Results After Releasing my First Game on Steam

Поділитися
Вставка
  • Опубліковано 30 січ 2025

КОМЕНТАРІ • 2,9 тис.

  • @chrismanning5232
    @chrismanning5232 Рік тому +7218

    This instant feedback and update loop within the first month is incredible post-release support. Take a bow, honestly. The alert for unblockable attacks makes the game _so_ much better and isn't something you would think of without a ton of different skill levels testing your game in the wild.

    • @ekzac
      @ekzac Рік тому +93

      I am very impressed with the solution he applied to the unblockable attacks, it's just an amazing game design detail that improve the experience so much! I felt that in the two short clips in the video, imagine while playing!

    • @aryantzh2028
      @aryantzh2028 Рік тому +9

      unfortunately, if u make games in godot u couldn't released that game on other platform besides pc, and there is no marketplace assets, so u need to do all by urself, and there is not much tutorial about it, and sadly in current version 3d game is not as good as unreal engine even unity. but u can make good 2d games by using godot. (source: ua-cam.com/video/zHSr9VETfdE/v-deo.html)

    • @randomsounds2167
      @randomsounds2167 Рік тому +25

      @@aryantzh2028 Firstly what is this responding to. Secondly, I do admit that there are fewer free ports that handle controller support such as unity and unreal's system, Godot still has quite a few ways to implement controller support. Thirdly the new 4.0 beta patches most of the 3D issues that Godot has, adding new default shader materials, annotated async, and GPU-based particle collision which is a gift from god.

    • @TheBelrick
      @TheBelrick Рік тому +6

      His humility is what makes him a success.

    • @GlorifiedGremlin
      @GlorifiedGremlin Рік тому +9

      As long as you take constructive feedback and actually use it, you'll have nothing but success. It's just so rare to see an attentive dev these days

  • @watermelonhelmet6854
    @watermelonhelmet6854 Рік тому +1207

    I worked as a tester for a while and one thing to bear in mind is "Developer Difficulty". During development you play the game so much and have such a deep understanding of how everything works, it can make it really hard to judge how difficult your game really is.
    After a few hundred hours of playing the same section of a game over and over, I could breeze through it with my eyes closed. The experience is totally different for a first time player going in cold... and bear in mind the average player is probably never going to spend as much time playing the game as you did during development.

    • @themonsterunderyourbed9408
      @themonsterunderyourbed9408 Рік тому +76

      Hey! Someone that gets it instead of blurting out idiocies like "giT gUd nOoB!!".
      Also, to all the developers out there: these "beginner's trap" mechanics where something unpredictable and new instantly kills your character with no chance of avoidance aren't fun. There's literally no way to avoid them or know about them before you experience them and it just feels like a cheap cheat to artificially increase difficulty or length/content of the game.

    • @jopearson6321
      @jopearson6321 Рік тому +9

      Absolutely! It's also easy to underestimate how much understanding of a few key concepts can be transformative of the difficulty of understanding something. For instance, imagine how hard it must have been to understand hygiene if you don't have a broad awareness understand of what bacteria are, how spread, or that they even exist. Nowadays that knowledge can seem so foundational it can be tempting to think of people in the past as somehow deficient, but they weren't. In evolutionary terms nothing has happened and they were pretty much exactly as smart as we are now. They just couldn't know what hadn't yet been discovered. The difference between people in the past and people now is much the same as between a developer and a newbie player. When developing systems (games or otherwise), even if, as a developer, you're only average at games in general (and I suspect that the typical developer is towards the higher end), the knowledge you possess about your game's systems, both mechanically and philisophically, gives you a massive advantage over a beginner. Because you have a cohesive and holistic perspective of what your product is and does, and how its meant to be approached.

    • @mindofhoes5821
      @mindofhoes5821 Рік тому +10

      ​@@themonsterunderyourbed9408 💀 just actually get good homie

    • @sebanovonpiano6793
      @sebanovonpiano6793 Рік тому +7

      Damn my first game is called "cracked" on steam. And it has 0 sales bcs its a total trash. When i came back to it i cant complite the game anymore😂... so i agree

    • @steffanshade3969
      @steffanshade3969 Рік тому +5

      But the reverse is also true. There are plenty of games that have a “super ultra unwinnable nightmare” mode that the devs swear only has a 1% success rate. But then a year later it’s a well known speedrunning category with half player base boasting a badge for completing it. Nightmare difficulty on Doom. Haz 5 on DRG. No hope on B4B.

  • @Pandan3D
    @Pandan3D Рік тому +1809

    The number one contributor to performance in UE4/UE5 is actually real time shadows. You should consider turning them off for anything that isn't directly on the arena. And offer a shadow quality option in the video settings.
    EDIT: The instruction videos can be fixed by changing your video codec to VP9 or AV1

    • @shannenmr
      @shannenmr Рік тому +29

      I didn't see a Resolution Scaling option in the Graphics Settings in the video as that could also open up the option for people to say play with 720p render resolution but upscaled to 1080p so its their monitors native resolution, also there is probably a lot you could do to improve the performance hit for the crowd so people don't have to disable it completely like doing the movement with the GPU not CPU and disabling shadows etc if they are on (could switch the Disable Crowds to a Crowd Quality setting to allow for multiple improvements).

