@@amt5133 It means you just get Expansion Explosion to the face, why it needs to go, Rather Reclamation Wild. That deck basically gets a free win-con just for playing lots of lands.
The Boros version just seems better as it has better token cards (Legion's Landing and History of Benalia) and has cards that support go-wide strategies like Glorious Anthem. The only thing this has is that it can actually cast Hoof, which is really unlikely and as the last match illustrated, means things are going poorly.
That'd be a good way to do it. Yeah Seth said he likes 4 Craterhoofs in case he gets to hardcast it, but if you live that long with this deck it might be the case that your opponent can answer your stuff and has already dealt with your board, as happened in match 5.
Hey there! Are you blocking a craterhoof behemoth? Here's the math: Total power = x^2 +3x+6, where x is the number of 1/1 creatures they have in addition to hoof. Good luck, and nice knowing you!
Mr. ShinyObject does this account for the other creatures though? If they have a bunch of 2/2’s(field of the dead or something) then they have even more power
@@apple2awesome697 Good question! The equation is similar but needs an extra variable: Total power = x^2 + 2x + 6 + y, where X is the number of non-hoof creatures and Y is the total power of those creatures pre-hoof.
I could even argue to run 2 in a deck with literally 0 card draw. But that's a question for my hypergeometric calculator. The impact is lessened by considering we'd mulligan any 2 in the first 7. So the bad draws would be 1 in first 7 and 1 in 8-12 or 2 in cards 8-12. I think this puts you about in the 1% range.
Throne of the God-Pharaoh? Honor the God-Pharaoh is tormenting voice + amass 1 for 3 mana (which would help search, but I think you meant the drain for each tapped creature in your end step)
I made something similar last night but I cut the hoofs down to two as you don't really want to draw a ton of them, kept the main deck mono red for some added burn. One addition I put in was also Burn Bright. Sometimes you just flood out with 1/1 dorks but don't get lukka or trans. Burn Bright gives you another way to just sneak in a ton of damage suddenly.
I feel like you could probably trim 2 hoofs and instead run fire prophecy to shuffle excess hoofs away, probably need some artifact destruction to deal with grafdiggers cage since it hurts the gameplan so much
Because the set was obviously not designed for Historic. I believe it was most likely a last minute decision to be able to still make a decent profit since paper is pretty dead at the moment. If they designed it with Historic in mind they wouldn't have had to swap a bunch of random cards out for no reason.
Hey Seth! 1. Love your videos. Enjoy chatting with you on stream. 2. Still not a fan of the preview at the start of the video. Any chance we can go back to none? Did some analytics show you that you needed to add that? Seemed from the outside that your videos were doing well and your subscription numbers were climbing steadily before.
Played against this with the Friday night magic Historic event. Didn't know what was going on since I don't play Historic. I just wanted to try Goblin tribal. When the behemoth came in I just laughed. You got me.
I played a ton of the event, mostly with the Boros version and won almost every single game, it's pretty nuts, mostly loses to not drawing the right pieces or removal on your Transmogrify target. You can kill the creature they select in response to fizzle it.
I think Cavalcade of Calamity would be a good either mainboard or sideboard card for this, since everything is a 1/1. Allows the alternate token beatdown wincon to have more teeth in case your opponent packs counters for transmogrify. Plus, you can win with craterhoof game one then add in Cavalcade so you shake up their expectations. Also aids with planeswalker removal since Cavalcade can hit players or walkers.
Just wondering why you're running 4 of the Cloudhoof. Since you really only need to run 1 since hitting it is guaranteed. Can probably get a way with only running 2 for redundancy
Hey Seth, have you seen the boros version of this deck ? Still cheating hoof into play but having elspeth sun's nemesis raise the alarm and other white token makers
@@wookieesden3133 mtgazone.com/deck/historic-naya-tinker-tokens-by-metallix87-mythic-153-july-2020-season/ Here you go, do note it was from july so the meta might change with all the amonkhet remastered cards, enjoy
fire prophecy is good you can run less hoofs and tuck them to the bottom if you draw them. i am currently playing a version of this I made up in standard with impervious greatwurm
I feel like a white splash for change for glory would be juicy since it can give you an extra turn when necessary and stop your creatures from being able to be killed to fizzle spell
Boros is far superior to Gruul overall (far better token producers, Anthems, etc) but you're not really going to be able to cast that, you're talking needing 7-8 mana instead 4-5 which is a massive difference.
