Destiny 2: Are The Season 10 Mods Even Good? Warmind Cell Tutorial

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  • Опубліковано 18 жов 2024

КОМЕНТАРІ • 554

  • @DattoDoesDestiny
    @DattoDoesDestiny  4 роки тому +249

    my favorite part about making these kinds of videos is when the comments flood in telling me about painfully obvious things that i ended up missing or not discussing in the video. although this video is more meant to be an overview of the mods and how i think people would interact with them upon first learning about them or wanting to interact with them and less about chasing hyper-specific builds.

    • @nexus2031
      @nexus2031 4 роки тому

      Datto yay🥺 another season where I’ll barely have enough time to finish the season pass let alone get the weapons and mods. Thanks for the interesting vid👍🏻

    • @Drake00000010
      @Drake00000010 4 роки тому +1

      Why make these videos months after the season has started? POINTLESS

    • @nexus2031
      @nexus2031 4 роки тому +20

      I Love Everything he would’ve had to first get all the mods, then test them all out in various ways and also put out all of his other vids

    • @_LifeofMichael_
      @_LifeofMichael_ 4 роки тому

      So when you say favorite? ..... strength, my dude.

    • @RandomUser7777777
      @RandomUser7777777 4 роки тому +3

      Yeah great vid. I will say, the disruption and staggering mod that is strong against unstoppable and overload champions could be REALLY good for GM nightfalls. It looks like some of the modifiers make it so there is an absurd amount of champions and staggering them all with a cell could save your team especially if you already have a dead teammate. Try it in GM when it comes out especially if GM nightfalls have all three champion types.

  • @erdizajmi222
    @erdizajmi222 4 роки тому +221

    If anyone wants to know why Datto was creating warmind cells when shooting the boss with divinity at the end of the video it’s because it you have tyrant’s surge and someone on your team pops well, any damage you do inside the well with an arc weapon counts as arc damage, you can pair this with the power of Rasputin mod with gives you a 10% damage increase(yes it stacks with all other types of damage boost) and it’s a very low effort decent warmind cell build if you have global reach too.

    • @anamelesscommenter9700
      @anamelesscommenter9700 4 роки тому +4

      *arc ability damage
      before anyone complains

    • @frofighter49
      @frofighter49 4 роки тому +3

      Can stack with suppression mod as well as a sorta tether for low tier ads around the boss or you

    • @itsjustjd9082
      @itsjustjd9082 4 роки тому +3

      Power of Rasputin works as a debuff which is why this works.

    • @frofighter49
      @frofighter49 4 роки тому +2

      @@itsjustjd9082 works extremely well with grasp of Rasputin as you can pick up the balls and throw it at the boss/stick him with the debuff. It also becomes hard to destroy as it sinks into ground if it falls off.

  • @ardayoldas7890
    @ardayoldas7890 4 роки тому +336

    Warmind cells are actually the most fun things to come from this season's content in my opinion

    • @standoutanonymous370
      @standoutanonymous370 4 роки тому +27

      Warmind Cells are the only reason I bothered playing this season's PvE content. They are fun, powerful, and versatile. That said I wish they were more accessible without Tyrant's Surge since relying on RNG on-kill effects makes them largely useless in high-level team play.

    • @mun123keet
      @mun123keet 4 роки тому +12

      That's saying alot. The mods are the only content worth going for this season.

    • @rousrouslan4023
      @rousrouslan4023 4 роки тому +3

      They're fun but i find them useless in high level activities

    • @thejamemes6758
      @thejamemes6758 4 роки тому +5

      That says something about this season.....

    • @yungcrisisactor
      @yungcrisisactor 4 роки тому +30

      FALSE. THE SLIDE DOWN TO THE BUNKERS AND KILLING YOURSELF IS DA BES

  • @The5lacker
    @The5lacker 4 роки тому +125

    Something else to note: Fireteam Medic (Solar Cell mod) triggers Benevolent Dawn from middle tree Dawnblade and the radius is quite good.

    • @rainygamedays5873
      @rainygamedays5873 4 роки тому +4

      Good to know

    • @taro9921
      @taro9921 4 роки тому +3

      Oh damn that's great. Thanks for the heads up

    • @round_4d579
      @round_4d579 4 роки тому

      I tested this, it is not true,

  • @Shawn-363
    @Shawn-363 4 роки тому +115

    I gotta give it to Bungie, they really knocked it out of the park with these mods. They also work so well with season of dawn mods. In crucible I’ve been picking up orbs of light and getting damage buffs out the ass. Charged with light mods from last season are an absolute wonder.
    It’s crazy good. In PvE I play support and I’ve been making the whole team charged with light by picking up Warmind cells and the powerful friends mod from last season gives my fireteam free bonuses basically. I destroy the Warmind cells and it heals the team near majors & knocks back the adds. Perfect synergy.

    • @epicgamerzfail4575
      @epicgamerzfail4575 4 роки тому +5

      Yeah. My only wish is that there was a charge of light mod that guarenteed a warmind cell spawn by consuming a charge of light.

    • @rainygamedays5873
      @rainygamedays5873 4 роки тому +1

      Going to try this now that I have the medic one unlocked !

