The CGI in Antman and the Wasp: Quantumania is Awful
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- Опубліковано 2 чер 2024
- In just one minute and thirteen seconds of a battle scene in Antman and the Wasp: Quantumania, here are the many examples of bad CGI.
00:00 Intro
01:20 Jentorra's Blue Rope
01:54 The Worst Running Animation
02:57 Shooting Blanks
03:38 A Wonky Landing
03:56 Marvel's Mask Problem
04:44 Antman's Cartoony Jump
05:15 What Is This? Looney Tunes?
05:45 Antman's Size Trail
06:05 The Sad End of the Antman Trilogy
What did you think about the CGI in this scene?
Track: Rose by Lukrembo - Розваги
Modok video is up.
oh god
screw Yu, moron.
Oh fuck Please no
lmao
How is this your first video. It’s very professional
I really hate it when everyone just becomes an overnight genius or something. Like they just watched a certain Indian UA-cam tutorial about the quantum realm and they somehow able to create world breaking tech.
I'd actually love it if that's how it happened. Like, they just sit through half an hour of someone typing on notepad while Linkin Park blares.
Yeah its very tiresome how almost any kid in the MCU now is a super genius like just wtf replace the factory workers or the typical techy supervillain with them at this point, its pretty much a cliche for marvel and I belive the same thing happens in their recent comics...We'll see how log it lasts
I agree completely. In Endgame they thought they had lost but Scott game them hope with the Quantum realm and it took Scott, Tony Stark, and Bruce Banner to put their collection brains together to get a do over with Thanos. And suddenly Scott's daughter is the genius of all geniuses? Bullshit...I smell more woke agenda here.
She was mentored by Hank, though.
@@kmiller6500 Try not to let your hate boner for the "woke agenda" make you forget about Occam's razor. The people writing these movies are not some shadowy group of secret woke police, they're just idiots.
Lore wise, I feel like the concept of the "Quantum Realm" is becoming a little too comfortable. Like, in the first Ant Man movie, the "Quantum Realm" was implied to be like a hellish nightmare of liminal space, but now it's basically the equivalent of just a different space-esque dimension with a bunch of inhabitants and shit? It's like they just wanted to make Guardians of the Galaxy again, but this time with Ant Man
yeah i dont understand like there are humans living in the quantum realm? as a viewer I need an explanation or a backstory as to how tf humans started colonizing that realm if pym and lang are the only ones to really innovate that technology, how tf are there other humans that made it to the quantum realm?
@@caltheshooter Pim even asked "are you guys human?" and was responded with "sort of, only in the ways that count" and I'm sitting there like "Wtf so are you human or not? And if you are you're not gonna explain how you guys got there?"
They could've gone with such a breathtaking concept and imagery to inspire the look of the Quantum Realm, but instead they literally just made some sort of new planet, but small, and called it a day. They're lazy as hell.....
People defending this say that's how it was in the comics, but honestly it's still not good
Didn’t they need there helmet to shrink properly? But then Hank, Janet & Cassie didn’t have their helmets when they were sucked in to the Quantum Realm… so whats the rule then?
I've been in the film industry out of NY for 13 years now. One of the biggest complaints I hear is from VFX artists working 100 hours a week for 6 months straight and how Disney is crushing them with indecisiveness, constantly changing requirements and impossible schedules to achieve it.
Most of them won't even touch anything MCU at this point which is why you get results like this and Thor L&T.
love and thunder and quantumania have a lot in common. shittiest cgi in mcu movies in past years, rumors of constant reshoots and re-edits, overall lack of good story elements, fans being unhappy with the end results. i wonder if theres some kind of pattern here? 🤔
Have you heard any complaints from Industrial Light and Magic guys? They create pure art when given the time. And I think maybe to save money and time, studios are not giving them the main spot on VFX like they used to back in the day.
This is literally me.
so this is all because of Disney. Marvel movies looked way better in every aspects before Disney bought it.
Woke movies suck
This quantum realm is different every time it's in movies. From not able to breath in it, to being a chaotic mess, to losing one's mind if there too long, to Hank Pimm's wife stuck in it for 20 years and was fine, to avengers using it for time travel and it looked like tunnels, and now it's got cities and breathable atmosphere. Perhaps it instead should be called the Macguffin Realm?
This is the most apt description I've heard for the Quantum Realm. It really isn't a "realm" different from the real world, it's just one huge plot device to tweak when it becomes convenient to do so.
