Because of this video, the next deeptora enemies will be a big speaker playing maroon 5 that will spawn members of maroon 5 to sing at you until destroyed.
I can imagine an enemy that is all about music and sound. Like get too close and these things would leave a big roar that can either stun or disorientate the dwarves. Like giving them a small period of drunkenness after those things blast into the dwarf's ears.
18:29 i swear Stabbervines give me jumpscares every single damn time. even while im actively shooting at them, every time they stab me i jump from my chair.
When i had my first encounter with those things, I knew what they would do. But I was just never close to them. So I was just tensed up when trying to shoot these things waiting for them to attempt to stab me but never did. Next to the Denotator I would say these plants are some of the scarier things in the game.
update 34 when Steam community mod support comes out: players make a mod that add a psychosis shower scene music to stabber Vines Also player made mods: Give a custom Map where explosive maggots cause mini fat boy explosions
Saaaame they're too fast and get right on your face, plus the rattle sound when they retreat and the abyssal scream they make when you kill them. That biome is amazing.
I would also love to see the variants of the glyphits in those caves Like would they have fins And also wouldn’t you need new weapons to shoot underwater cus a flamethrower underwater doesn’t sound so effective Like imagine harpoon guns and other types of cool underwater weapons
Honestly, even if the biomes are annoying, like fungus bogs or others, they’re still all unique and have their own neat aesthetic, so props to GSG for that
I found them last night for the first time, creepy at first but it's hard to keep finding them creepy when your dwarf wonders if he can eat them after marking it.
In my group of friends I play this with, one of them was talking about the theory that Hoxes is alive and that the bugs are some form of immune response. The wall eyes make me think that theory makes some sense. Also they’re creepy as all hell!
I definitely have a con for Azure Weald: the cave layouts. I still remember the days Molly loved to take the most vertical route through the shafts created by supply pod drops, and in the Weald these huge vertical (or even overhanging) drops are everywhere.
Yes. I've had more pains in my ass than I deserve just from the awful escape pod locations. Azure Weald and Dense Biozone both do this. Even Crystal Caverns to some extend. Even the bog sometimes does it.
It's especially bad in the egg hunt missions, where it seems like every solid surface is some kind of sphere and the floor dips into all these little nooks and crannies.
Here's an idea for a biome in DRG: it takes place in the corpse of a huge glyphid that died years ago. If this were added, it would probably be the freakiest biome. There should also be corpse feeders in there. Lots of them.
@@madmonty4761 maybe it would be similar to the ores found in a loot bug? Alot of gold and nitre, little else, although, maybe its a glyphid breeding ground? And thus, no dedicated mining missions but mostly hunting tied missions?
i love the references in update 33, Hollow Bough is very reminiscent of Dark Bramble from "The Outer Wilds" and the new dreadnought bosses, Arbalest and Lacerator are a transparent reference to Retinazer and Spazmatism (the twins mechanical boss) from terraria
Hey so about the funny vertical point extraction, you can tell bosco to mine aquarq and he'll even pick up the aquarq and carry them up to you. This also works with fuel cells, mini mule legs, and anything else the dwarves can pick up. Very useful
I remember my first death, an ebonut on the absolute highest place in the glacial strata, the one thing Bosco can't get I think. Also point extraction sucks on strata or weald
@@rangerecho Bosco can't get anything that requires you to immediately put it into your inventory (boolo caps, fossils, apoca blooms and ebonuts) but he also can't break the shell since he has no melee.
@@aaronli8843 precisely why I launched myself all the way up there, figured I would fall slower than the scouts grappling hook needed to recharge. Even tried blasting the thing open.
I just love how every biome feels different, its not just a reskin of a cave it has different things in it, hazards, flora, even the bugs change, its a really nice touch
I always viewed Magma Core as the type of zone where dwarves become men. Where you have to go through the Magma core at some point on some of the harder difficulties to get some hair on the dwarven chest. And in some cases it has the most nail biting and intense action sequences you could get in the game. Sandblasted Corridor is actually a favorite of mine. It's very spacious like a desert, it has some veridicality so that really does distinguish itself from other caves, and for someone playing scout it is really satisfying watching your flares fly across the huge cave. Also the explosive spores are my favorite type of vegetation in this game. It's a reusable explosive you can lure enemies into, and find it funny cause seeing those spores fly through the sky makes me think people are putting up an SOS signal. That's my personal amusement. And aaaaahhhhhhh. See I would of love to see the caustic mire to come about, cause I imagine it being the most hostile zone to travel in. Being so dangerous that not only the terrain but also the friendly wildlife would unintentionally try to kill you. But I do like the Hollow Bough as well. Cause the entire zone is like a scene from either Snow White or Cinderella. A cursed forestry area that has these unnatural vines blocking the path. It's like sure I like what we got still, but I did want what was originally promised. Edit: Also love that Reggie quote. Perfect thing to describe why DRG adds what they add.