    • @praisethepuck
      @praisethepuck 4 роки тому +11

      Yeah, given how Destiny was already amazing as an FPS, I'm glad to see that they're experimenting with how to make builds interesting. Now if only they could get loot and rewards down, we'd be golden.

    • @trevormceuen6216
      @trevormceuen6216 4 роки тому +1

      @@praisethepuck Give it a few months and this shit gonna be wiiiild

  • @Igwanur
    @Igwanur 4 роки тому +53

    Hey, Just a quick reminder for Titans: picked up cells are treated as void melee abilities, meaning you can get your super in Like 4-5 Kills when you have doomfangs equipped and punch stuff with the cell

    • @wesleyeberly228
      @wesleyeberly228 4 роки тому +4

      Igwanur oh that’s critical

    • @sosaxiv6941
      @sosaxiv6941 4 роки тому

      i imagine this would work on nezarec's sin as well.

    • @feuerstern9594
      @feuerstern9594 4 роки тому +1

      @@sosaxiv6941 well for nezarecs sin you can also use recluse

    • @Clarity_Control
      @Clarity_Control 4 роки тому

      Ooooh, that is a nice reminder

  • @Tinsiltim
    @Tinsiltim 4 роки тому +159

    My UA-cam was almost as dry as datto’s bed in d1 year 1. Thank the lord

    • @exmachina2600
      @exmachina2600 4 роки тому

      Was this a Virgin joke?

    • @ArkeusWolf
      @ArkeusWolf 4 роки тому +1

      Ex Machina nah, it’s an anime reference.

    • @headglitch7003
      @headglitch7003 4 роки тому +36

      "I have never failed at anything except getting a woman to love me" - Datto D2 Y2

    • @clarityreunited
      @clarityreunited 4 роки тому +21

      william kirby moments before literally immediately getting a woman to love him

  • @edwardthetree8308
    @edwardthetree8308 4 роки тому +70

    I feel like a huge gamechanger for these mods would be if there was a weapon mod that you could equip to any weapon that would allow it to generate warmind cells, instead of getting an actual mod perk.

    • @S3Cs4uN8
      @S3Cs4uN8 4 роки тому +3

      That'd be really neat.

    • @YOUfailME911
      @YOUfailME911 4 роки тому +12

      My best advice would be to use the mod that allows solar splash damage to create warmind cells as you can use Sunshot or Solar dragonfly/explosive round primaries. Problem is that you give up an exotic/energy slot to make it work.

    • @VertigoComplex1256
      @VertigoComplex1256 4 роки тому +6

      Or if the Seventh Seraph weapons could roll with great rolls or had good archetypes, the shotgun and machine aside, the other weapons are very weak and lackluster. I understand that this could be intentional to balance the power/benefit of mods with the weapons, but in the end they feel very lackluster. If they maybe buffed the rate at which weapons produce the cells then weapons would be more valuable.

    • @zedhiro6131
      @zedhiro6131 4 роки тому

      That would be pretty cool.

    • @zedhiro6131
      @zedhiro6131 4 роки тому

      YOUfailME911 You could use the Oxygen, and the machine gun, that leaves the slot for Isanagi open.

  • @The5lacker
    @The5lacker 4 роки тому +28

    Something to note about the Arc Cell mods: If you mix the Shield mod, Melee mod, and Tyrant's Surge you've basically just... built an Insurmountable Skullfort. I've been having a blast with that on my Titan.

    • @MrJunglewhite101
      @MrJunglewhite101 4 роки тому

      I use that build chaos reach SMG w osmosis and a sword it's been a lot of fun n easy mode for sure

    • @GamesProject
      @GamesProject 4 роки тому +1

      Only downside there is here is that Tyrant Surge will go away. I've been basically playing the same build on both Titan and Warlock (Solar Burst, Solar Splash, Cell on Splash Damage, Global Reach, Tyrant Surge) with weapons like Sunshot, which can works, since Sunshot can do splash solar damage. All I want now is a build for Hunter which I can't seems to be able to make for now.

    • @19boggsy
      @19boggsy 4 роки тому

      Check out the Ehroar video build.

    • @GamesProject
      @GamesProject 4 роки тому

      @@19boggsy Wasn't it the one for solo with Cowl? I really need to check it out. Was thinking on something more useful for PvE as a general.

    • @19boggsy
      @19boggsy 4 роки тому

      @@GamesProject No. Here's the link ua-cam.com/video/hXK8W1Lw8PE/v-deo.html

  • @bootstrap925
    @bootstrap925 4 роки тому +82

    wait wait wait wait, i CANT shoot glowing red ball if i dont have mods?
    but... big glowy red thing needs shooty...

    • @imakkoh1828
      @imakkoh1828 4 роки тому +39

      You can
      But you earn the blueberry status

  • @BRNakamura
    @BRNakamura 4 роки тому +140

    "I'm feeling a light to decent maybe"
    Hello everyone, DATTHONY DESTANO here

    • @trevormceuen6216
      @trevormceuen6216 4 роки тому +2

      I was thinking the same thing lmao

    • @panjul-g9h
      @panjul-g9h 4 роки тому +3

      whoa its that the bald youtuber who stan death grips?

