I mean that dosent always mean you are bad some factions just have ridiculus outcomes from auto resolve certian units are bad during normal gameplay but calculations favors them in auto resolve sometimes opposite is also true with most factions artilery i can do 300+ kills per artilery unit but in auto resolve they get like 60 lol
What battle difficulty do you play at? If you play easy you get massive autoresolve cheats. Cheats which are disproportionate to the play battle; ultimately meaning if you play on easier battle difficulties the game is gaslighting you into thinking you’re worse than you actually are. Play on very hard battle difficulty to get a realistic autoresolve, it’s really not harder. Like the difference between playing chess against a 40 iq dude or a 45 iq dude.
@@randomdude2546 Battle difficulty plays a big part in it too. Auto-Resolve gets kind of ridiculous buffs in the lower difficulties, leading to a lot of less experienced players thinking they're bad because they get absolutely rolled on a 'Close Defeat' autoresolve result, when in reality they're looking at a nearly unwinnable battle unless you're extremely experienced. It's kind of a problem because newer players are going to think they're really bad at the game because they can't get *nearly* the results auto-resolve says they can get, leading them to just autoresolve more rather than playing out the fights and learning how to get the most out of their armies.
If you are playing on easy battle difficulty watch Legendoftotalwar video on easy battle difficulty, it literally multiplies your strengh in autoresolve by 3, so of course you're worse than it
Just one thing I would add: Learn to spam-klick orders. Especially movement orders for units engaged in battle. Units get stuck on stuff SO often that sometimes it seems they don’t respond at all or keep returning to melee because a couple models are still stuck in the enemy army. Just keep spamming that right mouse button until the last dude has disengaged. Sometimes you also need to change the angle of the order. Also spam attack orders if your units are clumped up. This is very important for cav or glass-canon infantry.
@@ACTS-sh1wi Also decent advice I guess but not what I'm referring to. The problems I mentioned just come with the unit ai/pathfinding sometimes, nothing to do with guard mode.
I am also 44 years old and I approve this message. I accept that if you want to be playing multiplayer or Legendary difficulty you need to learn to micro everything all at once, but I don't want to do those things. Managing 40 units at once without pausing? Bugger that, I'm old.
I'm with you fellow refined gentlemen. I like to watch the units fighting which is almost impossible without pausing or slow-mo, at least. I give all my orders , watch for a bit here and there on the field of battle, pause and make sure everything is going ok and give more orders, watch again, rinse and repeat. Also dodging those aoe spells, and army abilities, are so hard without pausing, now and again, to scan around and find where they're going to cast.
Well, maybe cause pause is the most essencial and core mechanic of the Total War games - the idea behind franchise was to provide players a game in which they can actually think about strategy and tactics on the battlefield instead of braindead RTS based arcade games in which your ability to fast-clicking is much more important than using your brain and developing some tactics. So everytime I hear some "advices" from "experienced players" that learning shortcuts and how to click faster will make you better Total War player I laugh as hell cause obviously those kind of players have no idea what they are talking about.
My only grumble with spell and ability hotkeys is that they're organized in the order in which your lord learned them. Maybe there's a way to re-organize them that I don't know about, but not having a standardized layout for the spells means that I still have to *look* at the spells on the lord and remember which spell goes to which key, which is annoying. Sometimes the button that I always use for Raise Dead is Danse Macabre this time because I levelled up that necromancer in a hurry and wasn't paying attention to the order that I picked my spells. Such like that. It's kind of the same with active abilities, but I give them a pass there because of how many random abilities you can get with a higher level lord who is fully kitted out.
You can reskill your casters when they are high level to learn the spells in the same order if you can afford to have them out of the battle for 5 turns. They will have the skills organised randomly initially, then after level 20-30 you can give them uniform casting bars.
I get too baked and forget I have units which then get destroyed and I don't find out til the battle ends. The pause button helps my stoned ass check if I still have all my units
my favourite trick is to be in deployment, move my army to a nice location and very carefully craft a formation, press start and then realise i left my foot wizard on the other side of the map and spend the whole battle watching him sweat his was back over to the main force
The no slow mo or pausing point seems redundant since they only time it benefits you to get better is if you playing competitive multiplayer or playing on legendary which if you are not doing either then why bother
@@olie266I play without slow mo and never bothered with shortcuts. I learned from a comment that its not standarise and depend on unlock order. So I will definitely continue to not bother.
@olie266 i play without slomo slomo i like to hear the battle noises. That being said, the only thing the not using slo mo will make you better at is reaction time. And even that is a subjective point because playing in slo mo gives you the ability to see and learn what changes need to be made before you make them.
@@jeremykibbey So having better reaction time makes you a better player. You have better reaction time and the time you safe from beeing faster, gives you time for more mapawareness or you can manage 5 isntead of 4 outrieder etc. He never said its for everyone, its just how to get better, not if you want to do this.
I don't care about the no pause rule. I play to relax, not to get stressed and get better. I'm happy where I am skill wise, never lost a campaign on vh/vh. Not looking to make a career out of wh. Life is no pause and comes at you fast, so if I can pause in a game and take my time and enjoy myself, that's what I'm doing.
