@@revolverclassic8248 the main difference with 2 and late game difficulty, is the fact of the no LL factions confederations, which make some of the orders hyper empires to never forge. I remember DE getting all confederated under Malekith really fast and will all the black arks they're just an almost unstoppable force.
That goes for all the Total War games. Not tied to any campaign per say. Its just that once you can get enough armies to properly take and defend territory at the same time it snowballs far faster than the AI can handle it.
My first Chorf campaign with Zhlatan (on VH) I got DOWd around turn 100 by a giant Order alliance (Thorgrim, Ungrim, Karl, Gelt, Louen, Kislev.) They sent literal streams of dozens of stacks at me. I had never seen anything like this in WH3, I thought they must have drastically changed campaign AI for 3.0
I'm generally not a fan of how difficulty is implemented in Total War. For the most the enemy is a dumbass on all difficulties, but they just get free units and stats on higher difficulties along with increased player bias. Then you have to react strategies that minimize unit losses, which usually means spamming ranged units and running around with a caster character that nukes enemy armies by itself.
Ikko Ikki legendary for me in Shogun 2. Enemy sends doomstacks to my capital, I defeat them in siege defense, after some turns they return with more armies and repeat. Got so boring I stopped the campaign when I was hoping my enemies would give me glorious final stand.
there are mods that give armies restrictions to unit types (or type+tier). this forces armies to have a more balanced spread of units with less elite units as well. this also applies to the AI. while this obviously doesnt fix how poor the AI is at making decisions at least it does add more variety to units being used, which tend to make campaigns remain fun to play for longer (i still rarely complete one as it gets boring in late game).
A game I play called Gates of Hell does this and it's so annoying. They're making Ai changes to it that are actually good. But the AI is so brain-dead, and the only way they're difficult is when they can spam units. In conquest (practically same as this) you'll have panzerjagers while they have T34's even KVs have shown up before I even got close to a panzer on harder difficulties. Not fun imo, and I strive for difficult games sometimes.
It should say what the attrition is from on the very bottom left hand corner when you have a city selected. Their are little icons that you can hover you mouse over to check province status effects.
So, 2 first painful things you had were pure luck) 1. Malagor causes attrition on entire province, not region, so he probably decided to raid you. 2. Plagues are him too, he probably popped a building for plagues instead of the other one
1. That wouldn't explain how when I walked into Stonemine Tower region, I didn't get attrition even though it's in the same province. But... probably was him. 2. Sure. The point is he very kindly didn't do it in VH.
@@Zerkovich hmm true about 1. There's an attrition event icon in the first region settlement but it's hard to tell what specifically. Maybe an event, idk, and if yes, if it's a higher chance of event on legendary
I agree with the plagues. However the attrition isn't to do with his raiding stance, as only one beastmen causes attrition through raiding and it's morghur not malagor. Plus this only affects the local region, not province. Malagor can stop enemy replenishment in the local province, however this shouldn't cause attrition, this should just stop replenishment itself.
5:52 The settlement probably got attacked and sacked (but not occupied). The replenishment of the settlement happens at the start of the turn of it's owner, so there was no garrison there yet.
@detorr V2 You may be right, that the replenishment happens at the end of the AI's turn. In that case, the attackers (most likely the forest gobbos) had their turn after the dwarves.
after playing a lot of coop with a friend of mine i think this game was meant to be played like that. we had some amazing legendary campaigns and they played out almost like an RPG with the most intense battles you can imagine, hanging by the thread and being broke for most of the time and having a blast with impossible comebacks. try coop if you can and you wont look at this game the same way again
You should do videos of entire campaigns edited and commented like this, i cant watch hours and hours for a campaign but a 20/30 min video of a campaign would be awesome!
8:26 you get chaos attrition from a Beastmen herdstone. Look at the skull in the lower left corner of the province overview. I currently play a Reikland campaign where Khazrak occupied Eilhart and setup a headstone. Although I destroyed it, chaos attrition stayed there for over 100 turns now. I'm playing on Legendary, but this also seems to be a bug.
@@dangerouslycheezy5429 Yes all corruptions were down to zero. It is still there about 130 turns later. Also got a vampiric revolt at Carroburg despite no corruption 🤔
I Had the same problem while playing tomb kings, its bugged i think, destroyed the heardstone, no corruption and it lasted forever. For some reason it only appears in player regions, until you capture the AI settlement i doesnt spread there
13:50 Spite Backbiter is dead, he and Barak Varr fought each other as their armies are both gone. Edit: the province effects are listed in the bottom left under the corruption part when you have a settlement selected, if you still got the save maybe you can check the attrition icon there to see where it is coming from?
absolutely love Legendary and the challenge sometimes, can really crack your mind from time to time but i like it. limitation to saves and being punished for even the small mistakes
I love doing little legendary campaigns to see how far I can get without floundering. A good amount of the time I end up straggling behind in terms of settlement and army tiers and can't make much more progress, and give up. Simply the fact that I can fail some of the time is exciting.
I’ve had L/VH campaign with imrik where I lost every settlement but the confederation I got from caledor… but Imrik is powerful that he just beat back every army sent at me… eventually took back all my land and controlled all the dark lands by turn 110 my fav campaign to date. Cause I felt like i might actually loose… I almost threw in the towel but I’m glad I didn’t. (This was before chaos dwarfs) interested to see how it might go now.
I really dont like the Legendary campaigns because buildings that would otherwise give attrition to enemy armies do nothing. This is so absurd because you lose a fuck ton to the same thing. I really hate those fucking cheats. AC should have made a better AI for real and not those cheap tricks.
@Zerkovich Playing as Skarbrand i noticed that i got prevented from replenishing my troops although i shouldve been able to replenish anywhere. Trying to figure out why, i noticed that the reason was that Malagor The Dark Omen was in the same region as me. Because when i left The region i were able to replenish once more, until Malagor followed me to the same region once again preventing it. Heres to the main point, Malagor lives just south of Wurzag. This thing that happened me mightve affected you in ur campaign was Wurzag but with a slight twist. Since i was a Chaos action and thus immune to Chaos corruption it just prevented replenishment for me but since Wurzag does not havet that immunity it mightve caused you to take Chaos attrition. Now the reason you mightve not seen Malagor is possibly since ge was either in hidden encampent stance or hidden beast path stance. Malagor usually moves through Wurzags territory to reach Mourkain south east of Wurzags territory as it is surrounded by swamp lands. Hope this info and theory helps. Peace and thanks for your Nice videos and work.
AI diplomacy on Legendary has absolutely no chill. Skarband and Malagor were never going to leave him alone. I think the correct approach would have been to leave Scabby Eye as a buffer to the Dwarves while focussing on the south.
You can get a much stronger campaign start with Wurrzag if you attack the first army but then retreat before the battle, that moves you out of their zone of control and then you can go straight for Dragonhorn Mines on turn 1 before the faction leader has managed to build any units and take that city, thus gaining the factions settlements via confederation AND the 1st army you would normally fight is yours and undamaged.
I've played so many GS campaigns I pretty much have to play Legendary to not get bored, but Very Hard is what I use when I play...basically any other race. I'll always remember my Grimgor legendary campaign in WH2 when I expanded all the way to pigbarter. Suddenly the dwarves attacked and invaded almost to pigbarter. I only had grimgor's stack and one province and I had to slowly push them back. I felt like a salmon trying to swim upriver. Every stack I killed would spawn 2 more just beyond the fog of war. Felt great tbh.
