Why Starbound Failed

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  • Опубліковано 26 бер 2024
  • Starbound is a space exploration game that was supposed to be the next Terraria - but it failed to reach it's fullest potential on nearly every single level and caused the reputation of Chucklefish to permanently decline.
    Let's talk about Why Starbound Failed.
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КОМЕНТАРІ • 2,6 тис.

  • @robokast
    @robokast  26 днів тому +21

    Enjoy this video Check out my latest uploading talking about the rise and fall of the Saints Row series:
    ua-cam.com/video/E4bkwHJij30/v-deo.html

    • @elijah-jones-inbox
      @elijah-jones-inbox 21 день тому +2

      I liked the game. I played it with my boys and it was pretty good. I didn't follow the development or anything like that, so for me it was just a game I played.

    • @Sprose09
      @Sprose09 20 днів тому +1

      hello i know you probably wont take this to heart but i wanted to write out my thoughts on the negative side of this video.
      below is the ramblings of a tired neckbeard at 3am
      in terms of the content it was an enjoyable listen however the editing on this video is kinda awful ngl, i think you need to cut down on certain sound effects (camera flash/whoosh) and visual effects (bright flash during transitions, fast moving text on white background and the wavy text boxes) as with how much these things are used it creates quite the sickening experience
      the sound effects just need less however you should probably completely remove the bright flashes and wavy text, in an informative video essay like this one the viewer is trying to gain knowledge yet the flashes destroy our eyes (people use dark mode for a reason, maybe make it duller?) and the wavy text boxes are completely unreadable unless paused (also as someone with motion sickness they were rather awful to look at)
      finally the text on white paper. again this hurts the eyes but more importantly rather than one word at a time you should just do the entire sentence as the way you have done it is extremely annoying to look at, i understand you want to keep attention but we don't need subway surfers in the corner of an educational video. this technique is used to make a certain sentence/word pop out from the rest in order to outline its importance (such as a title) but with the way you've done it it feels like you saw it in another video and thought it looked cool without truly understanding what makes it work
      idk i'm probably just sensitive since its 3am or maybe i'm just not ready for zoomer editing either way i'm writing this comment because i thought the content of the video itself was really good it just felt like a shame that i had to stop watching and only listen to the last half

    • @jopun3691
      @jopun3691 15 днів тому +1

      The biggest problem with starbound i is that it crashes after some time playing , without mods it canot be avoided no matter how good pc you have. But the game is fun, especially with mods that fixses biggest issues and add more content. Frackin mods are great. It's one of those games that are bad unless you play with mods, then it can actually be kinda fun ( but terraria for example is fun on its own and can be even better with mods to the point that starbound cant even compete )

  • @zarnox3071
    @zarnox3071 Місяць тому +5872

    One of the saddest parts to me was when they completly gutted the original story and lore, only to replace it with the most generic sci-fi plot you've ever seen.

    • @JoJo-gt7ty
      @JoJo-gt7ty Місяць тому +307

      What was the original story like? The final version being a padded fetch quest is beyond boring and tiresome

    • @wasolaso1840
      @wasolaso1840 Місяць тому +1268

      @@JoJo-gt7ty I remember that player character of each race had their own reasons to become an adventurer. Human was fleeing from the destruction of Earth, Avian is an atheist in a fundamentalist society, Apex is a dissident from the oppressive government, etc. Now they are pretty much have the exact same start

    • @Fierce0Deity0Link
      @Fierce0Deity0Link Місяць тому +939

      @@JoJo-gt7ty species also had different relations to each others. Robots and Plant people went along pretty well, while Plants and Fish people hated each other, it felt like there were some intergalatic political and societal dynamics going on. It was overall a lot darker for sure.

    • @Gobeman
      @Gobeman Місяць тому +440

      Preach. The fact I had to use a modpack to even have the MOUNTAINS OF CONTENT that got gutted with the lore change.... I preferred the early access builds over the final product
      I was left flappergasted when i finally YEARS LATER after the early access began playing it... Wondering where certain item was. The lack of random prefabs of towns and dungeons..
      Only to realize they had gutted so much for the new things

    • @zercon_
      @zercon_ Місяць тому +81

      dying light 2 incident

  • @PinkMawile
    @PinkMawile Місяць тому +2420

    Bad management was what really killed it. I remember when they had cool temperature mechanics, only to replace it with pass/fail environment upgrades.

    • @rrai1999
      @rrai1999 Місяць тому +166

      Whenever they removed that was the games death knell. My friends all used to play it and love it and we loved the open ended exploration. Shoehorning the story in made all of them lose interest.

    • @ageishyena3035
      @ageishyena3035 Місяць тому +24

      This. I haven't actually clicked play yet, but I think the investors or whatnot didn't like the concept out of spite, so they killed it. Much like the directors of a certain movie did the same (the original mario bros movie with bob hodskins and whatnot)

    • @DirtyDerg
      @DirtyDerg Місяць тому +44

      This game could've been good if they didn't have shit progression, combat and digging/placement mechanics that felt like an arthritic 70 year old left out to die on a tanning bed.

    • @Filipokerface
      @Filipokerface Місяць тому +17

      @@DirtyDerg THAT'S GOT TO BE THE MOST MOST SPECIFIC AND ACCURATE THING I'VE EVER HEARD ANYONE SAY

    • @DirtyDerg
      @DirtyDerg Місяць тому

      @@Filipokerface The only good reason you'd pay for the game is to play the porn mods. That's it. Even then I wouldn't give them money, pirate the fuckin thing.

  • @Cutesune
    @Cutesune 25 днів тому +522

    I made a mod for Starbound that got super popular in the early days of Starbound (The Avali player race) and a lot of people kept asking if they could be added officially; though the clunky design didn't really make that feasible IMHO, their design was always intended as a proof of concept to bend the game engine in ways it wasn't designed for and so had a lot of issues.
    At some point, a little after the game resumed development, Brice approached me over Skype about whether I'd be willing to transfer Chucklefish the exclusive IP for them and also help in their implementation in game. By this point though I'd mostly abandoned the project as Chucklefish had been so slow to implement important code hooks on their end, combined with it's seemingly stalled development, had made me think they'd probably given up on the game.
    Obviously, the first question I asked is how much I'd receive, given he wanted both my labor and the IP rights. His response was basically "You'd be getting exposure in a major title, which is pay enough!", needless to say the conversation ended there and then. I was not shocked to learn some years later that he'd also approached others in the community with similar offers, and had absolutely screwed them over in the process.
    I'm glad I didn't take the offer; under Creative Commons people have since proliferated the Avali to countless other platforms and games through spin off creations. It's always heartwarming to see they still bring people joy years later.

    • @_motho_
      @_motho_ 20 днів тому

      i seem these little suckers crop up everywhere man. EVERYWHERE

    • @NahItsLAN
      @NahItsLAN 19 днів тому +38

      Yo I absolutely loved the Avali race, I played Avali in almost every new run of Starbound. Thank you for your work on such an awesome addition to the game! I’m sorry to hear about what happened with Chucklefish, but it’s real indicative of why the game failed honestly.

    • @scaper12123
      @scaper12123 19 днів тому +34

      You're the Avali guy? That's awesome! Glad you kept them Creative Common

    • @Kinsect101
      @Kinsect101 18 днів тому +2

      Shoot I didn't know you made the Avali race mod I'm a fan of it alongside it's many add-on mods for it ^^

    • @JafferR0shak
      @JafferR0shak 15 днів тому +17

      The Avali Race will live on far longer then Starbound because of your choice.

  • @brendanbush2174
    @brendanbush2174 19 днів тому +46

    What I hate the most was that they took what was essentially an open world, non-linear game, and forced a campaign with the most linear and boring loop onto it. Scan stuff, scan alot more stuff, do a mission, kill a boss, repeat.

  • @diswouter428
    @diswouter428 Місяць тому +2125

    man first time hearing the name starbound in years

    • @Joe-dy7bb
      @Joe-dy7bb Місяць тому +61

      Seeing the logo in the thumbnail activated all the dusty synapses in my brain like I was meeting an old friend I haven't seen in 20 years. I completely forgot this game existed.

    • @cara-setun
      @cara-setun Місяць тому +35

      *checks date starbound came out
      “8 years ago?!?”

    • @scorpixel1866
      @scorpixel1866 Місяць тому +14

      @@cara-setun That's only the release. The good versions of beta date back to 2014.

    • @KnightQQ
      @KnightQQ Місяць тому +3

      Same here! Anyone wanna set-up a Discord server and play together? Could be fun!

    • @heliogonzalezsanchez8227
      @heliogonzalezsanchez8227 Місяць тому

      ​@@KnightQQwhy would anyone play a dead game? You would be better off playing terraria

  • @naonuk1743
    @naonuk1743 Місяць тому +2092

    You forgot to mention that the game is singleplayer yet has entity and enemy lag. Like a mob is charging at you, you kill it and it still hits you because even dead it keeps charging.

    • @micmacha
      @micmacha Місяць тому +49

      But it's... not single player. I network game it all the time. They had non-Steam networking support very early on, you can find videos here on UA-cam. Who told you it was single player?

    • @lordmarshmal_0643
      @lordmarshmal_0643 Місяць тому +252

      @@micmacha I mean, you _can_ play it single-player but I feel like in this case it might be doing the Minecraft thing of having an internal server to handle some stuff

    • @sosig6445
      @sosig6445 Місяць тому +44

      @@lordmarshmal_0643
      games do this because you either essentially build 2 identical games, (one single player, and one multiplayer) wich is as you can guess twice the work. or you set it up in a way that single player is just your own internal server so you don't need to constantly develop EVERY SINGLE feature twice.
      This isn't a bad thing usually, unless the game has certain optimisation issues.

    • @RoseWhitmore
      @RoseWhitmore Місяць тому +148

      @@sosig6445 i can tell you with ease, having 2 identical games is not twice the work. might need some things changed, sure, but you absolutely dont have to do everything twice from scratch. i dont really think you know what you are talking about, at all

    • @pilsnerd420
      @pilsnerd420 Місяць тому +5

      @@lordmarshmal_0643 A lot of games actually do this including Half-Life

  • @Captiiva
    @Captiiva Місяць тому +305

    Early in development, I remember getting to a moon with barely any fuel left and having to dig deep to get to the liquid fuel. I was using ropes and torches and it felt like an actual adventure getting down there.
    Then they swapped that out for a ghost thing that chases you while you try and grab as much fuel as you can dig up on the surface. Lame, very lame.

    • @liquidsquid5295
      @liquidsquid5295 15 днів тому +5

      probably wouldve been ok if you could ward it off with specific weapons/gear, but yeah i basically just make a deep staircase, then mine from the bottom up while being chased

    • @usuallyangry
      @usuallyangry 13 днів тому +13

      Fuck that giant ghost thing. It caught me in a dent in the moon I was exploring, naturally none of my weapons worked on it, and I couldn't beam to safety. I felt no shame in turning on admin mode to get my stuff back. Who thought that would be fun and engaging gameplay, especially because you can just buy fuel at the Outpost for much less hassle?