Weird choice to run soul sear main board and shocks in the sideboard given how much early removal makes a difference... And as others pointed out, fire prophecy helps filter for the hoof/tuck the hoof when necessary.
I really like Soul Sear since it kills most planeswalkers along with most creatures. It's not especially efficient, but it is flexible. Fire Prophecy sounds like a good option though.
Why do you have 4 copies of Craterhoof in the deck? I know you can have bad luck of drawing the ones if you're short on them, but maybe add one Decimator of the Provinces if your opponent surgically extract them?
@@zevinfaust5994 @Zevin Faust It is A reason. But yeah it's not a great one. There's also the possibility of a different sideboard (but here there's just Wilt). RW is probably better but if one prefers a gruul flavor then they can have it ^^
@@zevinfaust5994 Legion's Landing, as well as Raise the Alarm and Timely Reinforcements in the board are way better, I agree. Plus you can run some Glorious Anthems (as well a couple Castles in the manabase) which has won me quite a few games where I never drew a Polymorph effect. Gruul version seems almost strictly worse. I can think of very few times I've been stuck with Hoofs in hand that I had enough mana to cast but was unable to due to my Boros manabase, literally one single time that I can recall and I still won that game on the back of 2 Anthems giving me a squad of 3/3s plus a Castle activation, IIRC. The occasional hard cast Hoof is the only upside and probably not worth it.
Any thoughts to making the land base 4 stomping grounds 4 fabled passage 3-4 Dwarven Mine 2 forest Rest is Mountains Feels like going mine on turn 4 into transmogrify is nuts
@@MTGGoldfish Could be a sideboard card for control decks too. What about 3 mana Chandra instead of tibalt? Makes 2 tokens per turn or flashbacks a token producing card.
What the?! I thought it looked off but didn't look back to see what it was. Everything on MODO was an Emrakul, is everything on MTGA going to be a Fblthp now?!?
Hey Seth and youtube community, I wanted to ask if the 4x Craterhoof is that important for the deck, do you guys think the deck would be playable by running 2-3 copies of it instead, since it's used as a finisher?
Four is a lot, I think three could be fine, although going less than three would scare me a bit because if we happen to draw both we can't reasonably win (our deck is really reliant on Hoof to actually be able to kill the opponent).
It could work. In Modern we have Polymorph to go along with Transmogrify so we wouldn't even need Lukka. The only problem is that Modern decks play a lot of cheap, instant speed removal (Path to Exile, Fatal Push, Lightning Bolt, etc) so the odds of getting our token kills in response to our Transmogrify/Polymorph go up a lot. Might have to go Jeskai to play three mana Teferi as protection, as sad as that is.
With how fast the format is now it's honestly not even in that great of a spot now. Decks like this, Goblins, etc can kill them before they even get to get it going.
It was definitely a problem, but I'm not sure letting Hoof, Muxus, etc into the format is going to make it better in the long run, it's just starting to feel like another Modern (a format I love, but that's not really what this format was supposed to be).
@@Nightwishmaster It isn't the actual problem. It is a 7 mana creature. 7 mana used to mean I win the game. If you don't understand this, then you should try to learn a little more about magic. a 7 mana creature is almost never the problem, it is the cards that enable you to play it on turn 3 or 4 that are the issue. Show and tell is a deck for that reason. I spend 3 mana, I win the game. That is the play pattern you are going for. Natural Order is I pay 4 mana (sometimes on turn 2) and I win the game. Dark Depths + Thespian stage I spend 2 mana and I win the game. AoT isn't a problem it is a symptom. They banned the wrong cards and printed a lot of things they shouldn't. The fact that they added explore to historic shows that they don't understand the issue.
I literally can't craft this deck not because I lack the rare wildcards nor the mythic wild cards, but because I am all out of common wild cards... I'm so fucking mad right now.
What in the world are you crafting so many commons that you're out?!?! I rarely have less than triple digits, even when the rest are low. Do you not open many packs? (not trying to be rude, genuinely curious, I've never heard of anyone running out of common wildcards)
Shouldn’t this deck only run 1 hoof? Your not casting it like ever your only cheating it out with transmogrify anyways. It would lessen the number of dead draws
I'm genuinely surprised by this deck not getting completely shut down in games 2 and 3. There are so many sideboard cards that literally just beat this deck alone. virulent plague(in most black sideboards for golos field decks), graffdigger's cage(stops this deck dead, works against uro, ECD, muxus and snoop), hushbringer, any light sweeper(particularly flame sweep), and necromentia(run by some decks to hit golos-field) all end your primary game plan, plus some even disable your secondary game plan. not seeing a single effective sideboard from opponents is crazy to me...
if people knew how to play around this deck it would be actively horrible, propped up a lot by the rogue factor. list is a little loose too, could use some tune ups.
