@@disguisedcat1750 They're saying he'll develop the muscle memory for it here, and then in another playthrough he'll try to do it, but since that playthrough will have a projectile limit greater than 1, it won't work.
25:03 No worries on taking a while! School is important, I absolutely do not mind waiting for the kind of quality content you release. Take all the time you need to keep on top of studies!
I find it funny how many "projectiles" were made NPC's so that the player could kill them so they wouldn't be as annoying, which causes them to be the most annoying enemies in this playthrough.
9:19 that happens when the game spawns a Shadow Chest in the wrong layer becoming this exclusive chest, I found two of these chests, tho you can't get the exclusive weapons and accessories that comes in a normal shadow chest
It makes skimming the top of hell really profitable on pretty much every class. Rangers get Meteor Shot and Starcannon, Melee gets Phaseblades (which aren't awful tbh) and Mages get to become the destroyer of Pre-HM with Meteor Armor Space Gun. And Summoner gets to cry in a corner.
And apparently this has been a thing since 1.0.6? Literally in all my playthroughs of this game I've never seen that happen though. And given that it's been around for so long and meteorite was meant to be post Eater/Brain, I'm guessing the developers overlooked it rather than it being an intentional feature
@@nebulous9280 Summoner never leaves the corner of crying, while everyone else is having fun with their cool weapons they are suffering on daytime empress which got super buffed
@@LoyaLPikmin nope, not simple at all. Not only do your minions lack focus, but the removal of the whip boosting makes it so they do significantly less damage, and when one hit will kill you, it's still incredibly difficult to take on daytime empress. Even worse, summoner's final weapon is locked behind an instant kill superboss while everyone else just has to beat moonlord, maybe collect some weapons on the way. The terraprism is nowhere near as powerful as the zenith, but you still need to trudge through hell and back to get it. Summoner is seriously shafted, especially in pre-hardmode and post-moonlord
That explosive bunny interaction, with you motioning it tog et back in the box made my day 🤣 And then the way it looks back at you just before it explodes... so sad
Awesome save after the explosives on the wall. Also don't worry about apologising for taking a while, we all have to do life things. The fact that you're still sending out bangers while very busy with uni is already respectable
I just wanna point out how extremely grateful I am that you put all of the music you used in the description with links and timestamps, super useful for music I've never heard before or haven't heard frequently (in this case bamboo island)
Hypothetically a long range single hook would allow you to traverse the world without any fear of ranged projectiles, along with a few other slightly overpowered things like immortality (semi) And also you can kill the Moonlord with a cane and such, which I’m doing again immediately after this, with even more weird weapons (First time was ducks, and similar bugs) Of course the Zapinators are now even more broken, there’s that too
The thing with the glow stick could allow for some funny boss fights. Moon Lord(among some other bosses) relies pretty much completely on projectile attack. If one were to throw a glowstick before the fight, one would disable the boss, of sorts.
"One projectile in the world and I still die to it" so far your best quote. Also, give summoning a chance, if you find a way to kill her, Terraprisma might prove useful.
you actualy got me into Terraria. before, for the past, 6 years, I've been sitting on it because the only reason I bought it was because one of my friends loved this game, and buying games because my friends enjoy it, and I wanna play with them is a reason I buy some games, with no regrets, because even if it's a game I don't like, I might still enjoy playing with firends. but after 6 years of owning this game unplayed since then, watching this, I started playing on my own, and been enjoying it. thanks for that. that being said, I know jack all about this game and could use some advice.
What do you need advice for? Assuming you still need it of course. I have over 7,500 hours in the game and am happy to provide tips with whatever you may need if you haven't worked it out yourself yet.
Amazing concept tbh, it's a really good idea, kinda sad there wasn't any other way to limit the projectiles, can't wait to see the next episode ! Oh and at 5:34, the chat says you were shredded to bits by Explosives Edit : Ah yeah, reading the tombstone also works
I love playthroughs like this because they already sound like bad ideas, but then you do it and it turns out that there's an ungodly amount of things that you wouldn't even think about that make it significantly more painful. Especially mechanics that aren't really even intentional on the developers' part, and are just how the game's usual mechanics collide.
