honestly even with a single guy voicing them all, they managed to breathe personality into all of the dwarves. Scout is that squeaky child who screams mommy every 2 minutes, Engineer is the guy you wanna hang out with, Driller is a maniac who eats rocks for breakfast, Gunner feels surprisingly sane (compared to driller) gym rat who likes lifting and shooting. Their voices do them justice from my experience
@@pantuternik if such a thing were to happen, it'd be criminal not to include a toggle button in the settings to revert to the original voice. The voices are so good as they are now, who knows if they'll be able to match it or best it if they revoice everything.
@@pantuternik The voices being all the same just pitched up or down is so iconic now tho. I actually found it adds MORE character to them than a seperate voice because you may hear the same voiceline but it feels like its said differently because of the pitching, also adds to the funny factor imo. And afaik the voice actor for the dwarves is actually an inhouse coder so it'd be way easier scheduling for new voice lines (wich they are adding a ton of every season now) than to hire 4 seperate voice actors
4:25 Heres the thing, Deep Rock's maps also have the handcrafted aspect. Each map is made of both handmade areas that have been modified a bit by the game, and procedural generation that means it doesn't get old.
Facts, at 977 missions right now and I rarely get deja vu of oh I’ve been here before in separate missions but each individual mission is still identifiable enough that I can recognize when I’m looping around.
Sometimes game hits that unholy jackpot and you just wonder: "why is that room so long and wide" Or "Why is there very wide 80m deep hole and why is it a only Cave room on this map"
I’d like to say this about scout, he has TWO support tools. The flares of course help you see. But the grapple is crazy useful on teams. Scout can kite bugs and lure them around while evading so the rest of the team can deal with smaller hoards. This is specifically useful on any static defense mission. It also helps him eliminate far off high priority targets like wardens and menaces.
Arguably so do the other classes, at least depending on how you build em. Gunner has shields, which are lifesavers for the whole team when timed well, and ziplines, which while slow and limited, are very useful as transport, vantage point and to break your fall. Driller gets a little complicated, because while his satchels do have some support use, I wont count them because we all know saving lives is not what theyre gonna do to your teammates, but his drills might be the most versatile support tool in the game, and if you build his EPC for ranged mining he might actually be faster at gathering nitra than your scout, its my go to way of playing driller nowadays. Lastly, Engineer's platforms are already very useful, as are his turrets but if those were counted youd basically have to count every gun in the game too, but his grenades, specifically his lure and mines are in their own ways also a kind of support tool, though of course the latter can also be great at friendly firing your teammates.
@@TheSpeep I use ziplines to fight dreadnoughts and golden bug. I'm not sure why nobody else does it, but staying in the air is like a cheat move. Perfectly secure if there are no flying bugs (you can focus them instantly though), and the stones the dreadnought launches rarely can get you. I just press E going back and forth, exhausting my ammo on them lol
@@TheDorianTube They actually used to be much better for that, way back in the day damage wouldnt even knock you off your ziplines. Nowadays tho, I find it a bit too risky and boring a strategy to rely on, plus I like to run blowthrough on my minigun and that doesnt tend to do much for you when youre shooting from above.
@@TheSpeep I found it risky too, until I got me the hover boots for safe landing. However now I use them more as an escape route rather than a shooting course. In the past 24h I came to know the game a bit better and prefer staying on the ground, it's easier to get the weak point angle
Dude, the way you put it, how "all classes are support classes" and how basically everyone helps each other *and* themselves really clicked. I had never consiously noticed it, but now it all makes sense, this is why DRG is such a fun coop game and why personally I have fun playing all classes equally.
It actually took me a while to figure out that the dwarves were all voiced by the same guy. It's probably because all of the voicelines are really really good, but there are also class specific voicelines, for instance, the driller's several axe puns, or the many things scout says while using his grappling hooks. This may just be an attempt at justification, but underneath all the face cosmetics, the dwarves are all visually identical, so while they do have different armor sets, having different voice actors isn't quite as necessary as a game like tf2, where all the characters are uniquely modeled (and the cast is bigger).
"Every class is a support class" Yes! I had this same revelation several weeks ago. Aside from a brief stint as a Lucio main in Overwatch, I have **never** played class-based shooters. Some friends introduced DRG to me for our weekly gaming sessions, and I fell in love with it. I eventually realized why, and now I can't get enough of it!
gunner and scout get played the least as a "support" class and more of a "I'm doing my own thing", often either one being the last one standing depending on their builds
One of the things I think makes deep rock so fun with randoms is that the dwarves insult eachother for you, this weirdly makes me feel more light hearted and sarcastic, taking everything dumb as shenanigans and not my team mate trying to ruin things for everyone
One of my favorites little things of this game is when ever there’s a poll for which class is the best it’s usually a mostly even split differing by a percentages Rock and Stone!
First up, great vid man. One of the best showcases of what's there to love about DRG. But I gotta say THANK YOU for being one of the few that mentions every item of the perfomance pass being earnable after the season ends right after showcasing said pass. IF it's mentioned it's often an afterthought at the end of the vid, which many people don't see and then try to argue "but it's still a FOMO-abusing pass!!!!" when it's not. Same with most of/all of the seasonal event hats being shoved into your inventory the next time said event starts if ya missed it before. Rock and Stone, brother.
This vid is very well made! I am surprised to see you with only a few thousand subscribers, although that is a lot already. I liked your editing and presentation a lot. The audio was also quite nice. Well done! I actually found your channel some time ago from your DRG hide and seek guide haha. On another note; I'm a vet of DRG with around 580 hours on the game and I can attest to what you've said. It really is a phenomenal game! Flawed, but so good. R&S!
