Much Abrew: Heliod Combo Company (Modern, Magic Online)
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- Опубліковано 8 лют 2020
- How good is Heliod, Sun-Crowned backed by a bunch of different combos in Modern? Let's see!
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Match 1: 3:35
Match 2: 9:42
Match 3: 21:06
Match 4: 32:56
Match 5: 42:22 - Ігри
Missed opportunity to make an Against the Odds with Heliod and call it "Against the Heli-odds"
Heliod trival?
theres still time
No one has mentioned it yet, but Veil of Summer is actually very strong against Storm imo. Gifts targets you, which means that Veil fizzles gifts. As a previous storm player, Gifts is probably the most important piece after a cost reducer
Edit: I agree with your game 3 sideboard choice much more than game 2
Edit 2: I personally think that the turn 2 Heliod was wrong against Humans in game 2. Playing spike feeder seemed better against a meddling mage deck since your opponent would have to name Heliod at that point. You then have 4 cocos to hit 3 Heliod, and 4 path as outs, as opposed to 4 coco for 1 feeder. Also, Spike Feeder has built in protection from Reflector mage, since you can gain 4 life and fizzle that 'can't be cast' trigger, which limits your opponent's outs. Just my $0.02 as a backseat driver
Yeah, I might have underrated Veil at first. Wasn't really considering Gifts and thinking more of their win conditions, but fizzling Gifts is a big deal.
How does Gifts Ungiven always give the Storm player the grapeshot? I understand why they can always get Past in Flames, because it has flashback so no matter if your opp choses it or not you can still cast it. But Grapeshot doesn't have flashback so what cards do you choose with the 2nd Gifts Ungiven to always be able to get your win condition?
@@UlfMTG another past in flames
girls dont play magic
@@mattd6244 you're pretty wrong on that one bucko.
45:00 tecnically, that isn't true. Infinite life beats infinite attackers, because when they actually attack they become a finite number, while you can still combo off with your feeder at any time. So, until they hit removal, you're gold.
So the same applies to infinite damage? E.g. this deck vs infinite murderous redcap?
Sosroseno ofc, you can gain more life as long you have the pieces out.
421.3. If the loop contains at least one optional action controlled by each player and actions by both players are required to continue the loop, the active player chooses a number. The nonactive player then has two choices. He or she can choose a lower number, in which case the loop continues that number of times plus whatever fraction is necessary for the active player to “have the last word.” Or he or she can agree to the number the active player chose, in which case the loop continues that number of times plus whatever fraction is necessary for the nonactive player to “have the last word.” (Note that either fraction may be zero.)
Example: One player controls a creature with the ability “: [This creature] gains flying.” Another player controls a permanent with the ability “: Target creature loses flying.” The “infinity rule” ensures that regardless of which player initiated the gain/lose flying ability, the nonactive player will always have the final choice and therefore be able to determine whether the creature has flying. (Note that this assumes that the first player attempted to give the creature flying at least once.)
Yeah, as long as our combo pieces stick on the battlefield we can beat Copy Cat. If we have to combo first and lose access to the combo it beats us though. Mostly about keeping the combo on the battlefield.
@@An_Otter_Dennis This doesn't matter in this case though. Once attackers are declared, there is an x number of creatures that's attacking, and it's impossible to increase their number. The infinite life therefore wins, unless there is a removal ready to ruin your day. But if that's the case you're dead anyway, cause op can use it before comboing of forcing YOU to gain an x amount of life, create whatever number of creatures he needs to win, and go attacking.
Plus, this rules applies to paper. Online it's a matter of time. I'm pretty sure that unless you f6 you should be able to add your part of the combo to the stack and force op to do the same, resulting in an exausting marathon of 40ish minutes where whoever is faster at putting his ability on the stack wins by the clock.
Finally a modern video, thanks Seth!!!!
I'm glad to finally get some Modern back. I've wanted to see so many things from Eldraine and Theros Beyond get put through ringer.