Ya the no paise thing I think is more for if you want to practise to try multiplayer later. Also A nice way to "up" the difficulty without actually taking it off normal and artifically buffing enemy stats?
Also overcasting has a chance to instantly hurt your caster if it "fails". It still casys, it just costs them like 1/4th of their life, or around there.
My only argument is the shortcut one. Not the movement parts obvious, but realistically no one is here for multiplayer battles, and honestly, you can just pause the game to choose the spell or abilities. There's no use stressing over the shortcuts or running the risk of fat fingering the wrong thing.
Or you can just click on that spell manually without pause. In singleplayer it doesnt matter that much if you use shortcut or just click. Thats seconds.
I play the Campaign Battles on 50% speed, no pause, and no replaying battles. It's really intense. I will go to fast speed at the end when mopping up the retreating guys. I've been playing the Total War series for over 1500 hours.
@Poisonedblade i made myself get used to normal speed for the simple fact that I like to hear the battle sounds. Pause and slo mo are my friends though. I've got a newborn so I'm not trying to play multiplayer rn either. No shame in it at all.
@@jeremykibbey Congratulations on your newborn! I normally play the campaign on Hard. I don't know if I could win playing normal speed with no pause and no reloads. I should try when I have more time this winter. (I preordered Total Warhammer 3 and haven't had time to play it. Work and Elden Ring got in the way.)
@Poisonedblade Thank you!! I'm about to make my 3rd attempt at beating elden ring. I get about halfway through then life gets in the way. I've done that 3x now lol I love warhammer 3. It was actually my introduction to the series. If you ever wanna hop on and start a campaign together lmk! I didn't think it could ruin on normal speed either but once you start getting used to moving your camera around at speed, it's not terrible.
@@jeremykibbey Elden Ring is awesome. I hope you can finish it someday. I won't be able to play multiplayer. Due to a bunch of family emergencies, my schedule is not my own. I've played some of the Total War games on normal, but I have to pause and make adjustments. I like the half speed, no pause rule. But I'd like to get good / fast enough to play on normal speed without pausing. I've also got Cyberpunk, Baldur's Gate 3, Dragon's Dogma 2, Unicorn Overlord, and Stellar Blade to finish. (And more...)
love the zerk tactics videos. So good. If you are looking to get a better sense of how various units in this game work against other units or if you are just interested in the tactics that go with unit on unit match ups, this is the channel you should be looking at. It is a REALLY big part of this game that i think is lost on a ton of players.
Love the game so far but really wish there was something like a "tactics/controls" tutorial. Could even combine it into the custom maps mode, throw in challenges to overcome etc
Playing on regular speed… depends on your goals. If it is multiplayer or legendary campaigns then follow it. Even then pausing mid game and use your brain to analyze the battlefield situation, target priorities, situation on flanks etc is a huge part of this game. Without pausing I simply don’t have enough time to use analysis . Which is more important in this game than micro
as someone with 500 hours in TW3 i still love watching these kinds of videos because the game really can be overwhelming and i always pick up some new tricks And after 500 hours i'm just now feeling like i'm getting the hang of it😂
I don't think I COULD play with those shortcuts, as I have been playing by rapid individual clicking for over a decade, and while I WAS terrible at first, constant practice and habit made me very good at it (And it keeps me awake and on my toes haha)! But I DO think your advice is a better way to play for people. I'm just such an old dog new tricks would be hard at this point due to habit.
I'm still having a problem on the campaign map where I don't have enough armies or economy before the AI decides "now I will kill you." Like when I started Grimgor in his new starting spot, and as soon as I cleaned up the one Ogre faction I start at war with, Nurgle from up top and Chaos Dwarves from the West began chewing me up.
Honestly, this is me, pretty much every game when trying to prepare Reikland for the Beastman or Vlad. Got to the point where I just play Wissenland & Nuln, and pretty much beeline for Vladdy boi to kill him off early. Man's like my nemesis I swear!
Brilliant video, as always, but I do miss the days when you would use more unusual words like Frick or Phallic. Definitely sharing this one with some new players I kidnapped to play Total War with me.
I don't think playing on slow mo/pause makes you a worse player. Maybe in multiplayer sure. But just playing the campaigns I don't think it make a differences. Sure you might be slower to react, but you have longer to react anyway so.... at worst its just cancels out. And pausing gives you infinite time to react so there is literally no downside to that in single player, unless you really want to play on legendary battle difficulty. But if not it's fine. Also don't think the hotkeys for spells are really important since, again, if you pause you have infinite time to waste dragging your mouse anywhere you want. Just comes down to what kind of pace the player prefers. The formation and movement type hotkeys however are really important to know though. When I learned about those it practically blew my mind. Couple other good pointers are multi clicking orders for units because for some reason they programmed the unit AI pathing to disregard half your orders if you don't keep inputting over and over again, especially if your trying to move a unit out of combat. Also be wary of locking formation on unit groups as it does some really weird things to unit attack orders, especially on missile units if you trying to get them all to shoot at something specific. Another great tip is turn off freaking skirmish mode on ALL your units. Best bet is to go in the option and just have it off by default. Could have been a great feature, but the problem is that it completely overrides any order you give the unit. So if there is any enemy w/o 2 miles of a unit they just become completely uncontrollable, and if your new and don't know why a unit won't listen to you it can be really frustrating. On a nitpicky note you can waste earthblood if you cast it on units already at full health. This can be a little tricky because even if a units health bar isn't full they can still be at full health. Because each model in a unit has it's own health and if some of them are dead it will show a depleted health bar even if all the other models in the unit are completely undamaged. So if your trying to heal and the hp isn't going up this is probably why. This is why healing is best used on big high hp units w/ low or single model counts as apposed most infantry units. Also if you see a little gold line at the end of the health bar it means they have hit their healing limit and can't be healed any more that battle.
