Loving the content! Really helping me to understand the program. Searching high and low for this answer, when you chamfer or fillet and edge is there a way to limit the result to surrounding edges or faces on your model? An example would be to take a cube and chamfer the left and right top edges first, then take either the top front or back edge and chamfer/fillet that edge and have it match exactly the previous chamfer/fillets. I keep having the eyeball the results and I would think there has to be a way to easily match the edges perfectly. Thanks again for the content!
I've been using this program a while now, you just helped me learn so many features I either didn't realize, or have been doing a more difficult and tedious way. Also I'll miss your original logo, it was very clever and fit perfectly with the channel name FWIW. I am however glad you moved on from the high-pitch sonar ping noise at the start of the video.
Yeah, the ping noise was horrible. Now there's a pleasant 'meow' It's been quite a few years, so moving on to something different. Glad you liked the original. I think this will grow on people.
Part of the 'fun' of seeing all the ways to solve similar issues (if the different approaches give the same or close result), is when you realize that huh, my expectation of what a really complex curve set looks like, and what it does look like... which one of us is right? Me or the app????
How good is it for say replacing a more traditional CAD program like say Fusion 360? Can you make accurate models with it that can print well/be turned into parts?
This is what I use it for and it works for 95% of what I need. Occasionally there's a missing tool and you need to find a workaround, but stuff is being added all the time.
Is it possible to convert fillets into chamfers while keeping the same distance? Aka without completely deleting the fillet and redoing it as a chamfer by hand.
Question/ Floyd -I'm hearing that Modo will soon not be as important as it us to be. I did not want to ask this because I'm a Modo user as well. After Brad Pebbler somehow disappeared everything kinda stalled. Any insight on what's going on with Modo these days?
Well, I'm not Floyd (or William, I'm Greg - the guy who does the LONG videos on PF). I think Modo is in a good place and a bad place. For the 'Good' they have a really committed team in place and for the first time since Brad left a product manager who knows the program and is doing the right thing (Greg Brown). They're putting a huge amount of effort into updating Modo, making it faster, updating the UI and integrating new tech like Hydra. On the downside it's still owned by Foundry. Foundry, despite it's success with Nuke has not been a good match for Modo and I just with they would sell it to somebody who cared more. Modo is such a great and unique program. We will be doing a LOT to make Modo a good partner for Plasticity in the upcoming months.
Just purchased Plasticity yesterday and really enjoying both it and these amazing tuts!
Glad you like them! Enjoy!
This is absolutely "must have" to read and to watch several times in a row )))
This program is just awesome. It just makes me happy to work with. 😊
Agreed!
thank you mr Vaughn for this tutorials. Love the panda and the new intro :D
You're very welcome!
Superb! 👍🏻😎
Thanks ✌️
Loving the content! Really helping me to understand the program. Searching high and low for this answer, when you chamfer or fillet and edge is there a way to limit the result to surrounding edges or faces on your model? An example would be to take a cube and chamfer the left and right top edges first, then take either the top front or back edge and chamfer/fillet that edge and have it match exactly the previous chamfer/fillets. I keep having the eyeball the results and I would think there has to be a way to easily match the edges perfectly. Thanks again for the content!
I've been using this program a while now, you just helped me learn so many features I either didn't realize, or have been doing a more difficult and tedious way.
Also I'll miss your original logo, it was very clever and fit perfectly with the channel name FWIW. I am however glad you moved on from the high-pitch sonar ping noise at the start of the video.
Yeah, the ping noise was horrible. Now there's a pleasant 'meow' It's been quite a few years, so moving on to something different. Glad you liked the original. I think this will grow on people.
Part of the 'fun' of seeing all the ways to solve similar issues (if the different approaches give the same or close result), is when you realize that huh, my expectation of what a really complex curve set looks like, and what it does look like... which one of us is right? Me or the app????
woah. this plasticity is just awsome.
AGreed
New logo, new intro, new everything, yet the old good one Floyd
Gotta have Floyd in your day :)
Perfect! I really love your movies, Thank you !
Glad you like them!
Thank you. I love your videos. To the point of the subject and on the edge of kwowledge. Take that in the face, pesky questions.
Happy to hear. Enjoy!
Excellent.
Many thanks!
Patch hole - Smooth is gone now. Is that a big deal, or is there a substitute you know of?
This is outstanding. Thank you!
Welcome
Boom boom boom...one brilliant tip after another.🤯
Glad you enjoyed it
how do you select boundary edges? I see you do this very often but never saw a video showing the hotkey...
ctrl-2 will convert face to edges
Do you know how to snap the end of my fillet to an edge ? My question is on plasticity discord under help
How good is it for say replacing a more traditional CAD program like say Fusion 360? Can you make accurate models with it that can print well/be turned into parts?
This is what I use it for and it works for 95% of what I need. Occasionally there's a missing tool and you need to find a workaround, but stuff is being added all the time.
@@TDPEquinox Thanks!
Is it possible to convert fillets into chamfers while keeping the same distance? Aka without completely deleting the fillet and redoing it as a chamfer by hand.
@@Igor369 no. But would love to see that feature added
How do you add a concave edge to an outside edge in Plasticity? So far I have only ever seen convex edge matches.
from the solid duplicate the edge as a curve, use pipe and make it a solid then subtract
Thanks for sharing!
Floyd. you da man👍
Thanks!
Nice new opening animation
Thanks : ) - Check out the shorts if you get a chance.
After strugeling with bevels and fillets on Rhino 3D, this video is just orgasmic 😂 I really wish there was an app for Ipad
Maybe one day.
Yes! Plasticity!!
Enjoy!
Your new logo is 🐼 good
🐼!
It's magic 🙂
really powerful software!
EXCELLENT!
Thanks 😀
I can't get any inner edge fillet/chamfers to work, nothing happens :(
Can you share example
Question/ Floyd -I'm hearing that Modo will soon not be as important as it us to be. I did not want to ask this because I'm a Modo user as well. After Brad Pebbler somehow disappeared everything kinda stalled. Any insight on what's going on with Modo these days?
Well, I'm not Floyd (or William, I'm Greg - the guy who does the LONG videos on PF). I think Modo is in a good place and a bad place. For the 'Good' they have a really committed team in place and for the first time since Brad left a product manager who knows the program and is doing the right thing (Greg Brown). They're putting a huge amount of effort into updating Modo, making it faster, updating the UI and integrating new tech like Hydra. On the downside it's still owned by Foundry. Foundry, despite it's success with Nuke has not been a good match for Modo and I just with they would sell it to somebody who cared more. Modo is such a great and unique program. We will be doing a LOT to make Modo a good partner for Plasticity in the upcoming months.
Floyd blow up my mind
Enjoy
If you make an MK-18 tutorial, I'll give you my money hahahahahahaha
I dont do long form training like that but check out Nikita Kapustin's training. He also takes requests on future training content.
@@Pixelfondue I'll try, thanks!!
Poor undesirable surfaces. They’re just being who they are.
true true