that thud, the one the big guys make while they slowly make their way too you. Carving through rock, stone, and anything in their path just to see you dead. Good work 10/10.
Oh good, now i can finally say directly to the composer himself how much I love the soundtrack and the sound design in DRG. Your work is truly amazing and is a prime example of atmosphere done right.
The soundtrack you've created for this game is amazing. Even when I'm not playing the game, I sometimes sit and just listen to some of the songs, imagining epic dwarven pushes towards the drop pod while being hounded by skittering hordes. Grenades exploding, bullets pouring out of red-hot barrels, the screech of the various horrors coming at you. *"Die like your mother did!"*
The music is fantastic just like the game itself. Please never give up on this game. I don't want it to dissolve into the test of time just like many other promising games. This game is fun on another level and future potential is immense. As a computer scientist, this game singlehandedly changed my opinions on the pro. generated scene. I can say it is amongst the best games I have ever experienced this decade.
Long time deep diver and I STILL get frightened whenever I see the faint glow and the steps a bulk has as they slowly approach you. Made worse when you are all alone and just mining and you turn around to see the bulk. You start to run fast as you take some pot shots at it as your butthole puckers up with how close you were. It is without a doubt a true horror monster in a shooting game that gives you a similar reaction in horror games. Also made worse when you are in a mission that is haunted. So now there is an invincible version of that enemy walking around and always making tunnels towards you. Some of the most fun as well when you have a trustworthy squad.
@@jacobfoxfires964 I was recording footage for a final push to promotion, and I thought to myself "no mini-bosses have spawned this entire play session, something is gonna go wrong" two Oppressors and a bulk later, Dotty was down to her last health "section" and I almost failed, but I made it through with one revive left on bosco Edit: I'm dumb, I've encountered a bulk once, and a gold bulk (or whatever its called) another time, which is why the regular bulk didnt blow up gold
@@carljohan9265i had a bulk on the last stage of an elite deep dive and go figure it was a drilldozer. and before me and my buddy even got going, it spawned out of thin air and killed us both
Did you notice most of the passive bugs emulate enemies. The harvester passive noise is the same as a wave of bugs spawning, cave cruisers look like neodsytes, and the ceiling plant follows you like a cave leach.
I know your comment is over a year old, but it hit my brain with a big ol' 'Ohhh!' I've on multiple occasions had to look around to to see what was spawning around me only to find a harvester just chilling, and the ceiling plants that are so innocently getting all up in my face I started bashing repeatedly only to realize it's just chilling and not there to suck my innards the wrong way out! (The ceiling friend was fine after)
@@tonyage27 I like that theory, but I like to think that they've evolved (as Hoxxes creatures tend to do) to emulate the sounds to keep possible threats away, like dwarves
The eerie humming sound you hear when the Unknown Horror sneaks up on you is absolutely terrifying. Haunted Missions basically turn a co-op horde shooter into a survival horror game.
Yeah it's annoying. Whatever you were doing or planning, it's all suddenly changed and now you're just looking for where you can run to get some distance.
Was doing an assigned mission solo when I rolled my first ever haunted cave Thankfully it also rolled rich atmosphere but I didn't feel safe for the next few missions
Thankfully I've only had 2 bulk encounters (I only play on haz 2 because I just wanna kick glyphid butt, I dont really care too much about xp farming and credit farming, haz 2 gives me enough) and once it blew up Doretta, killing her onstantly and failing the mission. The second time I got scammed and it exploded but didnt turn the blast radius into gold
@@aech_two_oh Was it a Crassus detonator or a bulk detonator? Because the Crassus is the one which turns the ground to gold and the bulk just blows it up normally and they look pretty similar, the Crassus having gold skin and the bulk having orange fleshy skin.
The great thing about running into a Crassus in a small cave is that you get an excessive amount of gold, the bad thing is that you normally gotta find a way to get past it
Was just playing a mission where our driller made a cave to drop the uplink into, so we'd have an easy chokepoint to shoot bugs from. It seemed like a good idea until a bulk detonator smashed through the wall and killed all of us.
I had a bulk spawn during the fuel cell section and wipe the whole team, twice in a row. Another time, a bulk spawned 2 minutes into an escort mission.
Ditto. I'm pretty confident in my ability to deal with most of the shit that Hoxxes throws at me these days (at least grabby mactera and sand sharks announce themselves), but leeches are the one thing that still manage to blindside me on a regular basis. LOOK OUT. LOOK UP.
when i get caught normally, im fine, im like, oh ok cool, maybe a little freaked out, but with heightened senses , i get freaked out whenever the white thing shows up. i go like WHERE THE FRICK IS IT!!! and freak out even more, and theb scream when i inevitably get caught
@@funnyfella8198 I still don't get where I'm supposed to shoot them. I aim for the yellow bit between the blade and the vine and sometimes that works. Other times I dump 3 mags into it and nothing. Sometimes I shoot the blade itself and it kills the vine. Other times the vine just ignores my attempts of killing it and goes about its business.
I'll take the Glyphid Whopper, the loot fries, an order of Mactera nuggets, and a bulk Coca Cola please. Your vids are amazing, loved the last one, this one was just as good.
you ever just in the middle of fuel cell repair and you think "this is going pretty well." Then out of the depths, you hear a loud thud under your feet. As the ground shakes, you look down and see the air around you start to light up. Before you can say anything, the ground disappears and your entire defensive position crumbles into the lethal clutches of HoxxiesIV. DAMN YOU DEEP ROCK GALACTIC!