I actually really like the Magma Core. Having to constantly watch where I step and be very conscious around lava geysers makes it a joy to traverse. I can't just bunnyhop along like any other biome, or I risk taking constant fire damage. I really wish there were more biomes like this, something with difficult terrain that makes me stop and think: how in the hell am I going to get over there with my health in tact?
@@madmonty4761 please I’d rather 3 hit terian over a dark slow goey nerve gas infested wasteland any day of the week besides good luck 2 hitting your way out of a sea of goo
This video makes me want to buy DRG almost as much as it makes me want to subscribe to this channel. Very well done! I look forward to playing this game.
rewatching this for like the fourth time and holy shit how did i not notice how smooth and incredible those transitions between biomes are at the end of the intro that’s insane
Thank you for making this video, it’s very well put together. You have some of the best and most comfortable editing and motion graphics skills I have seen here on youtube. I always struggle with text in editing programs, but you make it look easy 👌 Your video has been shared with the whole Ghost Ship team 🙂 -The Animator on the game
You are not alone! Radioactive zone is my favorite as well! I just think it all looks good, and the radioactive variants are probably my favorite enemies in the game, they just look so much nicer!
Pretty sure the wall eyes in crystalline caverns are because geographically it takes place near the exclusion zone. So maybe the radiation is mutating fungi or lichen in the walls. It can also explain the electrical crystals being so charged
Your DRG videous is just - they are too good. I like how the videos are structured and stylised, yours not straight in the face chill humour and a relaxing voice. Your videos just make me apreciate the game ive played for hundreds of hours even more. Thank you for your content mate, Rock and Stone!
Dude, I freaking LOVE REZ, it's one of my fav biomes. Plain, easy to see and navigate, not too hazardous and you can easily locate and get rid of worthless glowing crystals.
R.E.Z. is probably my favorite biome tbh. It has such a cool ambiance and I love it. Can one feel “comforted” in a place as hostile to life as the R.E.Z.? Idk but I love taking missions there!
Whenever you mine bio material, the dig size is bigger. Whether it's the goo that encases eggs, the blue caccoon strands, or the material in the dense biozone.
i remember when me and my friend finally got a mission in hollow, he encountered the stabby vine first and then told me to come check it out. i went up to it and just kinda stared at it confused. then it scared the shit outa me cuz they kinda slowly charge up then hit u at blazing speeds
I actually also adore the Exclusion Zone. It looks awesome and has this toxic aura (as it should). On the other side I have a huge vendetta against Azure Wealds and the Dense Biozone for having the worst verticallity and ruining too many escapes from being unable to climb with glyphids gnawing at your toes.
i just thought, what if there was a survival mode of drg, where you play as carl, trying to survive underground, no hopes of escape, and you eventually dig your way to the surface, managing to get attention of the drg team, finally reuniting the group once again
Sniss ignoring the Loot Hoarder in Glacial Strata instead of abandoning the review and unloading an ungodly amount of ammo only for it to disappear because it’s an asshole... That got me.
Sniss secretly LOVES one or two songs by Maroon 5. I've recognized this same kind of projection before.. from myself! 😅 Edit: the 3 hit terrain in the radioactive exclusion zone makes a sort of sense, as there's uranium everywhere, and that stuff is very dense! I like that detail
I somehow only just noticed the swarmers in radioactive exclusion zone have a faint green glow to them. I like that touch a lot. And it actually made me use less light once when they herded me just to get a good view of them all just crawling towards me from the dark. That kinda shit is too fucking cool to not deserve a round in the abyss bar. Hats off to you ghostship.
Amazing work on this series, easily my favourite DRG videos I've ever seen. Really looking forward to your take on something like "The Abilities of Deep Rock Galactic" or something along those lines, all of the classes different utility items and maybe even their grenades. A video on the perk system at some point down the line would be great too. Keep at it, I think if you continue making these videos on the different aspects of the game you'll have made the most comprehensive, organised and charming guide of the game as a whole that any dwarf could ask for, no matter if they're a greenbeard or a greybeard. Rock and stone!