    • @cyano3d
      @cyano3d Рік тому +25

      A lot of older hardware might not render av1 or vp9 tho?

    • @Pandan3D
      @Pandan3D Рік тому +4

      @@cyano3d you can set fallback media in blueprint

    • @DKoldies_CEO_Drew_Scumbag
      @DKoldies_CEO_Drew_Scumbag Рік тому +2

      I can't see why shadows would cause bad performance since there isn't a whole lot going on here (draw calls). If there is any slow down for a game like this, it's has to be a problem with the code/blueprint (too many ticks running?)

  • @realOmegasMovie
    @realOmegasMovie Рік тому +749

    I can always appreciate a developer who fixes his game. For issues.Many AAA studios don't do that of some reason.. Awesome video and good luck with your game.😁

    • @LordTrashcanRulez
      @LordTrashcanRulez Рік тому +15

      Actually they do, most people just stop playing after the first couple of weeks so they don't notice.

    • @CrazyBrosCael
      @CrazyBrosCael Рік тому +17

      @@LordTrashcanRuleza AAA game also is a lot bigger, and thus has thousands of possible bugs.

    • @giulio_0062
      @giulio_0062 Рік тому +2

      ​@@LordTrashcanRulezYeah, AC Unity in the launch was full of bugs but after they fixed those almost everybody quit playing the game. The same happened with Cyberpunk 2077

    • @LordTrashcanRulez
      @LordTrashcanRulez Рік тому +1

      @@giulio_0062 Cyberpunk hit its peak player count months after launch though, and it's still going strong even without any major updates.

    • @Brainsore.
      @Brainsore. Рік тому

      Every game dev fixes bugs, what are you talking about?!?! This isn’t a new thing

  • @BlackPanzerYZ-pq9nd
    @BlackPanzerYZ-pq9nd Рік тому +22

    Thanks for being a guiding light during tough times. My two years of learning paid off with a game coming to Steam!

    • @novadust6195
      @novadust6195 11 місяців тому

      What's the game called?

    • @Yoni123
      @Yoni123 11 місяців тому +1

      Great Marketing lol

  • @hendroidLaura
    @hendroidLaura Рік тому +856

    I really like how the puppet boss is harder and more random. It's a bit creepy but when it appears you can hit it immediately and defend yourself. This is so cool because it forces you to be braver to win against a more creepy boss.

  • @srxci2682
    @srxci2682 Рік тому +2274

    this would have so much potential with multiplayer just fighting friends would be hilarious and really fun

    • @Decager
      @Decager Рік тому +59

      in the early devlogs he was doing multiplayer, im not sure what happened with that tho

    • @ElMoy
      @ElMoy Рік тому +144

      ​@@Decager multiplayer is hard, it makes each code thinking about more than 1 person, for example, for cameras, the player has his own camera to see everything, but if another player gets in playing, he must get his own camera, the problem is that there might be now 2 cameras at the same time and game won't know which to render, so basically you need to do more job for a simplistic thing as cameras, it's just an example, but yeah, give it a try thinking what to do if in your game you were accessing to enemy's health trough the game scene, in multiplayer this couldn't be done since players are spawned only when joined to the server (which means they don't have access to the scene), multiplayer makes something that is easy, hard, not being to deep but also there is something called server and client authority, basically, should we trust everything a player sends? What if he hacked the game and changed the box abilities in runtime, as it Is client authority based, no one would know if he is cheating, so, multiplayer is way too HARD, need to think about all this things just at the beginning of the game, at this point I don't think he would be adding multiplayer to the game since he should rewrite the entire code, is just not that profitable

    • @salt1733
      @salt1733 Рік тому +4

      @@ElMoy L

    • @fIayff
      @fIayff Рік тому +46

      @@ElMoy There is so much freaking hurdle when developing a multiplayer game, and u choose to first talk about cameras, which.. really isn't difficult to handle?:p
      All those things u said are a hurdle. Quite annoying, cause u need to think about more and some weird interactions but nothing particulary difficult. It just takes some time and test loops. However, getting your online run at the first place, managing buffering, syncing, player to player interactions. These are difficult to manage. For example, there is a delay between u pressing block and the other player pressing attack. For you, u pressed block first. For him, it was his attack. What will register?

    • @ElMoy
      @ElMoy Рік тому +2

      @@fIayff well, of course if player works as client and server then it will read the host first, if it's any other player then it will register the first one who touched the key, you could work with client prediction for things like that, the real pain of the ass is having to think much more than in a single player game

  • @aladim2521
    @aladim2521 Рік тому +994

    I think a multiplayer mode would add a lot to the game, since this is a really cool concept for a party game, I can imagine game modes where you and your friend need to fight with special effects likes blurry vision, no health bar, no adrenaline. It would be cool as hell.

    • @dardanm3544
      @dardanm3544 Рік тому +80

      Yeah multiplayer would be insane. Just pay a top streamer to stream it and it would blow up

    • @TheFreestylePianist
      @TheFreestylePianist Рік тому +6

      Very impressive! I would only buy such a game for playing vs friends tbh; 2v2 would be fun too; keep up the great work :)

    • @cenbae7812
      @cenbae7812 Рік тому +22

      @@dardanm3544 you probably wouldn't have to pay them. variety streamers are craving a decent game nowadays.