    • @gweltazlemartret6760
      @gweltazlemartret6760 4 дні тому +1

      ​@@usuallyangryoutpost trader in itself is an issue.
      Someone made a video about what went wrong with Starbound, and the most obvious one is the spoonfeeding, with generic procedural blandness, and overall lack of lead design view.

  • @tomboy_kisser
    @tomboy_kisser Місяць тому +207

    2 more major issues & scandals you forgot to mention are: despite promising KS backers like myself (ugh...) that we'd get to name an NPC in the game, the names never appear anywhere ingame. The names are just hidden in a single file. Also, they got a puppy, kept it in their office to take pics of it and drum up attention on social media, and indirectly killed it due to their own negligence and incompetence after fans kept warning them not to have exposed wires it could chew on -right next to its effing bed.-

    • @mystic-malevolence
      @mystic-malevolence Місяць тому +33

      Aw, the dog died? I had not heard that

    • @solouno2280
      @solouno2280 27 днів тому +19

      Oh come on, good thing I was banned so I couldn't see that stupid negligent caniscide. I was early in mid school and still kept my cat away from live wires

    • @AW-wf2dx
      @AW-wf2dx 23 дні тому +8

      Whoa. I never participated in the community other than mods on Workshop. Didn't hear about the dog thing. Do you have a link for that? Crazy stuff.

    • @alpharius7712
      @alpharius7712 7 днів тому +5

      killing a puppy is about as bad as it gets, what the fuck lmao

    • @Vaed_
      @Vaed_ 4 дні тому +9

      I tried searching around for anything about this puppy scandal and couldn't find anything. I've confirmed they have office dogs, but not a single peep about any of them dying due to negligence. Which would be a pretty big thing and absolutely findable on google. Do you have any sources for this puppy scandal?

  • @oly_e
    @oly_e Місяць тому +1350

    It's only saving grace today is a huge amount of mods that basically overhauls the entire game. Sad to see one of my favorite past times bite the dust

    • @nebulabunny8633
      @nebulabunny8633 Місяць тому +134

      mods were literally the only way for me to play the game singleplayer. And I also played with my friends, again, heavily modded

    • @BastetFurry
      @BastetFurry Місяць тому +40

      Published games don't bite the dust, you can still play them. There are some exceptions where the game won't run without its servers, but i stay clear of them mostly.
      I can still play trough the complete Wizardry line, Might and Magic still exists, as do good old Doom or, to get back to the topic game, Starbound.
      Software has no Best Before, you can always make it run, and so even in twenty years from now you will be able to play Starbound, it is not going anywhere.

    • @trixelized912
      @trixelized912 Місяць тому +44

      Currently in a playthrough and having a lot of fun with it, there's a mod called 'Story Disabler' with an official 'Story Disabler Collection' that I can't recommend enough. Really puts back the freedom and discovery into the game

    • @SpacialSpace-zc8xj
      @SpacialSpace-zc8xj Місяць тому +27

      @@trixelized912 There's one called 'Optional story' as well which is pretty good. The story is really tedious and removes some of the sandbox nature because of the way it's done. I just want to make a character and explore the universe. But no, without mods you have to go through the intro planet, get the core fragments, do pointless busywork etc. Really wish it just had a story that doesn't immediately force you to slog through it.
      Aside from story issues to me the game feels really shallow, even with mods. I can add a dozen new planets to the game, but what's the point? They all feel the same to explore with the same copy/paste structures and usually no new ores or anything. I think Starbound is decent as purely a building/exploration game but the lack of any depth makes me not want to play it. I could build a big colony on several different planets, but why would I do that? It's cosmetic as far as I know and serves almost no purpose.
      This game had so much potential and we're left with a pretty soulless "sandbox" which gets boring after an hour or two unless you're using big mods.

    • @rheokalyke367
      @rheokalyke367 Місяць тому +78

      Yet the modding scene is also being tainted by the blight that is "Frackin Universe".
      Seriously, the guy's behaviour actually makes a lot of the competent modders leave Starbound. Especially considering his constant theft of other modders assets, falsely copyright claiming mods he dislikes, making his own mod unplayable (forced research system anyone? He even made god damn ANTICHEAT system to force you to use it.) and using bots to boost his own mods numbers.
      Also anytime a different mod pops in that would have a chance to be a competitor, the FU devs go out of their way to make the mods incompatible with FU via a hotpatch.
      I have been in touch with a lot of the modding and creator community and a lot of them agree that FU is a blight onto the community.

  • @eboatwright_
    @eboatwright_ Місяць тому +4084

    13:00 *BRO.* IMAGINE getting TOBY UNDERTALE FOX to compose music for your game, _AND THEN THROWING IT OUT BECAUSE HE'S NOT IN YOUR IRC CHANNEL ENOUGH????_

    • @Isntmal
      @Isntmal Місяць тому +251

      literally hearsay.

    • @Turahk
      @Turahk Місяць тому +40

      💀💀💀

    • @digitaldritten
      @digitaldritten Місяць тому +93

      what is IRC?

    • @bluballs3329
      @bluballs3329 Місяць тому +364

      @@digitaldritten Internet relay chat, essentially a client - server text communication. Slack is one for example, but even discord and others like that.

    • @eboatwright_
      @eboatwright_ Місяць тому

      @@digitaldritten "Internet Relay Chat", basically Discord haha

  • @go4moo
    @go4moo Місяць тому +149

    There's a fair few bits about the game that I still like, but one thing that really bothered me was that even though you were given an entire galaxy to explore, 80% of all playtime was spent underground because that's where all the resources were

    • @marfit77
      @marfit77 28 днів тому +4

      really? I just did a lot of planet hopping to loot every dungeon I found

    • @BlueShellshock
      @BlueShellshock 26 днів тому +15

      No Man's Sky has the opposite problem: there's deep cave systems and even underwater caverns, but the only thing you find is Cobalt, which you can find elsewhere anyways. The only resources are spread out over wide, vast, and same-looking surfaces.

    • @karsonkammerzell6955
      @karsonkammerzell6955 24 дні тому

      Seems to honestly be the same for every game like this.

    • @user-fm1hx1st7q
      @user-fm1hx1st7q 22 дні тому +1

      to me that was kind of the beauty in it. That every planet could have deep caves with structures, resources, portals and loot

    • @MunkisManimal
      @MunkisManimal 17 днів тому +2

      "Some say the ghosts of those players still haunt the moon caves to this day...... Oh hey, there's one!" - some guy just trying to get fuel

  • @shooby9496
    @shooby9496 17 днів тому +18

    If there's one thing I had to give shoutout to Starbound for it's the music. Everyone who worked on that music really knew what they were going for in a mysterious, empty and fascinating space frontier.

  • @rezerkity
    @rezerkity Місяць тому +1785

    Starbound was a pretty great game, though the devs promised far too much, and ultimately the aesthetic and vibe of the game fell off as the game had a story forced into it. When things were more vague and unexplained is when the game had more charm. It felt more like exploring, less like an amusement park. Now everything feels fairly shallow.

    • @Alex-hj2jd
      @Alex-hj2jd Місяць тому +9

      Having a story doesn't make a game bad. ???????

    • @slyseal2091
      @slyseal2091 Місяць тому +230

      @@Alex-hj2jd This game having a story made it bad. !!!!!!!!
      This is the level of response you deserve.

    • @wenelol
      @wenelol Місяць тому +89

      @@Alex-hj2jd Read a comment properly before replying.

    • @Alex-hj2jd
      @Alex-hj2jd Місяць тому +1

      @@wenelol yeah, I suggest doing that

    • @Alex-hj2jd
      @Alex-hj2jd Місяць тому

      @@slyseal2091 🤓

  • @zman1064
    @zman1064 Місяць тому +451

    I loved Starbound, had no idea that all this stuff happened. Never knew it was a Kickstarter campaign. Knew the developers were ass though.

    • @uhhhhhhhhhhhhhhhhhhhhhhhhidk
      @uhhhhhhhhhhhhhhhhhhhhhhhhidk Місяць тому +4

      hey wait a minute i just watched one of your videos 3 hours ago

    • @blazie42069
      @blazie42069 Місяць тому +12

      Terraria > Starbound 100% though, terraria is a good classic and the devs are awesome
      Plus the modding community is thriving

    • @robokast
      @robokast  Місяць тому +73

      see one thing i didn’t clarify enough in the video is that the “kickstarter” wasn’t actually on the kickstarter platform but was actually crowdfunded on their website in kickstarter fashion

    • @r.g.thesecond
      @r.g.thesecond Місяць тому +18

      @@robokastPlease have someone at least review your scripts. Getting lilluminaughtii vibes with your video essays. (concerning)

    • @cmaslan
      @cmaslan Місяць тому +1

      Also what was the background music/theme...
      ...it was fire.​@@robokast

  • @mromg8282
    @mromg8282 10 днів тому +27

    The hings I can't believe they removed:
    - gravity: only moons are diffrent
    - temperature: EPP goes brr
    - random minibosses: those things were ruthless
    - dungeons: like that underground facility with planet displays
    - uranium & plutonium: just... why?

    • @singingorgames
      @singingorgames 3 дні тому

      gravity: space environments are zero G and can be navigated with any form of propellant, even with the rocket spear ability.
      temperature: EPP is a simple system, no need to overcomplicate things, and there's many mods to choose from if you're unsatisfied.
      random minibosses: they are in the game. ancient gateways lead to large procedural dungeons filled with ultra-powerful base game enemies (on steroids), and all have a randomly-generated uber-powerful miniboss (some stronger than story bosses) at the end.
      dungeons: dungeons are in the game and have been for... ever. They can be found in space too, at space encounters, and are procedurally put together by the game like puzzle peices and can get quite large.
      uranium and plutonium: there are so many materials in the game to use. Why do these two matter so much?

  • @XXavierSin-XXs
    @XXavierSin-XXs 26 днів тому +72

    I played this game during beta with my friends. I found an entire moon full of healing glowing water.
    My entire existence was about collecting and distributing it. We had mods like crazy. My ship ended up with massive tankers of the stuff. I built a mega factory base on that moon, ans my friends came to buy it and use the spas i made to heal and relax. It was awesome.
    I played it a year later and it was entirely ruined.

  • @Masterho310
    @Masterho310 Місяць тому +467

    I knew when Eric Barone (the Stardew Valley Creator) was publicly distancing himself from Chucklefish (the publisher of stardew valley), and then when Chucklefish announced they were going to make a Harry Potter esque Hogwarts adventure game set in the stardew valley universe with stardew valley style graphics. And Eric Barone publicly said he had no part in that project and was annoyed people on social media constantly thought that project was associated with stardew valley or was a possible spin off of stardew valley. I knew some shit went down at that point. Had no idea it was this bad.

    • @nati0598
      @nati0598 Місяць тому +17

      They seem to have changed the assets since. Now the game is isometric, and the characters look more sleek.

    • @chilbiyito
      @chilbiyito Місяць тому +7

      ​@@nati0598Witchbrook?

