Funnily enough, in DS series, you sometimes don't have to do combat. Yeah, it's rather rare occasions, but you can just slowly walk past idling enemy, or let the enemy themselves go down their route, then safely walk through now safe area
The AI voice has tone settings. The main voice I'm using is the Hopeful tone, but I'm also using the Annoyed or Angry ones for the sentences with aggravated contempt.
>play game >game hard >try to avoid playing game while playing game >works, nice >basically a boss rush now >second game comes out >ez mode, I already know how to play >try the same thing >they removed i-frames for doors, fogwalls, and levers >try the same suicide run 1000 times, it's no use >make a video essay on why the game is bad
Damn the twin Dragon Riders fight must've been nearly impossible for him. After all, one of them is an archer and thus he's so well hidden he's practically invisible.
@@TennoSkoom To be fair the second health bar and his own health randomly depleting should be a strong enough hint that he needs to equip the Lens of Truth to be able to see the second invisible Dragonrider.
@@RIP_ALEX209 The twins are honestly even easier. The melee one has barely increased health at a point in the game where players will have a close to fully upgraded weapon, and the ranged one has half of the melee one's hp.
Most likely he just ran past through everything, cheesed dragonrider, did not explore no man's warf properly, never been to lost bastille and went straight to iron keep. SOTFS puts dull ember into your face as soon as you kill Pursuer, allowin you to get free access to +6 weaponry immediately but he never killed Pursuer or unlocked McDuff. The level of incompetence makes me feel like this entire video essay is staged.
"If I'm supposed to run past, why is there a turtle in the way" He's not supposed to run past. That's why Mr turtle is in the way. He's literally outing himself as hating not being to just run through
In literally every other souls game you have the ability to just run through to get to the boss fight again I'd rather not clear 400 people before being able to get back to the fucking boss
@zanderjarrell7429 There's plenty of areas you can in ds2 and plenty of areas you can't in other souls games. However if you're just sprinting through the middle of a level, I'd argue you're better off playing Need for speed or something lol.
@@Dandroid_1 literally just got done with ds1 again and you can run through every area to get to the boss, same with just about all in ds3, and and especially true for bloodborne ds2 genuinely in my opinion packs too many enemies into areas
@@zanderjarrell7429 Have you considered NOT running past every enemy in an attempt to turn the game into a boss rush simulator? I'm sorry, but I find it strange that people complain about the fact that you can't run past enemies... No shit. That's why the enemies were out there, have movesets, drop souls and weapons, TO BE FOUGHT. Seriously, Dark Souls 2 is actually a lot easier if you just take your time to fight enemies, it even has a mechanic to make areas/run backs easier if you just kill the enemies 12 times. Don't like having to fight enemies? Bite the bullet and run through the area 12 times, use the surplus of souls to level up, then boom, suddenly the game is a lot easier, and the next area will be easier after that. That's how I played Dark Souls 2 SotFS as my first souls game years and years ago. Mind you, it was a rental, and I never completed it, as I completed DS3 and DS1, as well as Bloodborne before I came back to it to finish it off, but that one lesson it taught me, to take my time when walking through areas, it made literally the entire series easier, you just have to learn what the game wants to teach.
@@zanderjarrell7429 I've done multiple runs of DS2 where I run past most enemies, and just enter the fog gate, I don't really understand this criticism. You obviously can't quit out and reset the enemies to let you stand in front of the fog gate to buff yourself into oblivion to oneshot the boss like the other games but whatever.
I think some people get the false impression that Dark Souls is primarily a boss rush game and the areas in-between are just supposed to be easy distractions. That's why you see people complaining while getting swarmed because they're trying to rush through areas. It's the only explanation I have because I've seen it happen in other games like terraria and whatnot.
Nah, it's just frustrating clearing the same area for another crappy boss. I tried to give another try to this game, sadly, both versions are just trash. No other souls games had this issue.
@@perfect-death4284 Why say "this issue" as if you actually outlined anything wrong with the game? Why even waste the time to write such a meaningless comment?
Because other games encouraged that. DS I has notarious enemies that if you die at the boss just rush to the boss again, there is no point killing enemies. DS II tried to change it but not get good reaction. DS III made it even worse.
No , most people clear areas and explore them some more some less 1 time but once they reach the boss that is their priority then and if they die they don't want to clear hordes of enemies every time to reach the boss again , that is the most annoying part of DS2 with some of it's runbacks , that it forces you to waste time on mob clearing when you don't want to keep doing it over and over again , you just want to fight the boss . I am glad that after DS2 that this was either barely an issue or a non issue . They removed the annoying long runbacks but made bosses more challenging which is exactly how it should be .
Wait, what? He required somebody else to come to the conclusion for him that he didn't have to lock on? Like... the thing he actively has to do, he didn't even once think "what if I don't?" He's not a Dark Souls hater. He's a brain activity hater.
I'd really like to see him play Dark Souls 1, because I feel like he hasn't. Fighting the Gargoyles or Ornstein and Smough should have given him plenty of reason to think about not locking on 24/7.
@@Domo3000 I guess if you kill them super fast you won't need to keep your eye on the other ones. Maybe he figured out how to get a broadsword to +4 in Dark Souls 1. Perhaps even +5...
@@Voingous You're giving him too much credit, saying he "figured out" how to make a +4 broadsword. He probably watched an online guide about it, the same way he learned of locking off during multi-fights
I am legit thinking these few people actually just hate DS games and actually want Walking Simulators with Boss Rush mods. Because how can your FIRST PLAYTHROUGH be to skip everything as much as possible, then complain that the game is telling you to play the game by attacking you? 17:12 I love killing that Lizard in that way. Side-note: There are no hidden archers in Iron Keep. Everyone is curious and pulls that lever when they see it, and everyone has eyes and can thus spot that archer, in contrast to him apparently.
My friend never played souls-likes, his first game was Nioh, he played WAY more careful than any of this so called ds veterans XD For example, he would separate weak enemies from strong ones, by lurring them to the already cleared areas.
Truest statement of all time. So many souls “fans” aren’t actually fans of the games themselves but rather fans of the bosses only. Which like I get it, the bosses are cool, but they are only like 1/4th the actual content in the games. So many braindeads would rather just run past every single enemy and side area to get straight to the boss. I’d say level design and atmosphere are the most important things in souls games.
I like how he praises a corridor encounter with 3 shield-wielding enemies in ds1, but a corridor encounter with a single turtle knight is evidence of how "unfair" ds2 is
The difference is that the level design in DS2 is a huge step back from the first two games. Those three shield dudes can fit in the DS1 corridor whereas the DS2 corridor is so narrow that there is no way to go around the turtle guy, you have to fight him but it's not realistic to kill him in time using DS2's underpowered weapons before his 10 friends catch up and gank you from behind. DS1 was designed with a sense freedom in both combat and movement options that simply is not present in DS2.
@@CriminalizeObesity They nerfed the weapons compared to DS1 by making them break twice as fast and only letting you upgrade them 2/3 as much as before so yes they are by definition underpowered.
@@saysalla you just repeated the same thing that this video is debunking, its like you are here to trash talk this game without hearing the other sides arguments. "10 friends catch up and gank you from behind" just dont rush trough them and kill them and play the game, then kill the turtle and trust me you dont want te get behind theses turtle enemies lol. ds2 weapons arent uderpowererd imo ds2 was my first darksoul and i had not such problems like the guy in the video because i acctually played this game, instead of running past every enemy and being unobservent.
@@saysallayou have 6 slots instead of 4 now so if durability is an issue then just pull out another weapon. On top of that going from +15 to +10 wasn’t as simple as DS2 removing the next 5 upgrade levels. The weapon damage was reworked with there being fewer total upgrade levels.
I've enjoyed how in dark souls threads, there's a trend of staging similar ganks in DS1 to prove how disingenuous the point is. How in Undead Parish you can have 10+ enemies aggro'd on you if you sprint past like it's ds3. It's a good joke because people have to cope about how 'it's super different' when it's the same thing
I’ve noticed there is an issue that people who started with ds3 just kind of expect these games to be a boss rush where you can just jog from one boss to the next and not interact with anything. Ds2 frustrates them because it forces you to engage with the levels
Yeah that's why the first two games remain my favorites and DS III was a major disappointment for me. Mostly boring levels where focus is more on a boss fight and also that shitty rollspam combat. I don't care if presentation is more polished, making the combat "look" better, mechanically it's boring trash.
he's not wrong that even the most patient of player will ultimately get got somewhere on their first ds2 playthrough, but the way he says it like he's a part of that group... ay lmao
@@ABurntMuffinthat’s my whole issue with this video, i don’t hate ds2 but my first playthrough i’d be lying through my damn teeth if i said i didn’t get annoyed multiple times and feel like some of the setups were unfair for someone who doesn’t know where the enemies already are.
It's one of my favorite levels in all the souls games: Dark area requiring a torch, several different pathways and covers, choice of sniping enemies with bows or kiting in melee, unique enemies that react to light, an interaction that completely illuminates the level, being able to ring the bell using a well placed arrow. Not to mention the general aesthetic of the level. Not to mention the goat: a friendly hollow with a torch who lights up the nearby sconces.
I struggled for three reasons: - First playthrough, and I went in blind - I refused to give up my HP by continuing while hollow. - I kept getting invaded *because* I kept popping human effigies for the full HP bar.
He did it SL1 too, kind of destroys the whole "if you don't like DS2 you're stupid and bad at souls games 😭" argument so domo conveniently forgot to mention that in his responses.
@@saysalla But "if you don't like DS2 you're stupid and bad at souls games 😭" is not an argument, he's making counter-points and calling out bullshit. Also beating DS1 SL1 isn't some insane achievement nor it proves that someone is good at souls games. If anything it just goes to show how easy it is lol
@@saysallawhich means he’s just a petty hater. DS2 vanilla is my first souls game with keyboard and while I still have PTSD from it, I didn’t play it as bad as him but I’m surely don’t want to SL1 on DS1 because I know my limit but he finished it. Does it means I’m a better player than him? No, the opposite actually. Does it means his DS2 documentary full of shit? Absolutely, someone must be sent him to shits on DS2
People often forget that more than 50 percent of the population has double-digit IQs. when you have this in mind, a lot of the things in the world starts to make sense, including DS2 haters
I'll give it another try but I beat all the FS souls games and ds2 I just didn't have fun. I found the player movement very weird and clunky, didn't like the areas that much, didn't care about the story, I found the bosses not very memorable at all and very generic except for the odd few, the layout makes no sense (I find it ironic you take shots at people's intelligence while praising a game where you literally take an elevator into the sky and find yourself in a floating hidden lava castle 🤨) and I did finds the mobs to be a bit much. Ds2 fans are wild. They just can't accept the fact that lots of people just don't find it to be a very fun game and then find extreme haters who take it to far to try to prove it's good. No just most people who dont like it just didn't have fun playing this video game...
@@saysalla dude you got passed the learning curve just to give up there lol. btw you're calling other people stupid and casuals in other comments so what does that make you 🤨
i know its sarcastic but he's on par with all 1 million people who downloaded the elden ring easy mod i wish we lived in another plane of existence from those types of people
@@Sablegladius6927To be fair youre getting ahead of yourself. Playing with an easy mode mod if youre struggling is one thing, but just factually playing like a mongoloid and talking as if the game is objectively badly designed and too hard are very different things
@Sablegladius6927 thats a weird thing to say. You're weird. You're not a better person for wanting to play a shit game. Elden Ring is a blast and caught the attention of a much larger audience outside of normal soulsborne fans, meaning more casual gamers picked up the game. Elden Ring is a piece of art and already one of the easiest installations from fromsoft, if people suck and want to just enjoy the game and the scenery then so be it, it's why every other game ever has difficulty settings. Not everyone has time to master some outdated janky ass combat system. Touch grass, freak
I think that people hate DS2 the most is because it punished bad plays, like mindlessly running past everything without a strategy or roll spamming the most.
Compare that to Elden Ring where you can monkeymash out of any situation and the game doesn't even force you to improve mechanically, due to its open world design and there being so many tools that can make the game easier, or Dark Souls I where you can have poise carry you through the game.
@@theaveragenormie7151 You can cheese any game and DS2 is no different but not having no Iframes on fog walls for like 2 seconds is annoying and some areas were purposely designed to pi$$ you off , people don't want to kill enemies over and over again if they are dying to a boss , exploring and killing one time is different compared to killing every single time on some runbacks because you wont be able to pass otherwise . There is a reason why DS2 is the only game that has this system and why it wasn't carried over to newer titles , because it wasn't ,, fun ,, which is the most important part of a game . Bosses are much more enjoyable even if more difficult if you have to focus only on them , not replaying part of the level over and over again . Are you telling me you liked the Frigid Outskirts for example with those beautiful reindeer and then to just die on Lud and Zallen and having to do it all over again ? Come on , be honest .........
@@blabla-fw9ix Nothing bad with the game requiring you to get gud. It makes it a more balanced experience: playing carefully is pretty easy and running through is very challenging. But POSSIBLE. Almost every level in the game (except for the final part of the iron keep) can be run through - it just requires an actual skill and observation abilities unlike any other souls game when enemies are tough to deal face to face but also kinda lethargic and forget about your existence in 5 seconds if you don't engage with them.
@@blabla-fw9ixwhy is it bad that ds2 makes you kill everything over and over but when other games that put you back at a checkpoint do it it's fine? Weird AF double standard
@@blabla-fw9ix I'm gonna reiterate what the other guy said, and also point out that you have no right to say that "some areas were purposely designed to pi$$ you off", you are no developer, and you don't get to say that just because you found them annoying. The iron keep is a great area, i can't be sure but the fact that fog walls don't give s at the start is probably to encourage player skill, to develop ways to lead around enemies. And that's what i did. Smelter runback was easier in vanilla, but in scholar you can just jump where the dull ember would be in vanilla, and nobody will be able to stop you from running to the fog wall. No one. Not only that, but there isn't a single runback where skill doesn't solve the "issue" of s on fog walls. "There is a reason why DS2 is the only game that has this system and why it wasn't carried over to newer titles , because it wasn't ,, fun ," There is a reason and you certainly can't know what it is, nor can i, so stop claiming you do, unless you want to show your dark souls 2/3/bloodborne developer badge. "Bosses are much more enjoyable even if more difficult if you have to focus only on them" I agree, but it also doesn't mean anything because thinking "Oh no, i have to run through the area and i might be caught at the fog wall" signals a skill issue and an attitude issue, not a game issue. Bosses and their areas are always separate, and you lumping them together doesn't make you look like someone who knows how to deal with that, because if you did, you wouldn't say that s on doors are an issue, but a minor annoyance at times, which is what they are if you know all the tricks. Frigid outskirts only bothers me in the sense that it could have been much more fun, not that it's shit like many others think. Imagine if it was the same, but warmth, the most illuminating spell in the game after cast light, or other pyromancies, were able to reveal a bit of the area around it because it's fire vs ice. Imagine if there were more markings to tell you the straightest line (you can still go straight towards the bridge but you can easily turn a bit wrong when you dodge the reindeer, this is pure skill and memorisation, i never bothered to learn it though) , those reindeer gave fucking amazing loot and i spent ages farming them for it. Fun fact, people hate that area because they gave up figuring it out and thinking about it as a test of patience and running. But, if you think a bit, you should get that they also despawn, meaning you can farm them for their items and despawn them forever much faster than if there was a bonfire, making the entire area trivial.
people should stop calling Naotoshi Zin the "B team". he was the From Software creative director before Miyazaki, he lead development of Kings Field and all the games leading up to the Souls games. This was his first Souls game he got to work on, but he was the director for the games the Souls series IS BASED ON! DS2 is so much like the older games in spirit and design, and if anyone is the "A team" director of From Software it's Zin.
Which is why the King's Field games sold 5-10 million copies each and the entire Souls series put together can barely scrape a million. Miyazaki is a hack and Fromsoft really should have fired him after how much of a financial disaster Elden Ring was.
@@saysalla... Financial disaster...? Last I checked selling 25 million copies isn't a financial disaster ... And the DLC sold 5 million within the first week
@@saysalla👏 At first I was laughing at how blatant the bait was. But then I saw how you caught 2 of the lowest common denominators of the Fromsoft community. Gr8 b8 m8
Exacly. The B-team myth is annoying because it is easily debunkable by basic search. DS2 team was constructed from seasoned fromsoft employees, Miyazaki was basically the B-team before he took over. Not to mention so many of those "B-team" devs worked on later games like DS3 and mostly Elden ring. Many main coders of DS2 made Elden ring, where are the B-Team allegations now? Naotoshi Zin also supervised for every freakin game Fromsoft ever released. In what universe a B-Team consists of the founder and veteran devs.