When I clicked on this video I was worried I was going to be subjected to awful audio quality, my fears were not realized. This video deserves more views
Personally I disagree that the same voice being used for all dwarfs detracts from the play experience. I feel that the voices themselves and the Personally put into them makes the voices really nice and often funny. Other then that, fantastic vid! Keep up the good work!
This video is insanely well done for such a small channel. I just assumed this had 50k+ views based on the quality of the editing and script. I enjoyed the pepper of humor, kept things lighter and not so drab. Well done!
I'm so glad you gave the soundtrack it's due. At 1000+ hours I still get hyped when tracks like Into the Abyss or RUN!, start playing. Did I hear a Rock and Stone!? edit: sp
Gold is fun to mine when a Crassus detonator blows up because the whole team is (hopefully) there with you. The pitch shift between the dwarves is there to help *highlight* their personalities, while the different voice lines themselves *Define* them. Even though it would be cool if each of the dwarves had different voices, I just love that this game ONLY has 2 VA's!! It's so fitting with the fact they all look the same. Cave leeches are an environmental hazard like steep drops or lava jets, meaning you have to take specific action to avoid getting murdered by them, like looking up when entering a new cave for the first time. Even without scout's flares, if you're in range of the leech you'll see the grabber thingy coming.
DRG are one and only team-based multiplayer game what I frequently enjoy playing solo. It's wierdly serene and calming. While multiplayer fast, loud and chaotic, solo play gives me chill Minecraft vibes. edit: Rock and Stone!
I can already tell that deep rock is gonna be one of those games where the MOMENT the official servers shut down, some talented dedicated community members will have already created a mod that reinstates servers.
Honestly I haven’t been able to tell the dwarves apart that much, and it kinda makes it feel like a bunch of new nameless dwarves every mission and I kinda love it
the reason that procedural generation works so well in this case is because GSG made their whole combat and objective systems around it. destructible terrain, tunneling, flying, and wallcrawling bugs, mobility tools, pipelines, searching for minerals, flares/darkness, positioning. it all works because you ARE MEANT to be hindered by imperfections in the terrain and overwhelmed by bugs.
It's very interesting how the classes exclusively determine five things. Which weapons you can take, 2x3 weapons Your Traversal item your secondary class-unique item your t3 armor upgrade your throwable Scout doesn't have innately higher movespeed, gunner doesn't have more health, driller doesn't pick faster, engineer doesn't repair faster. It's just your kit.
Really well put together! Only thing I sorta missed was going into the previous seasons a little bit more than just showing some pictures of the enemies, mission types, battle pass etc. If I was a new player, it would have been really hype to know that season 2 was epic robot fights and season 3 a plague from a meteor passing by Hoxxes. When I heard season 3 was no longer around our rivals, it got me really hyped and showing that history might show the variety of the seasons and the potential! Other than that, I love the video, especially the part where you mimic the OST and slowly fades into the actual OST! ROCK AND STONE
Audio quality's good, video's top notch all around dude! If the act of mining itself is boringly slow, give Driller with the EPC secondary and carve-radius upgraded Satchel Charges another shot. One of the T5 upgrades for the EPC (Thin Containment Field) lets you shoot the charged shot 'bubble' with anything (regular follow-up shot, friendly teammate, and more importantly: enemy projectiles) will cause it to explode, and it does carve terrain and mine minerals. It no longer drops them into a neat pile like it used to, but it's significantly faster in a lot of cases and personally I don't mind having to loot-gremlin my way around. Driller's already the warcrime-laden madlad so, it feels slightly more 'natural', lol
Dude, I was once picking up a bunch of breakers for my work when I heard what sounded a LOT like a macterra grabber while I was outside. I whipped around and was checking the sky for a solid few minutes before going back to work, but I kept checking the sky, just in case.
9:06 Yeah I tend to agree with you about the voice acting, class icons, cave leeches, and mining. The main issue with the voices for me is not that they’re voiced by the same guy and pitch shifted but that they all say the same lines about non-class-specific things (“I need that damn minecart-on-legs. Where is it?”). If they could record more lines and make sure that each line is only said by one of the classes, it would be a massive improvement. Out of the three creatures that can grab you, leeches are easily the most un-fun. At least Grabbers have that high pitched screech that causes that spike of adrenaline, because you know if you react quickly enough you can stop it. When a cave leech gets you, you just sigh and wait for someone to shoot you free or revive you. Mining . . . I’m not sure what to do about it. Maybe there could be some more upgrades made available to tweak the pickaxe for better speed against terrain, better speed against ores, etc.
I personally find the act of mining soothing and therapudic. The rythmic thuds, the different sound based on what you're mining. Maybe I've just got dwarf brain or something.
When you said the line from mission control and started mimicking the music my brain began to fill it in and I was head bobbing.....then the music began to rise up to replace you and...just....*chefs kiss*
Sometimes when the lighting is just right with flames all around and the right music kicks in as I'm mowing down the swarm with the Thunderhead it just feels soo damn good.
Before you said it I didnt even realize it was a battle pass, it just felt like a fun seasonal progress system, which I guess is technicaly a battle pass.
To expand on your Mission Type points, most can be boiled down into 2 categories "Fight" "Mine" and "Defend" but even then they cross over, Escort is a mixture of "Defend" and "Fight" Aquarqs is a mixture of "Mine" and "Defend" Egg Hunt is a mixture of "Mine" and "Fight" not to mention the varied mission areas and the mutators. Even if every node combination was always the same (for example Egg Hunt in Sandblasted Corridors) was always the same, it would still have an insane amount of maps. But it doesn't. So, it keeps itself fresh.