I just started playing yesterday and my first experience with a bulk was amazing. Since no one knew what it was we thought it was just an exploder with more health. Luckily I was off being a greedy dwarf finding gold and suddenly heard a loud BOOM and was told I was the last alive. I thought they were all just dumb and got killed by a couple grunts… then I saw the blast zone 😂
I was playing solo haz 3 recently (I'm new) And a huuli hoarder spotted me in the middle of a swarm. Now picture this: A scout is chasing a huuli hoarder in a low gravity hollow bough enviorement, grappling going at a breakneck pace into unknown regions of the cave to catch it. Que the panicked screams of the huuli hoarder combined with the screeches of the glyphid swarms and the howl of gunfire. I love this game.
I for one love that the loot enemy isn't really an enemy. The "I'm a dork with a backpack and way too much heath who's gonna run away when I notice you then disappear" is overdone.
B-Detonators are top tier in how menacing, and dread inducing they are, they tank a disgusting amount of damage, deal just as much and even as they die, they can obliterate you at an alarmingly large range. I hate it for what it can do, but love it for being such a relentless monstrosity, and for commanding your attention be focused on it. EDIT: Your Burger King idea, man, that really would be cool. But...Macteras "I'm buggin' it" With red Sugar soda, a Glacial Strata Ice cream machine that's always broken, Glyphid Poppers, Fungus Bogs-Veggie sliders, (for those who prefer a less meaty meal), a Praetorian Mega burger, Spicy Detonator bites (they come in Bulk XD ) A Dreadnought meal, with a free toy in the box XD Magma Core Coffee, Biozone Natural fries, Salt pits sachets to add if you want some...........I'm very bored, forgive me XD
Honestly detonators are only spooky to me on certain mission types: salvage during the uplink or fuel charging, and escort duty (they can basically one-shot Dorretta)
This video reminds of the the Skill Up review for DRG. I'm paraphrasing but he said the one of the few flaws of the game is the sound design. I think this video raises great points to show it's actually one of its strongest features the game has to offer, it really helps to add to the overall immersion.
these videos honestly impress me beyond belief. Script = clear, jokes = actually funny, information = easy to digest and understand, footage = clean, animations = HOW THE FUCK DO YOU MAKE THESE!?!
Ayyyy I discovered your channel yesterday from the deep rock video (and also realized I saw your charms explained in insults vid before) and have been binging a lot of them, especially the Risk of Rain ones. ROCK AND STONE!
Something that feel is taken for granted sometimes, but that I cherish nonetheless, is the fact that not a single sound you hear in the game is just a random noise put in to make the caves scary, it's an actual entity in the distance, and probably on its way to come eat you
Great video man! I totally agree, this game wouldn't be remotely as good if it weren't for the great design of the bugs. There's so much detail and care put into making them cool and terrifying it's unreal.
I know I'm way late to the party here but I just did one of my first dreadnaught hunts the other day with 2 experienced friends. We decided to fight inside of the starting chamber. While me and the other gunner were spider webbing the chamber, the third friend went to pop the egg and come back. I asked him where the dreadnaught was and he just said listen. And the chilling sounds of the dreadnaught punching its tunnel through the cave, with the screeching of the bugs, as well as the yelling dreadnaught was absolutely haunting. I started to laugh because we had been waiting for what felt like forever, with the sounds of the punches only growing nearer and nearer and I was overwhelmed with how daunting and how ominous that moment felt. I haven't felt that in a game in a long time, and haven't felt that in non-scripted/non-cutscene events as far as I can remember. The moment the dreadnaught finally punched in to the room, and took out a massive column with it, chills. Just MASSIVE chills.They did so good.
Ahh yes! The quality is through the roof! I played the game for almost a 1000 hours, but your vid is like some kind of National Geographic documentary. It's like I already know all of this stuff, but it was quite interesting. :D
One time in a mission my friend went on ahead to the next cave and I stayed behind to min, I started hearing wierd terrain sounds and thought he was setting off explosive plants (sandblasted). It was getting really eerie so I decided to move to the next cave, when I got there I checked the terrain scanner and my stomach dropped when I saw the bulk tunnel and realized what the sound was.
We need a passive warning bug, like a bioluminecent cave rat that glows red and runs away when enemies approach. The idea of paying attention to local wildlife to predict threats is just so cool. Or even subtler, make them go invisible, then you can explain why they never agro glyphids, and they don't make ambushes trivial to spot
I’ve heard that a potentially planed mission update is another “boss fight” type mission (something the community has been calling for) where you go Hunt a Queen.
Well, remember: The glyphid dreadnaught is an interrupted embryo. It's the bug equivalent of fighting a fetus. There's good reason that Management has refused to allow so much as a single one to get past that stage.
@@ultmateragnarok8376 Its true. If the dreadnoughts embryo wasnt interuptted and even think of all the possibilites! Another queen (or its just there is so many queens but thats just a short possiblity.) Hoxxes would be a greater challenge!
I played an old phone game about hunting Dinosaurs when I was little that had what latter became the grabber noise (or at least something similar) as a common background noise so everytime I hear it it just sends me back
just today i was playing on crystalline caverns, i just dealt with a swarm in a big room and went to the compacted dirt to move on to the next part of the cave when i start hearing digging and i got so scared, i opened the map and zoomed out in all directions to see where was the detonator coming from but i couldnt see the tunnel anywhere. when i finally see it IT WAS DIGGING RIGHT BELOW ME AND ABOUT TO GET TO ME, it was a crassus and i brought him to his tunnel to take advamtage of the gold on the ceiling, when it finally popped, i started running and it turns out he was digging vertically, i dont know how i survived that escape ps: me and bosco dug all the crater later B)
when one sees a bulk detonator one feels fear,annoyance and anger however when one sees a crassus detonator all that they can think are the piles of gold.
