Tactics matter more than Stats

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  • Опубліковано 20 гру 2022
  • If you want to send me your disaster campaigns email it here. totalwarlegend@gmail.com
    Please only send campaigns on the verge of defeat or battles you can't win. Auto resolve wins won't be accepted. Modded campaigns are not currently accepted. Please only send campaigns/battles on large or ultra unit scale. Normal and small unit scasle will not be accepted. Not currently accepting Realm of Chaos campaigns/battles.
    Please keep in mind the volume of emails I receive and that not all disaster submissions will receive a response. I will try to get to as many as possible. Feel free to "bump" your email once every 24 hours by responding to your submission with bump. Do not resend the save file multiple times as it will clog up my inbox storage.
    gyazo.com/68c0fe6179bedc4ebab...
    This link will show you where your save file should be located. Replace Legend with whatever your user ID is in documents.
    Check out Instant Gaming for some great deals on Total War products. www.instant-gaming.com/igr/le... Remember to check if the key is region locked before purchasing!
    Please note this is an unofficial video and is not endorsed by SEGA or the Creative Assembly in any way. For more information on Total War, please visit www.totalwar.com
  • Ігри

КОМЕНТАРІ • 241

  • @AArmstrongDotOrg
    @AArmstrongDotOrg Рік тому +530

    Thank you again for sorting my disaster! Great Xmas present, since losing this army would have totally sucked since I have nothing in that area. Not at the stage where I build doomstacks either.
    Spitting the AI 4 ways was very impressive! I honestly did try a fair few times just wasn't good enough with my own micro/positioning/tactics, and never thought to split my artillery away from the rest so generally they just slammed into me even if I delayed it since I got spotted more easily. Gives me some ideas for how to use early-mid game Empire in general now...

    • @lubieznypurcel8561
      @lubieznypurcel8561 Рік тому +32

      You've tried so hard and got so far
      But in the end it doesn't even matter
      You had to fall to lose it all
      But in the endtimes it doesn't even matter

    • @steeltrap3800
      @steeltrap3800 Рік тому +7

      Much of his skill, and I say this without the slightest hint of irony or criticism, is understanding how the computer opponent works. Most people, myself included, would fail with these battles as we don't have the depth of knowledge of how to troll the computer opponent.
      Legend makes it look easy, which, while sometimes it is (oh, god, watching the computer feed units into mass missile fire on entirely irrelevant walls in sieges makes my brain hurt, LOL), often it isn't. This one was quite fun to watch.
      It's a shame CA has never really built an effective computer player.
      Not easy, I know, but at the least it ought not be so readily possible to bamboozle it into stupid, aimless charging in all directions and never sticking to ONE plan.
      I'd really love to be able to sit with the team who designs that aspect of it so as to try to understand how they've been doing it. I don't accept it couldn't be improved significantly.
      Of course it also comes down to resources, and it would appear CA is happy not to improve it because people keep buying their games despite this rather central flaw.
      Cheers

    • @JB-xl2jc
      @JB-xl2jc Рік тому +5

      I think the most surprising part of this entire video is hearing the phrase "Ok, he didn't get lightning strike, that's fine".

    • @Tyrgalon
      @Tyrgalon Рік тому +2

      I would recommend halberdiers over spearmen in general, they can hold for ages against a lot of units and have charge resistance, armourpiercing AND anti-large all in one.
      Also IMO you should always have at least 2 cavalry (fast units) in every army, I often go for 3-4.
      You are also rather heavy on ranged units (missiles + artillery) compared to stuff that can hold the line, you could replace 2 crossbows with a cavalry and a halberd unit for example :)

    • @JB-xl2jc
      @JB-xl2jc Рік тому

      @@forrestmcgee7631 Yeah it's way less powerful in 3 than in 2, but I was just conditioned to see him viewing lightning strike and campaign movement speed as the two "If you missed these, you ruined your character build" options haha

  • @daxl505
    @daxl505 Рік тому +313

    I heard so many people arguing about cheesing in warhamer 3 but this is the class of videos that show how to use ur army and the terrain at its perfection

    • @thebackup2121
      @thebackup2121 Рік тому +20

      Oh of course, what Legend does in the "saving a disaster battle" series is very useful for informing players, given the number of hours of playtime that stand to be lost, but it is thrilling to watch the armies being employed in detachments like this

    • @daxl505
      @daxl505 Рік тому +5

      @@thebackup2121 yeah I have learn how to save my campaings thanks to Legend what a lad !

    • @UrbanArmada
      @UrbanArmada Рік тому +19

      If abusing the AI with flyers and magic seems like true strategy you must love these games.

    • @daxl505
      @daxl505 Рік тому +17

      @@UrbanArmada well the game gives you the tools why not using them right ?

    • @alexfeder9328
      @alexfeder9328 Рік тому +16

      @@daxl505 don't bother with these people, they will argue no matter what

  • @bubbasbigblast8563
    @bubbasbigblast8563 Рік тому +74

    The Mortars and the Skaven had a Christmas Truce, but the Mortars realized they don't actually know what a "christmas" is, and the Skaven were planning on an attack regardless.

