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THIS WILL CHANGE HOW YOU USE BLENDER

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  • Опубліковано 14 сер 2024
  • Twitter: Atti3D
    Patreon: / atti
    Discord: / discord
    Project file is in the discord :D
    0:00 Intro
    1:19 Modeling
    3:53 Simulation
    9:18 Materials
    #3d #blender #b3d #render #abstract #scifiart #surreal #3dart #design #mdcommunity #renderzone #illustration #adobe #visual_creatorz #graphicdesign #artdirection #octanerender #behance #styleframe #motion #motiondesign #art #satifying #nostalgia #nostalgic #watersim #simulation #motiondesign #motiongraphics #clothsimulation #houdini #softbody

КОМЕНТАРІ • 165

  • @itestthings5337
    @itestthings5337 Рік тому +67

    "ropes are basically thick strings" - confucius

  • @Dimensiva.
    @Dimensiva. Рік тому +54

    This kind of channels keeps up questioning our workflow around 3ds max and that’s why we are in the middle of switching to blender for some part of our team. Awesome work, Atti❤

  • @raplapla9329
    @raplapla9329 Рік тому +53

    for the endcaps flying out at 5:30, I think they do so because extra vertices are created, so in edit mode select everything -> M (merge) -> by distance

    • @attimp4
      @attimp4  Рік тому +28

      Also a good and faster way of dealing with this!

  • @TheDucky3D
    @TheDucky3D Рік тому +3

    So sick!!

  • @StepanKoppel
    @StepanKoppel Рік тому +28

    Rule of thumb:
    Do a vertex merge by distance after curve-to-mesh conversion

    • @RubenLopez18
      @RubenLopez18 Рік тому +1

      This actually broke my mesh and caused about 10 vertices to remain "glued" in position when animating.. I tried a few times with merging but it never worked for me. Following his example of simply deleting the faces then readding them did the trick. But I would agree in general, always vertex merge

    • @danat4914
      @danat4914 Рік тому

      ​@@RubenLopez18 just delete the cloth modifier and add it again. For some reason, the modifier properties don't update when you add new geometry.

    • @klokke1541
      @klokke1541 Рік тому +1

      @@RubenLopez18 No matter what I did afterwards this kept happening to me. I guess I'll redo the whole thing but man...The depression 😂

  • @rifqifz
    @rifqifz Рік тому +8

    This man is insane, all your tutorials really help small artists like us be better at using blender. The best hope, and all success to you, atti. Thanks man! 💯

  • @R3DBLAZE
    @R3DBLAZE Рік тому +6

    This guy is changing the scene here for small artists like us. Thanks ❤

  • @TacticalCastle
    @TacticalCastle Рік тому +1

    man, I'm a month into blender and I just learned like 30 things!!! Subscribed and addicted sir... now back to watching this 10 more times to actually absorb it...

  • @hm64designs
    @hm64designs Рік тому +2

    For the caps issue, you can only enter edit mode then select everything, then click M (merge) and select By distance, that will allow you merge all the vertices that are in the same location.

  • @msbonsaihuman
    @msbonsaihuman Рік тому +3

    Loving you channel! I am very new to Blender and am already learning so much - it's like I've been let into secrets, I almost feel guilty. Keep up the great work.

  • @rafaelriva5981
    @rafaelriva5981 Рік тому +3

    This is insane! I will definitely be going to play with this later!

    • @lowdt
      @lowdt 5 місяців тому

      thats what she said

  • @tbrew5265
    @tbrew5265 Рік тому +4

    this is incredible! fantastic tutorial, atti. I'm truly thankful for the knowledge that you share. cheers!

  • @PrintedB
    @PrintedB Рік тому +1

    Yeah that is actually pretty insane, thanks for this!

  • @dominikbeitat4450
    @dominikbeitat4450 Рік тому +1

    One trick that might even work better in specific cases I saw in a (recent-ish?) Default Cube video:
    - create your curve
    - slap a soft body mod on it (not cloth. crazy, I know)
    - set collision offset to something that matches what you're trying to achieve.
    - Profit!
    Obviously, this should only work on tubes and such, but hey.

  • @joos3D
    @joos3D Рік тому +1

    When you have multiple planar faces selected and want to replace them by one face, instead of deleting them, selecting the boundary and pressing F, you can just skip two of the steps and press F.