In old RTS like C&C 3 Kaines Wrath, skirmish had different a.I "commanders" that had different personalities like steamroller, tutrle, and aggressive which was easy to see and experience. I think the problem for a game like Total War is that it's hard to show that kind of personality since half the game is just moving your pieces which is the same for all factions and other half has so many possibilities that programming such an AI would be ridiculously expensive for a video game or outright impossible. Hence why Devs go for the buffs instead since it's a practical albeit simple solution Sucks but reality is often isappointing
Stellaris seems to have managed it pretty well in real time and the scale of data flow in it seems larger than TW. IMO the battle AI in TW isn't bad (could still use some work) but the campaign AI is horrendous and could easily be improved with a newer system to actually manage an economy instead of just popping doom stacks out of thin air.
I always play legendary but I never knew it was THIS different than very hard. I thought the only difference is the inability to manual save. But I also play normal battle difficulty, so not a true legendary difficulty. It's just preference, I like to mix units in my armies and have melee clashes where I am not screwed by difficulty modifiers.
@@bighoss1860 Yeah, well exactly. First of all the AI perfectly dodging everything doesn't make sense, I hated this for example in AoE 2 where the AI dodges mangonel shots better than any pro. And secondly, I don't want enemy units to be abnormally high leadership. When I flank bleakswords with cavalry I want them to rout as they should, not fight like dwarfs. This is one of the main reasons cavalry sucks (except for some particular factions) on VH battle difficulty. So for me, normal battles it is. No unfair advantages!
@@zhshsG7 Take Heavy Shock Cav. Regular Cav (And sometimes light Shock) don't do enough Morale damage from a rear charge. Bonus if the unit causes fear (Gryphon Legion on Kislev). Hit the back, forget about damage, pull out, charge the unit BESIDE them. Both morales lower, then lower because of each other, and struggle to recover. That's proper cycle charging, not just charging 1 unit over and over until it breaks. Break the whole line / segment. Not a single unit. The Legendary combat bonuses are relatively minor. 15% melee, and 20% Defense. 15% of 28 is 4.5 so that 28 Melee attack turns into a super scary...32. As noted, there are both Items, Techs, and Redline skills that will make your units perform better, much faster. The AI gets this too, but it rarely optimizes and synergizes as well as a player can (Which is why Kislev Kossars and Skavenslingers can be so deadly in the hands of a player). The bonuses are more terrifying on the LLs, as it makes lords like Valkyia the nightmare she should be, and makes the battles/campaign have actual themes and fear. "Oh its just Chaos whatever.. OH SHIT ITS VALKYIA." The missle dodging can also be manipulated. Use Mortar/Artillery fire INFRONT of your lines, and the AI will try to dodge, giving your units more time to shoot. They won't charge through it. They also don't dodge while engaged, so if you can form a front line that forces the enemy to blob, you can actually get more bang for your buck. You just can't whittle the front lines as easily as before while they march forward, but they can be more devastating when used in this regard. As for playing different strategies, you can play regular, with some tactic modification, the reason most players, especially youtubers, don't use melee units, it because they don't want to sit between battles. Gotta keep that viewer engaged, and spending 1-2 turns to replenish instead of constant combat is not "Viewer friendly" but perfectly fine for players not worried about other people being interested in the campaign. It makes for a slower campaign, sure, but if you aren't in a rush to absolutely map paint or speedrun the campaign, there's no need to rush. Just enjoy the slaughter.
Its important to keep your power ranking high in Legendary. Auto resolve too much and your armies become so weak that all your neighbors will declare war on you.
Thanks for making this vid Zerk. I personally like the challenge of legendary, but it makes me feel less like I suck for restarting a campaign a few times to get a feel for the critical errors before really diving in.
Cool comparison. When i play it is like "Very Hard" and "Hard" for me. In Hard everything works fine, but in Very Hard the enemy is spamming so much army's, so i can't compete with them. I hate that the difficulty kinda is always nerfing yourself. I like to have heavy opponents, but it sucks, when you don't have money to beat them. So i would like to have more constume difficulty settings.
After playing on almost only legendary for WH2 and 3, the biggest difference in the early game is having to fight manually and prioritise directions where you can take out a faction easily or the one with the biggest aversion to you. And you gotta receuir constantly and build almost exclusively with battle money. The AI is much much more likely to declare war on you as soon as your power ranking drops and you take too many casualties, especially if they dont like you to begin with. So key factors to first 20 turn legendary success is recruit to the point you got almost no income and fight everything manually minimising losses :) deffo a good video demonstrating you cant play v hard and legendary the same way or ur screwed
i wish the end game senarios were more interesting with actual missions and quests and stuff related to them instead of "factions get free armies just cause" I honestly preferred the more natural build up of superpowers in wh2 cause it felt like once you were a super power in your corner of the world you had to contend with the strongest factions left around the world
Same, I feel like end game crisis are a cop out. Not actually increasing the difficulty. The fact that they immediately go to war with you regardless of your current diplomacy bothers me. Scaling throughout the campaign would be better but it doesnt happen.
One thing that I feel is slept on with kugath and nurglings is how it's easy to ally with either the chaos dwarfs or the skaven In his campaign. I'm just finishing up his campaign now and had a lot of fun with combining those races insane range units and using the nurglings like skaven slaves. A couple plague wind mortars or hell cannons really helped nullify the enemies ranged advantage because it forced them to come to me. Chaos blunderbuses+ 2 nurglings to cover them shredded units that try to engage. Warpfire throwers and death globe bombardiers/Poison wind devastated whatever was attacking my lines. Basically allowed me to run nurgling's all game, used heroes as my cavalry on chariots and rot flies, and pretty much didn't need codes or plague bearers
legendary only saves when you enter battles and end turns ;) you coulda just loaded when your dude left the province. its actually a good idea as well on legendary to rely more on your allies in early game. give them territory, and mostly focus on leveling your lord, and take territory to give to your allies. managed to get long campaign victory on turn 64 as belegar on legendary this way :P
As greenskins you can be aggressive on legendary. Rather than looting and occupying. Every city should be sacked. If you have a positive income as greenskins you are not being aggressive enough. I would say by turn 10 you should have more armies. Greenskins also benefit from paying for goblins but waaaghs giving you some better units and a lot of garbage. Crapstack all the way!!
it's probably more a no save/loading run, fairly common particularly with streamers, as viewers don't love to see streamers just erasing their mistakes.
I neither cheese nor play super efficiently and am still able to beat Legendary frequently, but overall I think Wurrzag's campaign is just extra hard on Legendary compared to most other LLs though. It's probably better as Wurrzag to become friends early on with as many greenskins as possible by joining their wars with distant minor factions, and then focusing in on one foe at a time, e.g. the ogres, or the beastmen, or Skarbrand. As you pointed out towards the end, your mistake was going north to make all of these new enemies, alienate your neighbors, and then get attacked by all of the foes at your doorstep to the south.
I would love if they made "Warhammer Sagas" and do sandbox style campaigns restricted to a certain part of the world, like the original old world map but to a bigger scale like with Britannia. I'd love to do a really long and intricate Vampire Wars campaign, with Mannfred as the main threat
Oh I realized something. Before whenever we talked about legendary difficulty there was also some uncertainty on whether there was a difference in the AI on legendary vs very hard. Most people said the only change was to some public order and no manual saves and battle realism. I think this proves that there are other bonuses the AI is getting on legendary, maybe to behavior.
