlofling7310 Рік тому

      Could you explain the math on that? Assuming the missed arrows are 15% and shield is 35%, just want to understand it

    • @The_Delta_Shadow
      @The_Delta_Shadow Рік тому +45

      ​​@@albertlofling7310k so if 15% miss you have 85% hitting and then 35% of that 85% of the ammo hitting is being blocked.

    • @ecargfosreya
      @ecargfosreya Рік тому +1

      I understand that that is how the math should work, but how do we know that that is how it works. Video games pretty typically do things weird. Do we know that it is calculated from the some of the arrows that are going to hit or from the original volley?

    • @albertlofling7310
      @albertlofling7310 Рік тому +1

      @@ecargfosreya makes more sense to calculate if it will hit the unit first since missile resist and shields arent universal

    • @damackabet.4611
      @damackabet.4611 Рік тому +5

      @@The_Delta_Shadow true, took me a second to realize your statement should be correct, thought it through as such, archers fire 100 arrows, 15 miss entirely therefore the unit in question never attempted to block those arrows, but 85 arrows still are capable of hitting the unit out of these 85, 35% are blocked by the unit with their shield. The 35% chance only ever could act upon an arrow that would hit and therefore to use 35% of 100 would be wrong as the unit never even attempted to block 15 of the arrows as they never came close to hitting the unit. they only attempted to block 85 arrows because those arrows would hit if not blocked. Honestly didn't even occur to think about it at first.

  • @inductivegrunt94
    @inductivegrunt94 Рік тому +20

    Great tutorial video on shields. Shields really are important for frontline holding.
    And this is why when you have two units, one with shields and one without, go with shields. Clanrats are a great example. Clanrats are terrible, while Clanrats with shields are great. Even if shields tend to be, slightly, more expensive compared to nonshielded units.

    • @HenkjanDeKaasboer
      @HenkjanDeKaasboer Рік тому

      Putting a shield on the meatshield to prolong it's meatshielding capabilities. I like it

  • @Firefocus-fz2we
    @Firefocus-fz2we Рік тому +13

    7:00 *_Laughs in artillery_*

  • @Grz349
    @Grz349 Рік тому +56

    0:53 I’m not sure if it’s a something to do with how CA calculates it but the probabilities shouldn’t be additive. It should be block 35% of the 85% that hit, which is 55.25% of shots loosed.
    Edit it’s 38.25% of shots loosed for silver shield.

    • @solgam
      @solgam Рік тому +2

      Exactly that. It doesnt matter how the game calculates it, 15% was loose probability and maths are done that way.

    • @omuploii
      @omuploii Рік тому +1

      I see precisely no reason for that percentage to take loosed shots into account, especially since accuracy exists, too.
      Obviously, it's the percentage of landed hits, so zerk's math is sound

    • @Erebus2075
      @Erebus2075 Рік тому +2

      it also depend on units, some units dont miss any shots at all, others miss a lot, the more they miss the less effect the shield is, so the more expert archer the better the shields are ^^

    • @Erebus2075
      @Erebus2075 Рік тому +5

      yes; if 15% is lost before hit then only 85% hits, so it's 55% of 85% which is roughly 47% so 47%+15%
      that missed= 62%
      not 55+15= 70%
      which is 8% more.

    • @30socks56
      @30socks56 Рік тому

      55.25 % is the ratio of arrows hitting, not the one missing. Subtract this number from 100% to get the percentage of shots missing. (Logically if the ratio of arrows the the 35% is applied to goes down, the ratio of the arrows missing is affected less). The correct percentage values are 100 * (1 - 0.85 * (1-0.35)) , i.e. 44.75%; for silver shields (55%) this results in 61.75% .

  • @patrickk.3679
    @patrickk.3679 Рік тому +95

    Your percentages are wonky, If 15% miss, the the shields block 35% of only the 85% that hit, so it would be (1-0.15)*(1-0.35) = 55.25% of Shots still hitting.