Don't have a better way to do this, but mind doing a showcase/playthrough featuring the Jade-Blooded Vampires mods? I feel like it'll be a cool idea for you because the main schtick for one of the legendary lords is dunking on the lowest of the low...elves.
I went the other direction on slomo and pause. I started off as a snob who looked down on pause play but, I realized that I was making noobstack "doomstack" armies that were easy but not remotely fun to play. With pausing I can actually micro 6-8 units of Grail Knights creating double sided smashes. It also encourages actual strategic thinking. As it was pointed out to me nobody in the world gives a shit if I pull off some good micro in real time.
Buys some shield units. Buy lots of archers and a couple of artillery. Corner camp and win with a 10 APM battle tactic. Or I do Wizard spam if possible. The faction doesn't have good ranged units? Easy, I don't play them.
Honestly, as an Empire player (Mostly Wissenland & Nuln ever since ToD, Vlad is my TW3 bane of existence!), it is scary how a good frontline, a good gunnery line, and a few arty will do against most threats when camped into a corner.
Hi there. Love the videos. How do we create custom battles? I would like to test certain units out against different same race units to find out which is better
Purple sun is too fun not to use. Just set your formation to incentivize the enemy to blob multiple units up together, drop the sun, and watch the HP bars empty out. It's glorious.
Magic is a little bit of a joke though, firstly you have to learn the count down timer before it begins to cast and then you have to learn the animation sequence before the effect actually hits your intended target and now of course they have programmed the A.I to dodge spells making certain spells completly pointless to even cast unless you have the enemy pinned in place.
The AI should try and dodge. Making the game "harder" by just giving stat/economy/etc boosts is lame. Making the AI more strategic and tactical is more fun.
@@Redbeardian I think the point is it would have been nice if the spell tool tip told you what the cast and deployment times where so you knew how to actually target it without having to first waste magic figuring it out yourself. For example, Wind blast has a 1 sec cast (i think) and an instant deployment so it's easy to hit on anything even units that are moving. Lighting bolt though has a 3 sec cast and then another 3 seconds deployment so 6 sec total for it to land, so you shouldn't bother casting it on anything that isn't locked down. But you would never know that from looking at the spells descriptions.
Advice taken, didn't work, Nan is in the top 10 pvp players, she beat me silly, then beat me silly in the game- I'm sorry she asked where I got my info and I used your name.
I actually just played a couple of fights against the beastmen with Ikit Claw in a multiplayer campaign with my friend and I can say that he is a really tough enemy at the start. 1. Against the beastmen settlement you can utilize your ranged units to make them run into you and only attack a couple at a time and slowly move forward (although that can feel cheesy at times, watching rattling guns obliterate beastmen units is always fun to watch^^). 2. Against his army it helped to use the terrain again and post up on a big hill and blast down. I would advise to identify and target "problem-units" (units that deal a lot of dmg to your infantry or very fast flankers and focus them down). 3. Another strategy was to clamp the beastmen infantry into a small area and then drop Ikit's Nuke on them. 4. A nice general tip is also to use the edge of the battle map if you have strong ranged unit, so you have to defend your army from 1 or 2 fewer sides 5. To the save the best for last: THE BAIT STRATEGY You can hide a large part of your army and put one garbage unit on one side of the map as bait and post the rest of your army up on a good strategic position (eg.: a hill). The AI will now turn around partly to attack your larger force but will also use some units to finish your bait unit(s). This way you will only face a couple of enemies at a time, similar to the senttlement battle strategy (point 2). We used this one to fight his main army and it worked splendidly. I hope that helps you a bit and if you don't know what to do as Ikit, just start blasting^^ (maybe Ikit should choose a patron at some point lol)
I dunno matey... bit too vague on the units section, I was happy for that section coz knowing all the units is one thing I can do well. But I often won't deal the same way with minotaurs as I do with trolls, trolls have half the leadership so I will find ways to route them with overwhelming numbers or spells while minotaurs won't break easily so better have some missiles or good anti large ready for em.
I mean its still the same..... a toll charge and a mino charge can be warded off with range and spears Your comment makes 0 sense. Bretonnia is the only exception to this and that just know what cav can go in on large units
There are so many 'is that even a thing??' after thousands of hours of playing.. like "walled settlement marker with a wall sign on top" "an army in the city with a flag sign on top" "if the number of unit goes below 20% of entire unit it is exterminated (no need to kill last one of them. and it got silently changed from TW2)" etc.