Saheeli can give your summoning sick servos haste with hoof.
I love that the gruul slogan lives on. "Math is for blockers"
Except with this deck if Seth actually knew how to math as the attacker he would have killed a turn earlier....
The Gruul Slogan should be: Tap these lands: catch these hands
famous last words
I luv how mtga for transmogify asks if u sure when u target ur own stuff
Yeah, like it was designed to be a removal spell 😂
Bro..... Your own creature, bro? You'd do that to your own homie? Your brethren? The very child you bore into existence?!?!
It's funny how the Virulent plagues people have for Field of the Deck also crush this deck.
Plague doesn't stop the field of the dead deck lol.
@@amt5133 It means you just get Expansion Explosion to the face, why it needs to go, Rather Reclamation Wild. That deck basically gets a free win-con just for playing lots of lands.
The Boros version just seems better as it has better token cards (Legion's Landing and History of Benalia) and has cards that support go-wide strategies like Glorious Anthem. The only thing this has is that it can actually cast Hoof, which is really unlikely and as the last match illustrated, means things are going poorly.
Split 2x Fire Prophecy with 2x Hoof could be a way to help with the "sometimes you draw the hoof" problem
Fire Prophecy is a good idea. I like it.
Good call!
That'd be a good way to do it. Yeah Seth said he likes 4 Craterhoofs in case he gets to hardcast it, but if you live that long with this deck it might be the case that your opponent can answer your stuff and has already dealt with your board, as happened in match 5.
Hey there! Are you blocking a craterhoof behemoth? Here's the math:
Total power = x^2 +3x+6, where x is the number of 1/1 creatures they have in addition to hoof.
Good luck, and nice knowing you!
Mr. ShinyObject does this account for the other creatures though? If they have a bunch of 2/2’s(field of the dead or something) then they have even more power
Andy Zhang I think he’s talking about this deck in particular, in which there are no creatures other than 1/1 tokens and hoofs.
@@apple2awesome697 Good question! The equation is similar but needs an extra variable:
Total power = x^2 + 2x + 6 + y, where X is the number of non-hoof creatures and Y is the total power of those creatures pre-hoof.
"One hoof usually does it, two hoofs always do it."
-SaffronOlive, 2020
4 hoof seems wrong, you really only need one in the deck you could easily run 3 an instead play the 2 mana 3 damage spell that lets you filter
And then you draw the one of. I roll with 3 in my Jeskai list.
@@Typhoon860 thats why I said run 3?
I could even argue to run 2 in a deck with literally 0 card draw. But that's a question for my hypergeometric calculator. The impact is lessened by considering we'd mulligan any 2 in the first 7. So the bad draws would be 1 in first 7 and 1 in 8-12 or 2 in cards 8-12. I think this puts you about in the 1% range.
fiery profecy seems great on this deck. filters out the hoofs, finds other combo pieces faster.
3x Hoof seems right. Also: no one plays Magma Jet. This makes me sad. I like that card.
mulligans three one hand lands away, then puts two out of three lands from his hand on bottom. leaving him with one land😂😂
Yeah, wtf?
The games w/o Transmogrify or Lukka make me think Honor the God Pharoah would be a possible addition
Throne of the God-Pharaoh? Honor the God-Pharaoh is tormenting voice + amass 1 for 3 mana (which would help search, but I think you meant the drain for each tapped creature in your end step)
@@ruudvanlaarhoven5776 no he meant make a dude and draw cards.
Thrill of possibility could help make the deck even more consistent than it already is as well...
Hoof! There it is!
That Hof in the art behind Lukka is just the cutest beast that there ever was.
I made something similar last night but I cut the hoofs down to two as you don't really want to draw a ton of them, kept the main deck mono red for some added burn. One addition I put in was also Burn Bright. Sometimes you just flood out with 1/1 dorks but don't get lukka or trans. Burn Bright gives you another way to just sneak in a ton of damage suddenly.
