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Deep Rock Galactic - Season 3 Overview
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- Опубліковано 2 лис 2022
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MUSIC FROM:
Deep Rock Galactic OST
Runescape OST
Grindstone OST
Later Alligator OST
You forgot to mention the most important part of the update: while hunting, the nemesis now says ‘we’re rich’ and ‘mushrum’
Does it really?
Wow, I didn't know that. But I noticed new voicelines for whem you constantly ping at compressed gold, management gets annoyed at it.
nemesis is joining in with the dwarves' shenanigans
@@toastman8382 I saw management get pissed when we were pinging the mushroom
It's evolving
They should make an event called “mandatory overtime” or something where DRG hands out bonuses in a last ditch effort to stop the plague for taking over the planet
I'd be interested in a "mandatory overtime" event that happens when you try and evac but instead mission control says you need to go deeper and send you down for another mission
or (a more boring approach admittedly,) where there's a big ol multiplier for things deposited while the droppod is counting down
@@thorzap1374 I'd love something like that! Sounds really damn fun!
New mission type kinda like a deep dive with a mandatory second objective. Could be a good way to prep new players for deep dives
That could be interesting, I would imagine the infection would be much more prominent but perhaps they'd be paid double at mission end
One thing Management didn't tell us is that Bosco can succ up the lithofoam when pinged. This makes solo play a lot faster and possible when boils are really far away.
Bosco will even do it on his own sometimes
@@natethenotsogreat8349 from what I saw, he does it on his own if there aren't any emenies to shoot or any orders given. It does feel like he takes a little while to decide to start sucking though
You sir have given me invaluable info
Yeah shoutout bosco he makes solo play, playable.
I love that little Robot.
But I call him Bender Rodriguez.
I love love love that they're keeping the rival events in the game. It's not the fear of missing out I'm personally worried about on this topic, it's just the general idea of removing content. Dealing with rival content in the way they did with this transition into Season 3 adds so much variety into the game, I can't even imagine what this game will look like in 5 years.
Yeah I wonder if they'll treat this season the same whenever it's time to move on to season 4, is it just gonna keep building? As someone who's gonna stick with the game through updates I love it but I hope it doesn't become overwhelming for new players
Imagine a greenbeard on 2024 having the rock below his feet suddenly collapsing, just for a good old Nemesis from S2 to show up throwing pincers...
same af.
@@francomattioda8155 that's what makes green beards wanna play even more. Discovering all the horrors hoxxes can throw at you is fun.
But what do the data cells do when you deposit them in season 3
Insidious twirl is definitely gonna be the moustache of choice for engineers who unequip fall damage protection on their platforms
"NYEE-HEE-HEE! HAD A GREAT FALL, SCOUT?"
bro wtf kind of psychopath does that?
@@vizthex the local funny man does
I love Ghost Ship Games’ seasonal model. No FOMO, free pass, new banger content. Every season. Rock and stone.
Rock and Stone brother🫡
Hopefully we get a new infected dreadnought type that would be so cool
Not happening. Devs said it's only for artwork purposes
@@rseries9661 shame
Infected bots? Like what happened to BET-C
@@SwirlyCurlyy Nah, I don't think rivals' hardware is that vulnerable to the natural threats of Hoxxes
@@hellhedgehog2560 except the rockpox arent a natural threat of hoxxes, they are alien to this enviroment
I too, will be buying the hazmat suits.
It also fits perfectly with drillers sludge pump.
Edit: After messing around with different cosmetics, the hazmat suits go perfectly with the rusty colossus paintjob, on all 4 classes.
Driller doesn’t like getting any sludge on his armor, so it helps. It also fits in well with his flamethrower, in a sort of “The Thing” style.
@@zombieranger3410
Okay Season 4 must be Lithophage Mimic Dwarves or riot.
