Every BLENDER Artist Should Be Using This

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  • Опубліковано 27 лис 2024

КОМЕНТАРІ • 75

  • @attimp4
    @attimp4  Рік тому +17

    What do you think of DemoCreator? I'm going to be honest the screen drawing is clutch

    • @LyonScapeStudios
      @LyonScapeStudios Рік тому

      Wondershare is super predatory. Not gonna lie, disappointed to see you take money from them.

    • @officialstevenma
      @officialstevenma Рік тому +4

      Really love the effort you put into your sponsor and your sponsor choice

    • @WondershareDemoCreator
      @WondershareDemoCreator Рік тому

      @@officialstevenma 🤣🤣Have you tried iit? I believe that you'll love it

  • @kevinkiggs
    @kevinkiggs Рік тому +12

    The best part of this modular approach to camera animation is you can easily add extra elements to your camera's movement. If you want to add camera shake, you can add another empty in the middle of the parent chain and add a graph modifier or whatever to make it shake without touching the camera's keyframes

  • @ggdevelopment7403
    @ggdevelopment7403 Рік тому +18

    Love your content, building a good camera rig gives so much creative freedom.
    Just a quick tip for anyone afraid of being caught for using basic camera settings - Don't
    In the film industry, they use blender default camera settings almost all the time, but in real cameras tho.
    If you don't know much about cinematography, then a quick tip would be to use only 3 different types of focal lengths, I would suggest:
    85mm for close-ups
    50mm for mediums
    35mm for totals
    Adjust the Depth of fields so only 2/3 of the background is blurred. So when shooting with 85mm try increasing DoP to 5.6 and decrease it to 1.4 when shooting with 35mm
    Stuff like this matters if you intend to make short animations, with multiple camera angles.

    • @attimp4
      @attimp4  Рік тому +2

      100% agree. I didn't mean it as an attempt to make people feel insecure if they had done that or continue to do it. Definitely should have worded it better. Appreciate you laying it out like this.

    • @ggdevelopment7403
      @ggdevelopment7403 Рік тому

      ​@@attimp4 Oh no, Thank you!
      But it is still true, that beginners often skip that part, especially if they have been modeling and sculpting for hours. It's just that I sometimes see people go to absolut extremes when choosing a camera setting. And I also had to defend my 50mm lovers out there.

    • @rikawrites7104
      @rikawrites7104 Рік тому

      Omg you summarized this really well!!! Sending thanks as a complete noob in camera settings :D

  • @arupdeb69
    @arupdeb69 Рік тому +8

    I do these camera rigs for all my projects, but better to use an empty object than a cube or primitive shape, it keeps the viewport clean

  • @Archi_Voxel
    @Archi_Voxel Рік тому

    tbh best sponsored ad I've ever watched on a channel. Very creative and pleasant to watch

  • @spicytuna3387
    @spicytuna3387 Рік тому +1

    In the camera setting, look at the lowest option in the fisheye drop-down! It's got a fantastic camera, with a ton of options for lens distortion, focal length, depth of field and like pretty much anything you can think of. Since they're strange values, it's a little weird, but once you get used to it, it has some phenomenal options for camera lens types. Also in the track to modifier, the slider below let's you choose how intense it's changing the camera position and whether it's locked or not. So if you just turn in down to say .5 you can still get camera track while animating keyframes!

  • @smwonder
    @smwonder Рік тому +3

    Like your approach to adding ads in the video. Its really creative and i dont want to skip that thing. Keep it up!!

    • @smwonder
      @smwonder Рік тому

      also buttery's edit on the bg is fkn great

  • @baril3d
    @baril3d Рік тому +1

    The passe-partout setting is great! I was using ctrl+B to render only my frame but this might be even better, thanks!

  • @ahsanyt3016
    @ahsanyt3016 Рік тому +2

    Awesome video !!!
    one suggestion , when applying camera follow path constrain clear camera location . then it will follow the curve properly

  • @mbibe
    @mbibe Рік тому

    Brotha almost gave me a heart attack with that segue.
    Thought my PC crashed while rendering something in the background

  • @parksnowboarder
    @parksnowboarder Рік тому

    Everytime I see a new atti video I know im about to learn something new 👍

  • @KennyPhases
    @KennyPhases Рік тому

    These constraints are sick!