After playing Magic for a couple of years now, it's kind of cool to see how crazy the power of cards went up from the set I started in. Hour of Devastation had fairly tame cards for the most part, but seeing something like the new Heliod kind of blows me away. One of the strongest 3 mana white cards I 've ever seen
Things used to be soooo broken lol
Yeah
That's because you clearly didn't play at the time jitte was not banned. Or skullclamp. Or eye of ugin. Or cloudpost. Nah, i'd say that heliod is pretty darn cute compared with some twisted ruthless decks i've seen in the course of the years that had you question your own capability of making good decisions in life. Heck, i almost think that even oko is fair compared with some of those strategies, especially in modern.
@@arashinoguardianyeah9083 Urza block flashbacks
More like poor white rarely gets any great 3 mana spells. From the top of my head I remember Brimaz, Council's Judgement, Teferi's protection, 3mana Thalia, maybe history of banalia if you're into knights and that's it, I can't remember another one
God i love these thumbnails. Heliod looks stupidly proud of his metal boi
In the match up against storm you can sideboard in Veil of summer because Gits Ungiven targets the opponent so if you cast veil in response to gifts it will fizzle
Yeah, I think I underestimated Veil against Storm.
Honestly great list! Once upon a time really brought it together and I expected more Ballistas! Great job!
Yeah, Once Upon a Time is key. Ballista is really more of a backup plan to the infinite life in this build (thankfully infinite life was enough to beat most of our opponent).
Since its combo Collected Company this deck should be named Heliod CoCoCo
Or I am Heliod with the coco. (People who likes reggae will understand)
Heliod Co-co-combo
Seeing Abzan Company coming back into the spotlight is bittersweet for me. On one hand, seeing the deck exist after so many years is great. On the other hand, my Abzan company deck I built over 4 years got stolen this October, and that made me stop playing Modern.
Sad to hear that.... Never fun.
@@shawnhale2631 Yeah. On the plus side, I've started playing Standard, which is, at least at my LGS, pretty fun
Ugh. I"m sorry.
I put 2 x Heliod and 1 x Ballista in my Martyr Proc deck, but haven't been able to get to an event yet to see how it goes. Can't wait to try it out.
Great video. The kids got to feast! Well done.
Yeah! Martyr Proc and Soul Sisters are another good home for Heliod for sure. Sounds sweet!
Playing modern today you don't even need to bother sitting down for the match. :P
I love/hate how everytime Saffron wins he says "And thats the power of the deck! " or "And thats what the deck can do"
EVERY
SINGLE
TIME
and screams any time anything remotely bad happens haha
Oh nOoOoooo
Really like seeing more modern gameplay again.
Good to see some modern content :)
Modern's back!
Yup!
your storm opponent scooping to ballista with shenanigans in hand cracks me up
Yeah, Shenanigans is a sorcery though, so they were just dead ;)
yay!! modern!! what a sweet deck! thanks for the content!
Missed the modern content :')
It's back!
good old uninteractive modern! I am glad pioneer exists.
Such a great deck
I was super impressed!
@@MTGGoldfish Well you are a great player as well so that helps too
@MTGGoldfish is there any chance this deck has had any updates of the modern deck heliod combo company?...
I might be missing something - but if you have the infinite life combo on board during your main phase, and your opponent has some of their land tapped, why would you then wait until their turn during their attack step (after they've untapped a couple more lands and drawn an additional card) to activate the combo?
Heliod combo will probably not be as solid when the other decks adjust for changes to the meta and update their sideboards
41:46 "We should win unless our opponent has a sneaky surgical extraction". You could have made sure you wouldn't lose against surgical by sac'ing captain of eos before starting the loop, making it impossible for them to surgical your kitchen finks
9:48 6 lands
“That is just not enough lands to do anything” Saffron Olive 2020
What would happen if the opponent doens't concede to the infinte life? Timeout?