    • @nati0598
      @nati0598 Місяць тому +14

      @@chilbiyito Yup. When it started, it had a big stardew valley vibe to it. The articles online still have old art.

    • @dummobug
      @dummobug Місяць тому +1

      Don't think they ever said it was in the Stardew Valley universe

    • @nati0598
      @nati0598 Місяць тому

      @@dummobug Yes, that's a part of the problem.

  • @Drakonus_
    @Drakonus_ Місяць тому +208

    Let's not forget the fact that Finn Bryce used to work on Terraria as a sprite artist, and after doing some scummy(too long of a tangent to explain) stuff behind the scenes, he got kicked out of Re-Logic and founded Chucklefish.

    • @ravioli-ravioli
      @ravioli-ravioli Місяць тому +34

      Damn if it's true, it's actually make sense, since this whole game feels like Terraria rip-off lol

    • @solouno2280
      @solouno2280 27 днів тому +22

      We were unaware at that time, Terraria was stuck because of Finn and left in an abysmal state... It still had FF sprites with merchant being Galuf and Drías being Rydia, hell was an adornment and the dungeon was endgame content, all it had was fishing (thankfully there was no angler yet... I still think fishing ruined Terraria though) and after he left, we just had the "pizza oven no more" update and character editor. But in the end, re-logic keeps bringing that "werewolf the apocalypse" gameplay each update

    • @Vanessa_exe
      @Vanessa_exe 24 дні тому +6

      @@solouno2280 fishing in terraria is such an odd concept-- like getting fish for buffs as an alternate source to herb growing would have been fine--
      but by tacking on too many rewards, and just strictly better-than-current upgrades-- you really had no choice but to fish.
      (iirc the old shark pick had basically molten pick power- and you could get it before making any other pick)

    • @kimmyera174
      @kimmyera174 23 дні тому +3

      well if that's not a revelation... damn, that gives quite the insight of chucklefish's origins. Had to be so bad among Terraria devs 💀

    • @solouno2280
      @solouno2280 22 дні тому

      @@kimmyera174 it was

  • @CobaltIngot
    @CobaltIngot Місяць тому +34

    Hey there, person who was part of the original kickstarter backers.
    Me and about 3 other friends decided to back the game way back in the day. It looked cool, promising, and the devs were very active.
    Despite it's rough edges, me and my friends all thoroughly enjoyed the game. Every new alpha update was a ton of fun to explore, and we loved messing with the new features.
    The temperature system was also cool, having to sacrifice armor protection for temperature protection, so you could continue to progress. Seeing that go was very sad.
    We had been having a lot of fun despite some of the weird changes because we trusted the process with the developers.
    Our only big issue up to that point is the amount of time it took for them to implement the community made race (which was embarassingly long, mind you. Only a few updates before official release.)
    Then, the game released.
    To say it was a downgrade would be an understatement.
    Locking the progression behind the lackluster, cookie cutter, boring as white bread story was the game's largest mistake by far.
    The missions were often more annoying than interesting, and clearing them usually involved having to planet hop to find a randomly generated legendary weapon, which may or may not even be very enjoyable to use.
    Certain tools had been entirely reworked, often for worse.
    Crafting building materials and furniture wasn't improved at all. This made playing the game post-final boss terrible.
    The only thing that carried the game into any sort of enjoyment was the modding. And modding starbound is actually excellent.
    **So excellent in fact, that Tiy actually offered to add one of the most popular custom races (Avali) into the game, but refused to pay, so it never happened.**
    Bryce is by far one of the most insufferable and sorry excuses for a developer the industry has ever seen, I hope nobody falls for his tricks again.

  • @Akatsuki590
    @Akatsuki590 Місяць тому +1074

    I was a moderator on a Starbound multiplayer server during beta through 2017, and one of my favorite moments was at the 1.0 launch: a ton of players sent reports to us that, when they launched the game, they would see the chucklefish logo and then the game would hard crash. It took a few days before that glitch was patched, but I will never forget the feeling that the glitch summarized our experience with Starbound: chucklefish laughing at its playerbase as their game went up in smoke.

    • @vgtgoat
      @vgtgoat Місяць тому +21

      I remember when a friend and I went back to Starbound on a multiplayer server a few years ago and an invisible mod messed with us for a few minutes then gave us some goodies. That was a funny experience

    • @joshuadeneumoustier8523
      @joshuadeneumoustier8523 Місяць тому +14

      I vividly remember this happening to me.

    • @spaceranger13theboi
      @spaceranger13theboi 29 днів тому +7

      whats actually really funny is that this still happens to me i think, a while ago the game would boot, the logo would come up, and the game would just stop working, i dont know why. now it doesn't even boot and nothing i did fixed it, not that i mattered, i didnt like the game anyways.

    • @Dobbgob
      @Dobbgob 28 днів тому

      @@spaceranger13theboi uninstalling and reinstalling works

    • @Rosskles
      @Rosskles 13 днів тому

      What do you mean they were laughing at their player base?

  • @swoopiepoopy1608
    @swoopiepoopy1608 Місяць тому +756

    I really love Starbound, but I started playing several years after release with no outside knowledge of dev promises so I had no expectations for it. There's a lot of charm to this game and its world, but I'm sure for people who were promised a lot more than we ended up getting it could feel like a real disappointment.

    • @bluegem8582
      @bluegem8582 Місяць тому +47

      I had similar experience, I had seen a tiny handful of videos from early days when was in development, but only got it a few years later after never keeping up, around 1.2, so I never had the experience of the procedural open vastness people seemed to have loved from earlier versions, but even then I still loved the experience, though nowadays knowing how bad the development was does make it harder to reminisce freely about just starting out playing game for first time.

    • @bluewolf361
      @bluewolf361 Місяць тому

      I was someone who followed development closely from the first ever teaser Tiy released; "Starbound Lighting Demo". I was 15 at the time, me and my best friend were glued to the news blog eagerly awaiting what we expected to be the ultimate sci-fi sandbox game. I remember posts about being able to scan wildlife and collate it into a scientific journal of sorts, as well as having motherships that could terraform and bombard from orbit. It seemed like it was going to be a fairly gritty, but roleplay centric kind of game.
      And for the most part, it still felt that way in the initial beta back on the 4th of December 2013. It had a very Terraria like progression. You'd fight bosses at your own pace and slowly unlock new materials, planet types and so on. I remember the hunts for the elusive 'Earthlike Planet' and forum posts of all the weird and wonderful creatures people had found. Oddly enough, I actually preferred how the old beta used to play. It felt a lot more like a survival sandbox than what we have now.
      Arguably, the big update that changed the entire trajectory of the game was the Winter Update. That was the one that removed the temperature system, introduced the Erchius Horror mission, completely changed the tech system, and stripped out the old boss summon, sector based progression with what would become the modern story line.
      The original 'story' was a lot more free form before the introduction of the protectorate. Each race had its own reason for being where they are when the game starts. Avians for example, were fleeing from their cultures routine sacrificial ritual. Abandoning their home and way of life to become a 'Grounded'. Apex were fleeing from a failed rebel attack, being the only surviving member of their group. Humans had the typical 'I thought this alien was cute so I brought it on board, but it woke up and slaughtered everyone' approach. It was fun. Instead, it all got thrown out the window for a 'Space Jesus' story. And that also says nothing about the gradual change from a gritty, roleplay centric game into a slapstick, barely cohesive and poorly paced space opera.
      Though, if I were to pin the games failure on one thing, I'd honestly say it was internal strife. I had the opportunity to chat with Rhopunzel a few years back, who cited a lot of office political drama and other similar shenanigans.

    • @SpacialSpace-zc8xj
      @SpacialSpace-zc8xj Місяць тому +36

      It's just too shallow imo. Exploring planets is fun until you realize there's barely any variation or point to exploring them, the story in my experience just dampens the fun of the sandbox (with the way it has been implemented) and aside from all that the universe doesn't feel alive. Other ships are static, npcs don't do ANYTHING except walk around and maybe sell you some bits. I really like the visual style of the game and the foundation, but there's not much there to actually get your teeth into.
      If you're someone who can deal with the tedious nature of Starbound then you could probably get 50-100 hours if you like building or you're playing with mods.

    • @CoffeeKitty.
      @CoffeeKitty. Місяць тому +31

      starbound is basically spore in that regard, both of these games i went into completley blind of them being huge dissapointmenting overly hyped games that went through dev hell. and both games i loved to death. to this day i still go back to playing starbound because theres something charming and comftoriting to the game that terraria can't nail. the races, the art, the sound and atmosphere is just.. perfect. making my little plant ship makes me feel very happy and i really do regret it not becoming something better. that being said i cant believe how cynical and fucked up chucklefish became. and i can't forgive that. periodically id go back and check out some of their other games, like starmancer and its just always the same story, unfinished messes over overpromised crap. feels bad.

    • @Punsmaster2
      @Punsmaster2 Місяць тому +4

      There would be even more charm and love poured into the game if the devs were paid and stayed on with the company instead of having their visions constantly swapped out as it was cobbled together callously
      Luckily for you there are mods that completely overhaul the game to be a wonderful experience

  • @2Foldri
    @2Foldri Місяць тому +36

    I had fun with Starbound and I'm sad it's basically been abandoned. Despite all the disaster it still has potential.

    • @solouno2280
      @solouno2280 27 днів тому +5

      I know that feeling, bro. Koala versions were awesome, the first giraffe (the one that still had unique races) was me being Homer as he pursuits his barbeque pig... Then I learned that you can't count on anyone, specially your heroes

  • @ryanrowe9559
    @ryanrowe9559 Місяць тому +272

    I played over 100 hours of Starbound's early access, and loved so much of it. The almost comedic nature in how boss fights were incorporated was inspired, as was the idea to tie different races stylistically to different eras of human technology and culture. Heck, it even includes one of the most robust player controlled music systems I've ever seen, using a MIDI-like system to play whatever custom songs you want without your friends ever having to install the mods you got them from.
    When the full game released, i was devastated to say the least. Trading in the hundreds of randomized animal types for the same boring rotation on every planet? A boring story with worse boss fights than the beta? After the 20-30 hours i put in just to beat the story with a friend in co-op, i never touched it again.
    The only saving grace it offers is a seamless and expansive modding experience that meshes well with multiplayer. Try to find it on sale if you can, i don't know if its even worth the US $15.

    • @atersol346
      @atersol346 Місяць тому +13

      This video is completely clickbait. 91% of positive reviews on steam and 2.5 million sold copies is not a failed game. This guy should be ashamed. Just rewatch 4:42, those comments be selected completely go against what he JUST SAID.