  • @user-gk9ut9qc1o
    @user-gk9ut9qc1o 6 місяців тому

    Coolio! I’ll definitely play around with this. The jelly motion is so satisfying

  • @343-43
    @343-43 Рік тому

    I just learned about proxy meshes in my Houdini VFX class. I feel like I found this video at just the right time!

  • @sol_mental
    @sol_mental Рік тому +1

    Wow. Free stuff, amazing blender knowledge and so on. You got a new sub uwu
    Also, I already knew about the mesh deform modifier, I use it to rig some clothes really easy, works really well with skirts, but it never occurred to me to do cloth simul with it O.O great thing!

  • @Kritzz-
    @Kritzz- Рік тому +1

    Video Summary:
    (00:00) The creator, atti, made a video called "God's Chariot" with a rope simulation in Blender, but it required third-party add-ons. He attempted to create a tutorial on this but found it similar to existing ones, so he abandoned the idea.
    (00:48) Later, atti discovered a technique that allows soft body physics to be applied to any object with a few tweaks to Blender Secrets' settings. This technique is less intensive and works with dense meshes.
    (01:17) He demonstrates the process with a helix shape, enabling "Extra Curve" and "Extra Add Mesh" add-ons. He converts the helix curve to a mesh and adds trapezoid shapes to form a snake-like shape.
    (03:18) To simulate the soft body, atti duplicates the helix curve, extends it to cover the mesh, and converts it to a mesh. He then applies cloth physics with pressure, self-collisions, and no friction to the outer layer mesh.
    (06:42) Next, atti uses the Mesh Deform modifier to create a proxy mesh for the high-density mesh, enabling complex simulations without running the simulation on the original mesh.
    (08:04) He applies a solidify modifier and a glass shader to the mesh, resulting in a bumpy abstract snake-like shape with a glassy appearance.
    (09:22) atti tweaks the shader, adjusting colors and roughness, achieving a green-dominant look with a wet coating effect.
    (10:37) The final result showcases the power of the Mesh Deform modifier and the possibilities of achieving realistic effects without heavy simulations.
    (14:19) atti explains difficulties with sharing project files containing large alembic files and apologizes for any inconvenience.
    (15:51) He thanks viewers for their support, and although he won't share project files with alembic files in the future, all his work will be available for free on his Discord.

  • @katomatra
    @katomatra Рік тому +1

    your videos are the best

  • @MrGoodbroken
    @MrGoodbroken Рік тому

    Hence the term Clearcoat I'M VERY SMART hahaha, great tut !

  • @sebastianblatter7718
    @sebastianblatter7718 Рік тому

    This is great :) Havent thought about that! I think this is basically something Houdini users do all the time with their sims. Its basically like point deform.

  • @CosplayZine
    @CosplayZine Рік тому +4

    Awesome video. Could you show the final result after working in the shader nodes next time? It's a bit trivial I know but it just feels like when it's not displayed something went wrong. Also being a bit new to nodes and working with curves that if I am certain of the result I will know if I messed up anywhere when trying to follow step by step. Then after I can learn why and how to change things to my preference of course. Plus it's just cool to see the final result of course :)

    • @attimp4
      @attimp4  Рік тому +3

      100% i will try to keep this in mind. If you are still stuck the project file is in my discord and you can look at the material there.

  • @iateursandwich4757
    @iateursandwich4757 Рік тому +1

    I really enjoyed watching your videos, it's entertaining enough to just watch it whole in bed while drinking tea but also educational enough to motivate me to try it myself later. Only a suggestion, but sometimes when you use modifiers or any other kinds of thingies..to make..things.. for a beginner like it would be nice to hear more explanation why you do this and that and why it works.

  • @joanahkirk338
    @joanahkirk338 Рік тому

    I KNEW IT! I knew this was possible, I just couldn't figure out how. This can be good for like fat on a character

  • @EXPstreams
    @EXPstreams Рік тому

    dood, thank you so much for this, your glass shader is amazing, consider me a fan!

  • @b33b0p17
    @b33b0p17 Рік тому

    Can’t begin to tell you how useful this is. Awesome channel, great content!

  • @mind_of_a_darkhorse
    @mind_of_a_darkhorse Рік тому

    Great idea, and I never considered using that modifier that way!

