The Support Tools Of Deep Rock Galactic

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  • Опубліковано 21 лип 2024
  • i had to use rude buster at least once in a video.
    drg on steam: store.steampowered.com/app/54...
    ፨ patreon: / sniss
    ፨ twitter: / sniss_
    ፨ 2ndsniss: / 2ndsniss
    chapters:
    0:00 intro
    1:37 grappling hook
    3:11 flare gun
    4:54 platform gun
    7:14 lmg gun platform
    9:22 zipline launcher
    11:10 shield generator
    12:30 reinforced power drills
    13:49 satchel charge
    14:57 why support tools are important
    19:58 should there be new tools?
    20:38 outro
  • Ігри

КОМЕНТАРІ • 703

  • @cartho1103
    @cartho1103 Рік тому +236

    C4 is definitely best used in dealing with the 3 enemy dwarves that spawn with you

  • @mhtanks
    @mhtanks 2 роки тому +1275

    I saw the flare gun as non-essential initially. Just a major convenience to your team but after maining Engineer and having my buddies/randoms play Scout and *not* do their job? I realize the Flare Gun *is* an essential tool.

    • @boomeronet7888
      @boomeronet7888 Рік тому +128

      Having to ask for light is so passive aggressive lmao

    • @ckinggaming5bucketmadness766
      @ckinggaming5bucketmadness766 Рік тому +70

      After going gunner in solo the lack of light is painful

    • @cheezburgir2330
      @cheezburgir2330 Рік тому +24

      Flare gun is the most essential tool in the game

    • @microcosms2420
      @microcosms2420 Рік тому +24

      Every support tool has it's moments where you wish someone brought it

    • @maskplayer60
      @maskplayer60 Рік тому +17

      When I remember playing as Engineers solo for the first time I didn't thought about it much but after joining a game with a scout that he uses the flare gun often enough I realize the big old difference of having a scout and not having a scout because even the flares you have by yourself it's not even that good

  • @miktuner784
    @miktuner784 3 роки тому +711

    I like the platform gun the most cause my green beard friends always thank me for saving them from fall damage

    • @comet.x
      @comet.x 3 роки тому +41

      But then you don't get to laugh at them and call them noobs for dying to fall damage!

    • @vinesyvines8452
      @vinesyvines8452 3 роки тому +31

      I love the platform gun but I like it because I like falling and then shooting a platform down before i hit the ground

    • @vbgvbg1133
      @vbgvbg1133 2 роки тому +13

      @@comet.x does it still count if absurdly bad connection makes you fall through terrain?

    • @Omegaset
      @Omegaset 2 роки тому +13

      @@vbgvbg1133 no, because its happened to me so many times before. I shoot a platform below me and it forms around me after ive already hit the ground with a perfect dwarf sized hole in the middle

    • @theepicduck6922
      @theepicduck6922 2 роки тому +1

      @@Omegaset My tip shoot ahead of time. Helps prevent some awkward lag fails.

  • @Cheesecannon25
    @Cheesecannon25 3 роки тому +827

    Regarding bug repellent on the platform gun:
    The bug AI treats walking over it twice as far as normal ground. Molly uses the same AI, so you can call her over it to test your designs

    • @josh___something
      @josh___something 3 роки тому +83

      This. Also, regarding uplink type objectives, if you really wanna funnel bugs into a 180 degree plane, just double up on your platform placement. They give the engie so many platforms anyway

    • @librus8680
      @librus8680 3 роки тому +88

      I... did NOT know that. As an Engi main, thank you very much for this information. Will definitely be putting it to use when building forts out of those things.

    • @Wat3rDrinker
      @Wat3rDrinker 3 роки тому +19

      @@librus8680 You can also use Steeve if you have the beast master perk! (although not exactly reliable)

    • @BierBart12
      @BierBart12 Рік тому +23

      Are you saying Molly has a bug brain!?
      That explains a wholly lot

  • @daveinthemicrowave
    @daveinthemicrowave 3 роки тому +1459

    Disregard sniss, the platforms are made of cheese and are very edible and tasty :)
    also the platform gun is the main reason I main engi it's so fun

    • @sniss
      @sniss  3 роки тому +355

      i mean kraft singles are basically plastic

    • @dralliw7790
      @dralliw7790 2 роки тому +56

      If velveeta is considered cheese than anything can be.

    • @marshall3580
      @marshall3580 2 роки тому +57

      Personally I have been substituting my platform mix with easy cheesy spray cheese and neither management nor my teammates have noticed. It’s a hell of a lot cheaper and provides secret mission snack time (don’t tell control).

    • @xbeast1997x
      @xbeast1997x 2 роки тому +14

      From the get go I've put in so many hours as engineer. I immediately knew it would be my main class when I saw the classes. Got my buddy to pick the game up and he was the same way but with Scout. Last night we just got our promotions together. Been a blast playing this game as a duo, especially as the Engi/Scout combo

    • @WilliamIzKool
      @WilliamIzKool 2 роки тому +6

      Scout got sum bouncy head

  • @maxpauley00
    @maxpauley00 2 роки тому +372

    One of my first missions as a driller I used the drill hands to drill a hole all the back to the drop pod. My team mate called it during a storm and the cave system was super complex, it would've been impossible to make it in time. So with my team behind me taking out enemies, I just made an at least 200m long tunnel to the drop pod. Now I only play driller lmao

    • @Skizzeckz
      @Skizzeckz 2 роки тому +49

      Yes. my 3rd mission ever a pal and I discovered this while I was Driller. We were at the bottom of a 50m cliff amidst a swarm and he had no platforms. He had my back as I had his while drilling like a fiend.
      Alas we climbed to freedom!

    • @aldooportotejerina6108
      @aldooportotejerina6108 2 роки тому +44

      This is the reason I main Driller. In my very first mission me and my Engineer friend were in the bottom of the cave, in the middle of a swarm, with no time to go back the same way where we came from, my first though was "I wonder if I can make a tunnel to the drop pod".
      So I started digging, my friend covering the enemies on my back, and we made it to the drop pod with 0 seconds left. That's the reason I main Driller, and the reason I fell in love with this game.