    • @tl3033
      @tl3033 Рік тому +4

      hes a youtuber

    • @sarahshaw7315
      @sarahshaw7315 Рік тому +1

      It was a simplification

    • @robnoel9306
      @robnoel9306 Рік тому

      ​@@tl3033what, youtubers are idiots? Also they don't know how to use google?
      Perfectly valid correction.

    • @joaolemes8757
      @joaolemes8757 Рік тому +26

      ​@@sarahshaw7315it was bad math, no need to simplify what's already simple. It's not rocket science

    • @sarahshaw7315
      @sarahshaw7315 Рік тому

      @@joaolemes8757 don’t try make yourself sound smarter then you probably are.

  • @ateletubby6532
    @ateletubby6532 Рік тому +3

    After noticing their ranged units focusing my Ratling gunners I put Jezzails in front of them and it worked wonders. Add a couple of monsterous units as a front line and you don't even need melee infantry. Especially with the ability to summon them behind the enemy.

  • @Whatsmymotivation1
    @Whatsmymotivation1 Рік тому +22

    I feel like Chameleon Skinks deserve an honourable mention too: though they don't have shields, they DO have 40% Missile Resist as baseline, which is just as bad as shooting into shielded units! Plus their loose formation, so even more arrow is wasted. It's just a waste to get into a missile skirmish with them - send fast units in to clear them out instead of letting them poke down their intended targets, or be a missile soak against other missile units

    • @KhorzIskariot
      @KhorzIskariot Рік тому +5

      I saw this in another video here on youtube, a guy named Zerkovich..

    • @Whatsmymotivation1
      @Whatsmymotivation1 Рік тому +2

      @@KhorzIskariot Ah damn, how dare that factoid slip my mind! Nawh but that's entirely a fair call: just felt it worth a mention in case newbies to the game haven't seen it yet!

    • @KhorzIskariot
      @KhorzIskariot Рік тому +2

      A good joke to be made there about not being able to see Chameleon Skinks.. :D
      And of course, they're a noteworthy mention.
      Also, I do appreciate you went with harmless fun and normal response approach, and not getting offended, as it is customary on the internet nowadays. Respect, man. :)

    • @jacksmith3148
      @jacksmith3148 Рік тому +6

      Chameleon Skinks are double-dangerous, because they're almost as good as dedicated melee Skinks, they're hyperfast and your missiles won't see them coming. Anything not good in melee like Sisters or Orc Arrers simply can't handle them, so they get to pick and choose the best way to counter other missile units. They're a great unit for applying pressure, and definitely deserve more praise imo

    • @TheVerendus
      @TheVerendus Рік тому +1

      +1 for the Chameleon Skinks. Best unit in the game. Hola, skinks!

  • @Jarulf4477
    @Jarulf4477 Рік тому +2

    My Dark Riders are already licking their chops seeing those skirmish flanking tactics.

  • @ThePir869
    @ThePir869 Рік тому +5

    Shields also give a bit of melee defense compared to their unshielded counterparts which makes them chaff units extra thick statistically speaking.

  • @belisarian6429
    @belisarian6429 Рік тому +12

    At the start I would say 100% ammo is wasted, as even that which will hit, will hit goblins :)

    • @damackabet.4611
      @damackabet.4611 Рік тому +3

      but all goblins deserve to die so its never a waste to shoot them -goblin slayer, probably.

  • @Champ2103
    @Champ2103 Рік тому

    Im brand New to total war warhammer and watching your videos have made me enjoy the game a hell of a lot more

  • @Pickatimatrina
    @Pickatimatrina Рік тому +1

    You need the bayonets to make it a napoleonic army. There are no in this game, so I use some shielded infantry to solve this problem

  • @trygveblacktiger597
    @trygveblacktiger597 Рік тому

    Counter point, focused fire. Have most if not all your range, focus down the dangerous shielded unit. I have seen chosen melt under focused fire during my Kislev campigns.