Seriously, the one thing the Dark Souls games taught me was to take it slow and approach every new area with caution so you can figure out the optimal strategy. To me that was the whole selling point: These games actually make you think like an adventurer heading into danger. You're supposed to be paranoid and on edge because you always know you might be walking into an ambush or elaborate kill zone, but there's always a way to turn it to your advantage. DS2 is actually my favorite in the series. It just has a different feel or tone to the first and third game, and it happened to really appeal to me.
“The sad thing is I only know how to use a locked off camera because I watch UA-cam video essays” I think that’s where you copied all your opinions too
I still remember the times when hardcore players praised demon's souls for the fact that the game did not have the typical training for games of that time, and in fact the player had to understand the game mechanics himself... When did we manage to make a full circle of ouroboros?
Probably around when liking Dark Souls became some kind of status symbol signifying you're an Apex Gamer Sigma rather than just being a game you like because it's cool and fun. (sometime between Dark Souls 3 and Elden Ring)
@@VoingousDark Souls 1 was when beating dark souls 1 was your sigma gamer badge of honor. Especially when PTDE released. When PTDE came out Twitch was full of people doing their first blind run to get people to watch their streams, or putting DS1 blind run as a sub goal.
@@SnorkCosmodix It definitely had that "this is le super hard game! if you beat this you're a real gamer!!" crowd, but it didn't feel as elitist then as it does now to me. You're right that it always existed though, I just feel like it wasn't as bad at first.
My guess is that the “gamer scene” at large, if it ought to be called that, might have had enough of the whole “DIY” aspect with these games. Like, they’re just done with it. Maybe the sentiment “I don’t have time to learn extensive things/time to learn a boss fight” is growing, and ends up twisting itself into “I’d prefer the next encounter to just be handed to me, I don’t want to seek it out” What do I know, though
@@Voingous I think its a combination of the playerbase growing way larger during DS3 and Elden Ring(meaning lots of crap people bleeding in) and Fromsoft increasingly trying way too hard to make the games "le super difficult" from Bloodborne's dlc onward which has fueled the stupid elitism that was lingering in the background
Wow, this one is a pretty solid rival to Mauler. Why are these haters so obsessed with staging ganks that require you to seriously go out of your way to get into? Also, "the game didn't directly tell me how to behave in this particular situation like a teacher in a pre-school to a kid with severe ADHD so it's the game's fault" is a ridiculous mindset, smh.
@@emeraldguy10 Correct. A lot of UA-camrs see everything as a mechanism to get famous or make money. They don't care about games, they don't care about anything, and if you stopped him on the street and asked him about Dark Souls 2 he'd probably say "oh yeah that's a fun game." They'll stir up anything, say anything, and it has nothing to do with what they feel. They see being a UA-camr like having a wrestling persona and it doesn't matter what reality is.
What is supposed to be a rival to Mauler? This is a 30 min video about making the exact same point over and over again. Mauler discussed topics like snap-point turning, adp, hitboxes, ai, lock-on priority and inconsistent combat. This video talked about playing DS2 slowly and carefully. Feeble King didn't make a good review, but this video isn't good either.
i have a theory that Mauler saw a good traffic to his channel when he did DS2 "critic" to hbomberguy so he made it a series. DS2 was a good "hate" topic at that time. We could see a lot also of those small time uploaders bringing 100k of viewers just to hate DS2
That's funny, you've spent so much time responding to that mauler guy, but this is the one ds2 hate video I've actually personally seen. Seen it around the time it came out, because it was aggressively recommended to me by youtube, concluded that it's all just a massive skill issue even without being a professional ds2 defender and never watched another ds2 hit piece ever again. I've already learned what's behind ds2 hate: running past enemies and skill issues.
People like Feeble King are the death of gamer integrity, it's always the game's fault and could never be a mistake or negligence from the player. Sadly mindsets like his are common.
He lost all his credibility to me with his Shadow of the Erdtree video. It's one thing to not like something but calling the devs lazy is just crazy. When game journalists don't complain about difficulty but you do, you should know, that you became entitled.
You know the worst? That he is elitist af, I remember when he said on his SotE video that the people Who disagrees with him 1) Were using summons. 2) They are on a Cult and think Fromsoft is perfect. Both of them is called Ad hominem fallacy, and is about insulting or disregarding the person Who is gonna disagree with him instead of figuring out a good argument.
@@JoseViktor4099 You know what's so funny about the second argument? He SAID THE EXACT SAME THING in his shadow of the erdtree video. I'm a cultist and think these games are perfect, just because I think his criticism is bad criticism.
@@JoseViktor4099DS2 fans don't get to cry "ad hominem" when most of the arguments supporting the game consist of "actually DS2 is a good game you just suck and you're bad at souls games 🤓", including this very video.
My jaw dropped and I was at loss of words when he said that DS1 OF ALL THINGS teaches you to play locked on. Ah yes, the game where you have four directions to roll while locked which makes it nearly unplayable teaches you to lock onto enemies…
i've never had to roll in more directions than 3, let alone 4 roll back to get away, roll side to side to dodge while staying close literally what else do you need
somehow ds2 haters forget that there is literally a "don't use lock-on here" template in the message options. you can leave a message that says "use lock-on" or "don't use lock-on", and those templates are side by side in the techniques section I believe.
Im tempted to believe that Feeble’s video is top tier satire but i honestly don’t think someone could play this poorly if you tried. It’s completely asinine to try and sound sophisticated talking about game mechanics while not engaging with them whatsoever. For someone who loves DS1, it blows my mind that he continually brings up the Egotaptor-esc argument of “not knowing the developers intentions for this area,” as if the intention isn’t to just play the game.
I just don't understand, it's a blatant answer to Dark Souls 2 vanilla's counterpart where the enemies were already up and patrolling. Scholar neutralized the gank entirely if you just take it easy and watch where you step. I'd even say Scholar replacing the Hollow Archer with a firebomb soldier is more forgiving because the soldier has less effective range than the archer.
Jose my GOAT I found you. (😍😂) I’m all here for Feeble King slander, his 2 SOTE videos were some of the worst videos I’ve ever watched around Elden Ring lol.
@@HeyTarnished Feeble at this point made mad like 50% of Fromsoft community smh. No hate for him, but at this point I think the best thing is to not make video about Souls apart of his challenge runs. On defense of him, he couldn´t dethrone JoJ video about AC6 for the worst video regarding ER, damn that video had almost nothing salvageable.
@@JoseViktor4099 Oh boy Jester of Juice, how much I disagree with that person’s video on Shadow of the Erdtree, it seems like he got hit on his head or something, and his Armored Core 6 video is even worse. It’s like a competition between these UA-camrs on who can make the worst “critique” videos ever and get the most views nowadays. Sorry for being blunt. I can detail all my thoughts & counter most of his yapping but I’m tired now & cant type 10 paragraphs like I always do. 😭
His entire video is just "I'm impatient and want to just rush through the game and it doesn't let me". Yes, and that is his fault. Souls games always taught players to be patient and observant. Why do these people who just want boss rush gameplay play Souls games? They don't want to engage with the best part of these games: the levels.
@@iamMildlyUpsetWithMostOfYouTub Even ER has several gank areas, especially ones with alarms where once its raised, everyone would rush you. No one really talks about these areas. But it was in DS2, people would complain.
@@user-pds3lmcas4 I think the main problem is the freedom of choice that is missing. In DS2 it's more necessary to take your time. Some people like that, some don't.
@@aryabratsahoo7474 for sure there’s many horrible ds2 esque ganking in ER (holy shit the catacombs) but most of those are optional and can be ignored entirely. There’s not many ways to get around the ganks in ds2 tho, you kinda have to suck it up and deal with it. It’s a nuisance needing to load up a bow or throw stuff just to lure enemies out one by one in any game but ds2 has you doing it the most. People don’t really bring it up in er because there’s also just so many things you can use to clean up groups of enemies. Another thing is ds2 enemies being the unpolished messes they are, have a huge aggro range and will follow you for an annoying amount of time.
He's so arrogant and acts like the pinnacle of skill for ds2 players. It's embarassing and genuinely comical when you see his gameplay. My theory on alot of the elitism with ds2 haters (and especially feebleking) comes from the fact miyazaki wasnt as involved with development, and therefore they see themselves as verified to point out supposed 'flaws' in the game, thinking they know better than the apparent 'clueless B team'. These 'criticisms' end up just being skill issues regarding mechanics that occur in every souls game. "I ran past all the enemies and they chased me and ganked me" would be something you would get laughed at for proposing as criticism for any other souls game; but because it's ds2, this completely artificial narrative somehow has footing. It's a dumb double standard
I know. It's totally possible to go all the way down to The Gutter and Black Gulch to get Havel's Greatshield and Armor Set before you even begin the process of having Lycia open that secret door that ultimately leads to Iron Keep.
He also just unironically defended the Hellkite Drake bridge “gotcha” while trying to claim that Dark Souls 1 is more fair than Dark Souls 2. I just can’t.
Yeah I loved him saying "an observant player can see that something is coming" while his character is laying on his stomach getting cooked in dragon fire. Seems like being observant didn't help much, did it?
@@Ghorda9 unless you are already low on health Besides, he can't complain about taking little bits of ""unavoidable"" damage if "it doesn't kill you at full health unless you panic" is the argument. The archer he "can't reach" is easily reached by dropping down into the room and going up the stairs.
these DS2 haters make me question myself so I replay the game to see if they made any good points and before I know it I'm already halfway through the ng+ playthrough. I don't care about the criticism of DS2 but why do they ask where the game tells them about mechanics like locking on, rolling, invisibility frames, etc, these are never explained in the other games either, I don't know of anywhere the game tells me that rolls have I frames. I didn't even roll to dodge in the 1st ds1 playthrough up to sens fortress because I didn't know it had s, then I found out about it from youtube.
Why do I love Dark Souls 2? Art direction is beautiful and dark, build variety is creative, design of enemies is great, level design is fantastic ( I mean mostly ), fashion souls is gorgeous, the lore is immersive and deep, NG+ revitilises the game, PVE and PVP is peak, the rewards are surpising and the atmosphere vivid and unreal.
I'd agree mostly except I didn't much care for the art direction, idk something about alot of the areas felt samey, strangely plastic. Other than that and some of the animation timings it's been great
Ds2 visuals are peak, Miyazaki can take his washed out ugly piss games and keep them, the colourful beautiful locales of dark souls 2 are nice enough to simply stand in and enjoy.
@@hansmoleman2666They're washed out with intention as DS2 is bright with intention. Various amount of Dark Fantasy vs High Fantasy. IMO dull artstyles become too repetitive with time that's why I prefer DSII and Elden Ring atmosphere more
Feeble King is obsessed with this idea of an "intended way to play" to me this just indicates the deeply flawed mindset of many who think just like him. The intended way to play was to be patient and learn from mistakes. That's pretty much it. With this open approach to difficulty Fromsoftware managed to make games that you can overcome by just trying to play the game in the way you want to, all the while making them fun and difficult. It's the case for every game souls game From makes. If in Dark Souls you can't see a ranged enemy in the distance because you locked on to the enemies rushing at you a typical player would unlock the camera and keep the ranged enemy in view while dealing with the melee opponents. It is seriously extremely intuitive as preventing yourself from being surrounded is what you would try do in real life. I still can't understand why people praise the "slow and methodical" while also complaining that DS2 just sends endless enemies after you if... you aggro every enemy you can find without killing them then proceed to run past them only to be swarmed? The same thing would happen in most videogames not even just souls games. This just makes no sense to me. These people seem to lack a fundamental understanding of how to learn from game design and consider how to solve a puzzle presented to you. I feel like these people think they should be good at these games without investing the time and energy to actually to become actually skilled. Also, trial and error as well as difficulty are fundamental to how Fromstofware makes their games. Literally every game I can think of Involves some sort of trial and error to learning gameplay. Trial and error is fundamental to learning in general, so too is failure. It's not bad game design nor is it unintuitive.
It seems like a lot of Dark Souls criticism has a "what was the developers intended experience?" discussion. It's weird, because the DS games clearly are designed to let you take a bunch of different approaches. They give you a problem, it's up to you to find a solution that works for you. Magic, bows, heavy armor, parrying, etc. they're ALL the intended experience!
him complaining about his +3 weapon breaking eerily reminded me of the only feeble king video I watched outside random clips of stupidity my friends send me and your debunking series, his "DS1 is better at sl1 video" which is painfully bad in a lot of ways and I was fuming all throughout it, probably the part that made me fume the most is his placement of iron golem, I don't like iron golem, but he used a +5 weapon(even if ever since the depths you start getting large shards, and there is a merchant who sells them RIGHT outside the fog gate basically), complained it took to long, gave it a D, THEN upgraded to +10 for anor londo...
Yeah, you should have the option to choose whether you want to clear areas or not. DS1 had that mechanic so why change it in the second game? Just give players more freedom and don't force them to clear boring mobs.
@@HarryHarber If you're not interested in clearing "boring mobs" then why are you even playing a souls game? Clearing mobs and exploration are an essential thing in any souls game because that's how you get souls to lvl up and find important items
@@hussien04 I like clearing mobs in any other souls game I played (most of them only on first playthrough because I prefer boss fights). I think ds2 have the worst, boring, repetitive and annoying one of them. Oh, and shit mobs quantity from DS2 is the worst part of all dark souls games. Quality >>> Quantity always
@@Gshellshock that's not the truth Dark souls 2 is an amazing game I've beaten at 7 to 8 times half the stuff that person was complaining about I don't know notice because I actually play the game. The issue is Dark souls 2 is not Dark souls 1 or Dark souls free which are both great games themselves it's a great game as well it just has a lot to live up to and I think it did deliver in some aspects like fast travel immediately that's actually why I don't want to get Dark souls 1 cuz I'm afraid of making a mistake like playing through the game.
@@kingflame6588 There is nothing wrong with liking that game, but making excuses for every criticism is. Most defensive fan base ever. Calling everyone who dislikes that game a hater and praising the game by diminishing other entries isn’t valid. Some ideas implemented in DS2 are great are stuck with souls franchise till this day. Boss quality, level design, hitboxes, storytelling isn’t well executed though and that makes like 90% of game experience. Rushed development is at fault here. I mean come on, after that throne of want crap bosses after beating a burning haystack with tentacles you literally get to sit in an Neolithic hut. And that is just a part of what is objectively wrong with that game. Everyone has a game that isn’t considered good, but still likes it. Mine is Diablo 3, objectively not a good game, but I still enjoyed it. Im not on an rampage on Internet though trashing that Diablo 3 is still better than Diablo 1.
@@Gshellshock I feel like you missed the point half the time when people complain about Dark souls 2 it's usually because they're not playing the game they're just trying to run past all the enemies to get to the next boss and then complain when the enemy is kill them. I haven't played the other souls title so I cannot give a fair judge on Dark souls 2 ranks however the issues I've seen Dark souls 2 haters bring up are non issue if you actually played the game and paid attention and slow down and look at everything around you. If you just try to rush from boss to boss you will be punished. That's my point half the complaints in Dark souls 2 come from mob spam meanwhile the person who's talking in the video conveniently aggroed every enemy in the area to make it look worse than what it actually is I've never seen the mobbing issues they present because I go through and kill the enemies one. And move on to the next enemy. There are some areas in the game yes the number of enemies compared to the player is kind of unfair but that's to be expected because most of those areas are late game areas. The adaptability stat is one of those to where I actually like it being in the game because if you've ever played monster Hunter it's like an evade window skill. The owner of this UA-cam channel has pointed out time and time again how so many of the complaints about Dark souls 2 are not unique to Dark souls 2 they're in the other two souls titles as well.
The worst thing that has came from Dark Souls 2 are the wave of vapid criticisms pretending to critique the game or simply diverting blame for their lack of learning and adapting to mechanics.
