Sticky Nades are my go-to weapon for choke points and maxes. but they also come with a horrible curse. one mistimed throw, and you're forced to watch in abject horror as your ally skips back into a crowd with one stuck to his arse.
One tip that I have: Don't put down a mana-turret and use it when you have been killed by the same sniper ten times in a row. As that sniper I feel very guilty when this happens.
A few things I'd like to add: (Yeah, it's me again; it's like I never shut up!) - You can see in the first clip where Wrel runs into the no-shield-recharge bug. The most effective fix I've found for this is to swap classes. You can go back to the one you were playing before and the fix will stick, but you MUST actually change your class for it to work. (I think there's a class-action lawsuit pending against Nanite Systems for faulty shield units.) - Almost any dedicated vehicle driver runs the EOD implant these days, which increases the distance at which they auto-detect explosives. This means that your chances of having an MBT or packed Sunderer simply trundle along and hit that line of mines you left in the middle of the road are much lower, so plan accordingly; I've had a fair bit of success mining areas where vehicles will need to cross to attack Sunderers, as usually they'll throw caution to the wind in their eagerness to get kills. Also, faster vehicles like Flashes, Harassers and even some Lightnings may be going too fast to react in time. I'd recommend holding off on that second rank of AT mines until you've gotten proficient at placing them effectively. - The Spitfire turret is VERY situational. It's easy to destroy, doesn't deal a whole lot of damage, doesn't track movement very well, and can actually earn you grief points and even weapon lock, as it has no qualms about shooting through a crowd of friendlies to hit a target. But with proper placement, they can actually rack up some respectable kills, and at the very least act as a sentinel versus flankers. - Never, ever, EVER bother with Ammunition Belt. Your ammo pack serves as an infinite one.
Two things I will comment on the engineer repair tool that I wish more people would learn, and you didn't mention. 1)At max rank, your repair tool can DISABLE mines. Aka, you don't need to shoot them to get rid of them. If you see two or three mines underneath a friendly Sundy, DO NOT SHOOT THEM. Take out your repair tool, and go 'repair' them like you would any other vehicle. It'll disable them with no explosions. (I wouldn't recommend doing it anywhere else, as friendlies will shoot them anyways + it's faster and less dangerous to shoot them if they're in the open or on a road.) 2)When you're repairing a deployed friendly Sundy, stand next to its terminal, and when your repair tool maxes out on heat, hit E to access its terminal, and immediately hit the escape key right after. You'll stay as your class, with the repair tool out, but it will have reset its heat, aka you can immediately start repairing again. Get 3-4 engineers doing that, the repair is damn near unstoppable. Very useful tips my outfit taught me (including the dual ammo packs at max rank, but you mentioned that). I just wish more people knew about these two things.
Alexwolf5231 Only the Eidolon is the good one since it has no bullet drop. The other BRs suck since they don't have as fast muzzle velocity as a like and a very slow TTK.
After about 400 hours in PS2 I just started playing engineer consistently, and I gotta say I love it. Bouncing between my mana turret and taking cover behind it while firing at flanking enemies is absolutely intense.
It is worth mentioning that even though the AI turret isn't the most experience gaining weapon/turret of choice, it is a very important tool both to you and your allies. It gives great cover, and is extremly important for organized base captures if the objective is inside a buildin with enclosed/door entrences. Thanks for the video Wrel, very well done as always.
Maybe I missed it but did you mention that the last rank of the ammo certification allows you to drop 2 ammo packs instead of one? That is one cert that pays for itself VERY quickly.
the best about enginer is they can carry more than 2 c4,so I can set on flash and run over enemy vehicle and blow up easy (even sunderer) and with a sticky grenade and 2 tank mine,you can blow up enemy sunderer (if you have safe landing 2,it will more OP )in alot of situation
Love your vids man. Glad you're part of the Daybreak team now too. I was usually starting over on each faction as a medic. It's great, but I always find myself running to a downed teammate only to have 2 other medics there, and on my trek back to cover getting blasted to hell. As an engineer however, there is always an armor push or maxes needing repairs. Pro tankers always need a gunner, and if you aren't an engineer you usually get kicked out. I feel as a newer player being a gunner can get you loads of certs and exp, not only for your kills but also the tankers as well. I have a TR toon who just hit BR 15, both medic and engy tools both rank 5 but I think I might just restart and go pure engy. Medic cycler also has a forward grip so thats another 100 certs that can go towards ammo pack or mines.
Once again great guide. I started using Eng in order to farm certs and now is one of my main classes. I usually run 2 types of Engi builds. One is for Anti Vehicle with AV mines, AV turrets, and flak armor and the other one focuses on anti personel with claymores and spitfire/ap turrets (also with flak armor). There are some bases (such as Biolabs) where I find anti personel kit more useful.
Most versatile class in the game. That AV turret can change the course of an entire battle in less than 90 sec. in the hands of a skilled player. I still feel they need to create more incentive to repair and drop ammo though. Or (as Wrel has said before) make ammo resupply automatic.
I would recommend AP mines over AT mines. AT mines are situational and very easy to see. Ap mines are generally harder to see, can be used to protect your flanks from infiltrators and light assaults (which is especially helpful when using a MANA turret) and will generally earn their cert cost back very quickly.