And posibly with the neurotoxin overclock and mod with auto cannon and revolver respectively
With it, I can finally complete my Walter White cosplay for Driller.
it was kind of a glossed over part of the video but the new 1-Complexity Sabotage is really fun and greatly improves its status of "I only kinda wanna do this once a week" mission. The Power Stations generate either in the same room as the Caretaker or really close which eliminates any and all backtracking. Considering the Caretaker is still a considerably long fight, I believe they could go one step further and have a 1-Length variation where you only need to hack 1 Power Station. As of writing this, the payout for the 1-2 Sabotage is about the same as Elimination, which adds some much needed consistency
Yeah, that sounds less like keeping the content in for people who missed it, and more like altogether improving it.
holy shit dude. thats a game changer, I'll actually do them now. it's game changing the hacking pods are closer to the caretaker
Yessss, just played my first new sabotage, and it feels a lot smoother
I just did one of these the other night, I thought it was just a lucky seed or a side effect of the new cave gen. I didn't realize low-complexity Sabotage was a deliberate feature, that's really cool.
@@chastermief839 in the patch today, they made it even simpler. they listened to us! lol
I spent some time studying Latin and Greek root words, and I'd like to point out that "Lithophage" comes from greek "Lithos", meaning "Stone", and greek "Phagein", meaning "Devour", so we get The Lithophage, or Stone Devourer. pretty cool detail by the devs, right?
They could've called this thing anything but instead they went ahead and used real world language rules....or they chose it because it sounds cool.
Anyway, Brachos kai Petra!
Damn it. Thats a cool fact.
I like your funny words magic man
Learnt this in middle school nice
Phages (or bacteriophages) in biology are viruses that specifically infect bacteria and archaea, so as a biologist that was the first thing I was thinking about! So a phage that infects rocks, pretty cool.
@@dasisif I guess it's all about perspective.
I didn't know that.
They increased the spawn rate of Crates so it spawns like Helmets/Lost Armor does. Now to catch up for a great many hours with minimal spawns.
Also the new Lithophage modifier increases nitra spawns, since it adds a primary objective.
There's one really awesome thing my group noticed, which is that some of the Spacerig decorations appear to be randomised or cycling. So the appearance of it changes just a little between visits. That's really fun.
The ripper competes with C4 for top teamkiller weapon for driller. It's kinda hilarious the lengths the blades sometimes go just to hit scout.
You think the devs were kidding when they said Driller is for PvP?
Woe, satchel be upon thee.
IMO this update is one step forward to bring DRG in the "horror game" category, this rock parasite thing terrify me.
Im all for it. Drg being a slight horror game is a welcome surprise.
How is that scary ? Miles away from horror.
@@anarcho262 different standards bro
@@kajmak64bit76 Yea, you're right. Would like to feel the same to be honest. I don't even flinch while playing Dead Space or something like that. Feels like not getting the full experience. But the games are fun as hell. That counts for me.
@@anarcho262 try playing Tarkov xD
One new thing I noticed with cave generation (I encountered it on some salvage and egg hunt missions) are some tunnels that lead to dead ends, and don’t just always loop back.
There were at least three rooms in those caves that were just empty, with barely or no ressources inside and tunnels leading to them.
And I welcome this more varied way to not just having new rooms but organizing them in whole new patterns !
Now that you said it, I find it p weird for a game focused on deep dark cave exploration (and shooty bugs) have small amount, if any, dead end caves/tunnels. Bring em all in, I say! Heck, Deepnest biome when.
I think the Lithopage warning could be moved to its own mission type, where your entire mission goal is to kill a sufficient amount of infected glyphids that will be scattered around the level, along with any that spawn from waves. In essence the mission goal would say "Clean x lithopage spikes & kill 200 infected glyphids".
But to make things more interesting than your average mission, the level layout should contain these fortified dens or nests of glyphids that really give the dwarves a fight. Instead of waves coming for us, we are coming for them.
Absolutely this.
The meteors make me wish for more complications that can replace the usual swarm. Say... a bot raid, or a load of parasites popping out of the ground, or an infected Dottie miniboss, or an one of those exploding ghosts showing up for a little while.
Infected Dottie would be pretty awesome. Turning around then charging at the players suddenly, it might need some other attacks though, perhaps from the infection.
And you could still choose to save her.