    • @Eidenhoek
      @Eidenhoek Рік тому +1

      I don't know what Christmas is, but Christmas time is here.

  • @michaelwestmoreland2530
    @michaelwestmoreland2530 Рік тому +73

    As you can see I will literally pay for more "Strats over Stats", with as much of your insight as possible. I'm an experienced gamer but Total War feels like it's more artistic advanced strategy elude me.

  • @H0kram
    @H0kram Рік тому +146

    Pyrrhic victory.
    Pyrrhus said '' one more victory like this, and we'll be lost '' here if Karl has only victories like this he'll paint the entire map in Reikland colors, no problem.
    Oh well.

    • @chowder130
      @chowder130 Рік тому +29

      Pyrrhus was notorious for his low casualty replenishment rate, even in the allied territory of Epirus. Not even global recruitment would have been fast enough to save him either.

    • @thebackup2121
      @thebackup2121 Рік тому +4

      My best guess is it was Lord/Hero health that determined that? Go into another battle without healing, and the leaders would be useless to you like that. So does anyone know if it's determined by damage dealt/damage taken as a ratio, or current strength regardless of the opponent's condition? I feel it does make sense to say it's a Pyrrhic victory based on the chances of winning a second battle straight after with the condition of the army at the moment of victory (which is moot with replenishment rates in-game being much higher than IRL), since to myself the real life equivalent of having 100/15000 health is close to flatlining and needing defibrillating 😅

    • @thebackup2121
      @thebackup2121 Рік тому

      @@chowder130 haha very true, which is why I think it's based on how close the army is to receiving serious casualties if it fought again in it's current state (based on health points), I'd be worried for that Warrior Priest for instance

    • @PG-gp5xp
      @PG-gp5xp Рік тому +4

      its bs, phyrric victory is barely a victory, almost a draw. This was as clear as you can get a victory. I would say it was a heroic victory.

    • @nobullfarming
      @nobullfarming Рік тому +5

      @@PG-gp5xp That's... not what Pyrrhic means at all? A pyrrhic victory is when you won, but the cost was so high, it was not worth it. You won the battle, but may as well have lost due to the casualties you took

  • @Sercotani
    @Sercotani Рік тому +218

    I imagined a whole fanfiction scenario just watching this, the way you finessed the skaven AI was a work of art, good stuff legend.

    • @blackadder564
      @blackadder564 Рік тому +17

      Imagine the sheer amount of fanfic if all players, including table toppers, turned their Warhammer fantasy adventure campaigns and battles into stories.

    • @thebackup2121
      @thebackup2121 Рік тому +10

      Yeah it reflected how the Empire (especially KF) would get ahead of the situation and strike first and how they would approach this army and mitigate their numbers advantage, the Skaven milling about and being undecisive as to what to do with just one or two blokes floating around their heads - Artillery softening them up, before them getting surprised and smashed by a series of brave charges and guerilla strikes by the detachments of cav and infantry was some great strategy and made this battle feel very loreful; I feel Legend should push himself to move away from his usual playstyle and just do what he thinks would come naturally to the faction/Lord he's playing as with his campaigns - Save the cheese for the disaster battles when he needs to make sure the player can continue their campaign (and when playing Skaven, of course, yes-yes)

    • @thebackup2121
      @thebackup2121 Рік тому +10

      @@blackadder564 It was a fairly common thing with Medieval 2 and other entries in the series around that time, I RP'd on occasion and kept a timeline of important events for my Lithuania campaign, and some even blogged their campaigns, journal style 😅 It was quite fun to get into the mind of your lord as it really made you feel the value of each settlement and a sense of responsibility to the land beyond the gold and soldiers they provide you with

    • @blackadder564
      @blackadder564 Рік тому +3

      @@thebackup2121 And the campaigns for adventure RP looking for treasure in the Border Princes or whatever. As a Gotrek and Felix fanboy I think that would be really cool.

    • @thebackup2121
      @thebackup2121 Рік тому +2

      @@blackadder564 oh, definitely! A big draw to the Border Princes/Dogs of War getting expanded upon is the stories the player could tell 😄 I don't see Border Princes characters getting added (most of them are from the roleplaying game and their strength is a drop in the ocean and that's being kind), however a mini-campaign akin the those in game 1 could work, where you have to complete missions to build strength and convince the Princes to form an alliance against Grimgor would be fun - My picks for the BP's would be Gashnag the Black Prince, Valmir Gausser and Duarda off the top of my head, that could be fun

  • @miguelcarunchod.1493
    @miguelcarunchod.1493 Рік тому +48

    Regarding the mortars, artillery has a safety mechanism to not allow to shoot if there's an hero single entity in front on of them specially if it is flying. Since your priest was in a hill in front of the mortars, likely the AI detect him as a "flying hero".

  • @metalmaster7789
    @metalmaster7789 Рік тому +60

    I, like many others, feel so revendicated to use this strat we use when playing with balanced armies in harder difficulties with no cheese of any kind. Preserving units, tactical retreats and terrain abuse. Now this is a game I am willing to play.