Man I also love it when Mission Control goes like 'Time to earn your paycheck team, got a doozy of a swarm' and the music goes like dun dun dun dun dun DUN dun dun du dun
Good video, good audio quality. Besides a few disagreements ( some points are well founded if playing alone or with randoms , but a group of friends or high level players makes it questionable), I’d say that you might want to tone it back, or update your comparison game list. While I get that the point of the video is all time classic, not just classic, I think that it might be a bit damaging to channel growth with your statements on tf2 and left for dead. Specifically with such a time difference and how notable left for dead was, it is a “walked so you could run” type of scenario. They are at their fundamentals both horde shooters after all. And while I personally totally agree, I think it may be helpful to give things like that some “outs” so that it is phrased less extreme.
I'd argue cave leeches are only frustrating because of the slow death. Thing is, it's one of the few things i really dread, and i wouldn't want to give that up. If anything, we need an inverse cave leech, like some sort of trap door spider that has a near instant kill but has a longer cooldown between kills
The reason the procedural generation works so well is because it is technically only partially procedurally generated. There is a bunch of handcrafted pieces that the game modularly fits together randomly then populates with other things to make it less distinct. And if the generation is a bad roll the fact any class can dig/climb helps turn that from game breaking to a navigation challenge. This means they get the replayability of procedural generation with the quality of handcrafted.
Speaking of the sound design... Despite having 800ish hours in the game, I never realized how pants soiling terrifying the oppressor's sound design was until I was playing with headphone's a couple months back with friends and an oppressor spawned literally behind me. EDIT: I think they actually may have updated the sound design of the oppressor but I haven't really looked at the patch notes to make sure
Fix for that mining nit pick: try class build that can mine without pickaxe, like the drillers EPC mining can easily reach minerals and get a whole vein in one or two shots. If not that use bosco in solo or a greenbeard in multiplayer
Rock and stone forever indeed, brother P.S.: each dwarf has lots of unique voicelines and the changes in pitch makes the fact that they're all voiced by one guy almost unnoticeable, I never had a problem with this, plus drg has way more voicelines than tf2, so hiring more voice actors to voice each one in 4 different ways done by 4 different voice actors would be terribly time and resource consuming.
Thanks for the excellent overview. I've got 700hrs so far and am excited to see where GSG will take it next. DRG honestly puts the games industry to shame.
At least for mining/digging, I think the radius of material that breaks off should be a bit bigger. It seems like just enough for someone to dig a tunnel horizontally, but it makes mining diagonally a pain since it's too small for that. It would also make mining ore a bit less time consuming. Just enough to mine diagonally in a straight line at least.
I have over 200 hours, all classes promoted and probably hopping on today. Thats why I have no idea why I keep watching videos about how great it is when I already know. I guess the game and community itself is just addictive.
I have about 700 hours in the game and I'm not bored of it yet - It's true that I can't play alone anymore, only with others, but it doesn't change the fact that I still love this game my only problem is that sometimes you can't hear if an enemy is approaching - sometimes they roar, but mostly with a group I agree with mining minerals, because sometimes it takes a long time to mine gold, especially when you have a crater of gold I partially agree with cave leeches, they're annoying but they punish those who are careless (after all, anything in there can kill you, so) I would love to see different types of lootbugs, for example, a gold lootbug, but instead of gold it has nitra or special minerals from a given region I would also like to add more bosses to dreadnought - Maybe they will add new ones in season 4 because it makes me a bit sad that we only got 3 new opponents in season 3 Also to add a new "reason" for the escort mission, because normally it's about mining Ommoran Heartstone, and they could add, I don't know, some huge Lithophage meteorite, for example, possibly they can give some events, for example, drilldozer's tracks broke or something else and they send you spare parts (although some of them would not make sense, but that's okay) - In my opinion, the most boring mission is, unfortunately, repetitive (out of all the missions, I just felt the same here) And most of all, new perks - I'd love to see an activation perk that allows you to drop a bag with minerals (the bag that is dropped by the player who disappears from the game and contains minerals, that he collected) such a perk would help in some places where you have to really walk to make a deposit, not some op but it makes it easier to collect minerals
You should always hear a burrowing sound when enemies appear, so it's not really that you can't hear them coming, and for already spawned enemies in a new cave you should already be looking out for.
About gold - sometimes I roleplay gold dwarf - pick every gold paint for everything and gather every single gold nugget and make fun for random teammates with golden jokes. So they start to mine gold and roleplay too! Let's go!ld
every friend i turned onto drg, that friend went balls deep. my buddy i got to try drg out in like dec of last year. this man already has almost 500 hours. ive been playing since beta, super og. and i can with 100% confidence say that drg is easily top best games ive ever played. maybe #1? its def an alltime classic/masterpiece.
DRG is a classic because it's respectful of our time. It respects that we're there to HAVE fun, not EARN our fun like most of the grindy free to play economy styled games that plague the market. The devs add meaningful new weapons that actually function differently and drastically change your gameplay. The cosmetics are a good gold sink and amusing and varied enough to be rewarding. It doesn't prey on FOMO (fear of missing out) and it doesn't trick or coerce us into playing more or paying more. It embraces its humor and personality and stays true to itself. It KNOWS it's supposed to be fun and doesn't try to bullshit us or scam us. That's what really sells DRG for me. It's awesome that it IS such a fully developed and well-made game on its own merits, but it's the RESPECT that wins me over. They do need some voice actors though. Need some proper Brits and Scots and some good ol' Texan Dwarves too.
I've got a great idea for pickaxes and mining. ghost ship games should add another section to the pickaxe customising area and make it more of a core feature so you can give it overclocks, more and better upgrades. could be a nice feature in the next update if it happens.
