Design Diary
Design Diary
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The Design of Final Fantasy XIV's New Player Experience
Analysing the design of Final Fantasy XIV's new player experience and discussing how well the game hooks new players. Talking about what works, what doesn't, and how Square Enix learnt from previous games they had made when building FFXIV's new player onboarding process.
Contents:
Intro 0:00
First Impressions 1:02
Improvements Since 1.0 Version 2:27
Pacing 4:47
Design Trade-Offs 9:14
Переглядів: 10 320

Відео

The Souls Series Most Underrated Feature
Переглядів 4,4 тис.Місяць тому
Discussing the topic of convenience and quality of life features in the Souls games. These games have generally always been quite strong in this area, requiring players to spend substantially less time in menus than in other RPGs, and they have generally gotten better at being more convenient for the player with each entry into the series. Contents: 00:00 Intro 00:27 Benefits of convenient desi...
Punishments for Failure in Video Games
Переглядів 1,3 тис.3 місяці тому
I have been playing Elden Ring lately and have noticed how the Souls games have become a lot less punishing for players over the years. Back in Demon's Souls, players were punished quite harshly for dying in several ways but in Elden Ring, the only real punishment for dying is dropping your souls which can usually be recovered anyway. In this video I'm going to discuss the advantages that death...
Doom Eternal In-Depth Critique
Переглядів 2,5 тис.4 місяці тому
An in-depth review and critique of Doom Eternal. I will be playing through the entire game mission by mission and talking about interesting design decisions as they come up, and evaluating these design decisions against the other games in the Doom franchise. I have tried to cover all the relevant points about the game that are worth talking about. The video is long but even so, there are many s...
10 Ways to Improve Game Feel
Переглядів 576 місяців тому
10 ways to improve the feel of your indie game. This video breaks down how to make your game feel great to play by taking an in-depth look at specific techniques you can apply to a variety of games. Game feel is very important, especially in action games, because it's a key component in making the player character feel tactile and responsive to play as. If the character in your game feels dull ...
What I learnt from designing weapons for my indie shooter
Переглядів 316 місяців тому
I'm working on a top-down shooter game and one of the most critical aspects of creating any shooter is designing the weapons. In this video, I'm going to look at: - How weapons are implemented in some other successful shooters - What design principles we can learn from them - Starting to implement some weapons into my own project Footage is from Call of Duty: Modern Warfare Remastered and Doom ...
Demon's Souls and How The Internet Changed Gaming
Переглядів 996 місяців тому
Discussing how the online content about games affects how we play games nowadays. Many years ago, players used to have to work out every bit of a game for themselves because online resources about games were very limited. In the early 2010s, gaming content on UA-cam and other sites exploded in popularity and now, players can expect a wealth of online information about almost any game you can pl...
Are Modern Games Really Getting Worse?
Переглядів 2927 місяців тому
Sometimes it can seem like modern games are getting worse, due to trends of bad launches, exploitative microtransactions, and many big-budget titles all feeling very similar. In this video we're going to discuss the state of recent releases, as well as take a critical look at older games and see if things really were better in the past. Contents: 00:00 Introduction 00:24 Bad Launches 01:05 Micr...
Designing Difficulty in Video Games
Переглядів 1428 місяців тому
Difficulty settings are often controversial in games- some people want a straightforward experience so they can enjoy the story, whereas others want a game that's deep, complex and more difficult. The main challenge for developers is to find a way to make their games engaging but also approachable in order to appeal to as many players as possible. There are 3 main approaches to including diffic...

КОМЕНТАРІ

  • @grundlefairy
    @grundlefairy 54 хвилини тому

    im a new player. currently level 22. no one would do the dungeon so i had to do it with npcs. it was horrendously slow. im an arcanist and already kind of bored with the spam of ruin over and over

  • @123456789tube100
    @123456789tube100 5 годин тому

    Yeah i tried playing and deleted then played again then deleted then i may play again, it is just so boring and easy and u just press the same button over and over again

  • @Skadi.-
    @Skadi.- День тому

    try guildwars2

  • @HeShoeTooBig
    @HeShoeTooBig 2 дні тому

    as a new free trial player, there is WAY TOO MUCH "buy this critical thing you'll need in the marketboard you have no access to" and "use the party finder you have no access to in terms of creating one"

  • @sageata_verde
    @sageata_verde 3 дні тому

    It's 5 RPG under one, of course it will be slow, that was content that people had 2 years to do back when it launched. and you cant cut out majority of it, cause the later parts won't make any sense. you cant compare it to either an MOO or an RPG, cause it is it's own thing.