I would say my personal favorite enemy sound would have to be the Goo Bomber's death shriek as it goes out of control spraying goo everywhere before crashing onto the cave floor.
Once on a haz-4 solo dreadnaught mission I was saved by one. I was all out of revives because the cave screwed me a few times, the last egg spawned the twins and after some fighting i knew there was no way I could handle both of them with how much ammo and health I had. As if my prayers were heard, a stalactite was dislodged from an explosion and killed the lacerator. I finished off the arbalest and got out of there feeling lucky as Karls wife on her wedding day.
7:32 Yeah we all felt that. I ALWAYS feel that. I get a weird tingly feeling like I just went over a bump on a road, if feels like negative gs for some reason.
Wow man, your thumbnails and production quality are leagues beyond your sub count. I see your channel going super far and I’m looking forward to what’s to come
I was just giggling like a little gremlin at your Glyphid Vampire rendition, only to be immediately frozen in fear at the thought of an Acid Spitter Queen.
i was playing with my friend some time ago and we were just romping around a random cave, i was the senior, though not exactly a seasoned vet yet, while he was the newbie and i was telling him about random stuff i learned while playing the game. then we heard it, a strange, distant thud. then another, and another. we both stopped and asked each other, "bro, you hear that? yeah, what is that?" it sounded like it came from a wall, and i considered for a moment that a bug's AI had, uh, bugged out and was trying to attack us through a wall. while I was considering this possibility, the wall, uh, disappeared as another thud sounded. And through the hole in the wall, a Bulk Detonator.
I'm not sure if they count as passive creatures, but you can actually pet both Breathers and Cave Vines. I've petted Cave Vines for a very long time but I only recently learned this was doable with Breathers, and I did not expect there to be voice lines for doing this- hearing a dwarf say "moshi moshi" fucking boggles my mind. I don't know if this was added in the recent update or not but if you haven't tried it please do.
Dwarves love breathers. They find them adorable. You can actually pet a surprising amount of things. You can also pet Dotty the drilldozer, the lootbugs, the squishy plants in the azure weald, and Steeve the domesticated grunt.
Wow Coming to ths video years in the future is kind of a trip, because now there are even more Creature sounds to be afraid of. Even the Queen Acid Spitter came into existence in the form of the Dreadnought Arbalist. From the Humming of swarmer drones to the bone chilling sound of a Robotic Dwarf call from the Rival nemesis, the game has taken it's sound design and the fear of what could be lurking around the corner to the max. Great video and I'm glad to stumble across it. LET'S ROCK AND STONE!
It's not just the variety of monsters, but also that the game seems to change what stronger enemy's you get to fight this mission (like how most missions don't have any goo bombers and others just keep throwing them at you). This in combination with different game modes in different biomes (that are pre-generated instead of pick and choose) make it so no mission ever feels the same
7:48 hearing that shit when youre in a dark tunnel and opening the scanner to see a tunnel slowly being dug towards you is a fucking HAUNTING feeling, literally gave me goosebumps playing in hollow bough by myself. It was just an oppressor but not knowing for sure was harrowing
The sound design for the bugs is extremely good and very well made. I can't think of many games with a similar premise to DRG where I can tell what enemy is what by the sound it makes alone. The whooping cries of the grunts, the low rumbly clicks of the oppressor, the deep guttural bellows of the detonators, the shrill soccer whistle of the Brazil Bug (Mactera Grabber). They're all so distinct and memorable to a degree many other games fail at doing. few games can have moments where i've just spawned and i can immediately notice "oh, that's the noise a detonator makes. There's a crassus detonator somewhere!"
It has the half life style when it comes to diverse creatures, hoxxes monsters look like they’re designed to do exactly what they do, they all have a specified design and they aren’t simply reskinned.
Fun fact, all maktera have 8 limbs, even though the grabber looks like it has more limbs, one of its mandible sets have actually turned into extra arms.
I've only been playing for about a week now, but there have already been several moments where I couldn't help but yell "WHAT THE FUCK IS THAT!?" in abject horror, followed by a lot of screaming
Sound design is often slept upon for game design. There's so much subconscious information you can relay to the player through good sound design. Think about how much this game immerses you in the universe through sound alone. The dev team put so much effort into every gun and bug and spaceship and beer chugging dwarf noise. Thank you to GSG for making this game and thank you to Sniss for covering a subject that truly needs to be discussed more in the gaming industry.
>> PSA: Bugs are NOT allowed on the space rig. Yes, some of them may be very cute, but that’s besides the point. The maximum fine for possession of unauthorised bugs on board the space rig is *10,000* credits. Regards, Management >
Coming back to this several updates later, the Glypid Acid Spitter Queen from the unused enemies segment sounds kind of like the Dreadnought Arbalest! It's cool to think that some of the scrapped ideas made it back into the game in some form.
I do enjoy how from really listening to each alien they are all individually cool and unique but when you have to fight hordes and you can't tell was dead or alive but the sound they are making to try and get to you, ravage you, is enough to make you reload faster. Its already claustrophobic but they are very very mad. I think the map design and sound play so well together. They create the Aliens experience of fighting with your kin til your last breath while this wall of atrocities is head butting your leadstorm to tear you apart.