12:03
I am quite pleased with the addition of this mask
Kinda wish there was a variant with a hat though tbh
Profile picture is insanely accurate, lol
No way can't believe they gave gunner an American lawn sprinkler
say it ain't so
Oh man, I love the fact that there's now actual temporary weapons in the game for the Rockpox Warning. I've been wanting to see something like that for a while, and the fact that they've added it is really cool.
Minor correction, you can encounter 1-4 contagion spikes per mission. I had that earlier today, idk if 4 is the limit but I can’t imagine it being higher. Otherwise, nice work.
4 seems to be the limit, I've done 5 missions so far and haven't seen 5 spikes yet.
This was patched to 3 a few days after release, actually.
*miner correction
@@shuggle8188 i tip my hat to you, one nerd to another. well played
DRG always hits it out of the park with the way they handle events. Already experienced a mission where Mission Control was screaming about mushrums during a bug swarm.
Always excited for a new deep rock season :) currently sitting on the steam page waiting for the update to drop, I'll see you all down in the mines bois!
im on console so we'll be making sure these damn rivals don't dare come back while you guys deal with the new threat, rock and stone!
@@kiitaclyzm And us on steam will make sure to put in extra work for you fellow miners so that nasty rockpox won't spread so far, rock and stone!
Wow vidoe good!
This is one of the vidoes of all time
@@smokeytherat1533 it certainly is
About beer and general drinking, on the lithophage container by the Bosco station the screen says: "%safe.for.brew~46.786%". Alluding to the fact that maybe the dwarves are crazy enough to make beer out of the Rockpox, which would bring at least one more beer to the menu at The Abyss Bar.
However, in a voice message from Mission controll when you knock on lithophage containers, he says they are not submerged in alcohol, and that we can't drink it. But I don't believe him...
ABSOLUTELY WONDERFUL DRG TEAM!
I was saddened to find that there weren’t class specific cleaning tools but after playing it for a bit I came to the realization that I wouldn’t want it any other way
I just joined a few days ago, and honestly some of the most fun I've had so far has been jumping around between my Gemini Turrets and the Rock Cracker thingies on Engi and just constantly keeping everything at full. So so glad that Rival Presence has set the precedent that previous season's events won't be gone cause I love meteor cracking. Also the stuff inside the meteor are wonderfully icky.
I love hearing mission control fail to understand the majesty of the *mushrum*
only thing left now is to rework drillers HE grenades, cuz now there is even less reason to use them
They actually did, you can cook them in your hand now
i hope the rest of the enemies can get affected in season 4, or later on during season 3.
would be cool af.
Im praying they add something during this season and not just wait till the next one
ohh shit, imagine a bulk detonator with the rockplague virus?
@@dragonquest8ftw1 god, i'd love that.
Yeah, weak point system would work great on bigger targets
As someone who got the MegaCorp dlc specifically for the box-y frameworks, the new milspec is a blessing because they look great
1:48
THEY KNEW WHAT ROCKPOX ENEMIES GSG WILL ADD
HOW DID THEY KNOW
WOAHWOWOH
11:56
Millspec + Deepcore is a really nice combo.
An infection themed season is actually so cool, way more interesting than robots
Yes i love infection and plague themed things.
@@LeonardoStupidKenway idk if you ever played R6 Siege when the outbreak event was out, this was also cool as hell
@@ympoo1136 yup i play rainbow six siege, however i didn't play at that time. Too bad extraction is uhhhh... Bad.
But it's kinda dissapointing that it's just two infected enemies for now :(
sorry adding an annoying pressure wash simulator just so i can finish a mission is just annoying
I could not wait for you to upload something related to Season 3's launch. I'll have to wait til the 17th since I'm on PS5, but I appreciate the coverage greatly. Rock and Stone Brother.
I love how the biohazard mask no filter variant assumes the beard is enough of an (h)air filter to breathe cleanly.
The way the infected praetorians work seems so cool
Love the new grenades. You weren't kidding about the Engineer's shredder swarm, those are extremely handy because they can seek out enemies anywhere. Great for swarms
I once had a tiny patch of the rock pox blisters spawn in a tunnel I hadn’t been through yet. I spent around 20 minutes trying to find it.
