Deep Rock: Pump Action Overclock - My New Favorite
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- Опубліковано 28 сер 2024
- Join me as we dive into the exciting new Pump Action Overclock in Deep Rock Galactic. In this episode, I'll be showcasing gameplay and discussing why this overclock has quickly become one of my favorites!
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#deeprockgalactic #deeprock #overclock
A detailed look at the new Pump Action Overclock
Gameplay highlights featuring the overclock in action
Tips and strategies on how to use it effectively
My personal review and thoughts on its performance
the “buff” paintjob is supposed to look like a nerf gun, because “buff” is an antonym of “nerf”, which i find very creative
It’s buff or bluffing
Payday made the same joke
Huh
@@carbinecryo30716 Huh, maybe it is a reference?
@@xgg-glimx7233 Payday 2 DID came out WAY before Deep Rock so maybe Ghost Ship did that as a reference, but at the same jokes like that are bound to be made by two different people unrelated to each other.
In the update they added it in I think they also said "No nerfs, only buffs"
the drg discord fought tooth and nail to get it to be +5/+2 to damage and ammo
this is the ONLY warthog build that gets to guaranteed break grunt armor with 1 pellet with armor break.
Armour break on the warthog 🤢
@@fynii9478 well, normally, yeah
but the drg discord spent like a week trying to convince the devs to make this change so that armor break would be atleast *somewhat* competitive with damage
Still probably wont work too hot in haz F, L, or 6x2?
@@myrical4147 game aint balanced around modded difficulties.
Also, modded typically doesn't touch how armor works, and tries to avoid increasing HP too much.
If you max out spinning deaths radius it can cover basically the entire hole of the drillavator, you just fire it at the central part of the drillavator to align it
Gonna have to try the blender strat now
An engi of class and culture
So much for "Bulk Detonators cannot spawn during the drillevator segment" I guess.
nonono, the devs (on stream) actually confirmed that they didn't let some enemies spawn in the drillevator sequence (like shellback)
and jokingly said, that somehow, they let the bulk in the whitelist
@@lanz228 Ya I think Bulks are fair. Not only are Bulks slow (meaning they take time to reach you while you shoot them), BUT ALSO don't forget that the drillevator is moving downward at the same time, which extends the time duration you have to shoot them even more.
I do wonder if the orange explodey balls that come out of the Bulk's deathsplosion have a chance of dropping straight down though.. that's worrisome.
@@cykeok3525 I can confirm, they do.
@@lanz228this morning a detonatory spawned on top of us, we took it down but had some explosive balls raining down on us 😊
i'll say this though. Something is very wrong with the omoran heartstone event. Some stuff is just straight up one shotting the dozer.
Lost one game, and almost lost a haz2 event.
I like how the game crashed right as the drillevator broke down
Much like Coconut.jpg, the drillevator is DRG’s power source.
turret whip is MANDATORY for this overclock!! you're able to proc it off of the blowthrough on this weapon, if you line up bugs between you and your turret, getting an insanely high amount of damage each time you pull the trigger. More than double damage, actually
oh thanks for reminding me that the new season is out today
For the buff paint job, it’s obligatory to say “it’s buff or bluffing”
I’ve heard that armor break is actually the better choice with pump action since the damage you gain is less impactful than usual.
Update: I got Pump Action today, and I can confirm that armor break is very cash money. Never felt so much superiority over Praetorians in my life.
This overclock feels reeeeally good. Makes the warthog feel like a proper Doom shotgun. My instant favorite
This Pump Action overclock would be worth using if only the base spread mod wasn't on the same tier as the ammo mod.
Base Warthog accuracy ain't bad. Extra pellets even provides accuracy by volume. Ammo's an easy pick for this overclock.
I got to be honest, if you are using a shotgun at a range where you need tighter spread, you should not be using a shotgun! However, a great way to make up for this is turret whip. Turret whip takes care of those long distance ones. Ofc you can also bring the shard Diffractor, but I usually use a hyper propellant PGL.
Yeah i noticed some crashes this patch when i never crashed before. Also props on being consistent, always appreciate your uploads
Engineer borrowed his great-great-great-grandfathers design
I really wanted to see how much that bulk screwed the mission, dang
Thank you for always posting quality content. Always a joy seeing that you uploaded. Here is my subscribe, Rock and Stone.
Also as of now Bosco can't rez you while the drillevator is moving. Drill moves to fast for him to catch up.
Cave leech is the 1st time I died, I just got snatched up and was gone 😂
oh hey i recognize you, that was weird.
maybe it is good that causing the game crashing means you know too much of how good it is.
I personally run double firerate, extra pellets, reload speed and armor breaking.
60 shots is plenty if you can one shot several bugs and the clipsize doesnt affect you too much if you have a faster reload speed.
The resonance crystals almost remind me of the treasure hunt levels in Sonic Adventure 2
I hope you're gonna do all the new overclocks !
I do plan on doing that.
Stubby with overclock micro conductor add-on is op dps aoe electric + cc slow 20seg. and useful in most situations like drillevator.
With the overclock it feels like the combat shotgun from doom eternal so therefore 10/10
Is the first mod for fire rate do anything?
like you gonna shoot and reload
It's a game, not real life, so yes, it will do what it says in the stats.
Actually super hyped for this OC, I like "classic" feeling guns.