Compared to other shooters, DRG and Ghost Ship Games that created them had a clear image of a swarm of enemies that you have to face. They are a hive of horrors. And while on their own, the enemies aren't as powerful. But put together in a horde and they become a terrifying force that you need to give your all. With so many factors to look out for and quick decisions to make on what to focus on. And it got to a point where even them adding in more enemies to spice up the gameplay gets me very excited. And I don't know what other game that did this for me, that them adding in more enemies to rock my shit gets me as giddy as DRG has.
Hi. Troels, doing sound design and producing music for DRG here. THANKS a lot for noticing all the hard work I put into this:) Rock and stone!
that thud, the one the big guys make while they slowly make their way too you. Carving through rock, stone, and anything in their path just to see you dead. Good work 10/10.
Oh good, now i can finally say directly to the composer himself how much I love the soundtrack and the sound design in DRG. Your work is truly amazing and is a prime example of atmosphere done right.
@@charesque Thank you very much:) Much appreciated that someone appreciates my work!
The soundtrack you've created for this game is amazing. Even when I'm not playing the game, I sometimes sit and just listen to some of the songs, imagining epic dwarven pushes towards the drop pod while being hounded by skittering hordes. Grenades exploding, bullets pouring out of red-hot barrels, the screech of the various horrors coming at you.
*"Die like your mother did!"*
The music is fantastic just like the game itself. Please never give up on this game. I don't want it to dissolve into the test of time just like many other promising games. This game is fun on another level and future potential is immense. As a computer scientist, this game singlehandedly changed my opinions on the pro. generated scene. I can say it is amongst the best games I have ever experienced this decade.
To quote the Dwarves- "Aw Shite, Detonator! REPEAT! DETONATOR!"
*Sums up how terrifying they are pretty damn well*
Long time deep diver and I STILL get frightened whenever I see the faint glow and the steps a bulk has as they slowly approach you. Made worse when you are all alone and just mining and you turn around to see the bulk. You start to run fast as you take some pot shots at it as your butthole puckers up with how close you were. It is without a doubt a true horror monster in a shooting game that gives you a similar reaction in horror games. Also made worse when you are in a mission that is haunted. So now there is an invincible version of that enemy walking around and always making tunnels towards you. Some of the most fun as well when you have a trustworthy squad.
"Great ancestors, stay away!"
@@jacobfoxfires964 it’s worse that they don’t even need to walk through the tunnels, they can go straight to you from the wall
@@jacobfoxfires964 I was recording footage for a final push to promotion, and I thought to myself "no mini-bosses have spawned this entire play session, something is gonna go wrong" two Oppressors and a bulk later, Dotty was down to her last health "section" and I almost failed, but I made it through with one revive left on bosco
Edit: I'm dumb, I've encountered a bulk once, and a gold bulk (or whatever its called) another time, which is why the regular bulk didnt blow up gold
I found one on my second ever mission. suffices to say died.
I absolutely love the fact that they named the bartender Lloyd. For those that missed it, that was the name of the bartender in The Shining.
What's worse than hearing a Bulk Detonator... is hearing a ghost of one.
hearing 2 bulks when you're doing the fuel cells on a salvage mission, and hearing a bulk when the drill dozer is on it's last health bar.
I know for a fact that specter of a bulk is so smug..... I really wish I can use a fatboy on him.... take him down a peg.
@@carljohan9265i had a bulk on the last stage of an elite deep dive and go figure it was a drilldozer. and before me and my buddy even got going, it spawned out of thin air and killed us both
@@PoppaRomp "Why it's important to look/listen for the signs of bugs unborrowing 101".
Damn that's gotta suck.
The worst one is when u peacefully mine minerals and a magma biom version of maggot.. MAGMAGGOT slides under ur pickaxe and explodes in your face.
sorry to pop in unanou- *aaaAAAAAIUUUUUGGHH!*
Did you notice most of the passive bugs emulate enemies. The harvester passive noise is the same as a wave of bugs spawning, cave cruisers look like neodsytes, and the ceiling plant follows you like a cave leach.
I know your comment is over a year old, but it hit my brain with a big ol' 'Ohhh!'
I've on multiple occasions had to look around to to see what was spawning around me only to find a harvester just chilling, and the ceiling plants that are so innocently getting all up in my face I started bashing repeatedly only to realize it's just chilling and not there to suck my innards the wrong way out! (The ceiling friend was fine after)
Flowers in Azure Weald sound like exploders
i like to think it's because they are a species of them that branched off into a passive side
@@tonyage27 I like that theory, but I like to think that they've evolved (as Hoxxes creatures tend to do) to emulate the sounds to keep possible threats away, like dwarves
@@tonyage27 well cave cruisers are classified as naedeocytes
man, the sound of morkite being mined is so good.
agreed
MORKITE
its like a crystal with liquid inside it i love it its so good i want to eat the morkite please
@@oneveryfishyboi331 I always imagine hard candy when I see morkite
I FOUND SUM MORKAAIT
The eerie humming sound you hear when the Unknown Horror sneaks up on you is absolutely terrifying. Haunted Missions basically turn a co-op horde shooter into a survival horror game.
True, seeing them from far away you think they are stupid, but as soon as they get even somewhat closer to you, you fricking run as far as you can
Yeah it's annoying. Whatever you were doing or planning, it's all suddenly changed and now you're just looking for where you can run to get some distance.
