@@SongbirdOfficial I think it does that for any depository and drop pod (not sure about savage missions tho) except for Molly, but don't quote me on this.
"Loot bugs are not all great though, they eat mineral chunks." Yes. They do. And they multiply it by a factor of 1,5 on release. So essentially you mine everything, let them eat everything and have 1,5x more minerals from what you would get when you pick them up yourself. It's just not worth it, because they take ages to eat everything.
I leave a few alive if its mission like refinement cause ik they'll be useful by the halfway point. ofc most randoms don't so only get to let em ferment when I'm doing solo runs.
@@blindedjourneyman You need to teach them economics. Publish a scientific paper named "The values of a lootbug farm and how patience yields great results"
@@Delophantae_ pick up the first drink, but don't drink it - order a second drink. Once the second drink is ready, drink the one in your hand and then quickly drink the second drink.
@@TheAkkart if you press E fast enoguh while grabbing the drink you can grab all four. Nothing to gain from it, beer is spoilt, recources are lost and host is angry. But somehow this bug is still around
Sorry if this has been mentioned already, but Bosco can mine off the tips of Beamers during escort duty. If you select the tips with the laser pointer, he treats them like compacted dirt.
Yeah, I'll say Temperature Shock is a little known mechanic. The number of times I've had scouts get mad at me for torching frozen enemies is ridiculous.
That's why the inverse of setting the enemy on fire and then use freeze to get the temperature shock and then proceed to fully freeze them seems to be more effective.
Also in my experience you can usually do more damage when it’s frozen. I would try getting used to how long things stay frozen and dealing thermal shock at the last second.
Heat spread is temperature shock’s lesser known cousin, if a bug is on fire, it will slowly contribute towards filling the heat meter of nearby bugs, this is most useful when kiting swarmers through a praetorian that’s on fire while you’re playing scout. Also, if you hold the button for your pickaxe and take a resupply without letting go, you will continue to use your pickaxe during the resupply, you can use this and a form of defense while resupplying in a bad spot, I’ll admit it’s rarely useful but it has saved my bacon a few times
1:26 I believe that the reason why this happens is that when YOU launch a mission by waiting in the drop pod, you’ve already selected your class (same as when you are in a game somebody else is hosting, and the host launches the mission by waiting in the drop pod), so you’re locked into that class. When you join a public game in progress, however, you have not yet spawned in as your class and are therefore not locked into it yet, so you are free to change your class while waiting for the mission to load. This isn’t made clear by anything in the game, but I’ve tested it to see if it works the way I’ve described, and it seems to.
Funny enough, the heating on the minigun used to work a little different. Whenever you restarted the firing, it would get an extra burst of heat. So it was actually more efficient to keep firing for longer periods then to fire in burst. Gunner's would actually tap fire the minigun to build up to red for fire bullets more quickly.
Small note with Bosco's guard mode: IF you told Bosco to guard Dotty, Bosco will not cease guarding Dotty until you call him back to you (even if you ask him to mine something, he will return to guard duty once that mining is done, EVEN IF Dotty has lost her head, he will continue to guard Dotty's body, but not the head).
Here's one I noticed you didn't mention and I'm sure most people already know this but in the glacial map, if you're falling from a great height, aim for the snow piles, the ones that slow you down. It'll mostly negate the fall damage if you hit it right Another thing, if the drop pod is getting ready to start the mission and you repeatedly go in and out of the drop pod, the countdown tone will deepen in pitch, and if you do it a few more times, the gate will shut as soon as you enter the pod
If you use the grapple glitch to escape the drop pod, it will reduce your survival bonus. However, you can use it to walk around within the drop pod safely.
hey, about getting out of bounds, theres a very easy way to do it in on site refining. weirdly, pipelines destroy terrain. this includes the basalt at the top of the map. if you navigate up to the top of the drop pod hole and being a pipeline with you, if you have a fairly clear area you can basically ‘tower’ up. first, have your ‘starter’ pipeline node be in a clear spot. second, start building off it and aim straight down back at the ‘starter’ node and either to the right or left (wherever is clearer i guess). your pipeline should do a full 180 degree curve backward, with the node facing the opposite direction a little bit to the right or left (whichever you chose) third, build it and move ontop of it. repeat the same process but in the opposite direction, so it overlaps. if it doesnt automatically overlap, manually aim at the ‘starter’ node from your new pipeline, then build off that in the same way. it should do another 180 degree turn and start going up if you repeat it. it’ll make something of an oval stacking ontop of eachother. fourth, keep going up and up and up until you reach the void. pipelines built like this destroy enough to make you never bump your head. me and a friend found this while trying to build an epic rollercoaster, but we crashed while doing this method twice. my guess is the polygon count was too high (drg usually has low poly surfaces and pipeline ‘cuts’ are very smooth and high poly) enjoy responsibly and pls no patch :(
My man you made a mistake with the music, it's actually "the sacrifice part 1, 2, 3" not "the secret". I think I went halfway round UA-cam trying to find trial of mana "the secret" ost.
There is a way to accelerate while grinding on a pipe. You have to press E (without looking at the pipe) right before a node (with the wrench icon),almost over it, and you will gain lots of speed.
@@Straend3r ok, first you need a pipe that has at least 1 part of it without being fixed (look for the floating wrench icon). So... when you are riding the pipe and you are about to pass above the floating wrench icon, thats the moment when you press "e" (you have to be VEEEEEEERY close to the wrench icon, like 1 inch before the wrench, thats the moment you press "e")((also: don't look at the pipe, i mean the part that needs to be fixed, because if you press "e" while looking at it, it will stop the pipe riding)
I'm pretty sure this is currently a bug: If you're on a pipeline with unconstructed sections (the pipeline cam be connected to the pumpjack, but this is not necessary), tapping the E key while grinding over the interactable segment that needs construction will give you a significant speed boost. The window is a little bit tight but I do enjoy using it to quickly traverse a cave.