Most people will never play mp so they can always pause. And without learning keyboard shortcuts play better than Enticity or Falkone by using pause and slow mo
I'm bad because I rely on the rule of cool. I got an epic Dwarven gunline but 5 seconds in, it is completely compromised by those orange flying lizards or natty booboo shooter skaven
Definitely disagree on the slo mo and pausing. I win battles and react to things just fine it's very useful when you need a moment to organize what you want to do and set it in motion. Using these features do not make you worse if anything they are there for players who are easily overwhelmed and need time to think. Using features the game has there for you does not make you a worse player
HARD disagree on the no slow mo thing. The computer can control every single unit in their army simultaneously, trying to actively fight three or four skirmishes across a map without slow mo you will absolutely do worse. That is 100% an ego trap that you are advertising as a self improvement.
Point 2 is awful if you're learning the game, definitely pause and slow things down as much as you need to learn the game. Sure if you're attempting to improve your micro abilities then don't pause, but just for learning and improving at battles I'd say pause even more than normal vs none.
I've noticed you do always give attack commands repeatedly to each unit; what is the purpose? like in 2:40 it seems the units are about to engage anyway, so does your order make any difference here?
@@derigel7662 obviously in aoe its all about apm, but here i thought i might be missing something, like perhaps it triggers a charge bonus or something?
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Pressing Alt+F4 as my opponent is about to win is my favourite strategy.
I think it would be really funny for the enemies where they just see an entire army disappear before their very eyes
i'm old school i still open task manager and end task. 😅
I've got thousands of hours in TW Warhammer and I'm so bad the auto-resolve is better than me
I mean that dosent always mean you are bad some factions just have ridiculus outcomes from auto resolve certian units are bad during normal gameplay but calculations favors them in auto resolve sometimes opposite is also true with most factions artilery i can do 300+ kills per artilery unit but in auto resolve they get like 60 lol
@@randomdude2546 Two bears... Boris. Two Bears... Boris.
What battle difficulty do you play at? If you play easy you get massive autoresolve cheats. Cheats which are disproportionate to the play battle; ultimately meaning if you play on easier battle difficulties the game is gaslighting you into thinking you’re worse than you actually are. Play on very hard battle difficulty to get a realistic autoresolve, it’s really not harder. Like the difference between playing chess against a 40 iq dude or a 45 iq dude.
@@randomdude2546 Battle difficulty plays a big part in it too. Auto-Resolve gets kind of ridiculous buffs in the lower difficulties, leading to a lot of less experienced players thinking they're bad because they get absolutely rolled on a 'Close Defeat' autoresolve result, when in reality they're looking at a nearly unwinnable battle unless you're extremely experienced.
It's kind of a problem because newer players are going to think they're really bad at the game because they can't get *nearly* the results auto-resolve says they can get, leading them to just autoresolve more rather than playing out the fights and learning how to get the most out of their armies.
If you are playing on easy battle difficulty watch Legendoftotalwar video on easy battle difficulty, it literally multiplies your strengh in autoresolve by 3, so of course you're worse than it
Just one thing I would add: Learn to spam-klick orders. Especially movement orders for units engaged in battle. Units get stuck on stuff SO often that sometimes it seems they don’t respond at all or keep returning to melee because a couple models are still stuck in the enemy army. Just keep spamming that right mouse button until the last dude has disengaged. Sometimes you also need to change the angle of the order. Also spam attack orders if your units are clumped up. This is very important for cav or glass-canon infantry.
Turn off automatic guard mode
@@ACTS-sh1wi Also decent advice I guess but not what I'm referring to. The problems I mentioned just come with the unit ai/pathfinding sometimes, nothing to do with guard mode.
Seriously,that’s so important! Although I do think a lot of players start doing that automatically when their units aren’t responding properly
God I wish this wasn’t a thing, it’s really annoying
You can never make me stop using slow Mo and pause I will accept nothing short of PERFECTION from my armies
based
I'm 44 years old and I don't even consider slow mo. I just pause the battle all the time
I am also 44 years old and I approve this message. I accept that if you want to be playing multiplayer or Legendary difficulty you need to learn to micro everything all at once, but I don't want to do those things. Managing 40 units at once without pausing? Bugger that, I'm old.
Slo-mo is nice if you want to actually take a moment to watch the action without your entire battle-line going to shit.
I'm with you fellow refined gentlemen. I like to watch the units fighting which is almost impossible without pausing or slow-mo, at least. I give all my orders , watch for a bit here and there on the field of battle, pause and make sure everything is going ok and give more orders, watch again, rinse and repeat. Also dodging those aoe spells, and army abilities, are so hard without pausing, now and again, to scan around and find where they're going to cast.
right
Well, maybe cause pause is the most essencial and core mechanic of the Total War games - the idea behind franchise was to provide players a game in which they can actually think about strategy and tactics on the battlefield instead of braindead RTS based arcade games in which your ability to fast-clicking is much more important than using your brain and developing some tactics. So everytime I hear some "advices" from "experienced players" that learning shortcuts and how to click faster will make you better Total War player I laugh as hell cause obviously those kind of players have no idea what they are talking about.
My only grumble with spell and ability hotkeys is that they're organized in the order in which your lord learned them. Maybe there's a way to re-organize them that I don't know about, but not having a standardized layout for the spells means that I still have to *look* at the spells on the lord and remember which spell goes to which key, which is annoying. Sometimes the button that I always use for Raise Dead is Danse Macabre this time because I levelled up that necromancer in a hurry and wasn't paying attention to the order that I picked my spells. Such like that. It's kind of the same with active abilities, but I give them a pass there because of how many random abilities you can get with a higher level lord who is fully kitted out.
