Folding Box Packaging Animation in Blender [Full Process]
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- Опубліковано 30 бер 2022
- Let's make a folding box animation!
Head to squarespace.com/derrk to save 10% off your first purchase of a website or domain using code DERRK.
In this video we will model a simple box with flaps, then add an armature to create a folding animation. After that we'll animate a graphic label design on to the surface. We'll also cover lighting, materials, and more animation to create the final packaging design!
CHECK OUT MY NEW COURSES ON SKILLSHARE!!
www.skillshare.com/en/r/user/...
Find me online at DERRK.COM
Patreon [tutorial files]
/ derekelliott
Instagram [more regular updates + extra content]
/ derekjelliott
Behance [more work]
www.behance.net/derekelliott
Learned how to resolve the double side logo problem and use multiple UVs. Thank you, Derek! Love your clean and minimalized designs.
😂 you're good, your intros are amazing.
I usually apply the modifiers and do the uv’s and materials but this tutorial is very useful, time saving and non destructible. Thank you
thanks Derek for the tut...you been a blessing to the blender community😊
We all fan of yours Appreacite all your attractive lessons 😁 Really eye catching and intriguing tutorials 🔥
for this type of tutorials is that you are my favorite blender 3d designer, excellent content as always really...
SUCH A WISE MAN YOU ARE. ONE IN A MILLION
love how you explain stuff in a way that a complete beginner like me can understand and follow along with lol, thank you for the great tutorials!
Man, you inspires newbies like us way too much!!
God bless you
Your work is always amazing, and HANDS DOWN your voice is the most amazing and soothing one in the blender tutorials community ❤
Are you serious?? I've been looking for this for a week for a project and now it's right here. Amazing!!! Thanks dude!
Thanks Derrk. Man I love this tutorial I have to try it, and I'm going to use it this to market to some new customers.
For 31 minutes it's well worth the time and you learn a lot. Great job explaining how to fold and unfold your box Cool. Peace!
Encore.... :-). Perfect tutorial length, not too complicated and has many techniques overall. 10/10
you want to say, he passed tutorial test or something ? 😂😂😂
Your work can be described with one word: Elegant
bro, your work is amazing. I love it.
that intro!!!!!!!!! dudeeeeee BRUTAL!
Your tutorials are amazing, keep going man!
Derek your tuts are perfect pace mate..very good job.
The best lessons. Thank you for your work!
Lovely Jovely ..... amazing , you are fabulous.
THANK YOU, BEST VIDEO, I HAVE BEEN WAITING YOUR NEW TURORIAL BRO, VERY MUCH!
Just say it, this guy is the best!
Hi Derek, I started to follow you recently and I really enjoy and love your video and your style, really love long and we'll explained video. Go ahead like this!! Thank you!
Man you are really really helpful thank you so much for this!
your tutorials are amazing and interesting asf!! keep it up
Your work is always amazing, ty bro
Beautiful
extraordinary!
my bro you give the best tutorials than anyone else here...4k quality
I love them
its 2k not 4k
Man, this tutorial is gold, 10/10 jokes!
I've made a couple of these for complicated die cut-boxes. It so nice but very tedious. Especially when the geometry is complicated and when you work with die cuts models, that's always the case. For folding flyers and booklets this is also super nice!
Those extra loops are key and it can become very very finicky when you have 180deg folds and work with solidify. Sometimes the geo becomes wack and shoots out all over the place. Some extra loop helps. But sometimes you need to add extra bones which also do a small up and down movement so the geometry stays in olace
Ok, I've been using Blender for about 5 years now and why am I only now learning about the material offset!?!?! I've seen that for years and and thought it moved the material around on the UV so I ignored it. This its literally the first tutorial I've ever seen demonstrate that! Thank you.
Thanks again for everything, my Awesome Brother!! Best Wishes
Thank you sir. It will come in very handy.