    • @hibacilacle2609
      @hibacilacle2609 Рік тому +6

      Meanwhile I played Driller solo and lost because I physically couldn’t reach the drop pod, as in the drop pod landed in a spot on a plateau in the middle of a cave with no walls nearby to drill up on, even ended up running out of fuel trying to get to the pod, and then simply decided to not play it anymore

    • @dragobane4728
      @dragobane4728 Рік тому +11

      @@hibacilacle2609 an example of why this game is based around teamwprk, wheee a gunner or emgie would have made that type of extract trivial

    • @BierBart12
      @BierBart12 Рік тому +5

      In one of my first missions, there was a super deep, cylindrical chasm downwards that was way too high for platforms to make it(it felt like a bug), but our driller ended up digging straight to the drop pod.
      I made it until 5 meters from the pod and died, but the mission was still a success.

  • @Jasonwolf1495
    @Jasonwolf1495 3 роки тому +734

    The real support update we need is skins for the support tools.
    Beyond that I would actually love to see support overclocks to be some weird fun changes to your specific flavor of support tool. Like adding the dash when going up ziplines or platforms that are bouncy and increase your jump height or other just fun stuff.

    • @socksleeve
      @socksleeve 3 роки тому +102

      I feel liked they’d have to be very careful with support overclocks in order to make it easily understandable for your teammates what overclock you’re using on your support tool

    • @Jasonwolf1495
      @Jasonwolf1495 3 роки тому +46

      @@socksleeve I've been thinking on them and I think some are easy to label like platform gun, satchel charge, and the gunner shield can have different colors.
      The drills and grapple generally I feel don't need to have much communicated idk that there'd be any overclocks that change their team impact.
      The turrets and scout flare are probably the hardest to communicate, but turrets probably just end up with either offensive buffs or at best I can see a support aura that you get an icon for like shield boost does.

    • @socksleeve
      @socksleeve 3 роки тому +26

      @@Jasonwolf1495 I’d actually say that the Platforms, Zipline, and Shield would be the hardest, since other plays have to actively use those, whereas stuff like the turrets and flares just do stuff on their own. Even if they’re different colors, you’d have to know what every different color would be for three different tools. Now if there were only a few support overclocks, I could maybe see it working, since it’s only three tools that would really be an issue, but they’d still need to make it very apparent how the tool is functioning differently

    • @Jasonwolf1495
      @Jasonwolf1495 3 роки тому +7

      @@socksleeve I think it's possible to make it easy to connect them.
      The platform ideas I've had are speed boost, enemy slow, glowing, and bouncy, so I think speed green, slow red, glow glowing, and bouncy probably blue if nothing else process of elimination on that.
      I think it's very possible and reasonable to relate them.

    • @socksleeve
      @socksleeve 3 роки тому +9

      @@Jasonwolf1495 I had seen one suggestion that the engi could spend multiple platforms to make one bouncy platform that would be blue, and i think that would work perfectly. It’s obvious to other teammates that this other platform is different from the rest. Add some black lines on the outer rim (mimicking the springs on a trampoline and further driving home its bouncy properties) and it would work perfectly. Stuff like the zipline, I’m not so sure. The zipline is so basic in its function, there isn’t much you could do that wouldn’t just feel like an additional tier of mods.

  • @kriegscommissarmccraw4205
    @kriegscommissarmccraw4205 3 роки тому +126

    Something to note about the support tools.
    In Vermintide 2, another coop game, they keep you together by throwing 'disablers' at you. If they grab you, and another friend isn't nearby to save you, you die.
    In Helldivers, a top down coop, they keep you together by making you share the screen.
    The support tools in DRG keep you together far more effectively and naturally. Adding another layer of depth that's _fun_

    • @squidopedia_
      @squidopedia_ 3 роки тому +9

      As somebody with similar playtime in DRG and Vermintide 2, I think DRG handles disablers better as well. Then again, Vermintide has a bigger emphasis on difficulty and combat, so it does kind of fit.

    • @Appletank8
      @Appletank8 Рік тому +4

      Prety much what L4D did too, especially the new special Infected the sequel to specifically counter "bunker" strategies where everyone crouches in a corner and punches for 5 minutes.
      Which, coincidentally, is the role Oppressors and Bulk Detonators fill.

    • @whatrnames
      @whatrnames Рік тому +3

      To be fair, DRG has disablers and tanks too. Oppressors, Cave Leaches, the things that carry you away, etc. are intended to punish you for running off alone.

    • @poggestfrog
      @poggestfrog Рік тому +1

      drg has both support tools and disablers as well as shared resources! Though i would like to add that vermintide does co-op because in many cases you have to carve your way through hordes and having an ally helps a ton. it's definitely not as natural as in deep rock, though.

  • @KittyNaptune
    @KittyNaptune 3 роки тому +488

    You forgot to mention one really useful function of the zipline:
    >Just staying in the air during swarms. If you prioritize Macteras etc, you can avoid a ton of damage by just hanging on to the zipline.

    • @placeadrien5566
      @placeadrien5566 2 роки тому +32

      Unfortunately at hazard 4-5 it becomes to dangerous as the game spawns more projectile ennemies which are also more agressive

    • @Lewisking50
      @Lewisking50 2 роки тому +20

      @@placeadrien5566 just repeatedly jump off the zipline and grab it again. Not only does it make traversing faster, but also safer, as long as it's done properly.

    • @blindedjourneyman
      @blindedjourneyman 2 роки тому +5

      aye and angling it down appropriately when doing extraction allows for fast useage downward. I also use it as he mentioned a stopgap in rooms that have alot of height.

    • @blindedjourneyman
      @blindedjourneyman 2 роки тому +2

      @@Lewisking50 also a great trick XD

    • @aech_two_oh
      @aech_two_oh 2 роки тому +5

      For real, just spamming e while you're in the middle of the zipline is how I've beaten crassuses and bulks

  • @DonkeyDongs9000
    @DonkeyDongs9000 3 роки тому +148

    I've been told that platform repellant works by telling the pathfinding system that any area with platforms is x2 times the area the bug has to travel, encouraging them to route a "shorter" path. That's why it's kind of jank.

    • @DonkeyDongs9000
      @DonkeyDongs9000 3 роки тому +36

      Also fun unrelated fact; Fear is a set distance travelled too! So if you slow down a bug they stayed feared for twice as long.

    • @LemurMaster
      @LemurMaster 3 роки тому +19

      @@DonkeyDongs9000 Neurotoxin Autocannon loving gunners know all about this one. The fear mod makes that weapon a real beast.

    • @barnebyoconnell8176
      @barnebyoconnell8176 2 роки тому +5

      @@LemurMaster didn't know this and now I'm eager to give it a try

  • @kappa731
    @kappa731 3 роки тому +149

    What do you mean do not get absolutely wasted at the Abyss Bar before a mission? Are you a pointy-eared leaf lover?