Marvel fatigue is even affecting the CGI artists it seems.
They’re being overworked with not enough time
i think it's literal fatigue for them - overworked and underpaid
The special effect guys are notoriously treated really bad by marvel and it's resulting in sub par CGI
@@jeffreyquinde6707 Or they are so fed up with repetitive hero scenes that they need a change of scenery.
Smith 9808, Disney used to be known for quality , now they don’t give a shit and hiring hack writers. Disney is imploding
The concept of Ant-Man's shrinking powers alone open unlimited creative and visual possibilities, something as mundane as a living room could become an alien environment, and that was somewhat explored in the first two movies. Quantumania has an actual alien world that inspire nothing but yawns and astigmatism.
The movie "Honey I Shrunk The Kids" felt more realistic than this garbage.
I'd honestly rather watch Scott in a dirty bathtub over the nothingness of the Quantum Realm.
Finally! Someone said what I'm thinking!!!
Now imagine had Edgar Wright did these movies. That's what we missed out on.
This movie being set in the Quantum Realm ruined Cassie's achievement of growing giant, because she was still technically microscopic and didn't grow nearly as big as her father did when he escaped the Quantum Realm.
Man, when Robert Downey Jr said to go see Endgame because "it is THE END, it really is THE END" He was dead effing serious.
fr, I quit the MCU after Endgame, didn’t plan to return at the time, and after all this recent bs, I most certainly won’t lmao
@@winstance4493 same
The whole helmet thing has become a big issue with every Marvel project it seems. Sometime around the Captain America Civil War era, they decided that every character needs a mask or helmet that can phase off their head in a handful of frames. Since then, we have seen an increased volume of characters in their full costumes constantly flipping their helmets on and off so the actor gets more of their face in the movie. Once you notice how frequently they do it, it becomes very annoying.
I believe they gave everyone masks so they can create easy cgi doubles of the characters. Even more work for the vfx artists and less for Disney…
Honestly it’s been an issue since Venom in Spider-Man 3, but it didn’t become a a constant recurring problem until after Civil War came about
@@danielwood6833 don’t forget Spawn
It looks like absolute shit and I fucking detest it. Remember the first Iron Man and how cool it was when he was suiting up and his helmet was actually mechanical with moving parts and shit? Yeah.
@@niek7422 They didn't give everyone masks. Just the characters who had masks in the comics, and Wasp because of the reasoning of Scott's mask having a respirator. But Hawkeye doesn't have his mask and Thor rarely wears his helmet. There's an awful lot of unmasked characters in the MCU. Doctor Strange sure never wore a mask, and he had to have a lot of CGI stunts considering his magic.
But everyone able to breath fine in the Quantum Realm really throws the reasoning behind Ant-Man and the Wasp's helmets out the window, and makes it even more baffling that Cassie got a helmet instead of the domino mask from the comics.
Looking at the comparative footage from the first Ant-Man movie, the costume, characters and cinematography of the original just looks far more... realistic. As you mentioned, there is actual weight and purpose to the movements. Makes me want to go back and re-watch it!
That my friend is the result of a cinematography director named Edger Wright who's flowing camera angles make every movie a Rollercoaster to watch.
People seriously slept on the first Ant Man and now they want it back. Part of the reason the MCU is this way now is due to spoiled, incompetent fans. Quantumania wasn't good, but next time something isn't flooded with CGI and nanotech (I wouldn't hold my breath) I suggest we go and watch THAT instead so Disney will get the picture.
Wizard of oz has better cgi
Also lets not forget antman was in production for quite sometime since it was Edgar Wright passion project hence nailing the look & feel of the CG. This one feels like a convey belt by the numbers fill the quarters product. Lazy & uninspired.
@@digitalcamaro9708 Fr, I am glad nano tech was introduced, but only for Iron Man as the nano tech for Iron Man serves as a point where he has achieved a perfect suit based off all of the flaws he's had in the past. A point in growth where there is no more room for improvement. And he worked for it so it felt good. But now, everyone has it. We no longer get any real helmets or masks in the MCU anymore, and it's frustrating because masks and helmets are a CORE design feature in a superhero character. But with nano tech, there isn't any of that anymore because they wanna show the actors face... It's especially prevalent in this movie too where the helmet of Antman and other characters are just CONSTANTLY and I do mean CONSTANTLY being put on and then immediately being taken off like 6 times in a row. like, why even bother putting it on in the first place!?
