WE ARE READY FOR A MOVEMENT SHOOTER

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  • Опубліковано 25 тра 2023
  • We as a society are finally ready for a Movement Shooter to become the biggest thing ever. Allow me explain why.
    ►TWITCH: / macro
    ►TWITTER: / themacroshow
    ►INSTA: / themacroshow
    ►MERCH: inviz.tv/macro
    ►DISCORD: / discord
    ►MY 2ND CHANNEL: / @macrolive
    Edited by Izaya: / izayamvm
    Thumbnail art by Noush: / artnoush
    Music for montage: "Cartoon - Why We Lose (feat. Coleman Trapp)" spoti.fi/NCS
    The Outro song is "Bone Theme" by Michael Wyckoff
    Check him out here: • Michael Wyckoff - Bone...
    #movementshooter #movement #titanfall
  • Ігри

КОМЕНТАРІ • 3,1 тис.

  • @TheMacroShow
    @TheMacroShow  Рік тому +3092

    Was this video just another excuse to gush about Titanfall?
    Maybe… 😆

    • @suncanny1418
      @suncanny1418 Рік тому +77

      Macro, play Ultrakill, please, I beg you.

    • @dinosquad999
      @dinosquad999 Рік тому +20

      EA shouldn't haven't have abandoned it the servers on console are dead because of the servers getting killed by hackers

    • @bmomurphy
      @bmomurphy Рік тому +5

      Fortnite balls

    • @mnzkrhpsds
      @mnzkrhpsds Рік тому +12

      play ultrakill please

    • @thepolishtech1552
      @thepolishtech1552 Рік тому +1

      I yearn for it

  • @changingpast.
    @changingpast. Рік тому +3270

    Respawn should make another Titanfall. The first and second where awesome! There are honestly one of my favorites games of all time. It's just sad that they stop developing it

    • @georgeandfriendsadventures5073
      @georgeandfriendsadventures5073 Рік тому +10

      I wouldn’t really make sense story wise

    • @zan821
      @zan821 Рік тому +174

      @@georgeandfriendsadventures5073 it probably could, a continuation of the titanfall 2/apex storyline, it takes place after titanfall 2 but before apex legends

    • @georgeandfriendsadventures5073
      @georgeandfriendsadventures5073 Рік тому +3

      @@zan821 Maybe

    • @edgarsilva4744
      @edgarsilva4744 Рік тому +43

      It just wouldnt be the same... I feel like going back and updating Titanfall 2 would be a better option

    • @christianmeza4529
      @christianmeza4529 Рік тому +46

      I still play Titanfall 2 and stopped playing apex because wall running ties everything together movement wise.

  • @rhet0r1cal
    @rhet0r1cal Рік тому +661

    How does respawn NOT do this. So many people are pushing for another Titanfall game and Macro is aggressively CONSISTENTLY pushing for this.

    • @SnesySnas
      @SnesySnas Рік тому +77

      Because realisticaly people who are pushing for this are in a loud minority and they understand this
      For every player asking for a new Movement Shooter there's 10 that buy MTX from current shooters to support what the game ecosystem is like right now
      Change will only happen once either someone gets bold enough or when players vote with their wallets

    • @x260houtori
      @x260houtori Рік тому +2

      To my understanding the devs that worked on an apex and Titanfall now work for a company called Wildlight Studios. That would likely be the reason.

    • @spookysushi4079
      @spookysushi4079 Рік тому +4

      EA has to approve it which they won't

    • @KeanuCheems
      @KeanuCheems Рік тому +6

      Because movement shooters aren't very profitable. You get burned out way quicker and you also can't monetize it with skins as well as other games.

    • @impureEnigma
      @impureEnigma Рік тому

      Because it’s up to executives to green light the project, executives don’t care about genre popularity or requests in social media. EA most likely is very skeptical of titanfall 3 as they have a different understanding of why titanfall 2 flopped

  • @rohangarling7715
    @rohangarling7715 11 місяців тому +327

    the indie scene for movement shooters is insane, please if any of you like this type of stuff, play Ultrakill or Neon White or Boomerang X etc.

    • @Shajirr_
      @Shajirr_ 11 місяців тому +46

      This was mentioned in the videos though, that movement shooters are basically relegated to singleplayer titles.
      Multiplayer has no options comparable to Titanfall besides itself.

    • @rohangarling7715
      @rohangarling7715 11 місяців тому +1

      @@Shajirr_ true, but even then there are still a lot of indie movement shooters that have wild multiplayer fandoms, just gotta know where to look

    • @censoredduetowrongthink
      @censoredduetowrongthink 11 місяців тому +16

      @@Shajirr_ A multiplayer ultrakill would make me happy for the first time in 10 years. ultraboosting and countersniping coins at mach fuck would be so fun.

    • @mr.cuttystabby5331
      @mr.cuttystabby5331 11 місяців тому

      it's pretty bare bones, but I'm enjoying Get to the Orange Door

    • @RougeRedVR
      @RougeRedVR 11 місяців тому +1

      Dusk has multiplayer, a movement shooter published by New Blood. I would play it more often but the servers are dead due to the main selling point being the campaign.

  • @theycallme_b5678
    @theycallme_b5678 11 місяців тому +140

    I want nothing more than more Titanfall, it's so smooth, but also I really am drawn to the giant robots.

    • @b0wking119
      @b0wking119 10 місяців тому +3

      Same there is hawken reborn now and hawken on Xbox they are mech shooter games mostly focused on moving to in its own way

    • @xanderkruger4904
      @xanderkruger4904 6 місяців тому

      its over, true skill arena fps games are done for .... good luck finding a proper modern arena fps without crossplay and aim assist so strong its made of neodymium magnets, or more than just a small handful of people- Quake Champions has around 1k people on between both launchers rn and thats GOOD for its genre today
      I don't want more hero shooters or MOBA's so people can just metaslave and be annoying, I want to crumple you like paper in an actual proper 1v1
      if you have a "pro" scene with almost exclusively controller players - reconsider
      (halo and other console exclusive-esque games get a mild pass, even though you could still use M&KB on them too)

  • @Bombman297
    @Bombman297 Рік тому +276

    When Titanfall made the movement shooter popular, Halo and call of duty decided to adapt that mechanic into their game even when the devs don’t understand what makes it so good.