I mean.. People can have their opinions on it. They may not articulate themselves well or over exaggerate their points but their thoughts on it are still valid as much as the next person. A matter of fact is a large amount of people feel negatively about the game. I personally beat it over a dozen times and even I will not recommend it to others despite enjoying it. Demeaning and overlooking other's experience with it instead of trying to truly understand or breaking down why they felt that way is just not a good thing to do. Domo3000 is just as bad by cherry picking examples and demeaning people. Look at the example at 8:38. Torches are a limited resource and he's using them in a well lit area, the caves in that zone are also fairly small so it's unlikely that first timers are going to use a torch throughout the entire level. Yes the archer would be easily missed, yes people may not hear the enemies dropping down due to running by, talking/other noises or they changed the audio settings. Notice how he dodged into the archer's line of sight first before finishing the thief. Even for people who noticed the thief It's also unlikely for them to take those very specific set of actions. 10:45 "Its just so embarrassing watching him complain about issues that are solely based on his lack of skills" Domo3000 is not a good person and he's abusing his knowledge of the game to belittle others. I would have loved to see his first organic play through because chances are he got frustrated at the game too. Right now he's going through a weird obsession with defending DS2 and attacking other people. I fought Malenia hundreds of times and can consistently beat her but I'm not going to say she's easy since most people I've helped lost to her. I'm also not going to use my experience to belittle others. Other cherry picked examples. 2:15 multiple enemies aggroing at once but he's well equipped enough to one shot, shortly after he's herding the enemies to the droppable platforms which aren't easy to see. Shrine of Ammana is funny since it has a large abundance of enemies, the water slows you down, enemies hide in the water, the cliffside is hard to spot and the mage's projectiles are notorious for ignoring the wall and hitting you behind cover. 4:23 no one's going to realistically trigger that specific set of actions to deal with all the enemies. 6:30 you don't get artorias' swords at that point in the game, the ghost enemies are also worse in the previous example if you include the foggy forest. "he also seems to think archers are actively hidden just because he never pays any attention to his surroundings." Domo300 says in an area where an archer is actively hidden... The iron keep example with the turtle and the pull level is also dubious since it's unlikely that you'll notice the knight jumping down after you especially after doing some attacks near it but not drawing aggro yet. Lots of people would also likely get stuck on the other side of the blade with the turtle instead of leading it perfectly into the blade. 16:19 look at how well the archer blends in, also notice how he convenient stood at a spot where no one else is being aggro. Lower garrison section is sad, Domo is saying other people aren't qualified to talk about it and later says the fight is more fun for people who "actually played the game" which the person did... so did Domo.... the fight itself looks drawn out and boring. "All I'm hearing is the game is bad because you have to fight your way through all the enemies once to get to the bondfire" OR the person is trying to articulate that forced encounters through the use of choke points and enemies literally blocking your path isn't fun. Personally having the ability to skip annoying or boring enemies would make the experience more enjoyable. Domo3000 is purposefully straw manning the arguments when he doesn't agree with them, there's also MANY reasons that the person thinks the game is bad not just the one which Domo3000 worded it as. For Brume Tower it's unlikely for people to take those specific set of action to lead enemies into the bombs and have them blow up on themselves, No Man's Wharf is also a bad cherry picked example, most people don't use torches, he's also stopping at the perfect spots to draw some enemies in waiting many seconds to fight them and then going into the next set of enemies which newer players aren't going to stop at the perfect spot.
@nadaburner People can have their opinions, but that's not what's happening here. They're trying to state _facts_ in their videos when they use the word "objectively." That's why they are using video footage as _proof_ no matter how contrived or dishonest their footage may be. They can also be disingenuous with their "facts" they're trying to state. Articulation is completely beside the point as that goes into arguing semantics. You're trying to be middle of the road or an apologist about this topic on DS2 critics, but as usual, it's not bringing anything new to the table of discussion. The "enlighten" DS2 bashers go out of their way to brush off experiences or even entertain the idea that maybe they're not even trying to meet the game on its own terms that it sets through the mechanics, the explanation of said mechanics and conditioning through its gameplay. There's a false equivalency that people with your position fail to accept: DS2 bashers go out their way to state as a definitive fact that DS2 has no redeeming qualities, and it a bad game. DS2 defenders can and do acknowledge DS2 has technical faults and some design issues with enemy movement and level layout, but also it has a lot of progressive mechanics that then went on to influence future games of the series and doesn't get its praises for those contributions. People like Mauler, Mathew and this Feeble King created an arbitrary standard to hold against DS2 whe games both before and after are guilty of some of the things too, but sgrug it off as "oh it's suppose to be gokng forward, not backwards" when you point to Demon Souls and DS1 or they say "oh well it's more refine and not so bad" when pointing to Bloodborne, DS3 or Elden Ring. I stand by my comments that DS2 has given rise to vapid criticisms because their criticisms were never made in good faith.
@@D-Havoc The main issue with reoccurring "problems" is execution. Runbacks are disliked by many people in every game and the way it was done in Ds2 is the most apparent in the series when it comes to frustration. I don't think it's arbitrary when people use the frigid outskirts, Sir Alonne and Blue Smelter Demon's runbacks as some of the worst in the series. Add on the other problems and the frustration shoots through the roof despite other games having the same issues. User experience matters and I don't think all complaints are arbitrary because of that. Complaints are not "vapid" they offer the devs time on future projects to find solutions, now look at Elden Ring, stakes of Marika are near most bosses so runbacks are significantly less tedious. Saying something is objective when it's not is bad on the DS2 bashers' side and so is disingenuous clips to "prove" a point as you wrote but Domo3000 does the same thing. He even goes beyond to insult and belittle others which should not even appear in a video about correcting them. The title alone shoes everyone that this video was made with ill intent instead of just correcting people. "There's a false equivalency that people with your position fail to accept: DS2 bashers go out their way to state as a definitive fact that DS2 has no redeeming qualities, and it a bad game. DS2 defenders can and do acknowledge DS2 has technical faults and some design issues with enemy movement and level layout, but also it has a lot of progressive mechanics that then went on to influence future games of the series and doesn't get its praises for those contributions." ^You can't be generalizing people like that. not all bashers hate all of Ds2. Ds2 did try new and old things, whether or not it was well received depends on the person and their experience, lots of people just so happens to remember parts they feel overly negative about and not focus on the good. Ds2 definitely could have done things better like conditioning users or trying to get them to use certain mechanics more often even if it's not needed. The other games share the same problems as a good amount of people don't learn about mechanics until someone else tells them long after their first playthrough. Not all Ds2 defenders acknowledge the issues it has either. I've seen some people state that it's a perfect game. It for sure gets praised for its contributions too. Power stancing was my favorite mechanic and sadly it wasn't in Ds3 outside of paired weapons. Now it's in Elden Ring and I appreciated ds2 for that, I also thoroughly enjoyed the build variety and ability to apply affinities to weapons that already have non-physical damage, ER brought some into the dlc in a very limited manor sadly and can't also have a weapon buff. Not all issues are overall bad either, Falcon knights and their broken walking animations in Ds2 was genuinely funny to me despite being a literal flaw with the game. I have not seen Mathew's video on the game so I can't comment on them but I have some of Mauler's and while he did misuse "objective" a lot I still think certain (not all) points he made are still fair criticisms or complaints. Feeble King's video I've only seen the clips from this video so I can't comment on anything else. For the most part it was mainly subjective. A tiny amount of research shows the original video is 57 minutes long and a follow-up video was made where Feeble King claims to have killed all enemies (I haven't seen them) so I imagine Domo3000 cherry picked their bad examples and then proceeded to also make disingenuous counter clips to prove his point. Two wrongs don't make a right in my opinion so both sides handled the overall discussion poorly based on what I've seen in this video.
@nadaburner If you're looking for an actual debate or argument....you've come to the wrong place, friend. It's unlikely you'll get an actually unbiased debate..
and what makes delusional DS2 fans lose all of their IQ points whenever someone makes a valid and objective criticism of the game like it is a divine being without any flaw that should not be criticized?
@@ΣτέφανοςΔημόπουλος-η7τ There are a f*ckton of critique videos that are more valid and objective than the one shown in this video (I am not gonna give any specific example because I don't have the time to remember the names of those videos and stuff, anyway I played and completed DS2 and with all of its DLC and my rating is 6.5/10), it is not rocket science my guy you just need to find the ones which are actually good, brother.
@@el_gatoNegro what makes delusional ds2 haters think that lever/door/fogwall/backstab/riposte s aren't interesting? What makes delusional ds2 haters think that immersiveness doesn't matter when comparing games? what makes delusional ds2 haters think that variety is bad? what makes delusional ds2 haters think that you should be able to run past all enemies in a late game area when the game makes it clear many times prior that this is a game that made the bosses easier so clearing the levels repeatedly wouldn't be as frustrating? Domo's work on gathering ds2 takes showed how little consistency haters of this game show when "critiquing" it
I will say, if you don't use life gems regularly, the game can be pretty challenging. I watched someone play it for the first time without realizing the importance of lifegems (basically not using them at all for most of the game) and it really did force them to learn the game a lot more. The journey from sinner's rise to killing the lost sinner can be pretty challenging with only 4 estus and no other form of healing, at least for a newer player
@@frazfrazfrazfraz That also applies to me :D I always save lifegems, don't know why, I never buy them too. A stupid thought that I might need consumables later, that "later" never comes and I end up finishing games with tons of unused stuff. But I play very carefully.
@@grimmad6054 I'm like this too, lmao. Tbh DS2 was the first game where I actually started frequently using consumables, and I mostly have Domo to thank for that.
I’m so glad we’re finally calling out these amateur youtube game critics because none of these bozos have a clue what they’re talking about. Dark Souls 2 is my least favorite game in the series and I still can’t in good faith call it a bad game. These people are just grifters who complain with big words about things they don’t understand and don’t care to understand.
Feeble King is a chronic whiner. His whining about Elden Ring and the DLC bosses outed how stubborn he is against engaging with a game at its own terms, outright ignoring mechanics and elements of game design cuz he wanted to play it like he would DS3 and was mad when it wouldn't let him.
I mean at least on elden ring he came back later and said his opinions on most of the bosses had changed now that he had changed his approach, but that he wished the game had made more of an effort to teach/tell the player how bosses are "supposed" to be fought now You can agree or disagree with him on that point but he was far from alone in initially misunderstanding and disliking elden ring bosses
@@znerd3664 Have u seen his DLC video? He takes another 180 and throws a hissy fit over the bosses, then, after his idol Joseph Anderson brings out a video praising the DLC, Feeble comes out with a response flipflopping around the issue then crying about comments criticizing his takes. The two of them are so bad at taking criticism lol.
@@Er404ChannelNotFound i remember watching a little of his shadow of the erdtree video and him whining that it was too hard Iirc I didn't watch the whole thing because I I wanna keep listening to him say the same thing 100 times
@@znerd3664 That's basically it. Joseph Anderson rightly makes the observation that Shadow of the Erdtree bosses are a refined iteration on base game Elden Ring's bosses and he really enjoyed them but spends too much of the video complaining about the criticisms people had for his original video. I'd recommend a recent video by a different content creator called "The Problem With Video Game Critique" by a youtuber called Grad Glintstone, he covers that whole phenomenon of hyperfocusing on negatives and masquerading it as balanced reviews, and how the culture became filled with presumptions of toxic positivity/glazing/fanboyism being thrown towards anyone who dares to praise a game. An interesting video regardless of where you stand on ER/SOTE imo.
It always makes me really sad seeing people hate on ds2, its an amazing game that doesnt deserve its mixed reputation. Sure it has issues, but so many people are too up their own ass to admit that maybe they're just bad at games in general
Tbh i don't really mind if people hate/dislike the game but spreading false claims like these content creator to the point where it affects the actual game development is borderline unacceptable (see how many QoL have been missing in DS3 because of the DS2 hate)
@@vanilla.icescream Yeah, I have no issue with people disliking it, but the undeserved negative rep the game has makes a lot of people just write it off as having no merit
If it does recomfort you, Feeble eventually got ratioed on his SotE critique. Damn, imagine getting ratioed by a random comment of a video the first time I´ve seen something like that shm
My conclusion about Feeble King or Ds2 haters in general is that they don't really like souls games. They think they do but in actuality they force themselves to play games they can't play or aren't willing to understand. In Feeble King video about Shadow of the Erdtree he literally said he doesn't like challenging bosses because he hates the process of learning a boss... like bro why are you playing this game in the first place then?
Feeble King is a Sekiro fanboy who wants to turn Elden Ring INTO Sekiro by making your attacks absolutely worthless outside of ripostes because he got it in his head that aiming for ripostes was the only "correct, dev intended" way to play the game, and that a Sekiro-style revive system is MANDATORY due to how complex the bosses are. It's pretty obvious that Feeble King is a guy with extremely specific tastes in his video games and if the game doesn't bend over to accommodate him it's bad. If he can't turn a game into a corridor boss rush simulator he'll have a miserable time
They play souls game because beating a "hardcore game" makes them a coolest person in the world so they can talk down about the other game that's "too casual" for their "hArDcoRe taste" (high ego alert) even tho souls game isn't a hard game to begin with (they're just punishing).
So I was playing through the tutorial and the game taught me that I can sometimes kill enemies by kicking them off cliffs, alright, except the majority of enemies in the game aren't even standing next to cliffs, and some don't even get knocked back when kicked. I died thousands of times trying to kick the first boss to death before a youtube video told me to stop and use a weapon instead, why did they even put kicking in the game if you're not supposed to use it? You literally need outside help or else it's impossible to get past the first boss.
You should NEVER EVER assume that you are "supposed to" run through an area without fighting in ANY Souls game. The only instance I can think of where that works is in DS3 with the skeletons chasing you across the bridge. I guess you can also count the intangible ghosts in Shulva, but you literally can't even git those, so of course you're going to run past them, at least until you get to their graves.
"You should never ever assume you're supposed to run through an area except for the areas you're supposed to run through" The mind of a dark souls 2 fan
@saysalla The key word is "assume," silly. Making that assumption is going to get you killed in every Souls game. You ought to play through the area carefully and intentionally at least once before you try any speedrun shenanigans.
Oh Feeble King. He lost all credibility to me. He made me respect game journalists. He's the epitome of a souls vet with an inflated ego. He plays "hard games" but when a game is too hard it's not because he's bad, no, it's because the game's bad and unfair
This guy leant the abut fighting enemy's with a free cam form a UA-cam essay, but then the same essays stressing that weapon upgrade is king, just goes unnoticed?!
The no i-frames at fog walls complaints are so dumb. Either get better at positioning, or I don't know, actually kill the enemies like the developers intended.
Agreed. At first it made me a little upset too because I started with 3 and played 1 after, so I wasn't used to it, but after I started watching Domo I realized how stupid it was that I was consistently trying to rush through areas instead of killing things. The areas are a part of the game too, it's not just a boss rush. I've been able to enjoy all of these games a lot more since realizing that. I'm honestly not sure where the idea that these games are boss rushes came from. Maybe I watched too many challenge runs or something, idk.
Counter argument: why is DS2 the only game in the series to do this?? Going by your logic; DS3 and ER and Sekiro should have no I-frames when entering boss rooms.
@@jdniscool"Well, maybe Elden Ring and Sekiro shouldn't have jump bottoms then." Except they do and it works. And not having a jump button also works. Overall, the others following in the footsteps or not is in and of itself an empty argument.
@@jdniscool Probably because so many people disliked not having the i-frames after being used to it in the previous games. I guess it's a bit of a preference thing. I will say though, it's very obvious at this point that a lot of players end up running through these games and those players would certainly prefer having the i-frames. Those players also tend to be the loudest when discussing DS2... so you can imagine why it became such a hated feature after enough time passed. The only reason that I personally agree with for having the i-frames is for boss runbacks. But even then, the runbacks are never as bad as they're stated to be.
@@VVVVIVIVI Thats exactly why people hate the Iframes in DS2 fog walls especially , the boss fights . Not every one of them is that annoying but some are just down right awful . I have beaten DS2 more than 5 times Scholar edition and you cannot in good faith tell me that having no s for like 2 seconds is fun . Both Smelter Demon's , Executioner Chariot especially with that invader npc as well , Sir Alonne , Old Dragonslayer , Darkluerker having to kill multiple npc enemies every time and use an effigy , the goddamn frigid outskirts being the worst area ever , I mean you will never convince me that it isn't annoying and time wasting . When you explore a level once and you are finished and then reach the boss you don't want to keep killing enemies all the time if you die to a boss . When you reach a boss that is what you want to fight , the boss not the enemies over and over again . I am glad this was remedied in later games . Once you got people use to having s entering fog walls or doing other actions almost nobody is going to like it if you remove those s , this isn't a preference its just a purposeful design choice to annoy the player because the bosses overall were a disappointment overall . I still enjoyed my time with DS2 but it had its fair share of flaws and annoyances , and a lot of it , more than any other FS game .