This dude sounds more like an actual working dwarf talking about the hazards he has encountered along the way.
I am psyched to play plaguefall. I liked everything I've seen so far except the weapon frameworks but I guess we'll see. And the moment that dlc pack drops I'm going to throw money at it. As long as Ghost ship keeps putting out quality content ill keep throwing my cold hard earned cash at them
Rock and stone brother
I absolutely adore all the meteor events. They're quick, change terrain, affect you and enemies, have combination of building and fighting, make you move and panic a bit. It's AWESOME.
Even the Goose is cave diving. Rock and Stone Goose!
Still can’t believe that not only did we get a few new shouts for cave leeches, but also the quotes I suggested made it in
The SSG is just a portable version of Plasma Burster Hurricane. Change my mind.
When cleaning the lithophage spikes in solo mode - bosco can/will vacuum up any foam you place. Although he prioritizes fighting, so sometimes its annoying when he wont just vacuum up the last bit.
Honestly one of my favorite changes this season was the buffs to the scouts weapons. the GK2 got some great buffs that put the gun in a much better place and give it some more build variety and some of the scout OCs that were pretty bad before (supercooling chamber, gas recycling, electrifying reload) got buffed. if you haven't tinkered with your scout builds recently now its a great time to try some new stuff out.
Thanks for going over this. I was a little confused how to deal with with the pox
When i heard in the background the music from Grindstone i was like that's familiar and nice to listen to! I see you are a man of culture as well 🔥
one of the best game soundtracks! been listening to it a ton :)
I was so on board and then you mentioned the rival content changes and I nearly rocked and stoned in my trousers. I am so tired of rival presence missions being mandatory. They're fun, don't get me wrong, but they all just take so long. Reduced spawn rate for prospector and nemesis is fantastic, reduced hacking speed and bot health is FANTASTIC.
Fantastic overview video, man! Great content as always!
New season looks awesome. Just watched the premier of the release trailer, and I'm pumped!
Hell yeah update time! Even though I'm on console and will have to wait another 2-4 weeks for the update, it gives me time to get myself situated (I'm a Greenbeard who's done a little bit of research on this game) so here's to that! ROCK AND STONE!
I think they said it would be the 10th for us this time around man.
Nvm they posted 17th!
@@ShotGunner5609 oh sick :D
This is all the info I needed.
We only have two months until the next season. This season went fast. Damn.
having my drop pod include a nemesis who got an infected praetorian as companion is pretty fun (I definitely didn't die in the first 2 minutes)
0:48 ROCK AND STONE BROTHERS!!!
You can have multiple meteorites per mission. I was solo pumping the liquid morkite yesterday in Azure. The first metoerite impacted during setting of the lanes and the second impacted during last few percentages. One gunner joined me later after the first cracking, before the second meteorite. We was confused by it for moment. But we stoped repairing the lines, we cracked the second one and finished the mission. We got 6 hearts total, 3 from both. Now i wonder how many meteorites can impact during one mission ...
Thanks for the overview! I was hoping to find a rundown of all the new stuff :)
"Performance updates" sounds nice but when I clear out a lithophage spot and all the rock turns not-infected with that cool effect, my Steam Deck grinds down to like 35 fps until the effect is over.
"That was before the plague hit." - Jerma985, 5 years before the plague hit
he knew
You know how there are radiated exploders? My friend thought that there should be a nuclear detonator I think that's awesome
One day they'll add food to the abyss bar. None of them will give buffs, just goofy lines and animations.
Bosco can also be used to hoover up the foamed rockpox blisters if you are solo
2:10
Driller with C4: our battle will be legendary 💪
"these meteors contain a lithophage which bores into rock and stone"
ok well played Sniss, well played.
shredders as a grenade now is a fantastic touch! Imagine if they take a little bit of tech/theme from each previous season to benefit the arsenal of the next? that would be a great addition!