    • @milmaxtor7602
      @milmaxtor7602 27 днів тому

      The last thing you want is to be seeing quadruple as many bugs

  • @That_Goddamn_Scout
    @That_Goddamn_Scout 3 роки тому +40

    Grappling Hook is easily the most satisfying support tool for me. Once you get the hang of it, traversal becomes a game of balance and momentum mastery, it's so cool.

    • @sniss
      @sniss  3 роки тому +9

      ikr! its so well designed.

  • @FunnyTerro
    @FunnyTerro 3 роки тому +190

    I think the hawkeye system has really good synergy with turret whip. It allows you to prioritise targets with high damaging single shots

    • @Zer0TheProdigy
      @Zer0TheProdigy 2 роки тому +15

      Saves massive amounts of secondary and turret ammo as well which has been my favorite part of that synergy.

    • @awesomesmileyguy
      @awesomesmileyguy Рік тому +3

      Even without TW, the priority targeting is insanely useful against Web/Acid spitters that are beyond the reach of Stubby/Shotgun and aren't worth wasting secondary ammo on.

    • @atunalamarinera
      @atunalamarinera 10 місяців тому

      ​@@awesomesmileyguyalso useful against the robot snipers(i dont how that is called) you and your teammates avoid damage by just be out of sign

    • @MyUsersDark
      @MyUsersDark 3 місяці тому

      @@atunalamarinera Sniper turrets?

    • @atunalamarinera
      @atunalamarinera 3 місяці тому

      @@MyUsersDark yes that one, the sentry gun can reach the turret at long distances.

  • @markedforstrike
    @markedforstrike 2 роки тому +29

    Actually grappling hook can be very beneficial for team, because scout can get to downed player and revive him much faster than others

    • @Melen_gaming
      @Melen_gaming 4 місяці тому +1

      Especially if somebody falls off of a cliff or decides to wander off to the other side of the map because they took the wrong tunnel

    • @jooot_6850
      @jooot_6850 11 днів тому

      Yep! It also lets scout deal with Praetorians and Oppressors much easier, as they can zip behind them and blast their weak spot with a shotgun.

  • @Skrunkleosteus
    @Skrunkleosteus 3 роки тому +53

    I totally agree that there shouldn't be more support tools pre player, but overclocks for the existing ones might be fun. Things like letting turrets shoot thunderhead rounds (at lower fire rates) or changing the satchel charge to a shaped charge that explodes in a cone rather than a sphere would allow more gameplay styles while still keeping the roles of each support tool the same.

    • @randallpetersen9164
      @randallpetersen9164 3 роки тому +6

      Increased angle on the zip lines, please take my money.

    • @the_furry_inside_your_walls639
      @the_furry_inside_your_walls639 2 роки тому +8

      An overclock that turns the gunner's zipline tool into a role-elevator would be interesting and would help with the largest issue of the zipline tool: verticality.

    • @LokiPhish42
      @LokiPhish42 Рік тому

      Or speed upgrade for the zipline

  • @gryphonkingbros847
    @gryphonkingbros847 3 роки тому +113

    You should've mentioned how the drills can also be used to scare enemies in a pinch.

    • @literatemax
      @literatemax 3 роки тому +11

      Great for stunlocking Hoarders too.

    • @schoenperkins8210
      @schoenperkins8210 2 роки тому +19

      @@literatemax hol up, Hoarders can he stun locked ?!?

    • @literatemax
      @literatemax 2 роки тому +17

      @@schoenperkins8210 Yeah the Drills stun the Hoarder until they overheat

  • @SRHomie
    @SRHomie 3 роки тому +312

    Cute dwarf girl: "Parents aren't home, come over."
    Scouts with their grapple: "Now this looks like a job for me."

    • @elipetrou9308
      @elipetrou9308 3 роки тому +61

      Silly, with the zip line gun you can bring all your friends as well! Don’t be selfish

    • @ellathornburg3282
      @ellathornburg3282 3 роки тому +24

      *cute dwarf guy
      (all the dwarves are gay)

    • @elipetrou9308
      @elipetrou9308 3 роки тому

      @@ellathornburg3282 they are?

    • @ellathornburg3282
      @ellathornburg3282 3 роки тому +7

      @@elipetrou9308 yes

    • @vbgvbg1133
      @vbgvbg1133 2 роки тому +43

      @@ellathornburg3282 dwarves are born when a dwarf drinks a lot of alcohol with another dwarf, then nobody knows because the third dwarf appears passed out drunk after everyone passes out drunk

  • @SirSpootDRG
    @SirSpootDRG 3 роки тому +62

    I’m going to eat a platform it’s clearly cheese

    • @_funniest_man_on_the_computer
      @_funniest_man_on_the_computer 3 роки тому +2

      I was thinking it was more like sponge cake, but I can definitely see that it has a particularly cheese-like texture

  • @mikea2363
    @mikea2363 3 роки тому +67

    Repellant for platforms is pretty useful for salvage missions or anything that requires you to stay in one spot. You can do a line of platforms at one side or as a roof (as seen at 16:49) to avoid bugs coming from everywhere, and funnel them into mines. From what i understand, the ai sees crossing them as a longer path that they really are so they go around, but if you make the "go around" too long they will just pass through

    • @literatemax
      @literatemax 3 роки тому +3

      That Engineer made the barrier too low. It is too close to the Dwarves.

    • @josh___something
      @josh___something 3 роки тому +6

      @@literatemax I really never understood why placing the perimeter farther makes the barrier more effective, but it probably has to do with the bug's pathing AI also considering spreading out (which means the bug can pick a less efficient path so they aren't lined up with one another as often) but ignore it the closer they are to the player

    • @DonnaPinciot
      @DonnaPinciot 2 роки тому +1

      @@josh___something
      It might be that, while it's theoretically the same distance, the bugs can get closer to the platforms before they have to go 'over' them, so it might be shorter overall. Especially if they just otherwise go along the edge of the platforms to find a gap?

  • @ryanstromberg9106
    @ryanstromberg9106 3 роки тому +6

    Zipline launcher rests as the best support tool, as it let's me build a web where I am the big shooty spider of death until I am inevitably shot down into the teaming mass of glyphids forming below me.

    • @sniss
      @sniss  3 роки тому

      beautifully worded

  • @etherealrat1818
    @etherealrat1818 3 роки тому +62

    Im a gunner main and the shield is my child, I love it dearly.

    • @Chillwave6
      @Chillwave6 2 роки тому +4

      Yeah, the shield is such a lovely child, it even takes bullets and save you.

