Thanks for watching guys! If there was anything you didn't understand or there was something I could improve, please let me know. I'll be reading every comment posted. Here are the timestamps for mobile users: 0:31 - Single Jump 0:59 - Double Jump 1:40 - Triple Jump 2:33 - Long Jump 3:41 - Sideflip 5:05 - Backflip 5:20 - Walljump 6:13 - Punch 7:06 - Punch Combo 7:14 - Grounded Kick 8:19 - Aerial Kick 9:45 - Dive 10:24 - Rollout 12:37 - Breakdance 12:45 - Slidekick 13:16 - Ground Pound 14:23 - Ledge Grab 15:08 - Swimming 15:51 - Special Terrain 16:35 - Camera 18:27 - Lag Reduction 19:18 - Holding Neutral
you forgot about holding neutral when landing from a long jump causes mario to stop in place, and if jumped is pressed in the moment right after landing he will do a backflip. you also forgot moving mario while hes on fire or lava boosting. and you forgot about flying
Thanks! That was exactly the point. Basically the only way to get this knowledge atm is to learn directly from someone. I didn't learn a lot of this stuff until I'd been running for over a year.
I have been watching your videos after Vinny's speedrun last night, and now I have a hankering to try my hand at Mario 64 speedruns. This video answered a lot of questions I've had for years about movement options (been watching speedruns of this game for years now). Can't wait to see more content from you on this platform!
Thank you so much! I 100% recommend trying a speedrun. You don't have to learn very much at all, you could literally just learn Mips Clip and BLJs and start doing 16 star runs within an hour. If you decide you like it, you could work on more specific stuff. Check out my other guide at the top of the description for general software and hardware recommendations as well.
Hi Sean, so I went through and thought of some things you could add: *Something about bonks and how to avoid them *Shell Riding: Speed Boost on slopes, what you can & cannot ride on (terrains), underwater (never used), etc. *Using Fireboost to get around *RNG/Luck in WDW & SL *Enemies start in same place but RNG controls them *Tricks to grabbing stars quickly *Sliding: Belly Slide vs. Butt Slide & Forward vs. Back. Butt Slide forward is ideal because you can jump (really far). How to turn at the top of a slope to avoid a backward belly slide. How to start a slide with speed *Cycles such as the beginning movement in RR to triple jump wall kick *Required stars to fight bowser, grab MIPS, talk to Toad, enter BBH *Turning *Clipping such as TTM or THI Thanks again!
Thanks for putting this together! When I was making the script, it just kept getting longer and longer until I had to cut some stuff. I cut the parts that only had a one or two uses throughout the run, like shell riding and cycles. I think I could include a lot of this in a seperate "Tips & Tricks" video, with other stuff that isn't as closely linked to movement, like opening doors on the left side or talking to toad optimally. I can see myself making that someday.
dude, this is awesome, this is like a good explanation of the vast wealth of knowledge that speedrunners share, but regular people just emulate and dont fully understand. I always wanted something official, this is the best official overall movement and secret and mechanics guide I've seen. I learned so much even tho Ive been BLJ sloppy 16 star running since 2007 or so, lol. I already know a lot. Good stuff.
Good vid, dude. Hopefully this helps to get some people into learning the game! Having it all explained like this is a big "duh" if you've been playing a while, but for a new player almost none of this is common sense. Keep it up dude, loving your content.
8:13 This is an example of an exception, where you actually can sillykick up but the timing is extremely precise. Many other slopes can't be sillykicked up, though
Mario64 in Super Mario 3d all-stars can't do BLJ. But, other techniques are still usable. With clear explanations, This video is very helpful. Thank you for making this video.
Dude, this video is insanely good. I am bookmarking you and getting this to cheese, he has to see this. I will pay him to react to this on his stream if I have to. Jesus good job man.
Even as someone who's only played the game casually, this video was really interesting. There are so many strange nuance to the way Mario moves that can make the game a bit confusing or frustrating if you don't know what's going on and how to deal with it.
Awesome vid. Not a speedrunner, just playing SM64 on the 3D Allstar collection, and got immensely frustrated with the movement and camera. That holding neutral tip was greatly helpful, thanks!
