Fun fact, the batteries for the Caretaker's forcefield are reused explosives from the Tritilyte machine event. You can pick them up once they pop out and toss them at your fellow Dwarves to kill them. Or... at bugs, I guess. Also, this mission has one of my favorite voicelines in the entire game. When you ping the Caretaker forcefield, your Dwarf can say, "Guys! Maybe we can take out the forcefield by laser pointering it!" or something like that. I just love this funny little mission.
@@gamecavalier3230 yes, you can use them to deal some damage, you gotta throw and shoot them in mid air if the battery it's on the floor it won't reach the shield or eye. It's kinda impractical but makes you look cool when doing it, and you can get an extra +50 social credit ;)
The idea of them removing events worries me. The game really needs more variety. I think they should keep them in and stack them up, so missions can be more unpredictable.
Agree but they’re also using seasons to progress the narrative. I imagine we chase off the company at the end of season 1, which is why they are saying “ less frequent” or “removed all together”. Because of lore pretty much, be my guess anyways
@@dblundz They can always come up with an excuse, like for example if we chase off the company, they could make it so that some of the robots went rogue and now they are operating on their own in the planet.
@@bemo_10 oh yea 100% they can do something. All depends on how they want to handle the story. Cause that’s how a lot of RPG’s do it. “You stopped the major threat but they’re still bad guys out there” Or they can be more strict and have the definitive outcome be noticeable, which seems like what they’re doing currently. I hate when devs remove content but if each season ( Or more likely every 2 cause takes awhile to make new missions) has a unique mission and machine event type…. I think I’m okay with that? I trust GSG’s judgment, they haven’t done anything bad in my eyes yet, but I guess we’ll have to see what their plans are.
It looks so good! I wonder if "The Rivals" are space elves. Of course they're far to up themselves to get dirt under their fingernails, so they'd send robots.
I like how everyone defaults to blaming the Elves as a true-blooded Dwarf. But some interesting points people raised is that the Rival company could be Gnomes/Goblins (who enjoy tinkering with and using machines to make up for their weaker bodies. Or (the most interesting theory I've seen) a company owned by DRAGONS. Since the aesthetic of their robots and tech (orange "fire-like" energy beams) looks like dragon magic in fantasy settings.
If you read the info, the company is mysterious, doesn't respond to any attempt of communication and their tech is never seen anywhere else, I think it's sentient robots or something like that
My favorite part of sabo is the Caretaker. My first mission was a haz 5 success with a team if very skilled players, but we all had our time to shine. Engineer using plaforms to cover slippery ice, driller making a nook for resup pods durring the fight, gunner uhhh carrying, and scout being the highest level and experienced player on the team. This mission type forces lost of creativity out of the player that others really cant. It fully embraces what makes drg great and I think its probably the best mission type to date, at least what I've seen so far. The caretake is a great boss with some cool mechanics and fun to dodge attacks, and the sound design is absolutely off the charts.
I was absolutely stunned by my first fight with the Caretaker (HAZ 5 with full team of 4 very experienced players), the sound design is phenomenal and the design of that brute is just awesome. GSG always knocks it out of the park with enemy design but the Caretaker fight takes the cake for my favorite boss in the game by far. Dueling four of those metal appendages while simultaneously trying to chip damage the moving weakpoints of the Caretaker and dodge Patrol Bots/Shredders with Dance of the Dreadnaught blasting in the background. Its the best!!!
It's great but once I joined a game and the driller and engie weren't very cooperative, the engie was just taking all the resuplies and the driller was careless with his aim and spamming gas grenades making the scout and I not being able to see clearly, not a pleasant experience but it felt good to win despite everything, ofc I wasn't rude and explained the driller to be more mindful of the team
It's one of the few missions I actually prefer playing driller on so I can be on robot duty. My first time doing sabotage me & another hadn't done it before & there was a point where I was the last one up with no IWs left. Still got everyone back in it & we wrapped up cleanly. The fight takes such a great mixture of teamwork from each class, but tbh I can't wait to hit it up on a class stack.
The removing of events and such I don’t know how I feel about it. But I get they’re starting to add more lore and story to the universe of DRG. So I’m guessing at the end of season one we scare away this company or something
I doubt they’ll remove it, and narratively speaking the company would probably just deem the rivals as less of a threat after all of these victories or the rivals just extracted enough data and succeeded in their mission with heavy loss of equipment. That being said evidently the next season is going to be centered around the rivals again and the situation will actually escalate.
The first time I did an industrial sabotage mission was probably one of the most intense and stressful things I’ve ever experienced. Our entire team came super close to all going down a number of times. At one point our scout was desperately tunneling in the ceiling above the caretaker in an attempt to take out some sniper turrets, only to fall all the way down with very little health, revive me, only for me to realize I had no ammo left at all and no nitra to call a supply pod. We spent so long barely clinging on to life, repeatedly reviving each other and running around with only our pickaxes and support tools to defend us. In the end I just ran up and started taking out the arms with my pick, and then our scout took out the main body with the last few shots left in his rifle. We became something more than coworkers that day. We truly were brothers. We bled together, we fought together. And against all odds we made it back alive. No dwarf left behind. Rock and stone!