  • @Crase1986
    @Crase1986 8 місяців тому

    This video just reminds me of why I like Outriders so much. And Gunderman's Surefires. Being able to flank with guns using speed or stealth is great.

  • @Weavole
    @Weavole Рік тому

    “Spooky scary skeletons, blocking all the arrows.”

  • @pablonunalvares5391
    @pablonunalvares5391 Рік тому +1

    One point that is important is also knowing who you're fighting... Some units recover ammo, i dunno if AI uses it, but trying to wait out on ratling gunners run by the Skryre is gonna leave you in a bad, bad place... Also, side shooting.

  • @MARStheFORSAKEN
    @MARStheFORSAKEN Рік тому

    Remember some units get missle resistence and physical reistence too some units are almost immune to missle fire

  • @Black_Coding
    @Black_Coding Рік тому +1

    Thank you for always giving us quality content Zerk!

  • @thedragonborn9027
    @thedragonborn9027 Рік тому

    Love these videos Zerkovich! These tutorials always make me feel big brain when i play, however, I've noticed when i play that, my Frontline always crumbles too quickly! I'm disrupting enemy ranged units and flanking, but somehow my Frontline always crumbles too quickly and I lose big and important battles!

    • @Hades_Space_Engineer
      @Hades_Space_Engineer 7 місяців тому

      Lizardmen or dwarfs
      Their Frontlines HOLD and give players withless experience or less interest in being disteacted by the frontline time to focus on the auxiliary stuff like ranged, cav and such.
      I like lizardmen because a saurus Frontline is terribly simple and a kind of fire and forget frontline which performs pretty well while giving you time to play and learn to control other units

  • @stephenmutke3377
    @stephenmutke3377 Рік тому

    Petition for Zerkovich to do a full episodical domination campaign

  • @shmoving1977
    @shmoving1977 Рік тому +1

    The percantage of ammo wasted is actually wrong. When relations between chances become multiplicative it becomes quite unintuitive. I personally had a lot of problems trying to force myself to view it correctly.
    I'll explain it on an example:
    Let's say a unit shoots 300 arrows.
    They mis 15 % - thats 45 shots.
    255 are a hit and 35 % of 255 is blocked - 89.25 shots.
    Essentially 134.25 (45+89.25) shots were negated which adds up to 44.75 % so it isn't exactly 50 %.
    If they have silver shields (55 % block) then with the same numbers it negated 61.75 % of shots.

  • @Comicsluvr
    @Comicsluvr 4 місяці тому

    This is why the best Tier 1 infantry are the spearmen with shields. Spears = good against charges. Shields = good against missiles. They may not kill anything, but they often pay for themselves even if they just stand and take fire.

  • @johnweaver5201
    @johnweaver5201 Рік тому +1

    Great video again! Could you do one on missile chariots? There's a whole lot more of them since your original chariot videos but I still feel like I'm missing something by just using them like missile cav.

  • @swadams2
    @swadams2 Рік тому

    The single entity tip would have never occurred to me.

  • @Astroman10
    @Astroman10 Рік тому

    Thanks for keeping with the advice on Total War!

  • @Tom_Cruise_Missile
    @Tom_Cruise_Missile Рік тому

    Dorfs w/shields are great. so much armor and you can give all kinds of buffs.

    • @Weiswolfe
      @Weiswolfe Рік тому

      they are fun as help to play, easy tho and cant make you grow comfortable and vulnerable if you play others, playing against them is a nightmare, those sob yous refuse to give up

  • @snipinglegend8165
    @snipinglegend8165 10 місяців тому

    Be sure to remember that bronze and silver shields can be quite different while 35 is the base for bronze some units like dwarf slayers and swordmasters of hoeth have bronze shields but they are weaker swordmasters have around 20% and slayers 10%.

  • @Minifutzi_o.O
    @Minifutzi_o.O Рік тому

    What noticed in rome 2 very often was that the enemy unit suddenly retreats from the fight and returns later. So often used then my slingers to target these heavy shield units when they retreat and cause massive casualties over time

  • @TCStink3
    @TCStink3 Рік тому +1

    “Zerk definitely doesn’t know how to do math.”