AI is far more active and angressive in their own expansion. Main problem with legendary is that absulutly every faction will always declare war on you for no reason but to fuck with the player.
As someone who loves the Total War series, but just doesn't have the time to dive into the higher difficulties (because one doesn't want to waste what little time they have with frustration and getting their ass handed to them by AI cheats) this analysis is very much appreciated!
don't like the cheese either want to try and see if you can do it without cheesing too much ^^ maybe some gift of gold will lower the surroundings anger, and focus on securing the first territory and have scouting heroes so one can have ready armies...' maybe its just too much and i get crushed but havent tried that for so long, dont play legend forever, so it is cool and refreshing xD
Very hard is my preferred difficulty as well. I wouldn't mind legendary at all if it only meant more modifiers for the AI (in fact, I would prefer it with how easier WH3 is compared to WH2). But one thing - I hate the save restriction. And second thing - why the hell is battle realism mode in campaign difficulty and not battle difficulty? I tend to pause battles less and less the more experienced I get, so that isn't a very big problem, but restricted camera is really annoying, especially if my units fight far away from each other. I only did one legendary campaign in WH2 and one in WH3, only to get the respective achievements. Like I said, I don't mind the AI getting more cheats. But it's the other restrictions that make legendary really annoying for me.
@@Zerkovich Come now, you don't expect things to work properly do you? Tisk tisk. HAHAHAHAH Jokes aside I thought it worked that way too and I'm a solid 3k hours into the games.
Nice video Zerk, this pretty much reaffirmed myself for playing very hard instead of legendary too, cause i dont like the exaggerated drop of control nor being the target of so many factions… One thing i will say though, is that your fight against malagor you played yourself was you catching him travelling with their version of the tunnel network, and you didnt have your garrison army fight alongside your nirmal one (probably wouldnt have made a big difference though)
okay, I think my next campaing is gonna be on legendary. On very hard it feels usually easy and once I start having elite armies it's basically over. Although endgame crisis do help a lot.
"Shiiiiieeeeet!!1" - my thoughts on drazhoat's legendary campaign I started on patch launch, from turn 3 to 10. F0king wars on literally all sides at one time :D
It suffers from the snowball effect. The game stacks bonus on bonus from about 10 different source. The more territory you take the more money you have and more units. Eventually you dont even need the battles anymore, which represent tight fights, because you can leverage the power of your land to autoresolve everything.
I don't play Legendary for 3 reasons: 1) I don't like having saves restricted when the game is in such an unstable state 2) Legendary gets to a certain difficulty where if you don't cheese and do the most optimal building options and unit recruitment, you will most likely lose. I don't like when difficulty limits your toolbox. I also don't like cheese. It doesn't make one better at the game when all they do is take the main control point and the AI does nothing about it. 3) Diplomacy becomes even less relevant on Legendary as most AI all hate you. Again, limiting the tools you can use to succeed. I'll play Hard if I want a chill campaign (and I think this is the true way the game should be balanced) but usually I'll play Very Hard to keep myself on my toes when decision-making.
I don't normally play Legendary either because battle realism is dumb as all hell but I disagree that Diplomacy is less relevant. I think it's even more relevant since you have to be proactive or you get dogpiled.
@@ruukinen Agreed. Even when playing Skarbrand, diplomacy is quite relevant. You need to pay off the right people and join the right wars to avoid having fights on all sides
The attrition was probably malagor coming up to say "Hello". Why he did that I don't have a scooby doo though. Edit: Actually, now that I think of it he should just stop you replenishing, and I think you have to be an enemy...so yeah, dunno. Bug I guess?
@@cosmicowl42069 Nah, it's not technically attrition - you don't take damage, he just disables your replenishment even if you're encamped or garrisoned. Pretty nasty, as it's provincewide as well. Not sure whether neutral territory is unaffected I guess for sure, but I would expect as much.
Honestly, I am kind of noob in WH hard campaings, but overall this feels something like for me - I like that you need to be fckin cautious before every step, to think a lot, take a break before each step… Maybe normal battle diff, but this “hard decision making” in every step is something I really like
Thanks. I never play the same campaign on VH and L and just did one as Eltharion in this region in VH. Never know how big the jump in difficulty actually is because I don't compare them.
I hope they eventually use AI to give the npc players more variable personality and make the difficulty reflect of their skill not some dumb gold or battle modifiers
An AI is a network, I dont think you can replicate that on our PCs at home. 😉However it would be really, really, really nice if CA could get something better then the current settings.
I cant remember that i have seen the vid allready and after the shaun of the dead reference i wanted to comment about it. Looks like my 26 years old me was fasten then the 27 years old version of me
As someone who plays Legendary alone since, well, ever since Shogun 2 tbh. Legendary is all about ultimate efficency, for example things like taking 2 turns to take a walled settlement is something you REALLY REALLY dont wanna do in Legendary unless you absolutely have to (in 99% of the cases you don't have to). Because AI will outrecruit you every single time, you don't wanna give them any free turns. Its like playing chess, you need to plan your moves before starting the campaign and when the randomness happens you gotta adapt. In Wurrzags case the randomness is Malagor/Mors and Skarbrand. But how do we be ready for that randomness? Well thats why i say its about efficency. For example there is a little trick you can do with Wurrzag at the start of the campaign in order to end up having 2 armies and you can deal with your initial enemy in 1 turn, even without the trick there is no real reason to recruit before attacking Dragonhorn Mines because you can attack it in a single turn take it and then recruit, again efficency. You might say its not a big deal but it is a huge deal, every turn counts and it counts towards your demise, in this case Skarbrand, Malagor and Mors. Also you need to always check diplomacy to see if you can get money from factions around you. Again going back to the siege of Barak Var, there is no reason for wurzzag to wait 2 turns to attack that settlement when he can just take it in one turn, again, every turn counts on Legendary. The rule of thumb with Legendary is always, how much can i possibly do in this 1 turn? I often play multiplayer campaigns with my friend and its always weird to me when he starts recruiting instead of attacking the settlement, take it and then recruit. I am like "no no don't recruit you can take the settlement" and he is like "shouldn't i get more units before i attack?". Again Legendary forces you into that efficent mindset and i really enjoy it tbh.
> take over manual control of siege defenders > proceed to wallop your army that really should have recruited for one more turn, when you can't just cheese the infamously terrible AI
Good advice! I wonder, what are your tactics for those few factions that can't get siege attacker from the get-go? That and being surrounded by AI that hates me is my bane in Legendary campaigns since....Shogun 2 too! haha!
@@johnsnow5125 Agreed. When they talked about "multiplayer campaigns" they meant COOP I think, because in H2H many starts will murder you if you engage on turn 1.