Almost 3 star driller main here, I knew you that you can touch the axe and it would have physics but i feel like using it as a slight ramp or height boost is genius and I never thought of it, thank you.
Similar to that last trick, if a gunner sets up a zipline inside the drop pod before it leaves, anyone can actually zip out of the pod and stay on the map, if everyone does this, the mission will claim it failed, but everyone does the victory animation and gets full rewards from mission completion (it doesn't add progress to objectives when everyone escapes though)
You do and you don't. You'll appear on the end screen as alive but you'll only get a 3x survival bonus if say on a team of 4 people. Not sure what would happen if you do it solo but in my experience it's impossible to do while hosting anyway.
@@Akatcam In my experience if you stay fully inside the doors you're fine, it's if you go into the little space between them that you don't get counted.
I just tested this in a solo mission as a gunner and it resulted in a failure! Thanks, I've been doing this for fun but didn't know about the survival status at the end.
@@lunari42 was it on the ground or something I think they might not detect the omen if there’s terrain in the way, I dug the terrain around the mines I should of said too
@@wuzz111 it was placed right next to the second part of the tower. I removed the platforms so it was floating. Maybe it was a bug or something I have no clue..
You can place a platform bridge that goes over the scanner to prevent the lasers from hurting. The scanners can scan through the platform - and at a reasonable distance too. Safe way to rid of the bottom tower's lasers.
Honestly amazing video man. Don't be so self-conscious about your voice. You're doing absolutely great. Really refreshing to see a well structurized and well thought out video that's not overly saturized with the cliche youtube tropes you see so often these days. Also the platforms above Doretta tip is pretty cool. Didn't know that.
Leaving the drop pod with the grapling Hook also removes your survival bonus at the end of the round even tho the game shows your dwarf with the Green light and victory pose in the mission complete screen
Fun fact: If everyone leaves the drop pod just as it leaves, the mission will end in Failure, but the end screen will show the dwarves all happy that the mission was finished.
I could be wrong but from experience I recently found out that Exploding Plant, Urchins (and probably some other destructible plants), and Lootbugs count towards the M1000’s “Quick reload after kill” mod Skull Crusher Ale lets you destroy pipeline nodes and charge cable nodes more easily and break open ebonuts in less hits Bosco can also be ordered to mine Ommoran Beamers Q’ronars’ weaknesses and resistances actually change based on whether they’re rolled up or if their mouths are open
Neat! Also, Radioactive Pretorians are waaay faster than other Varient's. I think all the Radioactive Glyphids are a bit faster, but those Pretorians are extra spicy.
I feel bad for the bugs. They didn't break the pipelines they were just attracted to it because of the blinking lights. If you follow the bestiary, they hate lights as they survive through the darkness.
You can collect and save Doretta’s head after she explodes. If you enter and exit the dropship from the station over and over, its tone will get deeper and eventually it forcefully shuts the door. I assume this is because the timer doesnt actually stop for a moment, and it considers you as a player being outside but *also* a host inside, so it gives you the extended timer. Thats all I got from experience, the Doretta one you probably already know.
Heres one: during a reload animation for weapons if you press control immediately after the ammo count is refilled on the hud you can cancel the animation and resume firing immediately
Just some fun tips out of bounds: You can dig a little platform for yourself and your team members at the top, if you have the patience. With that, you can enjoy the view at the top of the world. If you made the platform, you may also call in a supply pod there. It will proceed to drill downwards through the void, as if it was rock. If you shoot with the flare gun upwards on the aforementioned platform, in about 20 seconds it will fall back exactly where were standing when shooting it.
I actually knew that pipelines weren't damaged by bugs and instead it was based on some timer and rng on what pipe is selected to break, but every teammate that I tell this to tells me wrong lmao
This is one of those games that I come back to every so often and it stills never fails to provide an enjoyable time. Honestly an amazingly underrated game
8:59 I actually got a similar result as Gunner: You can shoot a zipline from inside the pod to outside (or the other way around if you'd be the last one in). When the HUD is disabled, use the zipline to regain full control. Useful for getting more than one person out at a time, if you're into that. Downside is that you *DON'T* get the survival bonus for a Dwarf outside the pod. The end mission screen shows them alive and well, but the actual survival bonus will be lowered by one. Tested that with 4 man groups, and got 3x survival bonus.
Hoverclock can also let you jump higher and when you kill an enemy with it, while still in the air, it will be reset to slow you down for a certain period again.
You can also hold shift while grinding a pipe to make your viewpoint follow the curves of the pipeline. Scout droppod escape glitch can also be done with gunner ziplines.
This is a great series! I've been playing since update 22 and I even learned some stuff I didn't know! Keep it up! Also here's some more hidden mechanics for part 3: - The engi's platforms are 1-hit, so you can place them on terrain (preferable inside of the terrain by digging into it prematurely) and use that to soften up stronger terrain. This is great for quickly clearing narrow tunnels blocked by rocks or other strong materials. - In addition to petting Doretta, you can also pet tamed glyphids (Steeve), Loot Bugs, and strangely Cave Vines (in Radioactive Exclusion Zone). - Power attacks will, annoyingly, always be consumed on use even if nothing is hit (obviously, but its still good to know). - On On-site Refining, if the Drop Pod lands on a pipeline, it will destroy that segment. Both severed ends of the pipeline can still be interacted with as if it were still being constructed (I think...). - Destroying minerals/resources by collapsing the terrain it's connected to or with radial damaging items like the Driller's C4 or TCF mining will drop the resources in a single condensed chunk. - B-hopping as Gunner is extremely ideal for the Lead Storm overclock which completely bypasses the 100% movement decrease while firing. - If you're downed on the Space Rig with a Blackout Stout right before a mission starts, you'll remain 100% drunk on the mission until you're downed again. - You can "prep" a machine event by cutting off the activation right at the end when the "insert" animation plays. This leaves the progress of activation at the very end allowing you to simply tap E to activate it. - Ebonite Glyphids can take damage from any form of melee damage, not just power attacks. - Most, if not all enemies have distinct sound cues that are easily distinguishable. Memorize their noises to identify enemies before you even see them! - If you don't like your dance animation on the dance floor, you can walk outside the jukebox's radius to reset your dance animation and try to get one of your favorites. - The Bullets of Mercy overclock for Scout's gk2 is great for biomes with environmental objects that deal status effects such as goo on Fungus Bogs and Hollow Bough, ifg crystals on Azure Weald, etc.