    • @trevormceuen6216
      @trevormceuen6216 4 роки тому

      @@panjul-g9h Perhaps 😏

    • @shikashii
      @shikashii 3 роки тому

      funny considering he would then make a fucking anthony fantano parody vid on the Hung Jury

  • @MisterMan4Twon
    @MisterMan4Twon 4 роки тому +5

    I just use non-seraph weapons and abuse Tyrant's cell generation by playing Arc. Then I do void mods, you get the generation from Tyrant's and the powerful effects from void cells. Specifically:
    Tyrant's Surge
    Global Reach
    Power of Rasputin
    Rasputin's Protection
    This way all you need is 2 void armor pieces and you are free to do whatever elements you want on other pieces. I just always insta pop the cells to clear rooms, but I leave cells up when bosses are around to get 10% dmg and (what seems to be) 50% DR.

  • @leonardchurch814
    @leonardchurch814 4 роки тому +21

    The season 10 mods are amazing imo. The best mods in all D2 I would go so far to say. I don’t know if Bungie can be able to top this.

  • @ZOKKYBOI
    @ZOKKYBOI 4 роки тому +25

    Hours after this video: randoms during strikes no longer shoot my orbs

  • @DJAJMusic
    @DJAJMusic 4 роки тому +7

    I feel like we’re sleeping on the power of the Arc Mods (Mainly the Overshield mod). Running that mod on hunter with Tyrant Surge, Assassin’s Cowl, Combination Blow and One-Two Punch has been insanely good for me and my group

  • @SKYGAZE
    @SKYGAZE 4 роки тому +39

    Warmind cells in gambit are crazy fun, I would always yell to my friend telling him the nukes are coming.

    • @loneenvoyyale5259
      @loneenvoyyale5259 4 роки тому +3

      Ikr. I would use skullfort and tyrants surge. You become the adds worse nightmare

    • @mxcvf446
      @mxcvf446 4 роки тому +1

      I swear rasputin just got me reckoner

    • @123mickymouse123
      @123mickymouse123 4 роки тому +1

      Yeah, Im going to miss Tyrant's surge ;(.

  • @thesgtgamer4410
    @thesgtgamer4410 4 роки тому +1

    Running tyrant surge, global reach, burning cells and an arc subclass is super fun!

  • @HippeusOmega
    @HippeusOmega 4 роки тому +1

    I love my Warmind Arc Warlock build! It’s so much fun.

  • @zlllazar
    @zlllazar 4 роки тому

    Great video. Some minor points to add about void cell mods. The debuff of 10% is multiplicative and stacks with normal debuffs like tether tractor and divinity which makes it very valuable for endgame. It works like pre-nerf Divinity. the throwing cell mod may have bugs but it also let's you hold a cell for an infinite amount of time and when you throw it you reset the timer on the cell blowing up. so you can use a cell for suppression for 15-18 seconds pick it up carry it to new enemies and then use the same cell for another 20 seconds. it gives each cell tremendous value.

  • @TheDeerInTheHeadligh
    @TheDeerInTheHeadligh 4 роки тому +1

    the most important thing to note that wasn't covered in-depth here is that with one of the solar mods, i think Rage of the Warmind? you can generate a warmind cell with solar explosion final blows. the obvious use for this is to chain warmind cell explosions but it also works with certain weapons, like solar grenade and rocket lauchers, and abilities like solar grenades and (possibly?) some throwing knives. it's a way to generate cells without locking yourself into using a seventh seraph weapon

  • @Novin.S
    @Novin.S 4 роки тому +23

    13:18 You're definitely going to want full auto for such a high RPM sidearm. So full auto/surrounded or full auto/dragonfly.

    • @wateva1017
      @wateva1017 4 роки тому +8

      I have a full auto/vorpal because it's literally one of the best weapons that melts barrier champion shields without using exotic

    • @frogsta360
      @frogsta360 4 роки тому +2

      Is there anybody else here who actually doesn't like Full Auto? I'm fine with shooting 360rpm it's just full auto can throw me off or if I go off target for a moment I miss an entire shot as opposed to pacing when I feel im about to go off target. Personally would like Demolitionist, Threat Detector.. maybe Hip fire grip

  • @coreyhodges7419
    @coreyhodges7419 4 роки тому

    Just wanted to add a small bit of potentially useful info to this already fantastic video:
    Seraph Submachine Gun with Firmly Planted has been surprisingly effective for me. Keep in mind, I am a console player, and almost exclusively play solo. I am slightly behind the power level of most players, currently hovering around 1005 which includes the artifact bonus of +10. When approaching more difficult content, I often find that the increased stability and accuracy allows me to adjust to a slightly safer distance whenever necessary, but most importantly, it’s tremendously useful when countering Overload and Barrier champions.
    It did become less of a “go-to” weapon once I got a good roll on the Seraph Auto-Rifle, but is still something I equip when a bounty requires SMG or Arc kills.

  • @randybrown8780
    @randybrown8780 Рік тому +1

    No clue why I got this recommended to me in 2023 with Lightfall now out. Rip warmind cells. I already miss them.