"Standing inside the beach ball hurricane makes the counter go up by one for some reason." Um... because you're touching them? You know, like, the expected method of beach ball interaction?
The meteorite bars are because primary chest loot is determined by chest type, but secondary chest loot is determined by height. The bottom 250 blocks in the world are all in the same group, in this regard
About mods to tweak projectile limit.. If I remember correctly, it's hardcoded in a really bad way, with a 1000 element array AND the number 1000 being explicitly used by the code handling projectiles, no wonder there's no mods for it :/
Yea; to expand on this.. Projectiles, NPCs, Players, and dusts (the particle effects) all have a constant limit, which is just straight up used in Terraria's source. For projectiles, this is 1000, yes. In order to change that value, a mod would need to "patch" or directly modify the source (see: IL or Intermediate Language editing) in *every* position in the code that uses this constant value. Both of these things are usually considered to be pretty substantial feats, and there are very few modders who even have that much experience who would say its a worthwhile goal.
@@nathancarver7179 I'mma preface this with, I don't know how to mod terraria. But could you just cheat it by placing 999 immortal projectiles from a single, custom modded weapon, akin to a flare gun?
when he touched the pressure plate and died, chat says he died of an explosive. My guess is that the way blocks are destroyed is an outwards moving projectile but the damage trigger is still active or is another projectile but was activated after the explosions and took over the spot.
Been waiting for this, havent watched it yet but im expecting it to be funny I just realized something whilst thinkint to my self at 1:37, early melee is untouched, late is bad, ranger and mage are nerfed heavily. Leaving the one class we all hoped to never have to play. Yes everyone, im talking about summoner. Crazy huh. Im no expert though so feel free to call me an idiot and tell me why.
I wonder if glowsticks or flares could have strategic value in any boss fights, by allowing true melee to become safe without having to fear projectile spam for a couple of minutes
i remember when your channel was really small about 3 years ago, I love your videos! they are so creative and you always find a way to beat the game, no matter the circumstance
12:20 that's actually a really cool tech if you could do it fast enough: deleting your boomerang if you miss the enemy to immediately be able to throw it again like with the blade of grass swing there, because that's usually the weakness of boomerangs
The guides face when you drop him into lava is priceless, the way he looks at you, then towards the wall, then back at you when he is on one block before you break it. Ha!
This is hilarious as I just watched the episode yesterday where you test the 1 projectile thing and then ponder the idea of doing a playthrough with that as the gimmick. Here we go!
> 2- you should try using a macro to deploy all 999 beach balls thats exactly what i thought of when he said it took 17 MINUTES to place all the beach balls
I think the reason the hit counter went up by one when you were in the middle of all the beach balls is because each ball is only being hit by 998 other ones, but since you can also hit them, you're essentially a 999th source hitting every beach ball all at once
5:29 Death message was on screen for a single frame: Canadien was shredded to bits by Explosives Edit: 5:51 I forgot that tombstones showed the death message. Well, I caught it from the chat anyway.
Every NES game has a limit of 8 sprites on any one line, that's why the flickering happens when the lines overlap more than 8 sprites This can be avoided by using 8x8 sprites but it's definitely harder to make it work and still have it be visible
4:20 (nice) when I tried this strategy in an actual world (yes, it was very OP), I used an autohotkey script to automate this task, it's not that hard to do (I might edit this comment later to explain how I made it if I find it again)
9:23 gold chests generated in the bottom 250ish blocks of the world spawn with shadow chest loot, so yeah, technically it is possible to get meteorite gear, although quite difficult
I will say, as a long time Terraria player who has been playing on and off since the earliest days of the game, I kind of forgot how much they've added and changed over the years until I started watching your videos and you occasionally use weapons or gear that I haven't touched in ten years. For example, I don't think I was aware that the Blade of Grass even has a projectile now, since the last time I used it was before they changed its original sprite. The game really has changed a ton since those early days, lol.
I love the relaxing atmosphere mainly in the beginning, it's just nice music and the sound of blocks breaking I'ts so relax... It reminds me the good days, even if it doesn't make sense to say that...