The grapple glitch isn't the only way to escape the pod. Fire the gunner's zip line into the exit pod, then enter the pod while spamming 'E'. You will maintain control as long as you spam 'E'.
The explosion from pickaxe Power Attacks has friendly fire. Power attacks also don't benefit from the freezing damage multiplier, and frozen Praetorians don't have their abdomens "frozen", which is kinda stupid, but avoids uber quick kills I guess. That tip about bosco constructing the whole pipeline will save LOTS of effort! Just place it all in one go and then have bosco finish it for you! And yeah, the random pipeline breaks are annoying AF when your team actually keep bugs from getting to them it in the first place. Perhaps instead, a section should be randomly chosen for bugs to potentially attack if they've got nothing else they can "see" at medium range (ie not forced to attack), and the section is hit a twice by something grunt sized or once by anything bigger, it breaks. The bugs that attack it will still do so for a while after it's broken, but will otherwise be completely ignored by bugs afterward unless that node gets chosen again later. This way, teams that can keep the pipes clear of bugs can have the mission go much smoother.
You can power attack the grabbing portions of leeches to cancel their grab. The trail from the Armskore coil gun deals exactly enough damage to finish off swarmers and spawns en masse. Even a quarter charged shot enabled by the second mod in the second tier upgrade slot is enough to entirely delete swarmers coming out of hives or spawns popping out of a dead brood nexus. HB can not only set enemies on fire and ignite flammables such as Praetorian gas and nerotoxin, but just like the hoverclock it can fully prevent fall damage when used before hitting the ground. Scouts inhibitor field works on every enemy in the game except the Caretaker, letting you take advantage of the vulnerable states of Dreadnaughts and Hiveguards more effectively. Scout's pheromones will affect more enemy types than just glyphids. Mactera can and will also pass up a chance to shoot at you to shoot at the pheromone affected enemy instead. While the Colette wave cooker can't take advantage of weakpoints, it can still pop the kursite infections on kursite infected enemies with ease. Scout's flare gun deals 40 impact damage per flare and can be used to hit weakpoints.
speaking of Goo Bombers 2:15 you can shoot their goo sacks *after* death as well. If both are broken they cease their goo shower (though they may continue to fly around for a bit as if they were still gooing)
I was writing a review and I included a few of these mechanics in my script, even though it'll be my first video and I dont really have an audience I'll probably leave a link to your vids since I'm probably going to forget a few
To add on to joining late tidbit, usually if you join late you can stick around and help the host with their next mission. Atleast this js what I do as I figure it's fair to exchange my time doing whatever they're doing instead of cashing out on other dwarfs work for essentially free
Suppy pods can be called to deal massive damage when falling on enemies such as bosses and detonators. (nice but difficult combo used by Scouts: 2 or 3 Ice granade -> Supply pod damage + Shotgun + Sniper + Power Pickaxe) Killing a frozen detonator wont trigger its final self destruct
9:04 This glitch actually won't work if you're the host of an online mission, as found out by my friend who's been jealous of my ability to move around the drop pod as we go up
If you ever feel like subjecting yourself to a fully drunk mission just drink a blackout stout as the drop-pod is going down and you'll end up uncontrollably drunk in the mission. First time I did this I got a lost helm, cargo crate, 200 special minerals, and killed an OMEN modular exterminator and got an overclock all while not being able to fully control my dwarf. Drunk ftw.
speaking of the invincibility its why i Love the corrosive sludge gun because most enemies dont resist it and the few ones who are related to it (that i know of) are weak to corrosive damage like the rival tech
I noticed that bugs are attracted to broken nodes almost immediately, and I didnt hesitate to take advantage of it by repairing the nodes and completely ignoring the distracted bugs.
Ngl the platform thing I learned from another player and destroying the beamers tips was something I thought of when I realized how I could damage minerals with it. This game is amazing and so is the community with what they find and learn.
YOU CAN CHANGE YOUR CLASS IN THE FUCKING LOADING SCREENS?! I've been playing this game since it came out and I can't imagine how many games would have been improved if I could have switched to a class we needed.
An addition to the grappling hook drop pod glitch: If you're gunner, you can place a zipline inside the drop pod and all of the dwarves can grab it and exit the drop pod while it is extracting. If you do this the mission will be a "failure" but you'll still get all the xp/credits and dwarves will still make a victory pose, even though they're under that red light that appears when a dwarf is left behind on the extraction ot the missions fails altogether.
I like to pretend I'm a rabbi when I'm on point defense as a gunner and shooting off the tips of the laser rocks. I always say I'm putting the ball gag on Molly when securing the heartstone because of the way the straps look Oh and a serious note? You can control the flight of the caveangels with the movement keys
An annoying one - POTS only works when it's directly mined by pick - cutting off the vein so the entirety of it falls apart, doesn't count towards pots. The driller can forego the pickaxe powerups and just drill them directly. You can drill the ebonuts to open them faster as well. Lootbugs eating loose minerals is generally a good thing - they increase the yield when popped.