    • @kopjevla
      @kopjevla Рік тому +1

      real

    • @gbdornls
      @gbdornls Рік тому +16

      Fr, they just stole the idea but didnt understand what made the idea good, so we had movement shooter that were janky as hell, unlike titanfall and apex where the moevement is fluid, easy to read and feels good, instead of being janky

    • @tejoadi4349
      @tejoadi4349 Рік тому +7

      You talking about halo 5 right? Cuz halo infinite did it good, without changing the gameplay that makes halo.
      (Outside that game sucks ass)

    • @iDrinkRaid_
      @iDrinkRaid_ Рік тому +1

      Plus these are games that had established gameplay loops dating back to the PS2/Xbox era, which pissed off longtime fans. Don't see why they can't make a spinoff in like the Halo universe, but update the gameplay with more movement and more modern gunplay. Or just make a new IP, just don't get the bad PR by "ruining" a game series.

    • @alexfrost2799
      @alexfrost2799 Рік тому +1

      Disagree about that in regards to Halo 5. The movement was extremely balanced on the multiplayer side of things. Halo players just weren't used to how aggressive people could get with their movement, which is a huge part of movement shooters.

  • @ClocksTickin
    @ClocksTickin 11 місяців тому +55

    I get the idea of the Brownian Fluid problem (though not the name tbh) but Splitgate got me hooked specifically because anyone could appear just about anywhere at any time. Also, impossible shots became not just probable, but likely when portals were actually used for combat

    • @duggggggg
      @duggggggg 11 місяців тому +5

      Split gate is a bit of an outlier since it's core mechanics were built on portals. But even if someone does place a portal behind you you still have a chance to survive. Whether that be the anti portal names or just blasting through the portal hoping to hit them

    • @gatheringwolves8267
      @gatheringwolves8267 9 місяців тому +2

      A lot of these games were so ahead of their time, people are now playing games casually a lot
      More competitively, now would be the time to make a shooter like titanfall

  • @BulletWulf
    @BulletWulf 11 місяців тому +39

    One of my favourite games before Respawn even released Titanfall, was back on the PC in 2008/2009.
    Tribes Ascend was a beautiful game where you could literally pick up enough speed to glide across the entire map while shooting a saw blade launcher.

    • @ZaKrakilla
      @ZaKrakilla 11 місяців тому +2

      That is the GOAT that started everything...

    • @Deyzspyinonu
      @Deyzspyinonu 11 місяців тому +4

      You know tribes ascend was like... tribes 4 right? Can't believe the dude brought up rocket jumping and bunny hopping in tfc and quake and left out skiing in tribes. *emits assorted old man noises*

    • @freelancerthe2561
      @freelancerthe2561 10 місяців тому +3

      @@Deyzspyinonu History is being forgotten

    • @nothazzz
      @nothazzz 7 місяців тому

      @@Deyzspyinonu I clicked the video only because I was hoping to hear someone gush about tribes. These comments saved me 11 minutes.

  • @Chigeru156
    @Chigeru156 Рік тому +353

    A concept from Titanfall 2 that isn't really used in modern shooters is the AI grunts. It really helps alot with balancing match points, instead of realizing 2 minutes into a match that you've already lost because it's heavily unbalanced skill-wize

    • @buttonasas
      @buttonasas Рік тому +46

      It's not just that but overall losing is just as fun as winning!

    • @zewps9502
      @zewps9502 Рік тому +36

      AI grunts do honestly add a lot to games, I mean even a 2 player match in the og Battlefront feels massive

    • @lostsurferjames5
      @lostsurferjames5 Рік тому +29

      What I liked is that sometimes I'm just not flowing well enough to fight up in the sky. So let me not be a detriment, work on building my titan, and still add points for my team. God I miss TF2 so much

    • @ninj-as7710
      @ninj-as7710 11 місяців тому +5

      @@lostsurferjames5 Yeah, and with the different weapons, you could just choose to play sniper for a while or something to take a break and still get to do hype titan shiz a little while later!

    • @vaeger2947
      @vaeger2947 11 місяців тому +1

      Doesn’t Enlisted do this?

  • @DiaperDragon
    @DiaperDragon Рік тому +171

    No joke thinking about titanfall 3 brings a tear to my eye and its awesome to see the resurgence of popularity that it deserved from the start. Just imagine how fps games would be now if titanfall 2 a big hit. We could have had more games like it or like ultra kill. Hopefully with all the praise they are getting now the next big chapter in gaming will feature more fun movement

  • @EchoYoutube
    @EchoYoutube Рік тому +182

    I’d like a new Titanfall if it had energy placement when moving. That means when you jump full force at a wall that you’re wall running on, you could carry the momentum if you jump moments after you reach the wall

    • @fuyufx
      @fuyufx 11 місяців тому +22

      tf2 already kind of had that, you just needed to brush along the wall at the right angle to keep your momentum into a wall run

    • @EchoYoutube
      @EchoYoutube 11 місяців тому +2

      @@fuyufx I was aiming more at the idea of something like Bap from Overwatch where he charges by crouching.. but instead you’re charging from your impact on a surface and it slowly dissipates if you don’t use it to launch

    • @timothygooding9544
      @timothygooding9544 11 місяців тому +5

      @@EchoUA-cam sounds like a cool ping-ponging ability
      would def be easier as an ability since again readability is very important
      the wallbrush / wallkick keeps your momentum in a relatively straight line, and strafing is a slow turn, much slower in team fortress actually
      Not to say it should be under a cooldown, or at least a large / singular one, but it breaks readability a bit and will need to sacrifice something in return, like grapple which is more readable but is still VERY powerful

    • @askredditstudios8055
      @askredditstudios8055 11 місяців тому +1

      Romans 10:9 because, if you confess with your mouth that Jesus is Lord and believe in your heart that God raised him from the dead, you will be saved.m

    • @saladgreens912
      @saladgreens912 11 місяців тому +3

      @@EchoUA-cam Well that's the difference between OW and TF2 lol. OW gives you an ability, TF2 gives you mechanics. You already carry your momentum forwards by specifically not slamming into walls. If you come in at too hard of an angle your momentum is halted like how momentum works in real life. The OW way you are asking for is to give a quick time event for ungracefully slamming your head into a wall instead of finding a flow state.
      The only reason firefights work in TF2 is because momentum goes in a line. Being able to suddenly change the direction of your momentum would make it annoying to track people. That's why your momentum only carries forward if you come into it at a low angle.

  • @malykdorghammonge2537
    @malykdorghammonge2537 11 місяців тому +23

    Also something titanfall did for multiplayer games that I enjoyed as a noob and as a more seasoned player was the added AI enemies and allies it madr the maps feel full and gave a feeling of mowing down your adversaries and always having to move around.

    • @freelancerthe2561
      @freelancerthe2561 10 місяців тому +6

      AI fodder is the unsung hero of that game. It solved sooo many issues with the COD elements of the design, and you can ratchet them up to be all manor of threats.

    • @terrellsm2522
      @terrellsm2522 7 місяців тому

      U guys are ok killing literal robots? And u felt good ab killing these robots????