Usually when someone makes a guide for SM64 that isn't a top runner or anything it's pretty bad and would cause people to learn bad habits. Surprisingly, this video was very good w/ information I wouldn't have expected to be included to fully explain a movement's capabilities. There were some v minor issues but it's just nitpicking. I think a little more information on buffered kicks (holding A before a kick) to get a first frame/dustless kick would be good and a bit more information on holding neutral for quickturns would be good. Quickturns being a faster way to change direction after coming out of a rollout for example. It's like holding neutral but you touch the stick up very gently to lose all your speed and then you can turn quickly. Overall though, this was very well made.
Thanks man, that means a lot. Buffered kicks were something I was really considering mentioning, but I was worried about overloading a new player with info. Pressing A and B at the same time generally works fine. Then again I ended up including a lot of other complex stuff so you're probably right. The tiptoe turn is definitely something I should've mentioned.
I really want to make a 3D game with movement that feels as good as Mario 64, so I've been looking stuff up and trying stuff out to see what makes it feel good. One thing I noticed was that compared to other games, Mario takes a little bit of time to turn 90 degrees while moving. Normally, if you turn more than 90 degrees, he skids, but I think when moving at low speed, he'll instead try to turn, and there was actually times this killed me and I didn't understand what caused it till later. I feel like Mario Galaxy and Mario Odyssey may feel more refined and controlled, but they don't feel as good overall. I theorize that Mario 64 sacrifices some degree of control and safety to give a sense of momentum and speed, so cases where Mario is harder to control (at least for a new player) can make it seem like he has more physical momentum. I'd really like to find an explanation of how Mario's movement works in Mario 64, beyond just what's useful tips for speedrunning, but more to see why it feels so much better than other Mario games, while also illustrating its possible flaws or glitches. How does his momentum work, and when can he transfer velocity in different directions? How do different states alter his level of air control? (It seemed to me that the triple jump has the most air control, while the long jump has forward/back control, to the point of being able to do really stumpy looking jumps, while having seemingly little lateral control)
You know, I've been gaming since 1995 and never played any Mario game, so it kinda makes me non true gamer. But last week I bought my first ever Nintendo - the Switch, with bunch of games. Aside from my main incentive which is Bayonetta, I bought a few Mario games and decided that SM64 is a perfect way to introduce myself to one of gaming's staples. But most thing you said here sound to me like japanese - back jumps, these ultra high jumps, like in seconds scaling to such heights... Damn. I thought you'd not simply show these techniques, but some kinda small turtorial, but I guess I'm in a wrong place.
First of all thank you so much for this, it has been amazing, I've just subscribed to you. I don't know if I'm the only one, but I really think that a useful tutorial for any beginner would be about flying, which IMO is the most gosh darn difficult thing to do in the whole game, and quoting the very best speedruners flying is an art form. Amazingly enough there is no tutorial on how to fly correctly. 🤷♂️
@@SeanRaider yes I get it, I think I'll just have to keep at it, you don't know, or perhaps you know perfectly well how difficult is to get BOB 100 or TotWC and forget about SSL 100 😓😢
@@enochmtzWell BOB100 and SSL100 are 120 star only, so you can do 70 star and get used to flying there, then move onto 120 star after you've gotten used to it.
Thank you! I commissioned it from my good friend RPDak. Some people have told me it's too messy for a guide video but I like how thematic it is for this game.
7:17 Same time doesn't work, you will get an aerial kick that looks like a grounded kick but has the properties of an aerial kick (20% speed loss, and you can't do it with 35+ speed (becoming 28+) no matter your joystick angle. They do have the same height and action though
I’ve had this game on N64 since launch but I have never had full control of MARIO. I will need a lot of practise. So much I never knew or fully understood.
Thanks dude! The goal was definitely to target pretty much all skill levels, so that's super nice to hear. I personally commissioned the input display from my friend though, sorry ;)
I'm learning to speed run like simple flips so I can make my friend cry because it's his dream, mostly because I wanna make him proud and I'll teach him every trick
Usamune download/info link is broken. Any chance you could share how you got the visualized hitboxes? I'd love to do a playthrough where I could actually see what the game sees.