I've found that if you exit the droppod after using the scouts grapple glitch, you'll "survive" only as so far as you'll do a victory emote. The survivor bonus will be 3x instead of 4x (assuming its a full team). You can stay in the pod and move around a bit but after a few sec you'll get locked in place, if you do you'll be counted as "surviving" for the bonus. Bear in mind that it does mean that you can move to stay just outside the door exactly like when launching the droppod.
Fun fact: After drinking one of the special effect beers, you can change classes to restart/redo its effects (e.g. mactera brew fart, flintlock exploding, etc) for essentially infinite times
So you know on extraction missions when you send up the mine head you can attach a zip line to it as its rising and it leaves you a point to which monsters cant reach you when at the top of the zip. Same thing works for the scout if you grapple it while its rising you can stay in the air where you grabbed it to stay safe!! ROCK AND STONE!
When animation canceling, using the pickaxe forces you into a walk if you were previously running. Instead, use the laser pointer for animation canceling as this does not force you into a walk
I don't know if its already mentioned or not but you CAN shoot the recalled turret if you have the turret discharge em OC. As you recall your turret, you can shoot them mid air, preferred doing on an oil refinery missions, when riding on the pipes, recall the turret then as it flies to you, shoot it mid air, its super handy agains swarms that are chasing you.
To add to the last tip at 8:59 this is also possible with gunner's zipline. Although the problem is if everyone gets out it counts as a mission failure.
You can also leave the drop pod on extraction by timing the zipline with the gunner. But even though it shows you lived. It counts it as a death and you loose some rewards.
"You can slap gunk seeds" Truly innovative game design.
it genuinely looks like a ball sack and i hate it
My gunk seed itches
Bruh it's so sus I hate that it's hairy AND you can slap it. One or the other
I just found out this today by play a solo mission, it surprise me
gunk seed literally cave's balls
@@yuvie9588 bruhhhh 🤣🤣🤣🤣🤣
did you know if you don't rock and stone you ain't coming home ?
Dude... fuck.. I.. damn it!
Rock! And! Stone!
@@neil2444 Did I hear a Rock and Stone??
Sometimes I wonder if mining is all there is to life
Then I punch myself in the nose
WRITE THAT DOWN, WRITE THAT DOWN!
Did you know: The extraction point rocket will "warm" your freeze meter when you launch it
I thought just standing on a mine head will slowly warm you up
@@carterwilliams7106 It does. Idk about the rocket launch thing but it would be neat.
@@SongbirdOfficial I think it does that for any depository and drop pod (not sure about savage missions tho) except for Molly, but don't quote me on this.
"Loot bugs are not all great though, they eat mineral chunks."
Yes. They do. And they multiply it by a factor of 1,5 on release.
So essentially you mine everything, let them eat everything and have 1,5x more minerals from what you would get when you pick them up yourself.
It's just not worth it, because they take ages to eat everything.
That's why you let the Lootbugs ferment while carrying out the objectives.
Yeah, slow, but useful when you have a long objective to complete.
I leave a few alive if its mission like refinement cause ik they'll be useful by the halfway point. ofc most randoms don't so only get to let em ferment when I'm doing solo runs.
@@blindedjourneyman You need to teach them economics. Publish a scientific paper named "The values of a lootbug farm and how patience yields great results"
hey that's like those worms in cookie clicker. they slow production but multiply what they eat
Combining effects of drinks can ensure hilarity.
Flintlock's Delight, followed by a Wormhole chaser launches you around space, most of the time.
how do you do this?
@@Delophantae_ pick up the first drink, but don't drink it - order a second drink. Once the second drink is ready, drink the one in your hand and then quickly drink the second drink.
When in a full team, of course, this requires everyone to grab a drink, as else you cannot order for a second round.
This doesn't work if you drink a Blackout Stout first however, even if the next drink is the Leaf Lover's Special. I tested this, i was sad
@@TheAkkart if you press E fast enoguh while grabbing the drink you can grab all four. Nothing to gain from it, beer is spoilt, recources are lost and host is angry. But somehow this bug is still around
That “holding E” bit is so good, I had no idea about it. I’ll have to give it a try next time I’m playing
Yeah, for both the zipline and the pipe construction!
What button would that be for PS4?
@@andrefromelpasotexas3236 probably square, if we are comparing the position of the X button of the Xbox Controller.
Sorry if this has been mentioned already, but Bosco can mine off the tips of Beamers during escort duty. If you select the tips with the laser pointer, he treats them like compacted dirt.
Oops. That was in my notes but didn't make it in.
I use this all the time so I can focus on Doretta. Let's face it, Bosco ain't helping keep her safe.
if you drink a blackout stout, the one that "kills" you 5 seconds before leaving you will be extremely drunk when playing the mission
Yeah, I'll say Temperature Shock is a little known mechanic. The number of times I've had scouts get mad at me for torching frozen enemies is ridiculous.
I’ve been on both sides of this. The damage bonus is nice, but keeping them frozen is also useful to reposition and get a shot at their weak point
That's why the inverse of setting the enemy on fire and then use freeze to get the temperature shock and then proceed to fully freeze them seems to be more effective.
i only discovered it yesterday when i was leveling up my driller
@@sphygo weakpoints are disabled when frozen
Also in my experience you can usually do more damage when it’s frozen.
I would try getting used to how long things stay frozen and dealing thermal shock at the last second.
"You can order Bosco to protect Doretta, which it will proceed to do a poor job of." Right?
He always leaves one or two bugs alive to eat Doretta from underneath the wheels. Stupid robot!