  • @Andre_Kidd956
    @Andre_Kidd956 4 роки тому +11

    "I must shot thing" so datto reads minds now

  • @ghostlyrazgriz5228
    @ghostlyrazgriz5228 4 роки тому +1

    Damage boost cell stacks with charge with light damage boost. It's an awesome combo.

  • @Hynra
    @Hynra 4 роки тому

    The lightning chain effect does not deal damage on the first enemy that got effected, but deals damage so on. This mod is really good specifically for low tier swarm of ads like thralls. And as long as there are enemies nearby those who are effected by the chain, the lightning effect will continue to zap on to target that has not already been affected.

  • @Aj-py8en
    @Aj-py8en 4 роки тому +1

    Timed Payload on the handcannon is amazing.
    It increases it's damage by 12% on headshots and 20% on body shots. All that for free.
    It increases the damage at range. Really easy to hit shots too because it's a 180
    AoE damage. Not a lot but when dealing with groups it can decrease the shots to kill for nearby enemies and stagger them too.
    Works with overload rounds. The second shot will give you the buff instead of the third.
    Flinch monster in crucible. Getting flinched 8x a second from a handcannon is amazing to counter snipers in pvp.

    • @Fifanman
      @Fifanman 4 роки тому

      You know, I tested flinch from time payload with a friend and it really just isnt as great as you might think. The reticle always bounces back to it's natural position, so you'd be better off with a high RPM weapon paired with high cal rounds tbh. It's kinda sad, I wanted it to be really good.

    • @anamelesscommenter9700
      @anamelesscommenter9700 4 роки тому

      @@Fifanman
      Flinch is wacky. Testing suggests that will always knock you towards your target until you're already on it

    • @Fifanman
      @Fifanman 4 роки тому

      @@anamelesscommenter9700 which defeats the purpose of it but hey im not a game designer.

  • @trust7727
    @trust7727 4 роки тому +1

    12:01 That was sick.

  • @0nlyBane
    @0nlyBane 4 роки тому +2

    the solar armor you get from the season pass drops with pretty high stats. Most of them were around the mid-sixties or higher

  • @D.E.E.M.A.N
    @D.E.E.M.A.N 4 роки тому +1

    The side arm full auto and vorpal is very good in taking down barrier champions shields really quick

  • @mrcoolguyy6583
    @mrcoolguyy6583 3 роки тому +2

    "I advise you not to interfere with other peoples warmind cells"

    If only...

  • @TheHypochrisy
    @TheHypochrisy 4 роки тому +11

    No thoughts on Hammer of the Warmind (Cell explosions stagger and disrupt enemies)? I know it's going away after the season ends but it's a pretty good mod.

  • @relz242
    @relz242 4 роки тому

    I've had a good time with Tyrant's Surge and Arc Hunter with Shinobu's Vow. Then I have solar mods for the explosions. I really hope they keep exploring this type of stuff in the future.

  • @LossForWord
    @LossForWord 4 роки тому

    The chain lightning mod gave me and my friends the most fun this season. We would use it during Reckoning runs on the bridge encounter and if you do it correctly, it chains forever on the thrall.

  • @simon69c
    @simon69c 4 роки тому

    Worth noting that the wrath solar mod not only allows weapons like sunshot and xenophage to create warmind cells, but if you are also using the rage mod then anything killed by a warmind explosion then has a chance to create a warmind cell too.
    My solar build has mostly been around wrath/rage/medic and tyrant as I tend to run an exotic armor piece. As I think has already been mentioned, medic procs mid tree dongblade benevolent dawn and tyrants surge will also guarantee warmind cells are created when using any arc weapon from within a well of radiance.

  • @arrivederciliebe32
    @arrivederciliebe32 4 роки тому +4

    Primaries feel weak because of the rank and file crit nerf during the launch of Shadowkeep. Weapons that were struggling to kill red bars now have a harder time and are less desirable now than ever.

  • @ghostlyrazgriz5228
    @ghostlyrazgriz5228 4 роки тому +2

    The smg and side arm with dragonfly can blow up the cells that drop with the dragonfly explosion. Super dragonfly activated

  • @druwu6926
    @druwu6926 4 роки тому

    I just want to say thank you Datto. Thank you for putting in all the work, putting out these videos. You're still one of the top 3 destiny content creators.

  • @heroicxidiot
    @heroicxidiot 4 роки тому +2

    I'm definitely building around the void mods. I personally they're the best in supporting the fireteam. supressing, doing more damage, reducing damage. All really nice. Though, I might switch the power buff to the healing one.

    • @PureTrueMetal
      @PureTrueMetal 4 роки тому

      Absolutely, the support void cells give are excellent. I personally prefer the solar cells, however, I always recommend that at least 1 person on my Fireteam run void cells. The synergy of the cells when a Fireteam is running a combo of cell builds is when things really get awesome!