    • @HA-ot6uf
      @HA-ot6uf 2 роки тому +1

      @@Chillwave6 If American schools have anything truly valuable to teach us, it's that a good child should always be prepared to take a bullet.

  • @themobiusquadron
    @themobiusquadron 2 роки тому +10

    Grappling Hook is team oriented. Getting to revive dwarves by reaching quicker, getting those hard to reach items that would require support consumption from the other team members

    • @sniss
      @sniss  2 роки тому +5

      didnt say it didnt help the team, its just the least team oriented of the support tools

    • @shadowyyCFH
      @shadowyyCFH 8 місяців тому +1

      @@sniss i think the satchel charge beats it because the satchel charge is just a second grenade with a bigger explosion radius.

  • @Pyjamas22
    @Pyjamas22 3 роки тому +22

    I think the classes identities are strongly defined by the movement support tool, it would be cool to see new utility support tools.

    • @Zer0TheProdigy
      @Zer0TheProdigy 2 роки тому +6

      Right. Like I could see Engineer getting new turrets like a missile launcher or rail gun, Scout getting a mini flare drone launcher that can follow Dwarves for a time lighting their way, Driller could drop a large team buff that increases pickaxe swing speed and damage in the area, and Gunner can drop a health siphon that absorbs bug health in the area and distributes it among the team (like Transfusion grenades in Borderlands).
      Just a dumb idea but I think it’d be cool to see in the future. Still making you fulfil the exact same roles, you can just go about it a little bit differently.

    • @the_furry_inside_your_walls639
      @the_furry_inside_your_walls639 2 роки тому +1

      I think it's more than just their movement support tools, but also their weapons. Each weapon is specifically designed to compliment its respective class. This is even the case for the more rudimentary weapons like the scout's assault rifle, the gunner's machine pistol, or the driller's semi-auto pistol.

  • @papahemmy8587
    @papahemmy8587 3 роки тому +45

    gosh, your editing is so beautiful!

  • @AxisKronos
    @AxisKronos 3 роки тому +33

    Beautiful work as always, comedy gold and elegant explanations from the best wordsmith in the community ❤️

  • @polarvortex6496
    @polarvortex6496 3 роки тому +11

    I love repellent additive. I feel it truly shines in situations like Salvage or OSR, making sure bugs don’t come from above you. Also great for blocking off blind lips on cliffs, like when you’re just entering a room.

  • @nopeishope9988
    @nopeishope9988 3 роки тому +68

    the sad thing about this is you will soon run out of things to talk about drg :(

    • @comet.x
      @comet.x 3 роки тому +20

      Not really. The game is still being updated. Next update is adding new primaries for each class

    • @LemurMaster
      @LemurMaster 3 роки тому +3

      The Non-Violent Residents of Deep Rock Galactic --- Cave Angels finally get their due!

    • @anitabath8315
      @anitabath8315 6 місяців тому

      He can always just make shit up lol

  • @randallpetersen9164
    @randallpetersen9164 3 роки тому +19

    THANK YOU for letting me laugh about trying to get up some stupid cliff with platforms! If you don't fall off, sure enough you'll get swarmed just as you're climbing up, while at least one of your teammates is watching.

  • @_funniest_man_on_the_computer
    @_funniest_man_on_the_computer 3 роки тому +76

    your voice sounds so much cleaner, I really liked the engineer section, in my opinion the delivery to your jokes was best there.
    The thing about platform cookies probably awakened something sexually evil in someone.

    • @gryphonkingbros847
      @gryphonkingbros847 3 роки тому +5

      I think we all have a Deep Rock Galactic fetish at this point, so awakening something sexually evil in someone relating to platforms is probably the least of our concerns...

    • @_funniest_man_on_the_computer
      @_funniest_man_on_the_computer 3 роки тому +7

      @@gryphonkingbros847 don't rope me into this

  • @dragonscaleshields
    @dragonscaleshields 2 роки тому +6

    4:10 I started playing this game as a scout till I reached level 20 for the gun unlock. When I switched to engineer, everything became so much harder for the simple reason that I can't see jack shit without the flare gun.

  • @ToadalChaos
    @ToadalChaos 2 роки тому +2

    Drills, drills, my beautiful drills!
    I started playing as driller because it was the only class no one was playing in my friends' group. I didn't like the idea, it didn't look like fun. And then I played a liquid morkite refining mission (that update had just released). WOW! Never changed my mind so quickly about something in my life.
    Being able to dig tunnels for those pipes, where otherwise it would have taken ages, really opened up a world for me!
    The drills are maybe the most reliable and versatile mobility tool in the game; virtually unlimited ammo, low risk of fall damage, a plethora of uses, and so satisfying to use!

    • @TrairFrair
      @TrairFrair 2 роки тому +3

      I had a bad extract during one of my early missions as a green beard. I was a gunner and got separated from my group, and the path that I chose required me to survive zip lining up a vertical tunnel to the drop pod. Try as I might, I could not fight off all the bugs, and in my increasingly desperate attempts I eventually went down. Just leave me, I said in chat.
      But then I saw the driller busting through the walls. A c4 cleared the bugs who had dog piled on me, and then we both raced to the drop pod with seconds to spare.
      Afterward I just kept saying that was an epic save. Our scout friend said he just decided what he was maining next, and my decision was made too. The guy who can tunnel through 30m of wall and magic a green beard to extraction is a hard carry and a wizard. I play all the classes, engineer least and the other two about equal, but driller is my go-to for just about any mission.

  • @sabergoli3518
    @sabergoli3518 3 роки тому +5

    the atmosphere in DRG is exceptional

  • @rosu3870
    @rosu3870 3 роки тому +6

    If there‘s one thing you don‘t wanna miss, it‘s the latest video of Sniss.
    Rock & Stone!

  • @unrated156
    @unrated156 2 роки тому +2

    My favorite support tool has to be the drills because there's no feeling like looking at the dropship, seeing you can't follow the mule, and not caring. After all, I can draw a straight line for my team. And it only gets better, the more drillers you have, the less time any of you have to worry about 1. bugs chasing your team in the tunnel because fighting a straight line of glyphids is downright mundane when using any driller primary and 2. way less fuel wasted and way less time waiting for the cool down.

  • @beesechurger2927
    @beesechurger2927 3 роки тому +2

    That Dwarf Parkour segment is the best thing I've seen all day.