Great video as always Canadien! In your absence I’ve started watching another voiceless text UA-camr but you’ll always be my favourite 🥰 Good luck with uni!
I have arachnophobia so that part at the beginning at the spider cave made me faint hope your happy with that:( 15:02 also remember when you did that exact thing with plantera on the shrinking world?
"mom says it's MY turn on the projectile!"
*Beachballs Screaming*
all the other enemies have an unplugged weapon
This is hilarious 💀💀💀
dang, beat me to it.
"but i barely used it!"
If you do not wish to see the wall of text all the time, you can make it invisible in settings, or at least make it much smaller.
No idea when an invasion is gonna start
Wall of text, summoned by throwing a wiki voodoo doll into lava
@@shreddedyeet xD
Ah yes, the last pre-Hardmode boss: the Wall of Text.
@@Sabagegah if you don't know setting cheese strategy it's hardest one to get rid off
that feeling when your bow just breaks because someone stuffed 999 beach balls into a tiny room and you accidentally dropped a glowstick
So relateable, happens to me all the time.
*Relatable*
The fact that you started recording this all the way before 1.4.4 tells me that this is going to be a hard playthrough
1.4.5 ain't even out yet bro
@@solararmor3961 Whoops, I meant 1.4.4. My bad, changed it now
@@h_the_great you didnt
@@trees7878 Yes he did
@@trees7878 they did
In the next playthrough you know he'll swing his sword to vanish a boulder... that'll go well
Didnt he do it here
@@disguisedcat1750 They're saying he'll develop the muscle memory for it here, and then in another playthrough he'll try to do it, but since that playthrough will have a projectile limit greater than 1, it won't work.
@@lucasriddle3431 oh I get it XD thanks
As I’m writing this there is six hundred sixty six likes on this comment
@@-Randommanoh o-o
there's a mod that adds a shotgun that spawns 990 beach balls when you use it, not sure if it's public yet though but something to look into
that sounds easy enough to just make yourself tbh
might be, but easier to just download it
Top 10 Fastest Ways to Recreate WOS's Challenge Runs
25:03 No worries on taking a while! School is important, I absolutely do not mind waiting for the kind of quality content you release. Take all the time you need to keep on top of studies!
I find it funny how many "projectiles" were made NPC's so that the player could kill them so they wouldn't be as annoying, which causes them to be the most annoying enemies in this playthrough.
9:19 that happens when the game spawns a Shadow Chest in the wrong layer becoming this exclusive chest, I found two of these chests, tho you can't get the exclusive weapons and accessories that comes in a normal shadow chest
It makes skimming the top of hell really profitable on pretty much every class. Rangers get Meteor Shot and Starcannon, Melee gets Phaseblades (which aren't awful tbh) and Mages get to become the destroyer of Pre-HM with Meteor Armor Space Gun.
And Summoner gets to cry in a corner.
And apparently this has been a thing since 1.0.6?
Literally in all my playthroughs of this game I've never seen that happen though. And given that it's been around for so long and meteorite was meant to be post Eater/Brain, I'm guessing the developers overlooked it rather than it being an intentional feature
@@nebulous9280 Summoner never leaves the corner of crying, while everyone else is having fun with their cool weapons they are suffering on daytime empress which got super buffed
@@Willdroyd while summoner dominates there, summon minions, focus on dodging. Simple
@@LoyaLPikmin nope, not simple at all. Not only do your minions lack focus, but the removal of the whip boosting makes it so they do significantly less damage, and when one hit will kill you, it's still incredibly difficult to take on daytime empress. Even worse, summoner's final weapon is locked behind an instant kill superboss while everyone else just has to beat moonlord, maybe collect some weapons on the way. The terraprism is nowhere near as powerful as the zenith, but you still need to trudge through hell and back to get it. Summoner is seriously shafted, especially in pre-hardmode and post-moonlord
This playthrough is interesting because half of the time it is beneficial and the other half it is not.
funny how some boss fights end up being a back and forth where it's all down to who can overwrite the one projectile faster
the ABSOLUTE dedication to this horrible idea... insane. loving it
That explosive bunny interaction, with you motioning it tog et back in the box made my day 🤣
And then the way it looks back at you just before it explodes... so sad
20:44
Put the bunny back in the box
I don't know if it was intentional but the music's crescendo at 23:40 really fooled me into getting excited that that was THE attempt.