@@ruukinen Coop campaigns doesn't allow you to take control of defenders and yes i was indeed talking about coop campaigns. You can fight against AI outnumbered esspecially with your LL. Even most starts don't need to recruit in H2H because majority of advantage is actually your LL and their bonuses. Wurrzag for example can't lose those first 2 battles due to how resistant he makes those savage orcs, savage orcs perform like T4 units in Wurrzags army.
honestly I would play on legendary difficulty all day if you just could save... If you mess up a whole campagin because of a missclick or sth is just stupid
Been playing legendary quite a while. Got to say that just handle things little and little, enjoy first 50-80 turn to set up a base which cannot be destroy then go for short victory keep me feel like i'm a chad
I only play Legendary and I dont recall ever seeing random attrition. Not sure, but a wild guess would be that Malagor was in the region or smth. Taking random attrition as a mechanic would be beyond awful
I only play on legendary because I know that if I do any other difficulty I will eventually savescum, even with 1 save only enabled, those altf4 temptations are too hard to resist, so far I haven't failed a single legendary campaign, mostly because it forces you to be super careful with everything and auto resolve less, and even when you fail you still feel like playing and seeing if you can get yourself out of that hole.
When I was playing Darkest Dungeon I just started a completely new game when something bad happened in the game Shame really, played a fair amount but did never got too far since it's not really the most forgiving game xD
After havign done a Very Hard Imrik campaign in Warhammer 2, i can guarantee you that i"ll never try a legendary one. The Amount of shit i went through this Very Hard campaign were, and i unironically and unapologitically am saying so, "Legendary". To give you an idea, it litteraly took me past turn 110 to finally capture the settlement past the mountain, north to the one that the player capture first. I faced so many orcish and skaven armies, i was burned out by the time i managed to capture Black Crag. No way in all the seven hells am i even gonna try Legendary. No Way, no how.
@@Tenhys Imrik was a difficult campaign in warhammer 2 because of the trade restrictions and the lack of allies. That being said if you were really aggressive towards snitch and got your back to the wall the difficulty became a LOT less. I do not like that difficulty in warhammer 2 just made half your roster impotent though. It was not a good way to implement difficulty. I would not recommend warhammer 2 on higher difficulties for that reason.
@@travisspicer5514 _"Imrik was a difficult campaign in warhammer 2 because of the trade restrictions and the lack of allies."_ No offense but i can tell that you haven't played Imrik on Very Hard, because it's utterly wrong. The lack of trade or allies never was the issue with Imrik (even though it does play a part). The biggest problem with Imrik was always and still is the same : the map. Imrik starts in one of the most opened terrain position in the whole game, bar none, making his position an exceedingly difficult one to defend. On top of that, ALL of his major opponents, namely the Skaven and Orcs (lead by Grimgor and Snitch and even Queek if you got unlucky and he'd beaten Lybaras - which was my case) have the underground movement option, *while Imrik does not.* Ergo, all of your ennemies can jump around you and attack you whenever and however they want while you have no way to do shit about it but trying to lure them with ambushes (for nearly a hundred turns.) Top it all of, the main attractive point about Imrik, namely his dragon events, randomly pop on the map, most likely at places that utterly clash with your own military plans. Those are the key reasons why most Imrik players utterly forsake the starting position and go to Calimdor as soon as they have the occasion to (which, like an utter moron, i DIDN'T do.) And no matter how much someone would pay me to do it all over again, i, for the life of me, would never attempt it again - let alone on Legendary.
@@Tenhys I play on legendary/VH and the restriction on your economy causes you to field less armies meaning you are unable to cover enough ground to catch the armies that attempt to evade your army by using the underway. So your issue is the exact issue that I stated. You stated the result. I stated the cause. Also, I never cared about his dragon events. Those were bonuses when they were convenient. Not must haves so that is more of a personal choice. If that bothered you then fair enough. Didn't bother me. I played Imriks campaign for the challenge a couple times but definitely not my favorite high elf campaign. No where near.
Mate enjoy your videos. Both funny and entertaining. I have 2 questions 1: Why Didn't you hover over the province effects to see what kind of attrition it was and where it was coming from? 2: When you made peace with the goblins why you did not press "Balance" to get some money?
Im pretty sure the attrition is from either beastmen building or khorne building to cause attrition to non-chaos factions in province. I have however No clue why its affecting your province.
I was literally dieing - laughing my *** off when you said "take car, go to mum´s, kill Phil - Sorry Phil, grab Liz, go to the Winchester, have a nice cold pint and wait for all this to blow over" I see - you are a man of cultue ;) by the way... You´ve got red on you :D
My trick for this general starting area is to make Skarbrand like me as much as possible. A lot of people will like me a lot less but the the bonus is that my southern region isn't being pounded by a guy having thw world's worst roid rage.
I wish total war had scaling difficulty. Seems like most campaigns are really hard at the beginning, and easy as pie towards the end.
You can change it during the campaign or set early end crisis timer
@@cosmicowl42069 I wish that end-game crisis's weren't the only difficulty in the mid to late game. Give us some civil wars like older Total War games
@@revolverclassic8248 the main difference with 2 and late game difficulty, is the fact of the no LL factions confederations, which make some of the orders hyper empires to never forge.
I remember DE getting all confederated under Malekith really fast and will all the black arks they're just an almost unstoppable force.
That goes for all the Total War games. Not tied to any campaign per say.
Its just that once you can get enough armies to properly take and defend territory at the same time it snowballs far faster than the AI can handle it.
My first Chorf campaign with Zhlatan (on VH) I got DOWd around turn 100 by a giant Order alliance (Thorgrim, Ungrim, Karl, Gelt, Louen, Kislev.) They sent literal streams of dozens of stacks at me. I had never seen anything like this in WH3, I thought they must have drastically changed campaign AI for 3.0
I'm generally not a fan of how difficulty is implemented in Total War. For the most the enemy is a dumbass on all difficulties, but they just get free units and stats on higher difficulties along with increased player bias. Then you have to react strategies that minimize unit losses, which usually means spamming ranged units and running around with a caster character that nukes enemy armies by itself.
Ikko Ikki legendary for me in Shogun 2. Enemy sends doomstacks to my capital, I defeat them in siege defense, after some turns they return with more armies and repeat. Got so boring I stopped the campaign when I was hoping my enemies would give me glorious final stand.
That's common for difficulty in video games rarely would the AI actually just be better and not just have ten times the stats
there are mods that give armies restrictions to unit types (or type+tier). this forces armies to have a more balanced spread of units with less elite units as well. this also applies to the AI. while this obviously doesnt fix how poor the AI is at making decisions at least it does add more variety to units being used, which tend to make campaigns remain fun to play for longer (i still rarely complete one as it gets boring in late game).
I agree. The tactics you have to use to mitigate the AI cheats on Legendary creates a whole new style of play that I find boring.
A game I play called Gates of Hell does this and it's so annoying. They're making Ai changes to it that are actually good. But the AI is so brain-dead, and the only way they're difficult is when they can spam units. In conquest (practically same as this) you'll have panzerjagers while they have T34's even KVs have shown up before I even got close to a panzer on harder difficulties. Not fun imo, and I strive for difficult games sometimes.
8:23 You're probably getting attrition from Malagor the Dark Omen's casualty replenishment passive ability.
That is my thought, that being said I have seen other posts about random attrition. Hasn't happened to me though.
It should say what the attrition is from on the very bottom left hand corner when you have a city selected. Their are little icons that you can hover you mouse over to check province status effects.
I believe malagor causes province wide attrition while raiding.
@@kodiakjak1 Thats Morghur ^^
@@bulwarg5624 totally right, I had them confused
So, 2 first painful things you had were pure luck)
1. Malagor causes attrition on entire province, not region, so he probably decided to raid you.
2. Plagues are him too, he probably popped a building for plagues instead of the other one
1. That wouldn't explain how when I walked into Stonemine Tower region, I didn't get attrition even though it's in the same province. But... probably was him.