    • @HenkjanDeKaasboer
      @HenkjanDeKaasboer Рік тому +6

      'Revendicated'. What a nice addition to my collection

    • @Tyrgalon
      @Tyrgalon Рік тому +2

      Same, I on purpose don´t build doomstacks unless its thematic for a certain lord or something.

  • @---js9qz
    @---js9qz Рік тому +98

    random tip for combat:
    To get around restrictions like withdrawal being grayed out in combat(active melee, being shot at), if you select another unit that CAN withdraw along with your actual target, both of them will be able to withdraw. You can then cancel the withdraw on only the other target you used to unlock it. Last I checked, this also worked with withdrawing from ambush battle without actually reaching the box.
    This works similarly as the summon faster attack that uses summon selection via UI with another unit to make the summon attack while coming out of summon animation.

  • @faeezf
    @faeezf Рік тому +66

    The map itself is the hidden cheese that we found along the journey😂

    • @RRrRRrrRRGoesBrrrRR
      @RRrRRrrRRGoesBrrrRR Рік тому +17

      In order to not be cheesable map needs: be square, not small, not big, flat terrain, no ups and downs, no trees, no nothing but empty space. Also there should be no light, light is cheese, it allows the player use his eyes

    • @skeenerbug601
      @skeenerbug601 Рік тому +6

      It's a well designed map, so much variety.

    • @robertc.5558
      @robertc.5558 Рік тому

      @@RRrRRrrRRGoesBrrrRR lmfao

  • @colt4531
    @colt4531 Рік тому +6

    Thanks, I love how you show new ways to think outside the box in tactics, you have made me into a much better player at this game.

  • @ChimpOnComputer
    @ChimpOnComputer Рік тому +24

    Divide and conquer is beyond amazing in this game. The AI really does like to make a large march towards you if it thinks it can take you, if not it will wait out for reinforcements and then make that large march to you again unless it's truly just cowering somewhere until you smack a unit.

  • @Tutel0093
    @Tutel0093 Рік тому +109

    Golden rule of a battle:
    - Kill what you can't defeat, Defeat what you can't kill.

    • @necfreon6259
      @necfreon6259 Рік тому +3

      Some strange logic I’m not seeing here

    • @dinosdaniel3508
      @dinosdaniel3508 Рік тому +19

      I translate it as shoot what your units can't fight and rout what you cant wipe out

    • @necfreon6259
      @necfreon6259 Рік тому +3

      @@dinosdaniel3508 there we go

    • @merchant_of_kek5697
      @merchant_of_kek5697 Рік тому +1

      Mfs trying to sound so philosophical instead of just killing mfs.

  • @numrut96
    @numrut96 Рік тому +44

    Looks like mortars were affected by line of sight issue

    • @CapybaraConnoisseur89
      @CapybaraConnoisseur89 Рік тому +16

      yeah loads of problems in this game in general, going to wait until late February with new patch (if it comes by CA slow snail pace)

    • @SkavenEnjoyerYesYes
      @SkavenEnjoyerYesYes Рік тому +25

      It's the single reason I can't play this game anymore. If even mortars refuse to fire because of line of sight something is REALLY fucked up.

    • @RRrRRrrRRGoesBrrrRR
      @RRrRRrrRRGoesBrrrRR Рік тому +3

      @@SkavenEnjoyerYesYes try melee factions, now it is satisfying to play. I can't get myself into missile-based factions, line of sight problems and following orders problems too obnoxious

    • @CapybaraConnoisseur89
      @CapybaraConnoisseur89 Рік тому +3

      @@RRrRRrrRRGoesBrrrRR you're correct this is why I enjoy Chaos so much these days especially Slaanesh and Khorne because of this reason, ranged should be balanced and melee is finally viable in this game.

    • @DarkCrimsonBlade
      @DarkCrimsonBlade Рік тому +15

      Mortars lob, they are barely affected by line of sight. What happened is that by constantly telling them what to attack they would start moving. They stopped firing at one point because the designated target moved out of range and they weren’t on hold position so they started moving again. For ranged units in 3 it’s really best to get a good position, tell them to hold position, and then leave them be so they don’t go stupid. If a unit is jumped you only work with that unit. It took a while for 2 of the mortars to fire because they were trying to line up again with the one whose guys were getting back on their mortars.
      It’s tough and annoying but knowing how to work with stupid will get you far in life, not just this game.

  • @Khayne
    @Khayne Рік тому +5

    "My tactics are working perfectly. Just need the artillery to fire at this unit cluser." AI: "DURP!"