Have a comment on the original video saying “get good” and that was 2 years ago, cool to see most people loving ds2 after replaying it 10 years later lmfao
You always have to love that even when they decide to play more methodically, they still somehow are facing way more enemies than you would expect if you were genuinely playing methodically. I also swear that they have a complete aversion to actually varying their build. Almost as if they were primarily growing strong by making the ultimate PVP build as opposed to making it possible to use multiple tools to weaken threats. I'll confess I struggled with DS2, but I'm not going to deny that it was because I'm impatient as hell, and even I never struggled as much as they did because I was willing to actually take down enemies from a distance from time to time and not lure everyone to me.
>almost as if they were going strong by making q pvp build You need to upgrade different weapons to pvp. Not every weapon is good into other weapons, except rapier I guess. But he wasn't using it, he was using the starter weapon for his class.
@@markmartin2819 I was referring more that they only seem to focus on levels for an 'optimal' build instead of leveling a bit less optimally to increase your options, but that's a good point regardless. Not switching your weapon for better ones or avoiding other weapon classes to your base one is equally as bad as not being willing to add range options just in case.
What exactly is hard about a game that gives you infinite healing and upgrade materials, lets you kill every enemy permanently and refight bosses, gives you automatic movement snap points to help with platforming, with every map having at least two bonfires with instant fast travel, more npc summons, much cheaper soul levels and the most lenient max health reduction mechanic in the series?
I found this channel thanks to hearing the name in the comments somewhere else. You are doing what I dreamt of doing for years but was either too lazy, lacked motivation, or something else, to do. Videos with hit boxes shown in all 3 games, examples from all 3 games (and even DeS too) for similar things, and so so so much more. You are one of the best things I could have ever found. Don't ever stop. (Unless you want to of course lol) When I first played DS2SoFS after DS1 with my friend, I freaking HATED it. We got to sand land and I had to stop playing for a month due to irl things. We picked it up a month or so later on a fresh save and by the end of the forest of the fallen giants it clicked with me. I fell in love with how good the combat felt. How fantastic each and every swing felt, and how I had to think about how to heal. I couldn't just take 2 steps to the left and drink 1-2 heals to fully top off without a care in the world at any stage in the game. I had to be risky and bait out an attack sometimes, turn tail and run the fuck away for distance, or just deal with the foe or another foe first before I could heal easier. I got so excited for DS3's announcement. I wanted more DS2. ... I was so let down to find out that it was just more DS1 but faster. Gone were the amazing animations for criticals. Gone was the slower and more thought out combat. In were the inflated hit boxes and spam rolls and near instant estus heals. That game even fundamentally changed Poise without *anything* in the entire game to teach this this last I recall, and the fans went wild with joy??? But there's DS2, getting crusified for having the AGL stat and bothering to even slightly tell you what it does. DS2 is all just dudes in armor? Man I don't know what the fuck DS1 and 3 are then. Ambushes and lots of enemies all the time? Golly, is this your first souls game? It isn't? Did you hit your head??? Dark souls 1 has several ambushes, but is a shorter game. It has a lot of multi target fights as well. The literal first fight in the undead burg is multi. Across the firebomb bridge is even more still. Then the boss? There's "Hidden archers" to pepper you your first time fighting the boss and to teach you to look around more, even in boss rooms. Gaping dragon gets a god damn buffing guy if you don't find him OUTSIDE of the fight first. Then you have to free aim to deal with him mid fight or just deal with the buff. (Can you? I've never tried that.) DS3 I honestly can't recall a lot of in great detail. I need to run through it some more but I just don't enjoy the changes. That's on me for the most part.
Someone should make a mod for DS2 that makes it play the way reviewers say it does. -No I-frames until ADP level 99 -Attunement give no AGL -Dying halves health instantly, like in DeS and DS3 -Enemies aggro from archer distance -Zero tutorials or descriptions. -Covenant of Champions has a big arrow and a text box that tells you to join it -Fall damage has a minimum damage level -HUGE hitboxes, I’m talking DS3 levels -Invasions always open, even from max level players -less upgrade materials -Estus doesn’t allow movement at all -Lifegems do nothing -repair powder does nothing -No I-frames on any action outside of Rolling -Every hit does the headshot stun Anything else that I missed?
Exaggeration but most of this is rooted in something, generally I just got through mad mens marsh (killed song demon 1st try) and it, really didn't feel fulfilling, make jokes about how slow it is all you want but it genuinely feels kinda bad. This is however my opinion.
@elijahfyffe5176 that is objectively wrong. Someone has calculated the i frames, and ds1 actually has the safest roll/equivalent rolls most of the time. The only better one in any meaningful way in ds3 is quickstep.
The developer’s intended way to play: they gave you a bunch of tools to use. Use some of them, use all of them, or use none of them. It’s up to you. It’s almost like they have faith in you to learn from your mistakes and play around with what you have to find a way to win. I beat og DS2 SotFS (PS3) and SotFS (PS4, which updated the enemy placements among other changes) with nary an issue. I (and I’m sure other players) play these games to fight cool enemies and bosses with tricked out builds, pick apart a story hidden beneath the surface, and explore every nook and cranny in search of secrets. This dude did literally none of that. Feeble King is an apt name for someone who plays the game so lazily. He’s trying to run through it like he can’t wait for it to be over.
This is a good dressdown, especially on Shrine of Amana (one of my most favourite areas), but pointing out the plainly visible 'hidden archer' in Iron Keep was just so satisfactory to watch.
my guy, that is a massive stretch in logic how the hell would they know the ghost dudes are tied to the corpses?? it only seems obvious to you because you already know about it
souls games dont teach anything, everything is almost entirely personal and interpretive. these games dont have a true way to beat something. ds2 doesnt need to be played slow at all and can be rushed through, it just takes more skill to do so than other souls games.
This video is amazing. I love how you're calling out the pure BS by literally showing how it's done. Seeing two gameplays side by side is immensely satisfying.
I had been watching this vid with a head-shake on speed-dial, but the 11:13 explanation legit made me shout "WHAAAAT???" at my screen. fr, how do you get SO FAR in this game, ignoring EVERY SINGLE WEAPON that could do more damage? Does he not remember damage types from DS1?? Did he not unlock Lenigrast?? I don't think this guy knows THE DEFINITION of patient. Domo, your footage of perfect counter-examples are peak, excellent job responding point for point! (especially the zoom-in on the archer that got him at the top of the ladder)
Just because the game allows you to stop and grind for levels and weapon/material drops doesn't mean that the process of doing so isn't tedious and boring, it just makes the game less fun. Sure he could have spent more ten hours farming soul levels and getting his weapon upgraded to +15 so that the game deems his arbitrary numbers acceptable enough to progress but he also could spend those ten hours playing a better game. JRPG developers have never been able to understand this concept which is why WRPGs will always be superior.
@@saysalla you need to put a bit more effort into your trolling attempts. Everyone that played this game knows that there's no grinding involved. Just pick up all the upgrade material in the previous areas instead of just rushing through them.
@@Domo3000 real talk though at 14:35 the part where he is surrounded by 4 hollows and he starts fighting the rock instead of them is hilarious, especially after all the complaining about lock-on issues.
I have an overarching theory as to why some people somehow become blind and forget how to play souls games whenever they play DS2: DS2 derangement syndrome. DS2 is actually both very fun and very fair if you understand what the game is trying to do. When people approach DS2 from the perspective that it's a game full of cheap deaths and difficulty for the sake of difficulty, they start to zone out and ignore the tools and hints that the game's giving them. And when that happens, they start to die a lot, which only makes them more convinced that DS2 is unfair, so they start to zone out even more, which makes them die even more, and so on and so forth as the spiral of malding continues. It's not entirely unlike someone playing an RTS that they think is actually a bad action game. And then getting increasingly frustrated and less strategic as they repeatedly die over and over again.
Not a ds II hater. There are some flaws of course, but i had fun with it and i recommend it. One of the biggest misunderstandings, brutal runs. If you farm the enemies 12 times (in any order), even those dang lightning reindeers in the frigid outskirts, the area you need to go through becomes a souls walking simulator and you usually get some levels to boot. Also it's great to completely clear out a level for fun exploration or shooting great videos without having to deal with combat.
Ah yes cous killing enemies 10+ times sure is fun , frigid outskirts especially on ng+ was awful , some of the runbacks were just designed to annoy you , and it was designed on purpose that way with the fog walls and s and your character being slow while some enemies being really fast . Its not ,, hard ,, but an annoying time waster , but I guess when bosses are a letdown you gotta waste the player's time in some other way .
@@blabla-fw9ix there isn’t a single area where despawning is necessary, but it is a pretty nice feature if the player struggling with an area. It could also be to nudge players forward who try to farm souls.
@@Zapdos7471 Its not necessary but it could end up happening especially the higher in ng+ you go . I think I only learned of this on like ng+4 on Sir Alonne after dying a dozen times or so I noticed the enemies disappearing because I had to kill them or they would 2 shot me . In some places it just was bad especially in some dlc areas . Some of these runbacks were made to be a pain in the a$$ on purpose that is very much clear .
Keep the good work domo. Whenever i watch a video and see that kind of argument with that kind of gameplay, i know that either the person is being dishonest, or just crying for its own skill issues.
-Uses early game gear (barely upgraded) at a midgame dungeon (iron keep), and I'm honestly wondering how he got through earthen peak and Mytha's fight at all with this level of skill? Also just realized he never really changes his gear. He's got the same falconer armor/broadsword in nearly every clip. -Complains about being invaded by an NPC in a souls game (13:34) -Acts like 'dying' in a souls game is failure of some sort? (not the primary way to learn) -My dude really thinks that running through a level avoiding enemies is the way to play these games I guess? Perseverance through adversity is one of the main point of Dark Souls games, and its crazy how predictably the people inspired to make these essays just... never get the message. This guy in particular acts like this is a coin-op arcade game where every death costs him actual money, and not something you can sit down and learn at your own pace. Starting to see why 'git gud' became such a meme when these games were first released. Turns out the completed phrase should be 'get good so you don't waste your own time making a DS2 hate video essay that only shows how poorly you play.'
guys, I think the hidden archer might be in the room with us right now 😣
‘Can you show us on the doll where the hidden archer touched you?’
@@emeraldguy10 lol
When you're walking with your eyes closed and your ears muffled, I guess the hidden archers can indeed be anywhere.
Emerald Herald: "Bearer of the Curse, I don't want to alarm you but there could an archer or archers in the room."
😩😩😩
guy playing combat game doesn’t know if he’s supposed to do the combat
I have the impression that he watched a speedrun of the game and assume it was the way it was meant to be played
Even with DS1 experience. When you're playing DS2 for the 1st time - it's just festival of jank and "hardcore".
Funnily enough, in DS series, you sometimes don't have to do combat. Yeah, it's rather rare occasions, but you can just slowly walk past idling enemy, or let the enemy themselves go down their route, then safely walk through now safe area
@@Shvonder_Alexandrovich whats hardcore about ds2? Its no more difficult than any other souls game
@@TwistZero c'mon, he can't be THAT id1ot .... can he?
I don't know how you did it but your AI simulated voice now has a shade of aggravated contempt to it that is mighty appropriate.
What do you mean?
Now I see, i was confusing the word "contempt" with content. Sorry, English isn't my native language
The AI voice has tone settings.
The main voice I'm using is the Hopeful tone, but I'm also using the Annoyed or Angry ones for the sentences with aggravated contempt.
Do they have these voice AIs learn over time? Will it eventually learn the perfect condescending tone??
@@Domo3000as a fellow austrian myself, I think you should use the annoyed tone the most
>play game
>game hard
>try to avoid playing game while playing game
>works, nice
>basically a boss rush now
>second game comes out
>ez mode, I already know how to play
>try the same thing
>they removed i-frames for doors, fogwalls, and levers
>try the same suicide run 1000 times, it's no use
>make a video essay on why the game is bad
Lol
Yeah, that's pretty much what happened here
>tries to engage with the game
>fails unsurprisingly
"Am i supposed to kill the enemies or run past them????"
Are these people even real lmao
23:25 "And I really tried to love Dark Souls 2"
*Hollow* words from a *hollow* man.
Sigma quote 😍
Amen brother.....amen
Did you mean feeble words from feeble man?
i don't like feeble king but ds2
is crap so stop sucking it off
@@yomrwhite607 You know that people might genuinely like what you dislike, right?
Damn the twin Dragon Riders fight must've been nearly impossible for him.
After all, one of them is an archer and thus he's so well hidden he's practically invisible.
@@TennoSkoom To be fair the second health bar and his own health randomly depleting should be a strong enough hint that he needs to equip the Lens of Truth to be able to see the second invisible Dragonrider.
I can't wait for this to become an inside joke.
even tho i still didn't reach twin dragon riders, i swear dragon rider (first boss for me) was the easiest thing i fought (below last giant)
@@saysalla wait a minute there is a way to see the second dragonrider before he reveals himself!I never Knew that and even then boos was prety easy.
@@RIP_ALEX209 The twins are honestly even easier. The melee one has barely increased health at a point in the game where players will have a close to fully upgraded weapon, and the ranged one has half of the melee one's hp.
He has a +3 weapon in Iron keep wtf how why
No rings is insane.
He kept running past everything. This guy plays Dark Souls games like a fucking boss rush.
Most likely he just ran past through everything, cheesed dragonrider, did not explore no man's warf properly, never been to lost bastille and went straight to iron keep. SOTFS puts dull ember into your face as soon as you kill Pursuer, allowin you to get free access to +6 weaponry immediately but he never killed Pursuer or unlocked McDuff. The level of incompetence makes me feel like this entire video essay is staged.
If you Saw how he went against SotE bosses you would be sh!tting Blood.
@@JoseViktor4099 oh no was it that bad omg
"If I'm supposed to run past, why is there a turtle in the way"
He's not supposed to run past. That's why Mr turtle is in the way.
He's literally outing himself as hating not being to just run through
In literally every other souls game you have the ability to just run through to get to the boss fight again I'd rather not clear 400 people before being able to get back to the fucking boss
@zanderjarrell7429
There's plenty of areas you can in ds2 and plenty of areas you can't in other souls games.
However if you're just sprinting through the middle of a level, I'd argue you're better off playing Need for speed or something lol.
@@Dandroid_1 literally just got done with ds1 again and you can run through every area to get to the boss, same with just about all in ds3, and and especially true for bloodborne ds2 genuinely in my opinion packs too many enemies into areas
@@zanderjarrell7429 Have you considered NOT running past every enemy in an attempt to turn the game into a boss rush simulator? I'm sorry, but I find it strange that people complain about the fact that you can't run past enemies... No shit. That's why the enemies were out there, have movesets, drop souls and weapons, TO BE FOUGHT. Seriously, Dark Souls 2 is actually a lot easier if you just take your time to fight enemies, it even has a mechanic to make areas/run backs easier if you just kill the enemies 12 times. Don't like having to fight enemies? Bite the bullet and run through the area 12 times, use the surplus of souls to level up, then boom, suddenly the game is a lot easier, and the next area will be easier after that. That's how I played Dark Souls 2 SotFS as my first souls game years and years ago. Mind you, it was a rental, and I never completed it, as I completed DS3 and DS1, as well as Bloodborne before I came back to it to finish it off, but that one lesson it taught me, to take my time when walking through areas, it made literally the entire series easier, you just have to learn what the game wants to teach.
@@zanderjarrell7429 I've done multiple runs of DS2 where I run past most enemies, and just enter the fog gate, I don't really understand this criticism. You obviously can't quit out and reset the enemies to let you stand in front of the fog gate to buff yourself into oblivion to oneshot the boss like the other games but whatever.
I think some people get the false impression that Dark Souls is primarily a boss rush game and the areas in-between are just supposed to be easy distractions. That's why you see people complaining while getting swarmed because they're trying to rush through areas. It's the only explanation I have because I've seen it happen in other games like terraria and whatnot.
Nah, it's just frustrating clearing the same area for another crappy boss. I tried to give another try to this game, sadly, both versions are just trash.
No other souls games had this issue.
@@perfect-death4284 Why say "this issue" as if you actually outlined anything wrong with the game? Why even waste the time to write such a meaningless comment?
Because other games encouraged that. DS I has notarious enemies that if you die at the boss just rush to the boss again, there is no point killing enemies. DS II tried to change it but not get good reaction. DS III made it even worse.