    • @Sleepy_Kitsune
      @Sleepy_Kitsune Місяць тому +44

      @@atersol346 the thing is he isnt wrong, the game might have been financially successful but it wasnt what was promised and has since been left to rot, people from all sides say the same thing, its story is unecessary, its gameplay is weak and its crafting/building mechanics are borderline faulty at the best of times
      also the timestamp you put in is him showing examples of people being optimistic ... of course the comments are going to be hopeful, thats kinda the point of him showing them lol

    • @Sleepy_Kitsune
      @Sleepy_Kitsune Місяць тому +19

      @@speurtighearnamacterik8230 let me just point this out, saying its being held up by mods isnt a good thing, its a bad thing, it means the base game isnt interesting or indepth enough to be held up on its own, thats an issue
      base starbound is boring after just a little while because everything feels slow and samey

    • @RealFlicke
      @RealFlicke Місяць тому +5

      @@atersol346 I was very disappointed by the game and never understood all the positive reviews. So for me the video title was okay as I read it as a failure from an artistic perspective.

    • @zeeb2190
      @zeeb2190 Місяць тому

      @@atersol346 not paying your devs seems to be a bit of a fail,

  • @polearmenthusiast
    @polearmenthusiast Місяць тому +318

    you are way overusing that photo click sound effect

    • @robokast
      @robokast  Місяць тому +126

      will reduce it in the next video!

    • @AndyGneiss
      @AndyGneiss Місяць тому +8

      Agreed.

    • @zer0synd1cate
      @zer0synd1cate Місяць тому +35

      how many photos is bro taking

    • @Micecheese
      @Micecheese Місяць тому +12

      if not reduced ill just sponsorblock every photo effect

    • @MsVilecat
      @MsVilecat Місяць тому +5

      ​@@robokastPart of its presence in the video makes it similar to someone smacking their lips before they speak. I think it wouldn't be as bad if it was used in a more natural way, if that makes sense?

  • @rubywittens2216
    @rubywittens2216 Місяць тому +20

    As somebody that player a good bit of Starbound throughout the last 3 years I'm kinda shocked
    I personally went to it after having a friend recommend me and have spend a few thousand hours in it
    The time I spend was great but it sucks to hear the backstory of what happened before.

  • @mauroquinteros8783
    @mauroquinteros8783 Місяць тому +8

    dude I really like starbound, didnt know about all of this, so sad, developers and creators like chucklefish should know people can wait like we wait on terrario or stardew updates, we only want honesty and transparency

  • @bloodmoney7968
    @bloodmoney7968 Місяць тому +491

    The game would've been better off not having a main story with missions, especially with what we got. I love the game for how many furnitures it has and the spaceship customization

    • @eddiemarohl5789
      @eddiemarohl5789 Місяць тому +26

      I think the story was cool but shouldn't have been as prominent as it was

    • @rheokalyke367
      @rheokalyke367 Місяць тому +33

      With just a tiny bit of re-tweaking, the story could have just been reduced to optional nonlinear missions attached to each race. Just something you'd get for engaging a lot with a specific species rather than being told "scan their stuff and get mission"

    • @donhuea447
      @donhuea447 Місяць тому +2

      I feel like the story would have worked best as a background thing you mostly ding into through codexes, item descriptions, enviromental storytelling and the like, similar to what other sandbox games have done

    • @bloodmoney7968
      @bloodmoney7968 Місяць тому +1

      Didn't expect my comment to get so many thumbs up, i would've definitely have put more effort into it but yeah to elaborate further the game has many strenghts and one of my favourite has to be the customization and the sheer amount of variety thereof.
      The story missions are way too scripted and there's a way too obvious wall between them and the activities of the open world/exploration

    • @fable23
      @fable23 Місяць тому

      Honestly, this kind of game really doesn't lend itself well to traditional narrative structure. Just give us a cool world and stuff to find and we'll do the rest. That's what Terraria did. The story of Terraria is basically "here you are! Have fun."

  • @TheOrian34
    @TheOrian34 Місяць тому +406

    It's so ironic to see Terraria and Starbound then, and their state now.

    • @ssourbell
      @ssourbell Місяць тому +25

      But terraria is doing pretty good tho?

    • @TheOrian34
      @TheOrian34 Місяць тому +303

      That's the point, Terraria was said to be dying, while tarbound soared.
      Now Starbound is dead and Terraria has gotten ridiculous second wind success.@@ssourbell

    • @Jenna_Talia
      @Jenna_Talia Місяць тому +60

      I'd love to see Re-logic take a shot at reviving the game, if in any universe they ever stop updating Terraria and actually put their heads down to focus on a new project.

    • @Hilipinapixili
      @Hilipinapixili Місяць тому +34

      Kinda reminds me of the Megaman/Mighty nº 9 situation. Megaman was in the pits, MN9 appeared like some kind of savior of the fans. Game turned out to be dogshit, then Capcom released Megaman 11 afterwards and completely turned the tables.

    • @sosig6445
      @sosig6445 Місяць тому +64

      @@TheOrian34
      All terraria needed was just more of the same (as in stay in the current gameplay formula)
      And Re-Logic sat down and delivered without revising the entire game, they just extended what already worked.
      Starbound on the other hand scrapped dozens upon dozens of features and reworked others and in the end we were left with inferrior bosses, inferrior lore, inferrior exploration, and inferrior surivor mechanics

  • @Gray1_9
    @Gray1_9 11 днів тому +6

    Modded Starbound is one of my best gaming experiences. Everything that was wrong with the game, Likely has a mod to fix it. Crazy how long the modding community lasted too

  • @strongenough4u
    @strongenough4u 16 днів тому +5

    Funnily enough I was one of those people that just fell in love with the game's design and aesthetic (I have like 1500 hours sunk into it), but it took me over 5 years to learn about all these things since I've never been one to bother with community mingling. On a side note, this game had a knack for luring people of dubious character: Sayter, creator of Fracking Universe, the most popular mod for SB, was accused by many modders of stealing their work and incorporating it into FU, as well as being extremely rude and instigating his followers to harass his perceived "enemies" online.

    • @jalakor
      @jalakor 7 днів тому +2

      Man, that’s even more sad, I thought FU was one of the coolest things to come to the Workshop on Steam for Starbound. I loved Starbound so much, but it seems that almost everything about it has been corrupted nowadays. Tainted with scandals and bad development decisions and bad people.

    • @strongenough4u
      @strongenough4u 5 днів тому +1

      @@jalakor Well, while its true those people suck, the mod is still one of the best things to have happened to Starbound and I honestly wouldn't go back to playing the game without it! Also, there were many awesome contributors working on FU as well, so I'll do it for them, I guess :D

  • @TuxedoMaskMusic
    @TuxedoMaskMusic Місяць тому +71

    Starbound Composer has a built-in ABC editor, so you can write your song and immediately preview it to hear what it'll sound like Starbound. The musical systems were AMAZINGLY well developed. Now games like guild wars 2 and lord of the rings online had music systems but none of them were as good as starbound that supported midi files IN GAME.

    • @TombstoneDjango
      @TombstoneDjango Місяць тому +1

      There is an mmo that has a similar midi supported music composing system. A 3-line midi composing system. It’s called Mabinogi. Literally the only saving grace of that game, because 90% of it is lazy gachapon bait with an over bloated market.

    • @siegfread9683
      @siegfread9683 28 днів тому

      ​@@TombstoneDjangoI wouldn't say the only saving grace. In a world of wow clones it had a decently interesting combat system based around stunlocking enemies to avoid damage.

    • @TombstoneDjango
      @TombstoneDjango 27 днів тому

      @@siegfread9683 it has a very interesting combat system, but considering it’s an mmo where 90% of the content is solo, so personally, I find it boring. The handful of actual multiplayer content that is very late game isn’t enough to pique my mmo interest. There are better places to invest my time for that aspect. The music system though, that actually is extremely unique and complex for online game, as there are only a handful, and none do it better.

  • @uxtalzon
    @uxtalzon Місяць тому +147

    The game is a mile wide but a foot deep. There was no reason to build a colony, and thus, no reason to build anything outside your ship.

    • @zibbitybibbitybop
      @zibbitybibbitybop Місяць тому +16

      This. I think the only thing I ever built on a planet was a small garden, just because it couldn't be done on the ship like I wanted. All other planetary fixtures were pointless.

    • @sneezyfido
      @sneezyfido Місяць тому +12

      I literally did it because I could.
      Felt pointless after the build was done, though.

    • @zerrodefex
      @zerrodefex Місяць тому +7

      Any while you could attract colonists and collect rent from them for some reason you had to collect it in person which quickly became a pain to bother with especially if you had more than one colony.

    • @stevenharper9108
      @stevenharper9108 29 днів тому

      I have built a couple bases in the time of the game. Both were on servers, so it was a place for people to go to other than each others’ ships.

    • @donovan1345
      @donovan1345 28 днів тому +4

      I built a colony, because I wanted to build a whole planet worth of a city. Even built the space station. It plays well as a sandbox game, not as a story game.

  • @riv2052
    @riv2052 26 днів тому +6

    its mad playing it on early access versus now, systems I loved back in the day like having two hand slots and random generation of mobs was completely removed

    • @user-rl2kk4xe6e
      @user-rl2kk4xe6e 8 днів тому

      What do you mean? Those systems were still in the game last I checked

    • @riv2052
      @riv2052 8 днів тому

      @@user-rl2kk4xe6e idk man was like 2 weeks ago, I can't remember 5mins ago

  • @sugarpolecat4781
    @sugarpolecat4781 20 днів тому +2

    The irony of Terraria and Starbound, is that Terraria had a "last" update that basically made the devs go "yeah lol we cant leave this its too good" and they went on to make more updates after the "last" update.
    Then we have Starbound, which was dead on arrival basically, but was hailed as the New Terraria, the next Terraria, Terraria 2.0. But became Terraria 0.5. The only good thing was the infinite planets.

  • @AmodeusR
    @AmodeusR Місяць тому +341

    If someone promises "procedurally generated worlds" and "flashed out and unique" at the same time, you can be sure that's a completely and utter lie. It's like saying you'll make a cold and hot drink.

    • @nati0598
      @nati0598 Місяць тому +29

      I mean, all procedurally generated world are unique, as for the fleshed out part, you can definitely do the procedural generation over multiple iterations to hone in certain features. It is possible, it's just that no studio that I know of bothers to do it, cuz it costs time and therefore, money.

    • @AmodeusR
      @AmodeusR Місяць тому +33

      @@nati0598 callingp procedurally generated worlds "unique" is quite a catch. you can call unique in pattern, but not in design, and if someone hears "unique" something, they think of truly unique, not just a change of texture or elements order, that's not unique, that's just a inversion of pattern/elements.
      Naturally it's possible, but just because it means it's possible, it doesn't mean it's cost effective, and that's the point. It's not just a matter of "hmm I'm not feeling like spending money in this", it's that the scalability is exponencial, and fleshing out procedurally generated worlds literally defeats the purpose of procedurally generated worlds, that is to generate tons of worlds without the hassle of manually creating/customizing them.
      You can change the word "world" for anything else.

    • @nati0598
      @nati0598 Місяць тому +7

      @@AmodeusR First time when someone started using their own definition of the word "unique" instead of the one everyone else uses.
      And yes, I specifically agreed that companies don't do this because it's not worth it. It's almost like you didn't read anything past the first sentence.