  • @mtliedke
    @mtliedke Рік тому

    Im half way of watching this video and i have to say. Genius!!! or shout it... Thinking out of the box. Great stuff. Top man!

  • @Zedroful
    @Zedroful Рік тому +1

    Thank you Atti!

  • @matheushorstmann1816
    @matheushorstmann1816 Рік тому

    wow! we need more of these kind of solutions. Thankyou for the video

  • @Joschua_Bo
    @Joschua_Bo Рік тому +1

    Exactly what i needed

  • @M4rt1nX
    @M4rt1nX Рік тому

    Thank you. So happy that I stumbled upon your channel a while ago.

  • @foureljordi1590
    @foureljordi1590 Рік тому

    Absolutely amazing tutorial, i had so much fun making it. Easy, fast and well explained, also thanks so much for the FREE available resources.

  • @iGrom
    @iGrom Рік тому

    underrated channel, thank you so much

  • @DoryRail
    @DoryRail Рік тому

    That is breath taking.

  • @YOSFP
    @YOSFP Рік тому

    yo this is so sick

  • @leslieflynn1973
    @leslieflynn1973 Рік тому

    Literally just finished an animation that this would of been sooooo helpful for. Thanks for the knowledge, I’ll be sure to use it in future!

  • @subsfrerddd
    @subsfrerddd Рік тому

    thank you so much for this!! great video for beginners trying to get a better grasp of Blender, appreciate it so much

  • @AArmstrongC
    @AArmstrongC Рік тому

    I used the mesh deform to animate dreads with cloth strips a few months ago, its awesome!! Thanks for the tut

  • @StrayCreations
    @StrayCreations Рік тому +1

    This almost feels like an exploit to get good rope sims, it's interesting to see how the software handles those shapes. Really cool video!

  • @blenderstuffs
    @blenderstuffs Рік тому +1

    Wow that was amazing 🤩

  • @AndyRedwood
    @AndyRedwood Рік тому

    This is beauteous, great work!

  • @KarimAktouf
    @KarimAktouf Рік тому

    Clever, clever, clever, thank you sir !

  • @Team_Christensen
    @Team_Christensen 9 місяців тому

    Great stuff!

  • @otarikokojevs
    @otarikokojevs Рік тому

    Dude... this is the saver.. holy f, thanks for sharing! 👏

  • @adrianfels2985
    @adrianfels2985 Рік тому

    I'm glad I found this gem! 💎

  • @quadcom
    @quadcom Рік тому

    As for sharing files affordably. The answer is Google. Gmail accounts get 30G of storage for free. Just create a burner account and upload away. Post the public link to the files and you're good. Used up the 30G? Create another burner account and you'll get another 30g to work with.

  • @TruthSurge
    @TruthSurge Рік тому

    It didn't change how I use Blender. I'm still trying to learn how to delete the default cube. HEHE. That was apparently a sneaky way to get the movement from a low poly mesh remapped to the higher poly one. very cool. It looked like rubber or a gel type thing bouncing.

  • @nazaxprime
    @nazaxprime Рік тому

    Very interesting. Thanks for all the great content. 😎👍👍

  • @Dingle.Donger
    @Dingle.Donger Рік тому

    This is so clever. I love it.

  • @mind_glowing
    @mind_glowing Рік тому

    That's awesome! 💜

  • @JrgenFrderbergTvedt
    @JrgenFrderbergTvedt Рік тому

    Oh fk this is amazing man !!

  • @ghoziakbar6410
    @ghoziakbar6410 Рік тому

    I'm actually learning about this when I 'accidentally' find a blend project file with 'jiggle physics' in it 💀

  • @RobbieTilton
    @RobbieTilton Рік тому

    super cool technique. thx for sharing!

  • @danat4914
    @danat4914 Рік тому +1

    It's an old trick, it's usually used in videogames when the cloth sims are way too performance-heavy for every single vertex.