    • @malykdorghammonge2537
      @malykdorghammonge2537 7 місяців тому

      @@terrellsm2522 bro sometimes u have a long day and just want to jump in the game and have some fun. Sweaty games are still easy to find but the bots made casual play feel rewarding regardless of your skill level

    • @Robluex
      @Robluex 7 місяців тому

      Found the sentient AI. Who's your creator, @@terrellsm2522 ?

  • @Anonymous-73
    @Anonymous-73 Рік тому +130

    Someone introduce Macro to Ultrakill and he’ll have a field day with that

    • @ohlordhecomming4777
      @ohlordhecomming4777 11 місяців тому +3

      I was just about to comment that.

    • @Headlock123456789
      @Headlock123456789 11 місяців тому

      @@ohlordhecomming4777Same

    • @melissaoconnell1
      @melissaoconnell1 11 місяців тому +1

      Read my mind dude, when he figures it out, his world will shift

    • @Chimuelo655
      @Chimuelo655 11 місяців тому

      Like , he will we one with the ultrakill when that happens

    • @lavos333
      @lavos333 11 місяців тому +2

      I'd argue that Ultrakill is a style shooter, more than a movement shooter.
      In Titanfall, for example, movement is usually used to get a tactical advantage: The faster you are, the more options you have for aproach against the opponent
      In Ultrakill, there's a point where your movement is good enough to no-sell anything the enemies do. Going any further than that (and you can go MUCH further than that) is done simply because the player can. There's no real purpose behind many of the ultrakill movement and weapon tech, other than: "That was cool as fuck"
      I still agree that he should play it (hell, any person interested in gaming at all should give it a try), but not as a movement shooter specifically, rather as a cool and fun game.

  • @betriz_07
    @betriz_07 Рік тому +296

    I hope one day I can make an arena shooter where the main gimmick is that everybody moves constantly and you can't stop moving, so no camping, only speed.

    • @gbdornls
      @gbdornls Рік тому +22

      Mfers are sharks lmao

    • @seabear3874
      @seabear3874 Рік тому +45

      A battery on their backs that drain energy from movement, standing still causes the battery to overcharge and blow up, HP could also be explained as being the batteries stability with players blowing up whenever they die to anything if you want that

    • @Exekutivgewalt
      @Exekutivgewalt Рік тому +25

      move or die but an fps game?

    • @enestezi
      @enestezi Рік тому +7

      THE FINALS is aiming that ig but without wallruns

    • @fooxylol
      @fooxylol Рік тому +7

      How about if your damage output us tied to your speed? Like, if youre moving slow or not all, almost no damage but if youre slingshotting across the map and moving max speed you can one shot. Might be broken but idk i think it sounds fun.

  • @SavagePrisonerSP
    @SavagePrisonerSP 11 місяців тому +10

    Tribes Ascend was one of my favorite movement shooters. That feeling of gracefully building up so much velocity where you're just flying across the map beats no other feeling. I want that game back.

    • @simonebanana
      @simonebanana 11 місяців тому

      Real_macro Is a scammer watch out

  • @RougeRedVR
    @RougeRedVR 11 місяців тому +8

    Almost the entire New Blood published games catalog on steam is also an option. (Ultrakill, Amid Evil, and Dusk) These games are great callbacks to retro movement shooters of the 90s and I would highly recommend them if you enjoy shooters in general. Ultrakill was inspired by Doom, Amid Evil by Hexen, and Dusk by Quake.

    • @original_floppa8411
      @original_floppa8411 11 місяців тому +1

      Finally someone else also said it

    • @Einxeld
      @Einxeld 10 місяців тому

      @@original_floppa8411 they are not pvp, it was said in the video

  • @yuvalartsy9762
    @yuvalartsy9762 Рік тому +2019

    We are ready for a macro shooter

  • @Pop-wh7zc
    @Pop-wh7zc Рік тому +112

    I think ultrakill did a good job incorporating movement but it is a single player game so it has less problems to worry about

    • @echodolphonian5729
      @echodolphonian5729 Рік тому +10

      I'm suprissed he didn't mention it

    • @Exhalted1
      @Exhalted1 Рік тому +3

      @@echodolphonian5729 ultraking is unfortunately indie and not that big and ofc not multiplayer

    • @sequinbandit2097
      @sequinbandit2097 Рік тому +2

      @@echodolphonian5729 its too underground/indie. This video basically focused on 3A games. Which is fine, that's where the gaming scene is. even though Indie is way bigger than its ever been, its always going to be eclipsed by 3A so long as 3A make familiar games that people can sit down and play after a long day at work.

    • @GameFuMaster
      @GameFuMaster Рік тому

      well it's not like you really use movement that much, it feels like it's kinda there just for speedrunners.
      It does have very interesting weapon combos though.

    • @JotaroKujo-ip5wb
      @JotaroKujo-ip5wb 14 днів тому

      @@GameFuMaster movement literally is one of the core aspects of the game. They give you a fucking GRAPPLING HOOK and all these insane movement techs that also affects your style meter. Movement makes Ultrakill FUN FUN

  • @demiseman9586
    @demiseman9586 11 місяців тому +10

    The biggest set back to movement shooters has been the default control scheme. Simply changing jump to L1 makes a huge difference. After that you can remap in a lot of ways to never let go of the right stick on a controller.

    • @drgiss
      @drgiss 10 місяців тому +5

      the biggest setback to gaming is consoles

    • @Vespyr_
      @Vespyr_ 7 місяців тому +1

      Game controllers need to evolve. They need back buttons by default. They need innovations. But console gamers don't ask for them, don't demand them, and will be happy to pay yearly to play multiplayer in perpetuity regardless.

  • @chrisanderson7820
    @chrisanderson7820 11 місяців тому +2

    I grew up on Unreal Tournament, Quake, Tribes, people just plain forgot how awesome jet-skiing in Tribes 2 was. Its why I loved Overwatch and Apex because I felt I'd come home after years of slogging around in COD. Tribes 2 had nice smooth fast motion but it wasn't absurd or "too 3D" so newer players could still deal with the battlefield, it did require a pretty good aim to hit a speeding scout with a spinfusor though ;p

  • @HowardThePenguin
    @HowardThePenguin Рік тому +78

    This is kinda where ULTRAKILL hit an itch for me. Sure it's a singleplayer game, but it gave that freedom that I was yearning for for so long. Seeing a game like Titanfall 3 would be absolutely ground breaking in terms of the movement shooter world though.

    • @trilby3447
      @trilby3447 Рік тому +15

      Although labeled as a “boomer shooter” ULTRAKILL is probably the most innovative FPS since DOOM Eternal before it
      Which is like the second time this has happened with a New Blood game since DUSK was released after DOOM (2016) and basically started the Boomer Shooter revival

    • @bosniaknight3737
      @bosniaknight3737 Рік тому

      Ive always labelled Ultrakill as a Movement Shooter.