  • @guydo8191
    @guydo8191 3 роки тому +3

    Bug repellant is a realy interesting and rewarding upgrade if you get the hang of it, like in Salvage Opration, if the Up-link and/or Fuel are near a wall, you can make a Half circle about the size of the Buble (only at the wall), it forces the bugs to go around the thing, otherwise, go ahead and trail and error it out until you get a feel for it

  • @stevebob240
    @stevebob240 3 роки тому +7

    Another great video about DRG. The support tools are awesome. Instead of new ones, I think it would be cool to have overclocks for the existing ones. They're fine as is, it's a very fine balance.

  • @arianheight750
    @arianheight750 3 роки тому +5

    I agree with u wholeheartedly and I just wanted to say, ghostship pls add support tool overclocks. They don't have to be too crazy, but anything to allow for even slightly more customization for these things would be awesome I think.

    • @kinderx16_38
      @kinderx16_38 2 роки тому

      Yes imagine being able to spray plascrete so you can make structures or something like having the flare gun turn red when enemies are nearby. Or just unique small buffs to make them more fun.

  • @agpiplup288
    @agpiplup288 Рік тому +1

    Driller is by far my favorite class. Ive found it hard to get good useage out of the satchel charges, but the drill tool is amazing to use, it does everything you possibly could need if you have a wall nearby. With the driller also having the most support focused weapons, with his secondaries being low damage, or being able to mine, and his primaries being mainly to set up other enemies or shut down small/medium units. Definitely the anchor of the team that is there to enhance everyone else. Such a cool design

  • @failatlife1
    @failatlife1 2 роки тому +4

    The fact that the support tools are so different makes me really enjoy playing on teams with duplicate classes, it really shakes up the challenge when you're not able to rely on one of the tools.

  • @Cheese_Cretin
    @Cheese_Cretin 3 роки тому +2

    A new rimworld DLC, and a sniss upload?! Today is a great day.

  • @johnyendrey5590
    @johnyendrey5590 2 роки тому +69

    I disagree with you take on the zipline: I find it to be the do-everything, dependable mobility tool
    I always found the zipline to be the most reliable of the team-mobility tools. Sure, its slow going vertically, but both the drill and platform gun rely on walls already being in place. The zipline can go pretty far when upgraded properly, and it goes through open space, which is a godsend on many biomes. Not to mention, its easy to miss a driller's wall-dug staircase, without communication, but a zipline is highly visible.
    I find it weird you say "drills can do everything the ziplines can, but better." In reality, I think the zipline and drill are polar opposites of one another: one moves through solid rock, the other moves through open space.
    The zipline can also be used to create low-hanging lines around a defense area, giving the whole team a chance to get out of the reach of crawling enemies, stay mobile without having to think about moving, and have a vantage point.

    • @gb1620
      @gb1620 2 роки тому +7

      I haven't played DRG that much, but I also find the zipline to be pretty underrated. Sure, it's kinda slow, but it's dependable and works as expected.
      As a scout main (with like 40 hours, lol), I find myself taking plenty of damage from falling using the grappling hook. With the zipline, however, I haven't taken fall damage outside of attempting to squash a praetorian by jumping down onto it with my pickaxe

    • @aech_two_oh
      @aech_two_oh 2 роки тому +3

      Real talk, the zipline is the main reason why I main gunner, because he may be slow but nothing says an easy swarm like a full ammo hurricane rocket launcher gunner on a zipline

    • @poggestfrog
      @poggestfrog Рік тому +1

      Zipline is ESSENTIAL during point extraction, you can get easy paths to everything.

  • @GhostPilot24
    @GhostPilot24 Рік тому +1

    The outro though,
    “Rock and stone”
    Cool music plays perfectly after

  • @tygogo24
    @tygogo24 3 роки тому +1

    I didnt know i needed a platform parkour montage today but im so happy i got one

  • @poyloos4834
    @poyloos4834 3 роки тому +3

    For the flare gun, I have to say, for how ineffective it is at combat, I *love* how it feels to use it like one. The speed of the flare mixed with the crisp noise shooting it makes, plus the thud of it hitting the enemy before bouncing off is just heavenly. I wish there was a support overclock that gave you way more flare ammo and increased it’s damage to like 110 or something, with a drawback of like heavily reduced lifespan. Please, ghost ship, I need this!

    • @henryrothert6160
      @henryrothert6160 2 роки тому

      It’s pretty useful for taking out webspitters, esp since there gonna be in the same place you’re shooting flares anyway

    • @joshmay2944
      @joshmay2944 2 роки тому

      Two words: pheromone flares

  • @Devmon52
    @Devmon52 3 роки тому +1

    Lovely video, Sniss. Great editing, pacing, and composition as usual. I have to say, as an Engineer main, I am biased towards the platform gun. The abstract levels I have made inside the caves to assist team mates have been an incredible way of interacting with the environment. That being said, I have always seen them as cheese given their spongey nature for fall damage and bright yellow colouration. Cookies sound great too, and if it didn't affect visibility of life saving platforms so much, I'd love to colour my friendly discs in an Oreo colouration.
    One last little thought. As you mentioned games having a support class or role, I had to take a second to imagine what that would be given the current tools. A class with no guns (or weak weapons) with so many utilities that they get called around to do environmental work. I totally agree that each of the dwarves having a significant way to interact with the environment emphasizes the importance of the environment. A good thing, in my books. The DRG team did really well there.
    Thank you for your time editing this series. It has been great to watch along to some things I already know, but love hearing them in a well-constructed and funny video. You do great work, sir.

  • @grummdoesstuff2983
    @grummdoesstuff2983 3 роки тому +1

    Great vid as always, man. And now you’ve made a video for basically every piece of the game. I think the only things you haven’t done yet are grenades and the progression system, and even then you’ve talked about them here and there.

    • @sniss
      @sniss  3 роки тому +2

      ill always have more tricks up my sleeves

    • @grummdoesstuff2983
      @grummdoesstuff2983 3 роки тому

      @@sniss wouldn’t expect anything else.

  • @TheSpeep
    @TheSpeep 2 роки тому +2

    The hookshot may be the least team orientzd tool in the game, but it does make the scout fantastic at supporting his team in a very important way; gathering nitra.

  • @Ikea-sw3gn
    @Ikea-sw3gn 2 роки тому +1

    I instantly gravitated towards driller at the beginning of the game, and I've never looked back. First promoted character, absolute favorite character, and overall, my absolute favorite toolset

  • @ricecooker7037
    @ricecooker7037 Рік тому +1

    Never knew my mapping skills I developed from hiking would become SOOOO USEFUL, driller makes this game so easy and still so fun because I just do quick math and my team thrives off my good tunnels.

