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Free tools EVERY BLENDER Artist Should Be Using

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  • Опубліковано 14 сер 2024
  • The first 1,000 people to use the link will get a 1 month free trial of Skillshare skl.sh/atti05231
    Socials: linktr.ee/2tti
    Patreon: / atti
    Discord: / discord
    Stache: / @stache_obj
    Ducky3D: / @theducky3d
    Walabe: • Blender Tutorial | Pro...
    Adobe Color: color.adobe.co...
    Coolors: coolors.co
    Bridge: quixel.com/bridge
    Blender Market: blendermarket.com
    Sketchfab: sketchfab.com
    Storyboarder: wonderunit.com...
    PureRef: www.pureref.com
    Inspiration for thumbnail: www.behance.ne...
    00:00 Intro
    1:00 Skillshare
    2:30 Tools Already In Blender
    4:46 Adobe Color and Coolors
    6:13 Bridge
    7:32 Blender Market and Gumroad
    8:05 Sketchfab As A Reference
    8:53 Storyboarder
    9:38 PureRef
    10:22 Outro
    #3d #blender #b3d #render #abstract #scifiart #surreal #3dart #design #mdcommunity #renderzone #illustration #adobe #visual_creatorz #graphicdesign #artdirection #octanerender #behance #styleframe #motion #motiondesign #art #satifying #nostalgia #nostalgic #watersim #simulation #motiondesign #motiongraphics #clothsimulation #houdini

КОМЕНТАРІ • 93

  • @attimp4
    @attimp4  Рік тому +28

    A quick update regarding the Quixel Bridge portion of this video. Quixel assets are not free to use in paid or promotional work outside of Unreal Engine. I mentioned that there are stipulations on using the assets within Blender. I should have been more specific. You may modify the assets in blender and then use them for profit inside of Unreal. If you are able to buy a plan then I believe this changes. The assets are still very useful for practice and creating personal works that you have no monetary gain from. I apologize for not being more clear on this.

    • @dorex2007
      @dorex2007 Рік тому

      There is no mention of paid or unpaid work in Quixel.
      The assets can not be rendered for free in anything except Unreal Engine without a paid account.
      Their assets, their rules

    • @chimpana
      @chimpana Рік тому +1

      They're not chasing down hobbyists who use them in Blender realistically. There's no issue using them for personal projects in practice, as the likelihood of any comeback from them is essentially zero.
      Using it for commercial projects is clearly a much higher risk.

    • @Sylfa
      @Sylfa Рік тому +5

      The stipulation reads as this: "This unlimited Megascans access is licensed for use with Unreal Engine and Twinmotion only and treats Megascans assets as UE-Only Content under the Content License Agreement."
      In short, if you use it as shown you would be breaking the copyright.
      "There's no issue using them for personal projects in practice, as the likelihood of any comeback from them is essentially zero."
      Depends on what "personal" means, if used for practice and learning, 3d-printing, or a custom desktop for yourself. Yeah, you're likely never going to have a problem. But if you mean "personal" as a non-commercial project that you share? You might just get in trouble like that.
      Honestly, it's a neat library, but if it's just a hobby project that you intend to share you might as well avoid the headache and just look up any of the good free libraries that are around. Especially if you're just taking a shortcut when modelling or setting up a scene in Blender, you can just modify the asset as you want as it becomes necessary if you have a CC0 or similar base asset.

    • @dorex2007
      @dorex2007 Рік тому +1

      @@chimpana I think the bigger point is if you're giving out information, it should be accurate

    • @chimpana
      @chimpana Рік тому

      @@dorex2007 to all intents and purposes it was accurate though. The truth is you can use it for personal work and won't get chased by Epic. And he said that for commercial usage people needed to be aware of the legalities.
      It's not literally true, but it is practically true, which is usually more helpful anyway.

  • @lanewallace.
    @lanewallace. Рік тому +7

    The part about the scatter tool is one of the best little tips that I’ve seen for blender since I started. Thank you!