  • @animatorFan74
    @animatorFan74 Рік тому

    thanks for the shorter tutorial.... this is super helpful.... would literally have never thought of doing any of this stuff to help my animations.... cheers :)

  • @DavidWinstead
    @DavidWinstead Рік тому

    Cool Camera tricks! I'm going to use your way for sure man! Thanks for sharing!!

  • @That_Guy_0
    @That_Guy_0 Рік тому

    I will love to see more videos like this also color and lighting.

  • @WXIII
    @WXIII Рік тому +2

    If you use an empty cube instead of a mesh, you don't have to worry about the cube casting shadows. Also, you can combine both methods, parenting the camera to the empty cube, then making the empty follow the path.

    • @attimp4
      @attimp4  Рік тому +2

      You definitely can, I prefer the cube so I can orient it a little easier in my brain lol. But yeah I always turn off all the visibility options under the object properties.

  • @DeerDesigner-o2e
    @DeerDesigner-o2e Рік тому

    i really love the thumbnail

  • @judithyamada
    @judithyamada Рік тому

    That's exactly what I was looking for thank you very much

  • @Lance_G
    @Lance_G Рік тому

    Hahahaha I absolutely love the Sculpey/Play-Doh avatar 😂 it's so freaking good 🙌🔥

  • @jpgninja
    @jpgninja Рік тому

    Thanks for sharing your knowledge. This is very valuable material for product shots.

  • @romabu2041
    @romabu2041 Рік тому

    from this ad intro I had almost got a heart attack

  • @Mittzys
    @Mittzys Рік тому +1

    I'm rendering something heavy right now and when 0:28 happened i thought i had run out of RAM or something

  • @lucarenders
    @lucarenders Рік тому

    first time ever I enjoyed watching a sponsor XD

  • @coffee-vz1nr
    @coffee-vz1nr Рік тому

    Please do a video on the material in the thumbnail it looks so nice

  • @Revenant483
    @Revenant483 Рік тому

    The funny thing is your personal lip sync is way better than the DemoCreators :D

  • @Mario-ke8xd
    @Mario-ke8xd Рік тому

    atti>>>>

  • @seelosdvd
    @seelosdvd Рік тому +3

    Nice video!
    I'd suggest to use an emtpy instead of a cube, so you won't get any unwanted reflections :)
    I really like your tutorials and your rendering-style atti, I hope to see a lot more from you!

  • @TheSkeletonKing7
    @TheSkeletonKing7 Рік тому

    Thanks for the tutorial! I've been diving more into animation in blender and haven't really played with constraints before, so this is super useful.

  • @navidumardaraz7163
    @navidumardaraz7163 Рік тому

    You have got a new subscriber. 😁

  • @PiginaCage
    @PiginaCage Рік тому

    Subscribed, thank you so much this was very helpful

  • @goneweststudio
    @goneweststudio Рік тому

    ANOTHER ABSOLUTE INSANE UNREAL ONE OF A KIND VIDEO FROM ATTI

  • @sam_division4620
    @sam_division4620 Рік тому

    nice .i loveeee Blender

  • @cocboss3329
    @cocboss3329 Рік тому

    Wonderful

  • @makismakis277
    @makismakis277 Рік тому

    thank you

  • @zacharytarantelli1383
    @zacharytarantelli1383 Рік тому

    wondering why you would bother with the circle curve and constraints when you could just parent an empty to the armature and then parent the camera to the empty. Keyframe a rotation on the empty for the same exact tracked orbit effect, but now you can still move the camera independantly

    • @attimp4
      @attimp4  Рік тому

      Was more about showing off that a camera can be set to follow a curve, but yeah you could definitely do that. Whatever works for you 👍

  • @DoingHawaii
    @DoingHawaii Рік тому +1

  • @AlexandreMarcati
    @AlexandreMarcati Рік тому

    Would be better to use an empty instead of a cube for the camera rig

  • @vft369
    @vft369 Рік тому

    Blender has 2 built-in camera rig add-ons.

