I have just about 200 hours as Engineer, and I have found that the best team build is definitely bouncy nukes, turret ark, and max speed to become the new Scout 2.0 electric Boogaloo
Exactly that, theres a certain point at which an engi literally becomes a far stronger scout Bouncy nukes are insane, max. 6.6 effect radius but it took me a while not to blow up teammates with it
It always makes me sad to see that people seem to stop their use of platforms at reaching minerals and breaking falls. You are the only class with the ability to ADD terrain. I SAY AGAIN, ADD TERRAIN. The possibilities are nigh endless
I now see my foolish ways as a gunner main myself I had a simple mind shoot bug mine shiny rock but now I see the engi is a much more complex character. I also realized that they aren't just there for scouts as I though before they can adept change and impact the game like you said for example the spirals or rings. Thank you for making this video keep up the good work and godlike editing can't wait for part 2.
To be fair gunner has a lot of tech with b-hopping while firing his primary guns and overall ziplines are very useful in many situations, like they're better than platforms to get yourself off the floor while scanning the platform during the omen machine events.
@@aarepelaa1142 Fair point I wasn't trying to undermine gunner or his many skills and mobility options I just didn't know engi could be that creative thanks for pointing that out tho
never forget where we came from. shoot bug mine shiny rock is how we build this empire and therefore every build should elevate your shhot bug mine shiny rock- game not replace it.
Feedback from a Plat 3 engineer: Platforms eat up to 75 fall damage, though I'm not sure if this is a straight-up buffer or just a large percentage with a cap. RJ250 always wants fire to kill grunts in a way bigger area and halve blast jump damage (this matters a lot on hazard 5 where team/self damage jumps from 40% to 70%, so you aren't blasting like 30 red health off yourself every time). With perfect timing you can cancel fall damage better than a platform. EM Discharge with electrical chance and ammo is way better (but higher effort) than any other engineer primary for swarm clear especially with esoteric spiral platform strats. You basically get like 300 electric PGL shots. Also lets you blow up caretaker pretty fast by building both turrets on its head and spamming the explosions. Electric bonus damage on bots is only 30%, which does actually bump shard diffractor's 33% bonus to a little over 40% (elemental combo bonuses apply the bonus damage as that element type) but it's not very significant - the real money is in the 100% cryo and corrosive weaknesses but only driller can use those. EM refire's 2 electric damage going to 2.66 and shock going from 36 to 45 is basically nothing. Anyway, you really want bonus heat (3x is huge) instead of armor break because you should be trying to hit weakpoints instead of armor, especially on bots who instantly die from burning. Don't underestimate VIR for crowd control and ET for general "minigun lite" use. Also, ancient Engi secret: reload-canceling the Diffractor (tapping RMB for pickaxe) will skip the entire recharge delay, so there's no reason to take recharge speed except on the two magdump overclocks, though you were using one in this video to be fair. And publicizing this in a video would probably get it patched... Weakpoint bonus only applies to red health on bosses, so ironically you want to use your Exe or MPA on that and use hyperpropellant on the armor. If your team's half decent you'll hit the damage cap on dreads before the timer runs out anyway (and caretaker has no timer, just damage caps). Also, double single target weapons are a risky idea unless you trust your driller a lot, even if turret whip gives you leeway with MPA or Cycle Overload. Double ammo on fat boy is really important because you get 50% more ammo back from resupplies (2->3). Anything an aoe or damage upgrade can do for you a third nuke can do much better. 11111 Executioner + Ammo Inferno is the best way to run breach cutter except on elimination because of dread elemental resist. You'll suffer from the low ammo unless you're playing solo though.
@@invurret9533 Single target primaries and crowd clear secondaries, descending order of usefulness: 11111 Executioner Loki or 21321 Cycle Overload Warthog and 21123 Inferno Breach Cutter or 31113 VIR Shard Diffractor or 21122 RJ250 PGL. Crowd control primaries and single target secondaries, again descending usefulness: 22221 Turret EM Discharge Stubby or 21111 Explosive Chemical Rounds Loki and 31111 Efficiency Tweaks Shard Diffractor or 21122 Hyperpropellant PGL. Turret should always be 1221 for maximum usability and damage output. Platform gun should always be 212 as other upgrades in the same tier are irrelevant. SSG is best in slot for grenades for most players, Lures are better if you know how to use them. Proxies are more useful for meme instant kill of Dreadnought than for actual defense. Plasma Busters got made redundant by SSG. Armor and pickaxe are personal preference. Resupplier/Born Ready/Vampire/Dash/Iron Will for perks as on every other class. (Sweet Tooth for builds that can't use Born Ready, and Field Medic over Dash for Scout, but neither of these apply to Engineer.)