Don't forget that it starts descending when he died
There's something incredibly comforting about WoS videos man. I just feel at home
15:49 The goblins were trying to get to you, but they were stuck in the Denver Airport
Awesome save after the explosives on the wall. Also don't worry about apologising for taking a while, we all have to do life things. The fact that you're still sending out bangers while very busy with uni is already respectable
I just wanna point out how extremely grateful I am that you put all of the music you used in the description with links and timestamps, super useful for music I've never heard before or haven't heard frequently (in this case bamboo island)
20:42 The timing on that was just BEAUTIFUL.
Would a torch god farm work in this playthrough? I don't remember if this was tested in a mythbusters episode anymore...
Mum, can we get projectiles?
We have projectile at home.
Projectile at home:
Hypothetically a long range single hook would allow you to traverse the world without any fear of ranged projectiles, along with a few other slightly overpowered things like immortality (semi)
And also you can kill the Moonlord with a cane and such, which I’m doing again immediately after this, with even more weird weapons
(First time was ducks, and similar bugs)
Of course the Zapinators are now even more broken, there’s that too
7:43 "One projectile in the world and I still die to it" is poetic.
I love when the two arrows shout “There can be only one!” then they pull out swords and try to behead each other.
Love the usage of the song at 1:11, reminds me of the most nostalgic everybody edits video for me (lifespan of an unlocked world). Great stuff!
I love the "these are enemies not projectiles" info coming back around from mythbusters to mess with this playthrough.
The thing with the glow stick could allow for some funny boss fights. Moon Lord(among some other bosses) relies pretty much completely on projectile attack. If one were to throw a glowstick before the fight, one would disable the boss, of sorts.
it would also disable you though... so just go with a single minion
"One projectile in the world and I still die to it" so far your best quote. Also, give summoning a chance, if you find a way to kill her, Terraprisma might prove useful.
you actualy got me into Terraria.
before, for the past, 6 years, I've been sitting on it because the only reason I bought it was because one of my friends loved this game, and buying games because my friends enjoy it, and I wanna play with them is a reason I buy some games, with no regrets, because even if it's a game I don't like, I might still enjoy playing with firends.
but after 6 years of owning this game unplayed since then, watching this, I started playing on my own, and been enjoying it. thanks for that.
that being said, I know jack all about this game and could use some advice.
What do you need advice for? Assuming you still need it of course. I have over 7,500 hours in the game and am happy to provide tips with whatever you may need if you haven't worked it out yourself yet.
Meanwhile Empress of Light: I feel... Very bad
Amazing concept tbh, it's a really good idea, kinda sad there wasn't any other way to limit the projectiles, can't wait to see the next episode !
Oh and at 5:34, the chat says you were shredded to bits by Explosives
Edit : Ah yeah, reading the tombstone also works
There is a *single* frame that shows that message in the chat. That's dedication to see it man.
@@vincentlevarrick6557 Pressing , or . on pc makes the video go frame by frame, so it's pretty easy to see it
@@BruceTheCrazyCat0 i spent a minute and a half looking just to find out about the tombstone…😦
I love playthroughs like this because they already sound like bad ideas, but then you do it and it turns out that there's an ungodly amount of things that you wouldn't even think about that make it significantly more painful. Especially mechanics that aren't really even intentional on the developers' part, and are just how the game's usual mechanics collide.
"Standing inside the beach ball hurricane makes the counter go up by one for some reason."
Um... because you're touching them?
You know, like, the expected method of beach ball interaction?
So you're telling me clogging up the projectile limit WASN'T the intended use of Beachballs???? The horror
The meteorite bars are because primary chest loot is determined by chest type, but secondary chest loot is determined by height. The bottom 250 blocks in the world are all in the same group, in this regard
16:55 Someone acknowledging the bone glove (Found Footage)
Retinazer and Empress of Light: *sweating profusely at the sight of that title*
At 5:29, you died by explosives. It doesn't really look like that, but that's what chat says.