    • @itsbarbaric
      @itsbarbaric Рік тому +2

      Plus multiplayer for this type of game shouldnt take that much work to be honest. Because od UI and lobbies perhaps 2 months but I would say less with full time.

    • @nuin99
      @nuin99 Рік тому +25

      ​@@itsbarbaric you kinda need to remake the entire game with multiplayer in mind though

  • @Atomic2153
    @Atomic2153 Рік тому +13

    I’m glad to see that your game is doing good. I started watching videos when you first started creating this game and it has been cool to see the progression of it.

  • @arthura2030
    @arthura2030 Рік тому +80

    As someone who is just starting a game development journey and learning about game design, I can see the work you put in. The visual and auditory feedbacks, the scenarios, the different mechanics, the progression, just from this video I can see how much thought you put into the game and that's awesome and very inspiring.

    • @gabelincoln3608
      @gabelincoln3608 Рік тому

      @@ChaosLord5129he still made 240k

    • @gabelincoln3608
      @gabelincoln3608 Рік тому

      @@ChaosLord5129 you are such a bum buddy.

    • @ecayeta
      @ecayeta Рік тому

      @@ChaosLord5129 also there are better jobs than being an internet troll, just so you know

    • @ecayeta
      @ecayeta Рік тому

      @@ChaosLord5129 ? being a game dev is still a job anyway. i'm convinced at this point that you're just a troll just by the way you end your replies

    • @ecayeta
      @ecayeta Рік тому

      @@ChaosLord5129 still a job, wage or not

  • @quantis1280
    @quantis1280 Рік тому +1781

    Ponty : “I know it could be very hard, but I really hope 10k copies can be sold in one year.”
    The community : “Did he say one month ? I think he said one month.”

  • @Armetron
    @Armetron Рік тому +155

    Something you should consider is having some sort of logger that reports any errors in the game that way players can upload a file to you for you to debug

  • @Later_Nerd
    @Later_Nerd Рік тому +1258

    Definitely don't let the casual audience lead you astray from your vision too much. Sometimes people will just expect to be great at every game straight out of the gate. This feels like a game that would do well having a bit of a learning curve to it. If you listen to every negative piece of feedback and adjust accordingly, you will be appealing to the lowest common denominator. Not everyone will be great at this game, and that's the way it should be imo. Though with that said, it shouldn't be overly hard either of course.

    • @Replyingtoclowns
      @Replyingtoclowns Рік тому +1

      Why be a gatekeeper for a game, stop gate keeping clown

    • @shopen6
      @shopen6 Рік тому +53

      i agree with you. some people just think that if a game is hard then its developers fault or something like that

    • @seeingblind2
      @seeingblind2 Рік тому +67

      @@shopen6 *journalists*

    • @yurplethepurple2064
      @yurplethepurple2064 Рік тому +26

      The most important thing is providing a dynamic challenge, not a bad, uninteresting, or unfun challenge like a series of dice rolls or frame perfect inputs

    • @eddiesmith7867
      @eddiesmith7867 Рік тому +10

      Casuals ruin everything

  • @___Fat___Shadow
    @___Fat___Shadow Рік тому +6

    You should be proud of yourself! So creative, I love the character design. Well done!

  • @Normaxxed
    @Normaxxed Рік тому +16

    Absolutely killing it my friend. So cool to see this grow into what it is from like two years ago. Your videos are one of the biggest reasons I decided to dive into game development myself. Changed my major and haven't looked back. Doing my first jam this week :) Thanks a bunch for putting yourself out there. I hope you meet all your goals and make some incredible games on Godot

  • @albertocatania6165
    @albertocatania6165 Рік тому +168

    Mate I'm really happy to see you are receiving the well deserved positive feedbacks. You worked a lot and really hard to create this game and it is in my humble opinion beautiful to be done by a single person. Moreover I want to ask you a question. Can you do a reaction of youtubers playing your game. It would be fun to see it :)

  • @orosales123e
    @orosales123e Рік тому +270

    I know I'm a complete stranger, but I'm so proud of the progress you've made. It's been amazing watching this series

  • @dardasaba7971
    @dardasaba7971 Рік тому +368

    Great devlog, it's nice that you keep updating and fixing the game after launch! Also hyped to hear you're gonna move to Godot, as it's my engine of choice :D

    • @peatral
      @peatral Рік тому +8

      Especially with Godot 4 coming up soon. It is out of beta, release candidates are the current phase. It could still take like 3 months or something but that is just to set a time frame. I've used the alphas/betas for quite a while and it is gonna be great, some things I've wished for are finally there.

    • @felipej.oribeiro6700
      @felipej.oribeiro6700 Рік тому +4

      I use Godot 4 as weel, love this thing

    • @peatral
      @peatral Рік тому +1

      Okay, let me correct my previous comment: Now that Godot 4 is out (since yesterday). Didn't take that long between rcs and release, unlike 3.4 to 3.5.

    • @nixil8471
      @nixil8471 Рік тому

      @@felipej.oribeiro6700 what’s special about it?