@@invurret9533 Overview of each weapon just for the sake of more information. Exe Loki: Highest overall single-target damage for Engineer other than Hyperprop, which can't sustain for very long, or Breach Cutter spam, which is overpowered in general. For very big targets, light them up with your secondary if applicable (RJ250 can't realistically do that) because you can get the damage bonus for shock and fire separately. For dreads, switch to 11312 because you can't light them on fire anyway. Same for robots. Using this with Inferno BC is the best overall Engi setup, though if your Driller is asleep at the wheel swarmers will be very expensive to deal with. Don't use Loki for single-target without Executioner, it just doesn't really work. CO Warthog: Entirely for dumping damage into close-range targets, small or big. Your secondary is definitely more for large groups of targets with this gun, and turret whip can help with those too. Whip is more efficient than a normal shotgun blast as long as the explosion hits at least two enemies, so against groups you should generally be doing that and saving magdumps for big enemies. This upgrade set will work with any other OC except Mini Shells. If you want a meme autoshotgun build focused entirely on the shotgun and not on turret whip, 12322 Mini Shells is probably the most practical but it's not actually that good. Inferno BC: Any build of BC is overpowered and kills whatever you point it at pretty fast. The shown damage reduction is a lie, you actually do more overall damage with Inferno against targets that don't resist fire (but most of those resist electricity anyway so it's not much of a loss). Technically not exclusively crowd control, you can cook praetorians and even oppressors, but using it like that is going to leave you low on ammo in most public games. Tier 5 B is preferred by some players just to fry swarmers. Lightweight Cases and Stronger Plasma Current also work with the same build. The other OCs are kind of memes anyway. VIR SD: Best overall for Shard Diffractor. You can use like five ammo to fry a lot of grunts. Get a feel for how fast the game lets you flick your aim and still leave a solid trail of lava. Two lines will do it for swarms, or sporadic fire directly underneath a big target can light it up and do decent damage at long range for cheap, which is good if you're stuck with a shotgun. Can also do decent damage directly fired at a crit spot on most enemies, but if you're exclusively doing that you want Efficiency Tweaks instead so you're gaining 75 ammo instead of losing 50. 3111X is generally the best setup, 3121X for ABC and OB. RJ250 PGL: Self explanatory. Shoot it at grunts or swarmers to kill a lot of them. Shoot it at your feet to flex on the scout. I don't actually use this very much but it's the best way to run PGL as an AOE weapon. If you're getting annoyingly close to lighting up grunts but can't properly set large groups of them on fire take one of the damage upgrades instead to make it basically guaranteed. Essentially you never want to shoot this thing at big targets, that's the main downside over other secondaries. This exact upgrade set is optimal for every single PGL overclock, except Fat Boy which wants velocity instead of fire in tier 3. EM Discharge Stubby: Place a turret down, build it, shoot it a couple times, instantly kill a dozen grunts. Tap fire at single targets to slow them down and deal damage with high efficiency even without the turret burst. This also works to "paint" targets for bonus damage with Shard Diffractor. At close range even against single targets the EM burst is stronger though. With this thing your turrets themselves are the area denial, not their firing arcs, so prioritize that. Self damage is literally 2 points for each burst thanks to several different reduction multipliers stacking, even on Haz 5, so just ignore the inevitable voicelines. By far the best in slot for crowd control. Stubby honestly sucks with any other overclock. EM Refire is best with 11221 IIRC, but it's stuck not having good single target or crowd clear. ECR Loki: Three round burst will kill a grunt and do good damage to anything near it. Bigger targets will be slowed by the shock effect so they can be easily killed by your secondary. The issue with this gun is that it's annoying actually landing exactly 3 rounds on targets, and any more is a waste of ammo. Obviously any less than 3 is also a waste of ammo because you lose the shock and the explosion entirely, and the actual bullets with ECR suck. Still very effective if you get good with it. Outside of ECR and Exe the Loki is kind of underwhelming at high difficulties, the other OCs don't add much combat ability. ET SD: Zap targets with your primary, then blast them with this. Aim for crit spots whenever you can, obviously, and swap back to primary whenever your target isn't currently shocked (assuming they're able to be shocked), because 33% is a big multiplier. Kills just about anything pretty well, but dreads are unfortunately both shock and fire immune so this isn't an ideal setup for them. Might have too much ammo, consider taking direct damage in tier 1 if that's the case. It's best to go no OC (or VIR) for this purpose than any of the other gimmicky magdump-based OCs. Hyperprop PGL: Delete anything in the game. You only get a couple shots with this, but each one will cripple any big target it hits. Don't ever shoot this at something smaller than a praetorian. The fire damage reduction is glitchy with Hyperprop and ultimately does not actually reduce direct damage at all, so it just lights things on fire for free. Also, make sure you're hitting crits with each shot; when you only have 11 of them you need all the bonus damage you can get. Kind of a meme option just from sheer lack of flexibility compared to Breach Cutter, though people treat it more seriously than Fat Boy.
If you get the upgrade on the grenade launcher that transfers your momentum to the grenade, you can fire it downwards to break your fall much more reliably.
yea, that used to be my build, but I then realized i was going a lot shorter distance than i was without the momentum affecting the rocket. If you learn how to break your fall without the momentum amplifier, you can go much farther and higher with each blast.
i used to be a driller main, then turned gunner, then scout, and now on an engi time, each class can be the funnest one to play! keep up the great work, rock and stone!
I just learned from the comments that the hyperpropellant deepcore PGL setup is better with incendiary and theyre right! Armor breaking is bugged for some reason, I tested it yesterday. Alot less damage than incendiary due to it just being hella bugged. (edit) I will discuss every bit of criticism in this comment section in a part 2! Stay tuned, I knew before posting this that weapon builds are a touchy subject and I will try to get it right =) (edit #2) It's not just hyperprop, armor breaking is.. well broken for the PGL almost entirely no matter what OC
Yup. Also as I mentioned in separate comments, the smart lock with the chem rounds is a bad recommendation to be giving out as it works against the OC. Also the T2 and T4 recommendations on the Shard seems super questionable to me. Repeating myself here since I imagine more people will read your comment then mine. Anyway you have some good info in here about plat strategy with engineer that I don't always see covered on other channels so def a useful video overall. But I def think you should update the info you got wrong here in your follow up video and this one's description.
All explosive damage doesn't apply armor break at all. Explosive (well, radial, explosive is a damage type and the type itself doesn't cause the bug, the AoE does) weapons with a direct damage component apply armor break with only the direct damage part, but they still don't get the intended other effect of armor break mods where the shot that breaks armor does full base damage to the enemy. Hyperpropellant doesn't get any benefit because the 400 base damage will break any armor anyway and it doesn't get the carryover bonus, same as every other aoe damage source. This also matters for shard diffractor by the way. Other significantly impacted weapons are the Autocannon and Hurricane. Fire is bugged with hyperpropellant because the game tells the fire mod to halve explosion type damage but hyperpropellant turns explosion type damage to disintegrate type damage (to make it decent against bosses and to give a cool disintegration effect on kill) so there's nothing to halve and the fire effect is just free. The EPC Burning Nightmare mod and the BC Inferno overclock have similar bugs with type conversion but theirs just ends up with them doing slightly over 100% of the listed damage.
@@TooFewSecrets Yes I pinned this in the comments, I saw that armor break is bugged on hyperprop. When I compared the damage it was a lot more with incendiary, like double the damage I often make mistakes toward the end of making a video. Will adress this in a part 2 :)
Yeah I don't take armor breaking on any PGL setup until it gets fixed. And personally the homebrew powder isn't consistent enough to pay off on high hazard missions.