I pick this game up two weeks ago for £8 after playing the free weekend a few months ago, I can confidently say I would've gladly paid more for it. No predatory monetization from the devs is truly a shock considering modern games. I've sunk 71 hours into the game in the last two weeks. Truly a fantastic game & just a great game to hop on & play for a bit when you've got down time. Even playing solo it's still very very enjoyable.
Scout supports his team by NOT being a class that excels at sustained fire for clearing hordes. His weapons, grenades and utility tools allow him to pick off priority targets if the other 3 get overwhelmed by grunts.
I think there was an update that increases the mining rate of morkite. but for gold, they become abundant around mid-game, which you can usually ignore unless you have green breads in your room.
10:00 try using your pickaxe power attack & mine gold by drilling it out as driller/hitting the stone around it if its 1 hit (sandblasted corridors or beer buff)
The battle pass being free with no FOMO is why I buy all DRG's cosmetic DLCs. That and those DLC are only released several months apart instead of weekly like most games.
DRG is similar to the way people enjoy payday 2, the missions go the same way, but have changes to the levels every time you load in, everyone can make different builds depending on what you like, and the damn music is banger
While I can't say mining minerals is a pain, I can say mining gold is since the gold to currency conversion feels quite meager for something that takes two hits and is abundant. I completely ignored them, until I installed the one-hit gold mod, which straight up fixed my main issue with it.
Due to the randomness of games you can get really fun and difficult missions. I recently had a mission as driller going solo on aquarqs and had all three optional objectives spawn. not secondary. OPTIONAL. so as I did them the more bugs spawned slowly ramping up the difficulty. Eventually a dreadnaught spawned and I had to kite it around while bringing everything back to the deposit station. 10/10 favorite solo mission I've had
great video :D but I think the identical voice acting is a strength. they are "The Dwarves," and while the community and various new voice lines have given them individual personalities, it would be less charming to have individual voices.
Why are you surprised that a game has more developments and improvements over games that came out 16 years ago? I feel like it isn't fair to compare two games this far apart and be like "wow, this one is so much better!" Like, no shit
Personally i don't mind the dwarves having the samr VA. They did cram so much personality for one VA session. It may sound lazy giving each dwarf a pitch. From scout's seemly young scared voice to the commanding deep voice of the driller. But you got to admit it's a clever way in solving a need. They are a few person crew after all. So using 1 Va for 4 dwarves was a inevitable choice. Also, there's the voice of mission control blaring out orders and grumbles towards the dwarves and their antics. Even gets annoyed with certain pinging rituals the community has. Which is fun banter between the miners(us) and mission control(developers). They recently added these dialogue exchanges as acknowledgement of the community at large. Even showing statistics numbers of the game is fun. Like knowing that fall damage is the leading cause of player death.
To be honest from my perspective Cave Leeches are test for your attention, awareness, reaction time, team work, and game skill overall. They can be frustrating, but they force players to be more cooperative and better at game, just like Mactera Grabbers.
The only sound I personally don't like it's the leech sound that sssssss sound usually is muffled by the game action, so i just use the Neko Arc leech and it's perfect
honestly even with a single guy voicing them all, they managed to breathe personality into all of the dwarves. Scout is that squeaky child who screams mommy every 2 minutes, Engineer is the guy you wanna hang out with, Driller is a maniac who eats rocks for breakfast, Gunner feels surprisingly sane (compared to driller) gym rat who likes lifting and shooting. Their voices do them justice from my experience
Gunner and Engineer are those people you want to go get a drink or ice cream with.
"iF IT aIN't dRiLLaBle IT's prOBablY FLaMMAblE"
- warcrime enthusiast
Though I still would like to see different voices for them, but of course not if gameplay would suffer because of that
@@pantuternik if such a thing were to happen, it'd be criminal not to include a toggle button in the settings to revert to the original voice. The voices are so good as they are now, who knows if they'll be able to match it or best it if they revoice everything.
@@pantuternik The voices being all the same just pitched up or down is so iconic now tho. I actually found it adds MORE character to them than a seperate voice because you may hear the same voiceline but it feels like its said differently because of the pitching, also adds to the funny factor imo. And afaik the voice actor for the dwarves is actually an inhouse coder so it'd be way easier scheduling for new voice lines (wich they are adding a ton of every season now) than to hire 4 seperate voice actors
4:25 Heres the thing, Deep Rock's maps also have the handcrafted aspect. Each map is made of both handmade areas that have been modified a bit by the game, and procedural generation that means it doesn't get old.
Facts, at 977 missions right now and I rarely get deja vu of oh I’ve been here before in separate missions but each individual mission is still identifiable enough that I can recognize when I’m looping around.
@@JonathanS1987 Only one I had Deja Vu was point extraction, but they added way more in Season 3.
Sometimes game hits that unholy jackpot and you just wonder:
"why is that room so long and wide"
Or
"Why is there very wide 80m deep hole and why is it a only Cave room on this map"
I’d like to say this about scout, he has TWO support tools. The flares of course help you see. But the grapple is crazy useful on teams. Scout can kite bugs and lure them around while evading so the rest of the team can deal with smaller hoards. This is specifically useful on any static defense mission. It also helps him eliminate far off high priority targets like wardens and menaces.
it's as much of a support tool as a gun is. It can help your team, but it does a lot more for yourself than others.
Arguably so do the other classes, at least depending on how you build em.
Gunner has shields, which are lifesavers for the whole team when timed well, and ziplines, which while slow and limited, are very useful as transport, vantage point and to break your fall.
Driller gets a little complicated, because while his satchels do have some support use, I wont count them because we all know saving lives is not what theyre gonna do to your teammates, but his drills might be the most versatile support tool in the game, and if you build his EPC for ranged mining he might actually be faster at gathering nitra than your scout, its my go to way of playing driller nowadays.