    • @AmodeusR
      @AmodeusR Місяць тому +19

      @@nati0598 just changing the position from 12 to 21 doesn't make something "unique", changing the order of 2 obstacles in a map won't make "unique". It's a simple definition on experience level, if you can't understand, don't blame me.
      It's not a matter of me not reading the following sentences past the first one, it's just that you aren't capable of understanding the difference of mere "it's expensive", and "it's simply contradictory to flash out procedure generated worlds since we procedurally generated them exactly so we didn't need to work on making multiple different worlds" and the exponential cost growth involved in just thinking of it, and that not considering the ineffectiveness, doesn't translate well in just "it gets expensive".

    • @nati0598
      @nati0598 Місяць тому +9

      @@AmodeusR ... Do you know what procedural generation is? It's not 12 or 21, it's inventing new numbers. But I guess modular procedural generation is more popular anyway due to the aforementioned lower cost.
      Seems like you're the one who's incapable of understanding the difference.
      Btw, if you're gonna claim it's impossible, don't go saying companies don't do it because of "low effectiveness". It's either impossible or not.

  • @RosemaryTheFloran
    @RosemaryTheFloran Місяць тому +234

    This is painful to watch... I remember stumbling onto starbound in 4 to 6 years ago, and I was immediately enthralled. I had no idea the past that it had, but I found it super fun. Every now and then, I play it again, though usually with the Frackin' Universe mod, which I suppose could be closer to the original vision of Starbound. All this explains why no one knows about Starbound when I ask if anyone knows about Starbound. This game was super influential on me, my profile picture is a dang floran. I wish everyone who worked on the game got paid.

    • @AveragePearEnjoyer
      @AveragePearEnjoyer Місяць тому +35

      The main questline needed a rework as the artifact scanning quests are so tedious. I think they also made the mistake that a Lot of indie or small studio games make of adding more random content like pokeballs, flying cars, pocket dimension platforming challenges, that late game dungeon crawl thing (forgot the name) or mechs to get attention instead of really polishing the core experience. We need like 10x the variety in planet types AND manmade structures, and a rework to the progression system. Like, compare exploring a cave in terraria to exploring a cave in starbound. That right there is what separates an evergreen game like terraria from something more forgettable.
      It really is a shame because the game did so many things right. I loved upgrading my ship and decorating the interior. A lot of the story dungeons and bosses were pretty cool. And i think the sandbox elements and the setting (florans are also my favorite. Pretty flower people who are also carnivorous barbarians with funny mannerisms, awesome) are really well done. But, its just sort of sloppily executed in a lot of ways. It feels like a waste. I hope someone else can pick up where they left off. Even no mans sky really fell short of this concept for a game, and it has a lot of the same problems. The 10/10 procedurally generated space exploration game is like the holy grail of ambitious gaming projects, someone will nail it eventually.

    • @bluegem8582
      @bluegem8582 Місяць тому +25

      @@AveragePearEnjoyerI remember another video about the story of Starbound's development, and it does bring up a good point in that due to all the unpaid labor, game got so many systems/overhauls that were all ultimately surface deep, because the people making those would either be basically left on hold when they needed a break, lost the initial drive that fueled them, or left the project when it became clear they weren't gonna be getting a paid job at company, no one was there to understand or flesh out the system to any real degree, like, as you mentioned, archeology, "pet" system with those capsules, or terrain navigation when generation was overhauled

    • @Jenna_Talia
      @Jenna_Talia Місяць тому +12

      Same here. Florans and Novakids are probably my favourite fictional races ever. I just hate frackin universe. At some point I'll try it again probably but it felt like it was tacking on weirder, more complex ways to get stuff that already exists in the base game, as well as locking basic gear behind an ugly looking tech tree. Vanillla starbound's saving grace was that it initially gave you direction, but I felt so lost when playing FU.

    • @Jenna_Talia
      @Jenna_Talia Місяць тому +4

      @@AveragePearEnjoyer I think more devs need to treat space like the creators of Star Citizen are doing - only including a few systems and populating them with planets, moons, asteroids all chock full of content, rather than like in Elite where it's a literal 1:1 recreation of the Milky Way, but every system is almost exactly the same. I do hope someone nails it eventually though, and DOESN'T make the flight insultingly arcadey as well as focusing too much on a hamfisted in FPS aspect.

    • @AveragePearEnjoyer
      @AveragePearEnjoyer Місяць тому +5

      @@Jenna_Talia i think procedural gen can work. Look at helldivers, the maps are procedurally generated from some canned geographic features and populated with repetitive objectives. But the game is actually challenging and high energy. Extremely fun. NMS and starbound feel like a slog because the main focus of what you are doing is actually on the terrain itself. But if games could REALLY pressure the player while they are looking for resources on the planets with well designed combat or stealth or whatever, so you can get away with a more practical amount of content to populate the world. Put a timer for how long you can stay on the surface at a time, and then reset and re-generate the map when it runs out. That kind of mechanic makes picking up rocks in subnautica really, really engaging.
      Thats what i mean when I say it feels like a waste. It just needs a little bit of that sauce and it would be great.

  • @BlueShellshock
    @BlueShellshock 26 днів тому +6

    Funny, I saw Starbound as part of one of those games I picked up as a bundle and thought "hey, I remember everyone being excited about this, why don't I hear about it anymore?" And now I know why.
    Jeez, to be mismanaged to the point even Toby Fox and Eric Barone don't want to be associated with you, ouch.

  • @pixelfixer_
    @pixelfixer_ 18 днів тому +5

    Dude you have to cool it with the sound effects. I understand it might feel like you need to fill the silence with something, but you gotta have more confidence in your voiceover. The *click* and *woosh* are just way too much.

  • @oriondezagrats4228
    @oriondezagrats4228 Місяць тому +92

    The listed problems aren't all that happened, and I'm certain it only goes deeper. For example, at one point in time, the author of one of the most popular ammo overhaul mods was approached with the possibility of making the mod an official part of the game.
    Needless to say, said individual seemed pretty ecstatic, but, and this is where my memory gets a little hazy, I believe they had some NDA clause stuff before they could bring this individual on fully, and said individual asked a few questions to get clarification or reassurances before they ended up getting ghosted by the team member that had approached them.
    Multiple attempted communications later with zero replies, they got frustrated enough to make all public, and it was only after that moment that they got any kind of response at all.
    Given all the other stuff Chucklefish's done, and this, I'm like 100% certain there's a bunch of stories of awful management and treatment that simply haven't gone public yet.
    I categorically refuse to support them. They got my money for Starbound - anything else they put out isn't getting any more out of me, no matter if they developed it or simply published it.

    • @Gh0st4rt1st
      @Gh0st4rt1st Місяць тому +34

      I think same happened with Avali mod from RyuujinZERO. Their modded race was about to become official but the devs of Starbound tried to fully claim race IP without any credits to RyuujinZERO and they wanted that mod maker to give up on race. I am glad that mod maker disagreed and did not allow them to claim Avali race.

  • @xSkyHigh12
    @xSkyHigh12 18 днів тому +4

    The whoosh sfx spam gets really annoying really really fast

  • @TeamBevontation
    @TeamBevontation 24 дні тому +3

    All I remember about this game is using the soda exploit during the 2019 steam summer sale to power level my steam profile.

  • @Falcarious
    @Falcarious Місяць тому +34

    Starbound isn't just one of those games that's better with mods, I feel like it NEEDS them. It really did feel gutted after the Koala builds, something you didn't mention that irks me personally is the removal of unique race traits in favor of unique racial armor stats, because apparently it's bad to have players chose a race based on stats. Despite the fact Novakids still glow in the dark and start with gun crafting. There is no reason for a minmaxer to play anything except Novakid, so why remove flavor from the rest?

    • @solouno2280
      @solouno2280 27 днів тому +1

      Because novakids father had money in the bank. Their race got immunity to the Naruto cloning machine

  • @gnu191
    @gnu191 Місяць тому +227

    "change gaming forever"
    Y'all say that about every game lmao.

    • @thecuchikiller
      @thecuchikiller Місяць тому +51

      To be honest, I never heard of anyone talking about Starbound saying "Change gaming forever" more like just "Terraria in space".

    • @nestorgamer9746
      @nestorgamer9746 Місяць тому +1

      sometimes is true, most times not for the best...

    • @renzotkac1236
      @renzotkac1236 Місяць тому

      bro is out of ideas sometimes, just let him cook and the video will be fine later

    • @riplix20
      @riplix20 Місяць тому +2

      Man I tried to watch a video last night. “ 1 hour of useless information about fallout new vegas “
      Every single thing he said started with “ in this area in fallout new Vegas you can find… “ and ended with “ that’s where you can find a in fallout new vegas “
      Every single minute or so, starting and ending with “ in fallout new vegas “
      Compared to that type of padding, this guy saying a little bit of hyperbole is a-okay in my book.

    • @SL4PSH0CK
      @SL4PSH0CK Місяць тому +5

      It's that or "**Insert game here* killer"

  • @woozienebunu
    @woozienebunu 27 днів тому

    I played several hours after lanunch and missed out on all the drama but, while I did enjoy my time with it, it did feel a tad repetitive, especially in the main quest design. On a different note, does anyone know what the song @10:00 happens to be?

  • @pelace
    @pelace Місяць тому

    Some tracks from the game's OST are still on my playlists; Vast Immortal Suns, On the Beach at Night hit me with massive nostalgia every time, and always make me want to play the beta version from 2013-2014.

  • @sectionEnigma
    @sectionEnigma Місяць тому +153

    You should check out all the controversy the largest mod (Frakkin Universe) has caused. It was like the entire mod team looked at what Chucklefish did, and decided to somehow be *worse* than them. From bullying other mod creators into adding their mods to it (and if they refused, the mod dev just basically created the same mods to put into his own so no one had a reason to download the original mod) to intentionally adding in code to fuck with your game if another mod was used that "wrecked the balance of the mod", to plenty of other things. It is a rabbit hole to go down.

    • @enemote
      @enemote Місяць тому +55

      I think people overplay the FU drama. To be fair to FU, what were they supposed to do? Sayter wanted a feature on the mod, he sees that said feature was already implemented by another mod, he reaches out and asks if they can to add the mod to FU, some modders agree, and some didn't, the ones that didn't then went on to complain when the FU team wrote their own code that basically does the same things as their mod does as if they somehow have rights to concepts of mods. Do you just NOT add features to your mod then because someone else has already done it and they refuse to let you add their mod (and they also will complain if you code a similar mod)? That's just completely unreasonable. That's like me adding guns to a minecraft mod and then complaining when someone's modpack includes guns aswell because they are conceptually too similar to my mod, it's nonsense.

    • @scorpixel1866
      @scorpixel1866 Місяць тому +71

      @@enemote "Your honour, this man didn't want to give me his icecream recipe. I had no choice but to steal it from his house then launch a lawsuit against him for selling the same icecream as mine".
      Dude didn't do "similar" he straight-up ripped the code from the mods and forced incompatibility with those that couldn't, along doing copyright strikes on anyone he doesn't like.

    • @Sone01TheFirst
      @Sone01TheFirst Місяць тому +14

      @@scorpixel1866 Now I am very unfamiliar with that whole thing, but the absurdity that he could copyright strike other mods makes me seriously doubt the full validity behind this.