    • @adamkilker2417
      @adamkilker2417 4 роки тому

      Problem with the void cells is the damage boost and resist aren’t extended to your fireteam

  • @omegaxtrigun
    @omegaxtrigun 4 роки тому

    I've really enjoyed them. The void ones in particular. All the debuffing and suppression is obviously really good. Though once I got tyrant's surge I switched to an arc melee build on my hunter with thunder coil. I love the liar's handshake/thunder coil/one two punch build and the cells are pretty nice with it. Using the damage taken increased/damage dealt reduced mods to debuff enemies making it easier to be up close, and if I need to clear a group I can blow up the cell.
    Normally I have global reach to make those effects even better, but if an activity needs a certain combination of anti-champion effects I can swap it out for the stagger/overload on explosion as well. Really versatile, really fun.

  • @TheSmurf1973
    @TheSmurf1973 4 роки тому

    The solar Warmind mods give you most bang for your buck bit it's the artifact Warmind mods that elevate the mods. Tyrants surge (with an arc subclass) and Hammer of the Warmind are a must for high level content.
    My set up is Tyrants Surge, Hammer of the Warmind, Rage of the Warmind and Global Reach. It is highly effective in all content, especially any content containing Champions.

  • @Melancholiccube
    @Melancholiccube 4 роки тому +7

    "The *explosions* are the build"
    Torgue would like to know your location.

  • @ghostlyrazgriz5228
    @ghostlyrazgriz5228 4 роки тому +1

    The solar splash damage mod allows solar grenades, solar supers, xenophage, grenade launchers, rocket launchers, solar dragonfly and the solar damage added to cells to drop cells.
    You don't even need seraph weapons in that build.

  • @slimemonster0381
    @slimemonster0381 4 роки тому +3

    For whatever reason dragonfly on the smg feels way more potent to me than it does on other weapons. Idk what it is exactly, but I’ve been having a lot of success with it whereas normally I don’t value that perk too much

  • @kenw4344
    @kenw4344 4 роки тому

    Good video giving a basic overview. The warmind mods have been very fun to play with this season and have been clutch in nightfalls. They were also a lot more straightforward and easier to build around than last seasons mods. It does seem like the greatest benefit is gained not from the weapons but an arc build using tyrant surge. Will have to see if they are still viable in grandmaster or if switching off arc will be a must. Not sure how viable the warmind builds will be next season without tyrant surge if you have to rely solely on the guns to create cells.

  • @braydenpeck7437
    @braydenpeck7437 4 роки тому +5

    I can see how the healing mod could be good for when attrition is on

  • @splintercell320
    @splintercell320 4 роки тому

    One thing to note is that the Vorpal weapon perk does work on champions so the smg with vorpal and anti barrier can be pretty good.

  • @tomkearney1890
    @tomkearney1890 4 роки тому

    Sunshot makes a good candidate for neutral gameplay where u don’t have to think about what your doing. The explosions usually destroy the cell anyway

  • @15liran
    @15liran 4 роки тому +2

    Vorpal on the shotgun helps me with supers in pvp, great pvp shotgun all and all. The guns are pretty lacking and without them I can only play with cells with the seasonal mod for arc classes, which aren’t the best for higher tier activities...haven’t really got myself into charged with light mods from last season until now and they are excellent, loving those at the moment.

  • @JoshuaCassel
    @JoshuaCassel 4 роки тому

    Run sunbreakers with the arc mod that warmind cells give you 1/2 your melee charge back. It's a lot of fun to spam grenades and have solar grenades count for solar damage causes more warmind cells.

  • @DivineTempest
    @DivineTempest 4 роки тому

    Punching with grasp counts as powered melee. Instant bubble with doom fang, severance is actually useful, and I haven't even tested it on my hunter yet

  • @redohealer2
    @redohealer2 4 роки тому +3

    Best thing to be watching during this crisis

  • @mikeO31082
    @mikeO31082 4 роки тому

    Running burning cell, chosen of the warmind, global reach and sunshot feels super satisfying.

    • @SterlingSanders
      @SterlingSanders 4 роки тому

      Kabal82 how do you kill Champions in 1030 NF with a sunshot? Double primary?

  • @PoseidonGaming197
    @PoseidonGaming197 4 роки тому +1

    I've been trying my hardest to get a demo vorpal seven seraph sidearm.
    I've got a breachlight from season of Dawn with Demo Vorpal, and this thing shreds in high tier pve content. In a 1030 nightfall, with barrier piercing, it absolutely melts barrier shields, and having demo is excellent for trash mob clearing.

  • @ekwnsb5676
    @ekwnsb5676 4 роки тому +63

    Nooo! You can't have fun in a game that is dead and boring full of hackers!
    Me on console: haha pve go brrrr

    • @haydenhodson4386
      @haydenhodson4386 4 роки тому +1

      ekwnsb Honestly I still have fun messing around in crucible and pve. Even though I still think this new season sucks

    • @Zeonis
      @Zeonis 4 роки тому +1

      You can't just shoot the almighty down.

    • @chickenjimmy6552
      @chickenjimmy6552 4 роки тому +1

      @@Zeonis Raspy can though. Maybe if we shoot into the sky enough, this season will end prematurely.

    • @TheShmitty
      @TheShmitty 4 роки тому +3

      Hayden Hodson honestly same here. This is the most i have played any season this year despite it being so bad. Its weird, but im cool with having fun in this game. Also, i could never post this in the subreddit without 20 people barraging me for having fun.