Lastly, Engineer's platforms are already very useful, as are his turrets but if those were counted youd basically have to count every gun in the game too, but his grenades, specifically his lure and mines are in their own ways also a kind of support tool, though of course the latter can also be great at friendly firing your teammates.
@@TheSpeep I use ziplines to fight dreadnoughts and golden bug. I'm not sure why nobody else does it, but staying in the air is like a cheat move. Perfectly secure if there are no flying bugs (you can focus them instantly though), and the stones the dreadnought launches rarely can get you. I just press E going back and forth, exhausting my ammo on them lol
@@TheDorianTube They actually used to be much better for that, way back in the day damage wouldnt even knock you off your ziplines.
Nowadays tho, I find it a bit too risky and boring a strategy to rely on, plus I like to run blowthrough on my minigun and that doesnt tend to do much for you when youre shooting from above.
@@TheSpeep I found it risky too, until I got me the hover boots for safe landing. However now I use them more as an escape route rather than a shooting course. In the past 24h I came to know the game a bit better and prefer staying on the ground, it's easier to get the weak point angle
Dude, the way you put it, how "all classes are support classes" and how basically everyone helps each other *and* themselves really clicked. I had never consiously noticed it, but now it all makes sense, this is why DRG is such a fun coop game and why personally I have fun playing all classes equally.
It actually took me a while to figure out that the dwarves were all voiced by the same guy. It's probably because all of the voicelines are really really good, but there are also class specific voicelines, for instance, the driller's several axe puns, or the many things scout says while using his grappling hooks. This may just be an attempt at justification, but underneath all the face cosmetics, the dwarves are all visually identical, so while they do have different armor sets, having different voice actors isn't quite as necessary as a game like tf2, where all the characters are uniquely modeled (and the cast is bigger).
I'm pretty sure half the lines are just pitch shifted or at different speeds.
No problem with that. Efficient production is efficient.
I hope they all get their own someday
Agreed. In retrospect it's an unfair comparison, since TF2 has some of the best characters in all of video games.
A reminder that each dwarf has unique lines, which helps each dwarf stand out from one another.
"Every class is a support class" Yes! I had this same revelation several weeks ago. Aside from a brief stint as a Lucio main in Overwatch, I have **never** played class-based shooters. Some friends introduced DRG to me for our weekly gaming sessions, and I fell in love with it. I eventually realized why, and now I can't get enough of it!
gunner and scout get played the least as a "support" class and more of a "I'm doing my own thing", often either one being the last one standing depending on their builds
One of the things I think makes deep rock so fun with randoms is that the dwarves insult eachother for you, this weirdly makes me feel more light hearted and sarcastic, taking everything dumb as shenanigans and not my team mate trying to ruin things for everyone
One of my favorites little things of this game is when ever there’s a poll for which class is the best it’s usually a mostly even split differing by a percentages
Rock and Stone!
First up, great vid man. One of the best showcases of what's there to love about DRG.
But I gotta say THANK YOU for being one of the few that mentions every item of the perfomance pass being earnable after the season ends right after showcasing said pass. IF it's mentioned it's often an afterthought at the end of the vid, which many people don't see and then try to argue "but it's still a FOMO-abusing pass!!!!" when it's not. Same with most of/all of the seasonal event hats being shoved into your inventory the next time said event starts if ya missed it before.
Rock and Stone, brother.
This vid is very well made! I am surprised to see you with only a few thousand subscribers, although that is a lot already. I liked your editing and presentation a lot. The audio was also quite nice. Well done! I actually found your channel some time ago from your DRG hide and seek guide haha.
On another note; I'm a vet of DRG with around 580 hours on the game and I can attest to what you've said. It really is a phenomenal game! Flawed, but so good. R&S!
I have nearly 700 hours, yet my skills are still those of a greenbeard
When I clicked on this video I was worried I was going to be subjected to awful audio quality, my fears were not realized. This video deserves more views
Personally I disagree that the same voice being used for all dwarfs detracts from the play experience. I feel that the voices themselves and the Personally put into them makes the voices really nice and often funny. Other then that, fantastic vid! Keep up the good work!
This video is insanely well done for such a small channel. I just assumed this had 50k+ views based on the quality of the editing and script. I enjoyed the pepper of humor, kept things lighter and not so drab. Well done!
I'm so glad you gave the soundtrack it's due. At 1000+ hours I still get hyped when tracks like Into the Abyss or RUN!, start playing.
Did I hear a Rock and Stone!?
edit: sp
ROCK AND STONE
ROCK! AAAND STOONE!
STONE!
Dance of the Dreadnought always makes me feel like kicking ass.
If you don't Rock and Stone you ain't coming home!
Gold is fun to mine when a Crassus detonator blows up because the whole team is (hopefully) there with you.
The pitch shift between the dwarves is there to help *highlight* their personalities, while the different voice lines themselves *Define* them. Even though it would be cool if each of the dwarves had different voices, I just love that this game ONLY has 2 VA's!! It's so fitting with the fact they all look the same.
Cave leeches are an environmental hazard like steep drops or lava jets, meaning you have to take specific action to avoid getting murdered by them, like looking up when entering a new cave for the first time. Even without scout's flares, if you're in range of the leech you'll see the grabber thingy coming.
I like how you quoted Uncle Dane's video.
Perfect soundtrack impression, but I'm personally partial to when the music goes "waaaaah WEEEEEHH waaaaaah WEEEEEEH". That shit hits so good
DRG are one and only team-based multiplayer game what I frequently enjoy playing solo.
It's wierdly serene and calming. While multiplayer fast, loud and chaotic, solo play gives me chill Minecraft vibes.
edit: Rock and Stone!
Did I hear a Rock and Stone?