    • @attimp4
      @attimp4  Рік тому

      I did not know that. What are they?

  • @weiss3d
    @weiss3d Рік тому

    The goat

  • @Lavah
    @Lavah Рік тому

    2:47 Does this also improve render time by any chance?

    • @attimp4
      @attimp4  Рік тому

      no it does not unfortunately

  • @SUVO_RAW
    @SUVO_RAW Рік тому

    Why don't you use just an empty and parent camera to it and add constrains to and empty? that's a method to rig a camera to something yeat have a control on your framing that's so easy

    • @attimp4
      @attimp4  Рік тому

      I'm not 100% sure what you mean but there are TONS of ways to rig your camera. Was only showing off a few that I used regularly.

  • @andrewsausman5575
    @andrewsausman5575 Рік тому

    Random question ,, im trying to get my artstyle like the still used in this thumbnail! Would you know any tutorial /resource?

    • @attimp4
      @attimp4  Рік тому

      I spend a lot of time scrolling through product ads from the 70s and trying to recreate the lighting. To be honest it is all in the lighting and materials. I have a couple breakdowns on my patreon on my specific style but there are tons of free lighting and material assets on youtube.

  • @manmadeartists
    @manmadeartists Рік тому

    1:51 me naked on the balcony

  • @corneliu7963
    @corneliu7963 Рік тому

    what do I need to turn on in the settings to move the camera freely? like you do at 2:22

    • @attimp4
      @attimp4  Рік тому

      walk/fly, it's under addons. I think the default shot cut is Shift `

  • @perseuslegend8580
    @perseuslegend8580 Рік тому

    So, we really went from calling those images "renders" to calling them "art". When meaning is optional.

    • @attimp4
      @attimp4  Рік тому

      what the fuck are you talking about LOL

  • @HeavenKeller
    @HeavenKeller Рік тому

    invalid discord link ):

  • @sazaam
    @sazaam Рік тому

    clickbait + right off sponsor + artistery cliches = total waste of time atti never coming back

  • @MrRutiee
    @MrRutiee Рік тому

    u are a duro

  • @chillywilson
    @chillywilson Рік тому

    uhg. this is terrible., in all ways, I hate that blender doesn't give you camera rig option and for ever scene you need to custom this up with parenting. POS camera system. don't even get me started on how their "real world camera" gives no bokeh for macro at 1.2f. Blenders cameras should be re-done at this point, they are like after effects cameras.

    • @dillenbata
      @dillenbata Рік тому

      Blender does come with a camera rig and camera turnaround tools and has since 2.79. F4 or edit->Preference->Addons. You have Camera Rig addon which allows you to add a dolly camera or crane camera rig from add menu. newer versions also have a 2D camera rig for use with grease pencil. Then there is also the camera turnaround addon which helps to create a quick turnaround animation for modelers to show off their work. It also works great with Tri-Lighting addon for a quick way to show off your models.

    • @chillywilson
      @chillywilson Рік тому

      @@dillenbata those rig tools are not very intuitive they're just simple parents with a constraint. I've made better cam drivers but the issue about the actual camera it's self is my biggest problem.

    • @dillenbata
      @dillenbata Рік тому

      @@chillywilson it's literally a armature rig. It works just like a real world dolly system plus a literal target for where the camera points. You do have to select rig and go into pose mode. Not to mention you can adjust camera focal length in the n-panel. I guess to each there own

    • @chillywilson
      @chillywilson Рік тому

      @@dillenbata yes I know, that's where cam rigging starts it's super basic. This is why I like to make diver constraints to control the cam. You can add bone drives to control all the aspects of the cam. But "THE CAMERA" it's self need to be reworked as well as the standard rig. Like it's DOF to aperture settings is extremely wrong compared to the real world camera systems.