Heat spread is temperature shock’s lesser known cousin, if a bug is on fire, it will slowly contribute towards filling the heat meter of nearby bugs, this is most useful when kiting swarmers through a praetorian that’s on fire while you’re playing scout. Also, if you hold the button for your pickaxe and take a resupply without letting go, you will continue to use your pickaxe during the resupply, you can use this and a form of defense while resupplying in a bad spot, I’ll admit it’s rarely useful but it has saved my bacon a few times
1:26 I believe that the reason why this happens is that when YOU launch a mission by waiting in the drop pod, you’ve already selected your class (same as when you are in a game somebody else is hosting, and the host launches the mission by waiting in the drop pod), so you’re locked into that class. When you join a public game in progress, however, you have not yet spawned in as your class and are therefore not locked into it yet, so you are free to change your class while waiting for the mission to load. This isn’t made clear by anything in the game, but I’ve tested it to see if it works the way I’ve described, and it seems to.
The more you know 🌈⭐
I've noticed this on ps4 (which btw you use the L1 and R1 to switch) it explains how some people's icons seem to flicker between every class
Funny enough, the heating on the minigun used to work a little different. Whenever you restarted the firing, it would get an extra burst of heat. So it was actually more efficient to keep firing for longer periods then to fire in burst. Gunner's would actually tap fire the minigun to build up to red for fire bullets more quickly.
Small note with Bosco's guard mode: IF you told Bosco to guard Dotty, Bosco will not cease guarding Dotty until you call him back to you (even if you ask him to mine something, he will return to guard duty once that mining is done, EVEN IF Dotty has lost her head, he will continue to guard Dotty's body, but not the head).
Here's one I noticed you didn't mention and I'm sure most people already know this but in the glacial map, if you're falling from a great height, aim for the snow piles, the ones that slow you down. It'll mostly negate the fall damage if you hit it right
Another thing, if the drop pod is getting ready to start the mission and you repeatedly go in and out of the drop pod, the countdown tone will deepen in pitch, and if you do it a few more times, the gate will shut as soon as you enter the pod
If you use the grapple glitch to escape the drop pod, it will reduce your survival bonus. However, you can use it to walk around within the drop pod safely.
0:00 to rock and stone
0:26 to pony and pebble
hey, about getting out of bounds, theres a very easy way to do it in on site refining.
weirdly, pipelines destroy terrain. this includes the basalt at the top of the map. if you navigate up to the top of the drop pod hole and being a pipeline with you, if you have a fairly clear area you can basically ‘tower’ up.
first, have your ‘starter’ pipeline node be in a clear spot.
second, start building off it and aim straight down back at the ‘starter’ node and either to the right or left (wherever is clearer i guess). your pipeline should do a full 180 degree curve backward, with the node facing the opposite direction a little bit to the right or left (whichever you chose)
third, build it and move ontop of it. repeat the same process but in the opposite direction, so it overlaps. if it doesnt automatically overlap, manually aim at the ‘starter’ node from your new pipeline, then build off that in the same way. it should do another 180 degree turn and start going up if you repeat it. it’ll make something of an oval stacking ontop of eachother.
fourth, keep going up and up and up until you reach the void. pipelines built like this destroy enough to make you never bump your head.
me and a friend found this while trying to build an epic rollercoaster, but we crashed while doing this method twice. my guess is the polygon count was too high (drg usually has low poly surfaces and pipeline ‘cuts’ are very smooth and high poly)
enjoy responsibly and pls no patch :(
You can also bunnyhop on pipes by jumping off them, getting on and jumping off again.
My man you made a mistake with the music, it's actually "the sacrifice part 1, 2, 3" not "the secret". I think I went halfway round UA-cam trying to find trial of mana "the secret" ost.
Don't do this if you're the only dwarf left alive or you'll fail the mission
There is a way to accelerate while grinding on a pipe. You have to press E (without looking at the pipe) right before a node (with the wrench icon),almost over it, and you will gain lots of speed.
what do you mean by node?
@@linusandersen3587 the part of the pipe where you fix it
Gotta try that, huge!
I've been trying to do it with no success, could you explain a bit more?
@@Straend3r ok, first you need a pipe that has at least 1 part of it without being fixed (look for the floating wrench icon). So... when you are riding the pipe and you are about to pass above the floating wrench icon, thats the moment when you press "e" (you have to be VEEEEEEERY close to the wrench icon, like 1 inch before the wrench, thats the moment you press "e")((also: don't look at the pipe, i mean the part that needs to be fixed, because if you press "e" while looking at it, it will stop the pipe riding)
I'm pretty sure this is currently a bug: If you're on a pipeline with unconstructed sections (the pipeline cam be connected to the pumpjack, but this is not necessary), tapping the E key while grinding over the interactable segment that needs construction will give you a significant speed boost. The window is a little bit tight but I do enjoy using it to quickly traverse a cave.
Almost 3 star driller main here, I knew you that you can touch the axe and it would have physics but i feel like using it as a slight ramp or height boost is genius and I never thought of it, thank you.
You should share this on the drg subreddit if you haven't already
I dont think youre allowed to share your own videos on reddit. Someone else has to do it for you
@@Qrockpot lol what?
@@Qrockpot not reddit rules, might be subreddit rules tho
@@adamdobry5517 Ah you guys are right. Its a subreddit rule lol
Similar to that last trick, if a gunner sets up a zipline inside the drop pod before it leaves, anyone can actually zip out of the pod and stay on the map, if everyone does this, the mission will claim it failed, but everyone does the victory animation and gets full rewards from mission completion (it doesn't add progress to objectives when everyone escapes though)
You do NOT survive when you leave the droppod as Scout.