@@roguetwice469 Yeah, read the comment I replied to.
No , most people clear areas and explore them some more some less 1 time but once they reach the boss that is their priority then and if they die they don't want to clear hordes of enemies every time to reach the boss again , that is the most annoying part of DS2 with some of it's runbacks , that it forces you to waste time on mob clearing when you don't want to keep doing it over and over again , you just want to fight the boss . I am glad that after DS2 that this was either barely an issue or a non issue .
They removed the annoying long runbacks but made bosses more challenging which is exactly how it should be .
Wait, what? He required somebody else to come to the conclusion for him that he didn't have to lock on? Like... the thing he actively has to do, he didn't even once think "what if I don't?"
He's not a Dark Souls hater. He's a brain activity hater.
I mean, i've seen so many "veterans" turned off their brain while playing ds2
I'd really like to see him play Dark Souls 1, because I feel like he hasn't. Fighting the Gargoyles or Ornstein and Smough should have given him plenty of reason to think about not locking on 24/7.
@@Voingoushow does someone even beat the four kings while being locked on? I always had to keep an eye out an others spawning or shooting me
@@Domo3000 I guess if you kill them super fast you won't need to keep your eye on the other ones. Maybe he figured out how to get a broadsword to +4 in Dark Souls 1. Perhaps even +5...
@@Voingous You're giving him too much credit, saying he "figured out" how to make a +4 broadsword. He probably watched an online guide about it, the same way he learned of locking off during multi-fights
I am legit thinking these few people actually just hate DS games and actually want Walking Simulators with Boss Rush mods.
Because how can your FIRST PLAYTHROUGH be to skip everything as much as possible, then complain that the game is telling you to play the game by attacking you?
17:12 I love killing that Lizard in that way.
Side-note: There are no hidden archers in Iron Keep. Everyone is curious and pulls that lever when they see it, and everyone has eyes and can thus spot that archer, in contrast to him apparently.
My friend never played souls-likes, his first game was Nioh, he played WAY more careful than any of this so called ds veterans XD
For example, he would separate weak enemies from strong ones, by lurring them to the already cleared areas.
I had the same thought about movie games. What makes Dark Souls so fun and different is being the opposite of those... lol
It sounds like DS haters just want to play monster hunter but won't for whatever reason.
thankfully their dream game is already out - Black Myth Wukong is pretty much a walking sim with boss rush on top
Truest statement of all time. So many souls “fans” aren’t actually fans of the games themselves but rather fans of the bosses only. Which like I get it, the bosses are cool, but they are only like 1/4th the actual content in the games. So many braindeads would rather just run past every single enemy and side area to get straight to the boss. I’d say level design and atmosphere are the most important things in souls games.
I like how he praises a corridor encounter with 3 shield-wielding enemies in ds1, but a corridor encounter with a single turtle knight is evidence of how "unfair" ds2 is
The difference is that the level design in DS2 is a huge step back from the first two games. Those three shield dudes can fit in the DS1 corridor whereas the DS2 corridor is so narrow that there is no way to go around the turtle guy, you have to fight him but it's not realistic to kill him in time using DS2's underpowered weapons before his 10 friends catch up and gank you from behind. DS1 was designed with a sense freedom in both combat and movement options that simply is not present in DS2.
@saysalla
>"DS2's underpowered weapons"
I swear it's like two thirds of anti-DS2 text wall posters haven't actually played the game whatsoever
@@CriminalizeObesity They nerfed the weapons compared to DS1 by making them break twice as fast and only letting you upgrade them 2/3 as much as before so yes they are by definition underpowered.
@@saysalla you just repeated the same thing that this video is debunking, its like you are here to trash talk this game without hearing the other sides arguments. "10 friends catch up and gank you from behind" just dont rush trough them and kill them and play the game, then kill the turtle and trust me you dont want te get behind theses turtle enemies lol. ds2 weapons arent uderpowererd imo ds2 was my first darksoul and i had not such problems like the guy in the video because i acctually played this game, instead of running past every enemy and being unobservent.
@@saysallayou have 6 slots instead of 4 now so if durability is an issue then just pull out another weapon. On top of that going from +15 to +10 wasn’t as simple as DS2 removing the next 5 upgrade levels. The weapon damage was reworked with there being fewer total upgrade levels.
I've enjoyed how in dark souls threads, there's a trend of staging similar ganks in DS1 to prove how disingenuous the point is. How in Undead Parish you can have 10+ enemies aggro'd on you if you sprint past like it's ds3. It's a good joke because people have to cope about how 'it's super different' when it's the same thing
As a Dark Souls II enjoyer I finally feel seen.
I’ve noticed there is an issue that people who started with ds3 just kind of expect these games to be a boss rush where you can just jog from one boss to the next and not interact with anything. Ds2 frustrates them because it forces you to engage with the levels
That's the part of the community that I hate. People who think the bosses are the whole point of the Souls games.
Yeah that's why the first two games remain my favorites and DS III was a major disappointment for me. Mostly boring levels where focus is more on a boss fight and also that shitty rollspam combat. I don't care if presentation is more polished, making the combat "look" better, mechanically it's boring trash.
Ds2 forces you to engage with the terrible combat,enemies and levels Yay
@@Broformist yeah and hitting the boss twice with the slowest attacks possible in Ds2 and then backing away repeat is very fun
@@Bejdza Another shit-ass opinion. Yay.
7:27 "even the people that play patiently" LMAO, THIS GUY IS THE WHOLE CIRCUS
"They hated him because he spoke the truth"
wysi
he's not wrong that even the most patient of player will ultimately get got somewhere on their first ds2 playthrough, but the way he says it like he's a part of that group... ay lmao
@@ABurntMuffinthat’s my whole issue with this video, i don’t hate ds2 but my first playthrough i’d be lying through my damn teeth if i said i didn’t get annoyed multiple times and feel like some of the setups were unfair for someone who doesn’t know where the enemies already are.
@@hbhollow892 It was the direct sequel to Dark Souls: Prepare to Die Edition 8)
sounds like you were not prepared to die lol
"Are you supposed to be able to clear No man's wharf?" Yes, easily. If you don't suck too much at the game that is.
No man's wharf was so easy
@@TanitAkavirius literally lower undead🍔 if it was good
I guess nobody told him No Man's Wharf is one of the easiest areas, so since he didn't know what opinion to regurgitate he struggled with it.
It's one of my favorite levels in all the souls games: Dark area requiring a torch, several different pathways and covers, choice of sniping enemies with bows or kiting in melee, unique enemies that react to light, an interaction that completely illuminates the level, being able to ring the bell using a well placed arrow. Not to mention the general aesthetic of the level. Not to mention the goat: a friendly hollow with a torch who lights up the nearby sconces.
I struggled for three reasons:
- First playthrough, and I went in blind
- I refused to give up my HP by continuing while hollow.
- I kept getting invaded *because* I kept popping human effigies for the full HP bar.
I refuse to believe this mf finished DS1 let alone get the lordvessel
He did it SL1 too, kind of destroys the whole "if you don't like DS2 you're stupid and bad at souls games 😭" argument so domo conveniently forgot to mention that in his responses.
@@saysalla But "if you don't like DS2 you're stupid and bad at souls games 😭" is not an argument, he's making counter-points and calling out bullshit.
Also beating DS1 SL1 isn't some insane achievement nor it proves that someone is good at souls games. If anything it just goes to show how easy it is lol
@@saysalla I mean, he IS stupid and bad at Souls games. Did you not see his own gameplay?
@@saysalla I'm sure he's pretty good at DS1, which is why his level of play when it comes to DS2 is so fucking baffling. It has to be on purpose.
@@saysallawhich means he’s just a petty hater. DS2 vanilla is my first souls game with keyboard and while I still have PTSD from it, I didn’t play it as bad as him but I’m surely don’t want to SL1 on DS1 because I know my limit but he finished it. Does it means I’m a better player than him? No, the opposite actually. Does it means his DS2 documentary full of shit? Absolutely, someone must be sent him to shits on DS2
People often forget that more than 50 percent of the population has double-digit IQs. when you have this in mind, a lot of the things in the world starts to make sense, including DS2 haters
I'll give it another try but I beat all the FS souls games and ds2 I just didn't have fun. I found the player movement very weird and clunky, didn't like the areas that much, didn't care about the story, I found the bosses not very memorable at all and very generic except for the odd few, the layout makes no sense (I find it ironic you take shots at people's intelligence while praising a game where you literally take an elevator into the sky and find yourself in a floating hidden lava castle 🤨) and I did finds the mobs to be a bit much. Ds2 fans are wild. They just can't accept the fact that lots of people just don't find it to be a very fun game and then find extreme haters who take it to far to try to prove it's good. No just most people who dont like it just didn't have fun playing this video game...
he's in the single digits
@@tacofitness1876 Imagine trying to insult someone's intelligence under the name "tacofitness" 😬
@@Cbrunning849 lmao
@@Cbrunning849 brother I made this account over ten years ago
Bluds play Dark Souls 1 up to Anor Londo and call themselves expert game designers.
Nuh uh, there's a clip of him running by crystal lizards. Blud didn't make it to the demon on the bridge or the grass crest shield.
"bluds" 🤓
@@leoortiiiz “Y’all”
I played up to Anor Londo but I gave up because I kept getting shot off the rooftops by those two hidden archers.
@@saysalla dude you got passed the learning curve just to give up there lol. btw you're calling other people stupid and casuals in other comments so what does that make you 🤨
ds2's strongest soldier 🙏
i know its sarcastic but he's on par with all 1 million people who downloaded the elden ring easy mod
i wish we lived in another plane of existence from those types of people
@@Sablegladius6927To be fair youre getting ahead of yourself. Playing with an easy mode mod if youre struggling is one thing, but just factually playing like a mongoloid and talking as if the game is objectively badly designed and too hard are very different things
@Sablegladius6927 thats a weird thing to say. You're weird. You're not a better person for wanting to play a shit game. Elden Ring is a blast and caught the attention of a much larger audience outside of normal soulsborne fans, meaning more casual gamers picked up the game. Elden Ring is a piece of art and already one of the easiest installations from fromsoft, if people suck and want to just enjoy the game and the scenery then so be it, it's why every other game ever has difficulty settings. Not everyone has time to master some outdated janky ass combat system. Touch grass, freak
I think that people hate DS2 the most is because it punished bad plays, like mindlessly running past everything without a strategy or roll spamming the most.
Compare that to Elden Ring where you can monkeymash out of any situation and the game doesn't even force you to improve mechanically, due to its open world design and there being so many tools that can make the game easier, or Dark Souls I where you can have poise carry you through the game.
@@theaveragenormie7151 You can cheese any game and DS2 is no different but not having no Iframes on fog walls for like 2 seconds is annoying and some areas were purposely designed to pi$$ you off , people don't want to kill enemies over and over again if they are dying to a boss , exploring and killing one time is different compared to killing every single time on some runbacks because you wont be able to pass otherwise . There is a reason why DS2 is the only game that has this system and why it wasn't carried over to newer titles , because it wasn't ,, fun ,, which is the most important part of a game . Bosses are much more enjoyable even if more difficult if you have to focus only on them , not replaying part of the level over and over again . Are you telling me you liked the Frigid Outskirts for example with those beautiful reindeer and then to just die on Lud and Zallen and having to do it all over again ? Come on , be honest .........
@@blabla-fw9ix Nothing bad with the game requiring you to get gud. It makes it a more balanced experience: playing carefully is pretty easy and running through is very challenging.
But POSSIBLE. Almost every level in the game (except for the final part of the iron keep) can be run through - it just requires an actual skill and observation abilities unlike any other souls game when enemies are tough to deal face to face but also kinda lethargic and forget about your existence in 5 seconds if you don't engage with them.
@@blabla-fw9ixwhy is it bad that ds2 makes you kill everything over and over but when other games that put you back at a checkpoint do it it's fine?
Weird AF double standard
@@blabla-fw9ix I'm gonna reiterate what the other guy said, and also point out that you have no right to say that "some areas were purposely designed to pi$$ you off", you are no developer, and you don't get to say that just because you found them annoying. The iron keep is a great area, i can't be sure but the fact that fog walls don't give s at the start is probably to encourage player skill, to develop ways to lead around enemies.
And that's what i did. Smelter runback was easier in vanilla, but in scholar you can just jump where the dull ember would be in vanilla, and nobody will be able to stop you from running to the fog wall. No one.
Not only that, but there isn't a single runback where skill doesn't solve the "issue" of s on fog walls.
"There is a reason why DS2 is the only game that has this system and why it wasn't carried over to newer titles , because it wasn't ,, fun ," There is a reason and you certainly can't know what it is, nor can i, so stop claiming you do, unless you want to show your dark souls 2/3/bloodborne developer badge.
"Bosses are much more enjoyable even if more difficult if you have to focus only on them"
I agree, but it also doesn't mean anything because thinking "Oh no, i have to run through the area and i might be caught at the fog wall" signals a skill issue and an attitude issue, not a game issue. Bosses and their areas are always separate, and you lumping them together doesn't make you look like someone who knows how to deal with that, because if you did, you wouldn't say that s on doors are an issue, but a minor annoyance at times, which is what they are if you know all the tricks.
Frigid outskirts only bothers me in the sense that it could have been much more fun, not that it's shit like many others think. Imagine if it was the same, but warmth, the most illuminating spell in the game after cast light, or other pyromancies, were able to reveal a bit of the area around it because it's fire vs ice. Imagine if there were more markings to tell you the straightest line (you can still go straight towards the bridge but you can easily turn a bit wrong when you dodge the reindeer, this is pure skill and memorisation, i never bothered to learn it though) , those reindeer gave fucking amazing loot and i spent ages farming them for it.
Fun fact, people hate that area because they gave up figuring it out and thinking about it as a test of patience and running. But, if you think a bit, you should get that they also despawn, meaning you can farm them for their items and despawn them forever much faster than if there was a bonfire, making the entire area trivial.
people should stop calling Naotoshi Zin the "B team". he was the From Software creative director before Miyazaki, he lead development of Kings Field and all the games leading up to the Souls games. This was his first Souls game he got to work on, but he was the director for the games the Souls series IS BASED ON! DS2 is so much like the older games in spirit and design, and if anyone is the "A team" director of From Software it's Zin.
Which is why the King's Field games sold 5-10 million copies each and the entire Souls series put together can barely scrape a million. Miyazaki is a hack and Fromsoft really should have fired him after how much of a financial disaster Elden Ring was.
@@saysalla... Financial disaster...?
Last I checked selling 25 million copies isn't a financial disaster
... And the DLC sold 5 million within the first week
@@saysalla gaming wasn't anywhere as big back then and steam wasn't a universal game platform, internet marketing wasn't even that popular either.
@@saysalla👏
At first I was laughing at how blatant the bait was.
But then I saw how you caught 2 of the lowest common denominators of the Fromsoft community.
Gr8 b8 m8
Exacly. The B-team myth is annoying because it is easily debunkable by basic search. DS2 team was constructed from seasoned fromsoft employees, Miyazaki was basically the B-team before he took over. Not to mention so many of those "B-team" devs worked on later games like DS3 and mostly Elden ring. Many main coders of DS2 made Elden ring, where are the B-Team allegations now?
Naotoshi Zin also supervised for every freakin game Fromsoft ever released. In what universe a B-Team consists of the founder and veteran devs.
Seriously, the one thing the Dark Souls games taught me was to take it slow and approach every new area with caution so you can figure out the optimal strategy. To me that was the whole selling point: These games actually make you think like an adventurer heading into danger. You're supposed to be paranoid and on edge because you always know you might be walking into an ambush or elaborate kill zone, but there's always a way to turn it to your advantage.
DS2 is actually my favorite in the series. It just has a different feel or tone to the first and third game, and it happened to really appeal to me.
“The sad thing is I only know how to use a locked off camera because I watch UA-cam video essays”
I think that’s where you copied all your opinions too
OWWWWWCH
Worst part is it’s literally so easy to use. You just have to have the guts to try it
Damn that explains a lot
And that's his problem, he had to look it up, ds2 is definitely not for the feeble
He regurgitates Joseph Anderson's words lol, the glazing is unreal
I still remember the times when hardcore players praised demon's souls for the fact that the game did not have the typical training for games of that time, and in fact the player had to understand the game mechanics himself... When did we manage to make a full circle of ouroboros?