Just like to note: All robots are instantly destroyed if you can manage to set them on fire as it fries their circuits. So using the gunner's missile launcher with the fire mod can destroy sniper turrets in about 3 or 4 missiles for example.
The caretaker fight is pretty good, however I think each of the DRG boss fights need more internalized random factors implemented. Revamping elimination with two new Dreadnought types was a good first step, but GSG should go farther. Some region-based variants would be good, and possibly considering buffing like one attack per mission in a unique way. Same for the Omoran Heartstone and Caretaker.
Had a cool incident to deal with once, a Bulk Detonator blew up in the exact center of our node chain mid hack. I had to go through and reposition the nodes to connect them again, pretty fun dynamic problem we had to work around.
@@Nerino as of right now they don't have a use. They're the rarest resource in the game though and it's assumed the Devs will add something cool to do with them later on
@@Nerino it just gives Ḙ̴̢̨͙̣̺̎̉́̑̆̈́͐̑̄̂̿͠R̶̙̊R̸̡͕̭̍̀́̇̓̐́͋͗̕Ō̵̧̡̠̞̮̳̩̯̪̱̒̍́̀̀̄̓́̽͜R̵͇̎͊̊̈́̂̒͌̀̑́͛͘͝ ̶̩͉̗̺͕̠̻̋̓̅̋̉̚͝͝Ễ̴̙̯͖̟͖͕͈͍̺̘̱͍̝̀̏̓̊͊̂͗̂̈́͝Ŗ̶̡̨̟̟̟̘͎͖͈̝͇̺̋̀̌̓̅̔͗̔R̷̢̫̦͓̟͖̻̠͑́͊̉̇̋̈́̍̓͘͝Ó̶̢̞̙͕̜͍̘̙͙̰̟̏̈́̈̑͛̽̐͗͂͘͘͜Ŗ̶͎̘͓̬̱̰̾̃̾̈́͆̒̌̀̾̌͘͘
@@Nerino Unless it's changed, error cubes give a bunch of experience, kinda like a counterpart to the bitter gem. It's also tracked on the kpi board iirc, but that doesn't do anything as of yet.
Unfortunately DRG doesn't have the popularity and reach to make someone a "big" content creator, so as long as he's sticking too these banger Deep Rock videos his channel won't grow too fast
@@Akeruyri not a bad thing by any means. Sniss fills a niche and has a nice lil dedicated audience that many wish they could have. Also, he has Stolen Car Reviews as a ace in the hole.
It's really hard to pinpoint what I like most about Update 35 as a whole. GSG really cranked it up to eleven this time and I'm really happy they did. I'm not the most veteran miner yet, around 250 hours of gametime so far, but there was a while where I took a break from DRG because U35 was taking a while. It really ended up being worth the wait. Anything that adds more things to do on a daily basis is a wonderful thing for me - that is to say, I really like the little daily objectives. They're nothing crazy, but I prefer to have the game point me in a general direction and say "hey, go do this and I'll give you candy" because I'm a little baby sometimes. Anyways. I really like the update. I'm a tried and tested Gunner main and the new Hurricane launcher is so much fun. I think that's my favorite part.
Awesome video as per usual! Definitely gonna show a friend parts of this video so they have at least a straw to grab onto while we play it for their first time!
This shit looks so fucken sick I'm gonna have to start playing it again as I've not touched it probably for a couple years now as I had bought it way early on. I love to see the game is still going strong and coming out with content like this!!
i really hope they dont remove the mission or the events, DRG NEEDS more content and removing it even for "lore reasons" would really hamper the game and it's playerbase, making them less common would be a better idea, or even making Industrial Sabatoge something like Deep Dives, where they're a row of missions we work up to FIGHTING the caretaker, more like a raid that it's mimicing
I don’t think they’re completely removing that’s a lot of work that they put in it so most likely they’re maybe doing it for special assignments or something
The next season will be focused on the rivals again and the situations escalating, you can see it on the wiki. So I’m pretty sure they’re gonna keep this mission type in the game for at the very least one more season. I severely doubt they’ll delete it though as a lot of work was put into it.
I like the teleporting bombs in the caretaker fight because FTL. Also I think that's what killed me in my first sabotage during experimental *_SCRIPPLEH SCRIP_*
I can still remember how much my first run of this mission sucked at the end, since we didn’t save up enough nitra for a clean fight. It was still fun, and we still managed to grab that data rack and get the hell out of there
I think they should add more specific abilities to the caretaker, so on every mission you get 2 of them randomized. For ex, a focused laser beam instead of the teleport bomb, or summons shock towers, etc. Also it might be "the one gets destroyed 1st..." so destroying a power suppy in a certain order could enhance or disable one caretaker ability. Hope to see much more fun things in season 2. EDIT: Btw when does season 1 ends?