2. Sure. The point is he very kindly didn't do it in VH.
@@Zerkovich hmm true about 1. There's an attrition event icon in the first region settlement but it's hard to tell what specifically. Maybe an event, idk, and if yes, if it's a higher chance of event on legendary
How does Malagor causes attrition like this?
I agree with the plagues. However the attrition isn't to do with his raiding stance, as only one beastmen causes attrition through raiding and it's morghur not malagor. Plus this only affects the local region, not province. Malagor can stop enemy replenishment in the local province, however this shouldn't cause attrition, this should just stop replenishment itself.
The reason it disappeared is because he was most likely only passning through om hos way to Mourkain which ge starts off at war with.
5:52
The settlement probably got attacked and sacked (but not occupied). The replenishment of the settlement happens at the start of the turn of it's owner, so there was no garrison there yet.
yours happens at the start of your turn. The AI replenishes at the end of its turn, at least in Legendary but iirc in very hard too.
@detorr V2 You may be right, that the replenishment happens at the end of the AI's turn. In that case, the attackers (most likely the forest gobbos) had their turn after the dwarves.
Forest gobbos attacked and killed the smaller Barak Varr settlement at 5:53 explains why it had no army and was not taken as they dont expand
after playing a lot of coop with a friend of mine i think this game was meant to be played like that. we had some amazing legendary campaigns and they played out almost like an RPG with the most intense battles you can imagine, hanging by the thread and being broke for most of the time and having a blast with impossible comebacks. try coop if you can and you wont look at this game the same way again
I concur, co-op is a far superior experience
Do you start in neighbouring areas or pretty far away? How do you determine who gets the settlements and resources?
Co-op is the best
@@BloodHassassin we always played neighbours from same species. as for resources, dont be selfish and then you will be fine
I like head to head better
You get to kill eachother with strange ai armies
You should do videos of entire campaigns edited and commented like this, i cant watch hours and hours for a campaign but a 20/30 min video of a campaign would be awesome!
8:26 you get chaos attrition from a Beastmen herdstone. Look at the skull in the lower left corner of the province overview. I currently play a Reikland campaign where Khazrak occupied Eilhart and setup a headstone. Although I destroyed it, chaos attrition stayed there for over 100 turns now. I'm playing on Legendary, but this also seems to be a bug.
did you take away all the chaos corruption? iirc you need heroes n lords /' buildings to clean up the land
@@dangerouslycheezy5429 Yes all corruptions were down to zero. It is still there about 130 turns later. Also got a vampiric revolt at Carroburg despite no corruption 🤔
I Had the same problem while playing tomb kings, its bugged i think, destroyed the heardstone, no corruption and it lasted forever. For some reason it only appears in player regions, until you capture the AI settlement i doesnt spread there
The Shaun of the dead reference was amazing. Bravo sir.
May i ask where?
13:50 Spite Backbiter is dead, he and Barak Varr fought each other as their armies are both gone.
Edit: the province effects are listed in the bottom left under the corruption part when you have a settlement selected, if you still got the save maybe you can check the attrition icon there to see where it is coming from?
9:10 Province effects, bottom left - looks like beastmen are causing the chaos attrition.
absolutely love Legendary and the challenge sometimes, can really crack your mind from time to time but i like it. limitation to saves and being punished for even the small mistakes
I love doing little legendary campaigns to see how far I can get without floundering. A good amount of the time I end up straggling behind in terms of settlement and army tiers and can't make much more progress, and give up. Simply the fact that I can fail some of the time is exciting.
I’ve had L/VH campaign with imrik where I lost every settlement but the confederation I got from caledor… but Imrik is powerful that he just beat back every army sent at me… eventually took back all my land and controlled all the dark lands by turn 110 my fav campaign to date. Cause I felt like i might actually loose… I almost threw in the towel but I’m glad I didn’t. (This was before chaos dwarfs) interested to see how it might go now.
I really dont like the Legendary campaigns because buildings that would otherwise give attrition to enemy armies do nothing. This is so absurd because you lose a fuck ton to the same thing. I really hate those fucking cheats. AC should have made a better AI for real and not those cheap tricks.
@Zerkovich Playing as Skarbrand i noticed that i got prevented from replenishing my troops although i shouldve been able to replenish anywhere. Trying to figure out why, i noticed that the reason was that Malagor The Dark Omen was in the same region as me. Because when i left The region i were able to replenish once more, until Malagor followed me to the same region once again preventing it. Heres to the main point, Malagor lives just south of Wurzag. This thing that happened me mightve affected you in ur campaign was Wurzag but with a slight twist. Since i was a Chaos action and thus immune to Chaos corruption it just prevented replenishment for me but since Wurzag does not havet that immunity it mightve caused you to take Chaos attrition. Now the reason you mightve not seen Malagor is possibly since ge was either in hidden encampent stance or hidden beast path stance. Malagor usually moves through Wurzags territory to reach Mourkain south east of Wurzags territory as it is surrounded by swamp lands. Hope this info and theory helps. Peace and thanks for your Nice videos and work.
Great format for this video mate, really keen to see more stuff like this
You should send it in to Legend for his "Saving your disaster campaign" series
That would be awesome!
AI diplomacy on Legendary has absolutely no chill. Skarband and Malagor were never going to leave him alone. I think the correct approach would have been to leave Scabby Eye as a buffer to the Dwarves while focussing on the south.
indeed
You can get a much stronger campaign start with Wurrzag if you attack the first army but then retreat before the battle, that moves you out of their zone of control and then you can go straight for Dragonhorn Mines on turn 1 before the faction leader has managed to build any units and take that city, thus gaining the factions settlements via confederation AND the 1st army you would normally fight is yours and undamaged.
I've played so many GS campaigns I pretty much have to play Legendary to not get bored, but Very Hard is what I use when I play...basically any other race. I'll always remember my Grimgor legendary campaign in WH2 when I expanded all the way to pigbarter. Suddenly the dwarves attacked and invaded almost to pigbarter. I only had grimgor's stack and one province and I had to slowly push them back. I felt like a salmon trying to swim upriver. Every stack I killed would spawn 2 more just beyond the fog of war. Felt great tbh.
In old RTS like C&C 3 Kaines Wrath, skirmish had different a.I "commanders" that had different personalities like steamroller, tutrle, and aggressive which was easy to see and experience. I think the problem for a game like Total War is that it's hard to show that kind of personality since half the game is just moving your pieces which is the same for all factions and other half has so many possibilities that programming such an AI would be ridiculously expensive for a video game or outright impossible. Hence why Devs go for the buffs instead since it's a practical albeit simple solution
Sucks but reality is often isappointing
Stellaris seems to have managed it pretty well in real time and the scale of data flow in it seems larger than TW.
IMO the battle AI in TW isn't bad (could still use some work) but the campaign AI is horrendous and could easily be improved with a newer system to actually manage an economy instead of just popping doom stacks out of thin air.
I always play legendary but I never knew it was THIS different than very hard. I thought the only difference is the inability to manual save. But I also play normal battle difficulty, so not a true legendary difficulty. It's just preference, I like to mix units in my armies and have melee clashes where I am not screwed by difficulty modifiers.
I always play on normal battle difficulty as well, I just hate to see my units being handicapped.