  • @Zadamanim
    @Zadamanim Рік тому +111

    Sound engineer here. Mixing and mastering are sometimes confused but they are both important. Mixing is when you change the volume levels and add effects like reverb to bring out the most of each instrument, making sure you can hear each one clearly relative to each other. Mastering is when you change the overall bass / mids / treble and add compression / limiter effects to the ENTIRE song rather than individual instruments, with the goal of making the song as loud and clear on any sound system as possible, whether it's through phone speakers, nice headphones, or massive auditorium speakers. Many people listen to music in the car, so always listen to your songs through car speakers before release.

    • @vincev4630
      @vincev4630 Рік тому

      Could also just add EQ filters on the master chain and cut off some lower or highier frequencies to hear what a car might sound like.

    • @Zecayyyy
      @Zecayyyy Рік тому

      😊😊😊

    • @bearsleethere6996
      @bearsleethere6996 Рік тому +1

      I agree with this definition, will simplify the definition of mastering to be "the preparation of a song for distribution" using master buss compression, aka making your music sound as loud as other relevant songs in the field (usually measured in LUFS. For energetic beats I aim for -9 LUFS, for something more dynamic or acoustic they'll be a little quieter around -11 LUFS). >Basically you compress the master to make it louder then EQ it till it sounds good again, then pass it through a limiter or clipper and measure the LUFS< Or tbh just hire someone to do it!

    • @MadGaming10
      @MadGaming10 Рік тому +2

      But how often do people listen to video game audio through car speakers?

    • @DieserEineee
      @DieserEineee Рік тому

      @@MadGaming10 The moment a sountrack is available on streaming platforms I can imagine that many people will listen to it in the car. I listen to a lot of soundtracks in the car and I can tell you Toby Fox's music sound like ass xDDD But it is still poppin

  • @Heyesy
    @Heyesy Рік тому +32

    I'd never heard of this game, unfortunately, but now that I've seen this video it instantly went on my wishlist on Steam, it looks so fun! I'm buying it as soon as I can, keep up the great work.

    • @Brainsore.
      @Brainsore. Рік тому +1

      I’m definitely never buying this game, lol

    • @Heyesy
      @Heyesy Рік тому

      @@Brainsore. Why not? I thought it looked pretty fun, myself.

  • @danchovy1111
    @danchovy1111 Рік тому +86

    Such an inspiration ponty. So happy for your success. Thanks for being someone I can look up to and letting me know game dev is possible for a lil indie. You’re awesome homie!

  • @idunnowhattocallmyself
    @idunnowhattocallmyself Рік тому +53

    I loved this game it was challenging and tested me to my limits but after 25 hours I got the ivory belt and 100% the game. We'll done Ponty for this great game.

  • @sojou.RN.
    @sojou.RN. Рік тому +186

    I enjoyed that you added this video to the game development series. It's a good reminder that game development in this era isn't over when it becomes purchasable on Steam. Congratulations on the game's success! You have earned it.

    • @IrisBread
      @IrisBread Рік тому

      yeah ppl need to update

  • @squarebee4000
    @squarebee4000 Рік тому +4

    I'm late to the party but I just watched through your whole UA-cam channel in a week! It was amazing seeing the progress you made over the last couple years. You have inspired me (and I'm sure a bunch of other people) in a big way, congrats on getting your game out there!

  • @awesometuts
    @awesometuts Рік тому

    congrats on your game bro... I'm really glad to see you succeeded with your dream

  • @Sitskier123
    @Sitskier123 Рік тому +1213

    Honestly $15 is more than fair for the amount of work you’ve put in and the success is well deserved!

    • @kingbling7571
      @kingbling7571 Рік тому +155

      Ur wrong on so many levels here. The amount shouldn't depend on the time taken to make the game. I could take 10 years to make a flappy bird and then put it out for 100 dollars by your logic.

    • @kidgaming6529
      @kidgaming6529 Рік тому +128

      @@kingbling7571 Understandable, but I believe in this circumstance it is genuinely fair. If you've been watching all the devlogs since the start, you'd understand the hardships he went through to create the game, such as even going homeless at one point, if the majority are OK with spending $15 then that's that.

    • @iRywo
      @iRywo Рік тому

      ​@@kingbling7571 as someone who's worked as a freelance web/app designer and web/app developer, he actually has somewhat of a point.
      Yes, the game should partially be valued based on time of work that went into it. If he spent 3 years working on something, then 15 is a very fair number, especially if the game has at least a few hours of playtime.
      But of course, spending 10 years on a game does not equal that the game is worth 100 bucks unless the game genuinely has a level of content that's far beyond even triple a games.
      Games aren't made in a factory on a belt, making games is expensive and creating them, especially on your own when you're not only focussed on pushing out game after game year after year, take a lot of sweat, tears and a massive amount of varied skills (3d modelling, coding, animating, marketing, and so on and so forth)
      A balance has to be found between the amount of work you've put in, and the amount of content it contains. In the end, a game is a luxury, you don't need it to live, but it's a great entertainment when you do.
      Just my take on it. But saying that he shouldn't ask for a certain amount because the time of work it took to create said thing is the opposite of the truth (to a certain degree, again, can't go asking 200 bucks for a game just because you've spent a quarter of your life creating it)

    • @zomboundeadperson
      @zomboundeadperson Рік тому +132

      People have gotten spoiled with 'freemium' games. But those games only work with a massive team behind them. This game could work like that but then all the skins would have be microtransactions so he can make any kind of profit. Plus, people still wouldn't be happy. The price is fine and leaves some wiggle room for some juicy sales.