Have a look at the milestone on haunted cave... note the Shellback, Praetorian and Mactera Grabber.
Imagine a mod that makes the theme of the Witch from Left 4 Dead when the Unknown Horror is nearby.
Was doing an assigned mission solo when I rolled my first ever haunted cave
Thankfully it also rolled rich atmosphere but I didn't feel safe for the next few missions
"When there's a bulk during an uplink, you just cry a lot" man I felt this in my soul. Had this happen 3 times
Had one spawn right in front of my drop pod when I was trying to leave. I did not make it.
Thankfully I've only had 2 bulk encounters (I only play on haz 2 because I just wanna kick glyphid butt, I dont really care too much about xp farming and credit farming, haz 2 gives me enough) and once it blew up Doretta, killing her onstantly and failing the mission. The second time I got scammed and it exploded but didnt turn the blast radius into gold
@@aech_two_oh Was it a Crassus detonator or a bulk detonator? Because the Crassus is the one which turns the ground to gold and the bulk just blows it up normally and they look pretty similar, the Crassus having gold skin and the bulk having orange fleshy skin.
@@bleonbliss6543 legit right after I wrote this I was like "oh wait bulks dont do the gold thing"
The great thing about running into a Crassus in a small cave is that you get an excessive amount of gold, the bad thing is that you normally gotta find a way to get past it
Can confirm the part about bulks and uplink. Not all the time, but too often not to haunt me in my sleep.
Was just playing a mission where our driller made a cave to drop the uplink into, so we'd have an easy chokepoint to shoot bugs from.
It seemed like a good idea until a bulk detonator smashed through the wall and killed all of us.
Okay we can all agree the the bulk detonator is the scariest of them all
@@gamecavalier3230 it’s an angry spirit of a bulk detonator
I can confirm that bulks on uplink tend to occur WAY more often than I would ever like them to happen (often when I'm playing Solo as well aaa)
I had a bulk spawn during the fuel cell section and wipe the whole team, twice in a row. Another time, a bulk spawned 2 minutes into an escort mission.
"If there is a bulk on an uplink you just cry a lot"
_yes, yes I do_
It’s already mission failed
Now imagine that but you're playing Solo.
It's HELL
@@AstralPhnx unless you’re on haz 1
Sometimes I do.
I remember in haz 5 we had once 3 bulk detonators AT ONCE!
I got used to the surprise "turn around and it's there" of the glyphids, but the cave leech still makes me jump when it gets me.
Ditto. I'm pretty confident in my ability to deal with most of the shit that Hoxxes throws at me these days (at least grabby mactera and sand sharks announce themselves), but leeches are the one thing that still manage to blindside me on a regular basis.
LOOK OUT. LOOK UP.
Fuckin leaches man.
Only one that still causeses me to reliably jolt hard enough to throw my headset off
when i get caught normally, im fine, im like, oh ok cool, maybe a little freaked out, but with heightened senses , i get freaked out whenever the white thing shows up. i go like WHERE THE FRICK IS IT!!! and freak out even more, and theb scream when i inevitably get caught
I'm fine except for the stabber vines
:( even when I'm shooting at them and they stab at me I still jump
@@funnyfella8198 I still don't get where I'm supposed to shoot them. I aim for the yellow bit between the blade and the vine and sometimes that works. Other times I dump 3 mags into it and nothing. Sometimes I shoot the blade itself and it kills the vine. Other times the vine just ignores my attempts of killing it and goes about its business.
I'll take the Glyphid Whopper, the loot fries, an order of Mactera nuggets, and a bulk Coca Cola please. Your vids are amazing, loved the last one, this one was just as good.
Bulka Cola
With red sugar over the top of your Bulka Cola?
@@SkeithSheep nah, just put the extra red sugar on the rim
@@JohnsonSteel read my fkin mind, i saw "bulk Coca Cola" and just went "huh... bulka cola" before opening replies to comment exactly that
@@idkanymore6897 great dwarves think alike
you ever just in the middle of fuel cell repair and you think "this is going pretty well." Then out of the depths, you hear a loud thud under your feet. As the ground shakes, you look down and see the air around you start to light up. Before you can say anything, the ground disappears and your entire defensive position crumbles into the lethal clutches of HoxxiesIV. DAMN YOU DEEP ROCK GALACTIC!
Don't hate the game hate the player, in this case being the damn bulk detonator or worse still the ghost of one.... THE UNKNOWN HORROR.
I just started playing yesterday and my first experience with a bulk was amazing. Since no one knew what it was we thought it was just an exploder with more health. Luckily I was off being a greedy dwarf finding gold and suddenly heard a loud BOOM and was told I was the last alive. I thought they were all just dumb and got killed by a couple grunts… then I saw the blast zone 😂
Ik this is a year old but rock and stone miner!
The panicked shrieks of the Hoarders embody this loot enemy so well. "Why are you doing this?! Run away!!"
I was playing solo haz 3 recently (I'm new) And a huuli hoarder spotted me in the middle of a swarm. Now picture this: A scout is chasing a huuli hoarder in a low gravity hollow bough enviorement, grappling going at a breakneck pace into unknown regions of the cave to catch it. Que the panicked screams of the huuli hoarder combined with the screeches of the glyphid swarms and the howl of gunfire. I love this game.
I for one love that the loot enemy isn't really an enemy. The "I'm a dork with a backpack and way too much heath who's gonna run away when I notice you then disappear" is overdone.
You mean how the loot bugs and mineral hoarders are just bugs minding their own business eating minerals and then you come along?