    • @haydenhodson4386
      @haydenhodson4386 4 роки тому +3

      Shmitty Ninja DTGs such a salt mine now

  • @YourAprilLiar
    @YourAprilLiar 4 роки тому

    It feels like the cells are built around the seasonal mods rather than their own ecosystem. While strong in their ecosystem, Tyrant's Surge and Lightning Strike Twice change the mods from inconsistent to where I was able to solo a 1030 Broodhold Nightfall with relative ease due to how crazy powerful the seasonal mods make the Warmind Cells. (All because you can solo doesn't mean you should. Obvi infinitely easier with teammates)
    Here's my build if yall wanna try it yourself:
    Top tree Striker. Pulse Nades and Towering Barricade
    Tyrant's Surge, Lightning Strikes Twice, Hammer of the Warmind, Global Reach
    Weapons were Mountaintop, Eriana's Vow, and a sword with Disrupting Blade although a few runs with Delirium went fine too. GL and HC Ammo Finders. HC and Special Ammo Scavs. GL reload.
    Anytime you need to clear a room, throw a nade and shoot Mountaintop where you shot the nade. Clear the room and stun any or all non-Barrier champs. Sword to chew through champs.

  • @BrightofNight
    @BrightofNight 4 роки тому

    My favorite way to use these mods was with bottom tree sunbreaker and sun shot. As long as you have the mod that lets solar splash damage spawn cells, you really open the door for better ways to spawn them.

  • @marcuss9181
    @marcuss9181 4 роки тому +1

    The one thing that they have definitely nailed are the seasonally mods in season 9 and 10

  • @Torguemada
    @Torguemada 4 роки тому

    Personally im running Tyrant Surge, Hammer of the Warmind, Global Reach and Fire Team medic on a middle tree Arc Warlock. The build kicks some serious ass with Tyrant Surge giving me cells pretty much on-demand, meaning i can ignore rasputin weapons completely in favor better weapons. One really nice tactic is throwing a grenade in the middle of a big enemy group and airbursting the cell the moment it pops up from the enemy with a shot from Eriana's Vow instantly clearing all lower tier enemies in a quite a massive area and stopping both Overload and Unstoppable champions in their tracks. Grenade to spawn a cell followed by rocket to the face blowing the cell up is also pretty good damage against a champion.

  • @mgaus
    @mgaus 4 роки тому

    My seraph smg came with firmly planted and feeding frenzy. I enjoy it

  • @saintamici9735
    @saintamici9735 4 роки тому +3

    The SMG with Firefly, Anti-Barrier Rounds and Warmind cells kinda slaps doe, makes a lot of explosions, but at the end of this season its gonna be meh cuz no anti-barrier

    • @slimemonster0381
      @slimemonster0381 4 роки тому

      Saint Amici dragonfly spec makes it crazy if you’re looking for a non anti barrier option

  • @ralphchabs7977
    @ralphchabs7977 4 роки тому

    I found the sub machine gun with 4th times the charm and vorpal weapon to be really good. Vorp al works against all yellow bars and champions. Very helpful!

  • @coopermckenny6592
    @coopermckenny6592 4 роки тому +15

    I have a strong build from Aztecross on my hunter, can basically solo anything

    • @ekwnsb5676
      @ekwnsb5676 4 роки тому +1

      Reveal the build

    • @bobbycollins7620
      @bobbycollins7620 4 роки тому +8

      @@ekwnsb5676 Watch Aztecross's video.

    • @Justin032106
      @Justin032106 4 роки тому +1

      And it uses a couple of the Arc mods that Datto here doesn't like.

    • @Cybeldar
      @Cybeldar 4 роки тому

      Same, loving it.

  • @bradcole2828
    @bradcole2828 4 роки тому +1

    Warmind cells are super fun but fun fact the solar detonations can temporarily break the tether boxes in Garden of Salvation, I found that out the hard way.

  • @fala5764
    @fala5764 4 роки тому

    For the sidearm full auto and dragonfly is fun for everyday trash mobs, you have rapid shooting and bonus kills with dragonfly.

  • @meat2265
    @meat2265 4 роки тому

    Datto you did forget a season 10 that has some use in master(maybe grandmaster) content. Hammer of the warmind is the 2nd seasonal mod that gives the explosion of warmind cells to stun both overload and unstoppable champions. So in a sense you could have all 3 weapon mods for these types of contents and have more freedom to your weapon load out. An example of this could be Izzy(champion killer/dps), recluse(really any weapon that can run barrier), and seraph SAW lmg(could replace if you run tyrant surge). This my opinion on cells.

  • @underscore_5450
    @underscore_5450 4 роки тому

    The main build I run is a combo of charged with light and warmind cells. These seasonal mods are the only things keeping me in the game, that and my friends.

  • @TheLegoJungle
    @TheLegoJungle 4 роки тому

    I’ve been waiting for this before I aimlessly spent a bunch of time tinkering around. This’ll give me a headstart.