    • @thrpotatoasfgfejfidieiidkr7071
      @thrpotatoasfgfejfidieiidkr7071 Рік тому +49

      ​@@zomboundeadperson true. I feel bad for indie devs tbh

  • @gameloperr
    @gameloperr Рік тому +166

    To develop an indie game as polished as this while uploading Devlogs regularly on UA-cam takes a lot of time & effort as a single person so big ups to you & great to see the success this game has achieved (so far). I think I speak for a lot of indie devs when I say that it is our dream to develop-publish an indie game like this & create such a huge community of great devs & players! :D

  • @DaGamerGuy25
    @DaGamerGuy25 Рік тому +18

    Hats off to you. From a fellow game dev working on his first game also soon to come on Steam. I reviewed your game and bought it while it was still on sale at first. I also gave some constructive criticism and I’m glad you heeded the advice about stars. I have now updated my review on the game to a hearty recommend. Hats off to you and hope your game dev journey continues to pay off!

  • @jarnicm120
    @jarnicm120 Рік тому +34

    I wish all devs did this kind of videos, showing the most common issues and what they did to fix them properly

  • @_Froger_
    @_Froger_ Рік тому +2

    Wow! You have great patience and endurance. As a beginner developer, I am inspired by you :)

  • @sjamalamadingdong7901
    @sjamalamadingdong7901 Рік тому +51

    This is great! Respect, both informing your player base of that you're doing and getting new players to see the game for the first time is really nice!

  • @Rei_geDo
    @Rei_geDo Рік тому +158

    I'm learning Godot right now, so I actually pogged when you mentioned you're picking it up lol. Congratulations on your success, you really deserve it for all your hard work and honesty with your community, I'm happy for you! You're honestly an inspiration for me and many other indie game devs!

    • @sortextheguy
      @sortextheguy Рік тому +6

      Same, i have been learning godot for almost 2 years on and off and i pogged hard when he said it

    • @berryronin6882
      @berryronin6882 Рік тому +3

      yo is that Emilia

    • @Rei_geDo
      @Rei_geDo Рік тому +1

      ​@@berryronin6882 yup

  • @eshky7391
    @eshky7391 Рік тому +25

    Cant imagine how awesome it must feel to have your first game be worth the time and energy. Great job, looking forward to what you'll do next.

  • @Dyna1One
    @Dyna1One Рік тому +4

    Interesting, I love it!
    First time hearing about the game/channel and it’s amazing to see you go through the issues you’ve faced and solutions you’ve come up with, I’m glad you’re smashing your expectations And I’m sure with the 700k+ views it got even better :)
    Keep up the amazing work!

  • @khamadiojiambo
    @khamadiojiambo Рік тому +2

    Super impressed at what you've accomplished with this game!!

  • @wx39
    @wx39 Рік тому +12

    It's awesome to see you updating and supporting the game post-launch.
    It's awesome that you're taking in players' feedback and working to fix all those bugs you couldn't find in development. It's something that even big studios don't seem to do very well, leaving bugs unresolved for months after launch (if they're even fixed at all).

  • @cheesymcnuggets
    @cheesymcnuggets Рік тому +11

    Congrats dude, i think you handled the launch very well especially for one guy.
    I can't wait to see your next big project!

  • @Bradkinn_music
    @Bradkinn_music Рік тому +4

    Bravo man I wish bigger companies did stuff like this! You are an amazing developer for doing this alone.

  • @believein1
    @believein1 Рік тому +1

    Your humility is admirable. To go directly to the negative reviews in an attempt to correct them simply shows your future successes are more than likely.

  • @laz.go.4015
    @laz.go.4015 Рік тому +6

    I have to say that I love your videos, it felt like I took an adventure with you while watching your videos and the quality of your videos are great and exciting. I was very excited to see the final result, and it turned out better than I expected it would. also it is crazy how good it is for the first game. good luck you got well deserved new subscriber and I want to wish you good luck with your future projects❤

  • @DenisLabrecque
    @DenisLabrecque Рік тому +10

    I'm really glad this project is working out for you. Being a dev myself, have followed it in its infancy with great curiosity.

  • @super8bitable
    @super8bitable Рік тому +39

    11:04 The Steam Deck itself is a dev kit. You just have to go to Desktop mode and download a build wherever you upload it and that’s all you need. For reference in the future, making a Linux build of whichever game you’re working on is a good way to guarantee that said game runs well since it’ll be played natively.

  • @goosethemovie
    @goosethemovie Рік тому +62

    Ive learned so much from just watching this series. I knew game development was difficult and long but I didnt realize it was like this.

    • @Zecayyyy
      @Zecayyyy Рік тому

      😊😊😊

    • @Brainsore.
      @Brainsore. Рік тому +1

      It’s only difficult if you’re inexperienced and a slow learner.

    • @deantjewie
      @deantjewie Рік тому +3

      ​@@Brainsore. Really? Which succesful games did you release?

  • @JonnyMorfoulis
    @JonnyMorfoulis Рік тому +4

    This game looks so fun - I feel like keeping it fresh and fun down the track could maybe be having like stats for your guy where newer gloves and hats gives you more power, more adrenaline and agility. Then you could make your bosses harder again in ways but then your output of your guy is better based on your items you’ve unlocked.