  • @Rob.Da.Hood.
    @Rob.Da.Hood. 3 дні тому

    Wait time out, the intro to the game is boring and doesn't hook the player? You must be forgetting the animated introduction video which plays in the main menu before even launching the character selection screen. That video had me, and im sure countless others, hooked more than a dirty hooker with a crack habit

  • @giligamesh
    @giligamesh 4 дні тому

    If your not going to respect the devs time and effort they put into making and designing this game to enjoy the lore and story you do not deserve to play this game, sue me (i dare you XD) hell I'll meet you irl and fight you.

  • @Quickmart4
    @Quickmart4 6 днів тому

    Doom Eternal is the best doom. 2016 is a smoother start to finish experience but it doesn't have to depth of play or adrenaline offered by eternal.

  • @Manavine
    @Manavine 8 днів тому

    Honestly, I think they should add an intro sequence where you play as one of the 7 scions (or someone other than the trailer character) as they do the final 1.0 raid together to try to stop the calamity, then cut to the finale of 1.0, as you see the not trailer character run off onto the battlefield as the scions watch helplessly, then after louisoix takes a stand, they go off into their spots to try to help. Of course, then you see the calamity happen, but it's too late. I would have each one rep their level 50 toolkits, to represent each of the ARR jobs too, with the other than the trailer character person repping one of the jobs they don't got.

  • @nnatec2057
    @nnatec2057 12 днів тому

    Why dosen't FF XIV have a launcher like WoW ( battle net ) ?

  • @cyphi474
    @cyphi474 15 днів тому

    MSQ is not as bad as people make it, rly. Lots of tedious stuff was removed and tempo is much faster now. With duty support, you can get all those early dungeons and trials done in no time. You would have to try really hard to fail there.

  • @Naoto-kun1085
    @Naoto-kun1085 15 днів тому

    Ive always felt that most MMOs and games in general start out slow so it never bothered me, but good games give you a good return on investment, and FF14 does great at that!

  • @nerovergil7
    @nerovergil7 18 днів тому

    Hate story quests

  • @jamesdiato
    @jamesdiato 19 днів тому

    My main issue with MMORPGS is that developers make leveling and open world mobs so boring and easy.

    • @game_design_diary
      @game_design_diary 18 днів тому

      Sometimes you need a bit more challenge to make the game more interesting!

  • @Speaker4theDead
    @Speaker4theDead 19 днів тому

    I just started playing this last week, I'm a lvl 40 white mage. I'm a gamer, but the only MMO I've played is Warframe, which is a lot different. The beginning 20 or so hours were great for me to figure out all the systems available and how progression works. Now I'm to the point where I find a lot of the quests annoying because they are so segmented. Talk to person A, then talk to person B who is literally two feet away. Then talk to person C who is in another city and return to person A to finish the quest.

    • @Udontknow
      @Udontknow 15 днів тому

      new player too here....yeah lvl 40 is lil slow but at 44 it rly getting better, you have the biggest wall behind u =)

  • @ketsuekikumori9145
    @ketsuekikumori9145 20 днів тому

    I remember my first time through and being very burnt out on it by the time I got to heavensward and just quit there. I don't remember when I quit, I just know I picked it back up just before or after stormblood got released. I even made a new character for the new run, who is now my main after deleting my old one. Also keep in mind this was long before the devs decided to shorten those old quests. Despite the slog of replaying arr content, I don't know what made me stick with the game this time. I didn't have any friends I was playing with on a regular basis, nevermind made new ones. The only thing I can think of was maybe I could mentally check out because of previous experience, which you'd think would make it worse. I suppose it would allow me to focus on msq more, meaning getting to the good shit faster.

    • @game_design_diary
      @game_design_diary 20 днів тому

      I think quite a few people will have an experience like this, plus it's a very long game so taking a couple of breaks along the way isn't a bad thing!

  • @HiveTyrant25
    @HiveTyrant25 21 день тому

    I’ve tried getting into FF twice now (on third attempt) and my opinion is this: NO MMO should require 400+ hours of playtime to get to endgame content. WOW has a great model to get people to endgame fairly easily while not sacrificing story. All the previous expansions are optional quests to do if you’re interested, and it takes ~8-20 hours casual gameplay to reach the newest expansion.