Apart from the slight seizures of Maxor like editing, this is the bible for engineers, learned so much of platforming with it (I was just doing the elevation and closing holes).
Remember that your pointer is also a ruler. If I'm planning to go straight up, usually, I can reach 12-14m (depending on how nice the mantling wants to be).
I also learned from a vet that I've been playing with in the past week that not being a host makes pogo-jumping easier and you don't really need to shoot behind you. He's right, dunno how but it probably has something to do with lag
This channel is really cool. I like your experimental editing style even if its arguably a bit hit or miss at times. I also greatly appreciate your music choices, especially some of the songs from c418. You can tell im a fan lol.
DID I HEAR A ROCK AND STONE!? Those edits were crazy! Great video, I hope you continue to make more. My favorite part was the paper sketch of the platform fort. Very nice.
I made that sketch when I was moving from the middle of nowhere to a city. I didn't have access to my pc or internet for like 5 days so I thought why not :) I am making more by the way! Currently close to releasing a part 2, it will most likely be done by next thursday
Tips from someone who uses rj250 a LOT, the distance and power of jumps is determined by how close the dwarf is to the explosion center. So if you want to go maximum distance or height try to shoot the gun right after jumping. Additionally after you jump with it on the landing instead of shooting a platform to land, I usually use another rj250 shot to catch myself (this may take some practice but it very rewarding as depending on the height of the jump it may result in less damage taken). One final note is that you can use the shots to help out teammates who otherwise would not be able to make a jump, you manage the shot angle and timing with when they jump (and may take a few shots) but is a good niche mobility support That is my rant thank you if read this far and always remember, ROCK AND STONE
While not a fan of the deep fried editing style I like this video. Good job. Also if you need a fun build for the breach cutter, just go with spinning death OC, LUREs or just the Neuro Lasso for the LOK-1 smart rifle. Magnetic pellets also work for compensating the lack or range on the spiny beam.
As an RJ250 enjoyer myself, here are two of the best things to compliment the gun; 'Born Ready' specifically for the platform gun to be full at almost all times and the fire damage split for the launcher itself to halve self-damage and increase crowd control lethality against grunts.
I learned heaps. Thanks! Super creative editing and animation. Nice work! I've got 400 hours on engineer (main) and you've inspired me to be more innovative with my builds and play style. Thanks! Please make the next video you mentioned, I can't wait to see it!
I just wanna say I come back rewatch these videos every once in a while especially when I’m back around to playing drg and feeling stressed out or anxious because of the strange calming effect.
Im like 6 hours in and had just decided to main engineer and Im very happy I stumbled across your video. You absolutely mad lad I'm so stoked to try this out.
First video of yours I’ve found. The quality of editing, quality script writing and pacing and shear taste in aesthetics, music and comedy is worthy of a channel with several hundreds times more subscribers than you currently have. This shit is art and you have a brand that feels like coming home but also is incredibly distinct. Just really fantastic content, subbed.
Thanks man, that's one of the best compliments I've ever gotten :) I'm glad to see people can still appreciate hard work on UA-cam, the current trend of cranking out as much brain-rotting "content" as possible makes it hard to get anywhere with quality over quantity. But comments like these give me optimism
Editing skills that surpass the limit of comprehension. Soft speech that reaches my heart. Such perfection in just one place. And I definitely became engineer main. I definitely subscribed. Keep up this wonderful work. ROCK AND STONE!!!!!
What an amazing video, I just recently got the game with some friends and its amazing. I also play mainly the engineer I hope you make more of these :)
Funny, literally last night I was engie in an on-site refining with no driller in the team and extreme verticals in the cave and i used my platforms the same way you mentioned and made a pipeline that bridged over some big gaps using crystals as anchors and spiraled up a wall. And now you've given me even more ideas!
Engineer main myself and I didn't know how well to utilize his overclocks and upgrades or even his platform gun before, I'll have to utilize him more effectively now.
Man I'm basically a madman driller player, and thought that driller was the only class you can really go absolutely insane on. I'm so glad that you showed me otherwise, the platform spiral alone is already enough to make me lose my stance on "driller being the best class no matter what you can try" as I was thinking after realizing he has the ONLY weapon that directly plays into the perks, which is the drills.
Great video sir. Just a few notes from a, honestly earned non modded, lvl 400 prestige player. If you wait to plug the hole until after the event or swarm starts. You can trap bugs in the tunnels made from resupplies, hacking pods, ect. Making them take the long way around or negating them completely depending on if there is another exit on the map or not. Also, when it comes to Breech Cutter overclocks. Don't sleep on the super clean Light-Weight Cases. The weapon itself is already OP and gaining an additional 6 shots for it feels soooo nice. Taking 21 rounds into a mission feels almost unfair for the bugs, almost.. Rock and Stone!
One point about the Bomber Build, the upgrade that transfers your velocity to the rockets can be very useful on fatboy, it does require alot of getting used to though. It pretty much lets you "throw" the nuke, which can give it range and precision if you get good at it. Its especially useful with Dash, as Dash lets you launch it really far.
Interesting video Greenbeard. Bridges are cool, but the advanced form of bridges is the unconnected bridge. Bugs must are unable to cross the gap, and must constantly go between the two parts of the bridge as you easily hop between the gap
1:15 and I give you my sub. These editing skills are quite impressive. I hope to see more of that and I’m crossing my fingers for your success on UA-cam.
I think that the rework to the turret ark in S5 works especially well with the platform tricks showcased in this video, as it allows you to weaponise the spiral even more when you shoot the platforms.
Engi mains for the win. I love the electro shard deflector build. There’s two mad man things I’d like to add. Wave Manipulation: using platforms to purposely redirect pathing (commonly with roofing over obj. points or using the repellant) and mines to take out waves of small-medium bugs without using weapon ammo. (Engi has some of the highest defensive capability) Doom Arenas: (or zombie training) in particularly tight or odd/unleveled terrain areas, using platforms to create multiple ‘run routes’ around the area to avoid getting cornered and optimize speed advantage over the bugs so you can focus on crowd control. Also side note: if you’re running the RJ250 compound build, I’d also recommend hover boots during training. Thanks for representing the Engineers with such precision! ROCK AND STONE!
