The Souls Series Most Underrated Feature

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  • Опубліковано 12 гру 2024

КОМЕНТАРІ • 16

  • @zackjohnson7962
    @zackjohnson7962 Місяць тому +12

    Great Video, love the pacing and I feel this is so true. Without these conveniences I don't think these games would have effected me as personally as they have. The ease of life mixed with the harsh challenge is a great dichotomy (if I'm using that right.)

  • @mod6462
    @mod6462 Місяць тому

    Really well made video man , really enjoy ur souls content ✌🏻

  • @gilfordtan
    @gilfordtan Місяць тому +5

    Boss rush mode where the bosses are added into the roster only if you have beaten them in the main game before. The point is, I have beaten the game before, and I just wanna fight bosses and not necessarily going through the whole campaign again.

  • @saveriocarro9399
    @saveriocarro9399 Місяць тому +5

    Absolutely astounding video quality. Also if I can add my 2 cents, when you comment and compare how convenient Torrent is and how in DS I traveling is a challenge in itself, I think that in Elden Ring for example, my least favourite areas are places like forbidden lands and mountaintops of the giants, big, empty spaces with nothing to do, even when having the horse, it feels like a chore and a waste of time, contrary to how the rest of the game feels. And also, in the case of Dark souls, even when the enemies and terrain itself is a challenge, you never fight the menus, the controls, or any inconvenient mechanic (maybe the controls seem clunky by modern standards but that's beside the point)

    • @RubidiumSpear
      @RubidiumSpear Місяць тому

      Isn’t that just realistic.. not every area needs to be filled with stuff… Elden ring is a waste land…

    • @game_design_diary
      @game_design_diary  Місяць тому

      Mountaintops of the giants is a really cool area, got to agree with you there.

  • @j.j.4708
    @j.j.4708 Місяць тому +11

    Elden Ring - fast travel (or less graces) + quest log + enemy log or bestiary that gets expanded the more you fight + boss rush mode = better

    • @game_design_diary
      @game_design_diary  Місяць тому +3

      A boss rush mode would be a cool feature for sure!

  • @daveythedave5612
    @daveythedave5612 Місяць тому

    In fallout we're roleplaying as a wasteland scavenger, in Elden ring a fantasy adventurer. Both have lore accurate inventory systems.

  • @AlejandroCab98
    @AlejandroCab98 Місяць тому

    Never considered this, great video!

  • @doccroc5962
    @doccroc5962 Місяць тому

    On the npc quests issue, i heard it described best as "fromsoft games don't have quests, they have easter eggs hidden behind/tied to npcs"
    But i can still kinda agree.
    But hearing that changed my thoughts on the obtuse quests for the better.

    • @game_design_diary
      @game_design_diary  Місяць тому

      Yeah I think some of the NPCs in the early games like Demon's Souls/ DS1 are like this to be fair. Though quite a few of the ones in Elden Ring like Ranni for example do ask you to do specific things for them, so I think it would have been good if there was something in the game that kept track of what stage of those you were on.

  • @JJ-qo7th
    @JJ-qo7th Місяць тому

    Inventory had to be streamlined in order to allow shuffling through it, live, while invaders are crawling through your world.