  • @NurolMusa
    @NurolMusa 6 місяців тому

    the way you present your ideas always blows me away! ️

  • @durrium
    @durrium Рік тому +19

    So happy you released this and made it mate. Proud of you ❤️

  • @esjdjcj
    @esjdjcj Рік тому +24

    Even if the game has some bugs, I will save up and buy the game as soon as possible. It just seems like such a great game and I cannot wait to buy it.

  • @andrewpullins8817
    @andrewpullins8817 Рік тому +17

    So proud of you Bud, congrats on releasing your game.

  • @Da1Krysez
    @Da1Krysez Рік тому +1

    You definitely should teach a "Developing for Dummies on Steam" course. You're explanations and responses to feedback are spot. I just used up my Monthly game budget on No Man's Sky, but this is for sure my next purchase!

  • @GiantsOnTheHorizon
    @GiantsOnTheHorizon Рік тому

    Congratulations! It’s awesome when you work so hard on something and it provides you this type of success!

  • @fracturedfantasy
    @fracturedfantasy Рік тому +6

    This was a really great video. Gives us a little insight to some of the release challenges you faced. Thanks for sharing! Really interested to see what you've got planned next.

  • @RodneySanders
    @RodneySanders Рік тому +5

    So happy for you my friend! Congrats and can't wait to see what is next from you.

  • @OsocraM
    @OsocraM Рік тому +4

    I've been following the development of this game for a long time and I am extremely happy to see it out there. You've improved every aspect of your videos in the last 2/3 years and I'm happy for the deserved success you got man. Keep up the good work.

  • @OGB2
    @OGB2 Рік тому +2

    I'm seeing this shortly after being reacquainted with Def Jam Fight for NY and this looks similar to that and Fight Night with an obvious dash of Fall Guys animation. I'll def be getting it when it's on sale! Seriously though, this work is really impressive. I hope you stick with it because it seems like a worthwhile passion of yours.

  • @concernedcommenter8258
    @concernedcommenter8258 9 місяців тому

    This is so cool. I remember watching you a little over three years ago when you were this small 1k subscriber channel, who was slowly growing to and through the quintuple digits. Now you’re an established indie dev. Good work.

  • @circlesmiler
    @circlesmiler Рік тому +9

    I just bought the game for 15$ to support you... hope we will see much more content from you. Thanks for making such fun videos and games.

  • @TacDonut
    @TacDonut Рік тому +14

    Dude, you’ve been great with this game and I hope that you keep making this type of content, it’s inspiring to see someone making something like this by themselves.

  • @barrenwanderers5655
    @barrenwanderers5655 Рік тому +131

    As someone who's getting into 3D Modelling & Animation, I really like how you made different opponents with just 1 main body. It's always best to reuse assets whenever possible to both lower the lag output within a game AND to ensure you meet deadlines at a faster pace.
    May try to recreate that Boxer Body myself when I've gotten good enough at Blender to test my skills.

  • @GrahamOfLegend
    @GrahamOfLegend Рік тому +1

    Congrats on launch! It's so nice to see this out and also your post launch updates. Kudos

  • @_Swrlx_
    @_Swrlx_ 4 місяці тому

    Havent watched you in a while, but i started watching you at the start of this game. Looks ABSOLUTLEY PHENOMENAL

  • @saucepan300
    @saucepan300 Рік тому +5

    first developer ive seen who actually sees reviews to improve the game
    thank you 👍

  • @kyleheilig255
    @kyleheilig255 Рік тому +9

    Congrats!.
    Honestly I think the price was more than fair.
    There are plenty of games with far less polish sold for more *cough Skatebird *cough.
    Looking forward to seeing what you come up with next.

  • @shinjikun13
    @shinjikun13 Рік тому +4

    Congratulations for the release and the success so far. Wishing you to surpass that 10K target by far, your game looks amazing. The DevLogs are a real inspiration.

  • @RohitSingh-du9xj
    @RohitSingh-du9xj Рік тому +1

    god damn! im so happy to see this man ! congratulations bro! i have been with you since you have 500 subs

  • @IUSGames
    @IUSGames Рік тому +1

    Perfect and honest review of a process. It is just the right content that I was looking for. Thank you so much.

  • @SurrealKeenan
    @SurrealKeenan Рік тому +8

    I'm glad you chose to keep the challenge in your game

  • @fredfredfreddi
    @fredfredfreddi Рік тому +137

    If you decide to do "infinity-mode", you should try to experiment with power-ups at certain levels. Let's say after beating 5 opponents, the player can choose between 3 power-ups. These power-ups could then be good/neutral against different types of future opponents. This would make the game mode different each time it is played. Anyway, just an idea I got, haven't tried the game but I really liked following your progress.

  • @Cyranek
    @Cyranek Рік тому +26

    feel like a proud parent after watching the dev logs for so long and seeing this finally release, despite me having no impact on the development

  • @Neph0
    @Neph0 Рік тому +1

    Congrats on the release. I'm happy it's a success story!

  • @santiagorivas1570
    @santiagorivas1570 Рік тому +1

    I've just played the first match and this is amazing. Good luck.