  • @DailyPhantasy
    @DailyPhantasy 21 день тому

    I found the intro insanely slow but when I started fresh with my wife who had never played an mmo before it was definitely eye opening on some of the decisions made. While I was annoyed with early quests due to difficult being non existent my wife struggled with getting ahold of the systems more than anything not really the combat in any way. By the time she finished ARR she was confident on doing things alone and how to navigate everything as a whole. I can definitely say it still needs a lot of fixing but the slow periods or even the repetitiveness can be a good thing for completely new player vs overwhelming them as that was what she was worried about. Not to say fighting the same bosses 2 times is the most fun even for her but like I said still needs fixing for sure 😂

    • @game_design_diary
      @game_design_diary 20 днів тому

      I think the slowness of the intro has positives and negatives as you said- it does help players with no experience in the genre but is quite slow for many others.

    • @DailyPhantasy
      @DailyPhantasy 18 днів тому

      @@game_design_diary Definitely agree on that, would be nice if they had some sort of, "How familiar are you with MMO's" at the start. Know its not really feasible for a game of the scale and any kind of fomo but its a nice way to tailor to both.

  • @60vik
    @60vik 22 дні тому

    I really liked FFXIV. started playing couple of months ago and having a blast! yes the start is a little slow story wise and combat wise but if you try to go with the flow and just accept that its a slow start you will definitely will enjoy the experience. I super recommend FFXIV to people seeking a good story to experience.

  • @2yt4u.14.
    @2yt4u.14. 22 дні тому

    Catching up to the msq is the hardest part. You have to play through the whole base game, post patch content and all of the expansions. It will take you probably months of casual gaming

  • @TuskyBaby
    @TuskyBaby 23 дні тому

    I think the early game is fine for someone who doesn't play MMOs, because that was certainly my experience. Some of the more "fetch quest-y" parts of the MSQ could definitely be cut down on, but I still appreciated the space to figure things out. I try not to immediately look up stuff online for games I'm playing, so being able to figure out how to set up my skills and actually understand the rotation was satisfying.

  • @Kujra
    @Kujra 23 дні тому

    They need to allow the choice of starting ARR or a epilogue style catch up into dawnbreaker

  • @LantonSL
    @LantonSL 23 дні тому

    Before I maxed out lvl and completed all the main quests, the game was boring and took me a very long time to grind through

  • @raulrojas9253
    @raulrojas9253 24 дні тому

    FF 13 gets good after 13 hours not 30 and I still found it boring and tedious in particular the massive difficulty spike when you reach the open world area (Forgot the name) and FF 14 is similar, I wasted 30 hours and drop it. The game should have give you at least 4 skills at the start or I don't know. meanwhile I made 4 characters in WOW (No longer play since I drop it after lich king) I would recommend people playing Ragnarok Online since that game is 100% gameplay 0% story and 99.999% GRINDING.

  • @auzz95
    @auzz95 24 дні тому

    They need to just delete ARR. No one wants to sit there and read 100 hours of trash writing

  • @hufflepuffler2575
    @hufflepuffler2575 24 дні тому

    as someone who has played through ARR multiple times now I need to say, YES we know it is slow as fuck and boring as hell and YES it does not get better until at least lvl 50 but work has been done to fix ARR, dungeons have been remade, NPCs are able to go into dungeons with you so you don't need to wait on other players if you prefer to play alone but I BEG of you, finish ARR. Endure it and get through it to the end because if you skip ARR you will be lost the rest of the game on characters, on story, on world building for the rest of the expansions

  • @Memyx
    @Memyx 24 дні тому

    Despite all the changes made to ARR, it's still really showing its age. Might be time for A Realm Reborn Reborn.

  • @Hoolagun
    @Hoolagun 25 днів тому

    I tried to get 3 gaming contacts into the game in hopes of forming a static for high end content and they could barely make it through the first 15 levels and one didnt really even start. The start of the game is really not selling the experience very well. I remember when i started, i had no clue the jobs ended up as cool as they did because all i knew was the single attack on bland mobs. As well as needing to read the opening scene on the cart was a real put off after being spoilt with VO scenes in other games. Something they could have done was tease a level 30 combat scene in some form of "vision" before removing it all and make you start at square one. Just to give you an idea of whats to come.

    • @game_design_diary
      @game_design_diary 24 дні тому

      This is part of the issue in my opinion, the game opens with some of its weakest content which makes it a tough sell to get other players to join you in the game.

  • @neobahumuth6
    @neobahumuth6 25 днів тому

    I feel ppl have demonized the "it gets good at X hours" for the wrong reasons and without understanding what it meant, in the same way ppl have demonized assets reuse. That phrase doesn't means that after X hours something happens that rocks your world and it'll be all sunshine and rainbows from there, it simply asks you of giving your time to something and you'll grow to appreciate it instead of searching the instant gratification. However ppl, in good or bad faith, have twisted this notion to be a pejorative when it shouldn't be. This doesn't mean XIV does it well ofc, it could be much better and frankly seems they believe so considering they've been reworking parts of ARR often

    • @sircaballero
      @sircaballero 21 день тому

      It’s okay for something to get good later on, so long as people want more from an early point.