Isn't that what the Huuli Hoarder does basically?
@@antonioscendrategattico2302 I was about to say that
That's literally what the huuli hoarder is. Down to being immune/ highly resistant to CC, like other loot goblin style enemies.
@@joaogomes9405 what's CC
Just for a note, you can pet that non-hostile, pink puffy tipped tentacle thing as well as the mouth plants on the radiation zone maps. Pet them!
The breathers on radioactive exclusion zone have gotten me through some ... lonely nights mining away solo.
B-Detonators are top tier in how menacing, and dread inducing they are, they tank a disgusting amount of damage, deal just as much and even as they die, they can obliterate you at an alarmingly large range. I hate it for what it can do, but love it for being such a relentless monstrosity, and for commanding your attention be focused on it.
EDIT: Your Burger King idea, man, that really would be cool. But...Macteras "I'm buggin' it" With red Sugar soda, a Glacial Strata Ice cream machine that's always broken, Glyphid Poppers, Fungus Bogs-Veggie sliders, (for those who prefer a less meaty meal), a Praetorian Mega burger, Spicy Detonator bites (they come in Bulk XD ) A Dreadnought meal, with a free toy in the box XD Magma Core Coffee, Biozone Natural fries, Salt pits sachets to add if you want some...........I'm very bored, forgive me XD
Omg I love that spicy detonator bites idea
I feel like it would be popcorn chicken lol
@@Ardorstorm That's what I was going for XD I'm glad you like it~
No no, keep going.
Honestly detonators are only spooky to me on certain mission types: salvage during the uplink or fuel charging, and escort duty (they can basically one-shot Dorretta)
STOP IM GETTING HUNGRY
This video reminds of the the Skill Up review for DRG. I'm paraphrasing but he said the one of the few flaws of the game is the sound design. I think this video raises great points to show it's actually one of its strongest features the game has to offer, it really helps to add to the overall immersion.
Honestly that comment made his review feel phoned in. I pitty people tbat play this game without full head phones. It is an EXPERIENCE ♡.
ShotGunner5609 definitely man. I have it that loud that I almost can’t hear my friends haha.
I really like how the hoarder looks like it’s flailing arms like a cartoon character
these videos honestly impress me beyond belief. Script = clear, jokes = actually funny, information = easy to digest and understand, footage = clean, animations = HOW THE FUCK DO YOU MAKE THESE!?!
Ayyyy I discovered your channel yesterday from the deep rock video (and also realized I saw your charms explained in insults vid before) and have been binging a lot of them, especially the Risk of Rain ones. ROCK AND STONE!
Something that feel is taken for granted sometimes, but that I cherish nonetheless, is the fact that not a single sound you hear in the game is just a random noise put in to make the caves scary, it's an actual entity in the distance, and probably on its way to come eat you
Somehow he didn't talk about the ghost dreadnought from the haunted caves modifier. It has pretty cool sound design.
Great video man!
I totally agree, this game wouldn't be remotely as good if it weren't for the great design of the bugs. There's so much detail and care put into making them cool and terrifying it's unreal.
I know I'm way late to the party here but I just did one of my first dreadnaught hunts the other day with 2 experienced friends. We decided to fight inside of the starting chamber. While me and the other gunner were spider webbing the chamber, the third friend went to pop the egg and come back. I asked him where the dreadnaught was and he just said listen. And the chilling sounds of the dreadnaught punching its tunnel through the cave, with the screeching of the bugs, as well as the yelling dreadnaught was absolutely haunting. I started to laugh because we had been waiting for what felt like forever, with the sounds of the punches only growing nearer and nearer and I was overwhelmed with how daunting and how ominous that moment felt. I haven't felt that in a game in a long time, and haven't felt that in non-scripted/non-cutscene events as far as I can remember. The moment the dreadnaught finally punched in to the room, and took out a massive column with it, chills. Just MASSIVE chills.They did so good.
This game gives some of that subnatica exploration feeling with its environments and creatures
I always get so happy whenever a Bulk spawns, because it means I get to make a big explosion.
I actually agree with you on that one...
...As long as it isn't completely flattening me and my team, that is...
The breeders whale call is my most favorite sound out of all of the different games I played. The sound sends chills down my spine whenever I hear it
for sure. such a great sound for the enemy
Ahh yes! The quality is through the roof!
I played the game for almost a 1000 hours, but your vid is like some kind of National Geographic documentary. It's like I already know all of this stuff, but it was quite interesting. :D
That Opressor sound was fantastic. I gotta try playing through a horse with no music sometime to see how different the atmosphere is but
man this is top notch editing
thank you!! :)
One time in a mission my friend went on ahead to the next cave and I stayed behind to min, I started hearing wierd terrain sounds and thought he was setting off explosive plants (sandblasted). It was getting really eerie so I decided to move to the next cave, when I got there I checked the terrain scanner and my stomach dropped when I saw the bulk tunnel and realized what the sound was.
/To be continued/
We need a passive warning bug, like a bioluminecent cave rat that glows red and runs away when enemies approach. The idea of paying attention to local wildlife to predict threats is just so cool. Or even subtler, make them go invisible, then you can explain why they never agro glyphids, and they don't make ambushes trivial to spot
Just remember the fact that there is grunt *guards* implies there is a queen
I’ve heard that a potentially planed mission update is another “boss fight” type mission (something the community has been calling for) where you go Hunt a Queen.