I’d say my favorite biome is sandblasted corridors. It seems to have a high bulk detonator spawn chance and I also love the tunneling creatures. Although I think your complaints with the biome are also very valid.
Honestly. Having some biomes you love and some you hate it good. Diversity and dynamic to have some you look forward to and some you gotta just get done keeps it interesting.
By the way Point Extraction missions look awesome in Glacial Strata as the Aquarocks make the ice glow blue, making them easy to find but also just really fun to look at.
Just an old Miner's tale but I hear if you bury two minerals in the Wall Eyes they come out as a single super mineral. Imagine if you two Dwarves got buried in there...
i think exactly the same about radioactive exclusion zone, there's definitely prettier and funnier biomes to play, but i love this one and you're not alone, it's my favorite too
REZ is by far the comfiest biome, personally speaking. Something about it just makes me feel at ease, might even be that ambient hum you talked about that i never consciously noticed before. The caves there feel less claustrophobic, i love petting my breathers and cave vines, even the dust and rain are comfy. The radioactive crystals are easily dealt with.
Sandblasted Corridors is probably my favorite biome in terms of raw gameplay(Azure Weald wins on aesthetics obviously), but that's probably because I main Scout. The open caverns, high visibility, and one-hit terrain perfectly suit Scout's playstyle of long-range combat and mobility.
Radioactive Exclusion Zone is by far my favourite biome, color palette is indeed very noice and I personally like the uranium crystals, they're far prettier than they are dangerous. Also radioactive enemy variants add a really cool change in combat, they require you to find new ways to take them out and play around their deadly radiation. To be honest I'm surprised my dwarf hasn't grown a 3rd arm yet or something.
I find it funny, because I low the Magma Core but hate the Hollow Bough. Don't fet me wrong, I love Hollow Bough conceptually, but I would rather deal with hazards that are inherently lit up than a stabber vine in a dark corner in a biome seemed designed to eat flares. The radioactive exclusion zone is also my favorite.
I, too, like the Radioactive Exclusion Zone for a lot of the same reasons you posted. I like that Green/grey palette. What I like about the radioactive spike hazards is that they're harmful, but manageable. You can take them out quickly if you have he shields and health pools, but it's something that can prove deadly if you're caught between them during a fight.
Such amazing diversity really sells how *awesomely weird* this planet is. It makes me really wonder what other secrets might be out there on this trainwreck of a planet where everything that can go wrong with a planet has happened tenfold. Tidally locked, radiation storms - and for some reason, *ghosts*. The map honestly doesn't do it justice, just being a grid of cutout shapes - hope one day they revisit it and we get something like a layered globe. The diverse surface biomes, the equator that we see are the Sandblasted Corridors, and the mantle that is the Glacial Strata followed by the outer core that is Magma Core. (And an ominous, swirling darkness at the very center of that world - definitely where whatever's making all those eggs lives, and where Karl most certainly made his legacy.)
I love me some salt pits. I had one mission down there where this cave was absolutely MASSIVE. We broke the first dirt tunnel open, walked forward, and stepped onto this bridge over one of the largest drops I have ever seen. Took a lot of platforms and vertical maneuvering to reach the bottom, and even then there was more beyond it all. I got the achievement of staying underground for over an hour, to say the least.
After watching several of your videos I've come to just adore you. You're talking about one of my newly favorite games and your humor and voice are just perfect. So very glad youtube recommended you to me.
Just gonna say, I also love Rad Zone, Green and Grey just work well I hope they plan to introduce more going forward, the biomes are a solid 50% of the game's atmosphere, as someone with nearly 2K hours, I am beyond astonished at what they've accomplished.
with the two new biomes i realized how much a biome can add to the game, and with how many mission types there are now there is just so much to explore
I stopped playing DRG quite a while ago during Early Access. Thanks to your videos on the game I've rekindled my love for the game and I couldn't be happier. Thank you so much for reminding me this indie gem exists
Biomes are just different flavors of rocks and stones to eat.
yo this guy gets it.
drillers world-wide unite! we must drill out ponis-shaped holes all around the biomes
@@secretname2670 this is my hole, it was made for me!