I think throwing rockpox at glyphids fits driller the best, he already has a large arsenal of war crimes
A small thing you forgot to mention about the Driller's grenades is that they changed the HE grenades so you can cook 'em before you throw 'em, effectively shortening the fuse. Between the 6 grenades and the more reliable fuse, I actually like them now (speaking as someone who tried HEs before the changes)
They're so satisfying to use now. Feels like long range c4
Definitely a step forward in terms of how Seasonal content is handled. It's presence is felt without being overbearing, or demanding. Past seasons forced you to do multiple robot missions, which were (in retrospect) maybe not the most well-balanced missions.
Having the main "thing" be a mutator or random event lets players more or less play the game how they want, playing the missions they wanna play.
Also, I'm glad the focus on new weapons/tools is smaller. I've seen people complaining that there's "less content" this time around, many were expecting a whole new batch of weapons, which is... insane, to me. Weapons take a long time.
And people forget that new weapons were planned _before_ Seasons were a thing. They just so happened to come up with the Seasonal update idea and toss the new weapons in there. A smart idea, but unfortunately seems to have given some people the impression that every Season is going to be absolutely massive in scale.
I mean, if every new Season either added new weapons or mission types, we'd eventually have massive bloat in terms of options. Too many choices _can_ be a bad thing. I'm expecting Seasons to generally get smaller and smaller in scale, but nonetheless remain their new way of introducing weapons and mission types from now on.
I just... can't understand how people complain about free content, though. Of course 'free' doesn't mean it can't be criticized, but saying, "I want more this isn't enough!" isn't criticism, it's entitlement.
At the end of the day though, DRG is still steadily growing and the number of cool, friendly players who actually care about the game will only grow with it. Whiners are temporary, miners are forever. Rock and stone.
I agree about the weapons part. New weapons are cool but a new set every season will definitely become overwhelming. I think the new seasons from now on will focus more on adding new missions and hazards with the occasional new loadout item - and that's probably way easier for the devs to design and balance.
Night Hawk made a comment about "Mandatory Overtime", Which made me think about Splatoon 3's Salmon run's Xtra wave. So I thought about commenting an idea that had a similar "This was not part of the job" vibe to it.
When you press the button for the drop pod, A few seconds after the pod has dropped, The timer stops, Glitches, And when MC finishes his speech and the event starts, The timer starts at the time for the event, though Molly will still return to the pod. I have an idea that every season adds a new "Mandatory Overtime" event.
Pre-Seasons: Glyphid Mother: "That is one BIG UGLY bitch."
When the escape pod drops, A massive Glyphid screech roars through-out the cavern, Followed by MC telling you this:
"Miners, We just detected a gigantic blip on the radar. The impact from the Escape pod has woken up something BIG, We think it might be a Glyphid mother. We can't risk it Attacking the Escape pod So we're activating the plasma shielding. I've delayed the pod return timer for ten minutes, But we won't deactivate the shielding until the mother is dead, Get ready to fight for your lives. Good luck Dwarves..."
A Glyphid Mother will spawn, A glyphid even bigger and tougher than the bosses from extermination missions, The pod is covered in shielding similar to the bubble shield around the rival data vault. You have ten minutes to kill it, Once it's dead, The timer stops and Mc chimes in saying:
"WELL DONE DWARVES! It's no small feat to see a Glyphid Mother and tell the tale, Let alone kill the damn thing. You've made all mining operations in the area easier for the foreseeable future. Get to the pod, Get back up here and have a few rounds on the house. Don't worry, DRG'll just dock it from your pay checks."
The timer has 2 minutes added on to it, And the shielding goes down, Allowing you to get on the pod and escape.
Season 1:Droid Factory: "What kind of COWARD send robots to do a dwarves' job?"
When the pod drops, A seond impact follows, And MC will chime in with some news:
"Hold on miners, It seems that we've gotten some intel that our rivals have their eyes on that area too. In fact, They're about to send down a droid factory in order to try and take over the area, While you've managed to take most of what that place has to offer, Giving them a foothold on Hoxxes in any way is not an option. We can't risk them finding the pod, But we are delaying the timer for 20 minutes. hunt down the factory, And find a way to destroy it, Good luck miners..."