You probably did mention it, but repair tool takes priority over everything else if you decide to run as a vehicle crew. Being able to keep your vehicle in the field is extremely important, and a maxed repair tool heals about 2000 vehicle hp.
MAXes are your best friends and you'll become their's if you stick with them. They are common in the biggest fights, like to take hits, and use ammo up fast, so if you find one who isn't running into kill boxes and getting themselves instagibbed, stay near them for free xp! Just be careful, keep moving while repairing them to avoid sniper fire, and keep a few meters between you as they are prime targets for C4 (and enemy sticky grenades).
In my opinion, there's nothing more fun as an engineer than getting a great sticky grenade throw. You know the kinds. The ones where you stick an enemy and they run back towards friendlies, thinking they're getting away, and instead they (and usually everyone around them) blows up. Or tossing a sticky from below a balcony, sticking it to the ceiling, and getting a group kill. Or running around a cap building full of enemies that has with multiple entrances and chucking a sticky through each one to ensure that no matter which way the enemy runs, there's going to be a sticky >:). Maybe that's just me though.
If you're playing a more support style role, bear in mind this applies to both Medics and Engineers, getting the 500 cert AR/Carbine is quite important as you are going to be wanting the under slung smoke launcher. But why do I hear you ask? Cover. If you smoke dead bodies, you can go and revive them with less hassle as most people don't invest in IR scopes or have them equipped that often, as both classes you can cover important advances or retreats as well.
1) No nanowive armor - it's waste of certs for this class. Default max raked Flak Armor do better job against explosives and tank shots. 2) Only C4-fu))))) Tank-mines is useless in present game conditions - they can be easy to detect and destroy without any kill (requare good landscape to drop and be undetected by enemy). Anti-infantry mines - all the same. To easy to detect, to easy to destroy and works very bad against Engeeneers. C4-fu is better because it have the best respond time then mines. Just drop and blow. 3) To bee good at C4-fu - use C4 bag to get additinal 2 C4 and get 4 C4 in pocket. 4) Choose your role in battle. If you are more anti-tank - use C4-fu as ambush and use ARCHER as your primary weapon (this weapon allows you to be best tank troll ever))). You also can use tank-mines but it need resuply point nearby to swich between TM and C4 to bee more effective. If you are more anti-infantry - use C4, repare grenade, carbine or shotgun, anti-infantry or spitfire turret (but be caution - infiltrators can hack spitfire turrets and turn it against you). C4 in this build better because as i say before - just drop and blow. If you prefer support role - use standart shield capasitor or medical kits for self healing, use Repare granade with grenade bandelire, use default weapon and masx ranked ammunition pack and repaire tool. Good repare master can keep several tanks and support units in good health and make a strong firesquad. 5) Use your default turret as barricade in small doorway to make a block for enemies who trying to get inside. Also you can use it as weapon to have very big rate of fire and get advantage against enemy player. But you can also be a easy target for sniper's headshot, heavy assault's rocket lancher, max's anti venicle gear. 6) Use scout rifle with grenade lancher. Grenade lancher is additinal anti-venicle and anti-infantry damage dealer and can be great solution with close fights with tanks and grops of enemies. But be careful - grenades from this lancher don't explode if you to close to the enemy and if you shot and then you die. Also this attachment have no projectile texture and too hard to correct fire at long distance. Grenade explode only if it contacts with objects. Can be resuplyed with engener's ammo pack. Got lots of bugs including bug with stuck in 0 ammo without ability to resuply until you relog your game. 7) We are not a Stormtrooper - get in cover and move in second or third line of players. Don't even think about rush on enemies - this game have a special class for it.
Great guide as usual, but I have to disagree about the uselfullness of the second rank on the tank mines. Having three tank mines instead of two usually makes no difference unless you are running with a friend who also has three mines. Then you can set three traps in different locations. IMO spreading the mines in a line is a bad idea. It makes them way easier to spot from a distance even without the EOD HUD. What I have found out is that when you put two mines as close to each other as possible you have higher chance of scoring a kill. From a distance it doesn't stick out as much and at closer range enemy might mistake thinking its just a rock.
I was wondering if you have made or are making a comparison on the underboss and commissioner. Because the commissioner has been my main sidearm for a long time and I've been wondering about both their ups and downs for a long time.
ammo pack is a must early on it get u way more exp/cert also if u go more for anti infantry maybe should consider proximity mines but y tank mines are rly great if u know where to place them
I suggest purchasing the engineer AV mana turret with station cash if that's an option to you. (Same for the second Burster Max Arm) Because it'll be useful on all characters.
Hey Wrell, you think you can do a video on The Battle Bus (Sunderer)? It's kinda popular, it's fun, tactical and you gain a bunch of xp if done correctly. If you want to talk more on it I can, just want to give a brief
im trying to use my certs on my medic and theres no cert tab in the menu, when i go under the loadout screen my medic only has one certifiable item, what am i missing?
Typically I don't use ad block on websites I want to support, or youtube channels I want to support. I use ad-block on most things, but websites I use regularly deserve to have my revenue. Thanks for not helping. Also ad-block doesn't work for mobile devices.
Dude pls. First you are asking questions about ads, then you are complaining about the answer and explaining how ad block works... Go home potato, you are drunk!