I recently started bringing neurotoxin grenades to industrial sabotages when playing driller, cause I've found theyre surprisingly effective against the robots. The toxins dont do anything to the bots of course, but point a flame at the cloud and any robots inside are done, very handy.
I think the one issue I have with the Caretaker bossfight is that it’s somewhat overwhelming. It always feels like I’m being attacked by 10 different types of things at once (even though it’s “only” 4 or 5), and things happening so fast that there’s no reasonable way to predict and dodge individual attacks. I just need to essentially never stop moving, and do damage to anything whenever you can. It’s like the OMEN turret (the machine event with the spinning tower), where I kind of need to constantly jump around to minimize damage taken, but I cant react fast enough to avoid the 3 simultaneous attack methods. I’m sure I’ll get better as I do the mission more, but from what I’ve played it feels a bit overly chaotic.
A solo strat I've done as Engi is making a retreat area with resupplies. It allows me to retreat. You do need to worry about the tentacles coming after you in the bunker, but if you use it as a retreat rather than a base there shouldn't be too many threats there.
@@sylvercritter yeah the tentacles coming out of the ground were also an issue for me, cause I couldn't even go look for nitra or health. You can avoid them if you keep running, but that's the problem, there's no time to stop and think.
crackpot theory, the special events will be more infrequent, but completing them will give you one of the event cosmetics, kinda like how lost packs and cargo crates give cosmetics why it's probably not going to happen: because as time goes on and more seasons are added, the pool of special events will just spiral out of control and it'd take ages to get an event for the specific season you want a cosmetic in, which was a problem i saw a dev mention in a reddit post once
I think it would be interesting if the robots become isolated to certain parts of the map every month. That way things become more frequent, but it feels like we're scaring the rivals away.
A tip for fighting Prospectors: Hyper Propellant on the GL is straight busted. I'm not sure if HP scales on these things with player count, but with the right build you can potentially one-shot through a Prospector's phases. If you can keep up with it after it runs it'll be dead within 30 seconds.
This might be my favorite mission type yet and that's because of the Caretaker. It's a really fun and challenging boss fight. The half a dozen times or so I've finished it our entire team was in a panic, scrambling and getting downed left and right. I like the idea of cover being very useful against sniper turrets and the tentacles, which makes the driller a very nice class to have so he can create safety tunnels and shortcuts to more favorable positions. In the base game I always felt like the full power of his drilling was not super exciting and it was mostly used for bunkers or small shortcuts here and there. My only gripe with this mission is the time it takes to complete and while it's not important, the exp and credits rewards are not that high. The hardest part is the caretaker and that's at the end. By the time you get there you'd have spent 25~ minutes or perhaps more hacking open the 2 data vaults. Usually the entire ordeal takes around 40 minutes and if that results in a loss it's pretty disheartening. But that's a risk every GAMER DWARF that chooses to play on haz5 deals with and not a fault with the game.
I really hope they dont remove the prospector drone or the hackable data station thingy after the season ends. Those are the kinds of things that make you want to explore caves and makes things less repetative.
They said you would still get the seasonl cosmetics even after the season ends and they didn’t say they’re removing the game mode it’s just it won’t be as frequent as the event
If youre a driller and drill above the triangle during the bosses shield phase, you can instantly skip that phase by double dropping c4 on the center of the boss.
Note: Bots don't like heat. If you hit max heat on a bot and ignite them, they explode instantly. A gunner or driller should go with a heat build and they should focus on the tentacles and other adds. I use a max-heat build with face melter on driller and it lets you wreck both bugs and bots.
I don’t really like the removal of season events, but with the sabotage mission I hope that it becomes either just a mission type that appears every now and then, a special event on missions (like BET-C or OMEN), or there is special assignments you can do that have sabotage missions in them. However, I do hope that if the assignment part is correct, it isn’t a weekly assignment, because that would suck only being able to play the mission once a week.
If you’re ever curious about other sorts of Caretakers, feel free to Search up, Wildstar Flick: The Caretaker, and enjoy the voice of Sheoforath voicing a beloved damaged Data managing AI. Also, pretty new to DRG myself, with the last few days actually, and I gotta say the Sabotage missions are quite the fun affair to go through. Never imagined trying to do it solo tho.
PSA To All Dwarves: Do NOT Die on top of the caretaker, your body will begin to rotate with the caretaker and become impossible to revive until the fight concludes or an Engi scrapes your body off with a platform gun.
It's the elves. Soon we will be fighting teams of Elvin attackers that mirror our own class and fight us to take over. Nahh I don't think so but it's fun to think about.