You can reskill your casters when they are high level to learn the spells in the same order if you can afford to have them out of the battle for 5 turns. They will have the skills organised randomly initially, then after level 20-30 you can give them uniform casting bars.
I get too baked and forget I have units which then get destroyed and I don't find out til the battle ends. The pause button helps my stoned ass check if I still have all my units
I am convinced that this is the only real way to play warhammer! I spent one battle flying around looking at the map while my army got wrecked.
Same man i get cooked without stopping the game
my favourite trick is to be in deployment, move my army to a nice location and very carefully craft a formation, press start and then realise i left my foot wizard on the other side of the map and spend the whole battle watching him sweat his was back over to the main force
@@fellen_ man are you twin me ? I always forgot to give order to heroes
@@fellen_ Really the only way to play! XD
The no slow mo or pausing point seems redundant since they only time it benefits you to get better is if you playing competitive multiplayer or playing on legendary which if you are not doing either then why bother
Forcing yourself to play without slow mo will just make you a better player in general.
Yes, this
@@olie266I play without slow mo and never bothered with shortcuts. I learned from a comment that its not standarise and depend on unlock order. So I will definitely continue to not bother.
@olie266 i play without slomo slomo i like to hear the battle noises. That being said, the only thing the not using slo mo will make you better at is reaction time. And even that is a subjective point because playing in slo mo gives you the ability to see and learn what changes need to be made before you make them.
@@jeremykibbey So having better reaction time makes you a better player. You have better reaction time and the time you safe from beeing faster, gives you time for more mapawareness or you can manage 5 isntead of 4 outrieder etc.
He never said its for everyone, its just how to get better, not if you want to do this.
Another tip in campaign battles is to target the enemy lord aggressively especially against armies with low leadership skaven, greenskins etc
Lords and artillery are usually the most important targets!
Depends on who the lord is. Killing a grey seer is smart yes, but you're not killing vlad or grimgor early
@@janbazuine6636 Yeah that's true but Skaven especially love spamming a million garbage stacks that can easily be routed regardless of numbers
@@janbazuine6636 With the exception of gun powder units, of course, those turn those brutes into swiss cheesed blood puddles in no time.
@@Redbeardian good luck shooting vlad with guns while in melew
I don't care about the no pause rule. I play to relax, not to get stressed and get better. I'm happy where I am skill wise, never lost a campaign on vh/vh. Not looking to make a career out of wh. Life is no pause and comes at you fast, so if I can pause in a game and take my time and enjoy myself, that's what I'm doing.
Ya the no paise thing I think is more for if you want to practise to try multiplayer later.
Also A nice way to "up" the difficulty without actually taking it off normal and artifically buffing enemy stats?
I bet your dad could beat my dad in a fight too huh
i have combined over 400 hours in the total war warhammer games and roughly 2 weeks ago i found out how you overcast spells
Make sure you read the overcast effects. Some of them are useless, they only extent cast range, so you gotta be careful.
Also overcasting has a chance to instantly hurt your caster if it "fails". It still casys, it just costs them like 1/4th of their life, or around there.
My only argument is the shortcut one. Not the movement parts obvious, but realistically no one is here for multiplayer battles, and honestly, you can just pause the game to choose the spell or abilities. There's no use stressing over the shortcuts or running the risk of fat fingering the wrong thing.
Or you can just click on that spell manually without pause. In singleplayer it doesnt matter that much if you use shortcut or just click. Thats seconds.
Yeah pausing also makes targeting with your spells SO much easier
I’m personally using WASD for camera movement so it would be awkward to use shortcuts for abilities, clicking would be way easier
10:44 "You want to be careful of friendly fire" *laughs in Zharralid*
Micro time? 😆So cute, If I was 15 years younger I would care to use shift/alt for abilities but at my age all I have to say is, PAUSE is my friend!
Plus, If you are that age, nan is prolly already ded, so no snickering. Win win
When there is a quick key to feed the kids or clean my tools at the end of the day hmu. Micro time only matters if it gets me on the game quicker. 😂
Huh. 6000 hours over all three titles, and I never noticed the spells' tooltip shows what damage is armor-piercing and what isn't. Neat. Thanks, Zerk!
They only started that i 3 I think? didnt show for most of 2 at least. nice ui update it was!
You really hate than Nan don't you? Thank you for keeping making videos! I'm still waiting for part 2 of all the factions in Warhammer 3.
This is what I love about this game, 2k hours and I'm still learning, really nice video!
I heard "Obi wan tortoise" - I and was like "That sounds like an awesome character" :D
So Anakin lost to Obi-Van because he didn't utilize the terrain advantage. This actually makes sense.
I play the Campaign Battles on 50% speed, no pause, and no replaying battles. It's really intense.
I will go to fast speed at the end when mopping up the retreating guys.
I've been playing the Total War series for over 1500 hours.
Note: I'd probably get smoked in PVP because normal speed would be too fast.
@Poisonedblade i made myself get used to normal speed for the simple fact that I like to hear the battle sounds. Pause and slo mo are my friends though. I've got a newborn so I'm not trying to play multiplayer rn either. No shame in it at all.