    • @Naoto-kun1085
      @Naoto-kun1085 15 днів тому

      Yeah I always found it funny how people say that when pretty much every MMO starts out slow and gets better when you invest more time into it, the early experience is necessary to appreciate what comes later!

  • @petrus9067
    @petrus9067 25 днів тому

    Some other comments touched on this but, we have to remember 2.0 used to be the entire game at launch. There used to be more skills at the early levels (and cross class skills), you didnt get exp as fast so you had to do fates/sidequests and dungeons to catch up with the msq. Potency and skill changes throughout the years made players stronger than they used to be at the early zones (tho i didnt play back then and idk how much different it felt). Endgame and midgame players were also at the same zones as early game players so even though there were less players it might, have felt more packed. The story comments still apply however. And yeah we have to face the fact that 10 years have passed and they haven't made the early game as enticing as it could be, other than changing some things to be more modern style and etc, but that sense of very easy combat is definetely a turn off.

  • @Deltabolster
    @Deltabolster 26 днів тому

    the game may not force people to learn how to optimally use their kid but i do believe that the whole abilities glowing to show its best to use this one is a good idea

    • @game_design_diary
      @game_design_diary 24 дні тому

      I agree that having the abilities glow to show you which one to use is a really good feature that helps players a lot!

  • @yongjeonsa5906
    @yongjeonsa5906 26 днів тому

    I have almost 2,000 hours in this game and i am still playing and even till today i feel the same kind of excitement and enjoyment as i did when i started. Sometimes i do take a short break but when i come back i enjoy it the same way i did when i first started. I highly recommend giving the game a try.

  • @OmegaEnvych
    @OmegaEnvych 26 днів тому

    I feel like XIV definitely needs some action at the beginning and has to have at least somewhat challenging early areas (and overworld areas in general) - people who start game, may not even understand why game is so easy, and then they get hit by Cape Westwind and find it very difficult because it uses patterns from 6.0 and not 2.0. Although I must admit - they are slowly adding more duty support to optional content and of 7.1 tutorials were greatly expanded for more complex mechanics like stacks, spreads, line tankbusters and everything else

    • @game_design_diary
      @game_design_diary 24 дні тому

      I agree that they have improved on this lately, and some slightly more challenging early areas would be nice!

  • @Lordoftheapes79
    @Lordoftheapes79 26 днів тому

    When 1.0 ended, the game was offline for less than a year. Closer to just 6 months if you count the unsaved time the servers were up.

  • @Catzillator
    @Catzillator 26 днів тому

    When I introduced it to new friends I have to say it is story driven but we seriously have to treat it as a book to really enjoy the story… it is just lately partly dubbed.

    • @Noel_Tamura
      @Noel_Tamura 26 днів тому

      True, the story is to be treated as a book 100%, although most books I read don't require playtime purchases and passively nudge me to hurry up because it always moves forward

    • @petrus9067
      @petrus9067 25 днів тому

      ​@Noel_Tamura to be fair you can do th story without paying anything up to 4.55. That's like half the main story content

  • @jamiejackson5965
    @jamiejackson5965 26 днів тому

    FFXIV in the beginning is slow and awful.... FFFXIV in the end if boring and awful. One day SE will start to listen to it's player base instead of drippling the game out drop drop drop.... PVP is broken, has been broken... The dungeons are fun the first couple of run throughs, then they are easy to see the mechanics The new Deep dungeons are for a niche. The variant dungeons are a joke. The community is good, until it isn't.. Want to stand and pose all day check... Here is a prime example... FF11 is an amazing game for it's age... they did a cross over but still can't or won't fix the login to get to 11.. They could have offered users a chance to mingle between the two with some sort of discounts... Instead, like all gaming companies they release the bare minimum.. For them to live out another 10 years, they will need to start listening to the user base. Plain and simple. Unless you have friends on FF14, it's just another game to play through and put on the shelf until next patch, which is get you a few hours of content if you're lucky.

