I’m level 350 and there’s features this video brought up that I hadn’t thought about before. Love the formal and informative style, the effort you put into editing never goes unnoticed. Great video! 👍🏻
Thanks for this guide. As a driller main up until now I used to distance myself from my team so as to minimize the chances of team killing when I play with the EPC. I suppose my next focus in improving my driller gameplay would be to better evaluate situations when I can safely use EPC.
Still getting used to Haz 5, don't have meta overclocks like Sticky flames. But this was really interesting. I get the impression the game isn't really balanced for modded difficulty.
Amazing video!! I repeatedly laughed out loud and enjoyed every bit of it! Amazing visuals and editing, so much care put into the editing, I'm looking forward to so much more!
I feel very validated as the death's door event is something that happens way too often, even in regular haz 5 for me. Coworkers just really like the vision of a one man army saving the day with a single iron will when thing are the worst. Just to get eliminated by a snowball effect of problems.
Most of my gameplay has been solo hazard 4/5, and I never knew the skill ceiling got so high! There's still alot I have yet to learn it seems, Level 300+ here, just got my first dwarf to Platinum rank the other day. Rock and Stone!
Excuse me, distinguished gentleman, but I would like to ask where you get the aesthetic mods for weapons and molly, they are amazing, I love your content.
Holds are like big spaces in the team where you can put down turrets/platforms/ziplines and resups - basically it’s where you can do teamwork well and deal with swarms together
properly using resupplies makes a massive difference. placement, proactive call in, and really important for gunner, using your ammo, grenades and shield bubbles enough to get as much value as possible out of them. your wasting resources every time you resupply with over half of your supplies. your not using your whole kit correctly if your running out of ammo on one of your weapons while having over half on your other tools. dont horde ammo, grenades, or shields, its important to get good enough at using all of them together without wasting them, so that you get as much value out of your resupplies as possible.
Agreed to some extent - it’s always good to expend things like axes, c4, platforms ziplines etc, but in some instances in modded difficulty it’s understandable that someone supplies when they’re not at 50% overall. It could be for health or important driller primaries or gunner shields. Resupplying is quite situational but I broadly agree that it’s nicer to have less on you when you resupply.
@@cubefather i agree that there are allot of reason you would resupply while being above half, but its a sign of bad toolkit use if it happens consistently. biggest example is gunner, as one of his main strengths hinge on efficient resupply use. shield bubbles are useful for allot more then just defense and pushing, just using it in bad situations or when pushing into a new room is a waste and will keep you from learning how to use its full potential, and will decrease gunners effectiveness allot, so its really bad if gunner consistently wastes potential shield bubbles. grenades, flare gun ammo, grenade launcher ammo, platform gun ammo and crossbow bolts are all other examples of: 'things you should be able to effectively and consistently use so that you rarely ever have to resupply while they are above 50%.' its something most people can improve upon easily.
@helloiamatree3091 what modded difficulties do you like playing on out of interest? We don’t seem to run into issues of inefficiency on Hazard 6x2 unless there is a case of poor nitra RNG and that’s somewhat rare. Sometimes situations require you to supply instead of going down also. Id rather someone have health and breach cutter ammo even if they were like 70% full on their LOK1 for example. I also never said shields were only useful for those two scenarios, just that they are two good priority uses. And broadly speaking those are the best times to use the shield. Moving the team forward with cover and protecting it when shit hits the fan.
Pro tip: Don't drink Randoweisser before your modded hazard runs.
Who even (kek) drinks that
@@juanpaolomonosolegitkarl does
Another tip: drink that to double the fun
I just did that before my modded edd. it didn't go well
This is super sick - the production quality's genuinely stunning! Excited to see more videos like this from you in the future.
Hey what fov are you using when playing DRG?
@@_jfs2000_ max
That Scout gameplay just looks so ridiculous, I can barely fathom aiming through all that lol
I’m level 350 and there’s features this video brought up that I hadn’t thought about before. Love the formal and informative style, the effort you put into editing never goes unnoticed. Great video! 👍🏻
Pro tip: if you use the c4 on a scout, he gets 30-60 health. This only works if the scout is on low health
This is so high quality... I love every second of this. Please continue making more!
You deserve a kiss on the forehead for the tracklist
"Scout and Engineer have ignition options too. So make sure your engineeer doesnt forget his secondary weapon."
This is engagement for the algorithm.
Crazy production value, you literally rocked this, very good job!
gleeble glorp
So true
Thanks for this guide. As a driller main up until now I used to distance myself from my team so as to minimize the chances of team killing when I play with the EPC.
I suppose my next focus in improving my driller gameplay would be to better evaluate situations when I can safely use EPC.
Still getting used to Haz 5, don't have meta overclocks like Sticky flames. But this was really interesting.
I get the impression the game isn't really balanced for modded difficulty.
Amazing video!! I repeatedly laughed out loud and enjoyed every bit of it! Amazing visuals and editing, so much care put into the editing, I'm looking forward to so much more!
I'm fairly new to DRG and watching this made me learn a lot, thank yous great video
Best breakdown of the roles for high stakes play on yt in my opinion! Keep it up
Waiting for the team compositions video
you absolutely rocked the stone out of this video! Your commitment to quality is commendable.
I feel very validated as the death's door event is something that happens way too often, even in regular haz 5 for me.