Oh hello. Also a Goron I see.
rock and stone
"I feel like a slow little slug man walkin' around in the goop zone" is perhaps my new favorite sentence.
very proud of that one
gloopy glup
THERE IS GOO IN THE SACK!
@@blackfang-ms5rq THERES A GOO SACK
@@blackfang-ms5rq Goo sack, sack wit da goo in it...
Almost 900 hours in and just found out hot rock speeds you up. It's never too late to discover new stuff in this damn game
Same and now that I know it's so obvious lol
150 hours in and I just learned you can hold to a throw further. I was so confused when I got the throwing perk and it was the same.
@@purrenthetical3416 bro how??
@@purrenthetical3416 💀
I just learned that dense biozone let's you mine big enough holes in the rocks to walk through in a straight line.
Because of this video, the next deeptora enemies will be a big speaker playing maroon 5 that will spawn members of maroon 5 to sing at you until destroyed.
please no i beg
I can imagine an enemy that is all about music and sound. Like get too close and these things would leave a big roar that can either stun or disorientate the dwarves. Like giving them a small period of drunkenness after those things blast into the dwarf's ears.
@@sniss Beg.
@@jacobfoxfires964 Kinda sounds like the Sirens from Killing Floor.
@@sniss Suddenly, I have an idea for a mod.
18:29 i swear Stabbervines give me jumpscares every single damn time. even while im actively shooting at them, every time they stab me i jump from my chair.
saaame
You know that theyre gonna stab you. You just never know...when
When i had my first encounter with those things, I knew what they would do. But I was just never close to them. So I was just tensed up when trying to shoot these things waiting for them to attempt to stab me but never did. Next to the Denotator I would say these plants are some of the scarier things in the game.
update 34 when Steam community mod support comes out:
players make a mod that add a psychosis shower scene music to stabber Vines
Also player made mods: Give a custom Map where explosive maggots cause mini fat boy explosions
Saaaame they're too fast and get right on your face, plus the rattle sound when they retreat and the abyssal scream they make when you kill them. That biome is amazing.
Imagine a water based biome with underwater tunnels for some sort of leech or water strider to travel through. I wonder if Dwarves can swim...
I would love a boat type mule for that location
The perfect explanation for all of that god dang rain!
Request accepted, sending in a R.A.F.T for water travel now team.
@cirno gaming 2
Reusable
All-purpose
Flotation
Tool
I would also love to see the variants of the glyphits in those caves
Like would they have fins
And also wouldn’t you need new weapons to shoot underwater cus a flamethrower underwater doesn’t sound so effective
Like imagine harpoon guns and other types of cool underwater weapons
Honestly, even if the biomes are annoying, like fungus bogs or others, they’re still all unique and have their own neat aesthetic, so props to GSG for that
If they're intented to be annoying, they are doing their job well
A moment of silence for the 100 000 blokes that died to magma core grubs.
There I was mining nitra... magma grab crawls under my pickaxe and insta kills me.
Rock and Stone!
@@Drummerx04 it knew exactly what it was doing
@@Drummerx04 *Lifts mug* To those we lost.
Wall eyes scared the shit out of me the first time i saw them
I still distrust them till this day. Inb4 the devs suddenly make them act up 1/10 times without patch notes.
I found them last night for the first time, creepy at first but it's hard to keep finding them creepy when your dwarf wonders if he can eat them after marking it.
I wonder if their edible
In my group of friends I play this with, one of them was talking about the theory that Hoxes is alive and that the bugs are some form of immune response. The wall eyes make me think that theory makes some sense. Also they’re creepy as all hell!
Them and the breathers, my group calls them "pog plants" but they still give me the heebie jeebies
cant wait to see Maroon 5's underground concert in underground burgerking
I really hope that hating maroon 5 isn't conversely related to how good at the game you are, because I'm pretty screwed if it is.
*Maroon 5 music faintly playing at the end of a long tunnel*
Every Dwarf: "Can we go back? Please?"
I'm glad my tip on the imapct axes was good for you
Hey! Thanks for the tip, dood!
You’re a legend bro
That tip was legendary. I’m gonna tell my driller buddies about this.
Okay now hand over your tip, Now.
I want it.
@@TheStygian the throwing axes can clear out fauna without using any ammo
I definitely have a con for Azure Weald: the cave layouts. I still remember the days Molly loved to take the most vertical route through the shafts created by supply pod drops, and in the Weald these huge vertical (or even overhanging) drops are everywhere.