@@GameMaster_1009 🍄
@@DirtyDwarfFTW MUSHRUM
@@DirtyDwarfFTW MUSHRUM
@@zakkymiftahurrahman1665 🍄
I can already tell that deep rock is gonna be one of those games where the MOMENT the official servers shut down, some talented dedicated community members will have already created a mod that reinstates servers.
It's also peer to peer, so if the servers die, you can still play with your friends
Spoiler: drg has no official servers, all games are peer to peer
@@tacoterrorizer1862 there is still one main server that controls this stuff
Honestly I haven’t been able to tell the dwarves apart that much, and it kinda makes it feel like a bunch of new nameless dwarves every mission and I kinda love it
the reason that procedural generation works so well in this case is because GSG made their whole combat and objective systems around it. destructible terrain, tunneling, flying, and wallcrawling bugs, mobility tools, pipelines, searching for minerals, flares/darkness, positioning. it all works because you ARE MEANT to be hindered by imperfections in the terrain and overwhelmed by bugs.
It's very interesting how the classes exclusively determine five things.
Which weapons you can take, 2x3 weapons
Your Traversal item
your secondary class-unique item
your t3 armor upgrade
your throwable
Scout doesn't have innately higher movespeed, gunner doesn't have more health, driller doesn't pick faster, engineer doesn't repair faster. It's just your kit.
The dancing (tf2) scout's claps were in time with the snare in the song
I'm impressed
I like the humor and your style. DRG is such a great game! Rock and stone!
Fun video =) Thanks for giving DRG some love and laying out why we love it so much! x)
5:38 “there’s so much to think about” in reality: ping funny mushroom shoot bug rock and stone!
Also I’m happy to see you again turbotoxin
Really well put together! Only thing I sorta missed was going into the previous seasons a little bit more than just showing some pictures of the enemies, mission types, battle pass etc. If I was a new player, it would have been really hype to know that season 2 was epic robot fights and season 3 a plague from a meteor passing by Hoxxes. When I heard season 3 was no longer around our rivals, it got me really hyped and showing that history might show the variety of the seasons and the potential! Other than that, I love the video, especially the part where you mimic the OST and slowly fades into the actual OST!
ROCK AND STONE
Audio quality's good, video's top notch all around dude!
If the act of mining itself is boringly slow, give Driller with the EPC secondary and carve-radius upgraded Satchel Charges another shot.
One of the T5 upgrades for the EPC (Thin Containment Field) lets you shoot the charged shot 'bubble' with anything (regular follow-up shot, friendly teammate, and more importantly: enemy projectiles) will cause it to explode, and it does carve terrain and mine minerals.
It no longer drops them into a neat pile like it used to, but it's significantly faster in a lot of cases and personally I don't mind having to loot-gremlin my way around. Driller's already the warcrime-laden madlad so, it feels slightly more 'natural', lol
Well done on the video, this is practically professional quality in every aspect.
Dude, I was once picking up a bunch of breakers for my work when I heard what sounded a LOT like a macterra grabber while I was outside.
I whipped around and was checking the sky for a solid few minutes before going back to work, but I kept checking the sky, just in case.
It's become one of my favorite games too, however the last season 3 update got me very worried. They only added a single secondary mission
you forgot about the grenades and all the rockpox things
2 things
1.Focus were on new weapons/grenades
2.I wouldn't say industrial sabotage is secondary rockspox is
well it increases the variety, since rockpox enemies are not confined in a single mission type. i like that
you forgot about more cave variety with a special emphasis on point extraction
Mission variety is ok.
More biomes and better weapon and perk balance are what the game needs.
There's been a surge of DRG related content as of late, and I'm totally here for it
IF YOU DONT ROCK AND STONE,
YOU AINT COMING HOME
9:06 Yeah I tend to agree with you about the voice acting, class icons, cave leeches, and mining.
The main issue with the voices for me is not that they’re voiced by the same guy and pitch shifted but that they all say the same lines about non-class-specific things (“I need that damn minecart-on-legs. Where is it?”). If they could record more lines and make sure that each line is only said by one of the classes, it would be a massive improvement.
Out of the three creatures that can grab you, leeches are easily the most un-fun. At least Grabbers have that high pitched screech that causes that spike of adrenaline, because you know if you react quickly enough you can stop it. When a cave leech gets you, you just sigh and wait for someone to shoot you free or revive you.
Mining . . . I’m not sure what to do about it. Maybe there could be some more upgrades made available to tweak the pickaxe for better speed against terrain, better speed against ores, etc.
I personally find the act of mining soothing and therapudic. The rythmic thuds, the different sound based on what you're mining. Maybe I've just got dwarf brain or something.
When you said the line from mission control and started mimicking the music my brain began to fill it in and I was head bobbing.....then the music began to rise up to replace you and...just....*chefs kiss*
Sometimes when the lighting is just right with flames all around and the right music kicks in as I'm mowing down the swarm with the Thunderhead it just feels soo damn good.
Can I get a ROCK AND STONE?
ROCK AND STONE!
FOR KARL !
Rock and Stone you beautiful dawrft!!⛏️
ROCK AND STONE OR YOU AINT GOIN HOME
NO DWARF LEFT BEHIND!
legit blood chill moment when the grabber sound played
Before you said it I didnt even realize it was a battle pass, it just felt like a fun seasonal progress system, which I guess is technicaly a battle pass.
To expand on your Mission Type points, most can be boiled down into 2 categories "Fight" "Mine" and "Defend" but even then they cross over, Escort is a mixture of "Defend" and "Fight" Aquarqs is a mixture of "Mine" and "Defend" Egg Hunt is a mixture of "Mine" and "Fight" not to mention the varied mission areas and the mutators. Even if every node combination was always the same (for example Egg Hunt in Sandblasted Corridors) was always the same, it would still have an insane amount of maps. But it doesn't. So, it keeps itself fresh.
