Awesome! Thank you! I removed a bunch of my old Plasticity content because the software updates at a quick rate but the core tools are still the same. Definitely check out the "Whats new 24.1.1" video Thanks for the Sub!
@@LearnEverythingAboutDesign Ah ok, I will, since I'm doing a crash course on P these days 👍 coming from FreeCad, it's a bit different, both have their + and - Tks again ! 😎
Thanks so much for taking the time to make these tutorials! In case anyone else gets caught up on the step at 6:50: "tab" to center the rectangle (tab was actually tabbing to the height and width inputs) you can click and hold on the rectangle creation icon on the toolbar to the right and release over the image with the rectangle with the dot in the middle to use center rectangle. :)
Yeah so after I did this video the version of the software changed so now "C" on the keyboard changes from corner to center and Tab goes between the now displayed on screen dimensions... This is one issue with covering new and evolving software tools and the fact that UA-cam doesn't allow you to edit videos.
@@LearnEverythingAboutDesign Thank you so much for the reply! I had yet to figure out "c" is the new hotkey, noted! :) And yesss, I had similar issues trying to keep up with Houdini tutorials, they change versions so quickly. But in this case, there's not much on Plasticity at all out there, given it's newness, so thanks again so much for taking the time to make these tutorials! :D They're much appreciated!
Glad it was helpful! I did a series recently on basic modeling in Plasticity with the most common tools. the first 4 parts are about 15min each and a 45min practice in video 5. ua-cam.com/play/PLBDfGh8A8kXVIrO1aizPFmRBy-A-G9svk.html
@@LearnEverythingAboutDesign thank u. I'm learning alot. Really helpfull. Do u know the beat way to create devotail like? I want do create a simples box with a lid that have devotail as a guide. I think that I'll need to learn more about measurements in plasticity.
@@gallows130 Do you use standard size dovetails? You might find that "kit bashing" might be an effective method. Basically premake the dovetail shapes you use(i would include the tolerance/offsets as well). Then you can import/append them into current designs and use them to cut away material as needed. Plasticity doesn't offer a sketch/dimension approach like other CAD programs. You can model with precision but it takes some practice and happens early in the process.
Thanks. I don't currently have plans to do a long series, but right now just some basic modeling tips like these. I have a few more that I want to cover and then I will decide what is next.
Can you export different groups separately? I have the trial and it seems to only export as one giant mesh. I was hoping I could export it in groups so I could animate different parts of the model. I was hoping that this was just a limitation of the trial version and maybe in the paid versions you can.
Yes you can, you need to select it in the list on the left, then go to the menu drop down and do export. After you pick the location and file type, the preview on the screen should show you which object is being exported with some options in the Export dialog.
Hi, no I didn't customize the hotkeys. The view keys are the numpad to the right of the keyboard. I think the key on the screen should say numpad(i hope). the ones at the top of the keyboard are for the selection filters. 1 = vertex 2 = edge 3 = face 4 - body 5 = all the numpad keys are 1,3,7. with 5 going in/out of perspective mode.
@@LearnEverythingAboutDesign ya sorry, I was watching and you did something that I was trying to figure out how to do and you just kinda did it and I was so confused on how you did that. I think for videos like this UA-cam should add a feature that beneath the video it shows the kbm so you see what the creator is actually doing. But I figured it out
@@lina4469 Ah, yeah for these Plasticity videos I usually manually add the shortcuts on the screen rather than using a keytracker. When you see that on videos the keys scrolls so fast that I prefer to manually add them. Sorry if I missed something but glad you figured it out! The newer solid modeling series I did in plasticity was a bit slower with 4 videos dedicated to basic modeling techniques and the last video being a modeling example. That was updated for the newer version of Plasticity if you are looking for another practice.
When you use the boolean command (q) you want to use the difference option (w). Target body is what you want to remove from, and tool body is what you want to remove. Generally you will select the target body, hit Q, then when the tool is active you hit W for difference, then select the thing you want to subtract.
You can do custom keybindings but its not configurable through the UI just yet (as far as i know) nullpointerecho.notion.site/Keyboard-Commands-Remapping-UI-Themes-4d8ce1fb0da24fef90c29dcd31a129a6
@@LearnEverythingAboutDesign Thank you, brother. Through these, I can learn about all the shortcut operations of this software. And make adjustments as needed. Thank you!!!
I think the software has changed. It doesn't work like your video. When you hit Shif+D, it does not automatically duplicate. It brings up a gizmo and you have to manually place the duplicate.
If you watch the screen in the middle the same thing happens. ua-cam.com/video/G2pgWUI56FI/v-deo.html Shift+D will always bring up the option to move the new object. I just accept the position to leave it in the middle with a right-click. The version I used was 1.0.5 which would be what was downloaded yesterday but Shift-D has worked like this as long as the software has been around.
I did this one today, in 30 min. imprint was new to me, great tuto again. Bought Plasticity 4 days ago. *Subscriber
Awesome! Thank you! I removed a bunch of my old Plasticity content because the software updates at a quick rate but the core tools are still the same. Definitely check out the "Whats new 24.1.1" video
Thanks for the Sub!
@@LearnEverythingAboutDesign Ah ok, I will, since I'm doing a crash course on P these days 👍 coming from FreeCad, it's a bit different, both have their + and - Tks again ! 😎
Thanks so much for taking the time to make these tutorials! In case anyone else gets caught up on the step at 6:50: "tab" to center the rectangle (tab was actually tabbing to the height and width inputs) you can click and hold on the rectangle creation icon on the toolbar to the right and release over the image with the rectangle with the dot in the middle to use center rectangle. :)
Yeah so after I did this video the version of the software changed so now "C" on the keyboard changes from corner to center and Tab goes between the now displayed on screen dimensions... This is one issue with covering new and evolving software tools and the fact that UA-cam doesn't allow you to edit videos.