If you play Vanu I'd really discourage getting the Anti Vehicle MANA Turrent before getting the Lancer. Both of these are effective against armor in range, but unlike the turret the Lancer gives you the option to stay mobile for longer. The Lancer can also be used against MAX's, especially because you can keep NC shotgun MAX's at a distance and do pretty significant damage by bursting the weapon and stay mobile.
They just adjusted it again last patch (added a 0.4 moving ADS CoF instead of 0.5,) and I haven't gotten to use it since. Will probably do that later down the line, however.
ah, took me a bit. the Ammunition Pack, not Belt, is in the "Engineer Certs" section, click the orange button beneath the loadout model, when picking your gear, to find it. It's an equipment to me, but could not find it. Thank you for this guide.
What would you consider a good weapon for the TR engineer? I've thought about the Lynx but it seems more of a CQC carbine and I'm still not sure about where the engineer would be in that, long range support? mid range? close range? So yeah, this is kind of a two part question :P
I wonder. What would happen if you were to enter, for instance, a Sunderer, with a sticky grenade attached to you? Would you die inside the vehicle, or would the grenade just despawn?
just gotta say, the best certs you will spend as an engineer are the ammo pack, and the grenade belt. Simply spawn sundy, drive to fight, deploy sundy, toss out ammo. when packs of enemies come, simply spam grenades at them and hope they carry the grenade into the middle of their medics. :) thank me later, Doom
Sorry I am a total noob in Planetside, but I'd like to ask: Why did you mark 3 different suit upgrades as "early power"? Can't you only use one at a time?
Either of them can be good for starting out early, it's personal preference. However, I prefer using flak Armor with the engineer since they are prone to explosions, being around vehicles an such. Hoped that helped! :)
Hey there Wrel! I am having an issue when trying to run the game for a about 1 month it says Error: Unknown Error Occured with a black screen of the launchpad. What should i do to fix that? Tnx in advance!
Thanks for the video, Wrel. One question. I know your guide is for new players but what implants would you recommend for an intermediate player? At the moment I use enhanced targeting for tanking to spot the weakest armour, awareness for piloting, and regeneration 4 for anything else on foot. I personally hate using up my utility slot for med/regen kits when I can use it for tank/proximity mines, which is why (as a solo-like player) I use regeneration. It would be great to have your recommendations.
The entire time I've played engineer I've forgotten that explosive resistance is probably necessary for active repairing... I've used Nani weave this entire time
Glad you enjoyed it! There's already one for every other infantry class; you can find the heavy assault version here: ua-cam.com/video/7UUMF60B5w0/v-deo.html
I played planetside 2 for the first time in awhile. I been playing CS GO and my aiming is a LOT better and use of cover is a lot better in PS2. However I feel like I die faster then I use to. after a full clip as a infiltrator with a smg at almost point blank a heavy will still have full health and a bit of a shield left. Other enemies will be practically dead. I find myself unloading a full clip then switching to my secondary to get a kill.... Were infiltrators nerfed or something? I play TR.
My friend and I like to go harassing, he drives while I'm the gunner and repairer. When we're damaged, he drives away from the enemies while I switch to the rumble seat and repair with a rank 4 repair tool. It's fun and (usually) effective!
This is slightly off topic, but I need to know, do you as a pro-player find the tomcats and coyotes op? And if so, what do you think should be done about it. thanks regardless
My planetside is working really slow lately do you have any tips how to fix this? it's probaly just my computer but what are some good setting that the game runs smooth and looks desand? and btw i love your video's
Ah, engineers. I think I make more certs with them than any other class. Mainly because people tend to ignore the class and I see this, then go respawn as an engie and toss down the ammo packs to keep the team supplied and earn that delicious XP. Also I know I hate it when I pull a MAX and no one repairs me, so I like to follow a random, unattached MAX around if I find one who isn't acting too dumb. They're usually pretty grateful, you keep a powerful unit in operation on your side, and you both rake in certs. Win-win. All in all, engineer is probably tied with heavy assault as my favorite class in the game, and I like heavies mainly because I love to hunt tanks. It scares the bejeezus out of them to be rocketed in the ass when they thought they were safe. >:D Also, anti-personnel mines can be a good mid-game unlock if you find yourself fighting in close environments, like Tech Plants or Amp Stations. Especially the Claymore, if you play TR, as you can hide those around the corner of a doorway and most players don't notice them until it's too late. Because of this two claymores are usually standard equipment for my CQC engie build.
We need more engis in the game like you. I absolutely despise when I'm in a MAX suit needing repair, and I keep V+4 ing at a clueless engi sitting on his turret looking around.
BYSMA4th Heh, yeah, I don't ignore MAXes. Like I said, I know that keeping a MAX up makes our side more formidable, and gets both of us more certs, so I'll always watch a MAX's back. ;)
The resist shield is really powerful if you know how to use it. It is most effective when you have full health and you know activate it before you take any damage, if you don't do that you're at a disadvantage.
In game, the best shield is using your brain and cover. Trying to be Rambo gets you killed a lot. Aside from that, use the LMG's range, damage, and clip size to your advantage. To do this, grab resist sheild (45% dmg reduction and high up time+Advanced Shield Capacitor to get you back in fight sooner. Think long range.
