Quick tips from Floyd, like these, made me take the leap to get a Plasticity license. I am having so much fun already. Thanks. These short format videos are exactly what I need to get started.
Plasticity is like a joke, in a good way. As a blender and fusion360 user I can say Plasticity like made of a bunch of macros which you can design lightining fast. I love it. Thanks for the tutorial 😊
Hi, Floyd! Can you please tell me if there is a way in Plasticity to achieve the maximum fillet? Let me explain. Suppose I have a cube, and I want to apply the maximum possible fillet to the two edges of one face of this cube until a complete rounding is formed. I tried to do this, but it seems that the program does not allow it. I can get close to the perfect rounding, but "close" is not enough for me. However, there is probably some trick that you know. Thank you!
@@mishakvakin you have to write the exact length of the face, if the cube is 100 x 100 cm then is the same value for the bevel (in your case would be half of that length for 2 edges). Also you can click in the face of the surface of other object to get an exact round bevel with radius, or to copy other bevel radius. same should work with the edges of cylinder by clicking over the round face of it in this case which it create the sphere shape...
I will most likely be purchasing a license for plasticity. Because of floyd's videos, they are great.
Use the pixelfondue discount code if you decide to:
www.plasticity.xyz/?ref=pixelfondue
Quick tips from Floyd, like these, made me take the leap to get a Plasticity license. I am having so much fun already. Thanks. These short format videos are exactly what I need to get started.
Great to hear!
Best channel to learn about plasticity🙌
We agree :)
Glad you came back to teach plasticcity again. 🙏🙏🙏
Glad you like the compilations!
Floyd you are too good and toooo fast, hope you can do a basic tutorials for the beginers in the future! Great work!
Stun Gun series is a decent long form beginners tutorial
ua-cam.com/video/1rwPw6x6YKw/v-deo.htmlsi=A22qG6XaZ_aejGis
Plasticity is like a joke, in a good way. As a blender and fusion360 user I can say Plasticity like made of a bunch of macros which you can design lightining fast. I love it. Thanks for the tutorial 😊
It really is a great way to work.
How do you create mechanical correct gears?
thx, how to move single points?
You can move points on curves but not solids or surfaces.
Hi, Floyd! Can you please tell me if there is a way in Plasticity to achieve the maximum fillet? Let me explain. Suppose I have a cube, and I want to apply the maximum possible fillet to the two edges of one face of this cube until a complete rounding is formed. I tried to do this, but it seems that the program does not allow it. I can get close to the perfect rounding, but "close" is not enough for me. However, there is probably some trick that you know. Thank you!
Isn’t it just create a circle curves does the same job?
It does. Irrelevant to what I am trying to achieve though.
@@mishakvakin you have to write the exact length of the face, if the cube is 100 x 100 cm then is the same value for the bevel (in your case would be half of that length for 2 edges). Also you can click in the face of the surface of other object to get an exact round bevel with radius, or to copy other bevel radius. same should work with the edges of cylinder by clicking over the round face of it in this case which it create the sphere shape...
**Astounding deluge of valuable information!** 😲 While I appreciate your insights, a gentler pace would be most welcome. Nevertheless, thank you! 🙌
Noted!
Same. Loooooove this to the point content but having to pause and watch on .75x
🙏🙏
I am sht poor, but god I need this program in my life! 😅
Hope you can make it happen. Great SOftware!
@@Pixelfondue I did and now I am even more poor, but happy. 😅
AMAZINGGGGGGGG!!! you sir are a BADASS MOFO!!.. thank you!
Glad to help