  • @zachh6868
    @zachh6868 26 днів тому

    FFXIV start is aweful, but it's worth getting through for the life changing story alone! Even forgetting that it's a top mmo with an abundance of fun stuff to do with your friends, it's worth it for the story

  • @meteorwalkergg
    @meteorwalkergg 27 днів тому

    This game is perfect for casuals. Midcores & hardcores can speedrun+optimize just fine, playing seasonally alongside other mid/hardcore MMOs like WoW. FFXIV is directly aimed at the average, working-class "normie" & very often disappoints NEETs + its own community of full-time Twitch streamers. There are plenty of speedrun/optimization MMORPGs in the industry - this title is NOT one of them (again, unless played seasonally). Beware of 'new player tips' & 'you've been doing this wrong' videos right here on UA-cam from full-time FFXIV content creators: they just want to rush you to endgame content, which is definitely NOT worth the time/money investment unless you're comfortable skipping the entire story, literally sitting down to study the mechanics+systems of the game before playing, & you're mentally prepared to fit in with the (VERY vocal) minority of players who are comfortable with criticism/unsolicited advice/feedback/competition. The devs, especially Yoshi-P, have made it abundantly clear that the point of this game (except for the roughly 1-10% of high-end player content made specifically and only for high-end play) is to experience a lived-in, narrative-based, non-optimal, role-playing, team-player oriented, cooperative experience where the group is expected (via enforcement of the conduct clauses in the ToS) to cater to the weakest link(s) in their present group composition. Like I mentioned earlier, raiders are disproportionately vocal in online spaces like Reddit & Twitter, while being the extreme minorities of the in-game population of players. FFXIV hits the target demographic of casuals like 9-5 workers, those with accessibility/disability needs, & folks with already-busy social lifestyles. Too many speedrunners & optimization junkies get burnt out and disappointed with this title, and while their opinions & perspectives can often be valid criticism, they should be taken with a grain of salt (no pun intended) because most of the complaints surrounding the game are coming from an emotional place rather than a logical one. Misery loves company, especially when it comes to a sunk/cost addict who the devs have made crystal clear (no pun intended) that they'll cater to only 1-10% of the overall content, seasonally, and no more than that. It is on-purpose and by-design that backseating & damage meters are prohibited on a don't-ask-don't-tell basis. It's worth noting that every generation of MMORPGs' most casual title will always be the most popular, with so-called "elitists" giving tough-love advice + criticism that directly contradicts why the title is so popular in the first place. This has been a life cycle from Dungeons & Dragons to EverQuest to early-WoW - currently, it's FFXIV. This is a casual game for casual players. Expect midcores & hardcores to have disproportionate & contradictory expectations of players in random-matchmaking, as that's simply how gaming culture is at the present. They have access to tools like the Party Finder, Discord, & entire Reddit boards + Twitter accounts wholly dedicated to dunking on other players in order to simply pre-form - they CHOOSE to use random-matchmaking & bully casual/inexperienced players because they themselves are scared of receiving judgment + tough love advice from their peers/superiors. It's best to just mute/blacklist anyone being pushy or demanding. Don't let them bait you into acting irrationally: they're just trying to get you to violate ToS so they can snitch on you to the in-game moderators and punish you for sticking to your guns / learning the game at your own pace (as opposed conforming to theirs). "Toxic Casuals" is the label that these players use to bully, exclude, & socially-dominate others & I highly recommend using the mute and blacklist feature to save yourself the trouble of them trolling/backseating you. They absolutely know better & they won't stop until they realize all they are doing is socially isolating themselves & not helping anyone, least of all themselves, with such behavior.

    • @TheDigimonXYZ
      @TheDigimonXYZ 26 днів тому

      Working class "normies" wants to play game and not read visual novel for 300 hours before playing game

    • @aikauItachi
      @aikauItachi 21 день тому

      I agree. A lot of gamers forget the fact that this oh-so-terribly-slow-paced-boring experience that is just so easy that is boring with it's menial fetch quests may be exactly the kind of gameplay a less chronically gaming person needs. It may be too easy for you but pretty challenging for most people that never needed to deal with 30 plus skills in a hotbar. Adding one at a time helps building confidence and get you used to the mechanics. When I told my partner RDM unlocks at 50 with most of its kit on the hotbar already I meant it as an exciting thing. She said "that seems too much, I'd get confused".

    • @Rob.Da.Hood.
      @Rob.Da.Hood. 3 дні тому

      ^This. Bro says a lot but bro speaks the truth. All a person who is newer to the game has to do is simply say, "hey this is my first time" or "I'm not experienced with this" or something to that effect, and without fail, the other people you are playing with will be supportive, patient, and not be judgemental cuz they remember that they too were at that point once

  • @HaramosYT
    @HaramosYT 27 днів тому

    Couldn't ever get past the beginning of the game. The combat is horrendous, and the pacing is sooo slow.