I was about 20hours into DRG when I ran into an Engineer that created a ceiling over our defense point and had all the glyphs walk to the sides while we decimated them with extreme prejudice. It opened my eyes to the truth of the Universe. I picked up Engi after that game and it has been my main since then. The platform gun changed my life. I have the power to terraform any location I want into a fortress of relentless destruction for any enemies dumb enough to walk into distance of my Swiss Army Knife of unmitigated ass whooping. Every mission is my playground and I am God. I have the power of creation in the palm of my hand, I'm a walking Starcraft Terran Turtle strat come to life, the backbone of any team's defenses. My success rate on Haz-5 went from decent to nearly 100%. I only fail when I choose to fail. I am the Team. I am the DRG's secret weapon. I am the Engineer. I can't go back.
VERY IMPORTANT!!! For the Grenade Launcher and basically all AoE weapons armor break is bugged. Aka so not worth using, also the velocitymod for Hyper Propellant specifically is bugged. Also the fire damage for Hyper Propellant is also bugged in a good way, it does not reduce the damage as intended. Aka its free 50% fire damage.
I love the upgrade for the platform gun that makes enemies avoid platforms. Yes I lose out on a significant amount of ammo but in exchange I can control their pathfinding and concentrate the hordes into clumps of free kills.
Driller can make rediculous tunnels to shortcut a pipe to a morkite geyser, only makes sense that engineer can do the opposite and make the pipes float their way over obstacles.
If you, with the rocket jump oc, shoot one grenade straight up and then shoot one at your feet at the same time the first grenade lands, you get a lot of height.
One of my favourite platforms constructs is a canopy. Just put platforms above your head and you have a nice mini bunker. Not as good but less effort + easily escapable. It forces flying and ceilng bugs to come in from eye level while blocking ranged bugs from the ceiling, where they always are. Detonators can be scary but making the canopy bigger or digging into the wall to move away from the edges solves that. The spiral is insane, the only weakness it has is ranged or flying bugs. Being in that open a space without much movement options triggers my danger sense. If somehow combining spiral and canopy is possible it would be unbeatable.
Engi was my first promotion in this lovely game. Honestly, once I get Driller mastered and have all 4 classes promo'd once, I'm gonna run back to playing Engi for a bit. I miss the fun experience of saving teammates with a movement tool (Platform gun) Rock and Stone, miner! Can't wait for part 2
I have only promoted the engineer 1 time in 350+ hours of play time, because it is the class I like the least and after watching this video a lot of ideas and strategies came to my head so I will play engineer more often
That moment when you get to the nitra on the ceiling faster than your scout does
I have just about 200 hours as Engineer, and I have found that the best team build is definitely bouncy nukes, turret ark, and max speed to become the new Scout 2.0 electric Boogaloo
Exactly that, theres a certain point at which an engi literally becomes a far stronger scout
Bouncy nukes are insane, max.
6.6 effect radius but it took me a while not to blow up teammates with it
Sounds like a great way to get kicked because you killed everyone by accident lol
@@Ironface53 I get teamkilled by drillers c4 more often than I teamkill with the nuke.
Because if you aim right, it's a long range miracle
@@knaif32 "bouncy nuke" seems like a recepie for disaster to me
@@Ironface53 it sounds more like a thunder impacted but in a cave! Jokes aside im not gonna lie i also rlly like it just because it looks cool🤫
Bro this game has such a gold mine of underrated UA-camrs I rly wish youtubers like you go t more attention
Fr!
8:28 the audacity to pronounce it “war thog”
Truly a madman
I used to pronounce it as "War Dog" instead of "Wart Hog" and I think the former makes more sense for a (military) weapon
@@zakkymiftahurrahman1665 "War Dog" sounds like a name for a badass overclock.
War-thog, it fucking killed me hearing that. 😂😂 I felt a part of my soul detach and drift away into the ether.
It could be worse, he could have said "War-thong"
It always makes me sad to see that people seem to stop their use of platforms at reaching minerals and breaking falls. You are the only class with the ability to ADD terrain. I SAY AGAIN, ADD TERRAIN. The possibilities are nigh endless
not just an engineer but an architect too
Unlike your ammo.
This editing makes me feel like I'm in a dream, and elevates the content from mildly interesting to immensely fascinating. Keep at it man.
Elevates it to a painful slog
@@hornet3758 not really
Ever heard of Maxor? His editing style makes you feel like your on speed, literally. It’s super fast and near psychedelic
this mans editing made DRG explain who karl is
The editing makes this feel like a dream
I now see my foolish ways as a gunner main myself I had a simple mind shoot bug mine shiny rock but now I see the engi is a much more complex character. I also realized that they aren't just there for scouts as I though before they can adept change and impact the game like you said for example the spirals or rings. Thank you for making this video keep up the good work and godlike editing can't wait for part 2.
To be fair gunner has a lot of tech with b-hopping while firing his primary guns and overall ziplines are very useful in many situations, like they're better than platforms to get yourself off the floor while scanning the platform during the omen machine events.
@@aarepelaa1142 Fair point I wasn't trying to undermine gunner or his many skills and mobility options I just didn't know engi could be that creative thanks for pointing that out tho
never forget where we came from. shoot bug mine shiny rock is how we build this empire and therefore every build should elevate your shhot bug mine shiny rock- game not replace it.
Regarding the RJ250:
You can also shot a second grenade just before landing to reduce the imminent fall damage.
just make sure you have the inertia inhibitor upgrade for this to work consistently
Feedback from a Plat 3 engineer:
Platforms eat up to 75 fall damage, though I'm not sure if this is a straight-up buffer or just a large percentage with a cap.
RJ250 always wants fire to kill grunts in a way bigger area and halve blast jump damage (this matters a lot on hazard 5 where team/self damage jumps from 40% to 70%, so you aren't blasting like 30 red health off yourself every time). With perfect timing you can cancel fall damage better than a platform.
EM Discharge with electrical chance and ammo is way better (but higher effort) than any other engineer primary for swarm clear especially with esoteric spiral platform strats. You basically get like 300 electric PGL shots. Also lets you blow up caretaker pretty fast by building both turrets on its head and spamming the explosions.