And I have always hated the "We need to see the actors face!" excuse. Actors can act in a mask, and be amazing doing so too. Pedro Pascal is a shining recent example of this in the Mandalorian. And hell, they even make design choices to HELP a character be more expressive with a mask on, like Spider-Man's moving eye lenses, and yet they STILL don't take full advantage of that and have him constantly removing his mask too. They can't even make use of their own design choices because their actors can't act with a mask on.
Remember when people said the CGI in the Sam Raimi Spider-man movies aged badly? Somehow Marvel CGI is now on that very same level... again.
CGI in the Sam Raimi films was more consistent than this, and I am not being ironic - that scene with Cassie jumping while ant-sized seriously looked more unfinished than any of the VFX in SM2 from 2004
The cgi in all three Sam raimi films still hold up today. Especially Spiderman 2.
The Raimi CGI was held back by technology limits, Quantumania CGI was held back by time limits. That's why the Raimi CGI isn't distractingly bad
@@fatmanjstyle5306 spiderman 3 holds up pretty well but idk about the other 2, they’re a bit inconsistent imo
Only Spider-Man 1 is the CGI not very good, even for the time, especially for the Green Goblin for some reason. The CGI in Spider-Man 2 and 3 has mostly held up.
I'm in utter shock to see so much bluespill, so many WIP masks, so many background elements that aren't doffed, so much motion blur missing.. this sequence is filled with WIP shots that made it to final, wow
Came here to say this, looks like they ran out of time
You lost me until motion blur 😅
I'm surprised they didn't render in 720p then upscale it to save time
@@rustytoe178 they may as well have, Disney and Marvel give vfx studios absolutely crushing deadlines that are impossible to meet without working 80-100 hour weeks for months straight
@@pumkinpatchwork I know, I work there ;)
Cassie’s running animation when she’s tiny just looks like a stop motion doll running from an 80’s horror film, and I can’t get over it because of how stupid it looks XD
Even an 80's movie is better than this
Yeah people mostly talk about graphics when talking about CGI, but as a gamer CGI physics is very noticeable to me. When CGI characters run and jump, it feels like they're puppets controlled by strings. When CGI cars flip on a highway, it feels like they're a matchbox on ice. The momentum, acceleration, deceleration, friction all looks wrong..
Suprised you didn't touch on the underpaid overworked vfx artists who probably did their best given the notoriously tight deadlines they are forced to meet with their backs against the wall.
It's no suprise that the VFX are bad when the Industry elite fx studios like Weta digital and ILM are now choosing not to work on Marvel movies because of this
Is this true?
I agree with everything except the last bit.
ILM is part of Lucasfilm which is owned by Disney who also owns Marvel. They aren't independent and I don't think they can boycott Marvel, especially if daddy Disney is pulling the strings.
ILM happens to work on almost every Marvel movie because they are essentially the only ones who have the StageCraft figured out in the entire disney VFX pipeline. So if you see a scene shot in the volume in a marvel movie, it's ILM.
However as times goes by, ILM and Weta are indeed doing less traditional VFX work such as assets, animation, comp etc. for Marvel.
But I think it's mostly budget driven. Back in the Iron Man days, ILM was chosen because they were the only ones capable of pulling hard shots off convincingly. Nowadays it's much more about budget and tight deadlines. Marvel works on quantity, not quality.
*So the simple answer is... they just don't want to pay the price for Weta or ILM anymore, especially when studios like MPC can do it for the fraction of the cost via staff abuse. But they absolutely could afford ILM or Weta, and they sometimes do.*
(Weta recently worked On She Hulk, Thor love & thunder & Wakanda forever, but only on specific and highly demanding shots. ILM worked on Quantumania but only for StageCraft, but they did some traditional work on Wakanda forever and Dr Strange & the multiverse of madness if I'm correct.)
Tbf I also think there’s a huge supply of average vfx artists. Not every vfx artist is a god at what they do. I do get they’re over worked and underpaid
It's mentioned in every other vfx video, we get it. But blaming tight deadlines, when poor talent, direction and production is far more likely is just excusing this nonsense time and again.
theres no doubt in my mind that one of the higher ups on quantumania was like "alright we've filmed everything according to the script! ...meh i dont like the script anymore, can we reshoot some stuff and fix it with vfx? what do you mean no? its vfx, just do it"
Also, werewolf by night received good praise for actually using mostly practical effects. And then came Quantumania.
Not just the practical effects but also the art direction was quite inspired. Everything in this movie looks generic as fuck.