Yeah, even when you stay inside and you can move, it wont count you as survivor :)
@@Akatcam I don’t think that’s true
You do and you don't. You'll appear on the end screen as alive but you'll only get a 3x survival bonus if say on a team of 4 people. Not sure what would happen if you do it solo but in my experience it's impossible to do while hosting anyway.
@@Akatcam In my experience if you stay fully inside the doors you're fine, it's if you go into the little space between them that you don't get counted.
I just tested this in a solo mission as a gunner and it resulted in a failure! Thanks, I've been doing this for fun but didn't know about the survival status at the end.
All of engineers "shoot sentry gun" effects work on other sentries
Turret arc and the EM discharge work too
You can quickly defeat an OMEN with engineer by making a stack of platforms to roughly the middle of the tower and placing a bunch of proximity mines
Do they detonate? In my playthrough, they didn't detonate right beside OMEN unless some other bug triggers it
@@lunari42 was it on the ground or something I think they might not detect the omen if there’s terrain in the way, I dug the terrain around the mines I should of said too
@@wuzz111 it was placed right next to the second part of the tower. I removed the platforms so it was floating. Maybe it was a bug or something I have no clue..
@@lunari42 hmm, wait you also need to ‘verify’ yourself in the scanners which expose the weak points maybe that would work for you
You can place a platform bridge that goes over the scanner to prevent the lasers from hurting. The scanners can scan through the platform - and at a reasonable distance too. Safe way to rid of the bottom tower's lasers.
Honestly amazing video man. Don't be so self-conscious about your voice. You're doing absolutely great. Really refreshing to see a well structurized and well thought out video that's not overly saturized with the cliche youtube tropes you see so often these days. Also the platforms above Doretta tip is pretty cool. Didn't know that.
Totally agree
Poeple don't like his voice? What about is annoying?
4:14 b-hoping with the lead storm overclock also removes its pesky "you cant move" debuff. very good vid
Leaving the drop pod with the grapling Hook also removes your survival bonus at the end of the round even tho the game shows your dwarf with the Green light and victory pose in the mission complete screen
Fun fact: If everyone leaves the drop pod just as it leaves, the mission will end in Failure, but the end screen will show the dwarves all happy that the mission was finished.
I could be wrong but from experience I recently found out that Exploding Plant, Urchins (and probably some other destructible plants), and Lootbugs count towards the M1000’s “Quick reload after kill” mod
Skull Crusher Ale lets you destroy pipeline nodes and charge cable nodes more easily and break open ebonuts in less hits
Bosco can also be ordered to mine Ommoran Beamers
Q’ronars’ weaknesses and resistances actually change based on whether they’re rolled up or if their mouths are open
Neat!
Also, Radioactive Pretorians are waaay faster than other Varient's. I think all the Radioactive Glyphids are a bit faster, but those Pretorians are extra spicy.
I feel bad for the bugs. They didn't break the pipelines they were just attracted to it because of the blinking lights. If you follow the bestiary, they hate lights as they survive through the darkness.
You can collect and save Doretta’s head after she explodes.
If you enter and exit the dropship from the station over and over, its tone will get deeper and eventually it forcefully shuts the door. I assume this is because the timer doesnt actually stop for a moment, and it considers you as a player being outside but *also* a host inside, so it gives you the extended timer.
Thats all I got from experience, the Doretta one you probably already know.
1:28 This is probably why i somehow ended up as a level 1 gunner in a haz 5 mission despite being sure i picked scout
Here as well from part 1
-grabbing interactables:hold interact button (default=e)
-stopping at broken pipe line:hold interact button (default=e)
Heres one: during a reload animation for weapons if you press control immediately after the ammo count is refilled on the hud you can cancel the animation and resume firing immediately
same thing if happens if you do it with the pickaxe
I actually really enjoy your monotone delivery tbh
You mentioned loot bugs eating minerals like a bad thing. But no mention of Loot bug farms
7:12 I knew it. I fricking knew it. This entire time.
Just some fun tips out of bounds:
You can dig a little platform for yourself and your team members at the top, if you have the patience. With that, you can enjoy the view at the top of the world.
If you made the platform, you may also call in a supply pod there. It will proceed to drill downwards through the void, as if it was rock.
If you shoot with the flare gun upwards on the aforementioned platform, in about 20 seconds it will fall back exactly where were standing when shooting it.
I actually knew that pipelines weren't damaged by bugs and instead it was based on some timer and rng on what pipe is selected to break, but every teammate that I tell this to tells me wrong lmao
The impact axe can clear several Poison Spores Fungus plants at a time, and still be picked up afterwards and re-thrown
The last mechanic makes the game thinks only 3 ppl survive, so you lost 4x survivor bonus
Keep uploading bro you have some of if not the best deep rock content, and don't be pressured to continue this series unless you want to.
This is one of those games that I come back to every so often and it stills never fails to provide an enjoyable time. Honestly an amazingly underrated game
8:59
I actually got a similar result as Gunner: You can shoot a zipline from inside the pod to outside (or the other way around if you'd be the last one in). When the HUD is disabled, use the zipline to regain full control. Useful for getting more than one person out at a time, if you're into that.
Downside is that you *DON'T* get the survival bonus for a Dwarf outside the pod. The end mission screen shows them alive and well, but the actual survival bonus will be lowered by one. Tested that with 4 man groups, and got 3x survival bonus.
Hoverclock can also let you jump higher and when you kill an enemy with it, while still in the air, it will be reset to slow you down for a certain period again.
I had no idea about this game and then it was free with PlayStation plus so I decided to try it and it was amazing and now I’m addicted to it.
While riding a horizontal pipe, jumping and reattaching self back to the pipe gives a slight boost and makes you move faster overall.