Yes. I've had more pains in my ass than I deserve just from the awful escape pod locations.
Azure Weald and Dense Biozone both do this. Even Crystal Caverns to some extend. Even the bog sometimes does it.
@@TheStygian 1
Gravity will kick your ass more than the swarms
Plus the fact that it's a blue and purple biome in a game where every secondary objective is blue and purple. Can't see a damn thing.
It's especially bad in the egg hunt missions, where it seems like every solid surface is some kind of sphere and the floor dips into all these little nooks and crannies.
This whole series is criminally underrated
This is a SERIES? Aight I know what I'm gonna do the next two hours...
@@retro2405, YEAH IT IS BROTHER
By who? Tell me who rates this poorly and I'll smack em with my pick ⛏😡
@@bravoxray probably the guys in R&D
Here's an idea for a biome in DRG: it takes place in the corpse of a huge glyphid that died years ago. If this were added, it would probably be the freakiest biome. There should also be corpse feeders in there. Lots of them.
Well the random generation would mess that up and the lore what minerals are in a bug
@@madmonty4761 maybe it would be similar to the ores found in a loot bug? Alot of gold and nitre, little else, although, maybe its a glyphid breeding ground? And thus, no dedicated mining missions but mostly hunting tied missions?
Maybe Karl killed it
The primordial glyphid, who wasn't born on hoxxes, but whose flesh is the sole reason they exist there
Oh, like Mystery Flesh Pit National Park?
i love the references in update 33, Hollow Bough is very reminiscent of Dark Bramble from "The Outer Wilds" and the new dreadnought bosses, Arbalest and Lacerator are a transparent reference to Retinazer and Spazmatism (the twins mechanical boss) from terraria
hollow bough also gave me dark bramble feels and i crave anything that will remind me of outer wilds
SLAUGHTER THE DREADNOUGHTS. KILL THEM ALL!
2 of the greatest games of all time. I thought the exact same things.
It's Outer Wilds not The Outer Wilds
All it needs are some giant anglerfish.
The stabby things in hollow bough can go jump in a lake. That is an unreasonable amount of damage for a PLANT!
A lake of flaming acid.
Sir its a giant stabbing plant stabbing you in the face in high speed.
Ouch
I think it would be awesome to have a "mystery flesh pit"/"terraria crimson" type biome, where the walls are fleshy and anatomical
Imagine a crossover event between Deep Rock and Terraria. They’re two of the biggest Indie games out there, after all.
Hey so about the funny vertical point extraction, you can tell bosco to mine aquarq and he'll even pick up the aquarq and carry them up to you.
This also works with fuel cells, mini mule legs, and anything else the dwarves can pick up. Very useful
I remember my first death, an ebonut on the absolute highest place in the glacial strata, the one thing Bosco can't get I think. Also point extraction sucks on strata or weald
@@rangerecho Bosco can't get anything that requires you to immediately put it into your inventory (boolo caps, fossils, apoca blooms and ebonuts) but he also can't break the shell since he has no melee.
@@aaronli8843 precisely why I launched myself all the way up there, figured I would fall slower than the scouts grappling hook needed to recharge. Even tried blasting the thing open.
I just love how every biome feels different, its not just a reskin of a cave it has different things in it, hazards, flora, even the bugs change, its a really nice touch
I always viewed Magma Core as the type of zone where dwarves become men. Where you have to go through the Magma core at some point on some of the harder difficulties to get some hair on the dwarven chest. And in some cases it has the most nail biting and intense action sequences you could get in the game.
Sandblasted Corridor is actually a favorite of mine. It's very spacious like a desert, it has some veridicality so that really does distinguish itself from other caves, and for someone playing scout it is really satisfying watching your flares fly across the huge cave. Also the explosive spores are my favorite type of vegetation in this game. It's a reusable explosive you can lure enemies into, and find it funny cause seeing those spores fly through the sky makes me think people are putting up an SOS signal. That's my personal amusement.
And aaaaahhhhhhh. See I would of love to see the caustic mire to come about, cause I imagine it being the most hostile zone to travel in. Being so dangerous that not only the terrain but also the friendly wildlife would unintentionally try to kill you. But I do like the Hollow Bough as well. Cause the entire zone is like a scene from either Snow White or Cinderella. A cursed forestry area that has these unnatural vines blocking the path. It's like sure I like what we got still, but I did want what was originally promised.