Does genesis chamber with kitchen finks infinite life make infinite MYR, and because they don't have haste that saves you from a saheeli cat combo because you get infinite blockers everytime they try and make infinite attackers?
Genesis Chamber would make infinite Myr. Technically we don't need it to beat Copy Cat though, as long as our combo is on the battlefield. We can wait until they make like a million Felidar Guardians and go to attack, and then we can gain a million +1 life.
The problem is basically if we have to combo first, then it works the opposite way. We can gain a million life, but then our opponent can make a million +1 damage and we lose. It's mostly about keeping our combo on the battlefield.
Booby Trap was an AtO but MTGO didn't recognize the correct card restrictions for naming the card. I remember you had to do the 2nd highest voted card instead for that week. So Booby Trap is up there with Sphinx's Tutelage thanks to MTGO bugs.
Me: sees new mtg combo
My bank account: *chuckles* I’m in danger
Don't!
The other matchup that super high life doesn’t win is Tron. If they take over the game they can restart with Karn.
I heard they couldn't get out from under the double damping Spheres, and my first thought was they couldn't handle the double d's
Thanks for bringing modern back. Pioneer kinda has run its course. Modern is as good as ever
Glad you liked it!
Hey shoutout to whoever is doing these thumbnails. Tbh they are at least 50% why i klick these videos
They are so good!
What do you do against blightbeetle or tainted remedy?
Lose most likely (although in general those cards aren't really played in Modern at this point, thankfully).
Ouch playing into the meddling mage😬😬😬. Very nice league though 👍🏼
Modern? Take my likes!
Is there no other reliable sac outlet that would allow you to avoid splashing black for 2 cards mainboard, 2 cards sideboard?
Maybe evo-leap, but not for free.
There isn't a free, repeatable creature sacrifice outlet outside of Black I don't think. There are cards like Alter of Dementia, but you can't get them with Chord of Calling/Collected Company and then random cards that cost mana to sacrifice (which don't allow us to go infinite).
I do like Evolutionary Leap a lot. It doesn't really let us combo since it requires mana, but it's a sweet mana card.
@@MTGGoldfish what about Blasting Station? Can't co-co for it though...
This was a weird slice of modern meta you played. I don't think it's really typically like this at the.moment
We dodges Primeval Titan decks somehow, which was surprising.
Good to run into opponents that scoop to infinite life. The dredge guys could have totally made you sit there. With 4 amalgams and 4 bloodghasts, you would have had to gain 20 life per turn until they mill themselves out. And that's a net loss of time for you
Yeah, if the opponent doesn't scoop it can get tedious. Thankfully most of our opponent's were good about it.
I would never scoop, if you can't produce a win condition in a timely manner that's on you not me. You're wasting your own time not vice versa...
@@Jonathan-qk5ed in a lot of the games there was a very clear and simple win condition called "you have less cards than me and can't win before you mill out"
Playing it out is litteraly wasting both of your times
I never scoop to infinite combos. They feel so cheap, I’m always going to make my opponent play it out if they want to win in that manner.
@@adammat13 You should read what you comment on before posting... "if you can't produce a win condition..." If it is obvious I would mill out before you then that is a represented win condition, right?
Now, if you're not gonna produce a win condition in a timely manner "you're wasting your own time" by commenting shit that is simply stupid and makes no sense to begin with.
;)
Yay! Modern!
It's back!
Persephone's Calling
(Because 'Heliod Eats The Peach' lacks subtlety.)
Should the Human player have named Ouphe with the Plague Engineer? Or am I just seeing that line because of hindsight? I they had named Ouphe you wouldn't have been able to combo off with the Finks because it would have died again after it returned before it got the +1/+1 counter.
I suppose at that point with what you had on board you were looking to beat down but I'm not sure how much the Hierarch was even doing in that scenario.
I’m so confused, why is there 0 copies of Eladamri's Call in this deck? Isn’t every combo piece in this deck a creature?
Not legal in modern.