  • @kelmirosue3251
    @kelmirosue3251 Рік тому +1

    Driller for me because of all the things you listed. Plus just digging a bunker is so nice to have

  • @Ze_N00B
    @Ze_N00B Рік тому +1

    The satchel charges do have a level of utility, that being against larger enemies and or bosses.
    Their explosion radius is not only big enough to hit multiple weakpoints, but does a LOT of damage as well.
    You can throw one on top of a Caretaker to take out a massive chunk of health from all four vents simultaneously, skipping one of the more tedious parts of the fight.
    You can hit all three weakpoints on a Hiveguard, skilling to the phase where your team can actually deal damage instead of reloading after having wasted all of their ammo on the weakpoints.
    You can even obliterate Omens by hitting all 12 cooling tanks with 1 satchel.

  • @tedybear6592
    @tedybear6592 2 роки тому +1

    I love the drills. It gives me so much freedom as a player especially on biomes with 3 hit terrain.

  • @Intrafacial86
    @Intrafacial86 Рік тому +1

    Two things I’d like to see:
    1) an ability for the gunner to link ziplines together to make one very long zipline (useful for extremely vertical caverns).
    2) an unstable overclock for the grappling hook that allows you to yoink fallen players to your location (useful for retrieving them from awkward places and/or getting them to a safer place to revive).

  • @barbarapacheco4368
    @barbarapacheco4368 3 роки тому +1

    I just saw on the update webpage It’s says there will be more hats and I just wanted to say thank you Sniss for making “more hats” a thing. Congratulation miner rock and stone.

  • @bob450v4
    @bob450v4 2 роки тому +3

    I think the grappling hook is still a team player as the scouts job for the team is to get high up ores like notes and such.

  • @BasketChase98
    @BasketChase98 Рік тому

    The plasticrete repellant upgrade is actually amazing for point extraction missions where you need to bunker down, you can create a ceiling against a wall so that the bugs have to go around it, meaning all bugs that would've gotten behind you are now on either side of you instead, making for an effective killzone, especially with the defender mod in tier 4

  • @giantsalamander2296
    @giantsalamander2296 Рік тому

    When looking at the satchel charge i made exactly the change you mentioned, in the beginning I thought of it as just a big grenade, but when used as a tool to clear areas fast its way better i think

  • @herpnerderplord759
    @herpnerderplord759 3 роки тому +4

    My favourite funny dwarf man has uploaded again thanks for the dwarf funny man

  • @nanoqht285
    @nanoqht285 2 роки тому

    I love the platform parkour compilation, half the cuts are so obviously seconds before you die from fall damage.

  • @lukemartineau490
    @lukemartineau490 Рік тому

    5:55 The Bug-Repellant upgrade is specific but VERY good. Probably the simplest use for it is to get bugs off the ceiling or funneling them into narrower firing lanes. For example, on salvage missions, if the black box is wedged against a wall, the engi can put 4-6 platforms above the box to form a sort of "ledge." With the ledge in place, the bugs will be forced to walk around it and join the rest of the swarm approaching from the sides. In low tunnels, like the ones in simple Mining Expeditions, you can cover the ceiling in platforms and reroute their path back to the floor, making aoe attacks and piercing rounds much easier to use. Even without ledges or tunnels, you can throw some on the ground and funnel a swarm into a tight spot for your Plasma Cutter or Grenades to do some major work. I don't take it on every mission (swapping it out for more ammo) but it's a good mod nonetheless.
    TL;DR: Bug-Repellant is good if you know how to use it, otherwise probably just take extra ammo
    Also, I would love it if they gave support tools Overclocks!

  • @TheStarMachine2000
    @TheStarMachine2000 Рік тому +1

    The zipline cancels fall damage due to fall damage being calculated based on speed/velocity and not on fall time. Scouts special powder can harm you if you jump and aim straight up.
    The zipline, rail grind, ledge grab, enemy bounce, friendly bounce, and more also cancel fall damage for the same reason

  • @everettgaspar3482
    @everettgaspar3482 3 роки тому +2

    I love the zip line for when I break into a big open cave and end up on a big cliff. Then I also have an exit for the extraction

    • @bigpiggy4930
      @bigpiggy4930 3 роки тому

      Ive run into this exact situation multiple times, and I love the zipline because of this EXACT thing lol

  • @zukoid8182
    @zukoid8182 3 роки тому

    At 18:15 while u talk about driller I wanted to give a quick tip, that u can mark those tricky fossils by using Ctrl+E, so that while digging to it u have better direction by just pressing Ctrl again and seeing mark trough walls, helps to quicker navigate.

  • @sozy5307
    @sozy5307 3 роки тому +1

    In a game where most things do damage via melee the gunners zipline is insane. Keep an eye out for projectile classes (which you should be doing anyway, they're usually killers no matter what) and nothing else can really kill you. Dodge by making more zips and dropping onto them.

  • @greyhound4639
    @greyhound4639 3 роки тому +1

    The key to using Repellant Platforms is too not be too greedy. 3-5 platform widths is the maximum. As for it's utility, I'd never trade it for more platforms. The ability to keep bugs off ceilings and walls (and right into the my mines and the team's line of fire) is invaluable.

  • @BigElite0021
    @BigElite0021 Рік тому +1

    Dang it I want to do more than just leave a like when ever you end a video with Rock and Stone!… Rock and Stone Brother!! ⛏

  • @gdaygerman29
    @gdaygerman29 2 роки тому +1

    if you're crazy enough the grappling hook can be useful for teammates. If someone jumps in front of you while you're grappling their head hitbox can bounce off you sending them flying in the same direction as you :D

  • @DustyTheKitty
    @DustyTheKitty 3 роки тому +2

    Sometimes I just gotta make a 24 pancake staircase... looking at you, Blasted Corridors.

  • @kyovalye5942
    @kyovalye5942 2 роки тому

    Something I appreciate about the zipline gun is it's fire-&-forget usage. You want a way up to that ledge, but everyone else is too busy with other things, and you're also quite busy as gunner keeping them alive, so just whip out the zipline gun, put that cable down, and go back to your main job. It may be slower going uphill, but it requires the least time to put down. And for the gunner, that is exactly what you want.