Man I also love it when Mission Control goes like 'Time to earn your paycheck team, got a doozy of a swarm' and the music goes like dun dun dun dun dun DUN dun dun du dun
8:05 SCOUT SYNCS PERFECTLY WITH THE BEAT!
Very good video. DRG algorithm is working and being recommended to fellow miners! Management is pleased with you! Rock and Stone, brother!
Your mic is definately a lot more clear as of now. Well done.
Great video! Good editing, it's very interesting... Overall, great work!
i watched a lot of drg reviews, and this is first one i liked
good job, miner!
Good video, good audio quality. Besides a few disagreements ( some points are well founded if playing alone or with randoms , but a group of friends or high level players makes it questionable), I’d say that you might want to tone it back, or update your comparison game list. While I get that the point of the video is all time classic, not just classic, I think that it might be a bit damaging to channel growth with your statements on tf2 and left for dead. Specifically with such a time difference and how notable left for dead was, it is a “walked so you could run” type of scenario. They are at their fundamentals both horde shooters after all. And while I personally totally agree, I think it may be helpful to give things like that some “outs” so that it is phrased less extreme.
I got my own little theory going, the dwarfs are all clones of Karl, that´s why they all have the same eyecolour and almost the same voice.
I'd argue cave leeches are only frustrating because of the slow death.
Thing is, it's one of the few things i really dread, and i wouldn't want to give that up.
If anything, we need an inverse cave leech, like some sort of trap door spider that has a near instant kill but has a longer cooldown between kills
STONE AND ROCK…..
Wait a sec that isn’t right, oh yea..
ROOOOOOOOOOCK. ANNNNNNNNNNNNNNNNNNND. STOOOOOOOOOOOOOONE
The reason the procedural generation works so well is because it is technically only partially procedurally generated. There is a bunch of handcrafted pieces that the game modularly fits together randomly then populates with other things to make it less distinct. And if the generation is a bad roll the fact any class can dig/climb helps turn that from game breaking to a navigation challenge.
This means they get the replayability of procedural generation with the quality of handcrafted.
Great timing, because it's ON SALE TOO!! Best $10 I've spent on a game in recent years. Now I'm just trying to convince friends to play....
Speaking of the sound design... Despite having 800ish hours in the game, I never realized how pants soiling terrifying the oppressor's sound design was until I was playing with headphone's a couple months back with friends and an oppressor spawned literally behind me.
EDIT: I think they actually may have updated the sound design of the oppressor but I haven't really looked at the patch notes to make sure
Your edit is correct, the oppressor was given new horrible sounds last major update
Fix for that mining nit pick: try class build that can mine without pickaxe, like the drillers EPC mining can easily reach minerals and get a whole vein in one or two shots. If not that use bosco in solo or a greenbeard in multiplayer
Rock and stone forever indeed, brother
P.S.: each dwarf has lots of unique voicelines and the changes in pitch makes the fact that they're all voiced by one guy almost unnoticeable, I never had a problem with this, plus drg has way more voicelines than tf2, so hiring more voice actors to voice each one in 4 different ways done by 4 different voice actors would be terribly time and resource consuming.
11:08 Find yourself a Pots o' gold at the Abyss Bar and a mission with Gold Rush modifier.
Thanks for the excellent overview. I've got 700hrs so far and am excited to see where GSG will take it next. DRG honestly puts the games industry to shame.
Great vid, really liked the production and humour. Rock and stone, Brother!
At least for mining/digging, I think the radius of material that breaks off should be a bit bigger. It seems like just enough for someone to dig a tunnel horizontally, but it makes mining diagonally a pain since it's too small for that. It would also make mining ore a bit less time consuming. Just enough to mine diagonally in a straight line at least.
it was criminal that they didnt get labor of love award on steam
I have over 200 hours, all classes promoted and probably hopping on today. Thats why I have no idea why I keep watching videos about how great it is when I already know. I guess the game and community itself is just addictive.
I have about 700 hours in the game and I'm not bored of it yet - It's true that I can't play alone anymore, only with others, but it doesn't change the fact that I still love this game
my only problem is that sometimes you can't hear if an enemy is approaching - sometimes they roar, but mostly with a group
I agree with mining minerals, because sometimes it takes a long time to mine gold, especially when you have a crater of gold
I partially agree with cave leeches, they're annoying but they punish those who are careless (after all, anything in there can kill you, so)
I would love to see different types of lootbugs, for example, a gold lootbug, but instead of gold it has nitra or special minerals from a given region
I would also like to add more bosses to dreadnought - Maybe they will add new ones in season 4 because it makes me a bit sad that we only got 3 new opponents in season 3
Also to add a new "reason" for the escort mission, because normally it's about mining Ommoran Heartstone, and they could add, I don't know, some huge Lithophage meteorite, for example, possibly they can give some events, for example, drilldozer's tracks broke or something else and they send you spare parts (although some of them would not make sense, but that's okay) - In my opinion, the most boring mission is, unfortunately, repetitive (out of all the missions, I just felt the same here)
And most of all, new perks - I'd love to see an activation perk that allows you to drop a bag with minerals (the bag that is dropped by the player who disappears from the game and contains minerals, that he collected) such a perk would help in some places where you have to really walk to make a deposit, not some op but it makes it easier to collect minerals
You should always hear a burrowing sound when enemies appear, so it's not really that you can't hear them coming, and for already spawned enemies in a new cave you should already be looking out for.