I always like to think that the rival were sent by space elves to scout ot hoxxes IV maybe that's too classic fantasy but a rivalry between dwarfs and elves would be pretty fun
It's interesting to think about what will become of the new random encounters after the season is over. I can easily imagine the prospector being a similar thing to what it is now but with the intent changed. Instead of "Go kill that thing to stop the rival from hitting our turf" it's "This rogue prospector must have been around for a while, go kill it and see what valuable mineral data it's gathered" I'd be bummed to see the random hacking pod go though. Sculpting the terrain to fit your needs is one of my favorite elements of the game, and seeing one of them pop up in an otherwise quite linear and non-infrastructure intensive mission like a mining mission is a nice surprise.
This mission is a great challenge, and is insanely satisfying to complete on higher difficulties. The Caretaker fight is brutal, but fair, so defeating it always feels excellent
Probably one of the hardest things I’ve done in the games. I’ve played for a pretty long time, since the overclock update. I think it was mix of unknown content and bad teammates but that shit was tough.
I'm sure they are planning to remove these operations because they look at them like how season events work. They are seasonal. And that means, next season, different event. They wouldn't want to remove it if they think they couldn't replace it.
I really don't like moving the nodes. Especially solo. The hacking pod always spawns very far away from the power pylon, and moving the nodes takes an incredibly long time, especially if theres any real obstacles to get them over. It's nowhere near as bad as a team which is nice, just really rough in solo.
FUN FACT TIME: If you stand on the repulsion turrets their force fields can't hit you. So if they're alone a good strategy as scout is to grapple above them, stand on them and hit them with a pickaxe from above. Roggensdone brodas :DDDDDDD
So now our robofriend linup is Bosco - The sassy but helpfull midget Ollie - the slow dumbass Weapon ollie- The murderhobo tomboy Doretta- Thick booty momma Hacksy -True G A M E R
Personally, I love the prospector fight. Its very satisfying to kill and all classes can handle it just fine. I really like the designs of the prospector and the robots it spawns.
Fun fact, the batteries for the Caretaker's forcefield are reused explosives from the Tritilyte machine event. You can pick them up once they pop out and toss them at your fellow Dwarves to kill them. Or... at bugs, I guess.
Also, this mission has one of my favorite voicelines in the entire game. When you ping the Caretaker forcefield, your Dwarf can say, "Guys! Maybe we can take out the forcefield by laser pointering it!" or something like that. I just love this funny little mission.
@@gamecavalier3230 Presumably. It would be really hard to pull off, but you could in theory do it!
@@gamecavalier3230 yes, you can use them to deal some damage, you gotta throw and shoot them in mid air if the battery it's on the floor it won't reach the shield or eye.
It's kinda impractical but makes you look cool when doing it, and you can get an extra +50 social credit ;)
"the force is strong in this field, it must be a forcefield!"
Incredible.
Also a note about Patrol Bots: if you don't hack them fast enough they reboot and become hostile again.
With reduced health
@@omega4679 and very high chance of becoming hackable again if you defeat it a second time
No longer.
The idea of them removing events worries me. The game really needs more variety. I think they should keep them in and stack them up, so missions can be more unpredictable.
Agree but they’re also using seasons to progress the narrative. I imagine we chase off the company at the end of season 1, which is why they are saying “ less frequent” or “removed all together”. Because of lore pretty much, be my guess anyways
@@dblundz They can always come up with an excuse, like for example if we chase off the company, they could make it so that some of the robots went rogue and now they are operating on their own in the planet.
@@bemo_10 True, I would also love to see a machine biome where the robots have completely taken over.
I feel the same. That’s all I have to say.
@@bemo_10 oh yea 100% they can do something. All depends on how they want to handle the story.
Cause that’s how a lot of RPG’s do it. “You stopped the major threat but they’re still bad guys out there”
Or they can be more strict and have the definitive outcome be noticeable, which seems like what they’re doing currently.
I hate when devs remove content but if each season ( Or more likely every 2 cause takes awhile to make new missions) has a unique mission and machine event type…. I think I’m okay with that? I trust GSG’s judgment, they haven’t done anything bad in my eyes yet, but I guess we’ll have to see what their plans are.
“An unknown, freaky robot fleet, that collects data. it’s kinda like space Facebook.”
I died XD
Spacebook
It looks so good! I wonder if "The Rivals" are space elves. Of course they're far to up themselves to get dirt under their fingernails, so they'd send robots.
That damned beardless leaf-lovers! Of course it's them!
I like how everyone defaults to blaming the Elves as a true-blooded Dwarf. But some interesting points people raised is that the Rival company could be Gnomes/Goblins (who enjoy tinkering with and using machines to make up for their weaker bodies. Or (the most interesting theory I've seen) a company owned by DRAGONS. Since the aesthetic of their robots and tech (orange "fire-like" energy beams) looks like dragon magic in fantasy settings.
@@Lazarultos don't jump to assumptions about goblins
@@Lazarultos Right. Don't judge goblins by their stereotypes, that's racist. Definitely its the filthy leaf-lover elves that has done it.