@@LearnEverythingAboutDesign Thank you so much for the reply! I had yet to figure out "c" is the new hotkey, noted! :) And yesss, I had similar issues trying to keep up with Houdini tutorials, they change versions so quickly. But in this case, there's not much on Plasticity at all out there, given it's newness, so thanks again so much for taking the time to make these tutorials! :D They're much appreciated!
Thank u very much for the tutorial. By far, u are the best one explaining how things works on plasticity.
Glad it was helpful! I did a series recently on basic modeling in Plasticity with the most common tools. the first 4 parts are about 15min each and a 45min practice in video 5. ua-cam.com/play/PLBDfGh8A8kXVIrO1aizPFmRBy-A-G9svk.html
@@LearnEverythingAboutDesign thank u. I'm learning alot. Really helpfull.
Do u know the beat way to create devotail like? I want do create a simples box with a lid that have devotail as a guide. I think that I'll need to learn more about measurements in plasticity.
@@gallows130 Do you use standard size dovetails? You might find that "kit bashing" might be an effective method. Basically premake the dovetail shapes you use(i would include the tolerance/offsets as well). Then you can import/append them into current designs and use them to cut away material as needed.
Plasticity doesn't offer a sketch/dimension approach like other CAD programs. You can model with precision but it takes some practice and happens early in the process.
@@LearnEverythingAboutDesign that is interesting. I didn't know that. Thank u :D
Awesome!! Imprint with bi-directional turned off is one the functions I’ve been needing in my life. great job - keep ‘em coming :)
Happy to help!
fun to try and learn new tools. I hope this series will be as long and detailed as the other videos on your channel.
Thanks. I don't currently have plans to do a long series, but right now just some basic modeling tips like these. I have a few more that I want to cover and then I will decide what is next.
Thx for this.
It has answered so may questions, please keep them coming, it's so helpful.
More to come! Glad it helped!
Really interesting modeler! Thanks for the videos. Please keep them coming! I enjoy the project based tutorials mostly.
Will Do!
Hello, thank you, it was fun to follow and do, good result, it allowed me to unlock some things that I didn't understand before 😉👍
Glad to hear it!
that imprint is so usefull!
Sure is!
Can you export different groups separately? I have the trial and it seems to only export as one giant mesh. I was hoping I could export it in groups so I could animate different parts of the model. I was hoping that this was just a limitation of the trial version and maybe in the paid versions you can.
Yes you can, you need to select it in the list on the left, then go to the menu drop down and do export. After you pick the location and file type, the preview on the screen should show you which object is being exported with some options in the Export dialog.
Tell me please, do you have your own hotkeys, because for example pressing 1 means that you choose vertex but not front view?
Hi, no I didn't customize the hotkeys. The view keys are the numpad to the right of the keyboard. I think the key on the screen should say numpad(i hope). the ones at the top of the keyboard are for the selection filters.
1 = vertex
2 = edge
3 = face
4 - body
5 = all
the numpad keys are 1,3,7. with 5 going in/out of perspective mode.
Hello, Are you using this program with a tablet?
Nope I am using a windows PC.
controls would be nice to see
Controls? Like the shortcuts?
@@LearnEverythingAboutDesign ya sorry, I was watching and you did something that I was trying to figure out how to do and you just kinda did it and I was so confused on how you did that. I think for videos like this UA-cam should add a feature that beneath the video it shows the kbm so you see what the creator is actually doing. But I figured it out
@@lina4469 Ah, yeah for these Plasticity videos I usually manually add the shortcuts on the screen rather than using a keytracker. When you see that on videos the keys scrolls so fast that I prefer to manually add them. Sorry if I missed something but glad you figured it out!
The newer solid modeling series I did in plasticity was a bit slower with 4 videos dedicated to basic modeling techniques and the last video being a modeling example. That was updated for the newer version of Plasticity if you are looking for another practice.
Does plasticity have a "go back" feature.
If I mess up, can I step back?
just Undo, there is no capture of history if that is what you mean.
@@LearnEverythingAboutDesign thank you, that's exactly what I meant a "undo" button 😊
I’m confused as to how one shape can be used to delete another. How do you target a shape to subtract from another? Cheers
When you use the boolean command (q) you want to use the difference option (w). Target body is what you want to remove from, and tool body is what you want to remove. Generally you will select the target body, hit Q, then when the tool is active you hit W for difference, then select the thing you want to subtract.
How can this software customize shortcut keys?
You can do custom keybindings but its not configurable through the UI just yet (as far as i know) nullpointerecho.notion.site/Keyboard-Commands-Remapping-UI-Themes-4d8ce1fb0da24fef90c29dcd31a129a6
@@LearnEverythingAboutDesign Thank you, brother. Through these, I can learn about all the shortcut operations of this software. And make adjustments as needed. Thank you!!!
what is the difference between cut and imprint?
Cut will break the solid or sheet body in 2 pieces while imprint will just cut the face but still leave it a single body.
@@LearnEverythingAboutDesign ahh makes sense. Thank you.
I think the software has changed. It doesn't work like your video. When you hit Shif+D, it does not automatically duplicate. It brings up a gizmo and you have to manually place the duplicate.
If you watch the screen in the middle the same thing happens. ua-cam.com/video/G2pgWUI56FI/v-deo.html Shift+D will always bring up the option to move the new object. I just accept the position to leave it in the middle with a right-click. The version I used was 1.0.5 which would be what was downloaded yesterday but Shift-D has worked like this as long as the software has been around.
Hello, I really appreciate your content.I have a few questions. Is there any way to contact you privately.(instgram,discord,twitter,)
you can email me support@caducator.com and i have a discord for this UA-cam channel i can give you a link to via email.