DereK , thank you so much, I love your tutorials, the last month you save my life :P. I'm Industrial designer with 10 year's experience but I never used Blender to developed a project.Thank you for your time and dedication
Wow, that's super cool! I just started learning ID, where does Blender fit into your personal / professional workflow?
@@Mtmtmtmtmtmtmtmtmtmtmt Professional, I usually use Solidworks in the office, but that blender helps me speed up the conceptual processes. I am working in a design consulting company in Sydney, Australia 🇦🇺.
@@josepinzon24 oooh I seee! Thank you kindly for replying!
Yes I think blender is becoming a great tool for ID workflows especially in the early stages
This is the tutorial I was looking from you :D
Woaw thanks a lot.... I know you from blenderation newsletter. Intriged by armatures. ( I start learning Belnder) .. and I learn many other little things very usefull !!!
And what I appreciate most : we are learning with all the process. From begining to render. It's so complete and very well explained : thanks a lot.
Thanks, very good tutorial
your tutorials are awesome!!! I would like to see a similar one but with a pipe, in case you want to show, for example, the rolling process of the chair that you did previously.
thanks for your content
Definitely a cool project. Need to spend more time doing uvs
You are just sooo underrated!
4:07 that actually made me laugh, also, your channel is amazing for beginners like me I m so grateful you do these tutorials
bbbbrrrrrrooooo I am too much jealous of it , y in the hell r u this good at this
Even by your high standards brother this is a great tut....many thanks.
Cool tutorial
I was even able to personally make a box in Blender
Unbelievable
Thanks 🤝
thank u very much, it was very usefull!
Amazing,Thank you ❤❤❤
멋진 듀토리얼 감사합니다.!
Seriously useful!!
Man your tutorials are amazing
So many small tips and tricks too
This is great - Ive been tackling the Glasses project trying out some different approaches and before I could get further I saw this Box tutorial. I love the corrugated material solution and approach I forget that with solidify you get access to those material offsets so you dont have to apply the modifier to add inner and edge materials - once ive completed my glasses I aim to take this for a spin thanks so much for your continued motivational projects keeping us all thinking and motivated!
Happy to hear. Maybe you can put your glasses in a folding box haha
@@DerekElliott awesome idea thanks!
Amazing Job! Congratulations! greetings from Brazil!
Greetings
thanks. i look forward to more
Great tutorial. More on commercial products, please 👍
thank you
Thank you so much for this Derek. Loved the tutorial. First time I built the box, my armatures didn't work. Likely with how I assigned the different sections. I started from scratch, re-built the armatures, and everything worked out :)
Good to hear!
Just completed my first ever shoe with your tutorial now for animation i am learning Thai to showcase my shoe from a shoe box
Thank you so much!
Thank you Sir ! ❤
I LOVE LAMP
Thank you so much !!
So helpful thankyou
Sooo usufull! Thank you
thank you for this video :D
Thank you!!
Amazing
I love lamp.
thank you so much
10:25 Just for reference, if you were to drag the bevel modifier before the armature deform modifier in the modifier stack, you could still use the angle limit method since the armature would be deforming the beveled geometry. Doesn't really change much in this case though, great tutorial!
Good point and yes I must have tried that but can't remember why I didn't do it that way
you have my respect sir, your video actually help me
Love to hear it
@@DerekElliott I have been watching different videos on how to use the bone tool, is either they are too fast or i dont understand their methods..But when i saw your video ...boom i made my design properly ....am grateful sir, I dont know if you have a telegram or whatapp channel i can join.....once again thank you sir.
Nice!!
I first Thank you for making this Awesome Tutorial. I am Graphics Designer and This will really help me in my cardboard design as I work in a Warehouse filled with cardboards. (I have separate office in Warehouse) 😁 Any ways Thank you for wonderful video (y) Keep it up....
great!
wish this was made like 3weeks ago when i needed something like this for my client ;x
I'm sure you will find a new client you can apply this to
Can you help me make a portfolio?