Anyone know of a framework and/or paintjob combo that can give it wooden furniture on the foregrip and stock?
When I'm on Scout I keep the M1000 and Boomstick on standard framework because the default has wood furniture.. wondering if I can get the Warthog to look like this too.
Fourth Relic with Metallic Vintage Paintjob might do the trick
@@NadHijinks Don't have those paintjobs yet.. just more reason to play more, I guess :D
Robot Rebellion on it gives it a worn-out chipped-paint look, going with that for now!
@@cykeok3525 the Dawn of the Dread pack has nice wooden grips with forest camo, its probably exactly what you're looking for. Usually Deepcore and Roughneck are great for wood grips... but not on the warthog sadly
I’m going to be honest on engineer anything that makes his already easily drained ammo reserves even more strict is already a hard sell. Damage per shot is high and blow through is nice but the lowered ammo makes engineers biggest issue even worse. That being sustain. Engineer runs through his ammo way quicker then most classes due to him needing to use all his tools in tandem to be at his most effective so making the margin of error you have even more strict is only gonna make that balancing act trickier to manage. And honestly I don’t think it’s strong enough to really justify cutting engineers ammo down to 2/3s and removing one shot in the clip. Unless your playing solo then every resupply you get only gives you half of your shots back meaning you get even less ammo from resupplies on top of having less ammo to work with normally. I like the idea behind the overlock but it definitely needs some different downsides to make it able to compete with cycle overload in terms of damage. Maybe replacing the max ammo part with increased spread instead to make it emphasize getting up close to the bugs, but as it stands I really don’t think this overclock is anything to write home about tbh.
No i have been using it this oc is ammo eficiant 95 shells 1 shoot grunts any whare to the body 2 shot slashers 7 shot pretorians its a close qarters shreding machine 95 shells might look small but the damage pers shoot more tham makes up for tha also engenier having a small ammo poll has to be the bigest mith in the community 21 fire granades with rj 250,475 battery life on shard difractor,605 rounds on turrets not to mention all the granades 4 shreder granades 4 drones per granade thats 16 allies in your pocket,6 plazma granades witch are also preaty damn good engenier has eficiency mastered
@@LandPirateLP I definitely agree that the pump action has efficiency by damage (and by taking the ammo upgrade) but the reason engi has sustainability problems is more that his total damage for each weapon he has is very low compared to the driller and gunner, which combined with how engi wants to use every source of damage he has all at once, allows them to sustain themselves much longer than an engineer using all his weapons. Engi has burst, the other classes have sustain.
@@bubbleeater7192 i disagree engineer damage output is pretty high stuff like executioner ,explosive chemical rounds , cycle overload,pumped action,hyper propellant ,shard difflactor in general dose a lot of damage engineer and driller often have the highest kill counts also engineers dose have high burst dps with stuff like executioner, cycle overload, pumped action , hyper propellant,clean sweep for some good AOE burst but you can absolutely build him for some sustained dps for example
shard diffractor with efficiency basically gunners minigun warthog with cycle overload especially if you do reload cancel a non stop wall of 12 gauge
If the shotgun had like 250 bullets maybe I'd consider using it but I can't with how little ammo it has especially for a primary
As long as you take the ammo mod, the shotgun always seems to have pretty good ammo economy no matter how you build it.
I've never tried it with blowthrough, so can't wait to try that.
I would try it out but it just ruins miner adjustments for me so i stick with minishells and cylinder overload
i'm hoping they change pump-action's sounds and give them a bit more 'punch'
I can't play with weapons that have so little ammo, it's not fun for me being constantly ammo starving. Engi seems to always be out of ammo the fastest when I play that class. Maybe it's a me issue tho.
Yeah, thats one thing that sucks a bit with Engi. There is one particular OC for Shard Diffractor though that is probably one of the most ammo efficient swarm clearers in the entire game; Volatile Impact Mixture. You can literally spray only small amount of it to the ground, spending very little ammo but setting tons of enemies on fire. Easily one of the strongest OC's in the entire game and it still lets you have pretty good long distance direct dmg with it.
so its just magnetic alignment but for the price of less ammo i have to use less braincells to aim so i don't have to go for weakspots
So I'm wondering can Molly be put on the Drillevator?
it would just get in the way
I've dreamed of such an oc, waiting for the actual release during the last hours is so intense!
Reapee we need to translate the video into other languages... For some reason Doomer doesn’t make videos now, but he wants to watch something interesting.
Ehhh i dunno. You aren't killing grunts with 1 shot consistently with that thing this doesn't look that strong. Perhaps more pellets would mitigate that but right now it seems that magnetic pellets alignment still reigns supreme among warthog overclocks.
I use Magnetic pellet alignment pretty much exclusively because I love one tapping grunts, the pump action feels better from my experience, if you aim like you did with magnetic pellet alignment before you’ll still one tap grunts, it was more consistent from my experience so far with the added benefit of melting directly through into the grunts behind the one I shot and I was shredding praetorians down way better. I highly recommend you check it out for a couple games personally when you get it, only issue is you lose turret whip, you can still take it but with less ammo to throw around and such a reduced fire rate, I don’t recommend it.
same issue here, my regular warthog with the rapid fire overclock still one shots grunts up close with headshots, so really I'm just losing out on ammo it feels like
Idk man, I dont really see a reason to take this over MPA
if you want a close qarters shreading machine you pick this
that does not look strong