Are you ready to become the master? . Thanks to Skillshare for sponsoring - The first 1000 people who click the link will get 2 free months of Skillshare Premium: skl.sh/cggeek16
Here’s a REALLY good tip for people who have confidence issues when animating: Straight up, just make a rough animation. Don’t look at it too much, don’t do a lot of correcting… just animate something that might look a bit sloppy. THEN critique it! And if you really don’t like the sloppy look… just take a break, go get your mind on something else entirely, then come back and fix it once you can review it with an open mind/clear headspace.
Dan Harmon says the same thing about writing. Don't let your editing brain impede your writing brain. It's a lot more efficient to edit a crappy finished page of work than it is to edit every little decision along the way.
Bro, this is fantastic. Coming from a traditional animation background I feel like within 25 minutes I really grasped the workflow used in this software. You are also very good at teaching. Concise and enthusiastic. 10/10
I expected blender to be harder but honestly blender is kind of easy not saying everything is but I really love the blender community for making this free and not making this really hard for us thank god blender was created xdd
SAME. This is my first video I ever watched and it’s literally like editing video with key frames but your doing it to a 3D character. Thought it would be a lot harder
Handy tip if you want to practice multiple rain animations but don't want to save a 25 mb copy of the file each time: use the Dope Sheet's Action Editor to make multiple animations. 1. Select 'Action Editor' from dropdown next to Editor selector - should have 'Dope Sheet' currently selected before you change it. 2. You can now see the name of your animation along the title bar for this viewport, probably something like Rig-rainAction.001. Change it to something more meaningful if you want. Then click on the shield icon to 'save' it - blender will keep this animation even if it doesn't have any users. 3. Click 'New Action' button (two papers overlapping) next to the shield to make a new action. Give it a sensible name to continue good practice and making your files usable by future you.
@@ariselouk7555 Yeah, for example if you were animating a character for a video game, you could have an action for walking, one for running, one for idle, one for crawling, etc. You can create as many actions as you want, but doing it the way he described above saves it all within one project so it saves a lot of file space.
Best spent 25 minutes of my day!! very well explained and even when i know nothing about animation , it feels like i should be able to get something moving!!! thanks for taking the time to put this vid together!
Wow. You make this look simple. Reminds me of how the Avatar animators had to study martial arts in order to create some of the most realistic animations in cartoon history! Thank you for this demonstration!
Thats what this community needs, just straight to the point simple directions tutorial, after if I wanna learn how they invented the wheel I do my own research. It should allow me to make something out of the bat so I can get excited about learning more. Great video!
Woah, I'm surprised I was able to just figure out a lot of this on my own through experimentation, once I'd learned the basic controls of creating keyframes and the auto keyframe setting. Thanks for this in-depth video, the graph is really daunting at first so breaking it down like this is great! Plus, blocking looks WAY easier than just letting it do it's interpolation and then feeling out where a tween keyframe should go between key poses and then adding it in, hoping the interpolation won't screw it up.
I will say between Maya and blender, animation is very similar in both programs with some options just labeled differently and different interface tools. Blender is a great tool to use for practicing animation especially on a budget
@@cirvd3598, how many times did Wren scream like a girl that time? I can't believe how closed the VFX world is given even those guys never got an offer to work at a real VFX studio. Ytube success or not, it ain't like having credits having done work for Disney or Warner Brothers. Polishing their turds is the pinnacle of the VFX world. So do any of us really believe we can "break into" the industry? You want to work like the FlippedNormals guys begging for mercy from unlimited unpaid OT? You like the idea of living in your car so you could say you work at Google too? F them all. Self organize and make your own content. Now with blender, Substance Painter, UE4 and DaVinci Resolve, we can make our own Machinima.
Perfect timing, just down loaded Rain last week and was really straggling to make it work well. My wish was for someone to do an video on how to use it. Then I saw your tutorial 😃😃 thanks heaps
Great that you are using the new version of my screen cast keys addon now;-) (BTW you can define an offset so that it isn't hidden by the timeline header). Any feature-wishes?