For new players I would say don't unlock the first c4 unless you plan to unlock the second one quickly. With only one c4 you can't kill a full health tank....althouh newer players should probably stick with mines. I would reccomend going with anti infantry mines though before anti-vehicle as it is easier to predict where infantry is comming than tanks.
KellPerEX I guess if you can use them correctly go ahead. I just never saw much use for grenades and have not yet unlocked sticky grenades on my engineer despite having played since launch.
Can i ask for your hardware? Your planetside runs so smoothly on good settings. I got not that bad PC and i am gettin mostly very bad performance. Thanks a lot and great vids for sure!
Thanks Wrel, this was REALLY helpful for me And I assume this guide applies to all three Empires? (You may have said so in the video but I didn't hear it)
Wrel So I'm not the only one that's been happening to? Knowing that is both reassuring and disheartening at the same time... Hope they fix it soon, really sucks when you are low on health mixed with that bug...
I imagine you mean different by saying that MAXes are MOSTLY about guns and not "abilities"....I think this way because of the lack of guns compared to other infantry classes,I'm not an expert like you at this kindda of things.
Hi wrel! I'm a big fan of your's! I'd like you to make a second review of the spiker. I know it changed and I'd like to know if it's worth it. Thanks in advance!
Please don't mistake an "example timeline" for what you 'should be unlocking.' I tried to make that very clear, but it seems like a few people either skipped the preface or misunderstood.
never underestimate the goldfish attention span of the youtuber :P as trolly as my first comment sounds I have learned a ton from your videos (when I can pay attention)
The ads that take 5 seconds do not work marketing wise, I'd rather burn their whole storage than buy their product, because they have interupted my watching of a video.
I really don't like the way you break down class skills with that chart, there's got to be a simpler more concise way to do it. I'm just looking for some good class templates for specific purposes but all i can find is vague advice on the forums.
Sticky Nades are my go-to weapon for choke points and maxes. but they also come with a horrible curse. one mistimed throw, and you're forced to watch in abject horror as your ally skips back into a crowd with one stuck to his arse.
+cloakofshadow1 poetry! =D
One tip that I have: Don't put down a mana-turret and use it when you have been killed by the same sniper ten times in a row.
As that sniper I feel very guilty when this happens.
Jon Waterfall You're doing it wrong. Snipers are supposed to be incapable of guilt.
you feel guilty? LOL lair, lair your composite armor is on fire!
Jon Waterfall "Guilt" is not supported in PS2
***** that's funny
Jon Waterfall Same.
A few things I'd like to add: (Yeah, it's me again; it's like I never shut up!)
- You can see in the first clip where Wrel runs into the no-shield-recharge bug. The most effective fix I've found for this is to swap classes. You can go back to the one you were playing before and the fix will stick, but you MUST actually change your class for it to work. (I think there's a class-action lawsuit pending against Nanite Systems for faulty shield units.)
- Almost any dedicated vehicle driver runs the EOD implant these days, which increases the distance at which they auto-detect explosives. This means that your chances of having an MBT or packed Sunderer simply trundle along and hit that line of mines you left in the middle of the road are much lower, so plan accordingly; I've had a fair bit of success mining areas where vehicles will need to cross to attack Sunderers, as usually they'll throw caution to the wind in their eagerness to get kills. Also, faster vehicles like Flashes, Harassers and even some Lightnings may be going too fast to react in time. I'd recommend holding off on that second rank of AT mines until you've gotten proficient at placing them effectively.
- The Spitfire turret is VERY situational. It's easy to destroy, doesn't deal a whole lot of damage, doesn't track movement very well, and can actually earn you grief points and even weapon lock, as it has no qualms about shooting through a crowd of friendlies to hit a target. But with proper placement, they can actually rack up some respectable kills, and at the very least act as a sentinel versus flankers.
- Never, ever, EVER bother with Ammunition Belt. Your ammo pack serves as an infinite one.
Two things I will comment on the engineer repair tool that I wish more people would learn, and you didn't mention.
1)At max rank, your repair tool can DISABLE mines. Aka, you don't need to shoot them to get rid of them. If you see two or three mines underneath a friendly Sundy, DO NOT SHOOT THEM. Take out your repair tool, and go 'repair' them like you would any other vehicle. It'll disable them with no explosions. (I wouldn't recommend doing it anywhere else, as friendlies will shoot them anyways + it's faster and less dangerous to shoot them if they're in the open or on a road.)
2)When you're repairing a deployed friendly Sundy, stand next to its terminal, and when your repair tool maxes out on heat, hit E to access its terminal, and immediately hit the escape key right after. You'll stay as your class, with the repair tool out, but it will have reset its heat, aka you can immediately start repairing again. Get 3-4 engineers doing that, the repair is damn near unstoppable.
Very useful tips my outfit taught me (including the dual ammo packs at max rank, but you mentioned that). I just wish more people knew about these two things.
The Engineer needs Assault Rifles, not Carbines. They're not a short range class, they're a support class.
***** Eidolon is my bae :)
They have access to SMGs, Shotguns, and at least 1 CQC carbine.
Alexwolf5231 Only the Eidolon is the good one since it has no bullet drop. The other BRs suck since they don't have as fast muzzle velocity as a like and a very slow TTK.