  • @KjetilVago
    @KjetilVago Рік тому +2

    If you're hitting a unit from the side, does it matter which? Say if a unit holds their shields in the left hand, is it better to hit the unit from their right than from their left?

  • @MrVlad12340
    @MrVlad12340 Рік тому +2

    Gobbos USED to have silver shields. #gobbofacts

  • @temblorjamesronald9427
    @temblorjamesronald9427 Рік тому

    We are literally like Zerk on how he says shut up to Mannfred 😅

  • @michaelforsythe4335
    @michaelforsythe4335 11 місяців тому

    I wish that Troy (the game I'm currently playing) had these gargantuan battlefields but alas, nope. The maps are way smaller and cluttered with chokepoints, swamps and forests. Good times.

  • @cyberpunk59
    @cyberpunk59 Рік тому

    Flanking with missile infantry takes time and extra care, but it feels great when you manage to pull it off.
    Is there still the "shieldless" side more fragile to missiles than the shield one like in previous total wars?

  • @Schimiter89
    @Schimiter89 Рік тому +1

    5:25 Doesn't engaging in close combat disable shield protection no matter where they get shot from? I always make my melee units engage with shield units first before ordering my archers to shoot them. It has seemed very effective so far.

    • @heobinhlovemeo
      @heobinhlovemeo Рік тому

      I thought it still apply for most model in a unit, only modelvpn the front in melee combat, the rest still have their shield animation on head to cover missle

  • @earnestbrown6524
    @earnestbrown6524 Рік тому +1

    What about the abilities like dodge and others that read as protecting from missiles? What % protection do they give?

    • @akaviri5
      @akaviri5 Рік тому

      These will add the "missile resistance: xx%" status (grey shield on red background) it does not block missiles but reduces its damage. The value varies and is displayed on the description.

    • @earnestbrown6524
      @earnestbrown6524 Рік тому

      @@akaviri5 Thanks

  • @dangername6996
    @dangername6996 4 місяці тому

    I think, that it is important to mention, that shooting in heavily armored units without armor pierceing ability is kinda useless)

  • @MrFettomi1
    @MrFettomi1 Рік тому

    i like that the sponsor is War Thunder. even thou i dont play it, it kinda fits the channel:) ggez and good day

  • @unifieddynasty
    @unifieddynasty Рік тому

    Best shields are trees. They have 100% ward save. 😀

  • @Baldrick42069
    @Baldrick42069 Рік тому

    Zerg, could you make another video about movement? This could help new players greatly. You did this ropic before, all the way back with the original WH total war.

  • @Deadman6
    @Deadman6 Рік тому

    Most replayed part of the video is the end of the sponsor plug-in.

  • @Whoisthis911
    @Whoisthis911 Рік тому

    Certain units like Warpfire Throwers and Skaven Globadiers also ignore shields.

    • @mmorkinism
      @mmorkinism Рік тому

      Because shields specifically state to block "light missile projectiles" and those units you mentioned have different projectiles.

  • @imMIB123
    @imMIB123 Рік тому +1

    its kinda silly but ever since tw napoleon, i have occasionally gone for deep ranks when i could. in twwh, the ai usually goes long so they do a bit of a wrap around which exposes their flanks a bit more. more of a singleplayer thing than multiplayer i guess

  • @michaeld2622
    @michaeld2622 Рік тому

    Hi, does formation provide accuracy with range units? Like Line, column, square etc. Thanks.

  • @MichaelThomas-p6q
    @MichaelThomas-p6q 11 днів тому

    I absolutely hate halberd elites, like phoenix guard or temple guard or celestial dragon guard or black guard of naggarond, because they have no shields, and lets be realistic: the chances the enemy is going to try to wear you down or bombard you with missiles is larger than the chance they are going to charge you upfront with enough power to push through spears+shields infantry, but without the strength to push through guards.