Oh, thanks for letting me know. And truth be told, I stole that clip from a pannen video. Info and links are in the description of this video ua-cam.com/video/CLNSw11RQCQ/v-deo.html
I'm not a speedrunner yet, but I bought the Super Mario 3D Stars edition and were intrested in the speedruns. So THAT'S why Mario is so slippery! The neutral is soooooo useful! Thanks for this guide!
These are awesome for learning the game. Some constructive criticism: Check your audio levels. You're too quiet even at 50%, so more volume for your voice would be nice. Besides that, thank you for making these very informative videos!
Thank you! I appreciate the critique, this was actually my first time using Premiere, I was using vegas for all my other vids. I'll look into raising the audio for the future.
@@ShinyMusic222 You just need a certain amount of speed to dive. That's why a lot of people will longjump before starting to dive. If you're trying to do it from a standstill, try jumping, waiting a bit, then diving to let yourself build speed in the air a bit first.
Hey Sean. With the triple jump you did to get to the star that usually needs the owl, I keep trying but only get it about 1 every 30 times. Is there a trick to it?
Owlless is really really tough, I generally wouldn't recommend a new runner to do it. There's a lot of intricacies to it. Mainly you wanna make sure you're getting to the peak of your triple jump before you walljump. Usually people triple too close, try starting your triple a little further back. If you get the right positioning, you should be able to hold directly forward, then switch to holding directly left as soon as you press A to walljump. Sometimes if people think they're too far forward, they'll hold left a bit earlier to stop moving forward so fast. If you study the input display, that's what I'm doing at 1:51 . The other thing is to time your wallkick to get about a 2nd or 3rd frame wallkick. If you get a firsty, you'll have too much speed, but 4-5 frame wallkicks typically don't have enough speed to make it back. Timing the wallkick is the trickiest part. To clarify, wallkicking on the second frame after you hit the wall is the best.
A difficult trick to do with slide kicking, if you chain lots of frame perfect slide kicks you can reach up to 90 Horizontal speed. Also, this is more noticeable if you slide down the slope in CCM and grab the pole. Instead of jumping off of it, if you press Z the frame you touch the ground and then B a few frames later, you’re essentially doing a slide kick at 100 HSPD.
Heyhey^^ I bought a Gamecube controller the other day and connected it to my OLED Switch using a USB adapter. It works fine, however I can't use the L button on the controller (top left) on the Mario 64 version (from the Switch Online subscription)...why doesn't the L button work there? How else can I duck/perform certain moves with Mario in the game? The button works everywhere else, including Smash Bros Ultimate. It's just in Mario 64 that the L button doesn't work, as I said. Thanks for any help!
Thanks for watching guys! If there was anything you didn't understand or there was something I could improve, please let me know. I'll be reading every comment posted. Here are the timestamps for mobile users:
0:31 - Single Jump
0:59 - Double Jump
1:40 - Triple Jump
2:33 - Long Jump
3:41 - Sideflip
5:05 - Backflip
5:20 - Walljump
6:13 - Punch
7:06 - Punch Combo
7:14 - Grounded Kick
8:19 - Aerial Kick
9:45 - Dive
10:24 - Rollout
12:37 - Breakdance
12:45 - Slidekick
13:16 - Ground Pound
14:23 - Ledge Grab
15:08 - Swimming
15:51 - Special Terrain
16:35 - Camera
18:27 - Lag Reduction
19:18 - Holding Neutral
Nice guide but you forgot about the crawl other than that great guide :)
you forgot about holding neutral when landing from a long jump causes mario to stop in place, and if jumped is pressed in the moment right after landing he will do a backflip. you also forgot moving mario while hes on fire or lava boosting. and you forgot about flying
I just watched the getting started guide and expected you to have thousands of subscribers because it’s so high quality
Thank you! Hopefully someday I'll get there.
Hey he does now ‘cause thousands could mean just 2.