  • @theschumers
    @theschumers 4 роки тому

    I know why you said you waited to post this so late to have all the mods, but I'm very disappointed you didn't do this in stages. Hardly anyone spent the time to figure out these warmind builds and as a content creator you could have helped the community enjoy the season a lot more. I watched Ehroar's guides and have been having so much fun. I think you really missed the boat waiting this long. People stopped caring and then this drops. Missed opportunity.

  • @Mejker
    @Mejker 4 роки тому

    I noticed the Taken summoned Eyeballs have 100% chance to spawn a cell as long as there are no other cells spawned. Really easy to see in shattered throne dungeon first encounter. Sharing while it still works.

  • @randomguy444
    @randomguy444 4 роки тому

    I can't remember who said it, but apparently the solar splash damage mod is a real dark horse. It gives you a chance to generate cells with stuff like Sunshot, OTV, and solar abilities.
    That aside, to me it feels like these mods are most useful in the activities that came with the season. Bunkers, legendary Lost Sectors, Seraph Tower. Running cells in those encounters makes all of them go more smoothly. Are those activities challenging in the first place? Not once you're at level. And once the season is over, all of those things will go away. After that, cell builds will probably be super niche. It's just a dash of flavor instead of adding a new layer to combat that was built to last. I think it's my favorite dash of flavor so far, though, as far as these seasonal mods go.

  • @FoxGT34
    @FoxGT34 4 роки тому

    Hammer of the warmind is actually really good as well... Seasonal yes... but it acts as the ark version of the solar mod explosion. Tyrants surge, hammer of the warmind, global reach and grasp of the warmind make for soloing nightfalls a blast!

  • @kylemccormack1785
    @kylemccormack1785 4 роки тому

    I'm interested to see three seasons of mods interacting. Next season is starting to feel pretty hyped up!

  • @sirsnoopsalot7515
    @sirsnoopsalot7515 4 роки тому +47

    I'm not first
    I'm not last
    But when Datto posts
    I click fast

  • @adummy9664
    @adummy9664 4 роки тому +1

    IMO you don't need to build your entire weapon loadout around spawning cells, I think just having one gun for clearing adds gets the job done just fine and then just have your other weapons for whatever else you need. (I feel like the SMG with AA+FF does the job really well.)
    Also spawning cells isn't random, it's after 7 minor enemies, 4 majors, or 1 boss. (And I think weak swarm enemies like Thralls take 11 or something.)
    What causes it to feel random is it only counts YOUR final blows, so if you have other people killing enemies it reduces how many cells spawn compared to when you're killing everything yourself.
    And I feel like you sort of glazed over the mod that spawns cells from Solar splash damage, as that lets you spawn cells from stuff like Solar class grenades as well as some Solar weapons like Xenophage.
    Also as a note I didn't find getting armor for the mods that hard either, mostly because the season pass armor from both last season and this season directly gave us +60 stat armor, with the Saint armor from last season being Void by default and the Seraph armor from this season being Solar by default, so there's your Void and Solar cell builds right there already.
    I know this doesn't apply as much for people who didn't keep up with the Season Pass, but you mentioned at 14:28 that acquiring good armor being a downside of trying to get a cell build going, when it's quite possible people already have the armor they'd need without really needing to give up on decent stats.

  • @newchannelhaha684
    @newchannelhaha684 4 роки тому

    1:19 Such a Titan moment honestly...

  • @kingxkaey
    @kingxkaey 4 роки тому +1

    IVE BEEN SAYING!!! Modular Lightning, NEEDS to be looked at for real.

    • @SeanCrosser
      @SeanCrosser 4 роки тому +1

      On paper, it looks like a good high-risk, high-reward playstyle
      then it simply doesn't work

  • @Chillyyboy
    @Chillyyboy 4 роки тому

    I think they should make a rasputin themed exotic that works similar to hardlight in the sense it can have all 3 burns, but spawns warmind cells of the burn you currently have equipped. It would be the ultimate pve exotic this season with all of the new mods like Tyrant’s Surge and such that are becomming more and more popular!

  • @davidandersonandersoncreative
    @davidandersonandersoncreative 4 роки тому

    I had never messed with these but kinda want to now. Ty Datto 🙏🏼

  • @truehiro
    @truehiro 4 роки тому

    I really wish the requirement for warmind cells was the seraph rounds perk and it was intrinsic on the new guns (and added to sleeper). It opens up a couple more options along with a sniper for high level content. Would also be cool if the seasonal armor had one of the 2 normal mod slots able to equip mods from only the season they dropped in, but i feel like that would get really buggy fast

  •  4 роки тому

    Warmind cell builds using Tyrant’s Surge are incredible. I feel extremely weak, in comparison, when I’m not using that mod. I’ve been trying out some builds that don’t rely on Tyrant’s Surge, but I haven’t found anything worth using in end-game activities yet.

  • @Demaniac
    @Demaniac 4 роки тому +1

    "Light to decent maybe?" I was waiting for the, "Tra-Tra-Tran... sition!"