  • @philippaeilhart7686
    @philippaeilhart7686 Рік тому

    i just discover fire

  • @captaincustard2115
    @captaincustard2115 Рік тому

    Wow game changer Thank you so much for this insight! .... my GPU will be thanking you also

  • @SakamiMura
    @SakamiMura Рік тому

    9:40 just slide with mouse pressed from first to last cell, slide will take value with him to the others :))

  • @nscent2407
    @nscent2407 Рік тому

    bro, awesome tuts 🤯

  • @alirezaei3162
    @alirezaei3162 Рік тому

    love it

  • @rybotekk
    @rybotekk Рік тому

    BigUp. Thankyou.

  • @musgoart8784
    @musgoart8784 Рік тому

    So helpfull, thanks for this videos man. Much love

  • @alvinm_
    @alvinm_ Рік тому

    This is insanely helpful!

  • @alexholroyd5033
    @alexholroyd5033 Місяць тому

    This is a great tutorial, and I really like the pace of it. However, it would be even greater if you said the values you were changing things to instead of saying "this".
    would be ace to be able to just listen and follow along! Thanks :)

  • @cliq7513
    @cliq7513 Рік тому

    This is a great tutorial! Thank you for this. :)

  • @chillywilson
    @chillywilson Рік тому

    so 2 things, 1 make a google drive account , that will give you an area that doesn't have your real name attached and you can upload there. 2 you just saved me like F@ck ton of hours on my octopus sim. thank you

  • @stuffy.design
    @stuffy.design Рік тому +1

    noice 💦

  • @erraticspace
    @erraticspace Рік тому

    Brilliant share. Thanks.

  • @hondenbraaksel
    @hondenbraaksel Рік тому +3

    I always try to redo everything from scratch and from memory, which keeps it fresh and stored :). However, the second time I tried to redo the extrusion followed by alt-S and I couldn't figure out. So you need to NOT be in faceselect mode for face extrusion. Counter-intuitive :).
    Second, my mesh is always sticking in mid air. 3 edges at both ends of the curve. How to fix this? Changes in mesh don't do anything and more often than not break the cloth simulation.
    Help appreciated!

    • @dustwavethemusic
      @dustwavethemusic Рік тому +1

      I am having this same problem. Any solutions would be amazing!

    • @attimp4
      @attimp4  Рік тому +1

      Sounds like the outer mesh layer is not completely covering inner layer. Select the outer mesh, go into edit mode, select all, and scale with Alt-s. If this still doesn't work feel free to leave your project file in the discord troubleshooting channel and I can try to look at it when I'm off work.

    • @dustwavethemusic
      @dustwavethemusic Рік тому

      @@attimp4 That fixed the problem, I didn't even think about that. Thanks man!😀

  • @thegatofish8450
    @thegatofish8450 Рік тому

    it might be that in downloaded projects that wont turn out correct it might be that the fille aren't missing but blender just can find the so maybe (file->external files->locate external files) or something I dunno works like a charm for me when fbx files won attach there textures might just work with this

  • @drinkbleech
    @drinkbleech Рік тому +1

    this is so fucking smart!

  • @filmdesigner800
    @filmdesigner800 Рік тому

    Really helpful thank you. Also how are you this hyper at 12 am. LOL

  • @maxim.library
    @maxim.library Рік тому

    AMAZING!

  • @mosesstone2221
    @mosesstone2221 Рік тому

    honeslty just subbing becuase he didnt want to make a cheap easy video copy

  • @21EC
    @21EC Рік тому

    At about 3:14
    I already guessed it that you are going to be using the super efficient method of the mesh deform lowpoly based method of simulating an higher poly mesh...guess I'm not dumb, it made sense also that you said you must have the low poly object capping and engulfing the whole high poly mesh (so it will be able to move its vertices since else with the mesh deform modifier it won't be able to move the high poly vertices that are out of the low poly mesh bounds)

  • @pietrobasei1564
    @pietrobasei1564 Рік тому

    insanse tutorial man

  • @georgegibson707
    @georgegibson707 Рік тому

    Thanks great tutorial. BTW at 2:43 Alt-S (Shrink fatten) did not work for me, but S (scale) worked to scale the faces exactly as shown.

  • @yaakhov
    @yaakhov Рік тому

    every time i play the simulation, the openings of outer layer dont move, stretch on opening, inner tube doesnt even move

  • @anoobis777
    @anoobis777 Рік тому

    very nice tutorial
    thank you

  • @violentpixelation5486
    @violentpixelation5486 Рік тому

    #NextLevel #3d #blender 💯🔥

  • @nenikamou
    @nenikamou 6 місяців тому

    After I use the mesh deform, the edges of my inner mesh stay stuck and just stretch to follow the rest of the mesh. Anyone experienced this issue?

