Thank you for the tutorial! I've come across many of your videos on UA-cam while learning about plasticity. You have the best videos on this topic. Can't thank you enough.♥
Hallelujah! I thought there had to be an easier way that I don’t know how. I traced an object but it was showing as a sheet. SW your example at 1:55 of the patch holes command and solved my issue. Thank you
Simply amazing !!! You have the best plasticity tutorial channel out there, We would really love some long tutorials with commentary, For example an hour or more long tutorial for modeling a complex product or maybe divide it into parts ... Where we could follow you through the entire process of modeling , Something complex like a gaming mouse or stuff with irregular shapes and interesting surface details , I really love your channel
There are several artists creating Plasticity videos in the format you describe. You should check out artists like Nikita : www.youtube.com/@nikita.kapustin
Hope to have some longer ones soon. There's multiple people making videos at Pixel Fondue. William does all these great short ones. The rest of us who make longer ones are catching up on Plasticity.
Perfect tips, but there is a glitch in your video at 4:30 Minor issue though as the video is packed with very useful tips. I save all your vids. Great job!
Hi there! Thanks a lot for all those short videos. They are straight tpo the point, very infomative and, well, short. I'm learniong a lot from them. I have an interesting question though, I couldn't solve in plasticity so far: How can I create a coiled phone cable that's following a spline?
I dont think there is currently an option/feature that allows for that. Its very easy to do in something Like Modo which is how I would tackle it. If I work up a solution in Plasticity, I'll make a video and share.
When I see you doing all these things and solving all of the modeling exercises, I always feel like I could never think up these clever solutions. Does this just come with experience?
Thanks for these videos. Among all these solutions with curves I have not found this: how can I make a tangent circle to two lines? .... and to a line? ... and three lines? It may seem joke but I have had to make too many tricks to solve it. There must be a simple solution.
when I try to make a spline crossing a line end, the curve looks not good. Then I move the points and the spline does not intersect the line end. Its not connected somehow.
Appreciate your vids so much man, love the new mascot too!
Thanks.
Thank you for the tutorial! I've come across many of your videos on UA-cam while learning about plasticity. You have the best videos on this topic. Can't thank you enough.♥
Wow, thank you!
These tips are best Video tips ever!
Happy to hear
You have an amazing channel for learning Plasticity. Thank you so much.
You're very welcome! Enjoy!
Hallelujah! I thought there had to be an easier way that I don’t know how. I traced an object but it was showing as a sheet. SW your example at 1:55 of the patch holes command and solved my issue. Thank you
Glad it was helpful!
thank you very much
You are welcome
Your videos saved my life
Happy the content is useful to you. Enjoy!
Brilliant. Again.🎉
Thanks
Simply amazing !!!
You have the best plasticity tutorial channel out there,
We would really love some long tutorials with commentary,
For example an hour or more long tutorial for modeling a complex product or maybe divide it into parts ...
Where we could follow you through the entire process of modeling ,
Something complex like a gaming mouse or stuff with irregular shapes and interesting surface details ,
I really love your channel
There are several artists creating Plasticity videos in the format you describe. You should check out artists like Nikita : www.youtube.com/@nikita.kapustin
Hope to have some longer ones soon. There's multiple people making videos at Pixel Fondue. William does all these great short ones. The rest of us who make longer ones are catching up on Plasticity.
Thank you very much Bro !!
You're welcome!
Thank you!!!
You're welcome!
Excellent tips, thanks.
Glad it was helpful!
Perfect tips, but there is a glitch in your video at 4:30 Minor issue though as the video is packed with very useful tips. I save all your vids. Great job!
Thanks, I'll take a look.
what happened with your voice at 6:20 ?
Not hearing a difference. WHat do you hear?
is it possible to covert a bezier curve back to linear?
Not that Im aware of
Hi there! Thanks a lot for all those short videos. They are straight tpo the point, very infomative and, well, short. I'm learniong a lot from them. I have an interesting question though, I couldn't solve in plasticity so far: How can I create a coiled phone cable that's following a spline?
I dont think there is currently an option/feature that allows for that. Its very easy to do in something Like Modo which is how I would tackle it. If I work up a solution in Plasticity, I'll make a video and share.
When I see you doing all these things and solving all of the modeling exercises, I always feel like I could never think up these clever solutions. Does this just come with experience?
Comes with experience. Keep modeling and you'll get there
Will do, thanks!@@Pixelfondue
Thanks for these videos. Among all these solutions with curves I have not found this: how can I make a tangent circle to two lines? .... and to a line? ... and three lines? It may seem joke but I have had to make too many tricks to solve it. There must be a simple solution.
when I try to make a spline crossing a line end, the curve looks not good. Then I move the points and the spline does not intersect the line end. Its not connected somehow.
Floyd you're cool, buddy
Thanks!
This animal is Arrimus.
what is Arrimus?