  • @domidoodoo
    @domidoodoo Рік тому +156

    We need another Titanfall

    • @Buhyeu
      @Buhyeu Рік тому +8

      Titanfall 3 is what every one wants, even if they don’t know it

    • @rulingrubies
      @rulingrubies Рік тому

      @@Buhyeu do you mean what?

    • @kopjevla
      @kopjevla Рік тому +3

      @@Buhyeu i'm sure respawn knows all the fans are dying for a sequel, but as far as i know they're too busy keeping up live service for apex to really afford making another game in the franchise besides it. i heard some time ago that they were working on it but it had to be cancelled. i'm so sad that there are no signs towards a new game. it was gonna be a spinoff, i don't remember exactly what it'd be like but i'm salty that it got cancelled

    • @GirusBetterThanVirus
      @GirusBetterThanVirus Рік тому +1

      @@Buhyeu Respawn is working on a live service game which takes a lot of resources, if Respawn wants to make a TitanFall 3 their first step should be making a bigger team because one team can't develop so many games at once.

    • @point0947
      @point0947 Рік тому +1

      we really reallly do

  • @grim2977
    @grim2977 11 місяців тому +4

    Note, if you remove the limit set by respawn for titanfall 2, you can eventually reach light speed

  • @I_Eated_The_Soap
    @I_Eated_The_Soap 9 місяців тому +1

    I'm getting into game development and I'm trying to make a movement shooter because that's the type of game i find most exciting. I haven't got a name for it yet, but I'm calling the project "Quakenfall". as you could assume from the title, it combines the movement from Quake and Titanfall. You could go from bhopping to wall running, then rocket jump off the wall before switching to a grapple and flying across the arena at an insanely fast speed. I've just started learning game development so I'm very far from actually finishing it, but I'm excited to work on it

  • @masterq134
    @masterq134 Рік тому +90

    Anyone remember playing Tribes: Ascend? That was a fantastic shooter with some of the best movement I've ever played. I really miss that game.

    • @ZaKrakilla
      @ZaKrakilla 11 місяців тому +13

      Tribes is indeed the ancestor of all of these games, it was the one that changed everything. But you need to be a man of culture to know that and to be over 20 years old...

    • @fearingalma1550
      @fearingalma1550 11 місяців тому +1

      I played a bit of Ascend and enjoyed it, but then the developer just put the game down and went off to flog vtuber skins on Smite

    • @jacobroy5390
      @jacobroy5390 11 місяців тому

      Tribes was so good, not just really good movement but very unique movement compared to the other movement shooters that have come out since.

    • @keyanklupacs6333
      @keyanklupacs6333 11 місяців тому +1

      Zooming around at 6 quadrillion miles an hour in tribes was one of my favorite things.

    • @hokey9175
      @hokey9175 10 місяців тому

      This is the grandfather of the craziest movement shooters. In reference to newer games, if apex legends was quake, tribes would be Titanfall.

  • @Kingdrakeable
    @Kingdrakeable Рік тому +35

    One "Movement Shooter" most people didn't play was Tribes. Even though I only played the black sheep of the series, Tribes: Ascend, it still holds a very special place in my gaming heart as the most fun and unique shooter I've ever played. CTF, high speed, skill shots, base attack/defense, it hit all the right buttons for me. Fans tried to create Midair, but again the jank really gets in the way when playing multiplayer shooters.

    • @Joee_Kool
      @Joee_Kool Рік тому

      this I got to play the crap out of this game I even tested it at Penny arcade this game right now is needed.

    • @Joee_Kool
      @Joee_Kool Рік тому

      but it doesn't need a battle pass or any cosmetic skin transactions

    • @buttonasas
      @buttonasas Рік тому

      I tried out Tribes last year and I'm not disappointed! Except maybe when I bonk 🧱

    • @askredditstudios8055
      @askredditstudios8055 11 місяців тому

      Romans 10:9 because, if you confess with your mouth that Jesus is Lord and believe in your heart that God raised him from the dead, you will be saved.m

  • @Jasperdurr
    @Jasperdurr 11 місяців тому +5

    I have high hopes for MARATHON, but it seems like an extraction shooter that I can really get into, especially with some others having such a high barrier of entry like BSG's Escape From Tarkov.

  • @Waitwhat469
    @Waitwhat469 11 місяців тому +7

    xonotic has a game mode that still has one of the best movement feel to me.
    It's simple, but zipline around trying to one hit sniper shots is just an absolute blast

    • @TomSavage-
      @TomSavage- 11 місяців тому +2

      instaGib!!!

    • @freelancerthe2561
      @freelancerthe2561 10 місяців тому

      that sounds like a UT mod and combo with the shock rifles.

  • @123jbuster
    @123jbuster Рік тому +157

    I’m really praying that Marathon has some crazy-new-age-super-fluid-movement. Bungee is so good at making games and the devs calling the main characters “runners” has me excited.

    • @lessersphinx3971
      @lessersphinx3971 Рік тому +16

      Already they’ve succeeded in making some of the best feeling gunplay in the industry with Destiny. If they nail movement too with Marathon then we’re in business

    • @mrsaucexd477
      @mrsaucexd477 Рік тому +1

      @@JL32506 pvp?

    • @heatnup6899
      @heatnup6899 Рік тому +10

      @@JL32506 its hardly a movement shooter, its more of a shooter that happens to have movement abilities rather than a game focused on its ability to make movement feel fun.

    • @getoveryourself2212
      @getoveryourself2212 Рік тому

      @@heatnup6899 facts
      I used to play Destiny & it’s not 100% movement
      just point & shoot tbh
      got annoying with people trying to implement movement for it made them look goofy & unnecessarily sweaty lol
      most got merk’d once they started doing something weird & then rage quit after over a simple kill/death

    • @storminfection5775
      @storminfection5775 Рік тому +4

      @@getoveryourself2212 You've never fought against decent players if you think it's just point & shoot

  • @pizzaman10203
    @pizzaman10203 Рік тому +11

    The fact ULTRAKILL wasn't mentioned here is fucking insanity.

    • @RideTheSkies
      @RideTheSkies Рік тому

      there's some cool indie movement shooters but unfortunately not multiplayer and will never take off in the way AAA studio release would

    • @baconiumo
      @baconiumo Рік тому

      ​@@RideTheSkies to be fair, ultra kill blew the hell up

  • @zewps9502
    @zewps9502 Рік тому +9

    ULTRAKILL is the ultimate movement shooter in my eyes. Not only does it have a lot of intentionally fast movement, but the game also has so many little bugs that greatly increase movement potential, and having the creator of the game endorse them is awesome.