Yeah, but a Medic is more of a CQC class, since it has to be on the front lines healing, not back behind hill repairing a vehicle.
Yeahy Eidolon does not have bullet drop.
After about 400 hours in PS2 I just started playing engineer consistently, and I gotta say I love it. Bouncing between my mana turret and taking cover behind it while firing at flanking enemies is absolutely intense.
i always liked the fact that you take the color blind into consideration when making these, i respect you for doing that :)
It is worth mentioning that even though the AI turret isn't the most experience gaining weapon/turret of choice, it is a very important tool both to you and your allies. It gives great cover, and is extremly important for organized base captures if the objective is inside a buildin with enclosed/door entrences.
Thanks for the video Wrel, very well done as always.
Maybe I missed it but did you mention that the last rank of the ammo certification allows you to drop 2 ammo packs instead of one? That is one cert that pays for itself VERY quickly.
the best about enginer is they can carry more than 2 c4,so I can set on flash and run over enemy vehicle and blow up easy (even sunderer) and with a sticky grenade and 2 tank mine,you can blow up enemy sunderer (if you have safe landing 2,it will more OP )in alot of situation
Love your vids man. Glad you're part of the Daybreak team now too. I was usually starting over on each faction as a medic. It's great, but I always find myself running to a downed teammate only to have 2 other medics there, and on my trek back to cover getting blasted to hell. As an engineer however, there is always an armor push or maxes needing repairs. Pro tankers always need a gunner, and if you aren't an engineer you usually get kicked out. I feel as a newer player being a gunner can get you loads of certs and exp, not only for your kills but also the tankers as well. I have a TR toon who just hit BR 15, both medic and engy tools both rank 5 but I think I might just restart and go pure engy. Medic cycler also has a forward grip so thats another 100 certs that can go towards ammo pack or mines.
Once again great guide. I started using Eng in order to farm certs and now is one of my main classes. I usually run 2 types of Engi builds. One is for Anti Vehicle with AV mines, AV turrets, and flak armor and the other one focuses on anti personel with claymores and spitfire/ap turrets (also with flak armor). There are some bases (such as Biolabs) where I find anti personel kit more useful.
Most versatile class in the game. That AV turret can change the course of an entire battle in less than 90 sec. in the hands of a skilled player. I still feel they need to create more incentive to repair and drop ammo though. Or (as Wrel has said before) make ammo resupply automatic.
I would recommend AP mines over AT mines. AT mines are situational and very easy to see.
Ap mines are generally harder to see, can be used to protect your flanks from infiltrators and light assaults (which is especially helpful when using a MANA turret) and will generally earn their cert cost back very quickly.
You probably did mention it, but repair tool takes priority over everything else if you decide to run as a vehicle crew. Being able to keep your vehicle in the field is extremely important, and a maxed repair tool heals about 2000 vehicle hp.
MAXes are your best friends and you'll become their's if you stick with them. They are common in the biggest fights, like to take hits, and use ammo up fast, so if you find one who isn't running into kill boxes and getting themselves instagibbed, stay near them for free xp! Just be careful, keep moving while repairing them to avoid sniper fire, and keep a few meters between you as they are prime targets for C4 (and enemy sticky grenades).
Love your guides Wrel, just started playing the PS4 beta and am enjoying applying your wisdom, thanks!
In my opinion, there's nothing more fun as an engineer than getting a great sticky grenade throw. You know the kinds. The ones where you stick an enemy and they run back towards friendlies, thinking they're getting away, and instead they (and usually everyone around them) blows up. Or tossing a sticky from below a balcony, sticking it to the ceiling, and getting a group kill. Or running around a cap building full of enemies that has with multiple entrances and chucking a sticky through each one to ensure that no matter which way the enemy runs, there's going to be a sticky >:). Maybe that's just me though.
If you're playing a more support style role, bear in mind this applies to both Medics and Engineers, getting the 500 cert AR/Carbine is quite important as you are going to be wanting the under slung smoke launcher. But why do I hear you ask? Cover. If you smoke dead bodies, you can go and revive them with less hassle as most people don't invest in IR scopes or have them equipped that often, as both classes you can cover important advances or retreats as well.
1) No nanowive armor - it's waste of certs for this class. Default max raked Flak Armor do better job against explosives and tank shots.
2) Only C4-fu))))) Tank-mines is useless in present game conditions - they can be easy to detect and destroy without any kill (requare good landscape to drop and be undetected by enemy).
Anti-infantry mines - all the same. To easy to detect, to easy to destroy and works very bad against Engeeneers.
C4-fu is better because it have the best respond time then mines. Just drop and blow.
3) To bee good at C4-fu - use C4 bag to get additinal 2 C4 and get 4 C4 in pocket.
4) Choose your role in battle.
If you are more anti-tank - use C4-fu as ambush and use ARCHER as your primary weapon (this weapon allows you to be best tank troll ever))). You also can use tank-mines but it need resuply point nearby to swich between TM and C4 to bee more effective.
If you are more anti-infantry - use C4, repare grenade, carbine or shotgun, anti-infantry or spitfire turret (but be caution - infiltrators can hack spitfire turrets and turn it against you). C4 in this build better because as i say before - just drop and blow.