    • @scorpixel1866
      @scorpixel1866 Місяць тому +5

      @@Sone01TheFirst False claims exist, harassing someone enough can force many people out of a medium.

    • @Sone01TheFirst
      @Sone01TheFirst Місяць тому +2

      @@scorpixel1866 But how can you make a false claim for a _Mod_ ? Can people actually own the intellectual property for that?

  • @user-nq5yy6nq2b
    @user-nq5yy6nq2b Місяць тому +60

    Can you use less camera sound effects please?

    • @AlexMA-gc8ip
      @AlexMA-gc8ip 3 дні тому

      It feels like those hyper stimulation Minecraft vids

  • @yyeetmax2849
    @yyeetmax2849 Місяць тому

    i started playing the game earlier in developement, when the progression system was sector based and you needed to kill bosses to progress through sectors, i didnt have the context as i had randomly discovered the game, and, i dont know if it is the nostalgia talking but i have very fond memories from that version i played, going o a new sector after a tough boss fight just to be one shot by one of hose special enemies that dropped a weapon when you kill them, finding the dash tech in a chest and being able to basically glide through half a planet until my energy ran out.
    i remember playing through the game fully multiple times.
    i must admit, i have never actually played through the story of the modern game, but it is honestly so uninteresting and it does not help me at all, i sometimes just acts as a limiter "no you cant get that, play more story"
    it sometimes just feels like a unskippable cutscene, if only there was a way of going back and playing the old version and show my friends that pickaxes and drills used to not be useless, and, in fact, where a vital part of progression.

  • @HaploxioHunter
    @HaploxioHunter 23 дні тому

    one of my fave things in the early days was the planet lvl progression system
    gear carried u up to 45 , but planets kept going up to 50 i think
    the difficulty far outscaled ur 45 gear on 48+, but the weapons they could drop could rival ur best crafted gear
    it wasnt much of an endgame, but i had a blast fighting through enemies thatd oneshot me for the chance of new and better weapons
    it wasnt long till they culled that gameplay loop :[

  • @yellowice0
    @yellowice0 Місяць тому +107

    You forgot to mention that the guy main guy from Chucklefish studios actually broke off from Re-logic (The creators of terrarira) and basically cloned it 1:1 thinking he could do it better and make more money, The game was a failed clone, not just employee abuse- though it was so systemic that ConcernedApe (the creators of Stardew-Valley) actually cut ties with Chucklefish studios because of it, way-back-when if those actually recalled seeing the Chucklefish studios logo popping up on launch when you played Stardew-Valley.

    • @Necrius
      @Necrius Місяць тому +34

      He also was an artist for Terraria that stole Final Fantasy sprites and almost got Re-Logic in trouble for this.

    • @selka1661
      @selka1661 Місяць тому +27

      @@Necrius WAIT THAT WAS HIM!??! I remember hearing about this so long ago it makes so much sense that the lazy prick who tried to copy Terraria wouldn't even be creative enough to make things while he worked for Terraria.

    • @thegreendank1
      @thegreendank1 Місяць тому +4

      Did you not watch the video? He said he came from the terraria team, and he mentioned the concerned ape thing????

    • @joshwenn989
      @joshwenn989 Місяць тому

      Up until this exact moment I genuinely thought they were both by the same company, for some reason.

    • @johnderat2652
      @johnderat2652 Місяць тому +1

      And he still managed to form a team that made Starbound, which easily blows Terraria out the water if you use mods. Base game? Sure, Terraria is more fleshed out. If you include mods though? Starbound is lightyears ahead. Terraria mods are so... meh. Meanwhile Starbound mods make the game so much more interesting.

  • @IAMELIPHAS
    @IAMELIPHAS Місяць тому +80

    There's also another thing to consider, and that's the community itself. The mod 'community'.
    Let's be frank, if it wasn't for being easily moddable, starbound would have died far earlier. It's only because of the mods that it still has a playerbase at all.
    However, the mod community has its own problems. Notice I put it in scare quotes earlier because in all honesty, it's not really even a community. It's just a collection of little tribes revolving around a few cults of personality that all hate each other.

    • @Sleepy_Kitsune
      @Sleepy_Kitsune Місяць тому +22

      the mod scene being filled with insular tribes is honestly kind of amazing considering part of Starbounds planets are separated out tribes and groups with their own beliefs

    • @ptolemaicfoxxo3032
      @ptolemaicfoxxo3032 Місяць тому

      I just wish more mods actually contributed to the story rather than being their own thing, its uncanny playing with friends and they send you a 200 page mod list and none of them add anything of value. Hell some of them will add one item and theres no way in hell anyones going out of their way to use it in game

    • @dependent-ability8631
      @dependent-ability8631 Місяць тому +6

      all modding communities are like this

    • @lucasLSD
      @lucasLSD Місяць тому +11

      @@ptolemaicfoxxo3032 The story is unsalvageable.

    • @crashniels
      @crashniels Місяць тому +4

      I just want the starbound beta back

  • @kaukospots
    @kaukospots 21 день тому

    A friend of mine worked on the soundtrack for the game, and showed it to me and a few other friends at a LAN party in probably 2010-2011. He left during the volunteer fiasco and all his stuff has been removed since they redid the OST during release. The whole thing is just sad, the game was really fun.

  • @vikerdium
    @vikerdium 26 днів тому +9

    "Supposed to change gaming forever" bro, who ever said this?

    • @SirCobraXI
      @SirCobraXI 26 днів тому +3

      The dude makes it dramatic as content filler. I played Starbound in beta, had a lot of fun and then stopped at some point like i do with every other game. I never considered it to be unfinished or bad. Although i agree that the release version felt worse. But it wasn't a scam like Cube World.

  • @PriestOfTheHelix
    @PriestOfTheHelix Місяць тому +42

    Modern Starbound is a game that is fundamentally carried by it's modding community. There are so many people online who put far more effort into making the game fun then the developers did that playing the game unmodded is just a worse experience over all. Frackin Universe and other overhaul mods really do a great job of fulfilling the promises Chucklefish failed to do (if you can get past the required Master's Degree in Chemistry it takes to understand how to craft things in FU.)

    • @spyr0guy
      @spyr0guy Місяць тому +24

      The other problem with FU is it being 95% stolen content. Like, “copied from people’s GitHubs with the metadata filed off” stolen. Try Arcana, Starforge, Project Ancient Cosmos, Betabound, Shellguard, and/or Maple32 instead.

    • @had_fun_once
      @had_fun_once Місяць тому +13

      A lot of people defending the game seriously overlook the fact the mods probably have a lot to do with the game's current positive rating and playerbase.

    • @skarano
      @skarano Місяць тому

      Cute Pokemon Being Stretched

    • @sneedchuck5477
      @sneedchuck5477 Місяць тому +2

      @@spyr0guy to be fair, open source means open source, whether you like the person using the stuff you made or not so it's not really stolen

    • @Joey5537
      @Joey5537 Місяць тому +9

      @@sneedchuck5477 Most open source code has a license that does not allow its use without attribution at the very least. Just because something is available for copying does not mean there is no copyright on it.

  • @NeverduskX
    @NeverduskX Місяць тому +45

    I loved Starbound. It was legitimately the game that got me into PC gaming. My best friend and I were addicted to it - and my favorite aspect was the city-building, since it was everything I dreamed of. It was the first PC game I put over 100 hours into.
    But... for some reason, once 1.0 came into view, the game started getting strangely worse. It was like the quality was dipping instead of rising. And once 1.0 actually came out, it was like the game had somehow regressed from beta to alpha.
    My friend and I stopped playing it a few weeks after that. I still think about Starbound sometimes. But instead of feeling nostalgic, it only feels sad.

  • @NellyHartnell
    @NellyHartnell 27 днів тому +1

    I remember playing this back before the inclusion of a story. You just started the game and you'll come across pieces of a story as you play. Why did I stop playing? It got released and my progress got deleted. 💀💀

  • @felinusfeline5559
    @felinusfeline5559 28 днів тому

    Thanks, comments, for mentioning the camera sound.
    Now i can't unhear it!

  • @Intrafacial86
    @Intrafacial86 Місяць тому +559

    A major killer was the revolving developer door. There was never a single, clear vision for the game - just a patchwork of orphaned mechanics loosely stitched together. The whole mech system is probably the most glaring example of this.

    • @SciFiMangaGamesAnime
      @SciFiMangaGamesAnime Місяць тому +8

      It really felt like a patchwork to me. Some parts were noticeably great, others.. were 'eh' or worse.

    • @neztech.
      @neztech. 28 днів тому +15

      yeah I when I originally played some of the first builds of the game I had the same feeling. Specific examples like the player ship being limitlessly modifiable seems cool in concept, until you realize that it takes away the whole practical point to build on planets/in space. On paper and their kickstarter project detailings it sounds great, but when brought into actual gameplay... we can see how that turned out.

    • @Pixie1001.
      @Pixie1001. 28 днів тому +24

      Yeah, it felt like the origional intent was Terraria in space, and then that lead designer got fired and replaced by a guy that thought survival crafting games were lame and the game should be a metroidvania?
      And like, those fixed metroidvania-style story missions where nothing can be mined were cool and all... But they didn't really have anything to do with the rest of the expereince, which operated on almost totally different mechanics...

    • @DinnerForkTongue
      @DinnerForkTongue 22 дні тому +3

      ​@@Pixie1001. The "Terraria IN SPACE" era was when the game was by far at its best.

    • @solouno2280
      @solouno2280 19 днів тому +2

      @@DinnerForkTongue I concur, I miss the real game, with last names and everything

  • @ChronoGamerOne
    @ChronoGamerOne Місяць тому +15

    Hard to watch this whenever you would flash text on the screen against crinkly paper background. Really unpleasant visual.

  • @soundrogue4472
    @soundrogue4472 Місяць тому +35

    After playing Modded Minecraft; no you don't need a Fleshed out world. Having the world react to your choices like mining magic ore in a area for an example causing more chaotic disruption events with the world reacting to your choices, your actions feeling like they hand meaning. That and having an RPG mod that allowed you to add your own NPCs/ quest if need be. My point is; you can have an in depth great game that's RNG generated.

  • @Janx14
    @Janx14 26 днів тому +1

    The very early part of the beta I played sounds like it was the best part. There was barely any ship or story, it was just an open world you could explore and do stuff in.

  • @SomeSickDingus
    @SomeSickDingus 17 днів тому

    As an indie solo developer/musician this is yet another good meditation on what could be and the environments one finds themself in a team. It reminds me of why I never could be in a band. I always felt like I was watching a very bad reality show as drama and chemistry got in the way of music making. Making art , a whole experience, a game, making that happen... is a dream and the best way to kill any dream is to abuse others that share that dream, acting as if you are the only one involved in it.

  • @midorifox
    @midorifox Місяць тому +135

    Starbound is a joke, is a case study on what not to do. Everyone talks about how No Man's Sky became good, this game is the opposite: Started out promising, and became a nightmare to deal with.