😅
for anyone who didn't know: You can slidekick on lava and you won't take damage for the entire duration of the kick. this also works on quicksand.
Good point. Very useful in casual play. Can't think of any speedrun uses other than some really niche backups though.
only for the first bounce though
@@sotoriya9810 nah, only the first one, afte rthat you're vulnerable to lava again
@@sotoriya9810 Actually Mario will only bounce a single time then slide
Awesome! Still can't believe how ahead of its time this game really was.
"Breakdancing is entirely useless."
YOU UNDERESTIMATE THE POWER OF BREAKDANCING BEFORE GETTING THE KEY FROM BOWSER!
Great video. This had so many things I didn’t even know were a thing because no video I’ve seen have talked about them.
Thanks! That was exactly the point. Basically the only way to get this knowledge atm is to learn directly from someone. I didn't learn a lot of this stuff until I'd been running for over a year.
This is one of the most informative videos I have seen. It has also solved quite a few issues I have been having with my movement. Thanks a bunch!
I have been watching your videos after Vinny's speedrun last night, and now I have a hankering to try my hand at Mario 64 speedruns. This video answered a lot of questions I've had for years about movement options (been watching speedruns of this game for years now). Can't wait to see more content from you on this platform!
Thank you so much! I 100% recommend trying a speedrun. You don't have to learn very much at all, you could literally just learn Mips Clip and BLJs and start doing 16 star runs within an hour. If you decide you like it, you could work on more specific stuff. Check out my other guide at the top of the description for general software and hardware recommendations as well.
Hi Sean, so I went through and thought of some things you could add:
*Something about bonks and how to avoid them
*Shell Riding: Speed Boost on slopes, what you can & cannot ride on (terrains), underwater (never used), etc.
*Using Fireboost to get around
*RNG/Luck in WDW & SL
*Enemies start in same place but RNG controls them
*Tricks to grabbing stars quickly
*Sliding: Belly Slide vs. Butt Slide & Forward vs. Back. Butt Slide forward is ideal because you can jump (really far). How to turn at the top of a slope to avoid a backward belly slide. How to start a slide with speed
*Cycles such as the beginning movement in RR to triple jump wall kick
*Required stars to fight bowser, grab MIPS, talk to Toad, enter BBH
*Turning
*Clipping such as TTM or THI
Thanks again!
Thanks for putting this together! When I was making the script, it just kept getting longer and longer until I had to cut some stuff. I cut the parts that only had a one or two uses throughout the run, like shell riding and cycles. I think I could include a lot of this in a seperate "Tips & Tricks" video, with other stuff that isn't as closely linked to movement, like opening doors on the left side or talking to toad optimally. I can see myself making that someday.
@@SeanRaider Cool, well I hope this video gets the views it deserves. Very well put together, I can tell it took a lot of time so thank you!
dude, this is awesome, this is like a good explanation of the vast wealth of knowledge that speedrunners share, but regular people just emulate and dont fully understand. I always wanted something official, this is the best official overall movement and secret and mechanics guide I've seen. I learned so much even tho Ive been BLJ sloppy 16 star running since 2007 or so, lol. I already know a lot.
Good stuff.
Thanks man ^^
What an incredible guide. I can't imagine the work and thought this took. Thank you! I learned a lot.
This is freaking gold man! Best guides ever! Keep up the good work!
Good vid, dude. Hopefully this helps to get some people into learning the game! Having it all explained like this is a big "duh" if you've been playing a while, but for a new player almost none of this is common sense. Keep it up dude, loving your content.
Thank you and thank god for someone uploading this
I guess this is a great video for ppl who want to understand strats in Speedrunning
Local speedrunner expresses detestment towards breakdancing in video tutorial
I'd better not see any breakdancing in your speedruns Mr. Eck
Z + B
8:13 This is an example of an exception, where you actually can sillykick up but the timing is extremely precise. Many other slopes can't be sillykicked up, though
12:37 thanks this really helps me!
Mario64 in Super Mario 3d all-stars can't do BLJ.
But, other techniques are still usable.
With clear explanations, This video is very helpful. Thank you for making this video.