Kinda funny how a short film is better than a 2 hour film.
@@ADHD_God5489 maybe because its alot fucking easier to make a short film ? Cheaper to make so they have better budget and time to make the props
@@DJFowFow420 But they should have way more time, money and people for the big blockbuster lol.
it’s almost like different directors and different stories call for different styles of production
What I liked about the first film was that they used the shrinking ability in some interesting ways and did cool stuff with it. This feels like nothing’s going on
The worst part is that the CGI team for the background/environment put a lot of effort in it. So they are capable to presenting something breath taking
Imagine the masterpiece of visual effects and cgi they could come up with if given more time…
oh absolutely. the CGI team for she-hulk also worked on Dune. the stark difference in quality is completely due to overworking, crunch and extreme deadlines
There's an scene that the cgi of the background stops suddenly: You can see the ants with prisioners and the scene stops while the actors in foreground continue acting.
Got a clip?
@@SgtSlapmaster No
How did you catch that?
@@Usario321 with a pokeball
This whole channel and its comment section is spreading misinformation.
This movie made Black Adam look like a masterpiece.
Damn
Reach you definitely overreacting😂
@@ayevince8857 I'm not overreacting. The movie was so really bad that I can proudly claim that I enjoyed Black Adam more than this trash. Even Wonder Woman 1984 is much better than this movie.
At least the visuals were a lot better
@@wolfdragox5563 the visuals in Ant-Man 3 is not good either. It looks so fake and the background looks so noticable cause they used the volume tenchinique which was proven to be not working in big budget movies.
2:34 We were aware that we might encounter similar criticisms when working on this shot on MPC. I still feel pain when I recall how much hardship we artists endured while working long shifts with a vendor like Marvel.
All I meant to say was that if Marvel disregards the time required for VFX, many more Ant-Man and She-Hulk movies will be made, and VFX artists will suffer the consequences.
Hope it gets better for you guys soon.
The original voice actor of Cassie showed so much more emotion in her one scene in endgame then the new actor in this entire film
4:39 That laser beam is this entire film in a nutshell.
A misfire that was meaningless.
Damn coming in hot 🔥
Spy Kids has better CGI
True
W
no lol
Marvel CGI makes the Blade CGI look awesome
@@OperatorMax1993 😂
4:50 I have this exact same problem with one scene in no way home where Andrew Garfield's Spider-Man saves Zendaya from falling, the landing feels extremely weightless and rubbery.
Spot on. That one scene could have used a few revisions.
I’m pretty sure that shot was mostly practical effects, im not sure though cause it did look fairly odd
I was thinking about how the suit looks way better in the first movie even though it's kind of old now. But I realized that it's the context around it. It's not in a shitty cgi environment with rushed effects, it's practical. When the helmet lifts up it feels cool. With the new suit, when it just disappears it feels fake. I honestly think if the quantumania suit was used in the first movie, with the same context and animations it would be one of the best mcu suits
The first one works because the suit wasn’t fancy. It’s ugly but it works. It fits Scott being caught in a world alien to him.
@@KaiserAllen yeah
You need to include MODOK materializing out of nowhere when he confronts Kang at the end.
He just spawns.... as if the CGI team left it unfinished in protest
He just needs to include Modok in general. Funniest character ironically for how laughably awful he looks.
Speaking of MODOK… it’s sad that the avengers video game modok looks better than the movie modok…
@@georgewashington7982 And It's not even a good video game! And yet they still did the story mode justice, props to them writers and character designers.
That took me so out of it in the theatre
Don't blame em, they're dealing with terrible people behind doors.
Helmets mean nothing in these Marvel Films now they might as well just rid of them altogether lol
I miss how the suits felt tangible, the helmets and armor felt protective and solid and not look like paper being blown away when you need the helmet the most *literally in battle* and the battles dont even feel like battles at all anymore
@@executer24z76 True
I'm sick of the nanotechnology as well. It was cool at first, but now everyone has it.
@@lordofthesithvader9430 suddenly everyone has a deep hidden textbook knowledge of it 💀
@@mochi5512 Fr
There's even more that you didn't touch on. One of the most annoying ones to me is the inconsistency of blur, especially motion blur, and inconsistency of values. Tiny Cassie is both far sharper in and much higher in value contrast than anything else in the scene, even though she's also moving.
Yeah lack of motion blur was definitely... a choice.
honestly couldn't believe what i saw in cinema and had to check. this movie looks so fucking bad and the whole ant man trilogy is so unconsistent with laws it sets. good video and commentary.