If you prefer support role - use standart shield capasitor or medical kits for self healing, use Repare granade with grenade bandelire, use default weapon and masx ranked ammunition pack and repaire tool. Good repare master can keep several tanks and support units in good health and make a strong firesquad.
5) Use your default turret as barricade in small doorway to make a block for enemies who trying to get inside. Also you can use it as weapon to have very big rate of fire and get advantage against enemy player. But you can also be a easy target for sniper's headshot, heavy assault's rocket lancher, max's anti venicle gear.
6) Use scout rifle with grenade lancher. Grenade lancher is additinal anti-venicle and anti-infantry damage dealer and can be great solution with close fights with tanks and grops of enemies. But be careful - grenades from this lancher don't explode if you to close to the enemy and if you shot and then you die.
Also this attachment have no projectile texture and too hard to correct fire at long distance. Grenade explode only if it contacts with objects.
Can be resuplyed with engener's ammo pack.
Got lots of bugs including bug with stuck in 0 ammo without ability to resuply until you relog your game.
7) We are not a Stormtrooper - get in cover and move in second or third line of players. Don't even think about rush on enemies - this game have a special class for it.
Finally a cert guide for engie!
where's max cert guide?i alway wanted to try it but i want to hear some suggestions from my favorite ps2 player
Drop an ammo pack when you see a player in need of some and also when you see a group of allies. Dont hesitate, you can always drop a new one.
Great guide as usual, but I have to disagree about the uselfullness of the second rank on the tank mines. Having three tank mines instead of two usually makes no difference unless you are running with a friend who also has three mines. Then you can set three traps in different locations.
IMO spreading the mines in a line is a bad idea. It makes them way easier to spot from a distance even without the EOD HUD. What I have found out is that when you put two mines as close to each other as possible you have higher chance of scoring a kill. From a distance it doesn't stick out as much and at closer range enemy might mistake thinking its just a rock.
I was wondering if you have made or are making a comparison on the underboss and commissioner. Because the commissioner has been my main sidearm for a long time and I've been wondering about both their ups and downs for a long time.
ammo pack is a must early on it get u way more exp/cert also if u go more for anti infantry maybe should consider proximity mines but y tank mines are rly great if u know where to place them
I suggest purchasing the engineer AV mana turret with station cash if that's an option to you. (Same for the second Burster Max Arm) Because it'll be useful on all characters.
Wrel are you planning to do a review on the gate diffuser? Or do you not think it is complicated enough to have a review be useful for it?
Hey Wrell, you think you can do a video on The Battle Bus (Sunderer)? It's kinda popular, it's fun, tactical and you gain a bunch of xp if done correctly. If you want to talk more on it I can, just want to give a brief
im trying to use my certs on my medic and theres no cert tab in the menu, when i go under the loadout screen my medic only has one certifiable item, what am i missing?
What is with these unskippable ads?
use add block.
Typically I don't use ad block on websites I want to support, or youtube channels I want to support. I use ad-block on most things, but websites I use regularly deserve to have my revenue. Thanks for not helping.
Also ad-block doesn't work for mobile devices.
Dude pls. First you are asking questions about ads, then you are complaining about the answer and explaining how ad block works... Go home potato, you are drunk!
PotatoMcWhiskey I'll disable the unskippable ads. They drive me nuts, too.
I thought skipping an ad gave no revenue
If you play Vanu I'd really discourage getting the Anti Vehicle MANA Turrent before getting the Lancer. Both of these are effective against armor in range, but unlike the turret the Lancer gives you the option to stay mobile for longer. The Lancer can also be used against MAX's, especially because you can keep NC shotgun MAX's at a distance and do pretty significant damage by bursting the weapon and stay mobile.
Have you done a review of the new Godsaw yet? Interested to hear your thoughts on it.
They just adjusted it again last patch (added a 0.4 moving ADS CoF instead of 0.5,) and I haven't gotten to use it since. Will probably do that later down the line, however.
ah, took me a bit. the Ammunition Pack, not Belt, is in the "Engineer Certs" section, click the orange button beneath the loadout model, when picking your gear, to find it. It's an equipment to me, but could not find it. Thank you for this guide.
Shouldn't sticky nades be the *first* thing you get? It's pretty much all the engineer offers mobile combat wise. (Turrets are immobile combat).
As a new player, this is very helpful. Any chance you can do similar things for other base loadouts?
I'd definitely argue that the first rank of AT mines is Early Power. And certing ammo pack past rank 2 is Class Completion.
Can you make a pistol guide or rewiew
I want to leave behind the default but I don't know which is the best for my play style
2:57 holly molly Wrel Prefire ? Somebody has been doing his homework :D
How do you upgrade ammo pack on ps4
The engineer is great because it can be effective both indoor and outdoor with nothing more then a simple swap of AP or AT mines.
What would you consider a good weapon for the TR engineer? I've thought about the Lynx but it seems more of a CQC carbine and I'm still not sure about where the engineer would be in that, long range support? mid range? close range? So yeah, this is kind of a two part question :P
I wonder.
What would happen if you were to enter, for instance, a Sunderer, with a sticky grenade attached to you? Would you die inside the vehicle, or would the grenade just despawn?
If I remember right, the sticky grenade just hovers where you were and then blows up.