If you read the info, the company is mysterious, doesn't respond to any attempt of communication and their tech is never seen anywhere else, I think it's sentient robots or something like that
My favorite part of sabo is the Caretaker. My first mission was a haz 5 success with a team if very skilled players, but we all had our time to shine. Engineer using plaforms to cover slippery ice, driller making a nook for resup pods durring the fight, gunner uhhh carrying, and scout being the highest level and experienced player on the team. This mission type forces lost of creativity out of the player that others really cant. It fully embraces what makes drg great and I think its probably the best mission type to date, at least what I've seen so far. The caretake is a great boss with some cool mechanics and fun to dodge attacks, and the sound design is absolutely off the charts.
it really does a good job mixing all the great parts of the game
I was absolutely stunned by my first fight with the Caretaker (HAZ 5 with full team of 4 very experienced players), the sound design is phenomenal and the design of that brute is just awesome. GSG always knocks it out of the park with enemy design but the Caretaker fight takes the cake for my favorite boss in the game by far. Dueling four of those metal appendages while simultaneously trying to chip damage the moving weakpoints of the Caretaker and dodge Patrol Bots/Shredders with Dance of the Dreadnaught blasting in the background. Its the best!!!
It's great but once I joined a game and the driller and engie weren't very cooperative, the engie was just taking all the resuplies and the driller was careless with his aim and spamming gas grenades making the scout and I not being able to see clearly, not a pleasant experience but it felt good to win despite everything, ofc I wasn't rude and explained the driller to be more mindful of the team
It's one of the few missions I actually prefer playing driller on so I can be on robot duty. My first time doing sabotage me & another hadn't done it before & there was a point where I was the last one up with no IWs left. Still got everyone back in it & we wrapped up cleanly. The fight takes such a great mixture of teamwork from each class, but tbh I can't wait to hit it up on a class stack.
or spamming the fat boy to kill it
The removing of events and such I don’t know how I feel about it. But I get they’re starting to add more lore and story to the universe of DRG.
So I’m guessing at the end of season one we scare away this company or something
or they just turn into aliens and get more aggressive, by sending more heavily armed mini bosses
They never said that these would entirely go away, just into the rotation like everything else no?
@@doggo7175 “be less frequent or removed all together”
I doubt they’ll remove it, and narratively speaking the company would probably just deem the rivals as less of a threat after all of these victories or the rivals just extracted enough data and succeeded in their mission with heavy loss of equipment.
That being said evidently the next season is going to be centered around the rivals again and the situation will actually escalate.
Hahahahaha NOPE
The first time I did an industrial sabotage mission was probably one of the most intense and stressful things I’ve ever experienced. Our entire team came super close to all going down a number of times. At one point our scout was desperately tunneling in the ceiling above the caretaker in an attempt to take out some sniper turrets, only to fall all the way down with very little health, revive me, only for me to realize I had no ammo left at all and no nitra to call a supply pod. We spent so long barely clinging on to life, repeatedly reviving each other and running around with only our pickaxes and support tools to defend us. In the end I just ran up and started taking out the arms with my pick, and then our scout took out the main body with the last few shots left in his rifle. We became something more than coworkers that day. We truly were brothers. We bled together, we fought together. And against all odds we made it back alive.
No dwarf left behind. Rock and stone!
karl would be proud, brother
Just like to note: All robots are instantly destroyed if you can manage to set them on fire as it fries their circuits. So using the gunner's missile launcher with the fire mod can destroy sniper turrets in about 3 or 4 missiles for example.
The caretaker fight is pretty good, however I think each of the DRG boss fights need more internalized random factors implemented. Revamping elimination with two new Dreadnought types was a good first step, but GSG should go farther. Some region-based variants would be good, and possibly considering buffing like one attack per mission in a unique way. Same for the Omoran Heartstone and Caretaker.
A 4th Dread would be good, as far as heartstones go they just need randomised phases and maybe another phase altogether.
100% Agreed
Had a cool incident to deal with once, a Bulk Detonator blew up in the exact center of our node chain mid hack. I had to go through and reposition the nodes to connect them again, pretty fun dynamic problem we had to work around.
2:12 can't believe he missed the Error Cube there.
Also Space Facebook? Don't you mean SPACEBOOK?
spacebook don't you mean METASPACE?
What does this cube give?