I've been using it to teach students when we had to give online lessons because of the quarantine. One feature request; scaling or at least font size would be nice. Some students wanted to follow my screen from a tablet or even a phone, so they didn't have to switch between Blender and Teams.
hey hi im ty wassup steve i find your tutorials very helpful altough ive lost interest in blender for a yr these vids help me regain hope we all go thru tough times and if i can make a cartoon or "Animation" to make someone smile thats golden
this video from many moons ago is about to help me do something proper daft. thank you kind stranger for let a madman like gain the information required to embark on a journey of extreme ambition with a budget of less than n othing
For a more natural body movement, i would suggest using the elbows and knees as the manipulation points, rather than the feet and hands as these always move first in any limb movement or action cycle.
I realize its an old vid, but wanted to take the time to thank you for it. My buddy and i had taken on game development and as the artistic one, it became my job to take on blender and unreal. this vid was excessively helpful with the task at hand an greatly appreciated.
This is exactly what I've been looking for the last few months.. A simple less than a half an hour of how to do keyframe animation.. Thanks you just saved a valuable time of mine..
The say animated characters move in a way that reflects the personality of the animator. Yep, I can see that. A concise and entertaining breakdown of the editors and key-framing method. The one thing I'll point out that is that you said the interpolation was by default "linear curves" when Linear and Curves are two different interpolations. The bezier curve interpolation is not linear. Now you can send her skipping through a Bob Ross forest, where she meets a tireless woodchopper.
I lost this video and had to subscribe and like. It was more like becoming a pro in 5 minutes thanks to your articulate tutorial. Twas hard to dig this up.
I like using Mixamo for my animation projects. I finally figured out how to edit them mocap animations to what I desire them to perform out on Blender. I done a Dragon Punch animation a little while back. It was fun. Dope tutorial bro love the flip.
I like the vid, very informative, i'm still learning blender, but have been in 3d for a long time. I DO want to point out a common mistake in this video that far too many animators make, (you are certainly not alone here) and that's when you moved the shoulders. The human body literally does not work that way. If she's jumping and she has her right leg forward, she will naturally push her left arm forward to counterbalance her leg and help keep her body upright. When you added the torso movement, I.E. twisted the shoulders, you twisted them in the wrong direction. The shoulders don't follow the hips during walking or running. Actually there's very few movements where the shoulders and hips would be moving in unison. There are exceptions, but running, jumping, and walking are not those exceptions. What actually happens with the shoulders and hips is the exact same thing that happens with legs and arms. Opposition of movement. The right hip goes forward to follow the leg, or push the leg depending on the situation, and the right shoulder goes BACK to follow the arm or push the arm depending on what movement is happening. the body is almost ALWAYS twisting. even on the slowest, most methodical, baby-step walk a human being can do, the hips will move forward and the shoulders will move backwards to counter that twisting motion. This keeps balance. Think of it like a tail rotor on a helicopter. If the hips were the main rotor and they made those huge twisting motions, if the tail rotor wasn't there pushing in the opposite direction the helicoptor would immediately go off balance and start a spin. If you think that its natural for hips and shoulders to move in unison, do me a favor, stand still, completely straight, then step forward with your right foot while punching with your right hand. while it CAN be done, you will immediately feel how out of balance you are. You will also notice your body will naturally try to compensate even more with the opposite side trying to stabilize you and, in many cases, your body will try to trick you into thinking you're doing it, when in actuality, when you first move your right leg forward, your right shoulder will go back briefly before the body inertia catches up enough for it to follow it, and while this is happening, your left shoulder will be swinging forward quite a bit to try to naturally compensate, and you might even swing your left arm real far and wide backwards to help counter the movement and make up for the fact that you're trying to stop your right shoulder from going backward and instead tyring to force it to follow the right hip. And I realize you did that to add more movement to your animation and make it look more natural, but it actually has the opposite effect. Since this was such a tiny movement in your animation, its not super noticable in this particular instance, but this type of error adds up quick. Its what makes the difference between a believable dance scene, walk cycle, fight scene and scenes that just look "off". These are things you really