    • @whiteRiceSupremacist
      @whiteRiceSupremacist 28 днів тому +8

      It's not that bad if you ignore the drama. Me and my husband has been playing for years and it's been our favorite game to play, especially when he's away from home for work. We only played vanilla too, found the FU mod too complex. It's our cozy game and many others feel the same way.

    • @midorifox
      @midorifox 28 днів тому +7

      @@whiteRiceSupremacist it is that bad since the game turned for the worse because of the drama. Stop defending the undefendable, these ones promised something that they didn't delivered.

    • @whiteRiceSupremacist
      @whiteRiceSupremacist 28 днів тому +9

      @@midorifox I mean the game is still pretty great despite of that. If you're upset about the potential wasted because of drama, it's understandable but the game itself is not a joke as it is still genuinely being enjoyed by many players.

    • @midorifox
      @midorifox 28 днів тому +12

      @@whiteRiceSupremacist only those on the echo chamber that's the steam forums. I'm not upset because of the drama, I'm upset because this game is a all in all a con. It's undefendable, and I wish people would stop defend this since it's all but defendable. It's unfinished, crashes a lot, a downgrade from beta, it's a joke.
      You like it, that's great, but don't come tell me that I shouldn't be upset at those lazy hacks that messed up everything just because you like it.

    • @solouno2280
      @solouno2280 27 днів тому

      ​@@whiteRiceSupremacistno offense but you either have poor taste or you got a guilty pleasure. And the same applies to your hubby

  • @Sakrifice2121
    @Sakrifice2121 Місяць тому +6

    I liked the video, but that clicky-shuttery sound you were using for transitions is really, really grating

  • @jupiterthree5228
    @jupiterthree5228 Місяць тому +1

    I have 200 hours in Starbound. I didn't know any of this. Didn't play the game until 2017ish. Starbound was actually my first game on Steam. A friend of mine convinced me to start gaming, and it's history from there. Thanks for the video :]

  • @madisontara5717
    @madisontara5717 26 днів тому +1

    I never was really invested in Starbounds Development and stumbled upon it when it already was nearing its full released state. It was the time where i was simply too young to know what "kickstarting a game" even was.
    The recollection I have of this game is that it may not the most fun gameplay wise. But i fell in love with the theme the style and the music almost instantly. Also i would not call the game dead without hesitation because there are many many mods for this game. And considering the state of the game, the modding community for starbound is surprisingly active.
    Even with all that went down, I would not call it a complete failure, because there are still a considerable amount of people having fun with starbound.
    P.S. I think that it is not that awful that Toby Fox didnt get to make the music. If Curtis Schweitzer didnt make the music I would never have been able to listen to Mercury for hours on end because i love that track so much.

  • @Architector_4
    @Architector_4 Місяць тому +9

    oh god, the bright low framerate constantly changing high contrast crumbled paper background, and the video jumping from dark cave gameplay of starbound to that and back at complete random, and the flashbang transitions from that dark gameplay, is all painful on the eyes

  • @princeimrahil6557
    @princeimrahil6557 Місяць тому +85

    POV someone is giving you a great Starbound documentary while a toddler plays with a camera in the next room

    • @nekomancer47
      @nekomancer47 25 днів тому +4

      Yeah I honestly had to stop watching the video cuz of that lol it got really annoying

    • @contactron
      @contactron 24 дні тому +2

      I literally started gettting a headache

    • @clownworld4655
      @clownworld4655 24 дні тому

      POV you have autism

    • @laLuminescence
      @laLuminescence 20 днів тому +2

      Yeah I was about to complain about the choice of transition in this video. Watching that repeatedly at 2AM just sucks.

  • @Soothsayer_98
    @Soothsayer_98 Місяць тому +1

    I remember for a while they had a dumb reason for deleting save files (contrary to popular belief they didn't forget to add it, they simply hated the concept of deleting characters thinking they were all alive), every custom character you made was permanent regardless if you gave it a stupid name or got bored of it or fucked up a save and you could never delete it.
    You had to manually go to the game files on your disk and delete some folders with random numbers on them to get rid of your character, they only added the option to delete them in-game (begrudingly, mind you) after many many complaints.

    • @conormccue2871
      @conormccue2871 6 днів тому +1

      Okay. That shit right there is way more heinous than anything else brought up so far. That's proof of deeply disturbed and ill managed insanity.

  • @Gerlaffy
    @Gerlaffy 28 днів тому

    I just remember playing, taking stuff from places and putting it back in my base. And that was that

  • @DrNiradino
    @DrNiradino Місяць тому +10

    Starbound had the same problems NMS later had - lack of direction, reliance on RNG to deliver sustainable content, and disconnection in game elements.
    Terraria, as a direct comparison has a clear goal in front of a player at all times - killing bosses. You get better gear, build arenas, get food and buffs (and set up farms for thous), get potions and try to kill whatever boss is in your sights. What do you have in Starbound? Borefest of a main quest that asks you to do the same thing over and over again? Traveling from planet to planet digging recolored ores? Dungeons that pop up from time to time with a boss that has 5% chance to drop unique loot, that would be outclassed by a sword that you'll find in a random dumpster? None of that gives a interesting goal for player to work towards.
    What it did had and what it prided itself upon is an randomly generated world with randomly generated inhabitants on it that would give you randomly generated quests. Except the problem was, that randomly generated content isn't exactly interesting to explore. It can be a filler for some handcrafted content that you can hide behind it, but as I said before, it just wasn't there.
    And then came patches. Pointless grind upon pointless grind that doesn't connect to the main systems in any way or improve on the base formula. Complete hundreds if not thousands of mech missions to upgrade your mech that you can basically use only for mech missions was a peak of it.

  • @TheCrazyCount
    @TheCrazyCount Місяць тому +52

    I kinda hope that chucklefish will one day just look at starbound and just say, "huh, I wonder what would happen if we updated or made another starbound."

    • @armando92
      @armando92 Місяць тому +25

      They did. Farworld pioneers, not from chucklefish but from the devs of starbound. As you can imagine it failed too, so not all of the starbound fail was because chucklefish

    • @Kinsect101
      @Kinsect101 Місяць тому

      @@armando92 Yeah checking out one of the Reviews on it's steam page mentions that they stopped updating it and are relying on volunteers to continue support.

    • @jungeebunglez8599
      @jungeebunglez8599 Місяць тому +7

      They clearly wouldn't have any good idea on what to add. Instead of fleshing out the game with the final update they just randomly added mechs that have barely any integration with the game itself.

    • @RavenAdventwings
      @RavenAdventwings Місяць тому +4

      @@armando92 ...huh. No wonder that game felt extremely familiar. And I thought it was just another Terraria clone riffing off of Starbound vibes.

    • @OzixiThrill
      @OzixiThrill Місяць тому +3

      Unless they summoned a genie to grant their wishes, signed pacts with several devils and demons, bribed Lady Fortune for their luckiest break in their lives and had a time-traveling cyborg from an alternate universe all to help them make the best possible update to the game, you can bet your ass that they would get hate for it on the grounds that they borked everyone's favourite mods.

  • @metronicmagician1816
    @metronicmagician1816 Місяць тому

    Having played starbound basically since it was first released into early access I always forget just how much was lost until I remember what playing the early and late beta was like. So much was lost. From temperature to unique weapons for each class to random enemies to ship AI being different for each species. This is just scratching the surface of things that were in the game once, but are now gone, and this isn’t even taking into account things that were promised or supposed to be in the game. Like I enjoyed this game, and still do (when it’s heavily modded to such a degree you might not even call it starbound), but I can’t deny the things I enjoyed were the things that got taken out. What was once a game all about exploration and the wonder of the universe became nothing but a shell of that experience.
    Also I really enjoyed the way you got powers and abilities before the full release where you’d actually find them out in the world randomly, and there were easily 2-3 times more abilities than there are now. I really do miss the fairy ball ability.

  • @khiemkhiem6538
    @khiemkhiem6538 День тому

    Where is this place at 2:42 ? If not then what mod is it?

  • @LucidOrdinance
    @LucidOrdinance Місяць тому +6

    well this came at a bit of a shock to me. Never knew there was this amount of controversy, I kinda just put in my hundred hours and moved on after generally having a pleasant experience years ago. Quite a shame that it became this, I was thinking of playing it again at some point.

  • @Milk-vf6zz
    @Milk-vf6zz Місяць тому +30

    I have a friend who is adamant that Starbound is the best game ever, even when its most basic mechanics (jumping, movement techs, combat) are unfinished/unpolished. It doesn't have a tickrate or anything, its based on the framerate, meaning that its literally slower if you don't have max fps (60), and not to mention that it was built on the revolving door of unpaid labor, which is why the mechanics are crap, because one person, who wouldn't be anywhere near an expert at programming, would start working on them, then leave after not getting paid, and would get replaced by another person, who also wasn't being paid, and they would make progress and the cycle would repeat itself, leaving the mechanics as horrible frankenstein/patchwork that don't fit together in any meaningful way. Then there is the fact that they once updated the game in a way that caused most mods for the game to become incompatible, meaning modders would have to go back and fix their mods to get them to work, and the update didn't fix anything, it added a crappy bounty hunting system that wasn't fun or even worth anyone's time. Don't spend your time trying to find any fun in that game, you'll just waste your time.

    • @olivercharles2930
      @olivercharles2930 Місяць тому +7

      it is still a pretty good game lol
      i have around 70 hours in it

    • @nightshade8958
      @nightshade8958 Місяць тому +5

      Starbound is a great game, even with it's short comings.

  • @vtheyoshi
    @vtheyoshi Місяць тому

    I remember playing the beta around 2014; it always felt wrong when I tried to go back to it

  • @killerexe007
    @killerexe007 Місяць тому

    Yeah, I remember playing during the prerelease day and being really happy with what was there and looking forward for more.
    A few years later, when the 1.0 version came out I came back to it and I was so confused about what I returned to. Story was completely generic, tons of mechanics and content that I enjoyed during the beta was nowhere to be found and what was there was strangely gated by boring fetch quests.

  • @Vandal-YT
    @Vandal-YT Місяць тому +6

    I was incredibly hyped for Starbound back in the day but just realized seeing this video that I haven't thought about it since the day I uninstalled it which was the day it released, I remember a friend of mine bought it based on how hyped I was and we played it together. I don't remember much about the game other than how frustrating it was and that even the starter quest seemed entirely unpassable because a boss would show up that you had no meaningful way to defeat with the things the quest gave you. I just went and checked out of curiosity how long I managed to play Starbound via Steam and apparently I played a grand total of 7 hours.

  • @csabaszasz4466
    @csabaszasz4466 Місяць тому +8

    I am so sad for the poor guys still working on Freakin' Universe...keeping the game alive..

    • @ptolemaicfoxxo3032
      @ptolemaicfoxxo3032 Місяць тому +15

      I feel so sad that Fracken Universe is the mod keeping the game alive XD

  • @dumpmail-xz2qp
    @dumpmail-xz2qp 29 днів тому

    I used to play it with that big frackin mod until stuff were changed that felt like too much extra grinding along with too lethal enemies

  • @warpfrenzy
    @warpfrenzy 27 днів тому

    I remember being very excited about this game. Buying it and playing it some then waiting for a final release. Sad times.