@@Nerino as of right now they don't have a use. They're the rarest resource in the game though and it's assumed the Devs will add something cool to do with them later on
@@Nerino it just gives Ḙ̴̢̨͙̣̺̎̉́̑̆̈́͐̑̄̂̿͠R̶̙̊R̸̡͕̭̍̀́̇̓̐́͋͗̕Ō̵̧̡̠̞̮̳̩̯̪̱̒̍́̀̀̄̓́̽͜R̵͇̎͊̊̈́̂̒͌̀̑́͛͘͝ ̶̩͉̗̺͕̠̻̋̓̅̋̉̚͝͝Ễ̴̙̯͖̟͖͕͈͍̺̘̱͍̝̀̏̓̊͊̂͗̂̈́͝Ŗ̶̡̨̟̟̟̘͎͖͈̝͇̺̋̀̌̓̅̔͗̔R̷̢̫̦͓̟͖̻̠͑́͊̉̇̋̈́̍̓͘͝Ó̶̢̞̙͕̜͍̘̙͙̰̟̏̈́̈̑͛̽̐͗͂͘͘͜Ŗ̶͎̘͓̬̱̰̾̃̾̈́͆̒̌̀̾̌͘͘
@@Nerino Unless it's changed, error cubes give a bunch of experience, kinda like a counterpart to the bitter gem.
It's also tracked on the kpi board iirc, but that doesn't do anything as of yet.
Can't wait to be a hipster about this channel
mood
Same
“I watched Sniss before it was cool”
Unfortunately DRG doesn't have the popularity and reach to make someone a "big" content creator, so as long as he's sticking too these banger Deep Rock videos his channel won't grow too fast
@@Akeruyri not a bad thing by any means.
Sniss fills a niche and has a nice lil dedicated audience that many wish they could have.
Also, he has Stolen Car Reviews as a ace in the hole.
My favorite part it a voice line for killing a partol bot.
Never in my life did I thing I would hear a dwarf yell "Die Ballsack!"
It's really hard to pinpoint what I like most about Update 35 as a whole. GSG really cranked it up to eleven this time and I'm really happy they did.
I'm not the most veteran miner yet, around 250 hours of gametime so far, but there was a while where I took a break from DRG because U35 was taking a while. It really ended up being worth the wait. Anything that adds more things to do on a daily basis is a wonderful thing for me - that is to say, I really like the little daily objectives. They're nothing crazy, but I prefer to have the game point me in a general direction and say "hey, go do this and I'll give you candy" because I'm a little baby sometimes.
Anyways. I really like the update. I'm a tried and tested Gunner main and the new Hurricane launcher is so much fun. I think that's my favorite part.
Everything kinda looks magitech with the rival company and that kinda makes me think these are elven to an extent
you know, cause dwarves hate elves
Or even-and I dread the thought-humans
More like goblins, they're also crafty engineering fellas
@@epsilon1101 Could be. I say elves because everything looks aesthetic as fuck, but goblins make decent tech too.
I'm saying now the rival are the elves
Awesome video as per usual! Definitely gonna show a friend parts of this video so they have at least a straw to grab onto while we play it for their first time!
This shit looks so fucken sick I'm gonna have to start playing it again as I've not touched it probably for a couple years now as I had bought it way early on. I love to see the game is still going strong and coming out with content like this!!
i really hope they dont remove the mission or the events, DRG NEEDS more content and removing it even for "lore reasons" would really hamper the game and it's playerbase, making them less common would be a better idea, or even making Industrial Sabatoge something like Deep Dives, where they're a row of missions we work up to FIGHTING the caretaker, more like a raid that it's mimicing
I don’t think they’re completely removing that’s a lot of work that they put in it so most likely they’re maybe doing it for special assignments or something
The next season will be focused on the rivals again and the situations escalating, you can see it on the wiki. So I’m pretty sure they’re gonna keep this mission type in the game for at the very least one more season. I severely doubt they’ll delete it though as a lot of work was put into it.
Im actually really happy to see that they integrated the old secondary objectives added in Season 1 into Season 2
Wake up babe new sniss just dropped
I like the teleporting bombs in the caretaker fight because FTL. Also I think that's what killed me in my first sabotage during experimental
*_SCRIPPLEH SCRIP_*
FTL as in the game Faster Than Light?
Hell yeah man love me some Faster Than Light
@@electrum5579 Bro I love that game so much, never could beat it though
I play it on easy and I still fail a lot
Boarding is amazing against the boss
I can still remember how much my first run of this mission sucked at the end, since we didn’t save up enough nitra for a clean fight. It was still fun, and we still managed to grab that data rack and get the hell out of there
Love the stylized season one logo
I think they should add more specific abilities to the caretaker, so on every mission you get 2 of them randomized. For ex, a focused laser beam instead of the teleport bomb, or summons shock towers, etc.
Also it might be "the one gets destroyed 1st..." so destroying a power suppy in a certain order could enhance or disable one caretaker ability. Hope to see much more fun things in season 2.
EDIT: Btw when does season 1 ends?
i believe gsg said it's gonna last for three to four months
LETS GO! Just subscribed yesterday and he already made a video!
My favourite part of the carretaker is its alarm sound when ir opens its eyes, its so intimidating
"Space Facebook" - that earnt my Sub alone and a ROCK & STONE!