Probably around when liking Dark Souls became some kind of status symbol signifying you're an Apex Gamer Sigma rather than just being a game you like because it's cool and fun. (sometime between Dark Souls 3 and Elden Ring)
@@VoingousDark Souls 1 was when beating dark souls 1 was your sigma gamer badge of honor. Especially when PTDE released.
When PTDE came out Twitch was full of people doing their first blind run to get people to watch their streams, or putting DS1 blind run as a sub goal.
@@SnorkCosmodix It definitely had that "this is le super hard game! if you beat this you're a real gamer!!" crowd, but it didn't feel as elitist then as it does now to me. You're right that it always existed though, I just feel like it wasn't as bad at first.
My guess is that the “gamer scene” at large, if it ought to be called that, might have had enough of the whole “DIY” aspect with these games. Like, they’re just done with it.
Maybe the sentiment “I don’t have time to learn extensive things/time to learn a boss fight” is growing, and ends up twisting itself into “I’d prefer the next encounter to just be handed to me, I don’t want to seek it out”
What do I know, though
@@Voingous
I think its a combination of the playerbase growing way larger during DS3 and Elden Ring(meaning lots of crap people bleeding in) and Fromsoft increasingly trying way too hard to make the games "le super difficult" from Bloodborne's dlc onward which has fueled the stupid elitism that was lingering in the background
Wow, this one is a pretty solid rival to Mauler. Why are these haters so obsessed with staging ganks that require you to seriously go out of your way to get into?
Also, "the game didn't directly tell me how to behave in this particular situation like a teacher in a pre-school to a kid with severe ADHD so it's the game's fault" is a ridiculous mindset, smh.
C o n t e n t. Being disingenuous for the sake of sensationalism is a great way to get a lot of eyes on your video.
@@emeraldguy10 Correct. A lot of UA-camrs see everything as a mechanism to get famous or make money. They don't care about games, they don't care about anything, and if you stopped him on the street and asked him about Dark Souls 2 he'd probably say "oh yeah that's a fun game." They'll stir up anything, say anything, and it has nothing to do with what they feel. They see being a UA-camr like having a wrestling persona and it doesn't matter what reality is.
Atleast feeble king didnt make the video 10 hours with 10 minutes of actual content that isnt filler drivel.
What is supposed to be a rival to Mauler? This is a 30 min video about making the exact same point over and over again. Mauler discussed topics like snap-point turning, adp, hitboxes, ai, lock-on priority and inconsistent combat. This video talked about playing DS2 slowly and carefully. Feeble King didn't make a good review, but this video isn't good either.
i have a theory that Mauler saw a good traffic to his channel when he did DS2 "critic" to hbomberguy so he made it a series. DS2 was a good "hate" topic at that time. We could see a lot also of those small time uploaders bringing 100k of viewers just to hate DS2
That's funny, you've spent so much time responding to that mauler guy, but this is the one ds2 hate video I've actually personally seen. Seen it around the time it came out, because it was aggressively recommended to me by youtube, concluded that it's all just a massive skill issue even without being a professional ds2 defender and never watched another ds2 hit piece ever again. I've already learned what's behind ds2 hate: running past enemies and skill issues.
Domo has a playlist of videos rebuking Feeble King's videos if you want to check them out.
From a die-hard DS2 fan, I salute you, sir. 🤝🤝
unfortunate that npcs will literally soyjak and blame "b team" because they didn't baby proof the game for tourists
People like Feeble King are the death of gamer integrity, it's always the game's fault and could never be a mistake or negligence from the player. Sadly mindsets like his are common.
He lost all his credibility to me with his Shadow of the Erdtree video. It's one thing to not like something but calling the devs lazy is just crazy. When game journalists don't complain about difficulty but you do, you should know, that you became entitled.
He is literally *the stereotype* of GAMER TM
You know the worst? That he is elitist af, I remember when he said on his SotE video that the people Who disagrees with him
1) Were using summons.
2) They are on a Cult and think Fromsoft is perfect.
Both of them is called Ad hominem fallacy, and is about insulting or disregarding the person Who is gonna disagree with him instead of figuring out a good argument.
@@JoseViktor4099 You know what's so funny about the second argument? He SAID THE EXACT SAME THING in his shadow of the erdtree video. I'm a cultist and think these games are perfect, just because I think his criticism is bad criticism.
@@JoseViktor4099DS2 fans don't get to cry "ad hominem" when most of the arguments supporting the game consist of "actually DS2 is a good game you just suck and you're bad at souls games 🤓", including this very video.
FEEBLE CURSED ONE!
Ok now to watch the video
How can he be so bad at combat but then agro that many enemies, place them all together and not die is beyond me
He's a better actor than a player
My jaw dropped and I was at loss of words when he said that DS1 OF ALL THINGS teaches you to play locked on. Ah yes, the game where you have four directions to roll while locked which makes it nearly unplayable teaches you to lock onto enemies…
i've never had to roll in more directions than 3, let alone 4
roll back to get away, roll side to side to dodge while staying close
literally what else do you need
somehow ds2 haters forget that there is literally a "don't use lock-on here" template in the message options. you can leave a message that says "use lock-on" or "don't use lock-on", and those templates are side by side in the techniques section I believe.
Im tempted to believe that Feeble’s video is top tier satire but i honestly don’t think someone could play this poorly if you tried. It’s completely asinine to try and sound sophisticated talking about game mechanics while not engaging with them whatsoever. For someone who loves DS1, it blows my mind that he continually brings up the Egotaptor-esc argument of “not knowing the developers intentions for this area,” as if the intention isn’t to just play the game.
2:52 If I had a nickle everytime that "gank" was showed on DS2 critiques, I would had too many nickles for Doofenshmirtz joke to make sense.
I just don't understand, it's a blatant answer to Dark Souls 2 vanilla's counterpart where the enemies were already up and patrolling. Scholar neutralized the gank entirely if you just take it easy and watch where you step. I'd even say Scholar replacing the Hollow Archer with a firebomb soldier is more forgiving because the soldier has less effective range than the archer.
Jose my GOAT I found you. (😍😂)
I’m all here for Feeble King slander, his 2 SOTE videos were some of the worst videos I’ve ever watched around Elden Ring lol.
@@HeyTarnished Feeble at this point made mad like 50% of Fromsoft community smh. No hate for him, but at this point I think the best thing is to not make video about Souls apart of his challenge runs.
On defense of him, he couldn´t dethrone JoJ video about AC6 for the worst video regarding ER, damn that video had almost nothing salvageable.
@@JoseViktor4099 Oh boy Jester of Juice, how much I disagree with that person’s video on Shadow of the Erdtree, it seems like he got hit on his head or something, and his Armored Core 6 video is even worse. It’s like a competition between these UA-camrs on who can make the worst “critique” videos ever and get the most views nowadays. Sorry for being blunt. I can detail all my thoughts & counter most of his yapping but I’m tired now & cant type 10 paragraphs like I always do. 😭
@@Gangstas_Peridotfor real
His entire video is just "I'm impatient and want to just rush through the game and it doesn't let me". Yes, and that is his fault. Souls games always taught players to be patient and observant. Why do these people who just want boss rush gameplay play Souls games? They don't want to engage with the best part of these games: the levels.
This isn’t bloodborne or ER. This is ds2 where the bosses are the boring part but even the levels ain’t shit.
@@iamMildlyUpsetWithMostOfYouTub Even ER has several gank areas, especially ones with alarms where once its raised, everyone would rush you. No one really talks about these areas. But it was in DS2, people would complain.
@@aryabratsahoo7474 because in elden ring you can just spam L2 and win
@@user-pds3lmcas4 I think the main problem is the freedom of choice that is missing. In DS2 it's more necessary to take your time. Some people like that, some don't.
@@aryabratsahoo7474 for sure there’s many horrible ds2 esque ganking in ER (holy shit the catacombs) but most of those are optional and can be ignored entirely. There’s not many ways to get around the ganks in ds2 tho, you kinda have to suck it up and deal with it. It’s a nuisance needing to load up a bow or throw stuff just to lure enemies out one by one in any game but ds2 has you doing it the most. People don’t really bring it up in er because there’s also just so many things you can use to clean up groups of enemies. Another thing is ds2 enemies being the unpolished messes they are, have a huge aggro range and will follow you for an annoying amount of time.
He's so arrogant and acts like the pinnacle of skill for ds2 players. It's embarassing and genuinely comical when you see his gameplay.
My theory on alot of the elitism with ds2 haters (and especially feebleking) comes from the fact miyazaki wasnt as involved with development, and therefore they see themselves as verified to point out supposed 'flaws' in the game, thinking they know better than the apparent 'clueless B team'. These 'criticisms' end up just being skill issues regarding mechanics that occur in every souls game.
"I ran past all the enemies and they chased me and ganked me" would be something you would get laughed at for proposing as criticism for any other souls game; but because it's ds2, this completely artificial narrative somehow has footing. It's a dumb double standard
He's in the iron keep but is still using the default knight class kit 🤦♀️
I know. It's totally possible to go all the way down to The Gutter and Black Gulch to get Havel's Greatshield and Armor Set before you even begin the process of having Lycia open that secret door that ultimately leads to Iron Keep.
I want this guy, to play the first steps of the Ringed City. If he doesn't complain about it, i will eat his heart on a plate.
@@ZirixStrarstrider Imagine making death threats because someone doesn't like a video game you like. DS2 fans are demented.
@@saysalla Yeah, take my comment out of context. Come on, do it. Be happy with it
@saysalla he's making an exaggeration, bias much?
He wouldn't because it was made by Miyazaki.
@@penatio Miyazaki Co directed ds2
He also just unironically defended the Hellkite Drake bridge “gotcha” while trying to claim that Dark Souls 1 is more fair than Dark Souls 2. I just can’t.
Yeah I loved him saying "an observant player can see that something is coming" while his character is laying on his stomach getting cooked in dragon fire. Seems like being observant didn't help much, did it?
@@frazfrazfrazfraz to be fair you only die if you try to get up right away and you have time to book it afterwards
@@Ghorda9 unless you are already low on health
Besides, he can't complain about taking little bits of ""unavoidable"" damage if "it doesn't kill you at full health unless you panic" is the argument. The archer he "can't reach" is easily reached by dropping down into the room and going up the stairs.
@@frazfrazfrazfraz personally i don't think being able to reach archers is even necessary to begin with, they can't hit you if you know they're there
Kneel before Dark Souls 2's greatest champion. Hail Domo3000, Knight Champion of Drangleic.
these DS2 haters make me question myself so I replay the game to see if they made any good points and before I know it I'm already halfway through the ng+ playthrough.
I don't care about the criticism of DS2 but why do they ask where the game tells them about mechanics like locking on, rolling, invisibility frames, etc, these are never explained in the other games either, I don't know of anywhere the game tells me that rolls have I frames.
I didn't even roll to dodge in the 1st ds1 playthrough up to sens fortress because I didn't know it had s, then I found out about it from youtube.
Why do I love Dark Souls 2? Art direction is beautiful and dark, build variety is creative, design of enemies is great, level design is fantastic ( I mean mostly ), fashion souls is gorgeous, the lore is immersive and deep, NG+ revitilises the game, PVE and PVP is peak, the rewards are surpising and the atmosphere vivid and unreal.
I'd agree mostly except I didn't much care for the art direction, idk something about alot of the areas felt samey, strangely plastic. Other than that and some of the animation timings it's been great
Ds2 visuals are peak, Miyazaki can take his washed out ugly piss games and keep them, the colourful beautiful locales of dark souls 2 are nice enough to simply stand in and enjoy.
@@hansmoleman2666 or yknow all of them could be good in their own way
@@hansmoleman2666They're washed out with intention as DS2 is bright with intention. Various amount of Dark Fantasy vs High Fantasy.
IMO dull artstyles become too repetitive with time that's why I prefer DSII and Elden Ring atmosphere more
It's funny how ds2 haters are by definition insane
Another banger, thank you Domo!
4:30 the gank staging is quite crazy. Maybe the best proof of his disonesty.
Or that he might be retarded 😂
Feeble King is obsessed with this idea of an "intended way to play" to me this just indicates the deeply flawed mindset of many who think just like him. The intended way to play was to be patient and learn from mistakes. That's pretty much it. With this open approach to difficulty Fromsoftware managed to make games that you can overcome by just trying to play the game in the way you want to, all the while making them fun and difficult. It's the case for every game souls game From makes.
If in Dark Souls you can't see a ranged enemy in the distance because you locked on to the enemies rushing at you a typical player would unlock the camera and keep the ranged enemy in view while dealing with the melee opponents. It is seriously extremely intuitive as preventing yourself from being surrounded is what you would try do in real life.
I still can't understand why people praise the "slow and methodical" while also complaining that DS2 just sends endless enemies after you if... you aggro every enemy you can find without killing them then proceed to run past them only to be swarmed? The same thing would happen in most videogames not even just souls games. This just makes no sense to me.
These people seem to lack a fundamental understanding of how to learn from game design and consider how to solve a puzzle presented to you. I feel like these people think they should be good at these games without investing the time and energy to actually to become actually skilled.
Also, trial and error as well as difficulty are fundamental to how Fromstofware makes their games. Literally every game I can think of Involves some sort of trial and error to learning gameplay. Trial and error is fundamental to learning in general, so too is failure. It's not bad game design nor is it unintuitive.
DS3 players when they can't sprint and roll straight past literally the whole area: "I'm not sure if this game wants me to clear the area >:("
I don't remember running past everything like an idiot in ds3 and ds3 was my first souls game
It seems like a lot of Dark Souls criticism has a "what was the developers intended experience?" discussion. It's weird, because the DS games clearly are designed to let you take a bunch of different approaches. They give you a problem, it's up to you to find a solution that works for you. Magic, bows, heavy armor, parrying, etc. they're ALL the intended experience!
All these options and people still decide to run around like a chicken with no head.
him complaining about his +3 weapon breaking eerily reminded me of the only feeble king video I watched outside random clips of stupidity my friends send me and your debunking series, his "DS1 is better at sl1 video" which is painfully bad in a lot of ways and I was fuming all throughout it, probably the part that made me fume the most is his placement of iron golem, I don't like iron golem, but he used a +5 weapon(even if ever since the depths you start getting large shards, and there is a merchant who sells them RIGHT outside the fog gate basically), complained it took to long, gave it a D, THEN upgraded to +10 for anor londo...
This guy talks so much about door opening i-frames like its a super important game-defining mechanic.
@@Brokenfirealarm they are if you dont like fighting anything without a boss healthbar lol
Yeah, you should have the option to choose whether you want to clear areas or not. DS1 had that mechanic so why change it in the second game? Just give players more freedom and don't force them to clear boring mobs.
@@HarryHarber
If you're not interested in clearing "boring mobs" then why are you even playing a souls game? Clearing mobs and exploration are an essential thing in any souls game because that's how you get souls to lvl up and find important items
@@hussien04 I like clearing mobs in any other souls game I played (most of them only on first playthrough because I prefer boss fights). I think ds2 have the worst, boring, repetitive and annoying one of them. Oh, and shit mobs quantity from DS2 is the worst part of all dark souls games. Quality >>> Quantity always
Am I the only one who got the feeling he was doing that on purpose he was playing horribly on purpose to make Dark souls 2 look bad
Dark souls 2 looks bad, cause it’s bad.
@@Gshellshock that's not the truth Dark souls 2 is an amazing game I've beaten at 7 to 8 times half the stuff that person was complaining about I don't know notice because I actually play the game. The issue is Dark souls 2 is not Dark souls 1 or Dark souls free which are both great games themselves it's a great game as well it just has a lot to live up to and I think it did deliver in some aspects like fast travel immediately that's actually why I don't want to get Dark souls 1 cuz I'm afraid of making a mistake like playing through the game.
@@kingflame6588 There is nothing wrong with liking that game, but making excuses for every criticism is. Most defensive fan base ever. Calling everyone who dislikes that game a hater and praising the game by diminishing other entries isn’t valid. Some ideas implemented in DS2 are great are stuck with souls franchise till this day. Boss quality, level design, hitboxes, storytelling isn’t well executed though and that makes like 90% of game experience. Rushed development is at fault here. I mean come on, after that throne of want crap bosses after beating a burning haystack with tentacles you literally get to sit in an Neolithic hut. And that is just a part of what is objectively wrong with that game. Everyone has a game that isn’t considered good, but still likes it. Mine is Diablo 3, objectively not a good game, but I still enjoyed it. Im not on an rampage on Internet though trashing that Diablo 3 is still better than Diablo 1.