TheEdgedCarbine it was printed in modern horizons
www.mtggoldfish.com/price/Modern+Horizons/Eladamris+Call#paper
We already have Once Upon a Time and Collected Company, it's mostly just a matter of not having room (I think if I was going to play another tutor it would probably be Chord of Calling and then Eladrami's Call).
Wait Modern still exists?
Whoooo congrats, Seth!! Nice 5-0!
Thanks :)
We feast!!!! 5-0 hype!!!!
stage is a 3 dollar card seth, that is not too bad!
I'm genuinely surprised you didn't keep the hand at 7:12. Already 2 green sources, one combo piece and a free once upon a time to dig for 1 of 18 possible white sources(this is more in reference to the fetches being able to get you a white source, even if they aren't itself one)/the other combo piece, and at worst a turn 2 once upon a time after 2 draws. Not entirely sure what the odds was to get one, but it definitely wasn't that bad of a hand.
Yeah, I think if it was a non-Dredge matchup I probably would have kept. It was a fine hand, but since we likely needed to cast multiple Once Upon a Times (and still get a little lucky) I don't think we could win until turn four at least, which just seems slow against Dredge on the draw (without any graveyard hate).
VIS-err-ah. Like visceral, but without the "l"
13:48 personally I would have waited till they actually cast conflagrate. If they for some reason didn't you would have won. 15:28 You could have sac'ed the ranger captain and bought an extra turn.
Hmm, I've been trying to avoid scooping early, the Conflagrate turn didn't feel early to me, but I guess maybe it was in some sense.
@@MTGGoldfish I understand why you did it but I've learned to never scoop until they show their out since it might seem obvious to you, others might miss it. I hope you understand what I mean.
Why spike feeder wen u have kitchen finks?
Spike feeder doesn't need a sac outlet to accomplish the same thing
yes, which he already has
No consideration for Eladamri's Call over Once Upon a Time? I guess the freeness of OUaT is important tempo in a turn 3-4 meta
Yeah, I think being able to snag (and play) a mana dork on turn one is really important.
Chest Day left me with a mental soreness. At least you didn't pay for them.
I was very exited to see some modern again but when i see what kind of decks are often played in leagues these days i'm actually kinda concerned...
its almost like removing oko the broko wasn't nearly enough
@@JonathanHecht This wasn't representative of how the format is rn. I'm really enjoying modern.
@@adavidavis2762 yes, you just need 52 cards. Buy them at any gas station and play solitaire!
@@BuriedFlame Modern is pretty interactive dude.
51:23 the opponent shows their hand. They needed red and white mana to play their hand. #rekt
Where can I vote for Booby Trap ATO? ;)
I appreciate modern being back. That was far too much of a break.
tormods crypt baby
Do you still enjoy modern Seth?
I enjoyed this deck quite a bit. I liked Pioneer more for a while since it was less turn three combo heavy, but now Pioneer is starting to look a bit like Modern.
Of course he enjoys it. He doesn't have to buy any of his cards, and any cards he does get he brags them up to inflate the market and makes a fat profit!
3:39 for first game
i feel like heliod is going to become the new splinter twin and get banned, it's just so easy to turn 4 kill and turn 3 isn't too difficult either. and the fact that heliod is indestructible makes the combo that much harder to deal with than splinter twin.
Counters Company has a pretty consistent turn 3, and old Abzan Company could theoretically turn 3, and neither are a ban. As long as your deck interacts, the combo aspect of Company decks is handleable
YES!! Modern!
Edit: List needs a couple Meliras in the side for the infect MU
Yes and no. It works with finks, but infect can still just beat you down so you're better to just use removal
Wow modern, finally, I thought this was a Pioneer only channel.
Oof, combo league.
is heliod banned now?
Nope
@@drakeconsumerofsoulsandche4303 maybe tomorrow.
@@frankcastle9691 helios combo had a pretty poor showing at the SCG, so I doubt it
needs more beard cam for recordings.