I just bought this game and am so psyched that a new gamemode was added the same day.
just got into this game as a playstation plus game last month and it is such a welcomed change of pace from what i typically play.
Your outro gives me chills.
Such a cool and underrated Channel
I recently started bringing neurotoxin grenades to industrial sabotages when playing driller, cause I've found theyre surprisingly effective against the robots.
The toxins dont do anything to the bots of course, but point a flame at the cloud and any robots inside are done, very handy.
I think the one issue I have with the Caretaker bossfight is that it’s somewhat overwhelming. It always feels like I’m being attacked by 10 different types of things at once (even though it’s “only” 4 or 5), and things happening so fast that there’s no reasonable way to predict and dodge individual attacks. I just need to essentially never stop moving, and do damage to anything whenever you can. It’s like the OMEN turret (the machine event with the spinning tower), where I kind of need to constantly jump around to minimize damage taken, but I cant react fast enough to avoid the 3 simultaneous attack methods. I’m sure I’ll get better as I do the mission more, but from what I’ve played it feels a bit overly chaotic.
A solo strat I've done as Engi is making a retreat area with resupplies. It allows me to retreat.
You do need to worry about the tentacles coming after you in the bunker, but if you use it as a retreat rather than a base there shouldn't be too many threats there.
@@sylvercritter yeah the tentacles coming out of the ground were also an issue for me, cause I couldn't even go look for nitra or health. You can avoid them if you keep running, but that's the problem, there's no time to stop and think.
Sneezy needs some love too, awesome video
Dude I just saw that this and last videos thumbnails are like “linked” if that makes sense and that made me smile
crackpot theory, the special events will be more infrequent, but completing them will give you one of the event cosmetics, kinda like how lost packs and cargo crates give cosmetics
why it's probably not going to happen: because as time goes on and more seasons are added, the pool of special events will just spiral out of control and it'd take ages to get an event for the specific season you want a cosmetic in, which was a problem i saw a dev mention in a reddit post once
I think it would be interesting if the robots become isolated to certain parts of the map every month. That way things become more frequent, but it feels like we're scaring the rivals away.
"Ruvals landing in Salt Pits, get on it team!"
It's always a good day when Sniss releases a new video!
I've skipped this video for about a week now. But I'm glad I watched it
A tip for fighting Prospectors: Hyper Propellant on the GL is straight busted. I'm not sure if HP scales on these things with player count, but with the right build you can potentially one-shot through a Prospector's phases. If you can keep up with it after it runs it'll be dead within 30 seconds.
good point !
I’m calling it right now: It’s goblins. Goblins are the ones sending the robots.
"Can you call them 'higher-ups' if they're short"?
Yes, that's why they stay high up on the surface, while you go deep, deep into the mines.
Awesome video I love your style and the new triangle bois are super fun to fight!
This might be my favorite mission type yet and that's because of the Caretaker. It's a really fun and challenging boss fight. The half a dozen times or so I've finished it our entire team was in a panic, scrambling and getting downed left and right. I like the idea of cover being very useful against sniper turrets and the tentacles, which makes the driller a very nice class to have so he can create safety tunnels and shortcuts to more favorable positions. In the base game I always felt like the full power of his drilling was not super exciting and it was mostly used for bunkers or small shortcuts here and there.
My only gripe with this mission is the time it takes to complete and while it's not important, the exp and credits rewards are not that high. The hardest part is the caretaker and that's at the end. By the time you get there you'd have spent 25~ minutes or perhaps more hacking open the 2 data vaults. Usually the entire ordeal takes around 40 minutes and if that results in a loss it's pretty disheartening. But that's a risk every GAMER DWARF that chooses to play on haz5 deals with and not a fault with the game.
I really hope they dont remove the prospector drone or the hackable data station thingy after the season ends. Those are the kinds of things that make you want to explore caves and makes things less repetative.
I hope they don't remove any of the seasonal content. That sets a really nasty precedent.
They said you would still get the seasonl cosmetics even after the season ends and they didn’t say they’re removing the game mode it’s just it won’t be as frequent as the event
I hope they keep the new events, prospectors are a fun variant on the loot enemy and hacking the server things is a fun way to spice up a cave.
If youre a driller and drill above the triangle during the bosses shield phase, you can instantly skip that phase by double dropping c4 on the center of the boss.
The hardest part is trying to deal with a shredder with the Hurricane unless you use the overclock that let's you hold rockets up to 9
My favorite DRG content channel!
Officially calling the rivals Spacebook now. ;p
Damn robots.
These "Rivals" are nothing but leaf lovers.
Rock and stone forever.
Badass
My pet theory is that the rivals are elves and the robots are their advanced elvish technology
Note: Bots don't like heat. If you hit max heat on a bot and ignite them, they explode instantly. A gunner or driller should go with a heat build and they should focus on the tentacles and other adds.
I use a max-heat build with face melter on driller and it lets you wreck both bugs and bots.