@@Gshellshock I feel like you missed the point half the time when people complain about Dark souls 2 it's usually because they're not playing the game they're just trying to run past all the enemies to get to the next boss and then complain when the enemy is kill them.
I haven't played the other souls title so I cannot give a fair judge on Dark souls 2 ranks however the issues I've seen Dark souls 2 haters bring up are non issue if you actually played the game and paid attention and slow down and look at everything around you. If you just try to rush from boss to boss you will be punished.
That's my point half the complaints in Dark souls 2 come from mob spam meanwhile the person who's talking in the video conveniently aggroed every enemy in the area to make it look worse than what it actually is I've never seen the mobbing issues they present because I go through and kill the enemies one. And move on to the next enemy.
There are some areas in the game yes the number of enemies compared to the player is kind of unfair but that's to be expected because most of those areas are late game areas.
The adaptability stat is one of those to where I actually like it being in the game because if you've ever played monster Hunter it's like an evade window skill.
The owner of this UA-cam channel has pointed out time and time again how so many of the complaints about Dark souls 2 are not unique to Dark souls 2 they're in the other two souls titles as well.
Without dark soul's 2 we wouldn't get elden ring as we have it now
I'm convinced that people that don't like ds2 just don't like souls games for anything other than boss fights
The worst thing that has came from Dark Souls 2 are the wave of vapid criticisms pretending to critique the game or simply diverting blame for their lack of learning and adapting to mechanics.
I mean.. People can have their opinions on it. They may not articulate themselves well or over exaggerate their points but their thoughts on it are still valid as much as the next person. A matter of fact is a large amount of people feel negatively about the game. I personally beat it over a dozen times and even I will not recommend it to others despite enjoying it.
Demeaning and overlooking other's experience with it instead of trying to truly understand or breaking down why they felt that way is just not a good thing to do.
Domo3000 is just as bad by cherry picking examples and demeaning people. Look at the example at 8:38. Torches are a limited resource and he's using them in a well lit area, the caves in that zone are also fairly small so it's unlikely that first timers are going to use a torch throughout the entire level. Yes the archer would be easily missed, yes people may not hear the enemies dropping down due to running by, talking/other noises or they changed the audio settings. Notice how he dodged into the archer's line of sight first before finishing the thief. Even for people who noticed the thief It's also unlikely for them to take those very specific set of actions.
10:45 "Its just so embarrassing watching him complain about issues that are solely based on his lack of skills" Domo3000 is not a good person and he's abusing his knowledge of the game to belittle others. I would have loved to see his first organic play through because chances are he got frustrated at the game too. Right now he's going through a weird obsession with defending DS2 and attacking other people. I fought Malenia hundreds of times and can consistently beat her but I'm not going to say she's easy since most people I've helped lost to her. I'm also not going to use my experience to belittle others.
Other cherry picked examples. 2:15 multiple enemies aggroing at once but he's well equipped enough to one shot, shortly after he's herding the enemies to the droppable platforms which aren't easy to see. Shrine of Ammana is funny since it has a large abundance of enemies, the water slows you down, enemies hide in the water, the cliffside is hard to spot and the mage's projectiles are notorious for ignoring the wall and hitting you behind cover. 4:23 no one's going to realistically trigger that specific set of actions to deal with all the enemies. 6:30 you don't get artorias' swords at that point in the game, the ghost enemies are also worse in the previous example if you include the foggy forest. "he also seems to think archers are actively hidden just because he never pays any attention to his surroundings." Domo300 says in an area where an archer is actively hidden... The iron keep example with the turtle and the pull level is also dubious since it's unlikely that you'll notice the knight jumping down after you especially after doing some attacks near it but not drawing aggro yet. Lots of people would also likely get stuck on the other side of the blade with the turtle instead of leading it perfectly into the blade. 16:19 look at how well the archer blends in, also notice how he convenient stood at a spot where no one else is being aggro. Lower garrison section is sad, Domo is saying other people aren't qualified to talk about it and later says the fight is more fun for people who "actually played the game" which the person did... so did Domo.... the fight itself looks drawn out and boring. "All I'm hearing is the game is bad because you have to fight your way through all the enemies once to get to the bondfire" OR the person is trying to articulate that forced encounters through the use of choke points and enemies literally blocking your path isn't fun. Personally having the ability to skip annoying or boring enemies would make the experience more enjoyable. Domo3000 is purposefully straw manning the arguments when he doesn't agree with them, there's also MANY reasons that the person thinks the game is bad not just the one which Domo3000 worded it as. For Brume Tower it's unlikely for people to take those specific set of action to lead enemies into the bombs and have them blow up on themselves, No Man's Wharf is also a bad cherry picked example, most people don't use torches, he's also stopping at the perfect spots to draw some enemies in waiting many seconds to fight them and then going into the next set of enemies which newer players aren't going to stop at the perfect spot.
@nadaburner People can have their opinions, but that's not what's happening here. They're trying to state _facts_ in their videos when they use the word "objectively." That's why they are using video footage as _proof_ no matter how contrived or dishonest their footage may be. They can also be disingenuous with their "facts" they're trying to state. Articulation is completely beside the point as that goes into arguing semantics.
You're trying to be middle of the road or an apologist about this topic on DS2 critics, but as usual, it's not bringing anything new to the table of discussion. The "enlighten" DS2 bashers go out of their way to brush off experiences or even entertain the idea that maybe they're not even trying to meet the game on its own terms that it sets through the mechanics, the explanation of said mechanics and conditioning through its gameplay. There's a false equivalency that people with your position fail to accept: DS2 bashers go out their way to state as a definitive fact that DS2 has no redeeming qualities, and it a bad game. DS2 defenders can and do acknowledge DS2 has technical faults and some design issues with enemy movement and level layout, but also it has a lot of progressive mechanics that then went on to influence future games of the series and doesn't get its praises for those contributions.
People like Mauler, Mathew and this Feeble King created an arbitrary standard to hold against DS2 whe games both before and after are guilty of some of the things too, but sgrug it off as "oh it's suppose to be gokng forward, not backwards" when you point to Demon Souls and DS1 or they say "oh well it's more refine and not so bad" when pointing to Bloodborne, DS3 or Elden Ring. I stand by my comments that DS2 has given rise to vapid criticisms because their criticisms were never made in good faith.
@@D-Havoc The main issue with reoccurring "problems" is execution. Runbacks are disliked by many people in every game and the way it was done in Ds2 is the most apparent in the series when it comes to frustration. I don't think it's arbitrary when people use the frigid outskirts, Sir Alonne and Blue Smelter Demon's runbacks as some of the worst in the series. Add on the other problems and the frustration shoots through the roof despite other games having the same issues. User experience matters and I don't think all complaints are arbitrary because of that.
Complaints are not "vapid" they offer the devs time on future projects to find solutions, now look at Elden Ring, stakes of Marika are near most bosses so runbacks are significantly less tedious. Saying something is objective when it's not is bad on the DS2 bashers' side and so is disingenuous clips to "prove" a point as you wrote but Domo3000 does the same thing. He even goes beyond to insult and belittle others which should not even appear in a video about correcting them. The title alone shoes everyone that this video was made with ill intent instead of just correcting people.
"There's a false equivalency that people with your position fail to accept: DS2 bashers go out their way to state as a definitive fact that DS2 has no redeeming qualities, and it a bad game. DS2 defenders can and do acknowledge DS2 has technical faults and some design issues with enemy movement and level layout, but also it has a lot of progressive mechanics that then went on to influence future games of the series and doesn't get its praises for those contributions."
^You can't be generalizing people like that. not all bashers hate all of Ds2. Ds2 did try new and old things, whether or not it was well received depends on the person and their experience, lots of people just so happens to remember parts they feel overly negative about and not focus on the good. Ds2 definitely could have done things better like conditioning users or trying to get them to use certain mechanics more often even if it's not needed. The other games share the same problems as a good amount of people don't learn about mechanics until someone else tells them long after their first playthrough. Not all Ds2 defenders acknowledge the issues it has either. I've seen some people state that it's a perfect game. It for sure gets praised for its contributions too. Power stancing was my favorite mechanic and sadly it wasn't in Ds3 outside of paired weapons. Now it's in Elden Ring and I appreciated ds2 for that, I also thoroughly enjoyed the build variety and ability to apply affinities to weapons that already have non-physical damage, ER brought some into the dlc in a very limited manor sadly and can't also have a weapon buff. Not all issues are overall bad either, Falcon knights and their broken walking animations in Ds2 was genuinely funny to me despite being a literal flaw with the game.
I have not seen Mathew's video on the game so I can't comment on them but I have some of Mauler's and while he did misuse "objective" a lot I still think certain (not all) points he made are still fair criticisms or complaints. Feeble King's video I've only seen the clips from this video so I can't comment on anything else. For the most part it was mainly subjective. A tiny amount of research shows the original video is 57 minutes long and a follow-up video was made where Feeble King claims to have killed all enemies (I haven't seen them) so I imagine Domo3000 cherry picked their bad examples and then proceeded to also make disingenuous counter clips to prove his point. Two wrongs don't make a right in my opinion so both sides handled the overall discussion poorly based on what I've seen in this video.
@nadaburner If you're looking for an actual debate or argument....you've come to the wrong place, friend. It's unlikely you'll get an actually unbiased debate..
Blue Smelter Demon run back can be annoying sure, but Sir Allone? Like nigga what, what is hard about that I genuinely don’t understand.
What makes DS2 haters lose 50 IQ points whenever they criticize the game?
maybe ds2 were iq points we made along the way
and what makes delusional DS2 fans lose all of their IQ points whenever someone makes a valid and objective criticism of the game like it is a divine being without any flaw that should not be criticized?
Yall are acting like a bunch of religious zealots more than actual religious zealots 😭😂.
@@ΣτέφανοςΔημόπουλος-η7τ There are a f*ckton of critique videos that are more valid and objective than the one shown in this video (I am not gonna give any specific example because I don't have the time to remember the names of those videos and stuff, anyway I played and completed DS2 and with all of its DLC and my rating is 6.5/10), it is not rocket science my guy you just need to find the ones which are actually good, brother.
@@el_gatoNegro what makes delusional ds2 haters think that lever/door/fogwall/backstab/riposte s aren't interesting?
What makes delusional ds2 haters think that immersiveness doesn't matter when comparing games? what makes delusional ds2 haters think that variety is bad?
what makes delusional ds2 haters think that you should be able to run past all enemies in a late game area when the game makes it clear many times prior that this is a game that made the bosses easier so clearing the levels repeatedly wouldn't be as frustrating?
Domo's work on gathering ds2 takes showed how little consistency haters of this game show when "critiquing" it
2:47 Excuse me, WHAT???? Hardest?? I always thought that the main problem of DS2 is how easy it is compared to other souls games...
I will say, if you don't use life gems regularly, the game can be pretty challenging. I watched someone play it for the first time without realizing the importance of lifegems (basically not using them at all for most of the game) and it really did force them to learn the game a lot more. The journey from sinner's rise to killing the lost sinner can be pretty challenging with only 4 estus and no other form of healing, at least for a newer player
@@frazfrazfrazfraz That also applies to me :D I always save lifegems, don't know why, I never buy them too. A stupid thought that I might need consumables later, that "later" never comes and I end up finishing games with tons of unused stuff. But I play very carefully.
@@grimmad6054 I'm like this too, lmao. Tbh DS2 was the first game where I actually started frequently using consumables, and I mostly have Domo to thank for that.
@@VVVVIVIVIA game managing to make you appreciate consumables without needing to absolutely rely on them is... A fresh perspective.
It's only as hard as you want it to be. You can sequence skip more and min-max harder than in any other souls game.
I unironically scream yeah in the defensive DS2 like a battle cry
I’m so glad we’re finally calling out these amateur youtube game critics because none of these bozos have a clue what they’re talking about. Dark Souls 2 is my least favorite game in the series and I still can’t in good faith call it a bad game. These people are just grifters who complain with big words about things they don’t understand and don’t care to understand.
Feeble King is a chronic whiner. His whining about Elden Ring and the DLC bosses outed how stubborn he is against engaging with a game at its own terms, outright ignoring mechanics and elements of game design cuz he wanted to play it like he would DS3 and was mad when it wouldn't let him.
DLC in ER is kinda garbage NGL. I agree with him on that and that comes from someone who enjoyed the original Elden Ring.
I mean at least on elden ring he came back later and said his opinions on most of the bosses had changed now that he had changed his approach, but that he wished the game had made more of an effort to teach/tell the player how bosses are "supposed" to be fought now
You can agree or disagree with him on that point but he was far from alone in initially misunderstanding and disliking elden ring bosses
@@znerd3664 Have u seen his DLC video? He takes another 180 and throws a hissy fit over the bosses, then, after his idol Joseph Anderson brings out a video praising the DLC, Feeble comes out with a response flipflopping around the issue then crying about comments criticizing his takes. The two of them are so bad at taking criticism lol.
@@Er404ChannelNotFound i remember watching a little of his shadow of the erdtree video and him whining that it was too hard
Iirc I didn't watch the whole thing because I I wanna keep listening to him say the same thing 100 times
@@znerd3664 That's basically it. Joseph Anderson rightly makes the observation that Shadow of the Erdtree bosses are a refined iteration on base game Elden Ring's bosses and he really enjoyed them but spends too much of the video complaining about the criticisms people had for his original video. I'd recommend a recent video by a different content creator called "The Problem With Video Game Critique" by a youtuber called Grad Glintstone, he covers that whole phenomenon of hyperfocusing on negatives and masquerading it as balanced reviews, and how the culture became filled with presumptions of toxic positivity/glazing/fanboyism being thrown towards anyone who dares to praise a game. An interesting video regardless of where you stand on ER/SOTE imo.
It always makes me really sad seeing people hate on ds2, its an amazing game that doesnt deserve its mixed reputation. Sure it has issues, but so many people are too up their own ass to admit that maybe they're just bad at games in general
Tbh i don't really mind if people hate/dislike the game but spreading false claims like these content creator to the point where it affects the actual game development is borderline unacceptable (see how many QoL have been missing in DS3 because of the DS2 hate)
@@vanilla.icescream Yeah, I have no issue with people disliking it, but the undeserved negative rep the game has makes a lot of people just write it off as having no merit
If it does recomfort you, Feeble eventually got ratioed on his SotE critique.
Damn, imagine getting ratioed by a random comment of a video the first time I´ve seen something like that shm
I think it absolutely deserves it's mixed reputation. It's just that some criticsm are more valid than others. Like pretty much always.
My conclusion about Feeble King or Ds2 haters in general is that they don't really like souls games. They think they do but in actuality they force themselves to play games they can't play or aren't willing to understand. In Feeble King video about Shadow of the Erdtree he literally said he doesn't like challenging bosses because he hates the process of learning a boss... like bro why are you playing this game in the first place then?
wtf does he not see how stupid it is to say that WHEN HES PLAYING DARK SOULS?!?!!?
Feeble King is a Sekiro fanboy who wants to turn Elden Ring INTO Sekiro by making your attacks absolutely worthless outside of ripostes because he got it in his head that aiming for ripostes was the only "correct, dev intended" way to play the game, and that a Sekiro-style revive system is MANDATORY due to how complex the bosses are. It's pretty obvious that Feeble King is a guy with extremely specific tastes in his video games and if the game doesn't bend over to accommodate him it's bad. If he can't turn a game into a corridor boss rush simulator he'll have a miserable time
They play souls game because beating a "hardcore game" makes them a coolest person in the world so they can talk down about the other game that's "too casual" for their "hArDcoRe taste" (high ego alert) even tho souls game isn't a hard game to begin with (they're just punishing).
@@armedweiss5531 i love sekiro but thinking every game can be beaten with "sekiro combat system" is just plain stupid
@@armedweiss5531 actually, i'm sure he kinda disliked sekiro too, but apparently he changes his mind (only) when talking about elden ring
So I was playing through the tutorial and the game taught me that I can sometimes kill enemies by kicking them off cliffs, alright, except the majority of enemies in the game aren't even standing next to cliffs, and some don't even get knocked back when kicked. I died thousands of times trying to kick the first boss to death before a youtube video told me to stop and use a weapon instead, why did they even put kicking in the game if you're not supposed to use it? You literally need outside help or else it's impossible to get past the first boss.
Dark Messiah moment fr fr
And then I found out you can’t even kick in Dark Souls 2.