    • @Noel_Tamura
      @Noel_Tamura 26 днів тому

      Couldn't agree more. I have 3000 hours in the game and the biggest reason I could stick around was probably me being a religious cutscene skipper. I think it's great that they have a new game + system, which I'm going through right now (and actualy enjoying it quite a bit) but people usually don't play MMOs for the story but rather the gear grind, the difficult fights and generally the end game

    • @xxephon
      @xxephon 26 днів тому

      @@Noel_Tamura first and foremost though, this is a final fantasy game. and people almost exclusively play FF games for the story, not for the combat. originally, it mainly appealed to FF fans and this was no problem. but after the game saw such a boom in MMO players (after other MMOs started to drop the ball a bit), the playerbase became mainly MMO players. perfectly fine, but of course it means those MMO players may not be interested in what the game's initial audience are interested in

    • @HaramosYT
      @HaramosYT 26 днів тому

      @@xxephon yeah I like the Final Fantasy world but I have a hard time with cut scenes when I'm trying to play a game. Looks really good though.

  • @tenroy6
    @tenroy6 28 днів тому

    The entire reason ARR feels that was is because level 1-50. IS THE TUTORIAL OF THE GAME. Until you finish the MAIN quest of ARR. Then it stops being a tutorial and becomes harder and increases every expansion. This is the biggest new player friendly experience any game ever. This is 90 year old grandma never played a game in her life and can pick up and play and learn it. Its the point of the game witch is one of the best things a game can ever do. Its long yes. But its the best because of it

    • @CMReina
      @CMReina 27 днів тому

      Tutorial yet the game is still resident sleeper until Stormblood patches. It's just poorly designed and outdated, Heavensward is no more challenging than ARR, in fact it's worse because not a single fight in HW or SB's MSQ comes close to the difficulty of the new Roegadyn fight

    • @Noel_Tamura
      @Noel_Tamura 26 днів тому

      My biggest gripe with its pacing is that it costs money on a monthly basis. With that in mind I just cannot relax and take my time because the clock is literally ticking. Especially for busy people who only have a few hours a day if even that. Are we telling them to play for like a year, pay ~100 bucks while doing so (at 2 hours a day) for all the actually challenging and fun stuff to appear? While the catch up mechanics have been improving, story wise the game does not respect your time at all. If you're young or just have an abundance of time, it's great but for everyone else who just wants to have fun with friends, it's a punch in the face

    • @TheDigimonXYZ
      @TheDigimonXYZ 26 днів тому

      Except game never gets harder. And ARR isnt tutorial, it teaches you nothing. Keep coping with crappy new player experience

  • @s.t.5993
    @s.t.5993 28 днів тому

    ff14 positives : one toon for all jobs , fast queue with roulettes, no need of addons , clear mechanics, music soundtrack, housing , UI, friendly community , time to play other games. negatives: convoluted msq, not so fluid combat with bloat buttons, cult community

  • @TheAlmBR
    @TheAlmBR 28 днів тому

    It might be the worst time to say this to you.... but they update a lot of old dungeons in 7.1 to put some mechanics and spice the early game a bit

    • @game_design_diary
      @game_design_diary 28 днів тому

      I will need to go and check those out and see how much of the difference the changes make!

    • @TheAlmBR
      @TheAlmBR 28 днів тому

      @@game_design_diary It is not a big one, but it is better, for example i was playing Halatali, a dg that used be very boring but now they change all 3 bosses to indicate better the mechanics for new players and put things for players to react like mechs that made you move properly and even tank busters.

    • @CMReina
      @CMReina 27 днів тому

      Only one dungeon, there will be more later

    • @Noel_Tamura
      @Noel_Tamura 26 днів тому

      They have done a lot for the early game over the years but clearly not enough. I'm going through ng+ right now and it's quite enjoyable but I remember being a new player in ~2016 and finding the early game to be absolutely and utterly horrid, which for the most part it still is. The game basically plays itself until mid to late heavensward (if even by then, the MSQ is ridiculously easy) so one might argue for "just watch a cutscene movie or story summary and skip ARR", which in my opinion is a very valid course of action