Edit: Also love that Reggie quote. Perfect thing to describe why DRG adds what they add.
THE BEER OF DEEP ROCK GALACTIC
IT HAPPENED
@@boomeronet7888, YES
@@iamcuthulu316 chad for replying a year later my guy
@@boomeronet7888 Chad for telling me it has had my guy
@@iamcuthulu316 my guy
Magma core is my favorite biome. It’s just so perfectly chaotic, especially with friends.
I actually really like the Magma Core. Having to constantly watch where I step and be very conscious around lava geysers makes it a joy to traverse. I can't just bunnyhop along like any other biome, or I risk taking constant fire damage. I really wish there were more biomes like this, something with difficult terrain that makes me stop and think: how in the hell am I going to get over there with my health in tact?
Its not fun i play magma core and dread hunts are actually horrible
@@madmonty4761 still more fun then fungus bog at least nothing slows you down or gases you here
@@necfreon6259 at least the terrain is 2 hit
@@madmonty4761 please I’d rather 3 hit terian over a dark slow goey nerve gas infested wasteland any day of the week besides good luck 2 hitting your way out of a sea of goo
Sniss!!! Your editing in this was so good! I loved the transitions in the beginning part between all the biomes, it was so crisp.
thank you! that took days to do lol
@@sniss what software do you use?
Fun fact with cosmic, Dwarves do not eat rocks
Im gonna change that today.
They do in Artemis Fowl
Liar
Proof or not true
Speak for yourself
"The subatomic Particles of deep rock galactic"
you really wanted to flex that jump at 10:45 i can respect that.
i really did want to flex that jump
"And unreasonably large corals" ...yeah, seams about right
This video makes me want to buy DRG almost as much as it makes me want to subscribe to this channel. Very well done! I look forward to playing this game.
:) thanx
rewatching this for like the fourth time and holy shit how did i not notice how smooth and incredible those transitions between biomes are at the end of the intro that’s insane
I’d expect this amount of quality from a channel with 1 mil
Thank you for making this video, it’s very well put together. You have some of the best and most comfortable editing and motion graphics skills I have seen here on youtube. I always struggle with text in editing programs, but you make it look easy 👌
Your video has been shared with the whole Ghost Ship team 🙂
-The Animator on the game
Holy shit your name is actually Ree animation, someone mentioned your name once and I thought they were trolling lol, but it appears you're very real!
You are not alone! Radioactive zone is my favorite as well! I just think it all looks good, and the radioactive variants are probably my favorite enemies in the game, they just look so much nicer!
Weird opinion sandblasted is my favourite biome. I just love the chill feel it gives me and the 1 hit is rly nice too
Pretty sure the wall eyes in crystalline caverns are because geographically it takes place near the exclusion zone. So maybe the radiation is mutating fungi or lichen in the walls. It can also explain the electrical crystals being so charged
The Azure biome reminds me of Black Mesa’s Zen. It’s absolutely gorgeous
TRUE THO
That transition between all the biomes in the intro was so smooth. Fantastic job 10/10
It wasn’t until your comment on fungus bogs being “soggy” that I never thought of how gross it must be in that area. Hot sweaty mushroomy smelling air
I imagine the "common rock" is more akin to soil/dirt than actual rocks and stones
Your DRG videous is just - they are too good. I like how the videos are structured and stylised, yours not straight in the face chill humour and a relaxing voice. Your videos just make me apreciate the game ive played for hundreds of hours even more. Thank you for your content mate, Rock and Stone!
My friends and I call the breathers pog plants, and we went nuts when we learned that you can pet them
Dude, I freaking LOVE REZ, it's one of my fav biomes. Plain, easy to see and navigate, not too hazardous and you can easily locate and get rid of worthless glowing crystals.
*ahem* shield disruption
Hm, I actually dislike Rez for those same reasons (plain look, plain terrain generation, few distinct hazards). To each his own I suppose lol
R.E.Z. is probably my favorite biome tbh. It has such a cool ambiance and I love it. Can one feel “comforted” in a place as hostile to life as the R.E.Z.? Idk but I love taking missions there!
Whenever you mine bio material, the dig size is bigger. Whether it's the goo that encases eggs, the blue caccoon strands, or the material in the dense biozone.