Empress of light : even a green slime is stronger then me 💀
About mods to tweak projectile limit.. If I remember correctly, it's hardcoded in a really bad way, with a 1000 element array AND the number 1000 being explicitly used by the code handling projectiles, no wonder there's no mods for it :/
Yea; to expand on this..
Projectiles, NPCs, Players, and dusts (the particle effects) all have a constant limit, which is just straight up used in Terraria's source. For projectiles, this is 1000, yes.
In order to change that value, a mod would need to "patch" or directly modify the source (see: IL or Intermediate Language editing) in *every* position in the code that uses this constant value.
Both of these things are usually considered to be pretty substantial feats, and there are very few modders who even have that much experience who would say its a worthwhile goal.
@@nathancarver7179 I'mma preface this with, I don't know how to mod terraria. But could you just cheat it by placing 999 immortal projectiles from a single, custom modded weapon, akin to a flare gun?
Back in my day, we only got one projectile and no Expert mode! And we had to share the projectile!
5:29 you could also see the death message for 1 frame
I love this play through idea, please do continue it
I find it really funny that you have to move your subtitles around the text wall that is the in game chat, great video as always!
With the help of this small bird, watch as I make daytime empress of light a complete joke!
THERE CAN BE ONLY ONE
-Demoman team fortress 2
This seems so fun! Hope you keep it up
when he touched the pressure plate and died, chat says he died of an explosive. My guess is that the way blocks are destroyed is an outwards moving projectile but the damage trigger is still active or is another projectile but was activated after the explosions and took over the spot.
20:42 that was so cute lol
Been waiting for this, havent watched it yet but im expecting it to be funny
I just realized something whilst thinkint to my self at 1:37, early melee is untouched, late is bad, ranger and mage are nerfed heavily. Leaving the one class we all hoped to never have to play. Yes everyone, im talking about summoner. Crazy huh. Im no expert though so feel free to call me an idiot and tell me why.
I wonder if glowsticks or flares could have strategic value in any boss fights, by allowing true melee to become safe without having to fear projectile spam for a couple of minutes
That's what the finch staff does as well
You come up with the most fascinating ideas. As always, loved this video. Thanks for all you do!
i remember when your channel was really small about 3 years ago, I love your videos! they are so creative and you always find a way to beat the game, no matter the circumstance
I love the "Subscribe" with the flamelash at the end 24:55
Here's a myth! The lunatic Cultist always fly's above the player. So, if you are close enough to out of bounds, will he fly out of bounds?
20:28 I found this more funny than I should have
12:20 that's actually a really cool tech if you could do it fast enough: deleting your boomerang if you miss the enemy to immediately be able to throw it again like with the blade of grass swing there, because that's usually the weakness of boomerangs
terraria but only with weapons that start with "the" (the undertaker, the bee's knees, the horseman's blade, etc)
I really like your video style! Also that bit with the Tavernkeep and absolutely no comment on it whatsoever was pretty funny.
3:32 Liar, you just used it 10 seconds ago when you got the boomerang
The guides face when you drop him into lava is priceless, the way he looks at you, then towards the wall, then back at you when he is on one block before you break it. Ha!
This is so good, thank you for manually spawning in 999 beachballs for us!
This is for mythbusters:
myth: If you destroy skeletron's hands at the same time, it won't fire cursed skulls
“THERE CAN ONLY BE ONE!”
-Tavish… And your terraria character
"I guess the goblins are on vacation"
Goblins: Heard you talkin' shit
Oh my, thanks for moving the captions to the side instead of over the glorious wall of text
This is hilarious as I just watched the episode yesterday where you test the 1 projectile thing and then ponder the idea of doing a playthrough with that as the gimmick. Here we go!
1-is it allowed to fully empty the slot limit to trivialize bosses like EoL?