Electric bonus damage on bots is only 30%, which does actually bump shard diffractor's 33% bonus to a little over 40% (elemental combo bonuses apply the bonus damage as that element type) but it's not very significant - the real money is in the 100% cryo and corrosive weaknesses but only driller can use those. EM refire's 2 electric damage going to 2.66 and shock going from 36 to 45 is basically nothing. Anyway, you really want bonus heat (3x is huge) instead of armor break because you should be trying to hit weakpoints instead of armor, especially on bots who instantly die from burning. Don't underestimate VIR for crowd control and ET for general "minigun lite" use. Also, ancient Engi secret: reload-canceling the Diffractor (tapping RMB for pickaxe) will skip the entire recharge delay, so there's no reason to take recharge speed except on the two magdump overclocks, though you were using one in this video to be fair. And publicizing this in a video would probably get it patched...
Weakpoint bonus only applies to red health on bosses, so ironically you want to use your Exe or MPA on that and use hyperpropellant on the armor. If your team's half decent you'll hit the damage cap on dreads before the timer runs out anyway (and caretaker has no timer, just damage caps). Also, double single target weapons are a risky idea unless you trust your driller a lot, even if turret whip gives you leeway with MPA or Cycle Overload.
Double ammo on fat boy is really important because you get 50% more ammo back from resupplies (2->3). Anything an aoe or damage upgrade can do for you a third nuke can do much better.
11111 Executioner + Ammo Inferno is the best way to run breach cutter except on elimination because of dread elemental resist. You'll suffer from the low ammo unless you're playing solo though.
What are some of your favorite loadouts? I play engineer the most but I'm still pretty green with only 1 promotion so I'd like to know.
@@invurret9533
Single target primaries and crowd clear secondaries, descending order of usefulness:
11111 Executioner Loki or 21321 Cycle Overload Warthog
and
21123 Inferno Breach Cutter or 31113 VIR Shard Diffractor or 21122 RJ250 PGL.
Crowd control primaries and single target secondaries, again descending usefulness:
22221 Turret EM Discharge Stubby or 21111 Explosive Chemical Rounds Loki
and
31111 Efficiency Tweaks Shard Diffractor or 21122 Hyperpropellant PGL.
Turret should always be 1221 for maximum usability and damage output.
Platform gun should always be 212 as other upgrades in the same tier are irrelevant.
SSG is best in slot for grenades for most players, Lures are better if you know how to use them. Proxies are more useful for meme instant kill of Dreadnought than for actual defense. Plasma Busters got made redundant by SSG.
Armor and pickaxe are personal preference.
Resupplier/Born Ready/Vampire/Dash/Iron Will for perks as on every other class. (Sweet Tooth for builds that can't use Born Ready, and Field Medic over Dash for Scout, but neither of these apply to Engineer.)
@TooFewSecrets thanks, this is really useful. I'll be sure to update my upgrades and whatever overclocks I need.
@@invurret9533 Overview of each weapon just for the sake of more information.
Exe Loki: Highest overall single-target damage for Engineer other than Hyperprop, which can't sustain for very long, or Breach Cutter spam, which is overpowered in general. For very big targets, light them up with your secondary if applicable (RJ250 can't realistically do that) because you can get the damage bonus for shock and fire separately. For dreads, switch to 11312 because you can't light them on fire anyway. Same for robots. Using this with Inferno BC is the best overall Engi setup, though if your Driller is asleep at the wheel swarmers will be very expensive to deal with. Don't use Loki for single-target without Executioner, it just doesn't really work.
CO Warthog: Entirely for dumping damage into close-range targets, small or big. Your secondary is definitely more for large groups of targets with this gun, and turret whip can help with those too. Whip is more efficient than a normal shotgun blast as long as the explosion hits at least two enemies, so against groups you should generally be doing that and saving magdumps for big enemies. This upgrade set will work with any other OC except Mini Shells. If you want a meme autoshotgun build focused entirely on the shotgun and not on turret whip, 12322 Mini Shells is probably the most practical but it's not actually that good.
Inferno BC: Any build of BC is overpowered and kills whatever you point it at pretty fast. The shown damage reduction is a lie, you actually do more overall damage with Inferno against targets that don't resist fire (but most of those resist electricity anyway so it's not much of a loss). Technically not exclusively crowd control, you can cook praetorians and even oppressors, but using it like that is going to leave you low on ammo in most public games. Tier 5 B is preferred by some players just to fry swarmers. Lightweight Cases and Stronger Plasma Current also work with the same build. The other OCs are kind of memes anyway.
VIR SD: Best overall for Shard Diffractor. You can use like five ammo to fry a lot of grunts. Get a feel for how fast the game lets you flick your aim and still leave a solid trail of lava. Two lines will do it for swarms, or sporadic fire directly underneath a big target can light it up and do decent damage at long range for cheap, which is good if you're stuck with a shotgun. Can also do decent damage directly fired at a crit spot on most enemies, but if you're exclusively doing that you want Efficiency Tweaks instead so you're gaining 75 ammo instead of losing 50. 3111X is generally the best setup, 3121X for ABC and OB.
RJ250 PGL: Self explanatory. Shoot it at grunts or swarmers to kill a lot of them. Shoot it at your feet to flex on the scout. I don't actually use this very much but it's the best way to run PGL as an AOE weapon. If you're getting annoyingly close to lighting up grunts but can't properly set large groups of them on fire take one of the damage upgrades instead to make it basically guaranteed. Essentially you never want to shoot this thing at big targets, that's the main downside over other secondaries. This exact upgrade set is optimal for every single PGL overclock, except Fat Boy which wants velocity instead of fire in tier 3.
EM Discharge Stubby: Place a turret down, build it, shoot it a couple times, instantly kill a dozen grunts. Tap fire at single targets to slow them down and deal damage with high efficiency even without the turret burst. This also works to "paint" targets for bonus damage with Shard Diffractor. At close range even against single targets the EM burst is stronger though. With this thing your turrets themselves are the area denial, not their firing arcs, so prioritize that. Self damage is literally 2 points for each burst thanks to several different reduction multipliers stacking, even on Haz 5, so just ignore the inevitable voicelines. By far the best in slot for crowd control. Stubby honestly sucks with any other overclock. EM Refire is best with 11221 IIRC, but it's stuck not having good single target or crowd clear.