  • @juhis-dev
    @juhis-dev Рік тому +5

    I finally got it working today on my Steam Deck (it didn't even start in the beginning) and I've been really enjoying the game through my first playthroughs. I'm horrible at the game but enjoying the learning process.

  • @jorgemarvill5911
    @jorgemarvill5911 Рік тому +6

    Congrats!

  • @JJroks543
    @JJroks543 Рік тому +12

    This is so sick! I think videos like this could unironically contribute to more sales, you’re giving a fun peek behind the scenes and are just generally interesting to listen to. Great stuff, hope you absolutely smash your goal! :)

    • @MrSqurk
      @MrSqurk Рік тому +1

      @@ChaosLord5129a video with a million views definitely lead to more sales. You are tripping.

    • @Brainsore.
      @Brainsore. Рік тому

      Why would it be ironic?

  • @AakuTakuTV
    @AakuTakuTV Рік тому +1

    i was so proud of you to see this game do well, despite mistakes, those are natural, still great job!

  • @PerfectEn3my
    @PerfectEn3my Рік тому +1

    I have no idea how this get to my recommendations, but I'm glad it did. Very interesting video and your experience overall. I wish you the best of luck 🤝

  • @imsosillyteehee
    @imsosillyteehee Рік тому +7

    I actually have another cool idea for the star system. It sounds like a lot to do (and it definitely is) but what if you can unlock bonus leagues with newer more challenging fighters? Another cool thing you can do which I think is actually cooler is make it so that when you collect every star in a league, you have access to a harder version of it kind of like punch out's title defense mode, where each boxer re-matches you with a harder difficulty! Idk, but I would at least like you to consider either of these. Really good game btw! Worth the wait.

  • @jammesdean
    @jammesdean Рік тому +5

    Wow this sounds like a tough time, with all the troubleshooting and bug fixing. Huge props to you man for staying so on top of it every single day. Personally I think with maybe a new mode (infinity, “arcade”, zen, etc..) the game would really come alive for a lot of those people who initially left negative reviews. Sometimes having only one way to play a game can restrict it to a narrower audience. Still though, great work on everything!

  • @kelzakdub
    @kelzakdub Рік тому +5

    I just wanna say, this game looks dope and you are way better at making music than you probably think you are! That lucha theme is so fire

  • @RiddleRations
    @RiddleRations 10 місяців тому +1

    Great job on your game! Keep up the awesome work!

  • @heavygaming6596
    @heavygaming6596 4 місяці тому

    You're handling this really well and I am glad it's going well for you

  • @eboatwright_
    @eboatwright_ Рік тому +8

    It's absolutely insane how far you've come! You've made an amazing game, and I can't wait to see what you do next.

  • @leanmussel6446
    @leanmussel6446 Рік тому +25

    I didn’t really think the puppet was that unfair. I had the most trouble with hurrican to fight. Other than that I think the enemy balancing seemed pretty fair across the different fighters. Also I got most of the achievements was satisfying to work hard to get some of them. Great game keep up the great work

    • @chillbizz74
      @chillbizz74 Рік тому +2

      Honestly I am dissapointed with the players who disliked saying it was "too unfair" or "star system sucks" while some fixes were great, some other fixes like removing the stars to progress hurts the progression a bit and Ponty is no musician.

    • @jonathanhoward1499
      @jonathanhoward1499 Рік тому +2

      ​​​@@chillbizz74 I can't belive some people were complaining that the character you have to keep your distance from would beat you if you got too close... absolute losers playing the game. He should have tips before each fight giving light hints on how to deal with their strongest tools.

    • @chillbizz74
      @chillbizz74 Рік тому +1

      @@jonathanhoward1499 Kind of yeah but you ever heard of a beloved Nintendo game that the fans love except for Nintendo? Punch Out! It's a boxing game that focuses on trial and error, while Doc (your coach) gives small tips like like watch out for this move or whatever. The game can actually be very unforgiving with some fights but that is on purpose to force yourself to learn how to beat them like figuring out you can instantly knock out one of them by timing a star punch well, it encourages you to keep playing and that's what a game developer's job is to do (to encourage you to keep playing their game and make it to the end)

    • @jonathanhoward1499
      @jonathanhoward1499 Рік тому +1

      @@chillbizz74 then add the tips. I'd be dissapointed as a developer if everyone playing my game was a cheezy loser.

    • @chillbizz74
      @chillbizz74 Рік тому +1

      @@jonathanhoward1499 Yeah and honestly I don't care if speedrunners get angry that they can't cheese the bosses anymore it forces them to actually play the game

  • @Thornskade
    @Thornskade Рік тому +12

    It's for the better that the Verified badge is so strict. It's supposed to be the Deck's official library of sorts, and things are supposed to be convenient and automatic like on a console. So when it asks for the name it really should open the keyboard for controller or Deck users

    • @-aexc-
      @-aexc- Рік тому

      yeah, I'm a big fan of their verification process even though I use protondb more for desktop linux

  • @OmDelargyFN
    @OmDelargyFN Рік тому +2

    Dude, the game looks amazing! I would TOTALLY BUY IT! I just don't have 15$ for steam right now. You deserve WAY More!

  • @CodemasterJamal
    @CodemasterJamal Рік тому

    Congratulations. I was happy to watch the development of this game from start to finish.