I'm right there with you.
Watch Triangle of Sadness
Yeah, Hank always implies to wear the helmet to protect one's self from going crazy in the quantum realm. But they just all go there without any protections at all.
@@kaelthunderhoof5619 If you paid attention to the movie, Hank wonders why they weren't dead, and in the movie before this, he took his helmet off. It's like y'all do not pay attention. They also implied in the same movie that the Quantum Realm was changing so physics were quite literally being rewritten, in a dimension that has no physics.
@@iamchrispaezjr do you defend everything marvel puts out?
this is just my opinion, after the endgame movie i feel like the movies r just downgrading and its nothing better than the other movies, again this is my opinion
Its everybody's (with two functioning neurons) opinion
While that’s true, there’s some gems in phase 4 (Shang Chi, Spider Man 3, Loki) that are just as good as when marvel was peaking
@@Us3r739 only Spiderman is good, and not because of amazing script, but solely for fanservice and nostalgia (and I like it).
Everything else really fucking sucked. They’re more interested in going WOKE than making a good movie
@@latenite_norseman nah no way u said that
@@Usario321 fr. what's make no way home fanservice and nostalgia great is because they actually serve more to the overall plot instead of they're just there because to suprise the audiences... and that's it. (Ahem... multiverse of madness)
Imagine watching a chef in a magical kitchen, with access to any resource he pleases. He could make a 5-course steak dinner, but settles on a PB&J-that’s Quantumania.
1:19 that photoshop looks better than every green screen in the film
I think I know, the first movie running looks like it was done with motion capture, and quantumania was done with frame by frame animation, frame by frame animation.
For a first video on your channel, this was extremely well done. Hope you make more.
Jeebus thank you.
This is a first video? Had me fooled
first video? holy cow! i thought htis was one of those big channels!
I've always loved Antman, so to see that the finale to his trilogy was so bad hurts me so personally. Antman and his movies were one of my favorite parts of the MCU, and it paints me to see it dragged through the dirt
I feel the same way. The Ant-Man movies were some of the more creative MCU entries to me. This third one was so far off I just couldn't deal.
What really got me was how they animated MODOK. His battlemask literally appears out of nowhere and flips down like a visor, instead of assembling from tiny pieces like...idk. and then the way they assembled a suit onto his naked butt using two halves seemed so lazy. They could have done something similar to a suit up from Iron Man 1.
Really surprised you didn’t talk about MODOK considering Reddit is having a field day with his look
Bro didn't even mention the GOAT of the worst scene when MODOK's mask lifted.
If you look at the part where Cassie does the combo move closely, she doesn't actually land on her shoulder, she is floating above it when she lands after flipping off Gentorra's hand, then Cassie jumps and lands IN FRONT of Gentorra then grows to normal size BEHIND her
After watching this movie, I walked out of the theater feeling like I got gypped, but wasn't exactly sure why; I didn't care about the characters, I wasn't engaged in the world of the quantum realm, and none of the humor or magic I had always seen from Marvel (until recent years) was anywhere to be seen. Thank you for explaining some of the specific examples of scenes in which corners were cut visually. This gave me clarity re: why I felt like Marvel betrayed my years of trust in tricking me to pay them to see this movie. If you end up making another video about the VFX fails in Ant-Man/recent Marvel movies, I'd love to see more side-by-sides comparing them to past, well-done marvel scenes. Great vid!
Well said. Glad you found the channel. We got a lot more to talk about.
In phase 3, there were even more movies. And the cgi in those movies is the best marvel has ever made! (excluding a few shots) Why can't marvel do it well this time?
They already created the fanbase and the money. Disney then got their poisonous hands on marvel and injected the woke virus into them. Their movies and tv series suck now😅
@@lobana1108 true
Well you have to ALSO take into account the numerous Disney+ tv shows that Marvel is putting out now too. So you’ve got tons of movies AND TV shows that have varying amounts of budgets for CGI, and multiple teams working on the same movie/tv show at once.
@@lakerfan0243 They aren't putting out that many tv shows and movies any more.
Because there's now dozens of hours worth of Disney+ specials. It's like 10x the work for the VFX teams
"Where else would you be? Mc Donald's?" Lmfao 😂😂
She wanted a Double Quarter Pounder with Cheese. Don't judge.