A droid factory, A piece of rival tech about the size of a shield generator, will land in a part of the cave. You have to find it from the sounds it emits, And sabotage the 2 heatsinks on the side by hammering them in, Once done, the front will burst open in order to keep the core from overheating, Giving you the opportunity to blast away at the core before the heatsinks can reset, All the while, The factory is spawning droid to attack you. Once the core destroyed, The factory emits a massive energy surge that destroys any remaining droids, And MC congratulates you over the radio:
"Excellent job miners, That'll show our rivals that metal and circuitry will never beat flesh and bone dwarves, DRG thanks you for your hard work. Get to the Escape pod, And head home."
An extra five minutes are added to the timer and the pod doors open.
Season 2: Rival Hijack: "Now they're taking our hard work? I'm going to have to introduce my pickaxe to these rival assholes."
When the pod arrives, 3 more impacts also sound across the caves, Followed by MC announcing some troubling news over the radio:
"Miners, Can you hear me? Our rivals are trying to hack the pod's navigation matrix, They're trying to reroute it's return path to one of their stations, You need to find the rival hacking droids they've dropped before they manage to finish the job and leave you without a ride home, Our tech-heads are trying to hold them off, But they say you've got about 15 minutes before they get in. Good luck miners..."
Three Hac-Es (Similar to DRG's Hac-Cs, But with the rivals design and colour pallet.) Will be dotted around the map, You need to find and hack them, At which point their glow will turn from orange to blue, And continue hacking away, Once all three have been hacked, MC will call in:
"Not the way I expected you to deal with the problem, But the forethought of hacking the Hac-Es is appreciated, Our tech boys are "reversing the data-stream and extracting information from their main data-center"... I don't know what that means, But the higher-Ups say they're giving us a bonus for it, Get to the pod, And head back up here.
An extra 5 minutes are added and the pod doors open.
Season 3:Dormant Lithophage: "This stuff is like Glyphid blood, It gets EVERYWHERE!"
When the pod arrives, A groaning sound will ring across the map, Followed with MC Telling you about the development:
"Come in miners: We have an issue, It seems the pod dropping has awoken a dormant Lithophage meteor, It's spreading across the cavern at a terrifying rate. We need you to track it down and clean it, Leaving it as is risks it spreading across the region. We're delaying the pod's recall for 15 minutes, So act quick. Good luck miners..."
A contagion spike spawns somewhere in the cavern, The whole thing pretty much play similar to a Lithophage outbreak with only one spike and a time limit. Find it, Call a cleaning pod and clean up the spike, At which point MC will call in:
"Good job miners, The dormant ones waking up always seem to spread the fastest. DRG's setting by a nice bonus for dealing with this inconvenience before it became a problem, Come on back."
An extra five minutes will be added, and the pod doors will open.
Maybe I'll come back to this when new seasons drop, If I remember.
you don't understand how powerful the new gunners grenade is. it's stupid powerful against large enemies such as a bulk or a boss. toss 3-4 down and it will instantly delete a bulk
As a new player (I only just started this weekend) the random meteors have been the _BANE_ of my existence. All of my missions' caves are low-complexity, and typically what happens is either the one big meteor and/or multiple small ones end up destroying the one way in and out of an area. Engineer can at least get by with some platforms, but so far I've aborted two missions (one for the gunner and one for the scout) because I couldn't work my way around the burning AoE. I wish there was a way to opt-out of the event or something.
Ive got two solutions, engineer platforms or just mine away the burny stuff. It is a two hit material, or just get your driller to mine it
"...and if that don't work, use more gun!" - gunner with the new grenade
"like a Gary's Mod Deathrun trap"
This. . .
This was an amazing analogy.
I'm definitely excited for this. This new season and Darktide will certainly fulfill my desire to kill hoards of infected things.