@@bighoss1860 Yeah, well exactly. First of all the AI perfectly dodging everything doesn't make sense, I hated this for example in AoE 2 where the AI dodges mangonel shots better than any pro. And secondly, I don't want enemy units to be abnormally high leadership. When I flank bleakswords with cavalry I want them to rout as they should, not fight like dwarfs. This is one of the main reasons cavalry sucks (except for some particular factions) on VH battle difficulty. So for me, normal battles it is. No unfair advantages!
Same, I thought the main difference was only Iron Man saves and Battle Realism.
@@zhshsG7 And even though they have this "unfair advantage" you can still fight ridiculous odds and come out on top if you know what you are doing
@@zhshsG7 Take Heavy Shock Cav. Regular Cav (And sometimes light Shock) don't do enough Morale damage from a rear charge. Bonus if the unit causes fear (Gryphon Legion on Kislev). Hit the back, forget about damage, pull out, charge the unit BESIDE them. Both morales lower, then lower because of each other, and struggle to recover. That's proper cycle charging, not just charging 1 unit over and over until it breaks. Break the whole line / segment. Not a single unit.
The Legendary combat bonuses are relatively minor. 15% melee, and 20% Defense. 15% of 28 is 4.5 so that 28 Melee attack turns into a super scary...32.
As noted, there are both Items, Techs, and Redline skills that will make your units perform better, much faster. The AI gets this too, but it rarely optimizes and synergizes as well as a player can (Which is why Kislev Kossars and Skavenslingers can be so deadly in the hands of a player).
The bonuses are more terrifying on the LLs, as it makes lords like Valkyia the nightmare she should be, and makes the battles/campaign have actual themes and fear. "Oh its just Chaos whatever.. OH SHIT ITS VALKYIA."
The missle dodging can also be manipulated. Use Mortar/Artillery fire INFRONT of your lines, and the AI will try to dodge, giving your units more time to shoot. They won't charge through it. They also don't dodge while engaged, so if you can form a front line that forces the enemy to blob, you can actually get more bang for your buck. You just can't whittle the front lines as easily as before while they march forward, but they can be more devastating when used in this regard.
As for playing different strategies, you can play regular, with some tactic modification, the reason most players, especially youtubers, don't use melee units, it because they don't want to sit between battles. Gotta keep that viewer engaged, and spending 1-2 turns to replenish instead of constant combat is not "Viewer friendly" but perfectly fine for players not worried about other people being interested in the campaign. It makes for a slower campaign, sure, but if you aren't in a rush to absolutely map paint or speedrun the campaign, there's no need to rush. Just enjoy the slaughter.
Its important to keep your power ranking high in Legendary. Auto resolve too much and your armies become so weak that all your neighbors will declare war on you.
chain war decs after a walled siege auto gg legendary campaign
Thanks for making this vid Zerk. I personally like the challenge of legendary, but it makes me feel less like I suck for restarting a campaign a few times to get a feel for the critical errors before really diving in.
Would def watch more L vs VH campaign comparisons. I only play VH bc I won't give up the pause.
Cool comparison.
When i play it is like "Very Hard" and "Hard" for me. In Hard everything works fine, but in Very Hard the enemy is spamming so much army's, so i can't compete with them.
I hate that the difficulty kinda is always nerfing yourself.
I like to have heavy opponents, but it sucks, when you don't have money to beat them. So i would like to have more constume difficulty settings.
After playing on almost only legendary for WH2 and 3, the biggest difference in the early game is having to fight manually and prioritise directions where you can take out a faction easily or the one with the biggest aversion to you. And you gotta receuir constantly and build almost exclusively with battle money. The AI is much much more likely to declare war on you as soon as your power ranking drops and you take too many casualties, especially if they dont like you to begin with. So key factors to first 20 turn legendary success is recruit to the point you got almost no income and fight everything manually minimising losses :) deffo a good video demonstrating you cant play v hard and legendary the same way or ur screwed
i wish the end game senarios were more interesting with actual missions and quests and stuff related to them instead of "factions get free armies just cause" I honestly preferred the more natural build up of superpowers in wh2 cause it felt like once you were a super power in your corner of the world you had to contend with the strongest factions left around the world
Same, I feel like end game crisis are a cop out. Not actually increasing the difficulty. The fact that they immediately go to war with you regardless of your current diplomacy bothers me. Scaling throughout the campaign would be better but it doesnt happen.
One thing that I feel is slept on with kugath and nurglings is how it's easy to ally with either the chaos dwarfs or the skaven In his campaign.
I'm just finishing up his campaign now and had a lot of fun with combining those races insane range units and using the nurglings like skaven slaves. A couple plague wind mortars or hell cannons really helped nullify the enemies ranged advantage because it forced them to come to me. Chaos blunderbuses+ 2 nurglings to cover them shredded units that try to engage. Warpfire throwers and death globe bombardiers/Poison wind devastated whatever was attacking my lines. Basically allowed me to run nurgling's all game, used heroes as my cavalry on chariots and rot flies, and pretty much didn't need codes or plague bearers
Very nice video, was a good showcase of the difference
That magic attrion was malagor's plague
Malagor was probably in your province. That would be my guess for the attrition.
legendary only saves when you enter battles and end turns ;) you coulda just loaded when your dude left the province. its actually a good idea as well on legendary to rely more on your allies in early game. give them territory, and mostly focus on leveling your lord, and take territory to give to your allies. managed to get long campaign victory on turn 64 as belegar on legendary this way :P
As greenskins you can be aggressive on legendary. Rather than looting and occupying. Every city should be sacked. If you have a positive income as greenskins you are not being aggressive enough. I would say by turn 10 you should have more armies. Greenskins also benefit from paying for goblins but waaaghs giving you some better units and a lot of garbage. Crapstack all the way!!
it's probably more a no save/loading run, fairly common particularly with streamers, as viewers don't love to see streamers just erasing their mistakes.
I neither cheese nor play super efficiently and am still able to beat Legendary frequently, but overall I think Wurrzag's campaign is just extra hard on Legendary compared to most other LLs though.
It's probably better as Wurrzag to become friends early on with as many greenskins as possible by joining their wars with distant minor factions, and then focusing in on one foe at a time, e.g. the ogres, or the beastmen, or Skarbrand. As you pointed out towards the end, your mistake was going north to make all of these new enemies, alienate your neighbors, and then get attacked by all of the foes at your doorstep to the south.
In WH3 Legendary is not that hard. Feeling easier than Very Hard in WH2.
I would love if they made "Warhammer Sagas" and do sandbox style campaigns restricted to a certain part of the world, like the original old world map but to a bigger scale like with Britannia. I'd love to do a really long and intricate Vampire Wars campaign, with Mannfred as the main threat
14:56 why on god's green earth are you not balancing this offer? Literally leaving free money on the table
Oh I realized something. Before whenever we talked about legendary difficulty there was also some uncertainty on whether there was a difference in the AI on legendary vs very hard. Most people said the only change was to some public order and no manual saves and battle realism. I think this proves that there are other bonuses the AI is getting on legendary, maybe to behavior.
AI is far more active and angressive in their own expansion. Main problem with legendary is that absulutly every faction will always declare war on you for no reason but to fuck with the player.
As someone who loves the Total War series, but just doesn't have the time to dive into the higher difficulties (because one doesn't want to waste what little time they have with frustration and getting their ass handed to them by AI cheats) this analysis is very much appreciated!
Never felt like higher difficulty needs much more time, it's not that hard if you know how to play accordingly.