@@y.reviews but she got a Double Quantum Pounder with Cheese
I wish every time someone says Antman and the Wasp: Quantumania has bad CGI, they link to your video. This is a spectacular takedown of the movie but I had to look for it as this is the only video that goes in detail to why the CGI is so awful.
2:30 Her thighs also clip through each other at the top, and her arms are moving side-to-side (like an anime schoolgirl) instead of pumping forward. And she’s too high-definition from far away, when everything else is blurred by dust.
A Marvel artist VFX commented in another video (reviewing Love and Thunder) that nothing’s practical because the head honchos want to be able to change their minds last-minute. So everything suffers, with actors re-doing scenes and lines, re-shooting endings, and no time to refine cgi.
At least people are aware that there artists are being overworked, and not lazy. Every corporate issue becomes a creative one when the artists aren’t allowed to commit or plan.
I don't think they should encourage writers, directors etc. to be so indecisive and inefficient. This just costs time, money and nerves.
in the shot in 4:57 reminds me to a video I did fixing a scene in Spiderman: No way home that had the same problem... but I had some people trying to justify the "videogame weightless movement" by saying that as spider-man is super strong makes sense to move that fast 🙄
I love how shes wrapped up in this super bright blue rope and yet her body isnt lit up or reflecting any of it. LMAO
Yeah, it did look like stop motion… Yeah, you can add funny cartoon sounds…
More videos m8, this was very funny and insightful as a casual Marvel fan those tiny details and awful cgi half assed mistakes get ignored or unnoticed. Great work!!!
Thank you my dude. and lol is that h3.
You only have one video? Bruh I thought you had more content with how professional and well put together your video and thoughts were. Make more please. You're good.
Finally, someone's pointing out this awful GCI scene. When I was watching it, I instantly knew the movie was not gonna be great and started to believe the rotten tomato score on this movie ( it's only like 20 mins in for the movie). How did the production team let this fly, like for real? Even Shehulk has a slightly better GCI. This scene is a 2010 video game quality. Let's hope there are some quality deleted scenes like Zeus' scene in Thor.
My friends and I all used to watch every Marvel movie in the theaters. I think the last one any of us even saw was Dr. Strange 2, and that was just me laughing to myself while making fun of it on Disney+.
My favourite scene was when Chavez said "These are my MOMS".
I immediately thought of Tai Lopez saying, "Here is my LAMBO!"
I enjoyed your breakdown of the VFX and film in general, it would be interesting to hear what you have to say about the movie/others in general.
Also, you have a good voice! :)
Appreciate that. More videos on the way.
The standing shots are what ruined my immersion more than anything. Just SO many shots of characters just sort of standing in the middle of the screen in front of a CGI background not interacting with anything, mismatched lighting. No cinematic creativity, let alone technical accuracy. How is Disney this rich yet this disinterested in the art of cinema?
As someone who used to religiously watch MCU movies up until Phase 3, adores Ant-Man 1 and had seen some of the dreadful CGI without having watched the movie, my mouth was agape at how unacceptable the CGI in these scenes was. Absolutely atrocious.
The thing that really annoys me throughout the entire Antman films is the inconsistencies of mass. They say that he retains his weight and mass regardless of size. Then why is everything not sent flying or broken the second he falls on it. Like the record player in 1 etc. A 200lb man shrunk down will do a lot of damage at a small point when landing at force... But I think the problems run a bit deeper than that in all of them to be honest.
If he truly keeps his mass, then getting small enough might increase his density to the point he turns into a microscopic black hole.
On the upside he might figure out how to control spacetime.
Though he'll probably implode long before that unless his durability magically scales with the increased density.
Great Video, I have heard many people talk bad about this Movie, but I havent seen it yet. After this small scene as an example, I am sure that its not worth paying money to see this movie and I am just going to wait for it to release on Disney+
Also you've got a new subscriber now, I hope there are more videos coming soon
Damn this is your FIRST VIDEO?? Can't wait to see what else you make in this narration style
Modok's next.
@@y.reviews I ever so look forward to it
how do you have access to this footage to review? I wanted to do a similar review but didn't know where to find footage
This clip is actually all over UA-cam now.
Wow this was great! Love the professional perspective. More please!
I'll do my best Brent.
I think Its clear that the animators are overworked and understaffed..
at 2:36 you can pick apart more:
- shadows are off for the main characters (Jentorra looks like she is floating?)