Wrel I see. Thanks for the reply!
Are you running Ultra Settings in the video, and if you are, what are you system specs?
0:48 i dont reaIIy understand the coIour
is green the most need or white???
Zem C White is what you're already given by default. Green is the most needed.
I (as someone who mains engineer) agree with your chart mostly, but I think you should have put anti-infantry mines on the list somewhere.
just gotta say, the best certs you will spend as an engineer are the ammo pack, and the grenade belt. Simply spawn sundy, drive to fight, deploy sundy, toss out ammo. when packs of enemies come, simply spam grenades at them and hope they carry the grenade into the middle of their medics. :) thank me later, Doom
Wrel you have 5 levels of medical and restoration kits in the chart, but there are only 4
Second time I've done that, rofl. You're correct, only four.
When I try to find ammo pack to upgrade I can't find da tab.
Sorry I am a total noob in Planetside, but I'd like to ask: Why did you mark 3 different suit upgrades as "early power"? Can't you only use one at a time?
You can only use one at a time, correct. However, you can use any one of them. They are all marked as early power because they are all good choices.
I THOUGHT YOU WATCHED THE WHOLE VIDEO, CARL
Either of them can be good for starting out early, it's personal preference. However, I prefer using flak Armor with the engineer since they are prone to explosions, being around vehicles an such.
Hoped that helped! :)
Hey there Wrel! I am having an issue when trying to run the game for a about 1 month it says Error: Unknown Error Occured with a black screen of the launchpad. What should i do to fix that? Tnx in advance!
I'm on ps4 and can't find where to upgrade the ammo packs?!
Thanks for the video, Wrel. One question. I know your guide is for new players but what implants would you recommend for an intermediate player? At the moment I use enhanced targeting for tanking to spot the weakest armour, awareness for piloting, and regeneration 4 for anything else on foot. I personally hate using up my utility slot for med/regen kits when I can use it for tank/proximity mines, which is why (as a solo-like player) I use regeneration. It would be great to have your recommendations.
The entire time I've played engineer I've forgotten that explosive resistance is probably necessary for active repairing... I've used Nani weave this entire time
Do max amo packs still give 2 amo pack at once?
Where can i buy these certifications in game pls help me...?
Hey Wrel, could you make a loadout for Light Assault? And perhaps a beginners guide too? Would be greatly appreciated!!!
Hello, may I ask what camo you were using?
Thanks Wrel, this was AMAZING! Please make one for the Heavy Assault!
Glad you enjoyed it! There's already one for every other infantry class; you can find the heavy assault version here: ua-cam.com/video/7UUMF60B5w0/v-deo.html
Oh right, thanks!
I played planetside 2 for the first time in awhile. I been playing CS GO and my aiming is a LOT better and use of cover is a lot better in PS2. However I feel like I die faster then I use to. after a full clip as a infiltrator with a smg at almost point blank a heavy will still have full health and a bit of a shield left. Other enemies will be practically dead. I find myself unloading a full clip then switching to my secondary to get a kill.... Were infiltrators nerfed or something? I play TR.
My friend and I like to go harassing, he drives while I'm the gunner and repairer. When we're damaged, he drives away from the enemies while I switch to the rumble seat and repair with a rank 4 repair tool. It's fun and (usually) effective!
Yeah its a fun thing. Sad they super nerfed the harasser. (Especialy making it repair so slowly)
Kalvshaga Repair from the inside of a vehicle is slower, but outside is still quick
can u limit the number med kits somehow
This is slightly off topic, but I need to know, do you as a pro-player find the tomcats and coyotes op? And if so, what do you think should be done about it.
thanks regardless
I really like how u explain and u'r voice is amazing.
U Sir just got another subscriber! great content
I think ammo pack 100% is first, because that gives you enough certs for everything else.
Somehow, I think at least a lasersight (which is a straight upgrade) should have been squeezed into the cert line.
My planetside is working really slow lately do you have any tips how to fix this? it's probaly just my computer but what are some good setting that the game runs smooth and looks desand? and btw i love your video's
Ah, engineers. I think I make more certs with them than any other class. Mainly because people tend to ignore the class and I see this, then go respawn as an engie and toss down the ammo packs to keep the team supplied and earn that delicious XP. Also I know I hate it when I pull a MAX and no one repairs me, so I like to follow a random, unattached MAX around if I find one who isn't acting too dumb. They're usually pretty grateful, you keep a powerful unit in operation on your side, and you both rake in certs. Win-win.
All in all, engineer is probably tied with heavy assault as my favorite class in the game, and I like heavies mainly because I love to hunt tanks. It scares the bejeezus out of them to be rocketed in the ass when they thought they were safe. >:D
Also, anti-personnel mines can be a good mid-game unlock if you find yourself fighting in close environments, like Tech Plants or Amp Stations. Especially the Claymore, if you play TR, as you can hide those around the corner of a doorway and most players don't notice them until it's too late. Because of this two claymores are usually standard equipment for my CQC engie build.
We need more engis in the game like you. I absolutely despise when I'm in a MAX suit needing repair, and I keep V+4 ing at a clueless engi sitting on his turret looking around.
