Use Keyframes To Animate Along A Curve - Blender Rookie
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- Опубліковано 6 лип 2024
- In this video I show you two different ways to animate an object along a curve/path and how to keyframe the movement along that curve/path.
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I am a Blender rookie teaching myself how to use Blender. I am posting my animations on this channels for people to see and critique. - Фільми й анімація
Quick and to the point. Exactly what I needed. Thanks.
Glad I could help.
This helped me animate an object with the array modifier along the curve, so it looks like the current CBBC branding that was introduced last month! Thank you so much!
You are welcome.
WOW! Great tutorial, short and sweet and to the point! And your pace, and voice is clear. Excellent! Subscribed!
Cool beans
I feel the same as CreateStudio 101, You are very clear, speak very very clearly, and show a GREAT Tutorial for doing motion of an object. I am trying to learn blender, and your video is truly going to help. THANKS MUCH, good work!!!
Cool beans. Thank you.
Great tip - love it. Keep up the good work
Cool beans
Thanks
Welcome
This is exactly what I didn't know I needed for my Merry Christmas (and separate) Happy New Year greetings within my Blender animation project. Thank you. 😎
You are welcome. Weird coincidence, the only time I ever used this was for a Christmas animation last year I believe.
You're a blender Rookie? No way!! Thanks for the help 🙏🙏
I am very rookieish... LOL
Damn perfect tutorial, thanks!
You are welcome
Thank you so much, this is so simple. Another method to bend the object is to use simple deform modifier, but it's difficult. With your second method it's possible to bend meshes like cubes, etc. in addition to text if we subdivide the mesh beforehand.
You are welcome.
Wow. It is kind of offensive to keep calling me a Nazi. I just feel really uncomfortable when people mangle the English language.
is it possible to animate along curve and object scale increases along the path?
it was very useful, Thank you so much! However, why it doesn't show the right animation when exported to .fbx? :(
I don't know. I have never used any of the export features.
Excellent tutorial. Thank you 😇 Can we create a path from an SVG file (instead of drawing )??
I think you can. I think you can import SVG files into blender and it creates a 2D mesh from it. Then you essentially delete all the faces(only) and what's left are the edges. Then in the "object" dropdown menu, you convert it from a mesh to a curve. I think that's how it would be done.
@@BlenderRookie thank you so much will try this 😇
I am trying to make a coaster animation along a curve. I have a keyframed evaluation like you had toward the beginning of the video in the curve. I am using a constraint to make the coaster follow the curve animation. I am trying to export that to Unreal Engine but it does not recognize the animation as it is not a keyframe. How do I convert the location and rotation of the object to keyframes? Hope this makes sense. Contact me if you have any questions.
I got it working! You have to press F3 to search for "Bake animation" and make sure you have "Visual Keying" checked.
I think you need to record the loc/rot as it plays. It's a process called "auto keying". I thought I had a video about it but I couldn't find it. However, just look up auto keying tutorials and it will likely help.
It basically works like this. Just above the timeline on the left you will see a dropdown called "keying". Click it and set it to location/rotation. Select all the objects you want to keyframe and then play the animation. While playing it should auto generate keyframes for all the selected objects based on the object translations created by the curve.
As far as exporting anything from blender to anything else, I can't help. I have never used blender's export function.
cool :)
I'd like to know if you can you merge this . with uv animation ?? because that could look realy cool
Do you mean as in apply a texture and then the texture stays static relative to the camera but the object shifts revealing more of the texture? Kinda like if you had a large projector and a small moving projector screen?
@@BlenderRookie uv animation is about changing uv data of a texture . . whitch is good for details
and that's why could fit so well with the curve animatiom
@@BlenderRookie so overall your idea was half right but in practise it's so much cooler than just a changing perspective
how to replace the txt to a car? not curving like the txt?
Unfortunately I do not have any tutorials specifically on that But instead of connecting the car to the curve. Connect an empty to the curve and then parent the car to the empty. That way the car is matching the location of the empty as it follows the curve, but the car will not bend. Then you can keyframe the rotation of the car. That's the basics of how I did this animation. ua-cam.com/video/BZfTAuRN_XY/v-deo.html
A more advanced version is similar but I added physics based banking in the curves. But that would be too complicated to explain in a comment. ua-cam.com/video/Y6BuP4bsTtg/v-deo.html
I am trying to make an object to follow the path, but after that I want to bake into keyframes the action of the object to use those keyframes on different objects, please help, I can not find a video explaining that.
I think in this video, somewhere around the 4 min 35 sec mark, you could use that method to keyframe an object following a path. ua-cam.com/video/gf4tjrG7c2M/v-deo.html
@@BlenderRookie Thank you I found the solution on baking object animation we have to mark visual keying and clear constrains and problem solved, but any way I was watching your video and I found it very interesting, I will try to do that too. Thank you for your answer.
@@cgblenderespanol7181 You are welcome.
and how to animate curve then not?
Please, please, please can people stop saying 'vertissy'. It's one vertex, many vertices. That's it.
LOL Grammar nazi is triggered..
Dude, seriously, get over yourself. While you are absolutely correct, this video is a Blender tutorial and not a grammar lesson or a blender thesis.
Please, please, please can people stop trying to make themselves feel superior by leaning on notions of perfectionism. That's it.
But sarcasm is okay and I declare it so shall it be. LOL
@@BlenderRookie It doesn't hurt to get things right. 'Vertissy' is just plain ridiculous.
@@tonyg2554 It also does not hurt to get the little things wrong. Perfectionism is a goal that will remain forever out of reach. Sometimes, conveying the idea is more important than getting bogged down in the details.
Be glad I didn't describe multiple vertices as vertexes or said something like, irregardless(instead of regardless). Because that would trigger a grammar nazi to no end.
I do confess, I almost decided to use 'then' instead of 'than', 'irregardless' instead of 'regardless', 'some times' instead of 'sometimes' or be really silly and incorrectly correct you by claiming it's, 'plane', not 'plain'. But I try to let the little things go, even the pedanticism of grammar nazis. However, I failed to let your pedanticism go, as evidenced by this thread.
How do you make the path motion start at a different point other than 0?
The start point is whatever position you set the 1st keyframe. So if you want the object to start from the middle of the curve, you move the object on the x axis while parented to the curve and set the keyframe. If you mean you want it to start moving at a frame other than 0, then move the timeline position and then set the object's keyframe.
@@BlenderRookie thank you for the swift reply, I am not sure I undersand this. I have an animation and after a certain point I want the object to start its course. But no matter what I do, it will start moving from frame 0. I don't expect a reply, you've done enough already and thank you for these great tutorials. Really
@@DidacticEditions You likely need to use this method ua-cam.com/video/pqVuGdsTriM/v-deo.html
But instead of adding the first keyframe when at frame 1, add it at whatever point you want the object to start following the curve.