  • @techpriestessfeeb2780
    @techpriestessfeeb2780 Рік тому +1

    i'm a driller main and my favorit is doing liquid morkite extraction and glyphid egg extraction because i just making the most direct tunnel to the eggs or from the pumpjack to the refiner

  • @TrueRennard
    @TrueRennard 2 роки тому +1

    I love my ziplines. In steep caves, you can build a ladder with them and then jump from one zipline to another. You can easily mitigate being knocked off by placing another line a bit lower. When you've been hit, you start to tap E to catch the other line. Needs setup but it's great for defending Doretta and Dreadnought fights.

  • @henryrothert6160
    @henryrothert6160 2 роки тому

    One reason for why the zip line is so much better at crossing obstacles and hazards is the ease of use it provides. For example, while you could technically use the drills and platform guns to get up a cliff, if you’re in a hurry, it’s gonna be hard to find the tunnel or maneuver up the platforms, while with the zipline, you can see it with ease, and just have to interact with it to get up the cliff, allowing you to focus your attention instead on dealing with the swarm chasing you

  • @ogfat9277
    @ogfat9277 3 роки тому

    A couple of cool gamer moves with the platform gun are how you can use them to mine faster as they take one swing to break, and how repellent additive works by adding 10m to a bugs pathing so you can make them more consistent

  • @QUEERVEEART
    @QUEERVEEART Рік тому

    grappling hook + hover boots perk has saved my life so much. its also helpful to get secondary objectives that are placed high on the wall (i play solo) so i can just zoom up there, grab the thing, and use the hover boots before i hit the ground lol

  • @LemurMaster
    @LemurMaster 3 роки тому

    Another excellent video, but there are a lot of key missed details. For example, no mention of Scout's multiple fall-damage-resistance options (including armor mod, grapple mod, and Weapon Overclocks) which make the grapple less deadly as players advance. Engineer's Hawkeye turrets have extended range, making them better alarms for incoming enemies, more effective at eliminating mactera, but also faster to deplete ammo. Gunner ziplines are great firing platforms for miners who hate allies getting in their line of fire, and two can be placed one above the other to allow a gunner to catch themselves should they get knocked off the higher zipline. Finally, the driller's Satchel mining works best when you drill into the surface a few feet and place the explosive on the ceiling of your little tunnel.

  • @derdodel7978
    @derdodel7978 2 роки тому +2

    when you have a hazard 5 swarm and still have plenty of time to rock and stone, that's when you know you have a great team

  • @YourPalKindred
    @YourPalKindred 3 роки тому +4

    This video made my view of DRG being a great co-op game turn into DRG being the best co-op game

  • @buss3796
    @buss3796 2 роки тому

    365 hours in and thought this would be irrelevant to me, but your way of explaining the utility of all support tools in the game is how i'm going to explain them to my friends that are new to the game. Thanks!

  • @ToxicBastard
    @ToxicBastard 2 роки тому

    I use the repellent to make shortcut bridges and run circles around bulks/dreads while they slowly climb up and down chasms. Also it's okay for funnelling stuff into a killbox where you've set mines and turrets.

  • @emgee2807
    @emgee2807 3 роки тому

    I've posted it before, but I did have some ideas for alternate support tools for each class that still fulfil the general gist of the class, but offer enough of a different playstyle to make it interesting.
    Scout: Jump Pack and Beacon. Jump pack grants an ability to do mid-air jumps, with multiple charges that recharge automatically on ground. Beacon would be set up like a sentry gun and light up a large area.
    Engineer: Mag-gel cannon and tesla node. Mag-gel cannon would paint a black magnetic gel across walls like a hose, allowing players to float nearby it or walk up walls. Tesla nodes would zap a set number of targets near them, slowing and damaging them.
    Driller: Autohammers and mining charges. Autohammers would be twin jackhammers that punch out chunks of terrain similar to power-attacks, allowing for better terrain carving, but slower traversal. Mining charges would be placed, then create a series of explosions in a direction, mining out a tunnel.
    Gunner: Rapple lines and frontal-gun-shield. Rapple lines would function the same as zip-lines, but be based around a vertical angle instead. The gun-shield could be activated to grant your primary constant spin-up (max RoF on autocannon), as well as blocking enemies in a large frontal area in front of yourself, allowing for a more active defensive role.

  • @JeezboozXD
    @JeezboozXD 2 роки тому

    6:22 I didn't know you could do this! Nice will start practicing soon

  • @Intrafacial86
    @Intrafacial86 Рік тому +2

    Only just started playing this weekend (only solo so far), and as far as mobility goes platforms and ziplines are kind of a tie for best for me. Platforms are great for all the reasons you stated, but I really like ziplines for their ability to help identify paths. I can walk into a room with maximum complexity, but as long as that zipline I placed exists I know where I came from and that it will take me there. Platforms actually make the terrain _more_ confusing for me. In my last mission, after calling for the drop pod, I had a panic moment because I couldn't see Molly's markers and there were so many platform stairs I couldn't remember which one would take me to the exit.

  • @tuliser5505
    @tuliser5505 3 роки тому +2

    babe wake up new sniss video

  • @AuraMaster7
    @AuraMaster7 2 роки тому

    The platform mod that makes enemies avoid it is fantastic for point-defense situations like uplink repairs and fuel pods. You can line the wall above you with platforms so that they have to crawl around to your sides. Then you can lay some in front, and they only have 2 directions to come at you from. Set up your turrets, some sticky nades, and you're good to go.

  • @fickdich564
    @fickdich564 Рік тому

    I recently got hooked on deep rock and instantly fell in love with gunner (all of my 50+ hours so far are exclusivly spend playing him) and it made me get creative with the zipline. I use that thing almost every mission to drop down a big cliff and land safely by getting on my zipline and floating 10 meters above dreadnoughts makes it easy to stay allive. Also you can make real zipline system by crossing them over to get to higher and higher places while still on the zipline or change your direction depending on what highground you need to get on.
    Tldr I love the zipline and looking at how thr slowest utility of the game can be used to go fast it makes me really exited to try out the other classes once I feel like gunner is getting old

  • @Sinsanatis
    @Sinsanatis 2 роки тому +1

    cookies eh? id say the most of the community collectively agree the platforms are like pancakes. but either way, my favorite thing about the platforms is when u land on it from a high height, it makes that PFFFT sound. also how it compresses and deforms
    but i feel like theres no greater feeling than special powdering and grappling across a massive cave. especially when its like "oh dam scouts like 100m away" *poom poom schhh "nvm hes right behind us"