- Cassie's lighting is off so she looks like she is just edited into the shot horribly
- Cassie doesn't make contact with Jentorra's shoulder so she floats there
- Cassie doesn't follow velocity and jump BEHIND Jentorra, she just falls out of frame IN FRONT of Jentorra. Which the next shot is Cassie sucker punching the henchman behind Jentorra
Quite ridiculous how much resources and creativity can be able to deliver such amazing and outlandish concepts from the Comics. But overworked people and tight time frames probably didn't allow the VFX department to fine tune the end results is my guess
All things that should definitely be brought up in the countless reviews that normally happen for each individual shot. Limited time has got to be the only answer here.
Fantastic video, really suprised to see that it's the first on your channel and lookling forward to more!
I hate how in Quantumania, as you said, they completely forgot the reasoning behind the helmets
It’s so fucking annoying how this 3rd Ant-Man film just ignores the rules the 1st on established
Also, the quantum realm is so confusing, each film has a different interpretation of it
They somehow made the Quantum Realm way less interesting in this one.
Y'know what, I see people dogging on the cgi, and yeah, maybe it could have been better. But I'd rather see an interesting idea executed poorly than a boring idea executed well. That's why I saw this instead of avatar 2. Where there you just had, like, whales with more eyes or something, in ant man... You gotta admit, the character/creature designs in this movie were so fucking cool. The quantum inhabitants like xolumn were badass, veb was cute, the flying manta ray was cool, the splitter creatures in the beginning were cool, the living buildings were cool, the bitcrunched voice-filters on the guards were really unique sounding and.. well, cool- Oh, and the giant ant robots at the end were fucking COOL. On a personal level, that sort of thing matters to me a lot which is why I liked it.
THIS EXACTLY I get the cgi could be better but it gave you some other things to enjoy and I think it was a good movie yeah it could have done other things but at the end of the day people are going to complain about anything
@@douglasmcdowell855 I mean at the end of the day nobody knows what they're complaining about, its not how hard the process is but they cant figure out a way to come up with a better fix for the vfx meaning they dont know what needs to be fixed.
I'm with you. I really liked the story despite some of the flaws in bringing it to life. Michael Douglas was very obviously having more fun on this one than he did on either of the first two. The backgrounds were vibrant and full of color. As you said, really terrific creature designs. I totally get why people are having Marvel fatigue, the stories they are mining now are less grounded in real life or logic, but I think it's pretty wild to complain about the movie from a technical perspective and ALSO blame Disney for treating their animators poorly. I will say I'm glad they are deciding to space out the releases more, hopefully it will benefit the animators.
I found the faceless goons really distracting because they had Mysterio bubble heads. I was like "is Mysterio behind this somehow? What is going on?"
Through out the movie I couldn’t stop thinking how weird and awkward it was to be in green screen the whole time
This review is so honest. Feel like being ripped off 30$ usd after watch it with a kids.
Very well done video! Why do you think they did such a poor job on the CGI?
I'm glad you asked Toasty Carp.
To me, the main reason is that Marvel is spreading itself too thin these days. There are just too many projects they're juggling at once. By the time Endgame came out, they had already grown so big that the only thing they can do is keep going and one-upping themselves. Of course, the infinite Marvel merchandise possibilities are also driving factors in keeping the machine running. The rise of Disney Plus also put the pressure on to create more and more content. When Covid hit, production was held back for much of that content and now that things are moving again, there's a ton of incoming work for visual effects (or vfx) studios. That would normally be a good thing, more work for everyone, but now we get to the second problem.
Since Disney and Marvel movies have now dominated the theaters, they hold all the power among all these studios. Recent articles have come out and the discussion is now all about how Marvel puts impossible expectations on them and in order for the studios to make any money competing with each other, they have to offer their services for the lowest price possible. All of that boils down to vfx artists working overtime to meet crazy deadlines. Also, it doesn't help that Marvel is known to experiment and change things last minute. In order to accomplish their work, certain parts of the movie might be handed off to artists of varying skill levels, just to get it done. I'm only speculating but in my experience, that happens frequently. Being an artist myself, I sympathize with them and wouldn't say they're the reason certain cgi looks off. Rather, I go to the people who are in charge, in this case Marvel and Disney, and would ask if their bar is slowly getting lower with each new movie or show that comes out, because there's just so much of it. It's impossible now to keep track of everything.
So basically, the poor CGI is a mix of too much other Marvel content saturating the market that one single thing can no longer be polished anymore and the people in charge are losing sight of what really matters in a movie (the story, the characters, etc.) and instead rushing cgi just to get the movie out by a certain date so they can cash out and move on to the next one.