That's so fucking cool
Oh god, I thought it was red sugar... But it was Maroon 5 sugar!
i remember when me and my friend finally got a mission in hollow, he encountered the stabby vine first and then told me to come check it out. i went up to it and just kinda stared at it confused. then it scared the shit outa me cuz they kinda slowly charge up then hit u at blazing speeds
I cant believe its been almost two years since the azure weald came out
Holy sht i havent played this game in so long
Hell yea! These vids are always outstanding and amazingly edited.
I know what’s next “the textures of deep rock galactic”
"The beers of Deep Rock Galactic"
@@LumaZuria the voice lines of deep rock galactic
“The robots of deep rock galactic”
YES I was waiting for this. Mate your DRG videos are top quality. Please keep making them!
will do B)
17:47 tell me about it...
I actually also adore the Exclusion Zone. It looks awesome and has this toxic aura (as it should).
On the other side I have a huge vendetta against Azure Wealds and the Dense Biozone for having the worst verticallity and ruining too many escapes from being unable to climb with glyphids gnawing at your toes.
you can jump off a shellback youngling's roll attack, pretty funny and gives the feel of damage surfing from tf2
his editing style is so nice
i just thought, what if there was a survival mode of drg, where you play as carl, trying to survive underground, no hopes of escape, and you eventually dig your way to the surface, managing to get attention of the drg team, finally reuniting the group once again
You're not alone in liking the RAZ, I love that biome
However I also live fungus bogs and I think I'm alone in that one
Chungus bogs ain't the worst, mostly because of the steam geysers blowing up greenbeards and MUSHRUM
Sniss ignoring the Loot Hoarder in Glacial Strata instead of abandoning the review and unloading an ungodly amount of ammo only for it to disappear because it’s an asshole... That got me.
Sniss secretly LOVES one or two songs by Maroon 5.
I've recognized this same kind of projection before.. from myself! 😅
Edit: the 3 hit terrain in the radioactive exclusion zone makes a sort of sense, as there's uranium everywhere, and that stuff is very dense! I like that detail
absolutely adore your content, always a delight to see an upload from you!
Your content is top notch man, great to see another upload from you and hope you continue to make these amazing videos about one of my favorite games.
I somehow only just noticed the swarmers in radioactive exclusion zone have a faint green glow to them. I like that touch a lot.
And it actually made me use less light once when they herded me just to get a good view of them all just crawling towards me from the dark.
That kinda shit is too fucking cool to not deserve a round in the abyss bar. Hats off to you ghostship.
Its cool that the dirt is permafrost in Glacial Strata and possibly "sawdust" in the Hollow Bough
“There is goo in the sack!”
Amazing work on this series, easily my favourite DRG videos I've ever seen. Really looking forward to your take on something like "The Abilities of Deep Rock Galactic" or something along those lines, all of the classes different utility items and maybe even their grenades. A video on the perk system at some point down the line would be great too. Keep at it, I think if you continue making these videos on the different aspects of the game you'll have made the most comprehensive, organised and charming guide of the game as a whole that any dwarf could ask for, no matter if they're a greenbeard or a greybeard. Rock and stone!
I’d say my favorite biome is sandblasted corridors. It seems to have a high bulk detonator spawn chance and I also love the tunneling creatures. Although I think your complaints with the biome are also very valid.
New content update for season 5, the fungus bog spores do Maroon 5 riffs
I'm glad someone else appreciates the radioactive exclusion zone.
Just gotta say the description for Glacial Strata is my favorite
Honestly. Having some biomes you love and some you hate it good. Diversity and dynamic to have some you look forward to and some you gotta just get done keeps it interesting.
By the way Point Extraction missions look awesome in Glacial Strata as the Aquarocks make the ice glow blue, making them easy to find but also just really fun to look at.
I want to see a biome that’s super open and has little platforms everywhere and it has permanent low gravity
Ah, a fellow hollow bough appreciator.
Just an old Miner's tale but I hear if you bury two minerals in the Wall Eyes they come out as a single super mineral. Imagine if you two Dwarves got buried in there...
Amazing content small youtubers that do videos this good are rare
I surprisingly find the glacial zone the most beautiful biome in the game. Those smooth ice caverns never get old
i think exactly the same about radioactive exclusion zone, there's definitely prettier and funnier biomes to play, but i love this one and you're not alone, it's my favorite too
REZ is by far the comfiest biome, personally speaking. Something about it just makes me feel at ease, might even be that ambient hum you talked about that i never consciously noticed before. The caves there feel less claustrophobic, i love petting my breathers and cave vines, even the dust and rain are comfy. The radioactive crystals are easily dealt with.