@@gauravghodinde2949 me too
Any noobs like me, you may want to turn on 'Names' in the Data Editor Panel so the bones names show. Also helped when I forget whether my left and right were from the front or back view! 🙂
Actually i cant see vertex group name and i cant solve that can you explain for me? I see only 1 group
Idk why you don't release the full fledge ad as like concept shorts or something, you really should because besides your videos being sooo educational and useful, but the render that you do, even just the snippets we see are soo beautiful!!!!
We would love to see the final rendering as shorts or even just seperate product showcase type deal..
Much love from India!!!!!❤️❤️❤️😊😊😊☺️
I do a lot of this type of thing for clients but it usually doesn't make it to my own social media pages. Thank you for the kind words
27:12 auto smooth normals
28:06 solidfy > materials Offset
29:31 solidfy > rim (offset material index of generated rim faces) : Corrugation edge
nice!
I love lamp
awesome :)
Love
Спасибо! Классный урок!
Great work, as usual, learned new stuff like the Material Offset and Rim options from the Solidify modifier which I never used before in my projects. One thing I would like to mention, the corrugated material should be only on the rims facing up, not the side rims and I don't know how you can fix this without applying the Solidify modifier. Cheers & keep up the great work!
I was wondering about that as well.
@@kevinhouse7143 hmm, now that I’m thinking, maybe with a separate x y z node?!
You are right about the corrugation orientation. I am not sure the best way to do it easily but yes, controlling some type of XYZ rotation with a node or maybe even creating a separate material or vertex group to differentiate between edges
Yooo! Greetings from denmark!
Og tak for content!
Tak!
His voice is very ASMR-ish. It's very cool xD.
Oh yes finally :D
Hi! thank you for tutorial. I've been figure out which version is this? Mine is last version it's little bit different
Very niceeeeeeeeeeeeeee
Hey derek, love your work! ❤A quick question, after rigging a box can you edit it later on? I cant seem to make some changes to the box in edit mode after ive rigged it, thank you!
Love it! I have a questiom in miute 12.23 when i add the curve modifier my label goes to the startting point in the vertex below but yours goes to the top. How could i fix that mistake? i love your tutorials!
Thank you for amazing tutorial. Noob question: Is it possible to change the dimensions of the box (at last stage) without mesh up everything?
Aye man that's a sick thumbnail
Thanks I tried to put a little more effort into this one
Great tutorial thank you. My front bone doesn't rotate the front flap properly. If the bone rotates out by eg 90°, the flap only goes to 45°. All the rest are fine! What have I done wrong? I've tried de & reassigning the flap face to the bone, but no luck so far.
best
Awesome tutorial! Learn a lot!
Is it possible to offset the inside / outside material with solidify, just like the rim?
I.e a pizza box would look different outside vs inside>
Yes I think this is explained later in the video but there is an option right next to the rim material option which will change the material to a different slot on the inside/outside
Well, if you change the scaling factor for example by increasing z, will the height of the four caps on it also change? If it did, wouldn't it be covered?
Amazing tutorial, tryed to make mine but for some reason when folding the edges go out of the fold creating a triangle in place of folding
any idea how to fix that?
Hi Sir
Its nice to watch your tutorial videos. Please make a videoon computer specifications for blender. Its really confusing to choose CPU and GPU.
Hope you consider my request.
Thank you
Bro always serves the Cube
A cada dia que passa venho percebendo que não tenho a mínima "arrumação intracromossomial específica" para conseguir produzir algo de interessante no blender. Me falta capacidade de reter as informações que obtenho, me falta dominar o inglês pra entender sobre assuntos mais complexos que, infelizmente, só se consegue achar nesse bendito idioma (q tbm não me entra na cabeça)... é foda! Um boçal latino americano como eu achando que vai aprender modelagem e animação 3d de uma forma que talvez lhe entregue algum tipo de contentamento...