  • @ultmateragnarok8376
    @ultmateragnarok8376 3 роки тому +2

    Oh yeah, a new video where I can admire the animations and then have to rewatch it twice to actually hear the words.
    Alright, so some of my own thoughts on some of the tools:
    The grapple gun is u n o f f i c i a l l y able to move the team, with the whole fall damage reduction when landing on a player and you can launch people when they're above you. It's about as useful as flare gun projectile damage - might be good rarely, but not ever better from the alternatives.
    The platform gun is the least efficient on an outward slope, as you mentioned, because the vaulting mechanic just doesn't work if the surface you vault to has no space for you. So that's nice. That said, you can get a good feel for when stacking ledges is needed and when it's not for maximum conservation.
    Gunner's tools are my favorite, for their secondary uses. The zipline gun has low ammo for a reason - it's really powerful, since you can use it to mine any high up mineral regardless of where it is, you can avoid melee enemies, you can create permanent streamlined travel routes, etc. So they balance that by limiting my ability to make zipline spiderwebs at the end of deep dives. As for the shield, it technically functions through the fear mechanic, no bug can enter it and will stop what they're doing to leave it. That does leave enemies with lots of momentum, such as trawlers, shellbacks, and younglings, as not affected by it since they just can't avoid going through it (though their AI tries), and it doesn't stop AoE attacks though it does stop direct projectiles, but the whole 'enemies stop what they're doing to get out' bit is what's important. You can use the shield as a formidable offensive utility against large enemies, as it will cancel any attack they have. Oppressor stomps of either type, bulk slams, even dreadnaught stomps can be cancelled by tossing a shield at them. It's really a fun use for the shield once you get the hang of it.
    The drills always made driller feel like a utility to me as well, as did the rest of his kit - focused entirely on small and medium enemies, he's not always even needed but very useful in the right situations. Like his satchel charges, he's quite volatile in usefulness. The main issue with the drills is that they are completely limited to terrain, and cannot go above it like all other classes can. However, his ability to bypass terrain challenges is equally useful in the right scenarios, since he can just ignore the caves entirely if he feels like it. It's quite rewarding to master.

  • @andrewrevenge5788
    @andrewrevenge5788 Рік тому

    I've started playing DRG just a month ago and GOD THAT PARKOUR PART WAS SMOOTH

  • @skel_i_tn3643
    @skel_i_tn3643 Рік тому

    with the bug repellent platforms you can put yourself up against a wall or corner and platform above yourself to make a fairly effective bunker

  • @brythonbrowning1950
    @brythonbrowning1950 11 місяців тому

    I started playing scout when I first played because I intended to play solo and not play online for a while. Then play engineer as a support class when I play MP.
    But I realized how amazing the flare gun is for everyone. And how easily I can get everyone nitra and all that. Sometimes being able to go away from your team is a great way to support your team.

  • @radiantlunar_
    @radiantlunar_ 2 роки тому

    I love that the engie you blew up with the satchel charge was named Splodey

    • @sniss
      @sniss  2 роки тому +1

      ikr it was such a great coincidence. joined the right game that day :`)

  • @PollexTheCat
    @PollexTheCat Рік тому

    The platform gun is so fun to just minecraft jumping puzzle your way around maps. It turns the game into a silly platformer, and boy is it satisfying to panic shoot a platform at your feet just in the nick of time to avoid dying if you accidentally fall or get launched. I like that it's the only thing in the game that "adds" terrain, and there's a lot that can be said for it's ability to do that. Often times what you can do with it is entirely situational to the terrain around you. I frequently find myself coming up with on-the-fly strategies with the platforms that use the existing terrain as a factor. It makes it feel extremely dynamic and flexible.
    The other tools feel very one-note in comparison. And I really wish gunner could pick ziplines back up somehow or just had way more of them.

  • @Jaqoum_The_Wizard_King
    @Jaqoum_The_Wizard_King Рік тому

    Something i’ve noticed about the traversal and support tools: they each match the dwarves characters perfectly.
    Scout avoids the problem entirely (flaregun and grappler)
    Engineer cleverly works around the problem (platforms and turrets)
    Gunner negates the problem (zipline and shield)
    And Driller just gets rid of the problem (which holds for his primaries too)

  • @thebulletkin8393
    @thebulletkin8393 2 роки тому

    Just looking at these tools make me appreciate the game so much more and want to play it even more

  • @bradleymellor7125
    @bradleymellor7125 Рік тому

    I really enjoyed this video, and Flare Gun is my favourite Support Tool. It's like giving everyone a nice cold glass of water on a hot day, when the flares hit the ceiling I can almost feel the whole team sigh with relief!

  • @sharcblazer99
    @sharcblazer99 2 роки тому

    I build lanes and direct bugs into gunner fire using repellant additive, it also helps to keep them off the roof of tunnels and large openings, for an example, doretta's tunnels are huge and gunner's splash damage won't always hit the enemies so far away from the impact point, so, using a mag of platforms to create a buffer, bugs walk along the floor instead of swarming on the ceilig and overwhelming everyone.
    I pair this with my fatboy and I can just descimate entire lanes of enemies while they shamble towards the lanes i have created! They can also be used in a sort of "sea bear circle" with gaps for bugs to walk through so they step straight into proximity mines. Hell, I can use it in blocked off tunnels to create a killbox... there's a lot of potential there for you to get creative with, it just takes some brains to do it!

  • @jayowens7357
    @jayowens7357 3 роки тому +2

    Uses Jermas video as an example... Thats good work

  • @gnolfo
    @gnolfo Рік тому

    My favorite Traversal Tool is the Scout's Grappling Hook.
    Though it is inherently a selfish tool, it lets me take care of menial tasks like mining some Nitra that's too high up (you can stand on most Nitra veins or do a power attack during the right moment to create space to stand), zipping to the purple lights that need to be hacked for that one event, getting heavy objects up to places (you can toss upwards, then grapple up and carry the item while you still have some upwards-momentum), picking up fossils and similar side-objectives, and the like, which would take a lot more time (and ammo) for other classes.
    Team goes down? I can still kite enemies and look for an opening that allows me to revive them with some extra speed (I like the Medic perk on Scout).
    Overall, it allows the other dwarves to focus on what's important, while I make sure to take care of minor tasks.

  • @Lewisking50
    @Lewisking50 2 роки тому

    I cleared my first Heartstone mission (hazard level 3) only thanks to the gunners shields. I was out of ammo and not enough nitra to call in a resupply, so I just stood on top of the drill and constantly repaired it. When the drill got critical I threw a shield and I could safely repair it, for some reason the gryphoids also focused only the drill and I was basically left alone...