Azure Weald really reminds me of the Xen levels in Black Mesa
You are SO high quality!
These are the best DRG videos on youtube by far. Hope to see both the game and this channel grow together man
Sandblasted Corridors is probably my favorite biome in terms of raw gameplay(Azure Weald wins on aesthetics obviously), but that's probably because I main Scout. The open caverns, high visibility, and one-hit terrain perfectly suit Scout's playstyle of long-range combat and mobility.
Bro what about the goddamn sand sharks 👎👎👎 i want a game modifier with double the trollers so i can cry
Radioactive Exclusion Zone is by far my favourite biome, color palette is indeed very noice and I personally like the uranium crystals, they're far prettier than they are dangerous. Also radioactive enemy variants add a really cool change in combat, they require you to find new ways to take them out and play around their deadly radiation. To be honest I'm surprised my dwarf hasn't grown a 3rd arm yet or something.
yooo glad im not the only one. it really is one of the coolest environments in the game
I find it funny, because I low the Magma Core but hate the Hollow Bough.
Don't fet me wrong, I love Hollow Bough conceptually, but I would rather deal with hazards that are inherently lit up than a stabber vine in a dark corner in a biome seemed designed to eat flares.
The radioactive exclusion zone is also my favorite.
I loooove the presentation of these videos. It's very sleek and clean looking. You've got my sub
I, too, like the Radioactive Exclusion Zone for a lot of the same reasons you posted. I like that Green/grey palette. What I like about the radioactive spike hazards is that they're harmful, but manageable. You can take them out quickly if you have he shields and health pools, but it's something that can prove deadly if you're caught between them during a fight.
PS I really like how you did the red vine transition when talking about Hollow Bough at 18:01 .
Such amazing diversity really sells how *awesomely weird* this planet is. It makes me really wonder what other secrets might be out there on this trainwreck of a planet where everything that can go wrong with a planet has happened tenfold. Tidally locked, radiation storms - and for some reason, *ghosts*. The map honestly doesn't do it justice, just being a grid of cutout shapes - hope one day they revisit it and we get something like a layered globe. The diverse surface biomes, the equator that we see are the Sandblasted Corridors, and the mantle that is the Glacial Strata followed by the outer core that is Magma Core. (And an ominous, swirling darkness at the very center of that world - definitely where whatever's making all those eggs lives, and where Karl most certainly made his legacy.)
Nice work! Always super high quality. Lots of amazing editing.
Just got this game and I’m already rank 35. Love the game and your content is the best
thanks! glad you enjoy it
I'm having the best time of my life right now
I love me some salt pits. I had one mission down there where this cave was absolutely MASSIVE. We broke the first dirt tunnel open, walked forward, and stepped onto this bridge over one of the largest drops I have ever seen. Took a lot of platforms and vertical maneuvering to reach the bottom, and even then there was more beyond it all. I got the achievement of staying underground for over an hour, to say the least.
I love the unique voice lines for petting the Cave Vine.
And yes, you can pet them, you just can't see the "(E) PET" prompt.
Dope video, you earned yourself a subscriber!
Another top notch video my friend, keep up the good work!
After watching several of your videos I've come to just adore you. You're talking about one of my newly favorite games and your humor and voice are just perfect. So very glad youtube recommended you to me.
One thing I love about the ice biome is that if you bring scout you can literally light up an entire cavern with a single flare shot.
1:16 Probably one of the best edits in deep rock and probably in gaming ever done
Its wild how much variation there is in biome preferences in this game
a con I found for azure is that boolo caps can blend in alot
agreed. same w fossils & morkite.
Just gonna say, I also love Rad Zone, Green and Grey just work well
I hope they plan to introduce more going forward, the biomes are a solid 50% of the game's atmosphere, as someone with nearly 2K hours, I am beyond astonished at what they've accomplished.
with the two new biomes i realized how much a biome can add to the game, and with how many mission types there are now there is just so much to explore
*pets the loot bug, even the golden ones and leaves them to their business.*
I regret killing lootbugs.
I stopped playing DRG quite a while ago during Early Access. Thanks to your videos on the game I've rekindled my love for the game and I couldn't be happier. Thank you so much for reminding me this indie gem exists