  • @poisonivy4473
    @poisonivy4473 Рік тому

    Hey. Just wanted to say that I download the file but I had to append it first so I can use the shader...then in shade editor - add- group - nodegroup - maybe it will help others :D

  • @likeyouknowwhatever2811
    @likeyouknowwhatever2811 Рік тому

    perfect timing. i hate soft body! lol

  • @AB-wf8ek
    @AB-wf8ek Рік тому

    FYI - This is not a new technique, C4D has a similar mesh deformer modifier that I've been using to do this same exact technique since 2015. And it's probably been around even longer than that.

    • @TraitorFelon.14.3
      @TraitorFelon.14.3 Рік тому

      Did you know that Blender has a trick, that not even C4D can emulate?
      It’s free. Forever.

    • @AB-wf8ek
      @AB-wf8ek Рік тому

      @@TraitorFelon.14.3 All I'm saying is that it's good to watch tutorials on other software, even though you may not being using that specific software, you can actually learn some useful tricks

  • @josehramirez
    @josehramirez Рік тому

    Nice one 👌.

  • @sebastianosewolf2367
    @sebastianosewolf2367 Рік тому

    hmm it not works for 100% after i bind them, i have some vertex from the inner helix which looks like hooked

  • @pile333
    @pile333 Рік тому

    Cool.

  • @masterjames876
    @masterjames876 Рік тому

    Share docs with a alternative google account. That account can be for your channel (best practice not forbidden). Anyway I am sure that will work. Maybe in a google colab etc. Thanks for sharing your methods and discoveries. Takes a village I guess.

  • @daniel_wilkinson
    @daniel_wilkinson Рік тому

    I'm sure somebody has already tried this, but I'm thinking about it now and too lazy to search it up later. And I'll probably go search it out anyway.
    What happens if someone enables all of the available add-ons at one time?

  • @chuzzbot
    @chuzzbot Рік тому

    Vertex

  • @brianoh8192
    @brianoh8192 Рік тому

    9:20 How did you get to that node graph window on the right side? Thank you for the tutorial!!

  • @TorIvanBoine
    @TorIvanBoine Рік тому

    way cool

  • @authentic4225
    @authentic4225 Рік тому

    Does it let you take a solid face scan and make the opposite geometry so there can be a casting of the face when plaster of paris is poured?

  • @TheSlyFawkes
    @TheSlyFawkes Рік тому

    Pretty new to Blender, when I saw your ropes from your little clip you made I thought that would be a great simulated Dreadlocs replacement instead of using the hair particles system. You think this idea would work?

    • @attimp4
      @attimp4  Рік тому +1

      Very possible. Could still be a heavy sim depending on how many locs you are using. Probably still more efficient with particle system though.

  • @psy237
    @psy237 Рік тому

    F3 > Grid Fill for filling the caps ;)

  • @Ron_DeForest
    @Ron_DeForest Рік тому

    I really have no idea how big of an ask this is but how messed up would it be to make 3D letters out of fire and have them brought in by a fire ball or particles? Anything cool at any rate. Also wondering how to move that to Davinci resolve.

  • @akosomahony
    @akosomahony Рік тому

    For my inner mesh, the complex one some vertices don’t move at the animation works, but the vertices mess everything up. What do I do?

  • @marvinheberger7916
    @marvinheberger7916 Рік тому

    Hey for a project i want to have softbody on a shark laying only with a little bit of life on a floor, how would i use your technique on a mesh like a shark then?

  • @perish-zy
    @perish-zy Рік тому

    I don't know why when I add mesh deform,there was some vertices which be pinned being pulled out of shape.
    I tried to adjust many parameters, but still can't solve it.
    Anyone else can help me?i will thank you very much.

    • @vamenn
      @vamenn Рік тому

      Did you figure this one out? I just posted a similar question before I realized someone else had made the same post before me.

    • @alexanderkapp513
      @alexanderkapp513 Рік тому

      Yeah, i had that problem too, so in edit mode select everything -> M (merge) -> by distance, when endcaps are flying out in video 5:30