  • @Burred11
    @Burred11 28 днів тому

    While the start of FF14 is very slow, this is true, but it's better than World of Warcrafts near complete lack of New Player experience. I cannot say if it changed in the new current expansion, but as of Dragonflight, you do the tutorial Island, and that's a very way to be introduced, isolated, few characters, a variety of quests, and quest design philosophies, but if you are horde, after the Island, you are thrown into Orgrimmar, you go into the keep to talk to Sylvanas, and outside is a guy with a beam of light showering him, telling you we have to kill Sylvanas, lets go into the breach of death woop woop! But also if you randomly chose to timewalk to the WoD expansion instead, now it's some other dude on the throne and as soon as you level up to the current expansion you basically get forced to drop what you were doing to go to the new expansion. And also then there are entirely other dudes on the throne. If I wasn't a World of Warcraft veteran, I would have been so fully lost. In conclusion: FF14's story is slow, but at least it's coherent. And also just as a petty remark: The intro to FF7 is very much not FMV, it's a pre-rendered 3d animation, FMV is specifically recordings of real actors placed as video in the game, or through a filter. Things like Her Story, the old infamous Night Trap, and the animations of the original Mortal Combat are examples of FMV.

    • @game_design_diary
      @game_design_diary 28 днів тому

      I agree that the intro is very coherent, one of the main things it does well is giving clear objectives and goals to new players which hopefully came across well in the first half. Whilst FFXIV's intro is a bit slow it could have been worse in a lot of ways!

    • @Supernovamutt
      @Supernovamutt 25 днів тому

      WoW did used to require going through every expansion (albeit not the whole story, since the story flows through old end game content) but it got cut down and restructured because there’s is just not a good way to pace 120 levels. At some point 14 is going to have to make a tough decision in regards to what levels mean in this game, and where players have to start interacting with the MSQ. Cuz god help them on selling new players on a 120 level cap and a 90 hour MSQ chain

  • @hypnotic13371337
    @hypnotic13371337 28 днів тому

    14 is the epitome of "it gets good at 90 hours"

    • @game_design_diary
      @game_design_diary 28 днів тому

      This is one of the main criticisms that the game usually gets so you're definitely not alone in thinking that!

    • @Noel_Tamura
      @Noel_Tamura 26 днів тому

      @@game_design_diary It has to be criticized because not everyone has several hundred hours to go through basically a book worth of story and unengaging gameplay until the fun stuff begins, especially considering that not everyone has 6+ hours a day to play video games, let alone just one

    • @Electric_Doodie
      @Electric_Doodie 26 днів тому

      If it would be just 90h. ARR, has so much non voiced content, compared to the expansions that it can easily get to 200h for some people. When you can only playing 1-3h a day you are basically stuck in the worst part of the game for 3months+. Barely any skills to press, the boring dungeons and trials (because ARR stuff has basically no mechanics or can all be just ignored) and so on. That most of the players don't even talk in dungeons, cities, etc and have their FC or cliques for that doesn't help either, if a newbie doesn't join the Novice Network he is basically playing a worse Single Player Game than any other JRPG out there.

    • @petrus9067
      @petrus9067 25 днів тому

      ​@@Electric_Doodie 200h is a wild exageration tbh. If you are only doing the msq, it will never get anywhere near that

    • @Electric_Doodie
      @Electric_Doodie 25 днів тому

      @petrus9067 i wouldn't say it's exaggerating, yes it can be a lot less (50-100h or even less) if you primarily focus MSQ and nothing else, but remember many people jumping in XIV are often times even MMO first timers, maybe even choose a DPS spec (que times, if you don't Duty Support it, etc), which can depending on the time given a day make or don't make any progress in completing the story (if you have a hour and wait nearly a hour for that trial to pop, tough luck).

  • @CErra310
    @CErra310 28 днів тому

    I think it's important to keep in mind that the starting experience has been slowly but surely changed and arguably compromised as the compounded side effect of an entire decade worth of updates, many of which were intended to alter the endgame experience of the expansion in which the update was published. For example Life Surge used to be unlocked at Level 18 but was changed to Level 6 with the release of Shadowbringers. This change was likely aimed at improving the experience of players with high level Dragoons who would be put in low level dungeons through the Duty Roulette. Even just this change alone makes the character you played the beginning of the story with far stronger than the character of someone who played the game at the launch of A Realm Reborn. That's not to defend the New Player Experience feeling so anemic, however I believe that it's essential context for why the beginning leaves this impression. Unfortunately I cannot easily find information about changes to things such as starting Defense or HP values the same way I can on skills through the wiki page, which is why I can only speculate if the golem that you killed with auto attacks used to be as much of a pushover as it is today.

    • @game_design_diary
      @game_design_diary 28 днів тому

      Thats a really interesting point about the adjustments of skills and game balance over the years- it also affects higher-level content where players can kill bosses a bit faster than was originally intended meaning that you don't see all of the mechanics. I think they may have adjusted stats at some point a few years ago? but like you I can't find info about that either.