  • @pablopopodopaulos4931
    @pablopopodopaulos4931 Рік тому

    Theres diference if the unit with shield is running or walking?

  • @stefanski48
    @stefanski48 Рік тому

    You said the Chosen lived so much better against arrows than forsaken all because of their shields. This is false, Chosen also have a shit ton of more armor which helps a lot too.

  • @sompojlertpanitch5554
    @sompojlertpanitch5554 Рік тому

    @Zerkovich I wish next vid explain about hidden stat make unstopable rohirim charge on Britonia cav this can be in chariot or doomwheel?

  • @mekingtiger9095
    @mekingtiger9095 Рік тому +1

    There's always been something that has made me confused about shields in TW:WH, though. The 35% and 55% numbers. Are they *individual chances* for each individual projectile that hits or are they a reliable "total" number of all missiles landed regardless of RNG?

    • @xandroy1273
      @xandroy1273 Рік тому +1

      Pretty sure it is calculated per projectile. But it really shouldn't change a lot about the 35% overall

    • @czukarpathian6621
      @czukarpathian6621 Рік тому

      You wouldnt be able to code total block chance if you dont knkw the total number yet.. I cant see that working.
      Just one note,not all bronze shields are 35%, its 35 or lower. That new RoR blue horror has only 10% for example

    • @mmorkinism
      @mmorkinism Рік тому

      I believe it's *if* single missile would hit unit *then* you have 35/55% chance it will be blocked.

  • @Halochief0218
    @Halochief0218 Рік тому

    Correct me if I'm wrong, but units like quarrelers and lothern sea guard always have their missile block chance even when their shield is on their back, right?

    • @Weiswolfe
      @Weiswolfe Рік тому

      yes ignore the animation they are gonna block them missiles

  • @Glitch_Online
    @Glitch_Online Рік тому

    that reminds me.. i need to re-install WT.

  • @xiulul1892
    @xiulul1892 Рік тому

    I didn't know shields make that much of a difference

  • @oldomen3788
    @oldomen3788 Рік тому

    I fought this guy who mostly played campaign, but he talked a lot of shit about the bad lord/heroes (which were WILD claims.
    He doubled the funds and brought Imrik, a moon dragon, 4 sisters and not a lot of spearman.
    I brought a large Frontline of dreadspears (they got his alot with sisters. Negating damage with shields), corsairs, crossbow cav and cold one knights.
    With a sorceress on dragon and a wild black dragon.
    He shot my shielded infantry instead of corsairs, and lacked enough Frontline to stop me surrounding him with cav

  • @Dukaaa
    @Dukaaa Рік тому

    Don't think the math is right there. If 15% miss and 85% actually hit, then the 35% block rate would block 35% of 85% which is around 30%. Meaning 15% + 30% blocking 45%. For silver shields with 55% it would be around 61% total. Good video still.

  • @Myth0l0gic
    @Myth0l0gic Рік тому

    *Laughs in blunderbuss*

  • @Erebus2075
    @Erebus2075 Рік тому +2

    that's not how % works ;)
    if 15% is lost before hit then only 85% hits, so it's 55% of 85% which is roughly 47% so 47%+15% that missed= 62% NOT 55+15= 70% which is 8% more.

    • @Erebus2075
      @Erebus2075 Рік тому +1

      i so hate ammo is a thing; but fetigue can only hit a semi low minus effect compared to the actual effect of muscles just collapsing, but ammo, nooo big limits on those :P

  • @JGeMcL
    @JGeMcL Рік тому

    Does shooting in back or flank increase damage or is it the same as shooting from behind your line?

    • @Weiswolfe
      @Weiswolfe Рік тому

      it doesnt but improves the damage to Morale and ignores the use of the shield, the missile will get in

  • @engcrafter_kp
    @engcrafter_kp Рік тому

    this is goina be a possibly stupid question
    but would these tactics work throughout total war? i.e rome, napolenoic warsr and empire

  • @Kajinking
    @Kajinking Рік тому

    Where I get confused is the value of ammo to low cost ranged units (Skaven Slave Slingers). Is it worth having my Sarus Warriors with Shields just soak up the damage when there's 5-6 of them pelting my line at the start of the campaign, and I have no real way to catch them? It just feels bad knowing those junk units get to unload all their ammo for free when I know I should be stopping them from getting any value at all.