I like your videos, they have a comfy atmosphere, i missed that there was 2 new machine events and didn't get the prospector yet :
I don’t really like the removal of season events, but with the sabotage mission I hope that it becomes either just a mission type that appears every now and then, a special event on missions (like BET-C or OMEN), or there is special assignments you can do that have sabotage missions in them. However, I do hope that if the assignment part is correct, it isn’t a weekly assignment, because that would suck only being able to play the mission once a week.
Great video as always.
>Can you call them higher ups if they’re very short?
Of course you can- you’re going underground every time you’re on a mission.
The rivals stick around the site they mine using their robots.
Meanwhile DRG Launch, mine, and extract in a few minutes.
Facebook joke in the end was brilliant
If you’re ever curious about other sorts of Caretakers, feel free to Search up, Wildstar Flick: The Caretaker, and enjoy the voice of Sheoforath voicing a beloved damaged Data managing AI.
Also, pretty new to DRG myself, with the last few days actually, and I gotta say the Sabotage missions are quite the fun affair to go through. Never imagined trying to do it solo tho.
This is legit mvm but with short big beard man
Neat video as always!
PSA To All Dwarves: Do NOT Die on top of the caretaker, your body will begin to rotate with the caretaker and become impossible to revive until the fight concludes or an Engi scrapes your body off with a platform gun.
Yes I do like giant death robots with glowy parts.
I just noticed how the thumbnail for this vid and the New Weapons vid line up
ery noice
It's the elves. Soon we will be fighting teams of Elvin attackers that mirror our own class and fight us to take over.
Nahh I don't think so but it's fun to think about.
I always like to think that the rival were sent by space elves to scout ot hoxxes IV maybe that's too classic fantasy but a rivalry between dwarfs and elves would be pretty fun
Ghost Ship is making me excited for what they’ve got up their sleeves with the season system
The good old map brings back so many memories from my childhood
Great vid! Keep it up!
Cool video. Thank you.
YES YES ANOTHER SNISS VIDEO, FUNNY DWARF WILL BE PLEASED
was litteraly checking your channel to see if you hadn't uploaded today lol
nice video lad are you excited for what future season might be? I already am
Running in a circle against the caretaker is a pretty good strategy. Its something that always works for some reason
It's interesting to think about what will become of the new random encounters after the season is over. I can easily imagine the prospector being a similar thing to what it is now but with the intent changed. Instead of "Go kill that thing to stop the rival from hitting our turf" it's "This rogue prospector must have been around for a while, go kill it and see what valuable mineral data it's gathered"
I'd be bummed to see the random hacking pod go though. Sculpting the terrain to fit your needs is one of my favorite elements of the game, and seeing one of them pop up in an otherwise quite linear and non-infrastructure intensive mission like a mining mission is a nice surprise.
Just wanted to give you like and sub cause love how you explain deep rock love it
We can now have bugs and robots!
Bosco: Am I a joke to you!?
This mission is a great challenge, and is insanely satisfying to complete on higher difficulties. The Caretaker fight is brutal, but fair, so defeating it always feels excellent
bob needs to be the name of the hacked patrol bot!
STEEVE N BOB!
Probably one of the hardest things I’ve done in the games. I’ve played for a pretty long time, since the overclock update. I think it was mix of unknown content and bad teammates but that shit was tough.
*all I'm saying is one of these events better be called corporate warfare and it involves employee on employee violence*
It’s like spacebook!
also the cables can go throo solid wall... yesterday i had one go throo 25m of wall to completly cutoff cave segment....
I'm sure they are planning to remove these operations because they look at them like how season events work. They are seasonal.
And that means, next season, different event.
They wouldn't want to remove it if they think they couldn't replace it.
I really don't like moving the nodes. Especially solo. The hacking pod always spawns very far away from the power pylon, and moving the nodes takes an incredibly long time, especially if theres any real obstacles to get them over. It's nowhere near as bad as a team which is nice, just really rough in solo.
FUN FACT TIME: If you stand on the repulsion turrets their force fields can't hit you.
So if they're alone a good strategy as scout is to grapple above them, stand on them and hit them with a pickaxe from above.
Roggensdone brodas :DDDDDDD
Ain't no way some fancy bots are taking Hoxxes from us!
Rock n'Stone ⛏️
my deep rock crew always call our new robo steve "stove"
best name
You can also pick up the batteries and throw them, they do some fairly good damage against the care taker.
if you go to your page on youtube the two most recent videos line up so perfectly and its very satisfactory
The beer of deep rock galactic
So now our robofriend linup is
Bosco - The sassy but helpfull midget
Ollie - the slow dumbass
Weapon ollie- The murderhobo tomboy
Doretta- Thick booty momma
Hacksy -True G A M E R
You better have went back for that error cube at 2:12 lolo
Personally, I love the prospector fight. Its very satisfying to kill and all classes can handle it just fine. I really like the designs of the prospector and the robots it spawns.