Well, remember: The glyphid dreadnaught is an interrupted embryo. It's the bug equivalent of fighting a fetus. There's good reason that Management has refused to allow so much as a single one to get past that stage.
@@ultmateragnarok8376 Its true. If the dreadnoughts embryo wasnt interuptted and even think of all the possibilites! Another queen (or its just there is so many queens but thats just a short possiblity.) Hoxxes would be a greater challenge!
I played an old phone game about hunting Dinosaurs when I was little that had what latter became the grabber noise (or at least something similar) as a common background noise so everytime I hear it it just sends me back
"If there's a Bulk you just cry a lot" yup, that's why they create such big holes in the terrain, to catch all your tears.
just today i was playing on crystalline caverns, i just dealt with a swarm in a big room and went to the compacted dirt to move on to the next part of the cave when i start hearing digging and i got so scared, i opened the map and zoomed out in all directions to see where was the detonator coming from but i couldnt see the tunnel anywhere. when i finally see it IT WAS DIGGING RIGHT BELOW ME AND ABOUT TO GET TO ME, it was a crassus and i brought him to his tunnel to take advamtage of the gold on the ceiling, when it finally popped, i started running and it turns out he was digging vertically, i dont know how i survived that escape
ps: me and bosco dug all the crater later B)
One time i killed a crassus detonator and i happened to have drank the Pots O Gold buff beer before the mission
(We had nearly 2000 gold btw)
@@limbonlegs1662 Yeahhhhh that takes forever.
It takes even longer when you're doing point extraction or on site refining.
WHICH HAPPENED TO ME ONCE
when one sees a bulk detonator one feels fear,annoyance and anger however when one sees a crassus detonator all that they can think are the piles of gold.
wait you can pet lootbugs
oh no you poor dude
You can also pet Doretta
I would say my personal favorite enemy sound would have to be the Goo Bomber's death shriek as it goes out of control spraying goo everywhere before crashing onto the cave floor.
dude im gonna be in my 80’s and hear the mactera grabber noise and shit my pants on the spot.
"scrreeeEEEEEEE"
Been playing this game for two years now, I had no idea you could actually use stalagmites to damage enemies.
Once on a haz-4 solo dreadnaught mission I was saved by one. I was all out of revives because the cave screwed me a few times, the last egg spawned the twins and after some fighting i knew there was no way I could handle both of them with how much ammo and health I had. As if my prayers were heard, a stalactite was dislodged from an explosion and killed the lacerator. I finished off the arbalest and got out of there feeling lucky as Karls wife on her wedding day.
7:32 Yeah we all felt that. I ALWAYS feel that. I get a weird tingly feeling like I just went over a bump on a road, if feels like negative gs for some reason.
This is Pog moment.
Wow man, your thumbnails and production quality are leagues beyond your sub count. I see your channel going super far and I’m looking forward to what’s to come
I was just giggling like a little gremlin at your Glyphid Vampire rendition, only to be immediately frozen in fear at the thought of an Acid Spitter Queen.
Of course the only "resteraunt" on hoxes is a burger king
fuck I made an error, minor in nature, spelling "restaurant"
i was playing with my friend some time ago and we were just romping around a random cave, i was the senior, though not exactly a seasoned vet yet, while he was the newbie and i was telling him about random stuff i learned while playing the game.
then we heard it, a strange, distant thud. then another, and another.
we both stopped and asked each other, "bro, you hear that? yeah, what is that?"
it sounded like it came from a wall, and i considered for a moment that a bug's AI had, uh, bugged out and was trying to attack us through a wall.
while I was considering this possibility, the wall, uh, disappeared as another thud sounded. And through the hole in the wall, a Bulk Detonator.
swarmers are the bane of my existence as a scout main
This production quality is stellar, I hope you see a massive growth because you deserve it!
I'm not sure if they count as passive creatures, but you can actually pet both Breathers and Cave Vines. I've petted Cave Vines for a very long time but I only recently learned this was doable with Breathers, and I did not expect there to be voice lines for doing this- hearing a dwarf say "moshi moshi" fucking boggles my mind. I don't know if this was added in the recent update or not but if you haven't tried it please do.
Dwarves love breathers. They find them adorable. You can actually pet a surprising amount of things. You can also pet Dotty the drilldozer, the lootbugs, the squishy plants in the azure weald, and Steeve the domesticated grunt.
Just discovered your channel, amazing quality !
drg feels like a dungeon crawler cross bred with borderlands and vermintide and I love it to death
2:49 Instead of dodging them, shoot them!
Or do both if you have to, but don't focus on the dodging, focus on the shooting.
6:25 that clip activated PTSD from how many times I struggled with a single cave leech
Wow Coming to ths video years in the future is kind of a trip, because now there are even more Creature sounds to be afraid of. Even the Queen Acid Spitter came into existence in the form of the Dreadnought Arbalist. From the Humming of swarmer drones to the bone chilling sound of a Robotic Dwarf call from the Rival nemesis, the game has taken it's sound design and the fear of what could be lurking around the corner to the max.
Great video and I'm glad to stumble across it. LET'S ROCK AND STONE!
0:50 I recommend Earth Defense Force 5
You bastard, the bit with the hoarder got me laughing. Subscribed.
I think the Jelly Spike Slinger became the Cave Cruiser from Fungus Bogs. The terrain behind him n the picture is even from Fungus Bogs.
Best co-op game ever. How it is not the biggest game in the world, I will never know. Except that it is a game I like, which probably explains it.