With legendary you need to sack a lot and also expand extremely carefully. The bigger you are, the more enemies you face.
I think you should do this 10 more times with VH and Legendary just to make the study even more accurate haha
Did you just call Dwarfs a problem!!? - Thats is, your going in the book!
Wish I could subscribe twice for the Shaun of the Dead reference
Same, that really made my day.
i havent played legendary forever, this makes me want to do a run; seems kinda fun :D
don't like the cheese either want to try and see if you can do it without cheesing too much ^^
maybe some gift of gold will lower the surroundings anger, and focus on securing the first territory and have scouting heroes so one can have ready armies...'
maybe its just too much and i get crushed but havent tried that for so long, dont play legend forever, so it is cool and refreshing xD
this the best how to play wurzag Ive seen so thaNK YOU FOR THAT
Very hard is my preferred difficulty as well. I wouldn't mind legendary at all if it only meant more modifiers for the AI (in fact, I would prefer it with how easier WH3 is compared to WH2).
But one thing - I hate the save restriction. And second thing - why the hell is battle realism mode in campaign difficulty and not battle difficulty? I tend to pause battles less and less the more experienced I get, so that isn't a very big problem, but restricted camera is really annoying, especially if my units fight far away from each other.
I only did one legendary campaign in WH2 and one in WH3, only to get the respective achievements. Like I said, I don't mind the AI getting more cheats. But it's the other restrictions that make legendary really annoying for me.
Right on. They might do some kinda scaling difficulty so we could do vh+
You are one of the funniest youtubers I have listened to. Always a highlight in my day off.
Hot fuzz reference was gold!
Malagor is nearby causing attrition, you can see the herdstone bottom left
Weird it didn't effect the region of Stonemine Tower until it was under my control. You'd think it would effect the entire province.
@@Zerkovich Come now, you don't expect things to work properly do you? Tisk tisk. HAHAHAHAH Jokes aside I thought it worked that way too and I'm a solid 3k hours into the games.
I need more videos of your fast voice at the start of the legendary campaign
Guy Ritchie needs to hire you
omg, hearing the World of Warcraft music in the background gave me a nostalgia hit
Nice video Zerk, this pretty much reaffirmed myself for playing very hard instead of legendary too, cause i dont like the exaggerated drop of control nor being the target of so many factions…
One thing i will say though, is that your fight against malagor you played yourself was you catching him travelling with their version of the tunnel network, and you didnt have your garrison army fight alongside your nirmal one (probably wouldnt have made a big difference though)
My problem with the legendary campaigns is whenever the one save gets corrupted, your entire campaign is ruined. Example: treasure island crashes.
Loved the "Sean of the Dead" referance....
Very great comparison between the difficulties.
okay, I think my next campaing is gonna be on legendary. On very hard it feels usually easy and once I start having elite armies it's basically over. Although endgame crisis do help a lot.
I thought the difference was just the ironman, which most of us cheat anyway with a folder of saves xD
"Shiiiiieeeeet!!1" - my thoughts on drazhoat's legendary campaign I started on patch launch, from turn 3 to 10.
F0king wars on literally all sides at one time :D
The Shawn of the dead reference at 7:30 was great lmao
“Smash bonky smash smash”. - Zerkovich
It suffers from the snowball effect.
The game stacks bonus on bonus from about 10 different source. The more territory you take the more money you have and more units. Eventually you dont even need the battles anymore, which represent tight fights, because you can leverage the power of your land to autoresolve everything.
Great video, had a lot fun watching it!
I don't play Legendary for 3 reasons:
1) I don't like having saves restricted when the game is in such an unstable state
2) Legendary gets to a certain difficulty where if you don't cheese and do the most optimal building options and unit recruitment, you will most likely lose. I don't like when difficulty limits your toolbox. I also don't like cheese. It doesn't make one better at the game when all they do is take the main control point and the AI does nothing about it.
3) Diplomacy becomes even less relevant on Legendary as most AI all hate you. Again, limiting the tools you can use to succeed.
I'll play Hard if I want a chill campaign (and I think this is the true way the game should be balanced) but usually I'll play Very Hard to keep myself on my toes when decision-making.
I don't normally play Legendary either because battle realism is dumb as all hell but I disagree that Diplomacy is less relevant. I think it's even more relevant since you have to be proactive or you get dogpiled.
@@ruukinen Agreed. Even when playing Skarbrand, diplomacy is quite relevant. You need to pay off the right people and join the right wars to avoid having fights on all sides
The attrition was probably malagor coming up to say "Hello". Why he did that I don't have a scooby doo though.
Edit: Actually, now that I think of it he should just stop you replenishing, and I think you have to be an enemy...so yeah, dunno. Bug I guess?
It's replenishment -100% which is attrition, and I think "enemy territory" is just non-ally? Unsure. Malagor could also have declared war
@@cosmicowl42069 Nah, it's not technically attrition - you don't take damage, he just disables your replenishment even if you're encamped or garrisoned.
Pretty nasty, as it's provincewide as well.
Not sure whether neutral territory is unaffected I guess for sure, but I would expect as much.
Omg, when Skarbrand and Skrag declared war on you, I completely lost it 😂 GG 👍🏻
I feel like whenever I encounter random, freak attrition it ends up being something with the beastmen
Never thought the difference would be this monumental!
Honestly, I am kind of noob in WH hard campaings, but overall this feels something like for me - I like that you need to be fckin cautious before every step, to think a lot, take a break before each step… Maybe normal battle diff, but this “hard decision making” in every step is something I really like
Wow, dude another great video! Shoot I didn’t even know I wanted this one… but I did
Thanks. I never play the same campaign on VH and L and just did one as Eltharion in this region in VH. Never know how big the jump in difficulty actually is because I don't compare them.
I hope they eventually use AI to give the npc players more variable personality and make the difficulty reflect of their skill not some dumb gold or battle modifiers
An AI is a network, I dont think you can replicate that on our PCs at home. 😉However it would be really, really, really nice if CA could get something better then the current settings.
Well AI and computers overall are improving exponentially so it might become the case faster than you think
@@50043211 the trained models don’t take a lot of resources typically, its the training that takes resources.
the shaun of the dead reference was damn well placed bro
I cant remember that i have seen the vid allready and after the shaun of the dead reference i wanted to comment about it. Looks like my 26 years old me was fasten then the 27 years old version of me
Loved the Sean of the Dead reference.
doesn't beastmen have a building that activate attrition to nearby region i think so
If so he should've been safe by the time his rebellion happened
As someone who plays Legendary alone since, well, ever since Shogun 2 tbh. Legendary is all about ultimate efficency, for example things like taking 2 turns to take a walled settlement is something you REALLY REALLY dont wanna do in Legendary unless you absolutely have to (in 99% of the cases you don't have to). Because AI will outrecruit you every single time, you don't wanna give them any free turns.
Its like playing chess, you need to plan your moves before starting the campaign and when the randomness happens you gotta adapt. In Wurrzags case the randomness is Malagor/Mors and Skarbrand. But how do we be ready for that randomness? Well thats why i say its about efficency. For example there is a little trick you can do with Wurrzag at the start of the campaign in order to end up having 2 armies and you can deal with your initial enemy in 1 turn, even without the trick there is no real reason to recruit before attacking Dragonhorn Mines because you can attack it in a single turn take it and then recruit, again efficency. You might say its not a big deal but it is a huge deal, every turn counts and it counts towards your demise, in this case Skarbrand, Malagor and Mors. Also you need to always check diplomacy to see if you can get money from factions around you. Again going back to the siege of Barak Var, there is no reason for wurzzag to wait 2 turns to attack that settlement when he can just take it in one turn, again, every turn counts on Legendary.