I feel like you could probably trim 2 hoofs and instead run fire prophecy to shuffle excess hoofs away, probably need some artifact destruction to deal with grafdiggers cage since it hurts the gameplan so much
Seth yelling "hoof there it is!" Makes me happy
I just want to know who at WotC thought it'd be a great idea to invite Growth Spiral's older brother Explore to historic.
So non-simic color combos with green can have the same effect
Because the set was obviously not designed for Historic. I believe it was most likely a last minute decision to be able to still make a decent profit since paper is pretty dead at the moment. If they designed it with Historic in mind they wouldn't have had to swap a bunch of random cards out for no reason.
I love hoof so much! This brought me so much joy seeing this deck go off! 😂
Hoof is such a sweet card! Glad to have it in Historic :)
@mtggoldfish I play Transmogrify/Lukka Emrakul in modern and it actually took down a few meta decks, one being Eldrazi tron!! Pretty sweet deck.
Hey Seth! 1. Love your videos. Enjoy chatting with you on stream. 2. Still not a fan of the preview at the start of the video. Any chance we can go back to none? Did some analytics show you that you needed to add that? Seemed from the outside that your videos were doing well and your subscription numbers were climbing steadily before.
Chandra seems better than Saheeli and Tibalt. Creates token, and if they stop your Transmorgify, you can flash it back.
Played against this with the Friday night magic Historic event. Didn't know what was going on since I don't play Historic. I just wanted to try Goblin tribal. When the behemoth came in I just laughed. You got me.
I played a ton of the event, mostly with the Boros version and won almost every single game, it's pretty nuts, mostly loses to not drawing the right pieces or removal on your Transmogrify target. You can kill the creature they select in response to fizzle it.
I think Cavalcade of Calamity would be a good either mainboard or sideboard card for this, since everything is a 1/1. Allows the alternate token beatdown wincon to have more teeth in case your opponent packs counters for transmogrify. Plus, you can win with craterhoof game one then add in Cavalcade so you shake up their expectations. Also aids with planeswalker removal since Cavalcade can hit players or walkers.
Just wondering why you're running 4 of the Cloudhoof. Since you really only need to run 1 since hitting it is guaranteed. Can probably get a way with only running 2 for redundancy
He talks about that, he likes the ability to cast it and always have a copy if you draw multiples
Plus if you only have one and you draw it, you’re toast.
13:12 that elves player really messed up the blocks :D math is for attackers
They just didn't realize hoof had trample
Enjoyed the deck as usual Seth it's great to see craterhoof put in some work I play it in my main commander deck it's an awesome card
There has been such a bad drawing experience over the weekend! This deck seems fun!
Hey Seth, have you seen the boros version of this deck ? Still cheating hoof into play but having elspeth sun's nemesis raise the alarm and other white token makers
Got a list by chance?
@@wookieesden3133 mtgazone.com/deck/historic-naya-tinker-tokens-by-metallix87-mythic-153-july-2020-season/
Here you go, do note it was from july so the meta might change with all the amonkhet remastered cards, enjoy
This is my sleep paralysis demon
fire prophecy is good you can run less hoofs and tuck them to the bottom if you draw them. i am currently playing a version of this I made up in standard with impervious greatwurm
I feel like a white splash for change for glory would be juicy since it can give you an extra turn when necessary and stop your creatures from being able to be killed to fizzle spell
Boros is far superior to Gruul overall (far better token producers, Anthems, etc) but you're not really going to be able to cast that, you're talking needing 7-8 mana instead 4-5 which is a massive difference.
This should have been called "Transhoofify"
Excellent deck 10/10
Weird choice to run soul sear main board and shocks in the sideboard given how much early removal makes a difference... And as others pointed out, fire prophecy helps filter for the hoof/tuck the hoof when necessary.
I really like Soul Sear since it kills most planeswalkers along with most creatures. It's not especially efficient, but it is flexible. Fire Prophecy sounds like a good option though.
Questing beast could fit too, turn one 1-1 and a 5-5 turn three for a little defensive
-2 hoof
+2 Castle Embereth
-1 Mountain
+1 Forest
-4 Temple of Abandon
+4 Fabled Passage
I don't know about going with just two Hoofs. I don't think we can win with out, but I do agree with Castle Embereth.
Hoof there it is! Hoof there it is! 🎶🎶🎶🎶
Why do you have 4 copies of Craterhoof in the deck? I know you can have bad luck of drawing the ones if you're short on them, but maybe add one Decimator of the Provinces if your opponent surgically extract them?