  • @rbritt
    @rbritt 4 роки тому

    You’re really underselling these weapons

  • @smugloli5475
    @smugloli5475 4 роки тому

    You can somewhat negate the weapon issue if you have tyrants surge and are standing in a well with an arc weapon

  • @RedWarrior001
    @RedWarrior001 4 роки тому

    Honestly, even as a "battery" for your team, a Solar mods build would be better than the Arc ones, as the "Wrath of Rasputin" mod opens up your cell-generation options considerably (and even includes some "meta" options, i.e. Xenophage), and can even cause a cell explosion to create another cell (not sure if "Rage of the Warmind" is required for that or not)

  • @jasonsweeney3813
    @jasonsweeney3813 4 роки тому

    Timed payload is great on that 180 hand cannon

  • @williamsisolakii9496
    @williamsisolakii9496 4 роки тому

    i personally like a build with the hunter using arc mods, top tree arc strider and assasins cowl. going invisible on melee kills and getting an overshield from a tyrant surge cell is fun and gets you out of some tight spots. it'll only be good this season but still fun nonetheless.

  • @mm2mmRimmer_
    @mm2mmRimmer_ 4 роки тому

    just putting it out there that all of the 1030 i have run this session have been with the seventh seraph sidearm as my anti barrier weapon the role that i use is FLUTED BARREL/ Drop Mag/Demolitionist/ Vorpal Weapon in every test i have done it has beaten every S.M.G and Eriana's Vow in taking the anti barrier shield down.

  • @Rex80706
    @Rex80706 4 роки тому

    Sun Shot + Solar Mods = instant clear. pair with sun bracers and top tree warlock for added cell generation and everything will literally melt.

  • @thegreatersea4634
    @thegreatersea4634 4 роки тому

    I love it when I get cells, but we really need more non-artifact mod ways to generate them. That Fireteam Medic mod would be a huge boon to my Riskrunner build, but without swapping to my kinetic weapon (which would involve running two primary weapons) or using up heavy ammo I don't have any way of getting cells on the field. Here's hoping we'll get those methods starting next season.

  • @Hoonh
    @Hoonh 4 роки тому

    I'll be running GM with tyrant's surge + phoenix protocol + the seraph MG. One shot from my MG in a well spawns guaranteed cell, blow it up to get 50%+ super back pretty much instantly.

  • @nickkluzynski1415
    @nickkluzynski1415 4 роки тому

    PSA: Dragonfly kills with the sidearm proc demolitionist. Pretty fun for grenade builds

  • @nekoraizer2669
    @nekoraizer2669 4 роки тому

    Datto: The builds with these mods are ok.
    Esoterrick: Am I a joke to you?

  • @nated963
    @nated963 4 роки тому

    Don't sleep on the sidearm dudes. Sidearms are in a pretty good spot at the moment. They new sidearm with surrounded spec can be very nice

  • @ShovelShovel
    @ShovelShovel 4 роки тому

    for the sidearm you want full auto and vorpal. its 360 rpm, its painful to shoot this thing manually, and vorpal is what makes it unique and will increase damage on champs

  • @cpt.waddledoo4645
    @cpt.waddledoo4645 4 роки тому

    I haven’t played since launch, and I have a few questions:
    1. How much does it cost to purchase all the DLC?
    2. Would it be hard to try and catch up to all the other players?
    3. Kinda a question with a broad amount of answers, but approximately how long would it take for me to catch up?
    4. Also a shitty question, is coming back even worth it?

    • @shahriarmahjoob6504
      @shahriarmahjoob6504 4 роки тому

      Well that depends on how much you are invested in the game. I played at launch took a break then returned to game in shadowkeep and it took me around 3-4 month to finish every single quest in the game on my hunter. But now that I dont have anything to do but weekly raids and pvp with my friends it gets boring most of the time. As you might have heard destiny 2 is not in a good place right now and from what We have seen bungie is too incompetent to save their game anytime soon. My recommendation is play the free content as much as you can and if you felt like investing your time in destiny again wait to see if they start fixing the game next season. Honestly you are not gonna miss anything valueble if you skip this season.

  • @uhoh9000
    @uhoh9000 4 роки тому

    Firmly planted and vorpal on the SMG is pretty good for popping barrier champ shields. Increased damage to the champ since vorpal works on them, firmly planted helps the crazy kick. Not top tier but better than the sidearm for shield pops IMO

  • @kriskluge2826
    @kriskluge2826 4 роки тому

    Loving the warmind cells. Combine with some of last season mods on an Arc class turn you into a tank. I highly recommend you check out Aztecross’s Vids on his mod builds. I hope you do because I think you may be underestimating the maximization of your tool box. Thanks for the content as always.

  • @Riickyies
    @Riickyies 4 роки тому

    Liars handshake, top tree arcstrider, dodge for melee. I topped with 198k melee. Generating cells with arc abilities, low key picking them up for charged with light and the aoe lighting effect (tho as stated in the vid it’s a bit of a let down). I might switch out the picking up part, replace it with a mod that gives me more protection if enemies are near. Making one more durable in a melee fight.

  • @herbietheboopysnek6045
    @herbietheboopysnek6045 4 роки тому

    I rolled dropmag/accurised - full auto - surrounded pistol, and if you can get surrounded to proc its very enjoyable. While its not a recluse, ive gotten bored of that smg and the pistol has been a very solid replacement for me so far. Highest content ive taken it into is 1k nightfall and im 1015, so take that as you want