@@jeremykibbey Congratulations on your newborn! I normally play the campaign on Hard. I don't know if I could win playing normal speed with no pause and no reloads. I should try when I have more time this winter. (I preordered Total Warhammer 3 and haven't had time to play it. Work and Elden Ring got in the way.)
@Poisonedblade Thank you!! I'm about to make my 3rd attempt at beating elden ring. I get about halfway through then life gets in the way. I've done that 3x now lol
I love warhammer 3. It was actually my introduction to the series. If you ever wanna hop on and start a campaign together lmk! I didn't think it could ruin on normal speed either but once you start getting used to moving your camera around at speed, it's not terrible.
@@jeremykibbey Elden Ring is awesome. I hope you can finish it someday. I won't be able to play multiplayer. Due to a bunch of family emergencies, my schedule is not my own. I've played some of the Total War games on normal, but I have to pause and make adjustments. I like the half speed, no pause rule. But I'd like to get good / fast enough to play on normal speed without pausing. I've also got Cyberpunk, Baldur's Gate 3, Dragon's Dogma 2, Unicorn Overlord, and Stellar Blade to finish. (And more...)
love the zerk tactics videos. So good. If you are looking to get a better sense of how various units in this game work against other units or if you are just interested in the tactics that go with unit on unit match ups, this is the channel you should be looking at. It is a REALLY big part of this game that i think is lost on a ton of players.
Love how happy Mother Asstankya is at the end!
Nan is ending up in a home by the sound of it ...
Great tips! always appreciate :)
Played mainly on h.e though
Need to go on campaign with other races to learn about their units
Love the game so far but really wish there was something like a "tactics/controls" tutorial. Could even combine it into the custom maps mode, throw in challenges to overcome etc
Nan was hardcore like that
Playing on regular speed… depends on your goals. If it is multiplayer or legendary campaigns then follow it. Even then pausing mid game and use your brain to analyze the battlefield situation, target priorities, situation on flanks etc is a huge part of this game. Without pausing I simply don’t have enough time to use analysis . Which is more important in this game than micro
another two important things - don't overlook fatique managment and rear attacks
Thanks, man, what a great, funny and educative video!
No slow mo is really gonna suck
as someone with 500 hours in TW3 i still love watching these kinds of videos because the game really can be overwhelming and i always pick up some new tricks
And after 500 hours i'm just now feeling like i'm getting the hang of it😂
I was watching some of your Attila videos since I just got it and my oh my how your tone in videos has changed 😂😂 I love it
I don't think I COULD play with those shortcuts, as I have been playing by rapid individual clicking for over a decade, and while I WAS terrible at first, constant practice and habit made me very good at it (And it keeps me awake and on my toes haha)!
But I DO think your advice is a better way to play for people. I'm just such an old dog new tricks would be hard at this point due to habit.
I love using the purple orb of death in siege battles because the AI likes bunching their units inside by the gate.
Damn, I have played these games since TWW1 and only now I learn that the direction of these sort of wedge spells can be rotated...
These are the best kind of videos
I'm still having a problem on the campaign map where I don't have enough armies or economy before the AI decides "now I will kill you."
Like when I started Grimgor in his new starting spot, and as soon as I cleaned up the one Ogre faction I start at war with, Nurgle from up top and Chaos Dwarves from the West began chewing me up.
Start by prioritizing growth in your settlements and focus down specific opponents quickly,should help quite a bit
Honestly, this is me, pretty much every game when trying to prepare Reikland for the Beastman or Vlad. Got to the point where I just play Wissenland & Nuln, and pretty much beeline for Vladdy boi to kill him off early. Man's like my nemesis I swear!
i suck at no pause battles... i want to get better and win more battles. these are great ideas
Brilliant video, as always, but I do miss the days when you would use more unusual words like Frick or Phallic. Definitely sharing this one with some new players I kidnapped to play Total War with me.
You can use slow mo for tactical stuff? I only ever used it when I wanted to enjoy a good volley or massive charge.
I don't think playing on slow mo/pause makes you a worse player. Maybe in multiplayer sure. But just playing the campaigns I don't think it make a differences. Sure you might be slower to react, but you have longer to react anyway so.... at worst its just cancels out. And pausing gives you infinite time to react so there is literally no downside to that in single player, unless you really want to play on legendary battle difficulty. But if not it's fine. Also don't think the hotkeys for spells are really important since, again, if you pause you have infinite time to waste dragging your mouse anywhere you want. Just comes down to what kind of pace the player prefers.
The formation and movement type hotkeys however are really important to know though. When I learned about those it practically blew my mind. Couple other good pointers are multi clicking orders for units because for some reason they programmed the unit AI pathing to disregard half your orders if you don't keep inputting over and over again, especially if your trying to move a unit out of combat. Also be wary of locking formation on unit groups as it does some really weird things to unit attack orders, especially on missile units if you trying to get them all to shoot at something specific.
Another great tip is turn off freaking skirmish mode on ALL your units. Best bet is to go in the option and just have it off by default. Could have been a great feature, but the problem is that it completely overrides any order you give the unit. So if there is any enemy w/o 2 miles of a unit they just become completely uncontrollable, and if your new and don't know why a unit won't listen to you it can be really frustrating.