    • @MrFreakHeavy
      @MrFreakHeavy 11 місяців тому

      Tribes: Ascend. That is the ultimate movement shooter.

    • @yuriblanc8446
      @yuriblanc8446 7 місяців тому

      Game is sick

  • @Ilysage
    @Ilysage 11 місяців тому

    This is a very well made video first video i watched on your channel. earned a sub fr💯

  • @deathboitechnobladeneverdi7918

    THE CHILDREN.... THEY YERN FOR TITAN FALL

  • @neath8242
    @neath8242 Рік тому +41

    Lawbreakers was one of my favorite movement shooters. It didn't gain much popularity, but it felt amazing flying through the zero gravity maps and killing enemies in all directions.

    • @mauz791
      @mauz791 Рік тому +6

      The marketing, art style and timing for that game could not have been worse. "Dark Souls of shooters", homogenous looking heroes and being released alongside other futuristic shooters. It's such a shame

    • @ezze-does-it
      @ezze-does-it 11 місяців тому

      The game was too chaotic imo, and the character designs were forgettable at a time where it seemed like they just wanted to make Unreal Overwatch with edgier characters. I didnt have fun playing

  • @user-oj7pl7pd4p
    @user-oj7pl7pd4p 7 місяців тому

    Very interesting video. Thank you. I like shooters with advanced movement

  • @theworldisquiethereVFD
    @theworldisquiethereVFD 11 місяців тому +3

    Blud doesn't know about the existance of splatoon 3 💀

  • @reeseastaire3498
    @reeseastaire3498 Рік тому +37

    The FINALS beta gave me that good core movement you’re talking about, granted with some problems and latency but the overall feeling made me so excited for the future of shooters

    • @arcticfox037
      @arcticfox037 Рік тому +1

      They're probably gonna be working quite a while on the anticheat

    • @clipsofJoeRogan1
      @clipsofJoeRogan1 Рік тому +1

      I think games like the finals and xdefiant, is going to change the scene up. They rely a lot on the movemen, without sacreficing the gunplay. (xdefiant is not that balanced but i am hoping they are working on it.) I belive, that one day, we will get a mainstream game that has really good and fast movement, i am hoping for titanfall 3, but if the finals or xdefiant gets really popular, i am guessing that it wouyld satisfy movement fans like myself.

  • @kaye3487
    @kaye3487 Рік тому +84

    Hey Macro, big fan! Splatoon 3 is a third person shooter with insane movement at its centre. As a big fan of tour content I'd love to see you cover this game. Personally with the diverse amount of weapons I feel that it's the most unique and fast paced shooter on the market right now.

    • @jakilla23
      @jakilla23 Рік тому +5

      Agreed

    • @nightshade3115
      @nightshade3115 Рік тому +6

      Honestly yeah, splatoon is hella underrated

    • @amalwirhlani9085
      @amalwirhlani9085 Рік тому +7

      theres no mecchcanics such as wall running and stuff, but it does have crazy movements, especially witht the squid form

    • @squidsurge71
      @squidsurge71 Рік тому +4

      On top of that, the weapon and special weapon concepts are so absurdly unique

    • @shadowfox6276
      @shadowfox6276 Рік тому +6

      GENUINELY surprised someone made a comment on splatoon lol Titanfall 2 and splatoon 3 are IMO the best multi player shooters to play rn (even if both servers suck sometimes lmao) Heavily underrated for how unique and insane the movement is! would like to see macro give it a try lol

  • @simulacra7885
    @simulacra7885 11 місяців тому +7

    I feel like a lot of hardcore movement shooters don’t have an issue with knowing where your opponent is as an issue, that’s kind of the advantage of high movement, the fact that you can sneak up on people and that you have to have better situational awareness. Where I feel most hardcore movement shooters fail is by making the TTK way too long, because when the TTK is too long I have to then slow down significantly until I secure the kill. That’s where titanfall 2 was good on, the TTK was super short so you could kill one or 2 guys without losing any velocity and keeping the momentum going.

  • @jb_________27
    @jb_________27 11 місяців тому +2

    Funny how both games called TF2 are pretty pioneering games in the mobility shooter genre

  • @kadensadich1311
    @kadensadich1311 Рік тому +40

    Im bummed you didnt mention UltraKill, its an INCREDIBLE movement shooter that has absolutely insane movement and is a crazy hard/fun game. Its not technically battle royale, its more like COD Zombies but its still worth mentioning i think.

    • @arandompie812
      @arandompie812 Рік тому +1

      Yep👍

    • @Toomooo
      @Toomooo Рік тому +1

      he only played it for the first time yesterday

    • @nogapres3007
      @nogapres3007 11 місяців тому +2

      I think its more like doom

    • @Mohgwyn_
      @Mohgwyn_ 11 місяців тому +3

      ​@@nogapres3007 better doom

    • @paulroberto2286
      @paulroberto2286 11 місяців тому

      JUDGEMENT!

  • @shadowking6425
    @shadowking6425 Рік тому +26

    Loving the movement in SHATTERLINE and really, really looking forward to THE FINALS. Both have some good movement.

    • @marcossimon9184
      @marcossimon9184 Рік тому +7

      Shatterline is fun but it just feels too gimmicky. I played jt for one weekend, got like 8 hrs on the game was loving it. Then I didn’t have any inteeest to play it ever again

    • @izzanirfan2534
      @izzanirfan2534 Рік тому

      ​@@marcossimon9184agree,its too generic and have no identity to it.

  • @vahe8274
    @vahe8274 6 місяців тому +2

    The finals scratched my itch

  • @grenouilleflamboyante978
    @grenouilleflamboyante978 11 місяців тому +1

    the most amazing part in titanfall is that even against a giant mecha, pilot can still outrun with strategic movements

  • @ryanengelhardt497
    @ryanengelhardt497 Рік тому +16

    You make a really great case for movement shooters. I never really realized how widspread the appeal has gotten in the last few years. As a Titanfall vet, I REALLY hope Respawn is cooking somthing up. There is a need for a new deathmatch based, progression oriented shooter game now that COD and Battlefield are on the back foot. Plus, I hear Respawn got a new studio recently to support Apex, that could mean that other Respawn studios are freeing up their resources. I was initially disappointed when Respawn canceled their unanounced single player thing for Apex, but maybe they decided that what they were working on could become its own thing. Wouldn't it be funny if Titanfall 3, started its development as an addon for Apex, just like how Apex started development as an addon for Titanfall 2. kind of poetic don't you think? or maybe thats just wishfull thinking. Either way I think you're right, now would be the perfect time for a big new movement shooter. Wether it be titanfall 3 or something new.