ECR Loki: Three round burst will kill a grunt and do good damage to anything near it. Bigger targets will be slowed by the shock effect so they can be easily killed by your secondary. The issue with this gun is that it's annoying actually landing exactly 3 rounds on targets, and any more is a waste of ammo. Obviously any less than 3 is also a waste of ammo because you lose the shock and the explosion entirely, and the actual bullets with ECR suck. Still very effective if you get good with it. Outside of ECR and Exe the Loki is kind of underwhelming at high difficulties, the other OCs don't add much combat ability.
ET SD: Zap targets with your primary, then blast them with this. Aim for crit spots whenever you can, obviously, and swap back to primary whenever your target isn't currently shocked (assuming they're able to be shocked), because 33% is a big multiplier. Kills just about anything pretty well, but dreads are unfortunately both shock and fire immune so this isn't an ideal setup for them. Might have too much ammo, consider taking direct damage in tier 1 if that's the case. It's best to go no OC (or VIR) for this purpose than any of the other gimmicky magdump-based OCs.
Hyperprop PGL: Delete anything in the game. You only get a couple shots with this, but each one will cripple any big target it hits. Don't ever shoot this at something smaller than a praetorian. The fire damage reduction is glitchy with Hyperprop and ultimately does not actually reduce direct damage at all, so it just lights things on fire for free. Also, make sure you're hitting crits with each shot; when you only have 11 of them you need all the bonus damage you can get. Kind of a meme option just from sheer lack of flexibility compared to Breach Cutter, though people treat it more seriously than Fat Boy.
one thing about hyperpropellant is that the incindiary upgrade is currently bugged and doesn't remove damage on it, anything you shoot will be on fire
If you get the upgrade on the grenade launcher that transfers your momentum to the grenade, you can fire it downwards to break your fall much more reliably.
same goes for plats, tho in other situations feels really weird
@@01eksii you can control your momentum well enough in midair that play momentum doesn't feel necessary or helpful to me anyway.
yea, that used to be my build, but I then realized i was going a lot shorter distance than i was without the momentum affecting the rocket.
If you learn how to break your fall without the momentum amplifier, you can go much farther and higher with each blast.
Sounds logical but I've had the opposite experience personally, without the upgrade I'll hit it 19/20 times
Or just use proximity mine no fall damage trick
this is the exact moment uncle dane became uncle insane
i used to be a driller main, then turned gunner, then scout, and now on an engi time, each class can be the funnest one to play! keep up the great work, rock and stone!
this editing is like if I had Lloyd mix blackout and mactera together and add some detonator syrup
and I am totally here for it
What a unique editing style. It's like transition shots for a modern engineering documentary.
I just learned from the comments that the hyperpropellant deepcore PGL setup is better with incendiary and theyre right!
Armor breaking is bugged for some reason, I tested it yesterday. Alot less damage than incendiary due to it just being hella bugged.
(edit)
I will discuss every bit of criticism in this comment section in a part 2! Stay tuned, I knew before posting this that weapon builds are a touchy subject and I will try to get it right =)
(edit #2)
It's not just hyperprop, armor breaking is.. well broken for the PGL almost entirely no matter what OC
Yup. Also as I mentioned in separate comments, the smart lock with the chem rounds is a bad recommendation to be giving out as it works against the OC. Also the T2 and T4 recommendations on the Shard seems super questionable to me. Repeating myself here since I imagine more people will read your comment then mine. Anyway you have some good info in here about plat strategy with engineer that I don't always see covered on other channels so def a useful video overall. But I def think you should update the info you got wrong here in your follow up video and this one's description.
All explosive damage doesn't apply armor break at all. Explosive (well, radial, explosive is a damage type and the type itself doesn't cause the bug, the AoE does) weapons with a direct damage component apply armor break with only the direct damage part, but they still don't get the intended other effect of armor break mods where the shot that breaks armor does full base damage to the enemy. Hyperpropellant doesn't get any benefit because the 400 base damage will break any armor anyway and it doesn't get the carryover bonus, same as every other aoe damage source. This also matters for shard diffractor by the way. Other significantly impacted weapons are the Autocannon and Hurricane.
Fire is bugged with hyperpropellant because the game tells the fire mod to halve explosion type damage but hyperpropellant turns explosion type damage to disintegrate type damage (to make it decent against bosses and to give a cool disintegration effect on kill) so there's nothing to halve and the fire effect is just free. The EPC Burning Nightmare mod and the BC Inferno overclock have similar bugs with type conversion but theirs just ends up with them doing slightly over 100% of the listed damage.
@@TooFewSecrets Yes I pinned this in the comments, I saw that armor break is bugged on hyperprop. When I compared the damage it was a lot more with incendiary, like double the damage
I often make mistakes toward the end of making a video. Will adress this in a part 2 :)
@@knaif32 I know! Just explaining why it happens.
Yeah I don't take armor breaking on any PGL setup until it gets fixed. And personally the homebrew powder isn't consistent enough to pay off on high hazard missions.
No, this is not an insane engineer. This is an *enlightened* engineer.
Those are the same thing
A truly enlightened engineer does not care about being sane, and as such is often insane
The engineer capable of MAXIMUM
Some could say this is the same thing, insanity is the key to enlightenment
Yessssss. You have become him. You have unlocked your potential. Bless you engineer brother, may your pancake gun never run dry.
Apart from the slight seizures of Maxor like editing, this is the bible for engineers, learned so much of platforming with it (I was just doing the elevation and closing holes).
I love your editing man, keep it up!
Remember that your pointer is also a ruler. If I'm planning to go straight up, usually, I can reach 12-14m (depending on how nice the mantling wants to be).
I also learned from a vet that I've been playing with in the past week that not being a host makes pogo-jumping easier and you don't really need to shoot behind you. He's right, dunno how but it probably has something to do with lag
This channel is really cool. I like your experimental editing style even if its arguably a bit hit or miss at times. I also greatly appreciate your music choices, especially some of the songs from c418. You can tell im a fan lol.