Incidental Hoser is my Nickleback cover band.
why play this over the white version?
I suppose Hoof is not a completely dead card in hand in the gruul version.
No good reason. Hardcasting hoof in 1-2% of games is not better than legion's landing and instant-speed token production
@@zevinfaust5994 @Zevin Faust It is A reason. But yeah it's not a great one.
There's also the possibility of a different sideboard (but here there's just Wilt).
RW is probably better but if one prefers a gruul flavor then they can have it ^^
@@zevinfaust5994 Legion's Landing, as well as Raise the Alarm and Timely Reinforcements in the board are way better, I agree. Plus you can run some Glorious Anthems (as well a couple Castles in the manabase) which has won me quite a few games where I never drew a Polymorph effect. Gruul version seems almost strictly worse. I can think of very few times I've been stuck with Hoofs in hand that I had enough mana to cast but was unable to due to my Boros manabase, literally one single time that I can recall and I still won that game on the back of 2 Anthems giving me a squad of 3/3s plus a Castle activation, IIRC. The occasional hard cast Hoof is the only upside and probably not worth it.
Hoof there it is, hoof there it is
Why green instead of white? Saw a lot people running white and the tokens spells are a lot more consistent. And this deck can play kaheera for free.
Any thoughts to making the land base
4 stomping grounds
4 fabled passage
3-4 Dwarven Mine
2 forest
Rest is Mountains
Feels like going mine on turn 4 into transmogrify is nuts
Feel like you could run 2 hoof and put in 2 Cavalcade of Calamity, just for some alternate ways to kill.
Cavalcade is an interesting backup plan. Should have played Castle Embereth for sure, but I didn't think about it until it was too late :)
@@MTGGoldfish Could be a sideboard card for control decks too. What about 3 mana Chandra instead of tibalt? Makes 2 tokens per turn or flashbacks a token producing card.
@@MTGGoldfish In the Boros version Castle and Glorious Anthem are great backup options that won me quite a few games!
25:40 what is that token? I never knew fblfp was a devil inside
What the?! I thought it looked off but didn't look back to see what it was. Everything on MODO was an Emrakul, is everything on MTGA going to be a Fblthp now?!?
Hoof there it is!!! Lol. I'm gonna start singing that like the old rap song.
Ayyyy
Hey Seth and youtube community, I wanted to ask if the 4x Craterhoof is that important for the deck, do you guys think the deck would be playable by running 2-3 copies of it instead, since it's used as a finisher?
Never mind, I've just seen comments about it and I didn't think about the bad luck of having it in hand. Makes sense to run the most possible.
Four is a lot, I think three could be fine, although going less than three would scare me a bit because if we happen to draw both we can't reasonably win (our deck is really reliant on Hoof to actually be able to kill the opponent).
Why are there 4x hoofs if the plan isnt to hard cast? Wouldn't 2 or 3 be better?
Would love to see a modern version of this
It could work. In Modern we have Polymorph to go along with Transmogrify so we wouldn't even need Lukka. The only problem is that Modern decks play a lot of cheap, instant speed removal (Path to Exile, Fatal Push, Lightning Bolt, etc) so the odds of getting our token kills in response to our Transmogrify/Polymorph go up a lot. Might have to go Jeskai to play three mana Teferi as protection, as sad as that is.
Dang, now people will know. I've been crushing the ladder with a Boros version of this deck.
This deck is sweet
Glad you liked it!
I ran this deck but boros with no way to cast createrhoof but white gives you a access to legions landing and history of benalia
You smell that? Ugh , that's dank jank.
I'll give you that: games tend to end pretty quickly!
Hoof, there it is
what is that weird thing that always comes up when a Devil trigger happens? Fblthp with an exclamation sign
That comes up when the art is missing on a card. Basically a bug.
I've played against this deck enough in arena I don't need to watch it now too lol
Why do you list the cost in dollars/tix for historic decks? Instead of e.g. number of cards of each rarity (since historic is arena only)
It's automatic and not current set up to show prices in wildcards, although hopefully it will be soon.
.....that looks.... fun.........
It is!
Serious question: why did they un-suspend field of the dead? It doesn't make for great format.
With how fast the format is now it's honestly not even in that great of a spot now. Decks like this, Goblins, etc can kill them before they even get to get it going.
Remember, Sheoldred is too powerful, but Craterhoof is Fine.