BYSMA4th
Heh, yeah, I don't ignore MAXes. Like I said, I know that keeping a MAX up makes our side more formidable, and gets both of us more certs, so I'll always watch a MAX's back. ;)
Hey wrel, whats the best shield for Heavy to keep most of thr DMG away from me ?
NMG with nanoweave / Resist shield with advance shield capacitor
armgidion but resist shield doesnt block all DMG so how can it be a good choice ? Especially when youre already damaged..
you said most. so i gave you the only choices you have...
The resist shield is really powerful if you know how to use it. It is most effective when you have full health and you know activate it before you take any damage, if you don't do that you're at a disadvantage.
In game, the best shield is using your brain and cover. Trying to be Rambo gets you killed a lot. Aside from that, use the LMG's range, damage, and clip size to your advantage. To do this, grab resist sheild (45% dmg reduction and high up time+Advanced Shield Capacitor to get you back in fight sooner. Think long range.
If you play more AI i think you should unlock the AI-mines instead of the Tank-mines
I can't use my hailstorm on my infiltrator can someone say me why ???
Should i use advanced sheild capacitor or nanoweave armor?
That's personal preference but I think that flak is the best for the engineer. They're very prone to explosives.
For new players I would say don't unlock the first c4 unless you plan to unlock the second one quickly. With only one c4 you can't kill a full health tank....althouh newer players should probably stick with mines. I would reccomend going with anti infantry mines though before anti-vehicle as it is easier to predict where infantry is comming than tanks.
instead of AI mine better grab some sticky grenade > much more profit, especialy when your @carrier@ runs into its spawn/teleport room
KellPerEX
I guess if you can use them correctly go ahead. I just never saw much use for grenades and have not yet unlocked sticky grenades on my engineer despite having played since launch.
Can i ask for your hardware? Your planetside runs so smoothly on good settings. I got not that bad PC and i am gettin mostly very bad performance. Thanks a lot and great vids for sure!
I play ps2 on ps4 and I can't seem to find where to upgrade my ammo pack
When you're in character on the battlefield, hit the button on the right side of the touchpad, then hit My Character, then go to Passive Skills.
Angel Luna I play PS4 on ps2
What gun were you using at the start of this video?
I think the default NC carbine.
I'm just sitting here wondering when his shield is going to recharge...
Recharged at 5:00
help please. how do you place claymores on ps4
There should be keybindings in the options menu. If not look it up or spam all your buttons if all else fails.
I might go gay for your voice.
Awesome guides, anyway!
Thanks Wrel, this was REALLY helpful for me
And I assume this guide applies to all three Empires?
(You may have said so in the video but I didn't hear it)
That's correct, applies to all three empires. Glad you enjoyed it!
Why would you waste money on ammo belts when you carry infinite packs of them.
Why weren't your shields regenerating?
Really nasty bug that came with the last patch. It's like playing on hard mode.
Wrel not even by the medic's sheild regen bubble?
Darren Smith Shield Bubble will still recharge it.
Wrel So I'm not the only one that's been happening to? Knowing that is both reassuring and disheartening at the same time... Hope they fix it soon, really sucks when you are low on health mixed with that bug...
Please can you make a tutorial on how to install or add images and audios of recursion. Or someone you know who already iso someone pass me the link
I found this very helpful
Wrel, what software do you record with?
Nvidia Shadowplay.
Thanks for the info.
Have you done a MAX one of these yet?
The Creator Not yet,he has to run through all infantry classes and then the MAX.I think he does this types of vids every 2 to 3 weeks.
Gabriel Zamora This was the last of the infantry cert guides, MAX will be a little bit different, but coming up next.
Wrel Do you plan on doing vehicles as well? (if so any particular order, like ground vehicles before air vehicles?)
I imagine you mean different by saying that MAXes are MOSTLY about guns and not "abilities"....I think this way because of the lack of guns compared to other infantry classes,I'm not an expert like you at this kindda of things.
The Creator
He's done a skyguard review :P
Hi wrel! I'm a big fan of your's! I'd like you to make a second review of the spiker. I know it changed and I'd like to know if it's worth it. Thanks in advance!
Good guide! helps alot :)
This ma be a little outdated because the rank 2 ammo pack is 300c WTF but then again i am on the ps4 version. Just letting you know :)
this is drifting from a guide to exact instruction. Rigid unlock stuff in this order, with flexibility an after thought near end of video.
Please don't mistake an "example timeline" for what you 'should be unlocking.' I tried to make that very clear, but it seems like a few people either skipped the preface or misunderstood.
never underestimate the goldfish attention span of the youtuber :P as trolly as my first comment sounds I have learned a ton from your videos (when I can pay attention)
+1.. very helpful as usual.
only tip i can give is .. DONT RUN AND GUN!!! your team needs you alive!
Burst Run tiens pour les accréditation
So what's next? You going to teach people how to white prowler?
The secret is AP cannons.
The ads that take 5 seconds do not work marketing wise, I'd rather burn their whole storage than buy their product, because they have interupted my watching of a video.
that shield glitch :(
I really don't like the way you break down class skills with that chart, there's got to be a simpler more concise way to do it.
I'm just looking for some good class templates for specific purposes but all i can find is vague advice on the forums.
mines are more important then ammobelt imo bro.
That was random.
Wrel
bro.
Thanx. :)
0.o