  • @goma8167
    @goma8167 Рік тому +5

    I really enjoyed the game even if it's way too hard for me. I'll have a look at it again now that the stars are not mandatory to progress through the championships.
    Congratulations for your well deserved success.

  • @jesseklijzing
    @jesseklijzing Рік тому +18

    For some reason, I completely forgot about this game existing. I stopped following the development months ago for some reason and that was quite undeserved. Tonight, I had a really complex dream and I don't remember anything of it aside from this game being mentioned. This person told me about the game releasing, and I responded with saying that I followed this game's development for years. Then, 10 minutes ago, I saw the notification of this video and immediately realized everything. Conclusion: Doctor Strange 2 is real.
    Edit: minor spelling mistakes

  • @bliggode
    @bliggode Рік тому +4

    Always thought about playing around with game dev. Seeing videos like this make me feel like: everything is possible.
    You picked a simple idea and kept small scope and still made an amazing game.
    Congrats man

  • @CGRB
    @CGRB Рік тому

    Nice! The way your handling the game reviews is very professional.

  • @CaptainAyeJay
    @CaptainAyeJay 5 місяців тому +1

    3:45 that sound he made when teleporting back sounds like the sound used in the game Rec Room, and the quest isle of the lost skull when you kill a skeleton, what a coincidence!

  • @na_haynes
    @na_haynes Рік тому +5

    9:50 the term for this is 'price anchoring' Every retailer does this.

  • @AshrindyAnimates
    @AshrindyAnimates Рік тому +4

    The game is amazing! Bought it like an hour later after it came out and I had a blast, but the worst thing was that: I played the demo alot because I was super hyped, meaning I beated the game under like 3 hours (sad). But what I would like the most is to update the versus mode, the menu literally doesn't work and most of the times just soft locked me, and I would like to see some variaty in the maps. Otherwise the game is super cool and I fell in love with it as soon as I saw the first devlog! GGs

  • @fareedabibi2575
    @fareedabibi2575 Рік тому +4

    The price is fair. You put your time and effort in, and if people want to play, they pay that price. Also, since this is more of a controller game, it's really hard to play. I can't even get past the tutorial with a mouse 😅. So I need to wait until I can buy a controller to play.

  • @timotheninja
    @timotheninja Рік тому

    I'm definitely interested in this game coming to Switch! Looks great and your post-launch support was incredible!

  • @hunterer90
    @hunterer90 Рік тому +25

    Are you using any kind of crash reporting or crashlytics for your game that will auto submit crashes or errors that happen in game? It's a great way to get information and statistics on all the bugs that happen in the game. Helps a lot to track down the problems as well
    Awesome job on the game! I hope it will sell well!

  • @arismpyoutube
    @arismpyoutube Рік тому +88

    The price is just fine, some people don't understand how much time goes into game development.
    Keep up the great work.

    • @robin13090
      @robin13090 Рік тому +2

      Bro you are crazy, so many games made by 20/50 ppl sized studios sell for that Price and boy are there more work donne on those.

    • @robin13090
      @robin13090 Рік тому +1

      Never buying this for more than 3€. But hey im just one Guy, who cares

    • @cluelessdev3851
      @cluelessdev3851 Рік тому

      @@robin13090 cause they can crank multiple of these a year, not every blue moon, it's simple math really :)

    • @DylanSzerlip-ce2uw
      @DylanSzerlip-ce2uw Рік тому +18

      Robin, he did this all alone instead of the usual team of developers which means he had to all this alone. The amount of time a solo dev has to give up is insane. The price is completely justified

    • @alwaysjarron6260
      @alwaysjarron6260 7 місяців тому +1

      @@DylanSzerlip-ce2uw so because he is working on it alone istead of with a team the price is ok? u know a team cost insane amount of money so would make sence for it to be higher. To me 10 euro's is good but if the dev wants you to wait for sale so u can buy it is also fine

  • @TheXeeman
    @TheXeeman Рік тому +3

    this is so inspiring.. ive always wanted to make a game, and as an artist for a living, i know i can easily do the visuals. but every time i try to learn coding, for example C# in Unity, I get thrown off by how difficult it is.

  • @Johnjohnjohnjohnjohnj0hnjohn
    @Johnjohnjohnjohnjohnj0hnjohn Рік тому +2

    Played the game after all these updates I really think they improved the overall game. Excited for the next one

  • @mattoubatou
    @mattoubatou 5 місяців тому

    I've been following your game since you started development, and to me, the "final" result is really well polished for the scope/budget of the game. I'm making a beat em up game and would really love to see a beat em up version of this game (where you are walking around levels with many enemies). A beat em up with this exact combat system could be really fun.
    I think all you needed to change with the big enemy attacks was to telegraph the attacks with the windup/startup animation frames. Alerts in combat systems is an unfortunate dumbing down of combat in games where you reduce the combat to reacting to an onscreen prompt instead of learning the enemy animations and reacting to that instead.

  • @Dig_Duke_SFM
    @Dig_Duke_SFM Рік тому +4

    The amount of love you're throwing into this game. Absolutely deserves it to be top Indie game of the year. Give or take more n more updates or maybe some new bosses. 🤔 I'd love to see your game blow up more than what it already has