Really impressed with the cosmetic tree this season. I love the weapon frameworks, and all the dwarf cosmetics I really want to have. Definitely their best one so far
Going engie now and having two sentries, a swarm of tiny robo drones and a gun that basically shoots for you feels soo cool, especially when I'm solo and can add bosco to that.
aaay good job getting this out right on time! throroughly enjoyed watching
I love my little shredder buddies, I can't leave this grenade in the rig. I just love watching em go
11:03 absolutely murdering the exploder with light gun
I did the spray vacuum mission during a morkite mining mission. It was a little difficult due to the giant horde of infected bugs that showed up just as I ran out of ammo. I ended up having to slay a bunch of loot bugs to get enough nitra to call down a resupply. Luckily it was a giant map and I kept running in wide circles until I was able to grab ammo. Very fun.
Best place to throw the gunner grenade is at your feet. There is a small, dwarf sized, safe zone right on top of the grenade where no bullets land. Basically an offensive shield.
as a Gunner Main, i adore the Leadburster. my favorite thing to do with it is kite a horde and throw it into the middle of them to clear out as many as possible. the only complaint i have about it is that it will bounce off of the bugs which delays activation and can make a difference if you need it to hit the ground NOW rather than half a second from now.
having to go solo because Sony is a butt makes other problems noticeable, such as Bosco prioritizing attacking the bugs over vac'ing up the foam. a change i'd like to see for Bosco is him targeting weak spots on bugs you ping directly, which would be a tremendous boon as the glyphids never target him anyway.
The tools are badass we need more variety like that new types of missions not just a reskinned mission we already have
You love to clean? Then boy do I have an offer for you!
Congrats on your new job at the studio Sniss! Those toilets are cleaner then ever👌
"Plaguefall" is my new name for the autumn flue season.
00:48 DID I HEAR A ROCK AND STONE?
*Sniss:* "what's your favourite part of the update?"
*ME:* "Mission control now self-aware of the "We're Rich!" and "Mushroom!" ping lines."
The season reminds me of the flood checkpoint in the Halo 3 mission, The Covenant
I’m so exited to play the new deep rock galactic season on November 17
4:28 not quite, it also deals severe damage over time to you if you dont break free.
I bought the game after I saw people talking about it in overwatch subreddit,
The New DLC armors are dope and I couldn't skip them I had to buy them,
What suprised me the most is that I managed to make friends on my first day playing, I cannot wait to get out of work and go to ROCK AND STONE!
Note: the SSG is very good against lithopage swarms. The circling attacks it does usually pop all the blisters, so you can just sit back and be cautious while letting the drones clear everything. Me and my friends all ran these on a 3 spike, haz 5 misson, and even with haz 5 3 player scaling, the drones handled these enemies with little to no effort. Very fun
I love how he uses music from grindstone (one of my fav games) when talking about another of my fav games
my self narrative is that dwarves blood has a blood alcohol content to high to be infected by rock pox
loving the warthog framework, looks like the conference call
tested it in experimental and I got 3 metheors in the doreta mission dunno if they incresed the chances for experimental but I wish its going to be in the normal game
Is this season’s plague by chance connected to BET-C’s blisters or are those just shiny swarmers eating at her wires?
Those are Xynarch Charge-Suckers on BET-C, and they're actually a Hoxxes-native life form.
It's funny, I brought this up too. The infections on the Grunts/Praetorians are basically a 1:1 replica of the concept art for BET-C's charge suckers. I'd imagine if BET-C came out this season, and not years earlier, they would've explained it as the same infection.
If you're curious, DRG Historian has videos on the dev streams where concept art is leaked. He shows the concept art for BET-C, and you can see the infections were once the exact same shape as the Plague infections we have now.
This actually makes me incredibly happy, some of their older concept art is *amazing* and I'm glad they don't just throw it out. I wonder what other cool stuff we'll get from old concept art?
fun fact, even thought mission control says that you should stay teh fuck away from the infected bugs, the drills are the BEST weapon to get rid of rockpox glyphids since they pop whatever is in that 3 dimentsiona cube of a hit box
With the way things are going, I'm expecting Engi to get a plague-based weapon system (not sure if primary, secondary, or grenade) around Season 5.
Id expect driller to get a plague based weapon, driller is the one that commits war crimes