Sheoldred is too powerful for Historic, apparently.
I think this deck is missing castle embereth, it has such a low opportunity cost and can help a lot when you don't have the combo.
39:40 Watch the video ;)
Yeah, that's the one card I wish I had added, I didn't think about it until it was too late :)
I have some really good, amazing artwork, how do I get it to mtg/wizards for a card
this deck should be named "Hoof there it is"
Not sure if anyone counted but 80 damage on match 4 game one
Deck should be called "Hoof hearted"
6:40 it was lethal last turn if you turn the summoning sick servo into hoof. Hoof and the servo would be 8, goblin, 4, total 20.
I built a similar deck, but it cheats out Ulamog and is Jeskia
what about nivmizzet curiosity
Can we do this deck on modern?
It is almost like Agent of Treachery wasn't actually the problem just a symptom of the ramp.
It was definitely a problem, but I'm not sure letting Hoof, Muxus, etc into the format is going to make it better in the long run, it's just starting to feel like another Modern (a format I love, but that's not really what this format was supposed to be).
@@Nightwishmaster It isn't the actual problem. It is a 7 mana creature. 7 mana used to mean I win the game. If you don't understand this, then you should try to learn a little more about magic. a 7 mana creature is almost never the problem, it is the cards that enable you to play it on turn 3 or 4 that are the issue. Show and tell is a deck for that reason. I spend 3 mana, I win the game. That is the play pattern you are going for. Natural Order is I pay 4 mana (sometimes on turn 2) and I win the game. Dark Depths + Thespian stage I spend 2 mana and I win the game. AoT isn't a problem it is a symptom. They banned the wrong cards and printed a lot of things they shouldn't. The fact that they added explore to historic shows that they don't understand the issue.
I would probably run phyrexian tower just for occasional ramp
Like ancient tomb isn't bad
FYI Goblin Chainwhireler is a beating against this deck. Also 4 Hoofs are too many. 2 is better
I tried to make this deck last week in standard but there wasn't a win-the-game creature...
End-raze forerunners does a decent hoof impersonation, but you do need an extra token or two.
the big pig, end raze forerunners is best but it's no hoof
I would definitely play 3-2 hoofs instead of 4
I could see playing three, two would scare me since if we draw them both we basically can't win. Plus, we did actually hardcast a Hoof :)
Maybe add Cavalcade for an alternate win con?
I want this list
I literally can't craft this deck not because I lack the rare wildcards nor the mythic wild cards, but because I am all out of common wild cards... I'm so fucking mad right now.
What in the world are you crafting so many commons that you're out?!?! I rarely have less than triple digits, even when the rest are low. Do you not open many packs? (not trying to be rude, genuinely curious, I've never heard of anyone running out of common wildcards)
Tbh this seems like a worse version of the Boros Combo deck that has some good finishes recently
Bruh. I can't tell you how many times you had lethal and passed the turn. It's wild. Just do the math first.
Too bad there is no Impact Tremors in historic.
Eh? Eh?????
Shouldn’t this deck only run 1 hoof? Your not casting it like ever your only cheating it out with transmogrify anyways. It would lessen the number of dead draws
1 is definitely too low, if you ever draw it you're just SOL. Fire Prophecy can help but it's still better to run 2-3 of them.
4 Hoof? 2 at most in case you draw one, in all honestly should only be running 1
Lets ban agent to improve the balance of our game. Then release behemoth! great!
I'm genuinely surprised by this deck not getting completely shut down in games 2 and 3. There are so many sideboard cards that literally just beat this deck alone. virulent plague(in most black sideboards for golos field decks), graffdigger's cage(stops this deck dead, works against uro, ECD, muxus and snoop), hushbringer, any light sweeper(particularly flame sweep), and necromentia(run by some decks to hit golos-field) all end your primary game plan, plus some even disable your secondary game plan. not seeing a single effective sideboard from opponents is crazy to me...
That's arena for you.
That first opponent that completely fucked up his blockers is in diamond, mind you.
Surprised you found any matches that weren’t goblins.
Lots of non goblin decks at lower ranks. GET BAD PROZ
if people knew how to play around this deck it would be actively horrible, propped up a lot by the rogue factor. list is a little loose too, could use some tune ups.
Boooo for Lukka
Sigh, you spoiled an exciting moment in the intro :(
Wack
i don't even need to watch your video to understand how degenerate this is. many thanks. copied it to arena, all aboard the hoofxodia train