  • @bulborb-plushie
    @bulborb-plushie Рік тому +6

    Macro if you love movement shooters and if you like boomer shooters id reccomend ULTRAKILL its a hybrid between the 2 and you play as skinny pathfinder

  • @hungryburger6402
    @hungryburger6402 Рік тому

    6:58 “Battlefield 2049” 😂

  • @soloshottie
    @soloshottie 11 місяців тому

    this reminds of Lost Planet and the fact that I want it to make a comeback. it wasnt a movement shooter, but could VERY easily become one with a few changes. first it has a grappling hook. great start, but it only offered access to verticality as it pulled you straight to the target destination and automatically jumped up afterwards. if they made the grappling hook allow for swinging instead of just pulling you straight, Lost Planet could be a cool movement shooter. ironically enough, it also has mechs. not in the style of Titanfall's, but it does have them

  • @art3mis717
    @art3mis717 Рік тому +9

    Macro should do more discussion videos like this. If I can recall he mentioned that he was a teacher in the past so that explains how he's so good at explaining and discussing topics.

  • @wonderhealer9665
    @wonderhealer9665 Рік тому +6

    For someone who's played so many movement shooters, one game that I wish didn't stop development was dirty bomb, it was also a free hero shooter too but it had the perfect monetisation balance as well as some of the most unique gameplay too

    • @Joee_Kool
      @Joee_Kool Рік тому +1

      that game was over run with hackers and was too eh, we weren't ready for the monetization and no game should even to this day it killed gaming. But it was aight.

  • @tomlewis6059
    @tomlewis6059 Рік тому

    I was just thinking about Brink the other day, loved that game for a while

  • @heroninja1125
    @heroninja1125 11 місяців тому +1

    So im gonna be that odd one out that brings up minecraft, some of the best "movement shooter" gameplay I've ever had comes from minecraft and custom weapons on servers, if you are confused you can look up a few examples such as the gtamc server, almost everyone would be looping through the sky or going in curves around buildings with jetpacks or enderstaffs, having to catch people while they are on cooldown or predict their movements as an example. Some of the best pvp ive had was with movement items that cannot be spammed but provide huge mobility, so it would play out like a chess game especially in team fights, people would use the movement items sparingly and had to figure out where they could position themselves to get an advantage. Verticality in combat is also an incredibly underrated thing, on minecraft the verticality of the fight depended on the map, and some maps had mountains you could scale that were so tall you could not see the person at the bottom, this is something that not even a game like battlefield will let you experience properly.

  • @flamingosoup6375
    @flamingosoup6375 Рік тому +9

    God I miss Titanfall, not only was it ahead of it's time in movement, but the assymetrical part of trying to take on a titan as a little human guy was so intense and there was so much depth to how you could interact with titans. I miss it so much.

  • @honestlyidontknow6598
    @honestlyidontknow6598 Рік тому +6

    titanfall just gives me the feeling when you are in pure ecstasy, seeing a pro player move in titanfall is just ahhhhh

  • @Sirspiderstoppedsuddenly
    @Sirspiderstoppedsuddenly 10 місяців тому

    THank you for not missing spell break in this video. That was my favorite game of all time

  • @Trashedac
    @Trashedac 11 місяців тому

    Im wanting to start making video games but I just want to say thank you for this video and for making videos in general and thank you for the tips

  • @ProfessorPiggy9
    @ProfessorPiggy9 Рік тому +9

    We need Titanfall 3, the Titan concept is so unique and made the movement even more of a blast as you whip around enemy Titans and try and take them out by sliding, wallrunning, and grappling all over. Titanfall 2 was really just a blast, I would love to see more!

    • @ninj-as7710
      @ninj-as7710 11 місяців тому

      I mean, no. The Titan concept is super classic, think about all the Gundam inspired giant robot centered animes!

    • @forgottenknight4695
      @forgottenknight4695 11 місяців тому

      ​@@ninj-as7710 I think he meant from a gameplay perspective

    • @ProfessorPiggy9
      @ProfessorPiggy9 11 місяців тому

      @@ninj-as7710 Good point, but I can’t think of any other multiplayer shooters that implement giant robots into their gameplay.

    • @ninj-as7710
      @ninj-as7710 11 місяців тому

      @@ProfessorPiggy9 Oh, in that sense... I mean, Halo 4 had some but they appeared very rarely (though they make for a whole lot of fun in couch assassin games).

  • @joyous7953
    @joyous7953 Рік тому +28

    to be honest I think that hyperscape was a good concept, and would love to see it get reimagined to fix the problems with it.

    • @wifsk484
      @wifsk484 Рік тому +5

      Same i still dont know why people hated it so much (beside the console shits running around with machine guns)

    • @elbuhdai605
      @elbuhdai605 Рік тому +2

      Its biggest problem was being a Battle Royale. A lot of people have an irrational hatred for the game mode, and in my personal opinion it's a terrible idea to make a battle royale game with skill-based mechanics that take a lot of practice. It's slow to get better at a BR game mode because of how infrequent the engagements are, which means there are pretty much always only two types of players: gods with hundreds or thousands of hours, and everyone else.

    • @nInJaMaN961
      @nInJaMaN961 Рік тому

      Hyperscape was my main fix for Titanfall 2 / movement shooter gameplay. RIP one of my favorite games of all time

  • @CH3M1CAL_
    @CH3M1CAL_ 5 місяців тому

    I love this video and I agree with almost every take that you have. But the problem is with the two fundamental rules to a movement shooter that's what can make things nearly impossible to get right. Smooth core movement can be extremely easy to get down cause many games can get it down so that isn't the issue. But the issue is... readability. Readability is nearly impossible on every level when it comes to a game where you must wall run and double jump. There are insane movements such as grappling, increased speed, and turning invisible. That's why I like what you said, it was a struggle for Titanfall 2. Now the same thing could have happened for Apex because if I remember correctly, they were going to add wall running and double jumping into Apex, but they later took it out. And I assume the reason for that is purely because readability is so difficult to get down when it comes to a movement shooter that's why most games must limit it. Because if you had wall running and double jumping in apex Bangalore could be running at top speed while getting shots octane can be bouncing off the walls and into a jump pad then do a tap strafe back into your face. That's the problem readability is just too difficult to get down when it comes to a movement shooter so there isn't a workaround unless the players themselves learn to adapt.