  • @stache_obj
    @stache_obj Рік тому +41

    oh i 100% used your dispersed glass shader for that thumbnail. that shader is carrying that thumbnail big time. so appreciate you for that--and for the lil shoutout 😁. video was awesome. and the thumbnail on it was 🤌🤌🤌🤌🤌

    • @attimp4
      @attimp4  Рік тому +9

      STAAAAAAACCHHHEEEEE you so sweet lol. Also your thumbnail was a banger regardless. Tbh I was very jealous of it LOL

    • @stache_obj
      @stache_obj Рік тому +2

      ​@@attimp4 you know what, i actually looked at all your thumbnails and realized how important it is to have a singular focal subject in the thumbnail. coz i was not doing that at all, so i have to attribute a lot of credit to you for that video man.
      and i 'm definitely hopping on that patreon asap. can't way to dig deeper into your process. cheers!

    • @zaks7
      @zaks7 Рік тому +1

      I think you missed node wrangler in your video stache

  • @crismarsay
    @crismarsay Рік тому +19

    atti the goat

  • @cowboi459
    @cowboi459 Рік тому +6

    That "depth" checkbox absolutely killed me

  • @farmergordon5741
    @farmergordon5741 Рік тому +5

    A lot of people negate these little things - big W that you’re bringing light to them

  • @sameeruddin
    @sameeruddin Рік тому +1

    The depth in navigation preference wass a gold tip for me ..even after using it for the past 5 years on and off as a hobbyist , this was useful

  • @atakji_art
    @atakji_art Рік тому +1

    PureRef is one of my favorite things to use as an artist! I also showed it to my coworkers and some of them also use it if they have to write something and dont want multiple windows open :D
    And thanks for all the other resources, I didn't know Blender had so many features!

  • @TheKevphil
    @TheKevphil Рік тому +3

    I'm an Indy comics artist and I want to second your praise of Sketchfab as a great reference source for 2D artists. Soon they will be joining other model providers in the 3D model space, renamed *FAB,* and hopefully, ALL the catalog will adopt the Sketchfab viewer. Another similar source is *PixelSquid,* which provides a set of angled views for its models. The selection is somewhat limited but growing. Lastly, the venerable SketchUp *3D Warehouse* has a "secret" feature that allows you to rotate a 3D view of its models. Thanks for this video!

    • @attimp4
      @attimp4  Рік тому

      It's actually so underrated. Also will have to keep my eye on this!

  • @State-Of-Mind
    @State-Of-Mind Рік тому +1

    THAT FIRST TIP... UM WHAT LETS GOOOOOO

  • @RomboutVersluijs
    @RomboutVersluijs Рік тому +1

    When the palette in blender got redone, it actually had or has issues. You could not import ase and gimp palettes without an error. I've fixed this. I still need upload the code so the addon gets fixed. My version also has some extra code to order the colors better. Mine can also import css files and grab the colors from then

  • @cactivation07
    @cactivation07 Рік тому

    Your videos are currently the best tutorials on youtube right now. Thanks alot man.

  • @tonyedits7255
    @tonyedits7255 Рік тому +2

    THANKS ATTI

  • @user-vu3kk2fm2j
    @user-vu3kk2fm2j Рік тому

    this is the best free tools video on youtube bro, thank you!

  • @connorkirkby-bott4912
    @connorkirkby-bott4912 7 місяців тому

    Man, I can't thank you enough for this!! Your video, has opened my mind

  • @akashpatrabrownie
    @akashpatrabrownie Рік тому +1

    the video was sooooo much informative & felt like I got heaven

  • @hrorm
    @hrorm Рік тому +2

    Im so glad i watched this !!!

  • @Guidss1
    @Guidss1 Рік тому +1

    Coolors is sooo useful, I love it

  • @sameeruddin
    @sameeruddin Рік тому

    Using nodes on lights is cycles specific _ just putting it out there for the people who may be looking for it under evee ~!