Who the hell was I kicking?
I’m sorry domo but i legitimately cannot watch your videos in full anymore just because the people you cover actually make me want to scream lol
You should NEVER EVER assume that you are "supposed to" run through an area without fighting in ANY Souls game. The only instance I can think of where that works is in DS3 with the skeletons chasing you across the bridge. I guess you can also count the intangible ghosts in Shulva, but you literally can't even git those, so of course you're going to run past them, at least until you get to their graves.
"You should never ever assume you're supposed to run through an area except for the areas you're supposed to run through"
The mind of a dark souls 2 fan
@@saysalla there aren't many areas you're supposed to run through, so why would you assume that you should run through all of them?
@saysalla The key word is "assume," silly. Making that assumption is going to get you killed in every Souls game. You ought to play through the area carefully and intentionally at least once before you try any speedrun shenanigans.
Oh Feeble King. He lost all credibility to me. He made me respect game journalists. He's the epitome of a souls vet with an inflated ego. He plays "hard games" but when a game is too hard it's not because he's bad, no, it's because the game's bad and unfair
How can you respect gaming journalists when they are all bad at the game and are basically activists?
@@JoeyCentral I honestly can't tell if this is a serious comment or not
@@cowhale2488 I mean why do you think everyone clowns on game journalists? Look at those like Alyssa and you’ll have your answer
@@JoeyCentral You must have a very childish view of the world if you think; "all x are y" is a reasonable statement
@@cowhale2488 Most gaming journalists hate gamers, are usually SJWs, and spend more time preaching diversity than actually gaming.
Feeble King: Dark Souls II is supposed to be a Safari Simulator, but I died on my safari because the animals were mean 😢
That dude is giving me DSP vibes
At least his voice doesn't sound quite as bad as a knockoff Ben Shapiro.
Holy shit, Domo's out for blood with this one. Can't say I blame him either.
This guy leant the abut fighting enemy's with a free cam form a UA-cam essay, but then the same essays stressing that weapon upgrade is king, just goes unnoticed?!
fEEbLe cUrSeD oNe!
The no i-frames at fog walls complaints are so dumb. Either get better at positioning, or I don't know, actually kill the enemies like the developers intended.
Agreed. At first it made me a little upset too because I started with 3 and played 1 after, so I wasn't used to it, but after I started watching Domo I realized how stupid it was that I was consistently trying to rush through areas instead of killing things. The areas are a part of the game too, it's not just a boss rush. I've been able to enjoy all of these games a lot more since realizing that. I'm honestly not sure where the idea that these games are boss rushes came from. Maybe I watched too many challenge runs or something, idk.
Counter argument: why is DS2 the only game in the series to do this?? Going by your logic; DS3 and ER and Sekiro should have no I-frames when entering boss rooms.
@@jdniscool"Well, maybe Elden Ring and Sekiro shouldn't have jump bottoms then." Except they do and it works. And not having a jump button also works. Overall, the others following in the footsteps or not is in and of itself an empty argument.
@@jdniscool Probably because so many people disliked not having the i-frames after being used to it in the previous games. I guess it's a bit of a preference thing. I will say though, it's very obvious at this point that a lot of players end up running through these games and those players would certainly prefer having the i-frames. Those players also tend to be the loudest when discussing DS2... so you can imagine why it became such a hated feature after enough time passed.
The only reason that I personally agree with for having the i-frames is for boss runbacks. But even then, the runbacks are never as bad as they're stated to be.
@@VVVVIVIVI Thats exactly why people hate the Iframes in DS2 fog walls especially , the boss fights . Not every one of them is that annoying but some are just down right awful .
I have beaten DS2 more than 5 times Scholar edition and you cannot in good faith tell me that having no s for like 2 seconds is fun . Both Smelter Demon's , Executioner Chariot especially with that invader npc as well , Sir Alonne , Old Dragonslayer , Darkluerker having to kill multiple npc enemies every time and use an effigy , the goddamn frigid outskirts being the worst area ever , I mean you will never convince me that it isn't annoying and time wasting . When you explore a level once and you are finished and then reach the boss you don't want to keep killing enemies all the time if you die to a boss . When you reach a boss that is what you want to fight , the boss not the enemies over and over again . I am glad this was remedied in later games .
Once you got people use to having s entering fog walls or doing other actions almost nobody is going to like it if you remove those s , this isn't a preference its just a purposeful design choice to annoy the player because the bosses overall were a disappointment overall .
I still enjoyed my time with DS2 but it had its fair share of flaws and annoyances , and a lot of it , more than any other FS game .
Have a comment on the original video saying “get good” and that was 2 years ago, cool to see most people loving ds2 after replaying it 10 years later lmfao
Anor londo umbrella archers are more frustrating than any ds2 enemy placement
thank you for being so active in this community, this is my favorite game of the franchise
You always have to love that even when they decide to play more methodically, they still somehow are facing way more enemies than you would expect if you were genuinely playing methodically.
I also swear that they have a complete aversion to actually varying their build. Almost as if they were primarily growing strong by making the ultimate PVP build as opposed to making it possible to use multiple tools to weaken threats. I'll confess I struggled with DS2, but I'm not going to deny that it was because I'm impatient as hell, and even I never struggled as much as they did because I was willing to actually take down enemies from a distance from time to time and not lure everyone to me.
>almost as if they were going strong by making q pvp build
You need to upgrade different weapons to pvp. Not every weapon is good into other weapons, except rapier I guess. But he wasn't using it, he was using the starter weapon for his class.
@@markmartin2819 I was referring more that they only seem to focus on levels for an 'optimal' build instead of leveling a bit less optimally to increase your options, but that's a good point regardless. Not switching your weapon for better ones or avoiding other weapon classes to your base one is equally as bad as not being willing to add range options just in case.
I love DSII because it’s hard. Thank you so much for making this video, I love hearing unskilled players cry.
What exactly is hard about a game that gives you infinite healing and upgrade materials, lets you kill every enemy permanently and refight bosses, gives you automatic movement snap points to help with platforming, with every map having at least two bonfires with instant fast travel, more npc summons, much cheaper soul levels and the most lenient max health reduction mechanic in the series?
@@saysalla damn dude you went OFF, does someone thinking ds2 is hard REALLY bothers you that much? chill
@@Ferreiro_André I love hearing unskilled players cry.
I found this channel thanks to hearing the name in the comments somewhere else. You are doing what I dreamt of doing for years but was either too lazy, lacked motivation, or something else, to do. Videos with hit boxes shown in all 3 games, examples from all 3 games (and even DeS too) for similar things, and so so so much more. You are one of the best things I could have ever found. Don't ever stop. (Unless you want to of course lol)
When I first played DS2SoFS after DS1 with my friend, I freaking HATED it. We got to sand land and I had to stop playing for a month due to irl things. We picked it up a month or so later on a fresh save and by the end of the forest of the fallen giants it clicked with me. I fell in love with how good the combat felt. How fantastic each and every swing felt, and how I had to think about how to heal. I couldn't just take 2 steps to the left and drink 1-2 heals to fully top off without a care in the world at any stage in the game. I had to be risky and bait out an attack sometimes, turn tail and run the fuck away for distance, or just deal with the foe or another foe first before I could heal easier.
I got so excited for DS3's announcement. I wanted more DS2. ... I was so let down to find out that it was just more DS1 but faster. Gone were the amazing animations for criticals. Gone was the slower and more thought out combat. In were the inflated hit boxes and spam rolls and near instant estus heals.
That game even fundamentally changed Poise without *anything* in the entire game to teach this this last I recall, and the fans went wild with joy??? But there's DS2, getting crusified for having the AGL stat and bothering to even slightly tell you what it does. DS2 is all just dudes in armor? Man I don't know what the fuck DS1 and 3 are then. Ambushes and lots of enemies all the time? Golly, is this your first souls game? It isn't? Did you hit your head??? Dark souls 1 has several ambushes, but is a shorter game. It has a lot of multi target fights as well. The literal first fight in the undead burg is multi. Across the firebomb bridge is even more still. Then the boss? There's "Hidden archers" to pepper you your first time fighting the boss and to teach you to look around more, even in boss rooms. Gaping dragon gets a god damn buffing guy if you don't find him OUTSIDE of the fight first. Then you have to free aim to deal with him mid fight or just deal with the buff. (Can you? I've never tried that.) DS3 I honestly can't recall a lot of in great detail. I need to run through it some more but I just don't enjoy the changes. That's on me for the most part.
Someone should make a mod for DS2 that makes it play the way reviewers say it does.
-No I-frames until ADP level 99
-Attunement give no AGL
-Dying halves health instantly, like in DeS and DS3
-Enemies aggro from archer distance
-Zero tutorials or descriptions.
-Covenant of Champions has a big arrow and a text box that tells you to join it
-Fall damage has a minimum damage level
-HUGE hitboxes, I’m talking DS3 levels
-Invasions always open, even from max level players
-less upgrade materials
-Estus doesn’t allow movement at all
-Lifegems do nothing
-repair powder does nothing
-No I-frames on any action outside of Rolling
-Every hit does the headshot stun
Anything else that I missed?
-quadruple the amount of enemies
-randomly have enemies spawn behind you
-invisible archers in every room
-weapons break after 3 hits
Exaggeration but most of this is rooted in something, generally I just got through mad mens marsh (killed song demon 1st try) and it, really didn't feel fulfilling, make jokes about how slow it is all you want but it genuinely feels kinda bad. This is however my opinion.
I think you misspelled good hitboxes like ds3
@@trg2516 Ds3 has the safest roll, which makes the hitboxes feel better.
@elijahfyffe5176 that is objectively wrong. Someone has calculated the i frames, and ds1 actually has the safest roll/equivalent rolls most of the time. The only better one in any meaningful way in ds3 is quickstep.
I can't run past the enemies.
I can't kill the enemies.
Game bad
The developer’s intended way to play: they gave you a bunch of tools to use. Use some of them, use all of them, or use none of them. It’s up to you. It’s almost like they have faith in you to learn from your mistakes and play around with what you have to find a way to win.
I beat og DS2 SotFS (PS3) and SotFS (PS4, which updated the enemy placements among other changes) with nary an issue. I (and I’m sure other players) play these games to fight cool enemies and bosses with tricked out builds, pick apart a story hidden beneath the surface, and explore every nook and cranny in search of secrets. This dude did literally none of that. Feeble King is an apt name for someone who plays the game so lazily. He’s trying to run through it like he can’t wait for it to be over.
This is a good dressdown, especially on Shrine of Amana (one of my most favourite areas), but pointing out the plainly visible 'hidden archer' in Iron Keep was just so satisfactory to watch.
Seeing someone go through sunken king dlc without attacking the GLOWING CORPSES to deal with the translucent enemies brings me unimaginable pain.
my guy, that is a massive stretch in logic
how the hell would they know the ghost dudes are tied to the corpses?? it only seems obvious to you because you already know about it
New domo video - best way to start the weekend
He is a COD player, now it makes a lot of sense as to why he rushes through everything.
My God man🤣thanks for the laugh.
souls games dont teach anything, everything is almost entirely personal and interpretive. these games dont have a true way to beat something. ds2 doesnt need to be played slow at all and can be rushed through, it just takes more skill to do so than other souls games.
This video is amazing. I love how you're calling out the pure BS by literally showing how it's done. Seeing two gameplays side by side is immensely satisfying.
6:00 One of the most obvious things about DS2, is that it goes out of it's way to train you. You cannot miss those situations, unless you choose to.
It’s nice to see someone who also sees ds2 as a good game and actively debunking all of these myths around it.
I had been watching this vid with a head-shake on speed-dial, but the 11:13 explanation legit made me shout "WHAAAAT???" at my screen. fr, how do you get SO FAR in this game, ignoring EVERY SINGLE WEAPON that could do more damage? Does he not remember damage types from DS1?? Did he not unlock Lenigrast?? I don't think this guy knows THE DEFINITION of patient. Domo, your footage of perfect counter-examples are peak, excellent job responding point for point! (especially the zoom-in on the archer that got him at the top of the ladder)
Just because the game allows you to stop and grind for levels and weapon/material drops doesn't mean that the process of doing so isn't tedious and boring, it just makes the game less fun. Sure he could have spent more ten hours farming soul levels and getting his weapon upgraded to +15 so that the game deems his arbitrary numbers acceptable enough to progress but he also could spend those ten hours playing a better game. JRPG developers have never been able to understand this concept which is why WRPGs will always be superior.
@@saysalla Different strokes for different folks ¯\_(ツ)_/¯ I like when big number gets bigger.
@@saysalla you need to put a bit more effort into your trolling attempts.
Everyone that played this game knows that there's no grinding involved. Just pick up all the upgrade material in the previous areas instead of just rushing through them.
@@Domo3000 real talk though at 14:35 the part where he is surrounded by 4 hollows and he starts fighting the rock instead of them is hilarious, especially after all the complaining about lock-on issues.
Thank you for making this video you said everything that was in my heart against these haters❤
You know what you’ve convinced me I’ll play this game after all
imagine thinking with your own brain
Why would devs make enemies in an ARPG that you are supposed to just run by? Doesn't even make sense? YES! You're meant to kill the enemies.
I have an overarching theory as to why some people somehow become blind and forget how to play souls games whenever they play DS2: DS2 derangement syndrome. DS2 is actually both very fun and very fair if you understand what the game is trying to do. When people approach DS2 from the perspective that it's a game full of cheap deaths and difficulty for the sake of difficulty, they start to zone out and ignore the tools and hints that the game's giving them. And when that happens, they start to die a lot, which only makes them more convinced that DS2 is unfair, so they start to zone out even more, which makes them die even more, and so on and so forth as the spiral of malding continues.
It's not entirely unlike someone playing an RTS that they think is actually a bad action game. And then getting increasingly frustrated and less strategic as they repeatedly die over and over again.
Not a ds II hater. There are some flaws of course, but i had fun with it and i recommend it. One of the biggest misunderstandings, brutal runs.
If you farm the enemies 12 times (in any order), even those dang lightning reindeers in the frigid outskirts, the area you need to go through becomes a souls walking simulator and you usually get some levels to boot.
Also it's great to completely clear out a level for fun exploration or shooting great videos without having to deal with combat.
Ah yes cous killing enemies 10+ times sure is fun , frigid outskirts especially on ng+ was awful , some of the runbacks were just designed to annoy you , and it was designed on purpose that way with the fog walls and s and your character being slow while some enemies being really fast . Its not ,, hard ,, but an annoying time waster , but I guess when bosses are a letdown you gotta waste the player's time in some other way .
@@blabla-fw9ix there isn’t a single area where despawning is necessary, but it is a pretty nice feature if the player struggling with an area. It could also be to nudge players forward who try to farm souls.
@@Zapdos7471 Its not necessary but it could end up happening especially the higher in ng+ you go . I think I only learned of this on like ng+4 on Sir Alonne after dying a dozen times or so I noticed the enemies disappearing because I had to kill them or they would 2 shot me .
In some places it just was bad especially in some dlc areas . Some of these runbacks were made to be a pain in the a$$ on purpose that is very much clear .
Keep the good work domo. Whenever i watch a video and see that kind of argument with that kind of gameplay, i know that either the person is being dishonest, or just crying for its own skill issues.
-Uses early game gear (barely upgraded) at a midgame dungeon (iron keep), and I'm honestly wondering how he got through earthen peak and Mytha's fight at all with this level of skill? Also just realized he never really changes his gear. He's got the same falconer armor/broadsword in nearly every clip.
-Complains about being invaded by an NPC in a souls game (13:34)
-Acts like 'dying' in a souls game is failure of some sort? (not the primary way to learn)
-My dude really thinks that running through a level avoiding enemies is the way to play these games I guess?
Perseverance through adversity is one of the main point of Dark Souls games, and its crazy how predictably the people inspired to make these essays just... never get the message. This guy in particular acts like this is a coin-op arcade game where every death costs him actual money, and not something you can sit down and learn at your own pace. Starting to see why 'git gud' became such a meme when these games were first released. Turns out the completed phrase should be 'get good so you don't waste your own time making a DS2 hate video essay that only shows how poorly you play.'
22:28 BUT WHY WOULD YOU THINK THAT IF IT HASN'T WORKED OUT FOR YOU YET, EEEEAAAAAAAAAAUUUUUGH
Uhh that’s what I did in my first playthrough.
Whats better than Saturday morning cartoons? Domo upload on a Saturday morning!