    • @thebackup2121
      @thebackup2121 Рік тому +1

      Yeah we need to raise this with the devs, they seem to be pretty on it with making tweaks, think there's a place for that on the Discord

  • @DeWitt22
    @DeWitt22 Рік тому +9

    Great video! Would love to see more of these tactics oriented videos, or things i can learn to directly try to apply in my campaigns as im new and still learning the best ways of engaging in combat

    • @thebackup2121
      @thebackup2121 Рік тому

      I can definitely recommend Zerkovich and Enticity to you if you haven't already, Zerk has a full series on various tactics with relevant stats, and if you sub to Enticity you'll get UA-cam Shorts recced to you that give you lots of quick, 60 second pointers and observations especially regarding spells, exploits and things changed in the updates, hope this helps 😄

    • @DeWitt22
      @DeWitt22 Рік тому +1

      @@thebackup2121 yes! I love zerkovich, been learning a lot from him, definitely going to check out enticity also, thanks very much for your suggestions! 😊

  • @rhysbotha5199
    @rhysbotha5199 Рік тому +59

    Pineapple 🍍

  • @NotTheRedComet
    @NotTheRedComet Рік тому +9

    They say that to eat the best cheese, you gotta first know how to milk the cow.

  • @zimri1323
    @zimri1323 Рік тому +7

    "Legend to the wall here" Ha!

  • @Arasaka
    @Arasaka Рік тому +1

    That was great to watch! A Heroic Victory in my book.

  • @joshuaracey6783
    @joshuaracey6783 8 днів тому

    When the mortars didn't shoot Legend started turning into a skaven.

  • @gergelykorody690
    @gergelykorody690 Рік тому +2

    After 250+ hour's I became very good in Battles, defeat enemy when the auto match result is "Close defeat", and some of the rewards I belong to YOU, your tipps and videos.
    Thanks to you I'm a really confident general and winning online battles match after match!
    Keep going!

  • @ST9876543
    @ST9876543 Рік тому +4

    Good old Phyrrhic Victory at it again can't escape it not even in Warhammer 3 ^^

  • @thebackup2121
    @thebackup2121 Рік тому +9

    I am a bit of a spectacle nut, so would like to see the occasional charge up close when it's safe and you're mopping up the enemy, I love strategy games but one of the best things about total war is being able to switch between top down strategic view and close ups for the rush of battle, otherwise a perfect video -
    Super glad to see that legitimate strategy and order of battle is still viable in "Total Blob" 😅 Was beginning to think hero cheese, doomstacks and turtling were the only consistently successful strats worth using against needless A.I. buffs (bit of an exaggeration now since the A.I. does improve somewhat based on difficulty compared to, say Rome 2 on release, but it s not what it used to be)

  • @MrFirefly3000
    @MrFirefly3000 Рік тому +25

    straight up tactics make a better video than cheesy ones . more if you can please legend

  • @EveloGrave
    @EveloGrave Рік тому

    Good intro to various tactical plays for the Total War battles. Keybinds are my main issue when it comes to them though.

  • @Olav_Hansen
    @Olav_Hansen Рік тому +5

    25:00 The most sensical I have been able to come up with through all these years is that pyrhic has nothing to do with value, it has to do with losing 50% or more of your own balance of power.
    The warrior priest withdrew, 3 artillery withdrew, crossbows fired over half their ammo, karl franz had lost almost 2/3 hp, some of the infantry and the reiksguard lost a sizeable chunk of hp.
    So I think you just barely slipped over that 50% balance lost, and got a 'pyrhic'.

    • @randomrandom9570
      @randomrandom9570 Рік тому

      ... Doesn't ammo auto replenish after every fight? Why would using your ammo lower the victory type? LOL, weird game.

    • @Olav_Hansen
      @Olav_Hansen Рік тому

      @@randomrandom9570 well I don't know how the exact numbers go, but the main things involved appear to be:
      -the factor of relative strength (if the opponent has a weaker army to begin with, a heroic victory is (near) impossible
      -the amount of balance of power (%) lost on the enemy side
      -the amount of balance of power (%) lost on your side
      Ammunition spent counts as balance of power, so for units where most of the balance is in the ammo it can even be possible to have a pyrhic victory (or even lose) without losing a single hitpoint.
      The same happens when you (for example) use bearsleds, use up all ammo, get a ton of damage and lose no models, it'll still count as a pyrrhic victory because the models themselves aren't part of value calculations, only the hp and ammo is.

  • @Ghost1170
    @Ghost1170 Рік тому +5

    No cheese...?
    Are... Is that you Legend? Everything okay at home?
    LOL

  • @isawaryosuke
    @isawaryosuke Рік тому +1

    Legend: I was planning on taking them out of the battle.
    Mortars: Fine we won't shoot...haha

  • @shadexdemarr
    @shadexdemarr Рік тому +2

    Times like this you truly earn your legend title.

  • @soundboii1734
    @soundboii1734 Рік тому

    Really enjoyed this video!

  • @guyincognito1406
    @guyincognito1406 Рік тому +5

    Balance losses when withdrawing the mortars probably led to the Pyrrhic victory.

  • @Laucron
    @Laucron Рік тому +1

    God I love these doomstackless saving disaster battles.

  • @horrocko
    @horrocko День тому

    Somehow all my Karl Franz armies end up looking exactly like this one...

  • @SMT-ks8yp
    @SMT-ks8yp Рік тому +2

    It is a pyrrhic victory if you count only valuable skaven.