On a nitpicky note you can waste earthblood if you cast it on units already at full health. This can be a little tricky because even if a units health bar isn't full they can still be at full health. Because each model in a unit has it's own health and if some of them are dead it will show a depleted health bar even if all the other models in the unit are completely undamaged. So if your trying to heal and the hp isn't going up this is probably why. This is why healing is best used on big high hp units w/ low or single model counts as apposed most infantry units. Also if you see a little gold line at the end of the health bar it means they have hit their healing limit and can't be healed any more that battle.
Don't have a better way to do this, but mind doing a showcase/playthrough featuring the Jade-Blooded Vampires mods? I feel like it'll be a cool idea for you because the main schtick for one of the legendary lords is dunking on the lowest of the low...elves.
I went the other direction on slomo and pause. I started off as a snob who looked down on pause play but, I realized that I was making noobstack "doomstack" armies that were easy but not remotely fun to play. With pausing I can actually micro 6-8 units of Grail Knights creating double sided smashes. It also encourages actual strategic thinking. As it was pointed out to me nobody in the world gives a shit if I pull off some good micro in real time.
@Zerkovich great video, can you do an updated version how to improve at the campaign map aswell?
I did do everything this video suggested but mom got mad at me for screaming at the cemetery 😢
SLOW MOW IS A MUST WTF! I LOVE ZOOMING IN AND WATCHIUNG SLAUGHTER IN SLOW MOOO
Didn't know about the spell shortcut
I didn't even know it was possible, but it seems Zerk has grandma issues
My grandma is going to be so pissed that she can't talk shit about my game at her book club anymore
Thanks
Buys some shield units. Buy lots of archers and a couple of artillery.
Corner camp and win with a 10 APM battle tactic.
Or I do Wizard spam if possible.
The faction doesn't have good ranged units? Easy, I don't play them.
Honestly, as an Empire player (Mostly Wissenland & Nuln ever since ToD, Vlad is my TW3 bane of existence!), it is scary how a good frontline, a good gunnery line, and a few arty will do against most threats when camped into a corner.
nah just get 4 full stacks of peasants and go ham
Hi there. Love the videos. How do we create custom battles? I would like to test certain units out against different same race units to find out which is better
Purple sun is too fun not to use. Just set your formation to incentivize the enemy to blob multiple units up together, drop the sun, and watch the HP bars empty out. It's glorious.
I really suggest many of you to just set spell hotkeys to F1 F2 F3, and abilities hotkeys to Z X C V.
Tbh ALT+1 and SHIFT+1 are NOT hot.
Magic is a little bit of a joke though, firstly you have to learn the count down timer before it begins to cast and then you have to learn the animation sequence before the effect actually hits your intended target and now of course they have programmed the A.I to dodge spells making certain spells completly pointless to even cast unless you have the enemy pinned in place.
The AI should try and dodge. Making the game "harder" by just giving stat/economy/etc boosts is lame. Making the AI more strategic and tactical is more fun.
@@Redbeardian Honestly this is more what I like to see, when it comes to building AI esp in difficulties.
@@Redbeardian I think the point is it would have been nice if the spell tool tip told you what the cast and deployment times where so you knew how to actually target it without having to first waste magic figuring it out yourself. For example, Wind blast has a 1 sec cast (i think) and an instant deployment so it's easy to hit on anything even units that are moving. Lighting bolt though has a 3 sec cast and then another 3 seconds deployment so 6 sec total for it to land, so you shouldn't bother casting it on anything that isn't locked down. But you would never know that from looking at the spells descriptions.
Advice taken, didn't work, Nan is in the top 10 pvp players, she beat me silly, then beat me silly in the game- I'm sorry she asked where I got my info and I used your name.
Time to sabotage Nan's skill the old-fashioned way, "Accidentally" shutting off the router :P
I was hoping you discovered a way to aim the vortex like in game 2.
4:35 AYO I SEE TUSKA DAEMON KILLAZ BOYZ ARE OUT FER A GOOD SKRAP
30 seconds in and you've already gotten a like from me. Thanks for this!
Please can you do a quick video on how to easily beat the beastmen as Ikit Claw, without having to build an entire 2nd army of skaven slaves everytime
I actually just played a couple of fights against the beastmen with Ikit Claw in a multiplayer campaign with my friend and I can say that he is a really tough enemy at the start.
1. Against the beastmen settlement you can utilize your ranged units to make them run into you and only attack a couple at a time and slowly move forward (although that can feel cheesy at times, watching rattling guns obliterate beastmen units is always fun to watch^^).
2. Against his army it helped to use the terrain again and post up on a big hill and blast down. I would advise to identify and target "problem-units" (units that deal a lot of dmg to your infantry or very fast flankers and focus them down).
3. Another strategy was to clamp the beastmen infantry into a small area and then drop Ikit's Nuke on them.
4. A nice general tip is also to use the edge of the battle map if you have strong ranged unit, so you have to defend your army from 1 or 2 fewer sides
5. To the save the best for last: THE BAIT STRATEGY
You can hide a large part of your army and put one garbage unit on one side of the map as bait and post the rest of your army up on a good strategic position (eg.: a hill). The AI will now turn around partly to attack your larger force but will also use some units to finish your bait unit(s). This way you will only face a couple of enemies at a time, similar to the senttlement battle strategy (point 2). We used this one to fight his main army and it worked splendidly.