  • @owwahow
    @owwahow Рік тому

    this vid was super helpful, especially the reference stuff

  • @afrosymphony8207
    @afrosymphony8207 Рік тому +1

    bruh i was hoping you gonna show us how to make your thumbnail photo. that stuff looks dope af

  • @Fleischkopf
    @Fleischkopf 6 місяців тому

    another little tip: use "," (or point on an american keyboard i guess) of the num block to zoom in of the currently chosen object.

  • @dantekaoz
    @dantekaoz Рік тому

    Speaking of the very last tip... may I ask how you accomplished the look on 8:53 and 8:55? 🤩Was it using your Dispersed Glass Shader, or is there another trick up the metaphorical sleeve? More specifically, that glassy, marble-like appereance *chef's kiss*

    • @attimp4
      @attimp4  Рік тому

      Sort of, it's a very old version of my first glass shader.

  • @AlessandroMesseni
    @AlessandroMesseni Рік тому

    atti degli apostoli, erano 12 nel quadro, i quadri come vetrina, promettente, promettono tanto, promettono davvero

  • @ArtwithAmarBrisco
    @ArtwithAmarBrisco Рік тому

    I recommend Storboarder and PureRef all the time. I have used both tools since 2018 and they are great free tools. Great tips BTW.

  • @Stanisslayer
    @Stanisslayer 4 місяці тому

    bro get the key "frame selected" and forget about "orbitiong around nothing"

  • @violettracey
    @violettracey 9 місяців тому

    Thanks!

  • @Txispinin
    @Txispinin Рік тому +2

    I really liked your video and you do an impressive job but...
    The first thing Skillshare requests with a free month of promotion is the credit card number, it does not give confidence

  • @M4rt1nX
    @M4rt1nX Рік тому

    Thank you for everything.

  • @enricociacchi94
    @enricociacchi94 Рік тому

    LOVE THIS VIDEO

  • @blenderian.3d
    @blenderian.3d Рік тому

    Nice. This is helpful.

  • @flovita
    @flovita Рік тому

    the scatter tip holy shit!!

  • @henridemaissin7044
    @henridemaissin7044 Рік тому

    Excellent video!

  • @MichaelFlynn0
    @MichaelFlynn0 Рік тому +1

    Hi atti - im on blender 3.4 - @ 4.13 use nodes for lights - there is no checkbox for me in the shader window.

    • @LaughingLefty
      @LaughingLefty Рік тому +1

      Ahh, only works for cycles, not eevee

    • @MichaelFlynn0
      @MichaelFlynn0 Рік тому

      @@LaughingLeftynothing for cycles or Evee .. must be a 3.5 thing

    • @btn237
      @btn237 Рік тому +1

      @@MichaelFlynn0 I can confirm that this feature has been there for many years. You must be doing something wrong.
      With a light selected (make sure the light is definitely selected before doing anything) either in the light properties panel (I.e where you change the light colour and brightness etc), or in the shader window, you’ll see the check box for using nodes with the light.
      Also make sure it’s a spot light if you want to do gobos.
      Do a Google search if having issues. Light nodes has been there since at least Blender 2.8…

    • @MichaelFlynn0
      @MichaelFlynn0 Рік тому +1

      @@btn237 - ahh i found out what it was.... I was in the geometry node editor ... not the shader editor. many thanks By The Numbers

    • @btn237
      @btn237 Рік тому +1

      @@MichaelFlynn0 ah yes, that happens to me all the time 😅. Glad you got it fixed

  • @dorex2007
    @dorex2007 Рік тому +2

    Megascans / Quixel is NOT free for all applications. Specifically Blender.
    Here's an email I got from them
    Thank you for sharing the workaround with us!
    As a gentle reminder - please also note that you're currently subscribed to the Unreal Unlimited plan. With Unreal Unlimited, you're provided full access to the entire Megascans Library, free of charge.
    As such, all Megascans assets downloaded under this plan are considered UE-Only Content and are for end-use in Unreal Engine and Twinmotion only. This means that assets acquired with this plan cannot be rendered in any other DCC.
    ..