  • @JotaroKujo-ip5wb
    @JotaroKujo-ip5wb 14 днів тому

    Genuinely I love movement shooters.
    Junkrat
    Lucio
    Raze
    Octane
    Ultrakill
    Titanfall I and II
    All are PEAK. They embody speed and chaos and I love it, WE NEED MORE

  • @kaiZXful
    @kaiZXful Рік тому +11

    I would ABSOLUTELY love to see a Titanfall 3. It's what the franchise pretty much needs

  • @shrugs3233
    @shrugs3233 Рік тому +6

    This is why I'm really looking forward to marathon. I don't know much about it, but it seems like a movement based extraction shooter, and I really trust bungie with that

  • @sedderzz7141
    @sedderzz7141 7 місяців тому

    I remember playing Duke3d 1v1 seriously back in the day. That had great air movement where you could jump one way then go back on yourself. It also had a jetpack for flight and steroids for speed. Moving around the map at insane speeds and controlling these items was the most important skill.

  • @KINTIN3549
    @KINTIN3549 10 місяців тому

    Respawn has to be really happy seeing all these videos of Titanfall 2 that are coming out right now giving Titanfall the love it deserves

  • @alapuchii5497
    @alapuchii5497 Рік тому +3

    I think Titanfall 2's solution to the brownian fluid problem was the titans. If the movement of someone is unpredictable just get in a titan and wait for them to attack you and then you can easily kill them.

  • @BurnettGaming
    @BurnettGaming Рік тому +17

    Titanfall 3 would be absolutely dope, but for me, I think it's issue is that it's too split of an audience in one game. The mechs are fantastic and add a great dynamic, but it can't really be a full movement shooter when you're interacting with the mechs as a pilot.
    I would love a pure movement shooter that leans into WHY you need to go fast. Movement shooters commonly have a problem for me where since the core objective is killing each other, often the movement stops or slows down drastically so that players can aim at each other better. I think a game like Tribes has the ride idea about the objective portion. It's capture the flag which means you have to get in fast and get out fast with the flag. If you're gonna kill the flag carrier, you need to move fast like they do, if you're going to protect your flag carrier, you need to move fast like they do.
    Because of this, the next movement shooter I think needs to have this kind of objective built into the core mechanic where there's a reason to go fast.

    • @hoidersan
      @hoidersan 11 місяців тому +3

      theres a game mode called Pilot vs Pilot and many more game odes like that, as well as an only titan mode :\

    • @chunkymonkey7983
      @chunkymonkey7983 7 місяців тому

      Literally Splatoon 3 😂. You should try it, really fun and faat-paced.

  • @turpderpherp
    @turpderpherp Рік тому +1

    Everyone talks about titanfall as movement shooters, and it is an amazingly polished one, but for me, tribes ascend showed me the potential for it.
    I really hope one day movement shooters come to the level of league or csgo in terms of popularity and competitiveness

  • @joshmaggart5502
    @joshmaggart5502 11 місяців тому

    Titanfall 2 is my baby and I was so disappointed to hear respawn cancelled it's release. Any time I heard some one mention the game I get really hyped because I feel like it looked over. So to hear a UA-camr talk about the game and the genre in general really hit home. Thank you

  • @thrustkillerxxx6335
    @thrustkillerxxx6335 Рік тому +3

    Titanfall 4 trailer looking fire already 🤯

  • @MentallyLatent
    @MentallyLatent Рік тому +7

    Readability was definitely an issue with Hyperscape for me. I played a couple rounds of it and just totally lost people, I didnt have any idea wtf was going on. It also felt really grounded unless you had the movement abilities, so it was like either all in or not at all, the movement needs to be homogenous, everything you can do feels equal. Thats why I think apex and TF are so good at movement, a loooooot of the movement is baked into the engine running the game and not forced into the game with certain abilities or whatever, so any character you play has access to fun movement and it all feels cohesive.

    • @RenonTTV
      @RenonTTV 11 місяців тому +1

      I think a major part of it was that the entire game was one color palet. Most of the big fps games have contrasting colors from the maps to the player Characters for that reason

  • @V01X3
    @V01X3 10 місяців тому +1

    I've been super hyped for the idea of "Futuristic" games that have a setting similar to Call of Duty Infinite Warfare, or Titanfall.. including Titanfall 2's movements.
    TitanFall 3, Call of Duty X, and Battlefield Infinite would be cool name examples for things I'd like to see be made!
    I think it's time to give movement and futuristic games another shot! People are wanting to see something new again, so why not give them a taste of what game too early year's before?

  • @gavinishavinabadday2035
    @gavinishavinabadday2035 11 місяців тому +3

    It's crazy, because, at the time, nobody wanted movement games like black ops 3 and titanfall 2. Funny how the gaming community changes so fast. Same thing with WW2 shooters, people were wanting it to go back to WW2 but then we got pummeled by them by the Devs for 2 years and then everyone hated it.

  • @rage_tv4493
    @rage_tv4493 Рік тому +9

    Not only is rocket jumping in TF2 it’s literally in the lore. Rocket jumping was invented before ladders.

  • @Psam091
    @Psam091 Рік тому +8

    I get that your focus was mostly first person shooters but warframe has insane movement mechanics and technically has a pvp mode. Even though most don't play it, the things you can do are insane.

    • @TheJordanicas
      @TheJordanicas Рік тому +2

      My first question when I saw the subject of movement in shooter games was, "where is Warframe?"

    • @titan_uprising
      @titan_uprising Рік тому +5

      I've played warframe, and while i think the movement is great, i think it still lacked the level of nuance that titanfall 2 had.
      for instance in titanfall 2, adjusting the angle at which you run along the walls affected your speed. as well as the amount of time spent on the walls. I feel like thats also part of the reason why the cod games that had wall running failed. they had it, but they lacked the nuances that made titanfall's so good. on top of being a tool for moving around the map fast, it was also a tool for evading or challenging tougher enemies like the titans. this isnt to say every game needs a titan, but providibg your players with more freedom than call of duty did is extremely important. the only restrictions you really have in titanfall in terms of where you can go are the outer boundaries. everywhere else that is accesible, whether it be inside or on top of buildings, you can get there and so can everyone else.

  • @TruckingRobbie
    @TruckingRobbie 11 місяців тому

    the finals had some fun movement

  • @morepixels9999
    @morepixels9999 7 місяців тому

    Tribes ascend comes to mind.

  • @arincandet2440
    @arincandet2440 Рік тому +4

    If you're looking for a new movement shooter 100% try ultrakill. It's not multiplayer and Hakita, the developer said he won't add it, but the movement is up there with titanfall, and slightly even further. The game is very overkill(no pun intended) in every aspect(movement, weapons, enemies, etc.) and that is why many people love it. It has 97% positive reviews on steam, however more than half of the negative reviews are literally a joke, but i will let you read them yourself(mainly because i don't think it would be a good idea to say them here. If you know you know)

  • @benjaminnovick9174
    @benjaminnovick9174 Рік тому +2

    bro I can't believe nobody mentioned warframe its such a great game and the movement makes you feel like the walking war crime you are

  • @rafaelsaraiva371
    @rafaelsaraiva371 6 місяців тому +2

    You just got what you were wishing: The Finals.