  • @tommyservo9660
    @tommyservo9660 Рік тому +3

    If you drank every time a vortex spell goes in the opposite direction, you'd be dead

    • @adriankoch964
      @adriankoch964 Рік тому +1

      Vortex steering has to make a comeback.

  • @newnamesameperson397
    @newnamesameperson397 Рік тому

    I wish burning head was buffed
    Always a joy watching one of these videos. I know the best I can do is run alley guys in there then act confused when my army routs but what do you expect from someone who plays chaos and likes perpetual war, I'll just respawn another army next turn.

  • @TheBoxGhost_tm
    @TheBoxGhost_tm Рік тому +1

    That was an enjoyable watch. A good mixture of cheese and tactics.

    • @adriankoch964
      @adriankoch964 Рік тому

      With a sprinkle of derpy own unit behavoir to keep things spicy.

  • @hjkLionBlaze
    @hjkLionBlaze Рік тому +5

    Another battle that hand gunners used 0 ammo before end battle pops out. Really hope that fix these new range units issues and line of sight issues.

    • @thebackup2121
      @thebackup2121 Рік тому

      Yeah we need to raise this with the devs, they seem to be pretty on it with making tweaks, think there's a place for that on the Discord

  • @Crase1986
    @Crase1986 Рік тому +6

    Throt always seems to be one of the biggest headaches. Even when I beat him, I usually can't wound him because he is just too fast to kill before he gets away.

    • @Kiwi-pd5mk
      @Kiwi-pd5mk Рік тому

      That's just a skaven thing in general, they're all fast. Annoying rats. In the same vein being able to play Ikit and whacking off with unlimited ammo ratlings is one of the most satisfying things you can do in the game

  • @CrimsonCamisaso
    @CrimsonCamisaso Рік тому +3

    Yeah just a heads up, I don't know if it was a patch bug or something wrong with WH 3 but most ranged unites now simply will not shoot if there is ANYTHING obstructing their LoS, and that's not even just a little hill like here but I put some gunmen behind a wooden fence and they just sat there the whole battle while I yelled at them for not firing. The most irritating part of this though, is it's not consistent at all. Meaning sometimes they might still fire, sometimes only half of them fire, and sometimes they just stand there like that.

    • @thebackup2121
      @thebackup2121 Рік тому

      Yeah we need to raise this with the devs, they seem to be pretty on it with making tweaks, think there's a place for that on the Discord

  • @Revan_002
    @Revan_002 Рік тому +5

    They really need to fix the ranged units not firing. Had the same problem on a winnable battle with peasant archers but they just refused to fire no matter what. Seems like a line of sight targeting bug - makes you want to slam your face against the keyboard lol.
    Wp, very fun battle to watch, learned a lot!

    • @thebackup2121
      @thebackup2121 Рік тому +1

      Yeah we need to raise this with the devs, they seem to be pretty on it with making tweaks, think there's a place for that on the Discord

  • @liviuserenco1350
    @liviuserenco1350 Рік тому

    I think it was a beautiful and true victory, not so cheesy. Hiding most of your army and faking a small attack with a few elite units in order to cause confusion in the enemy ranks its actually a historical acurate strategy. Then the disorganised army gets smashed by the ambushing main army. Very nice video, it was really nice to watch! Better then a few warfare movies:) Genius tactics ;)

  • @nickcheah6254
    @nickcheah6254 Рік тому

    Hi Legend and merry xmas
    See I always noticed and figured if things like mortars fail to shoot as they did here, giving them a move order and/or off-onning fire at will and stuff has some resetting rejiggle effect that helps them return to normal function. What do you make of that?

  • @jajsem1109
    @jajsem1109 Рік тому

    Legend: "That was..."
    Me: "So cool!"

  • @apoleonschneider
    @apoleonschneider Рік тому

    Beautiful!

  • @thegyloraptor
    @thegyloraptor Рік тому +7

    I dont know if you know this Legend (i might be misinterpreting something here as im not an expert on the ins and outs of youtube) but this video seems to only appear in the playlists section but not your actual videos section of the channel nor on the new videos list for subscribers. Anyway thanks for the great content!

  • @ChaoticKatana
    @ChaoticKatana Рік тому +1

    I agree with legend that lore of fire can feel frustrating to play with the changes to The Burning Head.
    I would like to point out that The Burning Head (upgraded), is actually a really good choice on this map in a few occasions. I've found that the damage is much more likely to kill rather than wound chaff models and the sheer length of the trail is ridiculous. There is an opportunity for a sick kiss shot at 3:45 and 4:10 while they are forced out. A bouncing shot at 6:15.
    Don't get me wrong I'm not critical of this battle. WP on Legend's part picking them apart with K Franz. This is exactly the army anybody who has played Empire has had to save from a disaster so perfect. Only Legend would charge a wizard into Throt alone on purpose just for that value win. Super risky if they got caught there. WP once again.

    • @adriankoch964
      @adriankoch964 Рік тому +2

      With many TW3 spells it'd be happy to be able to cast them for cheaper and get a reduced effect, like a shorter trail burning head at 30% less magic but similar DPS. The cost floor is just too high and the pool too small in vanilla, unless you play a specific LL that has cost reductions (like Balthasar Geld with his metal bombardment spell, for example).