  • @mmy2k48
    @mmy2k48 Місяць тому +4

    I remember the exact moment I lost faith in this game. It was when the version changed from the "koala" model to the "giraffe" model (starbound had strange version names). That's when all the content got cut. Temperature mechanics, gone. Pretty much the entire endgame, nowhere in sight. But I did get a boring, generic messiah story to compensate for it. Good to know that I could've gotten music from Toby Fox as well if the director didn't get bitter about him not talking in the IRC enough. Lovely.

    • @solouno2280
      @solouno2280 27 днів тому

      I was Homer Simpson with barbeque ruined at that time "no need to eat anymore, it still works. No climate status, it still works, no variable gravity it still works..." then "when pigs fly" happened in release

  • @crabman3144
    @crabman3144 Місяць тому +12

    I played and greatly enjoyed the Starbound Beta. I was disappointed when 1.0 released, and so much changed. Procedurally generated creatures were a highlight for me, but from 1.0 on, a lot of planets had more or less identical wildlife. The scanning portions between actual main plot missions was tedious, the Novakid race lacked a quest, and all of the sudden, instead of using radioactive materials for fuel, it's a form of macguffinite that only appears on moons and prompts a ghost to chase the player around. When I was playing with friends after the 1.0 launch, I volunteered to be the fuel guy because all of us found the ghost annoying, and I was the best at escaping it.
    The temperature mechanics got simplified to an upgrade you equipped and upgraded, making the game even more shallow. Circling back to the main quest, nothing is really explained. OK, so the six species scattered across the galaxy have artifacts that open the door to The Ruin, the remains of Earth that was destroyed by a colossal tentacle monster. But we learn little to nothing about said tentacle monster, only that it's a force of destruction that the Cultivator, a sort of creator god figure, basically died to seal away, and the Novakids were born from his remains. A lot of lore from the beta was struck out, and we don't know a lot about the Cultivator either. The game was still fun, but despite adding mechs, it was a lesser experience than the beta.
    I haven't played the Bounty hunter missions from the 1.4 update. Maybe I'll replay the game again sometime soon and play them after I finish the main quest.

    • @Feuerhamster
      @Feuerhamster Місяць тому +1

      To me procedural creatures lacked variety too, as there was just too few templates to pull from. Frankly i'd rather have a decent pool of pre-made creatures than "totally different" creatures whose only difference is that one breathes blue stuff and the other breathes green stuff.
      And that's how it is in the rest of the game. It's got a lot of potential but due to incompetence and scumminess of Chucklefish it's about as deep as contents of a spilled glass of water.

    • @crabman3144
      @crabman3144 Місяць тому +1

      @@Feuerhamster I agree that there should have been more parts and behaviors for procedurally generated creatures. And while I like the creatures the game has now, I feel like a mix of the current creature population and an improved form of the procedural creatures would be the best solution; the old procedural ones did get a bit same-y, but the visual variety was still nice.

    • @ptolemaicfoxxo3032
      @ptolemaicfoxxo3032 Місяць тому +1

      I miss my procedurally generated large bird creatures, they were terrifying. All the premade creatures suck especially when using capture balls, what you really want to do is capture some procedural large creatures since theyre the strongest.
      Now that you mention it too, the fuel thing sucks. Now moons are completely inhospitable and you cant have a cool moon base anymore! Bullshit!

    • @lenlimbo
      @lenlimbo 17 днів тому

      The Bounty Hunter missions are, in my opinion, much better and more fun than the base game. It's basically a 70-80 cops movie... in Space! WITH MECHS! It's also a direct sequel to the main campaing, so it's better to play them AFTER finishing the game.
      But I may have a biased opinion because at that point, I played with mods so the mechs were more interesting that the core ones (which are still miles above the base Starbound, so...). And maybe some of the reward weapons and gear were tweaked a bit by one or another of the mods I usually play with. I couldn't say, I have too many mods and it has been years since I played last.

  • @Lazy-Lizard
    @Lazy-Lizard Місяць тому

    0:34 i feel obligated to point it out but the guy in the back has a Welcome to Night Vale shirt and i think that's great

  • @tfairfield42
    @tfairfield42 24 дні тому

    My problem with it was a new crafting station every couple of minutes with no way to easily switch between them all

  • @iminumst7827
    @iminumst7827 Місяць тому +10

    Overall good video, but I felt like your dig against procedural content made no sense. It doesn't at all explain why Starbound failed to live up to Terraria, considering Terraria also has procedurally generated worlds. Furthermore, Realms of Magic, a 2D sandbox game with a handcrafted world was a much bigger financial failure than Starbound. The best selling game of all time (Minecraft) is also a procedurally generated sandbox game. I don't see any evidence that people find procedural worlds boring, especially in the sandbox genre where the player has the ability to shape the world. Calling procedural worlds in a sandbox game boring is like calling a blank canvas and amazing set of brushes a boring painting.
    What makes a good sandbox is creative freedom and fun tools. What really crushes creative freedom is obligations, and there's no bigger obligation than a mission to save the universe. It feels awkward to settle down and build a cabin on a pretty planet when the world needs you. Also being told what's at your location by a quest giver destroys the joy of exploration. Just think, what's more exciting: A (Being told that there's a monster in a bunker, then going to that bunker and saying that monster) or B (Finding a bunker, going inside, and being ambushed by a monster) Sandbox survival games need to careful with pacing, Starbound's gameloop is subtly but notably slow. Terraria rewards the player with new tools more frequently.
    idk why procedural generation keeps taking strays from video essayists.

  • @KhadiPlays
    @KhadiPlays Місяць тому +7

    I was there when the game first hit early access. They abandoned developing it very fast in favor of adding in twitch support into the game. Somehow they though adding their own OBS directly into the game was better than actually developing said game when it was barebones. Not all but a lot of threads and comments complaining about this on their forum have been deleted by them real time, I watched it happen. It was a sh*t show. I avoid anything they make or sponsor like fire.

  • @jeepercreepers9
    @jeepercreepers9 15 днів тому

    I played this game a long time ago and the only thing I really remember about it is that I liked the art of the crystal boss. I believe that was the only boss I fought, I did not have much of a reason to continue playing

  • @tiimxr538
    @tiimxr538 Місяць тому

    Where is your second channel zombiekast?

  • @88t
    @88t Місяць тому +43

    that woosh sound effect hurts my ears 😭

    • @KJWY
      @KJWY Місяць тому +9

      I couldn't watch the video because of it, it's really annoying

  • @theod0r
    @theod0r Місяць тому +15

    Man these single word subtitle, camera shutter sound effect, crumpled paper backgrounds you use in between B roll footage are very irritating.
    I feel like it makes the editing seem unfocused, like you didn't know what to put in those scenes.
    It's also very distracting from an audio perspective, the click and swoosh sounds are a bit louder than your voice, so that's what I'll set my volume to. Meaning your voice ends up being a bit too quiet for comfortable listening.
    Maybe the sounds should be normalized a bit more.

  • @TheHippyProductions
    @TheHippyProductions 7 днів тому

    I followed that game for awhile, was excited with each iteration. Weird that they did stuff like remove temperature and add races when the game wasnt even close to done yet

  • @rafaelyovannyvalecilloscas9233
    @rafaelyovannyvalecilloscas9233 13 днів тому

    Amigó que triste es ver la historia detrás de un juego que me encanta tanto, siempre me pregunté que había pasado con Starbound? Y no encontré material en español, muchas gracias por la información del tema y a los demás comentarios también por añadir contexto adicional, ojalá algún día por algún milagro Starbound consiga ser lo qué siempre pudo ser.

  • @Brixxter
    @Brixxter Місяць тому +133

    I don't think the game is as bad as you're making it out to be, but it's definitely beyond repairing. That said, there is something extremely nostalgic about the game that draws me in every couple years or so. I listen to the soundtrack by Curtis Schweitzer a lot. It makes me reminisce about a different time of my life. I really hope the idea gets tackled by another studio at some point.

    • @noreluss
      @noreluss Місяць тому +9

      Yeah, the music is great, I love the outpost music, and the "atlas" theme :)

    • @SpaceManFive
      @SpaceManFive Місяць тому +38

      Funny thing about it being beyond repairing. The game's sourcecode got leaked recently by former staff, so modders are fixing up the (horrific undending) issues with the game's code and it looks great so far! o_o;

    • @somewhereelse1235
      @somewhereelse1235 Місяць тому +14

      I'm on the opposite end of the spectrum, Brix, to where I think that RoboKast wasn't harsh enough. I put too many hours into the game, I've spent dozens of hours just talking about things that I'm disappointed that Chucklefuck changed from the last beta patch to full release, not to mention the early full release campaign being beyond tedious with how many different planets you'd have to go to to scan a scant handful of items that were valid in leading you to the artifacts.
      It got better, even if not majorly, but the combat still punishes you for not using guns and then makes the guns unfun to use, not to mention most of the bossfights still aren't that fun or well balanced.
      Music absolutely slaps, though.

    • @brokendoop
      @brokendoop Місяць тому +2

      It is definitely as bad as he's making it out to be, you practically just admitted that nostalgia is clouding you're vision. I have 766 hours in it I am fully aware.

    • @atersol346
      @atersol346 Місяць тому +6

      91% of positive reviews on steam and 2.5 million sold copies is not a failed game. Just rewatch 4:42, those comments be selected completely go against what he JUST SAID. This video is clickbait and he should be ashamed.

  • @UnderZero
    @UnderZero Місяць тому +17

    I remember my ex loved playing this game... this is the only thing that made ne avoid it..

    • @piscye1806
      @piscye1806 Місяць тому +5

      😂

    • @rulingmoss5599
      @rulingmoss5599 Місяць тому +3

      L i hope you contracted something in the relationship

    • @UnderZero
      @UnderZero Місяць тому

      @@rulingmoss5599 🤔 I may have found the saltiest man on the internet guys

  • @PondScummer
    @PondScummer 26 днів тому +1

    Leading up to the final release is when I stopped playing, and I haven't touched the game _once_ in over 5 years since. On steam it's still my most played game by a wide margin.
    There was a moment, in the beta, where starbound caught lightning in a bottle. It then wasted it without a second thought.

  • @ImaLiveQ
    @ImaLiveQ 26 днів тому +1

    I was one of the people that liked the early access when it got released. I really loved what the game was becoming and when one day I saw it on my library decided to redownload it. Sad to say when I was going through the worlds I was just disappointed. Didn't touch the game since then.

  • @PregnantAdamSandler
    @PregnantAdamSandler Місяць тому +5

    I feel like Starbound's core idea of "what if Terraria but atmospheric space game" worked, it's just that the parts surrounding it didn't really do much to heighten that core idea. I think they could have just downsized the game into basically a space farming sim and it would have worked because the atmosphere, block variety, and NPC designs are the strong points of Starbound.