As I’m autistic, the music in this game slaps so fucking hard that it directly triggers my dopamine through sensory overload (the good kind)
youtube recommened me this video 4 times, okay im gonna watch it
About gold - sometimes I roleplay gold dwarf - pick every gold paint for everything and gather every single gold nugget and make fun for random teammates with golden jokes. So they start to mine gold and roleplay too! Let's go!ld
Every class is synergistic to another.
Specifically the Engie-Scout, Driller-Gunner pairs.
every friend i turned onto drg, that friend went balls deep. my buddy i got to try drg out in like dec of last year. this man already has almost 500 hours. ive been playing since beta, super og. and i can with 100% confidence say that drg is easily top best games ive ever played. maybe #1? its def an alltime classic/masterpiece.
DRG is a classic because it's respectful of our time. It respects that we're there to HAVE fun, not EARN our fun like most of the grindy free to play economy styled games that plague the market. The devs add meaningful new weapons that actually function differently and drastically change your gameplay. The cosmetics are a good gold sink and amusing and varied enough to be rewarding. It doesn't prey on FOMO (fear of missing out) and it doesn't trick or coerce us into playing more or paying more. It embraces its humor and personality and stays true to itself. It KNOWS it's supposed to be fun and doesn't try to bullshit us or scam us.
That's what really sells DRG for me. It's awesome that it IS such a fully developed and well-made game on its own merits, but it's the RESPECT that wins me over.
They do need some voice actors though. Need some proper Brits and Scots and some good ol' Texan Dwarves too.
I've got a great idea for pickaxes and mining. ghost ship games should add another section to the pickaxe customising area and make it more of a core feature so you can give it overclocks, more and better upgrades. could be a nice feature in the next update if it happens.
I pick this game up two weeks ago for £8 after playing the free weekend a few months ago, I can confidently say I would've gladly paid more for it. No predatory monetization from the devs is truly a shock considering modern games. I've sunk 71 hours into the game in the last two weeks. Truly a fantastic game & just a great game to hop on & play for a bit when you've got down time. Even playing solo it's still very very enjoyable.
Scout supports his team by NOT being a class that excels at sustained fire for clearing hordes.
His weapons, grenades and utility tools allow him to pick off priority targets if the other 3 get overwhelmed by grunts.
the character portraits are fine and have personality, that mod with the icons is really hard on the eyes
İ almost closed the video until you said "playing every class"
I think there was an update that increases the mining rate of morkite. but for gold, they become abundant around mid-game, which you can usually ignore unless you have green breads in your room.
8:02 got an ad just before the beat dropped. 😭
My main issue with the game is that it took me 400 hours to get all the weapon Overclocks.
Agreed.
Ah another DRG love letter video essay. Liked.
10:00 try using your pickaxe power attack & mine gold by drilling it out as driller/hitting the stone around it if its 1 hit (sandblasted corridors or beer buff)
The battle pass being free with no FOMO is why I buy all DRG's cosmetic DLCs. That and those DLC are only released several months apart instead of weekly like most games.
DRG is similar to the way people enjoy payday 2, the missions go the same way, but have changes to the levels every time you load in, everyone can make different builds depending on what you like, and the damn music is banger
the best part about the game is that it makes it fun to work as a team. thats why the community is so supportive.
While I can't say mining minerals is a pain, I can say mining gold is since the gold to currency conversion feels quite meager for something that takes two hits and is abundant. I completely ignored them, until I installed the one-hit gold mod, which straight up fixed my main issue with it.
Due to the randomness of games you can get really fun and difficult missions. I recently had a mission as driller going solo on aquarqs and had all three optional objectives spawn. not secondary. OPTIONAL. so as I did them the more bugs spawned slowly ramping up the difficulty. Eventually a dreadnaught spawned and I had to kite it around while bringing everything back to the deposit station. 10/10 favorite solo mission I've had
great video :D but I think the identical voice acting is a strength. they are "The Dwarves," and while the community and various new voice lines have given them individual personalities, it would be less charming to have individual voices.
I just got the game a few days ago, it's pretty damn fun. I can see myself pouring a few hundred hours in forsure
great video, rock and stone brother, audio was gud
Why are you surprised that a game has more developments and improvements over games that came out 16 years ago?
I feel like it isn't fair to compare two games this far apart and be like "wow, this one is so much better!" Like, no shit
Personally i don't mind the dwarves having the samr VA. They did cram so much personality for one VA session. It may sound lazy giving each dwarf a pitch. From scout's seemly young scared voice to the commanding deep voice of the driller. But you got to admit it's a clever way in solving a need. They are a few person crew after all. So using 1 Va for 4 dwarves was a inevitable choice. Also, there's the voice of mission control blaring out orders and grumbles towards the dwarves and their antics. Even gets annoyed with certain pinging rituals the community has. Which is fun banter between the miners(us) and mission control(developers). They recently added these dialogue exchanges as acknowledgement of the community at large. Even showing statistics numbers of the game is fun. Like knowing that fall damage is the leading cause of player death.
you can block out outside sound by recording with a thick blanket by putting it over you and the mic
I love how scout claps to the beat of the song, that's fucking hilarious. Absolute UA-cam.
To be honest from my perspective Cave Leeches are test for your attention, awareness, reaction time, team work, and game skill overall. They can be frustrating, but they force players to be more cooperative and better at game, just like Mactera Grabbers.
The only sound I personally don't like it's the leech sound that sssssss sound usually is muffled by the game action, so i just use the Neko Arc leech and it's perfect
Liked this a lot :) made me subscribe!
Did you know that drg uses hand made templates for most things and then jigsaws them together through procedural generation
Great video sir.
Robot getaway is the best DRG song.
There is a mod that changes the Bulk Detonator’s explosion into a massive fart.
Add eyes to bugs - Fixed