  • @xakoman8003
    @xakoman8003 Рік тому

    CC: "Legend to the wall here"

  • @totalwar-hamster4518
    @totalwar-hamster4518 Рік тому

    Do you think it was because they didnt have vision with the mortars? obvs it didnt used to work like that but they started firing again when the units moved away and presumably into vision. Maybe just bugged but just a thought

  • @aaronmcpherson1297
    @aaronmcpherson1297 Рік тому

    dem cannons were hilarious

  • @trowachess
    @trowachess Рік тому +4

    Tactics ftw!

  • @jbalsamo935
    @jbalsamo935 Рік тому +1

    Any pro tips for a noob?
    How do you keep all your units busy real time with multiple fronts? The archers sometimes don't fire on enemies in range, even with Fire at will and some melee units will just stop fighting even if they're in contact with enemies after routing a unit. I'm familiar with unit control shortcuts but I still feel slow at it.

    • @adriankoch964
      @adriankoch964 Рік тому +3

      With archers and gun units it's often best to not order attack commands, but just focus on putting them in a not too wide, unobstructed position (zoom in to check line of sight obstruction, incl obstruction by friendlies) where the enemy will naturally walk into the firing arc and fire at will. At some point it was possible to get around some line of sight issues by having the archers be slightly overlapping the back line of your melee front line, but this might have been disabled in one of the more recent patches. Manual attack commands often derp archers and especially artillery out, making you miss out on a lot of DPS.
      Melee units stopping to fight can be an issue with Guard mode (that's what it does: Don't run after broken/fleeing enemies), it can also happen if you are in too much of a blob, the models of your other units don't let any of the enemy units get close enough. Also the engine has limits on how many models can start an attack on the same opposting model at one time, if you hit such a limit, the unit will be "idle". One way to avoid this is by not yeeting 3 units at one opposing unit from the same side, make one engage then carefully steer the other two around left and right so that they make contact with the enemy unit from side where you don't already have models engaged in battle.
      Hope those weren't too noobish tips!

  • @bartosxxvcmfjfj930
    @bartosxxvcmfjfj930 Рік тому

    Impressive legend

  • @einarr7301
    @einarr7301 14 днів тому

    the good old "refusing to shoot" bug. still happens to this day and can happen with any ranged unit. its single handedly the most enraging bug, especially when youre armies are ranged based. i noticed it happens a lot on badlands maps in particular these days, but has a chance of happening anywhere

  • @yosquiggly
    @yosquiggly Рік тому

    Legendary!

  • @_FERG
    @_FERG Рік тому

    Hey legend any tips for defending minor settlements as dwarfs but against a cathay because they have those sky junks and rocket batteries and grand cannons with 440 range or something like that, seems no matter where i stand to stop there infantry they can beat me by just artillery on my defensive positions by the time there army gets to me im toast

  • @shamanahaboolist
    @shamanahaboolist 8 днів тому

    Honestly i have the most fun using combined arms crap stacks with tactics and in the long run it's the most efficient way of running your campaign allowing you to manage a much larger front line with sufficient grayzone.

  • @tommyp9730
    @tommyp9730 Рік тому +1

    THE NATION CALLS

  • @anjairis
    @anjairis Рік тому

    Nice battle. Miss the livestreams. Merry christmas.

  • @thebackup2121
    @thebackup2121 Рік тому +4

    Hey Legend, loved the video, it's stuff like this that really makes me glad to be a strategy gamer as I also have such an appreciation for military strategy and history. Haven't had a chance to watch the streams so you may already do this, but do you use the same techniques in your own campaigns as you do the disaster battles? I feel like you've got "The Cheese" down to a fine art at this point and would like to see more gameplay that reflects the strategies of whatever faction/Lord you happening to be playing at that time, would you be up for it? It does mean thinking and acting differently with each species, so that could be quite interesting to see, looking forward to hearing your thoughts on this

    • @skeenerbug601
      @skeenerbug601 Рік тому +4

      He stopped streaming a bit ago to focus on videos but there's a ton of old streams on his channel you could watch, on just about every faction and LL imaginable

    • @adriankoch964
      @adriankoch964 Рік тому +2

      Usually Legend doesn't need to fight such large scale disaster battles, since he also has very strong control and forward thinking in his campaign map gameplay. Disaster battles are often the result of mismanaging campaign map stage.
      Make sure to subscribe and catch his end of year 24h charity live stream it's prolly gonna be a "this is total war" campaign, where the rule is to immediately declare war with every single empire that he encounters!

    • @thebackup2121
      @thebackup2121 Рік тому

      @@skeenerbug601 Bugger I forgot that 😅 thanks for the reminder tho

    • @thebackup2121
      @thebackup2121 Рік тому

      @@skeenerbug601 But that's not to say he can't pre-film any that he'd like to share and commentate on, he knows his shit with this game and it would be great to learn more from him

    • @thebackup2121
      @thebackup2121 Рік тому

      @@adriankoch964 That's very true, he knows what he's doing so he plans ahead. Still, that doesn't mean he doesn't have to apply conventional military strats in battles as a teaching tool, or RP as an LL and fight in ways loreful to a given faction 😄

  • @vfc7539
    @vfc7539 Рік тому

    French artillery. Goes on strike when christmas comes.