    • @petrus9067
      @petrus9067 25 днів тому

      ​@game_design_diary you might be thinking of the stat crunch that happened with endwalker launch. However that did not affect anything below level 51. Instead, its mostly just the change in potency calculations that happened over the years

    • @itsjflash
      @itsjflash 22 дні тому

      I wish I could play vanilla ARR with the original intended difficulty. The game being so ridiculously easy just takes me out of it

    • @DLMoridin
      @DLMoridin День тому

      @@itsjflash You can get close by using the "Minimum item level" and "no echo" settings in the duty finder, but you'd also need to find people willing to run the dungeons and such. Not much can do about the open world content though. Just now we level up too fast and the attack potencys are much higher then were originally, at least for the player. There was enough complaints about how easy the field mobs are that they made them stronger in HW onwards. Though even there potency increases and over leveling has made it easier as well. It used to be that 3 or more enemies at once in HW would kill you unless lucky.

    • @DLMoridin
      @DLMoridin День тому

      Yes it used to be harder. Taking the telegraphed attacks too many times would kill you and i think it took me about 4 mins to kill. There also was no way to reduce the difficulty by failing a couple times. You also did not start the game with the jewlery/accesory gear items. I died a few times to being attacked by too many things back when I started in 2.2 or 2.3. Not just the golem, all the single player combat instances were harder and easier to fail. The dungeons were as well and the raids in general have a tonne of mechanics you never see today. During Heavensward they removed Elemental defense stat,(and its materia) which was basically useless. Cant remember for sure if it was during Heavensward or start of stormblood when they removed accuracy stat to make it a flat "if at level or above always hit, if below level miss chance based on positioning and level difference". They also made it so accessorys could only by equipped by the right job type, so no tanks with dps accessorys, and removed main stat materia, you could not meld strength anymore, for example. Cause we ended up with a tank culture that would max out the damage they did instead of reducing the damage they took which meant the healers had to work harder to keep them alive. Summoned Chocobo's used to take up party member slots and scholar fairys, arcanist carbuncles and summoner summons used to have their own hp and could take agro, so you could use the titan egi to take damage for you. At the end of Shadowbringers there was a huge issue with stats. Highest hp thing in the game was about 980 million HP. There was a occasional issue with agro overflowing so tanks would suddenly loose a bosses attention. We had in the range of 250 thousand HP and could do similar damage amounts. So when Endwalker came out they reduced it a lot, down to about 10 to 15 thousand HP. but only effected levels 51 to 80. 81 to 90 had the original stat growth. There's been other things removed or changed. The Chocobo licence to get your first mount used to cost 2000 company seals not 200 and you were not pointed at the quest. Infact they added the blue + quest marker to unlock quests sometime in Shadowbringers if i recall correctly. Glamour and Dye used to be a level 50 unlock and you can still find the original quests in Mor Dhona. Glamour prisms were also divided by level and job. So if you had a level 45 gear you wanted to glam and it needed clothcraft to repair it, you'd need a level 41-50 clothcraft glamour prism to do so. There was no glamour cabinet either till Shadowbringers.

  • @Jojo-nq3bp
    @Jojo-nq3bp Місяць тому

    This is wrong Wolfenstein was the first fps(at leats id's) Marathon 1 came 4 years before half life and had more of an emphasis on story and environmental storeytelling in general(marathon 2 was 1 year before hl1) marathon let you move your mouse around to shoot whereas doom initially didnt halo popularized the cinematic fps before cod a year or 2 before the first cod creting xbla and a whole slew of console shooters and its control scheme and gameplay loop is still the standard fps design-2 weapon limit,grenade,melee punch(marathon had all this as well )

  • @mod6462
    @mod6462 Місяць тому

    Really well made video man , really enjoy ur souls content ✌🏻

  • @daveythedave5612
    @daveythedave5612 Місяць тому

    In fallout we're roleplaying as a wasteland scavenger, in Elden ring a fantasy adventurer. Both have lore accurate inventory systems.

  • @trollyfox5421
    @trollyfox5421 Місяць тому

    I'm kinda saddened with the fact that nobody in reviews ever says about how overpowered gunswitching mostly kills the need to interact with a weak points system. And that actually makes game dumber or for a better words more "solved", less decision requiring. Also with high fps gunswitching becomes even stronnger.

  • @gilfordtan
    @gilfordtan Місяць тому

    Boss rush mode where the bosses are added into the roster only if you have beaten them in the main game before. The point is, I have beaten the game before, and I just wanna fight bosses and not necessarily going through the whole campaign again.