Just my thoughts. I'm no expert, but if I had to guess, this is how I'd explain it.
Because all of their films are superheroes. So basically most of it are unrealistic, they're relying too much on CGI and they're producing too many movies.
The VFX teams get treated like shit, are constantly working with company crunch, and don't get paid well enough.
Nice video. I agree with everything you brought up, all of these shots look horrendous, but I just have to say: don't get so close to the mic, and/or use a pop filter (just putting a sock over the mic works a decent amount of the time).
Appreciate it. Other videos should be fixed.
Consumers: "Wow Marvel really releases a lot of shit these days." (Continues consuming)
Marvel: (Continues producing shit)
How are they already in the quantum realm and still able to shrink?
Man, you deserve more subs. Great quality video.
Appreciate that. 🙏
@@caitlyncarvalho7637 I have no idea what that is
How did we went from a box of scraps in a cave to a subatomic hubble telescope in a basement?
Dude this is your first video?? It’s fantastic definitely subscribing!
Appreciate the sub.
The way Cassie was running when she first shrunk had me dying 😂😂
Very well made an explained video. Please keep creating these.
You got it Abraham Lincoln.
It’s insane how many times a Marvel movie has implemented a Mary Sue and it’s hated every time.
YO FIRST VIDEO AND 200k CONGRATS
👍
Fantastic first video, man. You have my gratitude in the form of my subscription!
Your sub is greatly appreciated.
I'll tell you what though. The VFX artists know. They know. The team knows. They are cringing. But they have deadlines and promises of delivery
I pirated this film on some dodgy bootleg Indian Netflix website with a quality of 480p and I still noticed the CGI was shit
While watching the movie a friend of mine pointed out that in one of the scenes in the desert you could clearly see the green screen outline
we're over worked, ok? ;-;
Stay strong.
This is the only video on this guy's channel?
Yeah this is a fantastic start. I could very easily see this guy as part of the wider "critic community" (as wretched as that term is) because while lots of people can say CGI is bad, few can articulate why it's bad, and this guy's expertise would be very useful.
Thank you for the kind words my friend.
This film felt like actors walked around a green screen for 2 hours. This film is close to Spy Kids 3D.
Very well done first video brother 🤟 kudos to you and your team. Hope to see more content 🎉
haha I wish I had a team.
2:54 nah this scene always had me confused, like how did they pull off this coordinated attack when they just met not too long ago.
Intelligent video you gained a subscriber. Waiting for more of your content !
Coming soon.
@@y.reviews eager
5:16 Okay, I just thought about this, and now it really bugs me. This is the quantum realm, right? But marvel just couldn't resist their "firey-dirt-mud-debris-third-act battlefield". Not only is it unoriginal and played to death at this point, but it actually doesn't make any sense. Like, why is their just regular normal ass fire? This is the quantum realm; how is there fire? What are the physics of that? Can there even be fire in the quantum realm?
Great review, I love the amount of attention to detail you put in while analyzing the movie, you deserve more subs than me lol. Subbed.
How is this “review” even remotely close to being great? 90% was just nitpicks
Kidding aside, this gameplay of the new Ant-man game looks fucking great, it looks like the game of the century, oh, It is a movie...
Cgi looking like a video game isn’t a good way to make fun of bad cgi anymore, there are plenty of games that look way better than this, and not only current gen ones
Game graphics are WAY better than this.
This is Sharkboy and lavagirl quality
1:05 Lmao, I had the exact same thought when I heard that line. Great analysis, this movie was truly mediocre and it's sad to witness the MCU's decline with them taking quantity over quality.
marvel cgi has always been hit or miss but i feel like it's been missing a lot the last few years. i think the first time i noticed it was black panther.
Wtf man I was gonna binge your channel but this is your only video?!?!
new sub here ..keep up the great content bro!.... excellent analysis...spot on .👌
Thanks bro 🤜🤛
where all the good supervisors go.. they should be able to point out the flaws you've mentioned. 2:01 It just looks like mixamo's free animation assets
Luckily I saw the film at a really cheap, blazingly lit cinema, where I could barely see the film, which I think was probably an improvement
Awesome channel dude! Keep posting amazing videos 😃
👍
This film may be a mess but the Cassie landing is spot on and looks perfect, she's a young woman inexperienced as a super hero landing on her feet with momentum and stabilising herself like a normal person would. It's completely accurate.
Agreed