I hope that helps you a bit and if you don't know what to do as Ikit, just start blasting^^ (maybe Ikit should choose a patron at some point lol)
Warhammer stuff was always like that. Shadow of the horned Rat anyone? 😃
Top quality notes
great tips
I dunno matey... bit too vague on the units section, I was happy for that section coz knowing all the units is one thing I can do well. But I often won't deal the same way with minotaurs as I do with trolls, trolls have half the leadership so I will find ways to route them with overwhelming numbers or spells while minotaurs won't break easily so better have some missiles or good anti large ready for em.
Oh, I commented before you said you will do another vid for that. K.
I mean its still the same..... a toll charge and a mino charge can be warded off with range and spears
Your comment makes 0 sense. Bretonnia is the only exception to this and that just know what cav can go in on large units
I just learned that there is a rematch button, it wasn't there in medieval 2 lmao
seems like this is exactly why I hate the battles. The alt and shift short cuts.
There are so many 'is that even a thing??' after thousands of hours of playing.. like "walled settlement marker with a wall sign on top" "an army in the city with a flag sign on top" "if the number of unit goes below 20% of entire unit it is exterminated (no need to kill last one of them. and it got silently changed from TW2)" etc.
that last one is a thing? I hadn't noticed, I just figured the enemy consolidated the units
I'm so bad at Total War that even after thousands of hours, i still use the slow-mo, but then I never really cared for multiplayer anyway
When should i use a spell to bosst my troops and when should i Nerf my enemy
Thanku
The Zet is back🥳
Most people will never play mp so they can always pause. And without learning keyboard shortcuts play better than Enticity or Falkone by using pause and slow mo
I'm bad because I rely on the rule of cool. I got an epic Dwarven gunline but 5 seconds in, it is completely compromised by those orange flying lizards or natty booboo shooter skaven
Or I forget my precious healing
Its not a useless spell if u generate more winds of magic than the spell costs
Kiross intensifies
Train expensive unit, train more and relentlessly bash ability button, win fight
Every time I go "holy shit, im finally getting this game!" i get absolutely owned by the campaign AI :(
These are the videos new players need. I know I searched for videos like this for a long time and almost 1k hours later I’m still learning. Thank Z
Best shortcut for magic and pain in the ass micro units is the ai general mod. Your welcome.
Yeah but slo-mo to show my friends some nice animations of wood elves getting massacred on screenshare is pivotal to my playstyle.
The only time terrain and hills were god tier overpowered was in FOTS shogun 2 JESUS that was broken
but Zerk.. what about vampirecoastzombiepiratedeckhandmob?
Zerks Nan seems like a great gal
Awkward moment when Zerk's nan sees this video...
Definitely disagree on the slo mo and pausing. I win battles and react to things just fine it's very useful when you need a moment to organize what you want to do and set it in motion. Using these features do not make you worse if anything they are there for players who are easily overwhelmed and need time to think. Using features the game has there for you does not make you a worse player
Zerk.... is everything ok between your grandma and you? you can talk to us!
"No slow-mo". My man, I'm old and tired
"learn the units" me who has unit mods installed- "nah :D" (but yes you prob should)
HARD disagree on the no slow mo thing. The computer can control every single unit in their army simultaneously, trying to actively fight three or four skirmishes across a map without slow mo you will absolutely do worse. That is 100% an ego trap that you are advertising as a self improvement.
Maybe I just have big hands, but I can't be the only one who finds pressing Alt+Anything really akward to do using only one hand.
Yeah but what if my nan sabotaged my game and the shift drag thing still breaks formation
Point 2 is awful if you're learning the game, definitely pause and slow things down as much as you need to learn the game. Sure if you're attempting to improve your micro abilities then don't pause, but just for learning and improving at battles I'd say pause even more than normal vs none.
Dude what graphics settings you play on. My warhammer looks blurry and pixelated and I have a 4090 🤦
"40 to 50 units in each factions" me as a ogre player D.;
That by far was the worse campaign i ever played lol cant wait for the DLC
@derigel7662 same ogres are a cool concept but it's just sad how little attention they get
@@jimmytheslime hope the dlc fixes khorne, ogres, and greenskins and makes them flushed out
Here I am, attentively listening and dude just casually turns cone aoe around and says nothing
I cant imagine fighting nkari without slow mo. No thanks, my life is stressful enough.
big like!
1000+hours and I love pause....it is strategy game for fuck sake...no real time 300APM clickfest like starcraft...
Im so shit i was 2100 hours intot he game before i discovered overcasting
I've noticed you do always give attack commands repeatedly to each unit; what is the purpose? like in 2:40 it seems the units are about to engage anyway, so does your order make any difference here?
Its just good practice in and strategy game. I do this in starcraft and Age of Empires
@@derigel7662 obviously in aoe its all about apm, but here i thought i might be missing something, like perhaps it triggers a charge bonus or something?
@@galaxygur nope, it kind of helps with making sure the order gets through, troops can get stuck on stuff......total war AI is garbage