Yeah, so far they are just for the deck tech and wrap up since they get sort of jumpy after we edit down the gameplay footage, would be sweet to figure out a way to use it during games too though.
Wtf does spectacular mean? Is that a weird way to say amayzing
Infinite life beats cats, because they make 100 cats then they have to stop, you then make infinite life, they can't kill you
Yeah, as long as we can keep our combo on the battlefield you're very right.
No GY hate really hurts to see
Oddly, we might not really need it. We beat Dredge both times without it somehow. Still feels weird to not have any though.
@@MTGGoldfish fair enough
Honestly watching modern again comparing it to other formats it just reminds me that modern is more competitive and super fast paces and just doesn’t seem fun anymore in my opinion
There was a time, before modern horizons and the London mulligan, when it was my favorite format. Now EDH has found its way back to the center of my heart.
Yeah, the combo of MH1 and London mulls has really cemented Modern as a fast combo format, that's for sure.
I still love modern as a format.
It isn't actually just a pile of combo decks if you look at the overall meta, even though Seth playes against all the most degenerate decks in the format (dredge and storm) fair decks like Jund and UW are still good and tempo decks like deaths shadow are also top tier.
I think modern has been treated unfairly and I have been loving playing BW eldrazi and taxes and death and taxes.
But hey, that's my opinion and you're entitled to yours.
With only two basics??? aren't you afraid of blood moon?
BM isn't really played at this point
@@drakeconsumerofsoulsandche4303 I play it... don't know what you're talking about :/
Oh wait... that's right. NETDECKERS EXIST xD
@@souocesar you're missing the point. Right now you can be more risky with mana bases because it's not really played, plus we have a slew of dorks that tap for any colours
We also have the mana dorks, so it's a little easier to make mana though a Blood Moon (as long as we get our Forest before it comes down) than it looks.
Poor anafenza no?
Visceeeeera?
It’s pronounced like Visceral.
14 games, 8 of them finished in 4 turns or less, none of them lasted more than 6 turns. It's purely personal but I didn't find it much more entertaining to watch than a rock-paper-scissors contest at this point ^^" Anyways, I'll stop complaining and let people who enjoy Modern have fun with it now, but I still wanted to mention how tired I felt with how fast the format has become.
And then I go 1-4 with it in league...😕
Ceo of getting ballista banned
19:50 actually, simple enchantment removal would have been enough as Heliod was not a creature (lack of devotion to white) at that time. Giver of Runes does not give protection to non-creatures
well, simple enchantment exiling, which there isn't much of. Heliod is indestructable.
@@WebOfStuff true! I wonder if anybody plays enchantment exiling in modern, guess too few people are using game winning enchantments to make such cards sideboard viable at the moment
@@solarfyre2136 the green force exiles
Indestructible does make it a big harder. I'm not sure there are many cards that actually see play that can deal with Heliod in non-creature form (I can't think of any, outside of bounce spells like Cryptic Command).
@drake actually it just destroys. I played it on God week on Commander Clash thinking that it exiled, but realized I was wrong :)
Infinitely less cool than that stifle + Titan company deck you never played.
Note that infinite life out combos copycat.
I get that "that's how storm works in modern", but I've watched so many times as my opponent messed up their storm run and had I scooped I woulda lost to a fizzle. Just sayin, no matter what, quitting early is purely giving up too early. Make them kill you.
white cards are just the worst
Worst but improving.
Copy Cat is "fair." Yeah sure. Got banned out of Pioneer and Standard. Then again, for modern, it is more fair than many decks.
Lol, yeah. It's weird to considering it fair, but it sort of plays like a midrangy control deck with a combo finish (compared to decks that kill you on turn two or three it feels fair-ish).
Thanks for making me glad for abandoning Modern, aka MTG’s worst format.
Modern is so boring. zZ
Modern is just so awful
Heh, thousand bucks for a little pile of cardboard.