    • @バナナお爺さん
      @バナナお爺さん Рік тому

      In that case you should probably focus on using your elite troops to fight off the infantry and lord and setup an ambush party to flank their ranged units .
      Once the AI commits to the attack, the ambush party should come out running towards the back of the ranged units and disrupting their formation.This would give your front line a much easier time when dealing with the enemy front line.
      Note that the flank does not necessarily need to kill off all the ranged units, they can be cannon fodder to distract the ranged units or just there to hold the line and force ranged units to go on melee combat(which they usually suck at). But of course the best would be having some cavalry as they are quick and powerful when disrupting enemy lines.
      I would recommend you to go through some basic military tactics such as the hammer and anvil (which usually works great in almost any race) and try to be creative with your approach of the battle
      Especially when skaven don't exactly have the strongest frontline in the early campaigns. To beat the skaven, you must learn to be more cunning than them

    • @Weiswolfe
      @Weiswolfe Рік тому

      saurus are hard hitting line holders, temple guard are elite hard hitting line holders, but not fighters, the moment you tie up a enemy unit you need to help your line holders or else they will die eventually, you can use a monster, magic (careful with bombardments and vortex, use tear shaped spells and aim em right, land flanking units flying units your heros or lords, cavalry for hammer and anvil

  • @JMP1337
    @JMP1337 Рік тому

    That is why I only bring Dreadquake Mortars to a fight.

    • @Weiswolfe
      @Weiswolfe Рік тому

      thing is, you cant use them as VC without allience, you cant depend on an unit to win, makes the game boring predictable and you will lock yourself

  • @christopherg2347
    @christopherg2347 Рік тому

    I think this one is missing clear examples of the difference.
    Stuff like having the same unit being shot in the back and front.
    Or comparing a Shield version with 2 Hand Weapon versions for the same unit.
    Or even copying(modding a existing shield unit to have no shield.

  • @sera6680
    @sera6680 Рік тому

    also shield provide 4-8 MD if u keep checking

  • @PainfullySubjective
    @PainfullySubjective Рік тому

    great video!

  • @feralast7027
    @feralast7027 Рік тому

    Nice points but I’ve noticed shields the ai uses are wasted cause they just clump on top of that I don’t think many people just use archers I use magic/chariots to weaken them and shower them from off angles with the arrows.

  • @matthewsaari6577
    @matthewsaari6577 Рік тому

    You math is wrong about the ammo wasted at the start. blocking 35%/55% is only of ammo that hits. So you can't just add 15% missed to the X% blocked. Doing that you're basically double counting the missed ammo as also getting to be blocked.
    Really it's 15% missed + 35% of 85% hits. Which is closer to only 45% not 50%. (44.75% to be exact)
    For silver shields 15% missed + 55% of 85% hit. Which is cloeser only 60% not 70% (61.75% to be exact)

  • @aoffydosy1530
    @aoffydosy1530 Рік тому

    Goblins in the 2nd sequel make dramatically wasted for missile units having 50% blocking, too much cost - effective for very low unit tier. The 3rd seems to be nerfed of blocking compensates with lower recruitment and upkeep.

  • @dimitristripakis7364
    @dimitristripakis7364 6 місяців тому

    Does this work with handgunners, too?