Holding neutral was EASILY the most helpful, tysm for this guide
"punch combo's the most useless move in sm64!"
the ABC crew would like to talk with you!
Yah wah ho hyperspeed
Dude, this video is insanely good. I am bookmarking you and getting this to cheese, he has to see this. I will pay him to react to this on his stream if I have to. Jesus good job man.
Thank you so much for the kind words man! I'm making another guide right now and I'm hoping it'll turn out even better.
Why do you not have more subscribers, this really helped me beacuse i want to do a glitchless sm64 bom omb battlefield speedrun and this really helped
This video is amazing and deserves way more views. Thank you for putting this together. Liked and Subbed
This video got me into speedrunning sm64 two years ago and rewatching it now theres still little details to learn from it.
Even as someone who's only played the game casually, this video was really interesting. There are so many strange nuance to the way Mario moves that can make the game a bit confusing or frustrating if you don't know what's going on and how to deal with it.
Good tutorial sean! :)
Thanks will!
Very good information, you just earned a new subscriber!
This is very helpful! I'm trying this in 3D All-stars right now and it works!
Awesome vid. Not a speedrunner, just playing SM64 on the 3D Allstar collection, and got immensely frustrated with the movement and camera. That holding neutral tip was greatly helpful, thanks!
I really tried to make this accessible to even non-speedrunners, so that's awesome to hear!
Usually when someone makes a guide for SM64 that isn't a top runner or anything it's pretty bad and would cause people to learn bad habits. Surprisingly, this video was very good w/ information I wouldn't have expected to be included to fully explain a movement's capabilities. There were some v minor issues but it's just nitpicking.
I think a little more information on buffered kicks (holding A before a kick) to get a first frame/dustless kick would be good and a bit more information on holding neutral for quickturns would be good. Quickturns being a faster way to change direction after coming out of a rollout for example. It's like holding neutral but you touch the stick up very gently to lose all your speed and then you can turn quickly.
Overall though, this was very well made.
Thanks man, that means a lot. Buffered kicks were something I was really considering mentioning, but I was worried about overloading a new player with info. Pressing A and B at the same time generally works fine. Then again I ended up including a lot of other complex stuff so you're probably right. The tiptoe turn is definitely something I should've mentioned.
good voice, good editing, good content. a quality yt vid, and something i strive to replicate.
Thanks man! I'm sure you can. If you have the drive, it's really not that tough.
Check him out on twitch!
I really want to make a 3D game with movement that feels as good as Mario 64, so I've been looking stuff up and trying stuff out to see what makes it feel good. One thing I noticed was that compared to other games, Mario takes a little bit of time to turn 90 degrees while moving. Normally, if you turn more than 90 degrees, he skids, but I think when moving at low speed, he'll instead try to turn, and there was actually times this killed me and I didn't understand what caused it till later.
I feel like Mario Galaxy and Mario Odyssey may feel more refined and controlled, but they don't feel as good overall. I theorize that Mario 64 sacrifices some degree of control and safety to give a sense of momentum and speed, so cases where Mario is harder to control (at least for a new player) can make it seem like he has more physical momentum.
I'd really like to find an explanation of how Mario's movement works in Mario 64, beyond just what's useful tips for speedrunning, but more to see why it feels so much better than other Mario games, while also illustrating its possible flaws or glitches. How does his momentum work, and when can he transfer velocity in different directions? How do different states alter his level of air control? (It seemed to me that the triple jump has the most air control, while the long jump has forward/back control, to the point of being able to do really stumpy looking jumps, while having seemingly little lateral control)
Came from Vinny's stream 10/10 very informational
Thank you! Gonna make more scripted content like this pretty soon too.
Holy crap. This is the kind of guide I've been looking for. Thank you!
Awesome! Happy to help ^^
This Video was amazing!!! Outstanding quality and detail!!! Thank you so much for this!!!💕😁
For me, this is the best beginner tutorial of sm64 ever.
Thak you so much dude! Amazing job.
Honestly, this is the greatest tutorial on mario64 I have ever come across. Fantastic job 👍️
Thank you so much ^^
I just watched this video for shortcuts and just looking cool. And this video is really cool and helpful!