Coworkers just really like the vision of a one man army saving the day with a single iron will when thing are the worst.
Just to get eliminated by a snowball effect of problems.
It should be mandatory for all pubbers to see this.
ROCK AND STONE BROTHER
i love the clear explanations, despite being tips for high level play its all easy to understand
thank you for the guide your group is the best at deep rock galactic. Loving having the pro mindset love this new series
Need some videos on driller and engi terraforming. general construction philosophy and then map specific and mission specific hold design.
Happy to see more quality vids in the modded space aside from pure gameplay. Hope this gets more people to dip their toes in.
I was hoping you'd make something like this to explain Haz 6 teamwork
can definitely tell a lot of effort and thought was put into this! keep it up!! Rock & stone
That’s what I was searching for! Can’t wait for builds video!
Most of my gameplay has been solo hazard 4/5, and I never knew the skill ceiling got so high!
There's still alot I have yet to learn it seems, Level 300+ here, just got my first dwarf to Platinum rank the other day.
Rock and Stone!
very helpful! i feel much more equipped to join in next time :D
Crazy impressiv scout movement 😮 🪨⛏️
You worked very hard on the is man. This was awesome. 🤙
Thank you, this video was very helpful.
This is great! Rock and stone greybeard!
this was awesome, Im 70h in so all of this was helpful!
Lets gooo. Rock and stone! Music and editting is top notch btw mate, this must have cost some serious hours...
I actually learned some good advice ty!
Great tips for driller holds.
Another very important tip:
don't miss gold, it's really useful
GUYS, LISTEN TO HIM ITS HELPFUL
I hope they add We're rich in single
We’re rich!
@@c-h-a-dI’m rich!
we’re rich!
Great job on the vid, didn’t think DRG would seem like a cool game to me again after all this time. See you on your next stream hopefully :)
It's here!!!
Amazing editing!
Dimitrov’s defence is underrated.
Well made. Good work.
very well done video 👍🏻
May I ask what fov your using when playing drg?
Thank you! I use 130 fov - changed in my gameusersettings.ini file
WE NEED BUILD VIDEOS! pls)
you'll get it some time after Season 5!
@@cubefather holy sh...t, i have to wait fo so long...(
@@damistic3897 it’s coming out in 3ish months - id rather not make a video that would contain old info pretty quick
This is good
Good Stuff as usual!
Amazing
gaming
Hi you linked the music creators in the description but I can’t find the first song you used. I’m wondering what it is exactly thanks :)
Just added the tracklist - enjoy the jams!
Excuse me, distinguished gentleman, but I would like to ask where you get the aesthetic mods for weapons and molly, they are amazing, I love your content.
I’ve linked a video that has my mod list in the description! Glad you’re liking the content
good shit
Please explain holes. I know they're different from bunkers, but i don't understand them.
Holds are like big spaces in the team where you can put down turrets/platforms/ziplines and resups - basically it’s where you can do teamwork well and deal with swarms together
@@cubefather A battle arena?
@Psyko_Monk3y something like that yeah
0:17 is that a toaster at the bottom left I see?
Where's the tip of my pickaxe?
Finally
excellent video but you misspelled 'complementary'. I'm afraid I must dislike and report :(
Understandable have a nice day
Reported.
properly using resupplies makes a massive difference. placement, proactive call in, and really important for gunner, using your ammo, grenades and shield bubbles enough to get as much value as possible out of them.
your wasting resources every time you resupply with over half of your supplies.
your not using your whole kit correctly if your running out of ammo on one of your weapons while having over half on your other tools.
dont horde ammo, grenades, or shields, its important to get good enough at using all of them together without wasting them, so that you get as much value out of your resupplies as possible.
Agreed to some extent - it’s always good to expend things like axes, c4, platforms ziplines etc, but in some instances in modded difficulty it’s understandable that someone supplies when they’re not at 50% overall. It could be for health or important driller primaries or gunner shields. Resupplying is quite situational but I broadly agree that it’s nicer to have less on you when you resupply.
@@cubefather i agree that there are allot of reason you would resupply while being above half, but its a sign of bad toolkit use if it happens consistently.
biggest example is gunner, as one of his main strengths hinge on efficient resupply use.
shield bubbles are useful for allot more then just defense and pushing, just using it in bad situations or when pushing into a new room is a waste and will keep you from learning how to use its full potential, and will decrease gunners effectiveness allot,
so its really bad if gunner consistently wastes potential shield bubbles.
grenades, flare gun ammo, grenade launcher ammo, platform gun ammo and crossbow bolts are all other examples of:
'things you should be able to effectively and consistently use so that you rarely ever have to resupply while they are above 50%.'
its something most people can improve upon easily.
@helloiamatree3091 what modded difficulties do you like playing on out of interest? We don’t seem to run into issues of inefficiency on Hazard 6x2 unless there is a case of poor nitra RNG and that’s somewhat rare. Sometimes situations require you to supply instead of going down also. Id rather someone have health and breach cutter ammo even if they were like 70% full on their LOK1 for example.
I also never said shields were only useful for those two scenarios, just that they are two good priority uses. And broadly speaking those are the best times to use the shield. Moving the team forward with cover and protecting it when shit hits the fan.
After playing DRG for a while now, this is the best I can give:
… Read more
^ one of the advice of all time
very well made and helpful ty 🫂