The rule of thumb with Legendary is always, how much can i possibly do in this 1 turn?
I often play multiplayer campaigns with my friend and its always weird to me when he starts recruiting instead of attacking the settlement, take it and then recruit. I am like "no no don't recruit you can take the settlement" and he is like "shouldn't i get more units before i attack?". Again Legendary forces you into that efficent mindset and i really enjoy it tbh.
> take over manual control of siege defenders > proceed to wallop your army that really should have recruited for one more turn, when you can't just cheese the infamously terrible AI
Good advice! I wonder, what are your tactics for those few factions that can't get siege attacker from the get-go? That and being surrounded by AI that hates me is my bane in Legendary campaigns since....Shogun 2 too! haha!
@@Gogits Every Legendary lord has the siege attacker trait.
@@johnsnow5125 Agreed. When they talked about "multiplayer campaigns" they meant COOP I think, because in H2H many starts will murder you if you engage on turn 1.
@@ruukinen Coop campaigns doesn't allow you to take control of defenders and yes i was indeed talking about coop campaigns. You can fight against AI outnumbered esspecially with your LL. Even most starts don't need to recruit in H2H because majority of advantage is actually your LL and their bonuses. Wurrzag for example can't lose those first 2 battles due to how resistant he makes those savage orcs, savage orcs perform like T4 units in Wurrzags army.
Yow, i just love your narration, men ... some of it is hilarious... always gets me entertained
For the attrition probIem i guess it could be the campaign ability of the beastmen lord nerby
Your legendary campaign perfectly mirrors my campaign experiences on normal difficulty. Weird.
About desert attrition - I think your army have to stand on the road to not get penalties.
one of your best videos yet!
Cool idea to compare ;)
Smash bonky smash smash will now be said in my head every time I win a fight
Would love to see if Legend could save this one! Big mistake not going back to Ekrund and defending as skarbrand shat all over your lands.
honestly I would play on legendary difficulty all day if you just could save...
If you mess up a whole campagin because of a missclick or sth is just stupid
"Oh, Scheiße." (9:59) Lovely. 😜 Greetz from Germany
Been playing legendary quite a while. Got to say that just handle things little and little, enjoy first 50-80 turn to set up a base which cannot be destroy then go for short victory keep me feel like i'm a chad
That was some A-tier Shaun of the Dead referencing
Fyi the chaos attrition was most likely due to a herdstone building causing non-chaos armies to take attrition in nearby bloodgrounds
I play on VH too^^
Plague of plagues look like some bug, no way anyone could cast as many plagues to player cities so quickly
If I was doing it he same thing you did then I would have all the major factions around me declare war by turn 10
I only play Legendary and I dont recall ever seeing random attrition. Not sure, but a wild guess would be that Malagor was in the region or smth. Taking random attrition as a mechanic would be beyond awful
I'm not here to learn how to play Legendary - I'm just here to enjoy unexpected Shawn of the Dead references!
I only play on legendary because I know that if I do any other difficulty I will eventually savescum, even with 1 save only enabled, those altf4 temptations are too hard to resist, so far I haven't failed a single legendary campaign, mostly because it forces you to be super careful with everything and auto resolve less, and even when you fail you still feel like playing and seeing if you can get yourself out of that hole.
When I was playing Darkest Dungeon I just started a completely new game when something bad happened in the game
Shame really, played a fair amount but did never got too far since it's not really the most forgiving game xD
After havign done a Very Hard Imrik campaign in Warhammer 2, i can guarantee you that i"ll never try a legendary one. The Amount of shit i went through this Very Hard campaign were, and i unironically and unapologitically am saying so, "Legendary".
To give you an idea, it litteraly took me past turn 110 to finally capture the settlement past the mountain, north to the one that the player capture first. I faced so many orcish and skaven armies, i was burned out by the time i managed to capture Black Crag. No way in all the seven hells am i even gonna try Legendary. No Way, no how.
@@Tenhys Imrik was a difficult campaign in warhammer 2 because of the trade restrictions and the lack of allies. That being said if you were really aggressive towards snitch and got your back to the wall the difficulty became a LOT less. I do not like that difficulty in warhammer 2 just made half your roster impotent though. It was not a good way to implement difficulty. I would not recommend warhammer 2 on higher difficulties for that reason.
@@travisspicer5514 _"Imrik was a difficult campaign in warhammer 2 because of the trade restrictions and the lack of allies."_
No offense but i can tell that you haven't played Imrik on Very Hard, because it's utterly wrong.
The lack of trade or allies never was the issue with Imrik (even though it does play a part). The biggest problem with Imrik was always and still is the same : the map. Imrik starts in one of the most opened terrain position in the whole game, bar none, making his position an exceedingly difficult one to defend. On top of that, ALL of his major opponents, namely the Skaven and Orcs (lead by Grimgor and Snitch and even Queek if you got unlucky and he'd beaten Lybaras - which was my case) have the underground movement option, *while Imrik does not.*
Ergo, all of your ennemies can jump around you and attack you whenever and however they want while you have no way to do shit about it but trying to lure them with ambushes (for nearly a hundred turns.)
Top it all of, the main attractive point about Imrik, namely his dragon events, randomly pop on the map, most likely at places that utterly clash with your own military plans.
Those are the key reasons why most Imrik players utterly forsake the starting position and go to Calimdor as soon as they have the occasion to (which, like an utter moron, i DIDN'T do.) And no matter how much someone would pay me to do it all over again, i, for the life of me, would never attempt it again - let alone on Legendary.
@@Tenhys I play on legendary/VH and the restriction on your economy causes you to field less armies meaning you are unable to cover enough ground to catch the armies that attempt to evade your army by using the underway. So your issue is the exact issue that I stated. You stated the result. I stated the cause.
Also, I never cared about his dragon events. Those were bonuses when they were convenient. Not must haves so that is more of a personal choice. If that bothered you then fair enough. Didn't bother me.
I played Imriks campaign for the challenge a couple times but definitely not my favorite high elf campaign. No where near.
8:23 could've been Malagor.
9:20 From Malagors herdstone.
Mate enjoy your videos.
Both funny and entertaining.
I have 2 questions
1: Why Didn't you hover over the province effects to see what kind of attrition it was and where it was coming from?
2: When you made peace with the goblins why you did not press "Balance" to get some money?
Im pretty sure the attrition is from either beastmen building or khorne building to cause attrition to non-chaos factions in province. I have however No clue why its affecting your province.
Loved the Shaun of the Dead reference :D
Good video mate!
The Shaun of the dead slipped in there killed me. Wp.
I was literally dieing - laughing my *** off when you said "take car, go to mum´s, kill Phil - Sorry Phil, grab Liz, go to the Winchester, have a nice cold pint and wait for all this to blow over" I see - you are a man of cultue ;) by the way... You´ve got red on you :D
You didn't need to intercept malagor in the beast paths
My trick for this general starting area is to make Skarbrand like me as much as possible. A lot of people will like me a lot less but the the bonus is that my southern region isn't being pounded by a guy having thw world's worst roid rage.
The Shaun of the dead bit got me