  • @reivelt3715
    @reivelt3715 Рік тому +8

    THIS! This is the total war i miss.

  • @Grombrindal
    @Grombrindal Рік тому

    And here's how a unit of miners can solo chaos chosen. Just hit them in the back! Don't worry about honor, beardling. They have none.

  • @Josh2308j
    @Josh2308j Рік тому

    Do you still stream I used to see you stream a lot during the morning (my time) but I haven't seen one for a while now. Love the content keep up the good work.

  • @bleflar9183
    @bleflar9183 Рік тому

    I know that cheese is usually nescessary in disaster battles, but this type of video, just showing your skill in strategy and playing the game how it was intended is much more entertaining.

  • @Littlelostdragon
    @Littlelostdragon Рік тому +2

    I've noticed that for some reason artillery in this game more so then 2 think they must move if anything changes. So if you give an attack order? Reform. Target dead? Reform. Told to stop? Oh must reform now. Inching ever forward every time.
    Never mind other ranged issues where units with clear line of sight just.... decide that no, they won't pull the trigger. As a fan of ranged combat my self, this is very annoying and has lead to many battle redos.

  • @alexgowin5585
    @alexgowin5585 Рік тому +1

    I can only do these sort of tactics with pausing, and using slow mo. I just don't have the dexterity to do it in real time. It's insane that anyone can do this sort of thing!

    • @Idontknow-vm1iy
      @Idontknow-vm1iy 10 місяців тому +1

      It just comes with practice my friend! Try creating a rule where you can't pause and try to only do your micro in slow-mo. After you get proficient at that, you can step it up to normal speed. Heck, even practice some easy battles at 2x speed in the "quick battle" tab.

  • @unteejo3678
    @unteejo3678 Рік тому +4

    No cheese? Am I in the wrong channel?

  • @williamm.3612
    @williamm.3612 Рік тому +1

    All ranged units seem to have this issue in w3, I have had issues with even archer stacks not firing when ordered - rendering autofire only. .. its total aids.

  • @theStamax
    @theStamax Рік тому

    Agreed the Pyrrhíc was bs. Only explanation I can think of is the mortars somehow counting as lost and perhaps karl at half health (since he was such a major part of the balance of power?). Mb bit of the Sigmar Priest as well. Still stupid of course

  • @Fireontire
    @Fireontire Рік тому +1

    Mortars decided to have a coffee break.

  • @Balevolt
    @Balevolt Рік тому

    You know I noticed my vampire coast would shoot their mortars when they where reloaded too

  • @Pedro-zu3uq
    @Pedro-zu3uq Рік тому +10

    The guns not shooting a single bullet until the battle was over was beyond infuriating. Also the battle results are a joke lol, some times i kill 3 stacks using only lords and heroes and finish full health with 0 casualties just to get a "close victory".

    • @thebackup2121
      @thebackup2121 Рік тому +1

      Yeah we need to raise this with the devs, they seem to be pretty on it with making tweaks, think there's a place for that on the Discord

    • @bigquazz3955
      @bigquazz3955 Рік тому +2

      Yeah that happens when lords/heros take up a significant portion of your balance of power and you use up alot of their heal cap. Even if you end at full health, it's still counting all the health you healed as lost health

  • @asraarradon4115
    @asraarradon4115 Рік тому +1

    I have been having massive issues with ranged units in warhammer 3. It doesn't seem to matter what they are. Archers, crossbows, gunners, rocket artillery, cannons, mortors; sometimes they will just refuse to fire and derp out really badly. Sometimes they will even try to reposition even though the arcs show they should have a clear shot. It's so frustrating to me it cost me a keyboard this week.

    • @R03333
      @R03333 Рік тому +1

      I had this & then my recent Cathay playthrough my arty will unload on whichever enemy has the most allies around it instead

    • @Nicol80145
      @Nicol80145 Рік тому

      @@R03333
      I truly wonder what it is that causes it. I can't seem to replicate the issue.

  • @BailensdeLykenos
    @BailensdeLykenos Рік тому +3

    Legend should write a book and call it the "Art of Total War"

    • @thebackup2121
      @thebackup2121 Рік тому +1

      Chapter 1: Laying Plans
      Chapter 2: Cheese!
      Chapter 3: Profit

  • @michaelwestmoreland2530
    @michaelwestmoreland2530 Рік тому +1

    So what was wrong with the artillery? Bug?

  • @azhaag1898
    @azhaag1898 Рік тому

    carl friends is my favorite lord

  • @rebel1342
    @rebel1342 Рік тому

    Does anyone know what the music that starts at 4:41? Being trying to find the music

  • @RETURNTORUN
    @RETURNTORUN 25 днів тому

    I could have sworn that you will still have the same speed flying when you walk or run stance it. Just something that could save you vigor.