Thank you, this helped me figure out wall jumps. Only have 14 stars left, this will help.
I can’t wait for more Sean Raider content 😃
(I came here recommended by Vinny)
Thanks dude! I'm ready to deliver
This is so fricking useful. Thank you so much
I'm gonna watch this every night before bed.
You know, I've been gaming since 1995 and never played any Mario game, so it kinda makes me non true gamer. But last week I bought my first ever Nintendo - the Switch, with bunch of games. Aside from my main incentive which is Bayonetta, I bought a few Mario games and decided that SM64 is a perfect way to introduce myself to one of gaming's staples. But most thing you said here sound to me like japanese - back jumps, these ultra high jumps, like in seconds scaling to such heights... Damn. I thought you'd not simply show these techniques, but some kinda small turtorial, but I guess I'm in a wrong place.
First of all thank you so much for this, it has been amazing, I've just subscribed to you. I don't know if I'm the only one, but I really think that a useful tutorial for any beginner would be about flying, which IMO is the most gosh darn difficult thing to do in the whole game, and quoting the very best speedruners flying is an art form. Amazingly enough there is no tutorial on how to fly correctly. 🤷♂️
Flying is weird because nobody really knows how to do it, we just kinda figure it out lol. I'm not really sure what advice I'd give.
@@SeanRaider yes I get it, I think I'll just have to keep at it, you don't know, or perhaps you know perfectly well how difficult is to get BOB 100 or TotWC and forget about SSL 100 😓😢
@@enochmtzWell BOB100 and SSL100 are 120 star only, so you can do 70 star and get used to flying there, then move onto 120 star after you've gotten used to it.
I’m just about to get the whole emulator and speedrun software set up and your videos have been invaluable to noobs like myself. Thank you!
This video is just perfect dude, thank you for so much!
I love that input display!
Thank you! I commissioned it from my good friend RPDak. Some people have told me it's too messy for a guide video but I like how thematic it is for this game.
SeanRaider Well I definitely appreciate that you didn’t just use some boring preset thing, this looks a lot better :)
great content, so chill to watch~
7:17 Same time doesn't work, you will get an aerial kick that looks like a grounded kick but has the properties of an aerial kick (20% speed loss, and you can't do it with 35+ speed (becoming 28+) no matter your joystick angle. They do have the same height and action though
Dive and rollout is very useful when it's combined with long jump and for evading too!! Nice video
Honestly have beat this game so many times and keep coming back to it makes me wonder if I should speedrun it for fun?
Great video, super helpful! Thanks :)
No problem! I'm very glad ^^
"I'd love to do some more specific guides on certain strats"
*Insert carpetless joke here*
Carpetless is free, who needs a guide?
What a goofy looking input
I love it
Holy cow I finally learned to side flips thanks so much!!!
I’ve had this game on N64 since launch but I have never had full control of MARIO. I will need a lot of practise. So much I never knew or fully understood.
Learned ALOT from this video, and ive been running for about 2 years....
Ok now link me that input display.
Thanks dude! The goal was definitely to target pretty much all skill levels, so that's super nice to hear. I personally commissioned the input display from my friend though, sorry ;)
@@SeanRaider
Gosh hekin' dang it.
I'm learning to speed run like simple flips so I can make my friend cry because it's his dream, mostly because I wanna make him proud and I'll teach him every trick
Usamune download/info link is broken.
Any chance you could share how you got the visualized hitboxes? I'd love to do a playthrough where I could actually see what the game sees.
Oh, thanks for letting me know. And truth be told, I stole that clip from a pannen video. Info and links are in the description of this video ua-cam.com/video/CLNSw11RQCQ/v-deo.html
I'm not a speedrunner yet, but I bought the Super Mario 3D Stars edition and were intrested in the speedruns.
So THAT'S why Mario is so slippery!
The neutral is soooooo useful! Thanks for this guide!
So that’s how you do the slope kick thing
These are awesome for learning the game. Some constructive criticism: Check your audio levels. You're too quiet even at 50%, so more volume for your voice would be nice.