Leaving the pod as scout lets you live but you actually lose the survival bonus credits.
one thing I noticed if you use hover boots above gas, it will light the gas
lootbugs that eat minerals will provide more minerals when exploded btw
You can also hold shift while grinding a pipe to make your viewpoint follow the curves of the pipeline. Scout droppod escape glitch can also be done with gunner ziplines.
For those that are apprehensive about it, the flamethrower's explosion upgrade does NOT do friendly fire.
This is a great series! I've been playing since update 22 and I even learned some stuff I didn't know! Keep it up!
Also here's some more hidden mechanics for part 3:
- The engi's platforms are 1-hit, so you can place them on terrain (preferable inside of the terrain by digging into it prematurely) and use that to soften up stronger terrain. This is great for quickly clearing narrow tunnels blocked by rocks or other strong materials.
- In addition to petting Doretta, you can also pet tamed glyphids (Steeve), Loot Bugs, and strangely Cave Vines (in Radioactive Exclusion Zone).
- Power attacks will, annoyingly, always be consumed on use even if nothing is hit (obviously, but its still good to know).
- On On-site Refining, if the Drop Pod lands on a pipeline, it will destroy that segment. Both severed ends of the pipeline can still be interacted with as if it were still being constructed (I think...).
- Destroying minerals/resources by collapsing the terrain it's connected to or with radial damaging items like the Driller's C4 or TCF mining will drop the resources in a single condensed chunk.
- B-hopping as Gunner is extremely ideal for the Lead Storm overclock which completely bypasses the 100% movement decrease while firing.
- If you're downed on the Space Rig with a Blackout Stout right before a mission starts, you'll remain 100% drunk on the mission until you're downed again.
- You can "prep" a machine event by cutting off the activation right at the end when the "insert" animation plays. This leaves the progress of activation at the very end allowing you to simply tap E to activate it.
- Ebonite Glyphids can take damage from any form of melee damage, not just power attacks.
- Most, if not all enemies have distinct sound cues that are easily distinguishable. Memorize their noises to identify enemies before you even see them!
- If you don't like your dance animation on the dance floor, you can walk outside the jukebox's radius to reset your dance animation and try to get one of your favorites.
- The Bullets of Mercy overclock for Scout's gk2 is great for biomes with environmental objects that deal status effects such as goo on Fungus Bogs and Hollow Bough, ifg crystals on Azure Weald, etc.
Did you know that hack-c can be pet and it can rock and stone
The grapple glitch isn't the only way to escape the pod. Fire the gunner's zip line into the exit pod, then enter the pod while spamming 'E'. You will maintain control as long as you spam 'E'.
The explosion from pickaxe Power Attacks has friendly fire. Power attacks also don't benefit from the freezing damage multiplier, and frozen Praetorians don't have their abdomens "frozen", which is kinda stupid, but avoids uber quick kills I guess.
That tip about bosco constructing the whole pipeline will save LOTS of effort! Just place it all in one go and then have bosco finish it for you!
And yeah, the random pipeline breaks are annoying AF when your team actually keep bugs from getting to them it in the first place. Perhaps instead, a section should be randomly chosen for bugs to potentially attack if they've got nothing else they can "see" at medium range (ie not forced to attack), and the section is hit a twice by something grunt sized or once by anything bigger, it breaks. The bugs that attack it will still do so for a while after it's broken, but will otherwise be completely ignored by bugs afterward unless that node gets chosen again later. This way, teams that can keep the pipes clear of bugs can have the mission go much smoother.
You can power attack the grabbing portions of leeches to cancel their grab.
The trail from the Armskore coil gun deals exactly enough damage to finish off swarmers and spawns en masse.
Even a quarter charged shot enabled by the second mod in the second tier upgrade slot is enough to entirely delete swarmers coming out of hives or spawns popping out of a dead brood nexus.
HB can not only set enemies on fire and ignite flammables such as Praetorian gas and nerotoxin, but just like the hoverclock it can fully prevent fall damage when used before hitting the ground.
Scouts inhibitor field works on every enemy in the game except the Caretaker, letting you take advantage of the vulnerable states of Dreadnaughts and Hiveguards more effectively.
Scout's pheromones will affect more enemy types than just glyphids. Mactera can and will also pass up a chance to shoot at you to shoot at the pheromone affected enemy instead.
While the Colette wave cooker can't take advantage of weakpoints, it can still pop the kursite infections on kursite infected enemies with ease.
Scout's flare gun deals 40 impact damage per flare and can be used to hit weakpoints.
If you tip bosco while he is pouring drinks, he will pour faster
Holding e to get Bosco to toss something and holding e to stop at the next build/repair node are going to CHANGE MY LIFE. Thank you!
speaking of Goo Bombers 2:15 you can shoot their goo sacks *after* death as well. If both are broken they cease their goo shower (though they may continue to fly around for a bit as if they were still gooing)
I was writing a review and I included a few of these mechanics in my script, even though it'll be my first video and I dont really have an audience I'll probably leave a link to your vids since I'm probably going to forget a few
Ay good luck with that :)
That fact about being able to undo pipes blew my mind, wish i knew that sooner
To add on to joining late tidbit, usually if you join late you can stick around and help the host with their next mission. Atleast this js what I do as I figure it's fair to exchange my time doing whatever they're doing instead of cashing out on other dwarfs work for essentially free
You can take the drilldozer's head after it mines the hearthstone. If you bring it to the drop pod, I'm fairly sure it shows up in the victory screen.
It also appears in the space rig on a cart by the equipment terminal with a sticky note saying "fix me"
When lootbugs eat ore chunks they drop 1.5x more of what they ate
6:52 i lost so much time not knowing this, now it makes sense why the dwarf says" if only deep rock had find a way of automating this process"
Suppy pods can be called to deal massive damage when falling on enemies such as bosses and detonators.