It's not just the variety of monsters, but also that the game seems to change what stronger enemy's you get to fight this mission (like how most missions don't have any goo bombers and others just keep throwing them at you). This in combination with different game modes in different biomes (that are pre-generated instead of pick and choose) make it so no mission ever feels the same
I absolutely love your voice, it's so soothing.
Great video! Really appreciated the video about this amazing game we all play
9:34 i love this bit
10:03 legitimatley made me jump
7:48 hearing that shit when youre in a dark tunnel and opening the scanner to see a tunnel slowly being dug towards you is a fucking HAUNTING feeling, literally gave me goosebumps playing in hollow bough by myself. It was just an oppressor but not knowing for sure was harrowing
Wait for U33. You'll *love* the Heavy Dreadnought.
Fantastic video too. Rock and Stone!
The EDF deploooooyyyyyyyssss. EDF! An incredible bug slaughtering game.
"Watch the moving turd!" You'll never know if its directed at you or the maggot
The sound design for the bugs is extremely good and very well made. I can't think of many games with a similar premise to DRG where I can tell what enemy is what by the sound it makes alone. The whooping cries of the grunts, the low rumbly clicks of the oppressor, the deep guttural bellows of the detonators, the shrill soccer whistle of the Brazil Bug (Mactera Grabber). They're all so distinct and memorable to a degree many other games fail at doing. few games can have moments where i've just spawned and i can immediately notice "oh, that's the noise a detonator makes. There's a crassus detonator somewhere!"
My favorite is hearing a glyphid screaming down a cave. When it echoes through a tunnel it just sends a chill down my spine. Love it
Super well made, very surprised this doesn't have more views
Imagine if there were passive pet creatures that you could find and capture to bring back to the station and they hang out on it or in your room.
STEEVE!
4:10
The timing on that commentary and B-roll was absolutely priceless.
Damn, really good video!
It has the half life style when it comes to diverse creatures, hoxxes monsters look like they’re designed to do exactly what they do, they all have a specified design and they aren’t simply reskinned.
in a mission a hoarder got its back stuck on a cave roof and it stretched its back out for like 10 feet before it fixed its model
I just found this video by chance, and the fact that you have less than 3k subs with this quality of editing should be a crime.
9:38
POV: You're a gunner chasing a hoarder on haz5 while your team is three cave systems away
Fun fact, all maktera have 8 limbs, even though the grabber looks like it has more limbs, one of its mandible sets have actually turned into extra arms.
Hey, I just wanted to say that you are one of the people that make me want to get into editing. It just looks so smooth.
thanks i put a lot of time into it :)
I've only been playing for about a week now, but there have already been several moments where I couldn't help but yell "WHAT THE FUCK IS THAT!?" in abject horror, followed by a lot of screaming
So glad I was recommended this video. Amazing presentation and quality. You got yourself a new subscriber!
Wanna kill more bugs? Go find Earth Defense Force.
Rock and Stone! Good video, very pleasing to watch.
My fav quote in the video. "If theres a bulk detonator, you just cry alot"
Love the Burger King insert... Great video... Fantastic game.
I really want a mod that changes Hulli Hoarders screams as it runs away to Zoidberg's WoopWoopWoop! noises. I think it fits and is hilarious.
great editing dude, sick video
Such a genuine video. Excellent I love it
amazing transition from the new age retro hippie theme to the DRG trailer theme
Sound design is often slept upon for game design. There's so much subconscious information you can relay to the player through good sound design. Think about how much this game immerses you in the universe through sound alone. The dev team put so much effort into every gun and bug and spaceship and beer chugging dwarf noise.
Thank you to GSG for making this game and thank you to Sniss for covering a subject that truly needs to be discussed more in the gaming industry.
6:47
i have minecraft ptsd where you hear the creeper hiss behind you only to realise you’re dead a second later
right as i comment this, sniss made the connection 10 seconds later
“If there’s a bulk detonator on an uplink you just, cry a lot”
>>
PSA: Bugs are NOT allowed on the space rig. Yes, some of them may be very cute, but that’s besides the point. The maximum fine for possession of unauthorised bugs on board the space rig is *10,000* credits.
Regards,
Management
>
Lol man you really committed to that hoarder bit didnt you
6:30 "I'm sure this sound brings back really bad memories" lololol
i was expecting a super serious video essay about the creatures of drg but what i got was better! your content is super good. :3
aw thanks :)
Coming back to this several updates later, the Glypid Acid Spitter Queen from the unused enemies segment sounds kind of like the Dreadnought Arbalest! It's cool to think that some of the scrapped ideas made it back into the game in some form.
the dislikes are just the bugs tryin to drag you down
I do enjoy how from really listening to each alien they are all individually cool and unique but when you have to fight hordes and you can't tell was dead or alive but the sound they are making to try and get to you, ravage you, is enough to make you reload faster. Its already claustrophobic but they are very very mad.
I think the map design and sound play so well together. They create the Aliens experience of fighting with your kin til your last breath while this wall of atrocities is head butting your leadstorm to tear you apart.
Compared to other shooters, DRG and Ghost Ship Games that created them had a clear image of a swarm of enemies that you have to face. They are a hive of horrors. And while on their own, the enemies aren't as powerful. But put together in a horde and they become a terrifying force that you need to give your all. With so many factors to look out for and quick decisions to make on what to focus on. And it got to a point where even them adding in more enemies to spice up the gameplay gets me very excited. And I don't know what other game that did this for me, that them adding in more enemies to rock my shit gets me as giddy as DRG has.