    • @attimp4
      @attimp4  Рік тому +3

      While I definitely do not recommend anyone use any of the Megascans assets in commissioned or promotional work, I think it's probably fine if you use them in personal work that you have no monetary gain from. Which is why I specified that they have regulations for using them in paid products. I do appreciate the comment though.

  • @i_am_indeterminacy
    @i_am_indeterminacy 7 місяців тому +1

    WHAT IS THE FIRST IMAGE THERE FROM?

    • @i_am_indeterminacy
      @i_am_indeterminacy 7 місяців тому

      omg yeas pleas anyone knows?

    • @skuliakmaniak288
      @skuliakmaniak288 7 місяців тому

      Hell yeah what is the image there from i ask too i wanna see a tutorial

    • @attimp4
      @attimp4  7 місяців тому

      hello. I made it. The tutorial for it went on my Patreon .

  • @marcapouli7805
    @marcapouli7805 Рік тому

    I wish I could use these tools

  • @samy_rdrgz
    @samy_rdrgz Рік тому

    😯😯😯'' use node '' on light omg ! it s possible !

  • @bjk5822
    @bjk5822 Рік тому

    very helpful thankssssss

  • @gamertech4589
    @gamertech4589 Рік тому

    Keep making Houdini effect

  • @typingcat
    @typingcat 11 місяців тому

    Maybe they turned it off by default because each add-on adds start-up time. I mean, if you have a lot of add-ons, Blender starts really slowly.

  • @peekpt
    @peekpt Рік тому

    Gold

  • @larrynachos
    @larrynachos Рік тому

    Why are rounded cubes essential for simulations?

    • @attimp4
      @attimp4  Рік тому +1

      Should do you best to not simulate with default spheres as the mesh shape will cause strange deformations and weird interactions. If possible when simulation mesh you want to be evenly distributed quads or tris

  • @LEEOSWALD69
    @LEEOSWALD69 Рік тому

    Nice vid man! Suscribed

  • @co9776
    @co9776 9 місяців тому

    3:50 i press f3 didn't work

  • @Marcelmikael
    @Marcelmikael 6 місяців тому

    how can i Subscribe twice??

  • @carltonquine9277
    @carltonquine9277 Рік тому

    Am I the only one who saw the lipstick for something else when the skillshare logo came up?👀

  • @akosomahony
    @akosomahony Рік тому

    how did you make that thumbnail? we need a tutorial dude!!

    • @attimp4
      @attimp4  Рік тому +1

      Thanks :D The break down will be going up on my patreon sometime this week.

  • @fabianoperes2155
    @fabianoperes2155 Рік тому

    6:26 Sorry, Bro!
    If you use it outside of Unreal you must pay for it.

  • @tarekmsolli
    @tarekmsolli Рік тому

    I think I'm having a stroke, I read "Free Tools" as "April Fools" and was confused when I watched the vid

  • @IrocZIV
    @IrocZIV Рік тому

    I've never known about depth... why is it off by default? It seems so good.

  • @devanyy
    @devanyy Рік тому

    Do metalheart tutorial plsplsplspls

    • @attimp4
      @attimp4  Рік тому

      @seity has some great tuts on this style of abstract art.

  • @gamesense4375
    @gamesense4375 Рік тому

    use nodes is not turned of u just found out

  • @ouchmode
    @ouchmode Рік тому

    My favorite idiot. No more, no less. (ty 4 vid)

  • @kodyforman4286
    @kodyforman4286 Рік тому

    depth... smh its off by default

  • @ekimoleksander6068
    @ekimoleksander6068 Рік тому

    First 20% of video is a bunch of nothing

    • @attimp4
      @attimp4  Рік тому +1

      There are chapters imbedded in the video :)

    • @Qwert_Zuiop
      @Qwert_Zuiop Рік тому +3

      Always people complaining about content that is free to watch... like, just dont watch it