This mad genius type editing. You deserve more subs
Run born ready with rj250. The amount of times i forget to reload my platform gun and then die of fall dmg...
DID I HEAR A ROCK AND STONE!? Those edits were crazy! Great video, I hope you continue to make more. My favorite part was the paper sketch of the platform fort. Very nice.
I made that sketch when I was moving from the middle of nowhere to a city. I didn't have access to my pc or internet for like 5 days so I thought why not :)
I am making more by the way! Currently close to releasing a part 2, it will most likely be done by next thursday
Very creative and incredible edits. One of the most entertaining I've seen in a while, Rock and Stone!
BUT BRUUUH THIS CHANNEL IS SO GOOD, such a small channel with such high quality editing, plus on-point humor, 10/10 would subscribe again
Tips from someone who uses rj250 a LOT, the distance and power of jumps is determined by how close the dwarf is to the explosion center. So if you want to go maximum distance or height try to shoot the gun right after jumping.
Additionally after you jump with it on the landing instead of shooting a platform to land, I usually use another rj250 shot to catch myself (this may take some practice but it very rewarding as depending on the height of the jump it may result in less damage taken).
One final note is that you can use the shots to help out teammates who otherwise would not be able to make a jump, you manage the shot angle and timing with when they jump (and may take a few shots) but is a good niche mobility support
That is my rant thank you if read this far and always remember, ROCK AND STONE
I didn't realize Max0r played DRG 😲
All jokes aside, crazy good editing, and useful information! Great video 👍
While not a fan of the deep fried editing style I like this video. Good job.
Also if you need a fun build for the breach cutter, just go with spinning death OC, LUREs or just the Neuro Lasso for the LOK-1 smart rifle. Magnetic pellets also work for compensating the lack or range on the spiny beam.
Yea the deep fried shit is headache inducing.
What are you both talking about? The editing is obviously pure genius
Rock and stone! The Hyper Propellant build looks nuts! Gonna have to try it, just never really tried anything else cause I love my Fatboy.
Understandable. It is a literal nuclear bomb, what's there NOT to love
just getting into this game the last month and honestly? this is making me even more excited to get some more of the engi overclocks ive seen
As an RJ250 enjoyer myself, here are two of the best things to compliment the gun; 'Born Ready' specifically for the platform gun to be full at almost all times and the fire damage split for the launcher itself to halve self-damage and increase crowd control lethality against grunts.
i haven't even watched the entire video yet but you've already earned a like and a subscription based on the editing style alone
I learned heaps. Thanks!
Super creative editing and animation. Nice work!
I've got 400 hours on engineer (main) and you've inspired me to be more innovative with my builds and play style. Thanks!
Please make the next video you mentioned, I can't wait to see it!
I just wanna say I come back rewatch these videos every once in a while especially when I’m back around to playing drg and feeling stressed out or anxious because of the strange calming effect.
Just the pure editing must have taken 100~ hours. + the actual quality of the video... Earned the sub and the like like no other did. Well done!
bro i swear this editing is baller in every way, thank you for this masterpiece
Im like 6 hours in and had just decided to main engineer and Im very happy I stumbled across your video. You absolutely mad lad I'm so stoked to try this out.
First video of yours I’ve found.
The quality of editing, quality script writing and pacing and shear taste in aesthetics, music and comedy is worthy of a channel with several hundreds times more subscribers than you currently have.
This shit is art and you have a brand that feels like coming home but also is incredibly distinct.
Just really fantastic content, subbed.
Thanks man, that's one of the best compliments I've ever gotten :)
I'm glad to see people can still appreciate hard work on UA-cam, the current trend of cranking out as much brain-rotting "content" as possible makes it hard to get anywhere with quality over quantity.
But comments like these give me optimism
Rock and stone solid tips, and some of the most fucking creative editing I have seen. Period. Please make more things.
I like your editing style. Very unique and engaging. Feels retro
Editing skills that surpass the limit of comprehension. Soft speech that reaches my heart. Such perfection in just one place. And I definitely became engineer main. I definitely subscribed. Keep up this wonderful work. ROCK AND STONE!!!!!
Sorry for any English mistakes (not my native language).
the editing used here is off the chain, props
also good tips, will use (with my lowlevel no overclocks engi)
holy shit, someone with an actual creative take on edits. love the DRG but appreciate the endless style
Your editing skills are impressive!!
What an amazing video, I just recently got the game with some friends and its amazing. I also play mainly the engineer I hope you make more of these :)
Your edditing style is both making me go sterile, but entertaining me and I'm not gonna stop watching
Funny, literally last night I was engie in an on-site refining with no driller in the team and extreme verticals in the cave and i used my platforms the same way you mentioned and made a pipeline that bridged over some big gaps using crystals as anchors and spiraled up a wall. And now you've given me even more ideas!
Honesty I’m so glad I saw this video awhile back it’s what got me more interested in the platform gun and is one of the reasons I main engineer now.
this editing is the right amount of waytoodank for a DRG video. It's like fine spaghetti mac n cheese
Engie and Driller have so much creative combat potential. Unconventional builds are still quite effective when you master their utility
Engineer main myself and I didn't know how well to utilize his overclocks and upgrades or even his platform gun before, I'll have to utilize him more effectively now.
Thank you fellow engineer
I shall follow your advice and join in on becoming a insane engineer
As it is my favourite class in a lot of games.
Weird but INSANE edit skills man, keep up the good work!!!
The editing is making me feel like im having a stroke and i love it.
this is what it's like to watch a video when wasted, not even exaggerating
You take "deep" rock galactic to another level. Deep stuff man...
this is the best drg video I've seen, I love your unique editing style. keep it up man
The editing is so psychedelic
why the most underated youtubers always drg creators bro. this production quality is insanely high. keep up the great work boss
Man I'm basically a madman driller player, and thought that driller was the only class you can really go absolutely insane on. I'm so glad that you showed me otherwise, the platform spiral alone is already enough to make me lose my stance on "driller being the best class no matter what you can try" as I was thinking after realizing he has the ONLY weapon that directly plays into the perks, which is the drills.