  • @krrsantan6775
    @krrsantan6775 Рік тому

    Is the 2.3 campaign stable now? I keep getting multiple ctd's!

    • @adriankoch964
      @adriankoch964 Рік тому

      For me CTDs scale proportionally with number of active mods. Vanilla CTDs mostly when loading into battles for me, but thats rare now. Still quicksave before every battle and use ample rolling autosave slots, esp with active mods.

  • @Moonzill
    @Moonzill Рік тому +1

    Ranged units are buged for some time now . They randomly just refuse to shoot for no reason whatsoever. I hope CA will fix this. There was no such problem in WH2.

  • @sethleoric2598
    @sethleoric2598 Рік тому

    If Legend Of Total War was a real commander in Warhammer, then the Empire would have stopped the End Times singlehandedly.
    He'd even beat the Skaven with their tactics!

  • @JohnFWitt
    @JohnFWitt Рік тому +1

    Man, I've got some battles I've been stuck on and campaigns I've been absolutely grinding my way through with lots of save scumming that I've been too embarrassed to send because I see you and other UA-cam TW guys breeze through similar tough spots on harder difficulties. But maybe I should just humble myself, toss a campaign your way, and learn how to git gud... I've got a Tzeentch campaign currently that's turned into a total nightmare because Teclis caught me out of position while I was dealing with Oxyotl, and is now ploughing through the entire east end of the Southern Wastes.

  • @Retrodaddy77
    @Retrodaddy77 Рік тому +1

    This to me is quite doable. However I have been playing empire and sylvania is the problem for me. They always have like 5 lords and heroes rank over 20 by level 35 and they all are on flying mounts and a few other flying units to boot. Id like to see you set up a battle like that and see if it is doable just to show me how the hell it can be done.

    • @Krelian89
      @Krelian89 Рік тому +3

      Sylvania should be destroyed by the first 30 turns if you don't do it then your campaign is doomed.

    • @Retrodaddy77
      @Retrodaddy77 Рік тому +1

      @@Krelian89 yeah that idea was one that hit me after I seen how tough they are

    • @FullMetalZergling
      @FullMetalZergling Рік тому

      @@Retrodaddy77 Sylvania is very similar to Empire Successionists in that regard. You need to rush them down ASAP, otherwise they just waste way too much of your time.

  • @fedyx1544
    @fedyx1544 Рік тому +1

    "Tactics matter more than stats"
    Vol*und seething rn

    • @UrbanArmada
      @UrbanArmada Рік тому +1

      Lmao Legend literally cheesed this with magic and flying heroes he did what he usually does.

  • @wimderoos5407
    @wimderoos5407 Рік тому +1

    by 'tactics' you of course mean cheese

  • @aaronmcpherson1297
    @aaronmcpherson1297 Рік тому

    certain spells u can direct , umm enticity had a video on it, lol now i have to find it

  • @wclinton93
    @wclinton93 Рік тому

    god ranged units in this game are so scuffed. ruins playing any range-heavy faction for me. great vid legend

  • @hjluke4807
    @hjluke4807 Рік тому

    Battle of Austerlitz, fantasized”

  • @xxxphilippxxx
    @xxxphilippxxx Рік тому +1

    I think the AI has some cheats where they know where your hidden/stalking units are.

  • @steeltrap3800
    @steeltrap3800 Рік тому

    The after battle rating system is pants on head re***ded.
    That battle was the very OPPOSITE of Pyrrhic: you had a crushing victory where the balance of forces is very much in your favour should there be another battle.
    You'd think CA might fix it out of embarrassment if nothing else, but apparently they don't mind it generating assessments so idiotic it seems to be largely run by a skewed RNG system.
    To add insult to injury, of course, it's that rating that determines EXP and rewards if I'm not mistaken. 🤬
    Great, isn't it? 🤣

  • @peterlustig4148
    @peterlustig4148 Рік тому

    why didnt they use Menace Below?

  • @zackrodriguez6653
    @zackrodriguez6653 Рік тому

    Eureka !

  • @paulryan4939
    @paulryan4939 Рік тому

    I like the thumb nail 👍

  • @32sponge
    @32sponge Рік тому

    Damn, balanced games like this don't look as interesting in the prelude, but they are a lot more interesting than the doomstacks. More factors to consider and more fun to watch.

  • @Pallyrulez
    @Pallyrulez Рік тому

    I probably can't pull this off with a dwarven army, given that have no speed

  • @torquevonthorne948
    @torquevonthorne948 Рік тому

    Didn't now the doom-flayers could inflict a pacifism side effect on the artillery crew they attack. Nasty.

  • @krggamer
    @krggamer Рік тому +2

    That is the thing about total war for me you can make the meta army and over power the ai with auto resolves like a civ game but then there are moments against all odds you have your boys get stuck in and pull out the heroic victory when normally in civ its just an automatic loss. Sorry I've been trying to get my friend on total war rather than civ :}

  • @PauloSouza-ls2et
    @PauloSouza-ls2et Рік тому

    thats a lot of backstabbing for a man-thing