(nice but difficult combo used by Scouts: 2 or 3 Ice granade -> Supply pod damage + Shotgun + Sniper + Power Pickaxe)
Killing a frozen detonator wont trigger its final self destruct
In escort, you can order bosco to mine the beamers
You can slap the small shredder drones (engineer grenade) 😂
9:04 This glitch actually won't work if you're the host of an online mission, as found out by my friend who's been jealous of my ability to move around the drop pod as we go up
Oh nice lazer crystal tips and platform protection. Those rocks take alot of ammo from the team. I'll keep these in mind when I'm engineer or scout.
There is a "secret" animation and you can pet Doreta if you go to her head and press "X"
X is the shout button, did you mean e?
@@agedgouda8809 Yes, I wrote "x" because im from Xbox
@@anonimusgamer9559 ahh okay. And it is betc, not Doretta? I really didn’t know you could pet betc, I’ll try it
@@agedgouda8809 Sorry, is Dorreta, sometimes i confuse the names 😅
You can also recover her head. It also shows up on the rewards screen.
Please keep this up, nobody posts for deeprock, but I recently got into it. Subscribed.
If you ever feel like subjecting yourself to a fully drunk mission just drink a blackout stout as the drop-pod is going down and you'll end up uncontrollably drunk in the mission.
First time I did this I got a lost helm, cargo crate, 200 special minerals, and killed an OMEN modular exterminator and got an overclock all while not being able to fully control my dwarf.
Drunk ftw.
On my first time playing this game I dug out of bounds on the Tutorial
When I noticed that morkite piplines always 'happened' to be broken by glyphids specifically and always at 33% and 77% I was astonished.
speaking of the invincibility its why i Love the corrosive sludge gun because most enemies dont resist it and the few ones who are related to it (that i know of) are weak to corrosive damage like the rival tech
I noticed that bugs are attracted to broken nodes almost immediately, and I didnt hesitate to take advantage of it by repairing the nodes and completely ignoring the distracted bugs.
4:25 lol, this is me everytime I play gunner. Jumping around or sliding along a zipline because I got "Lead storm".
Ngl the platform thing I learned from another player and destroying the beamers tips was something I thought of when I realized how I could damage minerals with it.
This game is amazing and so is the community with what they find and learn.
I watched this guide right before or right after buying the game. I came back to say thank you! Your tips are a great help!
engineers can dig through granite aswell by using platforms. its slow but it works
YOU CAN CHANGE YOUR CLASS IN THE FUCKING LOADING SCREENS?! I've been playing this game since it came out and I can't imagine how many games would have been improved if I could have switched to a class we needed.
An addition to the grappling hook drop pod glitch:
If you're gunner, you can place a zipline inside the drop pod and all of the dwarves can grab it and exit the drop pod while it is extracting. If you do this the mission will be a "failure" but you'll still get all the xp/credits and dwarves will still make a victory pose, even though they're under that red light that appears when a dwarf is left behind on the extraction ot the missions fails altogether.
with the recent update they removed the trick with Doretta of blocking the rocks with a platform
That pipe slowdown tip is truly a gift
I like to pretend I'm a rabbi when I'm on point defense as a gunner and shooting off the tips of the laser rocks.
I always say I'm putting the ball gag on Molly when securing the heartstone because of the way the straps look
Oh and a serious note? You can control the flight of the caveangels with the movement keys
An annoying one - POTS only works when it's directly mined by pick - cutting off the vein so the entirety of it falls apart, doesn't count towards pots.
The driller can forego the pickaxe powerups and just drill them directly. You can drill the ebonuts to open them faster as well.
Lootbugs eating loose minerals is generally a good thing - they increase the yield when popped.
When you only have 60 hours but all ready know all of the facts mentioned lmao
I've found that if you exit the droppod after using the scouts grapple glitch, you'll "survive" only as so far as you'll do a victory emote. The survivor bonus will be 3x instead of 4x (assuming its a full team). You can stay in the pod and move around a bit but after a few sec you'll get locked in place, if you do you'll be counted as "surviving" for the bonus. Bear in mind that it does mean that you can move to stay just outside the door exactly like when launching the droppod.
Fun fact: After drinking one of the special effect beers, you can change classes to restart/redo its effects (e.g. mactera brew fart, flintlock exploding, etc) for essentially infinite times
I appreciate the xbox button for those who use gamepads
Loot bugs give a x1.5 mineral return on whatever they eat
So feel free to let them nom away
Source?
So you know on extraction missions when you send up the mine head you can attach a zip line to it as its rising and it leaves you a point to which monsters cant reach you when at the top of the zip. Same thing works for the scout if you grapple it while its rising you can stay in the air where you grabbed it to stay safe!! ROCK AND STONE!
When animation canceling, using the pickaxe forces you into a walk if you were previously running. Instead, use the laser pointer for animation canceling as this does not force you into a walk
I never thought to try bosco on the pipelines, that's so cool. Slapping the gunk seed makes me uncomfortable though >.>
Don't worry, the chief medical officer has assured all emplyees that slapping the gunk seed, no matter how fast, won't make you blind
I don't know if its already mentioned or not but you CAN shoot the recalled turret if you have the turret discharge em OC. As you recall your turret, you can shoot them mid air, preferred doing on an oil refinery missions, when riding on the pipes, recall the turret then as it flies to you, shoot it mid air, its super handy agains swarms that are chasing you.
To add to the last tip at 8:59 this is also possible with gunner's zipline. Although the problem is if everyone gets out it counts as a mission failure.
during escort duty, beams wont damage the drilldozer if the beam does not hit the part of the drilldozer that can be repaired
You can also leave the drop pod on extraction by timing the zipline with the gunner. But even though it shows you lived. It counts it as a death and you loose some rewards.