  • @Archon3960
    @Archon3960 7 місяців тому

    This is why we need formations back. ;/
    Quick question: Are shields and spears better than halberds given that you get shields, anti-charge defense _and_ anti-large? :/

  • @Dontaexy
    @Dontaexy Рік тому

    You can still see the old video of you have the link lol

  • @applemania7028
    @applemania7028 Рік тому

    Little bit math
    0.85 archer land with 35% protection therefore
    Only 0.2975 + 0.15 = 0.4475
    Well 5% different 😅

  • @Defsnot_Momskowerkor
    @Defsnot_Momskowerkor Рік тому +1

    Gettin the idea the next DLC is gonna drop soon, Zerk gearin back up

  • @valendrien6517
    @valendrien6517 Рік тому +1

    Yeah! Shutup Mannfred! 🤣

  • @kirbylam3203
    @kirbylam3203 Рік тому

    0:57 15% not hitting = 85% left, and 35% of the 85% got blocked = 29.75% blocked. 15%+29.75% = 44.75%. This is actually some simple high school math yet you've gotten it wrong in a video trying to convince others of your point of view that 'why SHIELDS win battles!'.

  • @sirkelendor5429
    @sirkelendor5429 Рік тому

    Ok, im genuinely curious, what is the meme hatred every single creator has for manfred?

    • @Uwawa96
      @Uwawa96 Рік тому

      Manfred threw a hissy-fit about not gaining the supreme death magic over Naggash and sabotaged the ritual to stop the rnd-times, effectively leading to the end of Warhammer fantasy and the creation of age of sigmar

    • @sirkelendor5429
      @sirkelendor5429 Рік тому

      @@Uwawa96 completely understandable hate

  • @tiedyedbeard3439
    @tiedyedbeard3439 Рік тому

    Now imagine shooting mirror guard or sigvald with their gold shields 😂

  • @NTJ666
    @NTJ666 Рік тому +2

    Your knowledge of Warhammer always boggles me. I have 2000 hours and I'm still learning stuff. Keep doing what you do my dude 👍

  • @amilitarymind
    @amilitarymind Рік тому

    I love how we just casually call them Hoemasters on this channel 😂

  • @Grubnar
    @Grubnar Рік тому

    3:43 WHAT THE HELL IS THAT???

  • @joaojoestar4545
    @joaojoestar4545 Рік тому

    7:08 wait...what?? Dx

  • @nano1166
    @nano1166 9 місяців тому

    TWW3 players: "ushabti great bow arrows cannot be blocked by shield because they count as artilery".
    [ dwarfs re-rework enters the chat. ] : let me interduce my self.

  • @slaaneshgod
    @slaaneshgod Рік тому

    I've been playing ear thunder for years but I clicked the link anyway

  • @DeWellstein
    @DeWellstein Рік тому

    So you've been talking about Warthunder... but does it have shields though?

  • @Miam_miam_la_gauffre
    @Miam_miam_la_gauffre Рік тому

    Percentages don't add like that but ok. 😅

  • @victorsmith8699
    @victorsmith8699 Рік тому +1

    the new dlc hero legendary hero Harald Hammerstor can reach 100% or 99% dont know if there is a maximum softlimit and its crazy when you make a battle 10 units shooting him from his front he just stands there and blocks all of it

  • @jonatangraversen7623
    @jonatangraversen7623 Рік тому

    your warhammer ttw knowledge/understanding is amazing, your math less so, but thats not what your making videos on so we let it slide :)

  • @GFXManic
    @GFXManic Рік тому

    A good video and useful tips. How do I apply this information to the VampPirates though?

  • @erwinbraga1170
    @erwinbraga1170 Рік тому

    Iron drakes?

  • @caracalcaracal5567
    @caracalcaracal5567 Рік тому

    Try to kill the rest of unshielded units..... The are exalted bloodletters

  • @CommanderTavos99
    @CommanderTavos99 Рік тому +1

    Goblins have silver shields

  • @indosuprem2296
    @indosuprem2296 Рік тому

    my grandad are paramilitary police infantry officer

  • @majorfallacy5926
    @majorfallacy5926 Рік тому

    That's not how the math maths

  • @emirgunes4463
    @emirgunes4463 Рік тому

    waywatchers never miss

  • @RhobarEisenblut
    @RhobarEisenblut Рік тому

    There are people who don't understand the mechanics of a shield?