Besides that, thank you for making these very informative videos!
Thank you! I appreciate the critique, this was actually my first time using Premiere, I was using vegas for all my other vids. I'll look into raising the audio for the future.
thanks for this, just getting into speedrunning!
That's awesome! If you need any help, just lemme know here or on my discord. I'm always happy to give tips ^^
@@SeanRaider Struggling with rollouts "at will"! I can do them after dives but randomly and off ledges/platforms, guhuh, just kicks xd
@@ShinyMusic222 You just need a certain amount of speed to dive. That's why a lot of people will longjump before starting to dive. If you're trying to do it from a standstill, try jumping, waiting a bit, then diving to let yourself build speed in the air a bit first.
How do I do Simple flips?
Thanks. I just wanted to know how to get the blue coins in rainbow ride.
Helpful video :)
20 minutes of pure sean "_" raider
Deadnaming me smh
What can i say thanks for showing me the mechanics!
Hey Sean. With the triple jump you did to get to the star that usually needs the owl, I keep trying but only get it about 1 every 30 times. Is there a trick to it?
Owlless is really really tough, I generally wouldn't recommend a new runner to do it. There's a lot of intricacies to it. Mainly you wanna make sure you're getting to the peak of your triple jump before you walljump. Usually people triple too close, try starting your triple a little further back. If you get the right positioning, you should be able to hold directly forward, then switch to holding directly left as soon as you press A to walljump. Sometimes if people think they're too far forward, they'll hold left a bit earlier to stop moving forward so fast. If you study the input display, that's what I'm doing at 1:51 . The other thing is to time your wallkick to get about a 2nd or 3rd frame wallkick. If you get a firsty, you'll have too much speed, but 4-5 frame wallkicks typically don't have enough speed to make it back. Timing the wallkick is the trickiest part. To clarify, wallkicking on the second frame after you hit the wall is the best.
@@SeanRaider thank you so much for the pointers. Appreciate it.
@@FlyFusionMusic No worries! My discord link is in the description and I'm *always* on there if you want any more advice.
Thanks bro really help me!
EXCELLENT guide, thank you so much, im subscribing!
7:12 that sync tho
omg I love that input overlay, I also use GC controller
keep it up dude :)
very helpful!
Useful tip thanks Sean
thanks for this
Great video, learned a lot :)
sweet movement tutorial! Thanks!
I never knew about the long jump holding Z makes you jump sooner
Tnx for the guide :D
when i run a straight line and change the camera angle, mario running a curve. thats so anyoing.. how to fix it?
A difficult trick to do with slide kicking, if you chain lots of frame perfect slide kicks you can reach up to 90 Horizontal speed. Also, this is more noticeable if you slide down the slope in CCM and grab the pole. Instead of jumping off of it, if you press Z the frame you touch the ground and then B a few frames later, you’re essentially doing a slide kick at 100 HSPD.
Amazing video, so well done.
5:39 reminds me to relearn it Kappa
Im practicing Speedrunning on the new port for the 3DS and this video helped me alot!
Ty sir
Thanks for this! Im just starting speed running an this is one of my all time favorite games to try out!
Heyhey^^
I bought a Gamecube controller the other day and connected it to my OLED Switch using a USB adapter. It works fine, however I can't use the L button on the controller (top left) on the Mario 64 version (from the Switch Online subscription)...why doesn't the L button work there? How else can I duck/perform certain moves with Mario in the game?
The button works everywhere else, including Smash Bros Ultimate. It's just in Mario 64 that the L button doesn't work, as I said.
Thanks for any help!
Very helpful
gamer time
Great video! Ty sir
8:15 believe it or not this is actually possible
Is it possible to do the long jump without the L key? I'm using an emulator that doesn't have this key.
Who said breakdance was useless it's his fastest smash attack
No file select music during the explanations? Is this even a SM64 explanatory video? ^^
you it's a intricate subject when you hear the file select music
For the algo my friends get this man the gold
That was great thank you so much
Why is the controller overlay a gamecube controller instead of an n64 controller?
I can't look up using EASYSMX controller in my tv