Feel like im going to be rewatching these just for the editing
Bro….. your editing skills surpass UA-camrs with millions of viewers 😂 literally keep it up this is amazing
needs to work on keeping sound levels similar throughout the video though lol
personally I have to click off because of the editing..
Great video sir. Just a few notes from a, honestly earned non modded, lvl 400 prestige player. If you wait to plug the hole until after the event or swarm starts. You can trap bugs in the tunnels made from resupplies, hacking pods, ect. Making them take the long way around or negating them completely depending on if there is another exit on the map or not. Also, when it comes to Breech Cutter overclocks. Don't sleep on the super clean Light-Weight Cases. The weapon itself is already OP and gaining an additional 6 shots for it feels soooo nice. Taking 21 rounds into a mission feels almost unfair for the bugs, almost..
Rock and Stone!
Jesus, this editing is glorious. More please.
The production value on this is unreal
One point about the Bomber Build, the upgrade that transfers your velocity to the rockets can be very useful on fatboy, it does require alot of getting used to though. It pretty much lets you "throw" the nuke, which can give it range and precision if you get good at it. Its especially useful with Dash, as Dash lets you launch it really far.
Interesting video Greenbeard. Bridges are cool, but the advanced form of bridges is the unconnected bridge. Bugs must are unable to cross the gap, and must constantly go between the two parts of the bridge as you easily hop between the gap
hands down best fever dream i've had in a while, thx man!
Finally someone who’s doesn’t use breach cutters with EVERY build
excellent editing and music dude, you just earned a sub and im going to try this game now
1:15 and I give you my sub. These editing skills are quite impressive. I hope to see more of that and I’m crossing my fingers for your success on UA-cam.
I think that the rework to the turret ark in S5 works especially well with the platform tricks showcased in this video, as it allows you to weaponise the spiral even more when you shoot the platforms.
You have allowed me to evolve into an engineer madman. My gratitude.
i love the maxor style of acid trip editing
Engi mains for the win. I love the electro shard deflector build. There’s two mad man things I’d like to add.
Wave Manipulation: using platforms to purposely redirect pathing (commonly with roofing over obj. points or using the repellant) and mines to take out waves of small-medium bugs without using weapon ammo. (Engi has some of the highest defensive capability)
Doom Arenas: (or zombie training) in particularly tight or odd/unleveled terrain areas, using platforms to create multiple ‘run routes’ around the area to avoid getting cornered and optimize speed advantage over the bugs so you can focus on crowd control.
Also side note: if you’re running the RJ250 compound build, I’d also recommend hover boots during training.
Thanks for representing the Engineers with such precision! ROCK AND STONE!
You have an insanely unique editing style. Love it!
I was about 20hours into DRG when I ran into an Engineer that created a ceiling over our defense point and had all the glyphs walk to the sides while we decimated them with extreme prejudice. It opened my eyes to the truth of the Universe. I picked up Engi after that game and it has been my main since then. The platform gun changed my life. I have the power to terraform any location I want into a fortress of relentless destruction for any enemies dumb enough to walk into distance of my Swiss Army Knife of unmitigated ass whooping. Every mission is my playground and I am God. I have the power of creation in the palm of my hand, I'm a walking Starcraft Terran Turtle strat come to life, the backbone of any team's defenses. My success rate on Haz-5 went from decent to nearly 100%. I only fail when I choose to fail. I am the Team. I am the DRG's secret weapon. I am the Engineer.
I can't go back.
Please teach me, an aspiring engineer, how to use the platform gun as such. I need to know the secrets of solving practical problems.
VERY IMPORTANT!!!
For the Grenade Launcher and basically all AoE weapons armor break is bugged. Aka so not worth using, also the velocitymod for Hyper Propellant specifically is bugged. Also the fire damage for Hyper Propellant is also bugged in a good way, it does not reduce the damage as intended. Aka its free 50% fire damage.
Yup you're 100% right. I tested all my PGL builds and armor breaking is completely useless in every one of them. Gonna highlight this in part 2
Really nice editing and music! Great effects!
HELP THIS EDITING IS HURTING MY BRAIN I THINK IM GONNA HAVE AN ANNUERISM AHHHH
I love the upgrade for the platform gun that makes enemies avoid platforms. Yes I lose out on a significant amount of ammo but in exchange I can control their pathfinding and concentrate the hordes into clumps of free kills.
Driller can make rediculous tunnels to shortcut a pipe to a morkite geyser, only makes sense that engineer can do the opposite and make the pipes float their way over obstacles.
I love the completely manic edits
Never seen this channel before but i do like it a lot now
This editing is absolutely psychotic.
what a gem of a channel
Please make a part 2!!
Holy shit dude your channel is a hidden gem
I love the style of your content, subbed
If you, with the rocket jump oc, shoot one grenade straight up and then shoot one at your feet at the same time the first grenade lands, you get a lot of height.
Almost like sync jump in TF2
Sounds very practical
One of my favourite platforms constructs is a canopy. Just put platforms above your head and you have a nice mini bunker. Not as good but less effort + easily escapable.
It forces flying and ceilng bugs to come in from eye level while blocking ranged bugs from the ceiling, where they always are.
Detonators can be scary but making the canopy bigger or digging into the wall to move away from the edges solves that.
The spiral is insane, the only weakness it has is ranged or flying bugs. Being in that open a space without much movement options triggers my danger sense. If somehow combining spiral and canopy is possible it would be unbeatable.
Engi was my first promotion in this lovely game. Honestly, once I get Driller mastered and have all 4 classes promo'd once, I'm gonna run back to playing Engi for a bit. I miss the fun experience of saving teammates with a movement tool (Platform gun)
Rock and Stone, miner! Can't wait for part 2
this video has singlehandedly changed the way i play engineer
your videos so unusual comparing to other drg videos. Keep macking this videos!
this video brings a tear to my eye
I have only promoted the engineer 1 time in 350+ hours of play time, because it is the class I like the least and after watching this video a lot of ideas and strategies came to my head so I will play engineer more often
I play engineer probably the most, but i got 3 gold star promotions on everyone so it's not really a big of a difference if at all.