    • @bladefury8607
      @bladefury8607 6 місяців тому

      i was just about to say that that game is liquid gold

  • @cowCuddler
    @cowCuddler 9 місяців тому

    Prototyping the controls in Javascript that's an intersection between Quake 3 and some kind of 6DoF Gundam game. I think this type of game will get more popular in the future.

  • @Trisaaru
    @Trisaaru Рік тому +4

    Another game with Apex-esque movement would be a dream come true. Its movement is the reason it's the best shooter around.

    • @V3RAC1TY
      @V3RAC1TY Рік тому +1

      Why? it's just severely watered-down titanfall, and takes several hours to kill one person.😂

    • @matthies1775
      @matthies1775 Рік тому

      How can you say that apex movement is better than titanfalls?

    • @decryptteam
      @decryptteam Рік тому

      ​@@matthies1775 he didnt say that

    • @FrEDo507
      @FrEDo507 Рік тому

      @@V3RAC1TY sounds like a skill issue

  • @daface7976
    @daface7976 Рік тому +5

    I might be the only one, but I actually loved the movement cod games

    • @TheKAGORA
      @TheKAGORA Рік тому +1

      They led to my current trap in games. I LOVED them. Finally it wasn't "I see you first, I shoot you first, I win" gameplay. I could get shot at do SOMETHING before dying. Changed everything for me. Now, years later, I'm stuck in OW2 for no reason other than you can move side to side and backwards quickly. That's it. Other shooters only move forwards quickly and strafing is a snails pace.
      I'm addicted to quick and responsive movements to make up for my, admittedly, bad aim. COD: Advanced Warfare changed the way I played FPS games forever with the side boosting exo suits.

  • @ultraenzo
    @ultraenzo 11 місяців тому +21

    Imo the best movement shooter game I played is Warframe. The regular levels are these tight corridors to travel through and its just so fun to slide, bullet jump, and glide towards the objective and to extract the level. The devs even made several open world levels where even traversing on foot can be very fast and exhilarating.

    • @swaghettimemeballs4420
      @swaghettimemeballs4420 11 місяців тому

      I was gonna mention this, warframe is definitely the best example of a movement shooter done correctly. I just wish it had a first person mode.

    • @danielcarneiro2477
      @danielcarneiro2477 11 місяців тому +2

      the movement is nice but if you enjoy warframe you're delusional. they somehow made destiny 2 but worse,

  • @qak37_o.z.a.g45
    @qak37_o.z.a.g45 11 місяців тому

    HELL YEAAHHH
    FINALLY SOMETHING ABOUT TITANFALL 2

  • @hangingnutsjimmy88
    @hangingnutsjimmy88 Рік тому +7

    I think this video should be renamed with "multiplayer movement shooter" as that seems to be the topic. There are already plenty of movement shooters, and honestly I think the genre is better in single player. Its much more fun fighting enemies with lesser movement then some other players who are actually good (haha skill issue I know, that movement usually makes me feel powerful and free, in multiplayer it makes me feel stressed and manic). True multiplayer movement shooters seem like cause a lot of design issues, and I'm not sure if enough people will actually like it, even if they think they will. Hence why today's "movement shooters" are pretty toned down.

  • @sword0115
    @sword0115 Рік тому +4

    Black ops 3 was such a good game, from the zombies to the multiplayer to even the campaign it was amazing, but nobody liked it at the time it came out, and nowadays it's hard to find a lobby that's not infested with hackers. It saddens me.

  • @reggie9626
    @reggie9626 11 місяців тому +1

    Boneworks outro goes crazy

  • @Q-432hz
    @Q-432hz 11 місяців тому

    Infinite Warfare amd Titanfalls 2 *Chefs kiss 👌🏾

  • @coruptytheendbringer6254
    @coruptytheendbringer6254 Рік тому +3

    was honestly extremely surprised ultrakill wasnt mentioned in this video

  • @MaxwellFerrell
    @MaxwellFerrell Рік тому +13

    In my opinion Team Fortress two was definitely the start of complex movements shooters. The depth of defensive and offensive movement is unmatched by any other game to date.

  • @apvcpipe
    @apvcpipe 8 місяців тому

    4:32 that’s a bold statement

  • @mokkefuhua9928
    @mokkefuhua9928 10 місяців тому

    We have The Finals which was made by same developers of Star wars Battlefront 2. They have a decent movement and interesting gunplay.

  • @alex.crf450r
    @alex.crf450r Рік тому +4

    titanfall 2 is and was incredible, i loved playing it when it was back on northstar and all the customisable capabilities.
    TRhey should make TF3, i wanna see BT again

  • @rostikshklyaruk4750
    @rostikshklyaruk4750 Рік тому +4

    check out THE FINALS, in my opinion this movement shooter is going to attract quite a crowd :)

  • @Maver1ck101
    @Maver1ck101 7 місяців тому +3

    I would rather see a Quake reboot or a brand new arena FPS with the gameplay that Quake is known for. All the insane movement techniques should be present and maybe some more created by the designers.

  • @romanluknar9291
    @romanluknar9291 6 місяців тому +2

    THE FINALS

  • @appliedwaffle2350
    @appliedwaffle2350 Рік тому +3

    Personally hyperscape was my favorite game I have ever played to this day and I am fully invested in the movement shooter concept
    Im am hoping desperately that marathon is just like hyperscape (graphics, design, and gameplay wise) and I also believe that with the right branding and the right adjustments hyperscape could have made it a lot farther than it did!

  • @ImSorryInAdvance
    @ImSorryInAdvance Рік тому +4

    It was possible to go so fast in titanfall 2 that you could separate yourself from your hitbox cause of the game’s tickrate. This gave you godmode as long as you could do it (max like 2 seconds cause you need so much space and to be perfect)

    • @Mascen5810
      @Mascen5810 11 місяців тому

      Definition of "Movement God"

  • @woodooo
    @woodooo 11 місяців тому

    NEW QUAKEEEEEEE, thats literally all i want from the AFPS scene

  • @brometheusthefirstbro4302
    @brometheusthefirstbro4302 10 місяців тому

    Idk what the brownian fluid problem is but essentially i believe the rule is make sure people can track where and how someone is moving when going faster the sonic which is easy by just adding a tracer this is something i liked from halo 5 was grenades blue or frag always had a very distinctly noticeable tracer behind them that made sure u knew what was coming. Titanfall 2 I believe still has this problem to an extent which takes adjustment with ur eyes and time for u to then be ok. Titanfall 3 should seek to make this better easier for the eye to track people and grenades