2- you should try using a macro to deploy all 999 beach balls
> 2- you should try using a macro to deploy all 999 beach balls
thats exactly what i thought of when he said it took 17 MINUTES to place all the beach balls
It’s gonna be so annoying always having chat full unless you find a good mod
I think the reason the hit counter went up by one when you were in the middle of all the beach balls is because each ball is only being hit by 998 other ones, but since you can also hit them, you're essentially a 999th source hitting every beach ball all at once
5:29 you died to explosives
Canadian was shredded to bits by Explosives
"One projectile in the world and I still die to it."
I get that feeling man
5:29 Death message was on screen for a single frame:
Canadien was shredded to bits by Explosives
Edit: 5:51 I forgot that tombstones showed the death message. Well, I caught it from the chat anyway.
this might be the challenge where golem is actually interesting
the dedication of clicking the beach balls itself alone deserves a like
dying by explosives at 5:29 is a little sad as you don't even see them
3:34 "mom said it's my turn on the projectile slot!"
20:42 bunny was like "yo... Really? This again?"
LOL this is like super mario, where it has 6 (iirc) sprite limits.
Every NES game has a limit of 8 sprites on any one line, that's why the flickering happens when the lines overlap more than 8 sprites
This can be avoided by using 8x8 sprites but it's definitely harder to make it work and still have it be visible
4:20 (nice)
when I tried this strategy in an actual world (yes, it was very OP), I used an autohotkey script to automate this task, it's not that hard to do
(I might edit this comment later to explain how I made it if I find it again)
yeah, I was about to comment the same. for a 17 minute manual task I would have written an autohotkey script too
9:25, yes that is a bug, if the chests are close enough to hell, all of the items except for the first will be shadow chest loot
5:30 Canadian was shredded to bits by explosives
9:23 gold chests generated in the bottom 250ish blocks of the world spawn with shadow chest loot, so yeah, technically it is possible to get meteorite gear, although quite difficult
man, the whole hook strat is just "nu uh, i'm in the safe space! you cant touch me!"
I now wanna go to the beach with 999 beach balls just to see other people‘s things disappear into the void
Projectile dysfunction
I hit the projectile limit by setting up enough dart traps to kill the zenith seed wall of flesh in hell hehehe (200+ but rather long flight time.)
You could automate the limiting of projectiles with a little math and some dart traps and timers.
Also, i think this is one time a whip could have helped.
I will say, as a long time Terraria player who has been playing on and off since the earliest days of the game, I kind of forgot how much they've added and changed over the years until I started watching your videos and you occasionally use weapons or gear that I haven't touched in ten years. For example, I don't think I was aware that the Blade of Grass even has a projectile now, since the last time I used it was before they changed its original sprite. The game really has changed a ton since those early days, lol.
I love the relaxing atmosphere mainly in the beginning, it's just nice music and the sound of blocks breaking
I'ts so relax...
It reminds me the good days, even if it doesn't make sense to say that...
my man needs just a bit more track to defeat WoF and goes "no wait let me set up the explosives". this gonna be a good one
0:17 what is this menu? ive seen many terrarians use it but still cant get a name of it
Great video as always Canadien! In your absence I’ve started watching another voiceless text UA-camr but you’ll always be my favourite 🥰 Good luck with uni!
I was staring at the screen thinking "USE THE FREAKING SANDGUN FOR WOF" For 20 minutes. my brain hurts now
loving how the chat pushes your words to the side lmao
i like how, despite expectations, it's not a 'lets go pure melee' because the melee doesn't necessarily work either
boulder : I'm basically no- "disappear".
Wand of sparking : Nothing right ?
...
Wand of sparking : Crap I accidentally threw a projectile...
Finally
The true melee playthrough
I have arachnophobia so that part at the beginning at the spider cave made me faint
hope your happy with that:(
15:02 also remember when you did that exact thing with plantera on the shrinking world?
I mean...
Isn't this just true melee vs nerfed bosses
It would be if this was completely without projectikes
Beach Ball was hit 998 times before touching the ground!
Beach Ball was hit 998 times before touching the ground!
Moon Lord and the twins will definitely be annoying considering they spend quite a lot of time avoiding touching you