need to know as an animator, and as a person instructing others to animate. Its like during a walk, we swing our airborne foot around our planted foot and compensate that movement with hips, shoulders, arms, etc... This is what makes each person's gait unique, the fact that everyone does these movements, but everyone does them differently and times them diferently. If you miss just one of these elements or get one of them wrong and do them opposite of nature, it will have a negative effect on the entire animation. This is why so many of the bigger studios pay body actors to mocap the scenes and then pays animators to clean the mocaps then animate on top of them. Because for just a simple walk cycle, every bone in your back twists, rotates, moves up, down, side to side, shoulder blades, collarbones, neck muscles, head muscles, hips vs. shoulders, leg movements and angle changes, as well as feet swinging out, rotating, tilting in and out, pointing up and down, etc... and all of these moves are either a locomotive move, or a counterbalance/weight transfer/ stabilization move. And of course, with animation, you can simplify the HELL out of this and achieve a believable cycle, so long as you don't ignore natural body moves and physics in the process. You can reduce a walk cycle, especially in cartoon animation, to a fraction of the bones of a real human walk and it still look "natural". But you gotta keep the basics intact. Hip twists clockwise, pushing the left hip forward? shoulders twist counter-clockwise, pushing the right arm forward. While this is happening, the head twists to stay looking forward, and even leans right/left to stay upright while the shoulders and hips change their lean from left to right and vice-versa. The craziest part is this type of counter-movement even happens when somebody is sitting, although, to a much lesser degree because they're sitting and are in a stable position. But you can test this by sitting in a chair, and reaching down to your right to try to touch the floor. It won't be long till your opposite starts flailing to try to balance you, and you might even kick one or both feet to the opposite side for added balance. You can't fight physics. That's why "gumby back" still looks like shit and is still seen in huge, major blockbuster movies like the recent spider-man movies... gumby back is when a spine does not bend forward and backward in a natural way because the bones are centered in the body instead of the spine bones being aligned with their pivots at the actual backline of the character. Its 2021 now and we STILL SEE THAT EASY TO FIX MISTAKE... and that comes from huge blockbuster movies... So let's try to educate more properly on the physics behind movement and if you're going to decide to add these extra things in during a tutorial that 1.5 million people will view, please be sure to include information that is physically and anatomically accurate as possible, or don't mention it at all. Because most of those 1.5 million viewers don't realize this simple physical reality either and now they're animating characters with shoulders and hips going in the same direction in their cycles and wondering why they put hard work into their animations but they are still triggering the "this doesn't look real" response in their brains. The saddest part is, you can clearly see the opposing movements of the hips and shoulders in the reference video you referenced. The devil will always been in the details.
@@TheWackiestDemon Pretty immature response. There's a tremendous amount of important information in what he wrote, and if you are even HALF serious about becoming a professional animator, you would do well to learn from people like him, because everything he said was 100% spot on. If you're too lazy to read a paragraph that will change your entire perspective on a topic you're trying to learn, then you're not very dedicated in the first place.
Sorry for my bad comment from 2 months ago, I don't remember writing that. This is really good information and I'm glad you're teaching it, been trying to animate a bit, I've only gotten into the very basics which is just idle animations. I tried my best to make it feel natural by looking at mo-capped idle animations. It was not perfect but it was alright, and I think that's why it's so important to analyze the kind of thing you're working on. I think it's worth mentioning that there's very few animals that have a gate where the arms and legs on the same side move at the same time, including humans. People either don't know of that fact or they don't think about it when animating. Very fascinating.
wow this looks amazing. cant wait to get to this level. gonna take my time getting there tho. still need to learn alot of the stuff just after the basics.
Ok, all kidding aside, this is a great tutorial! You even got the 12 principles of animation in. I did not expect to see that in 25 minutes of CG animaton.
dude, you are so pro. I was actually looking for unreal engine animation, but I still learned a lot of amazing concepts here that I can use on unreal. thanks.
Just clarification for those who point out that the interpolation is Bezier. He's actually talking about easing. A linear easing in Blender is also known as ease in ease out or ease in-out. People who use the Hannah Barbara technique it is known as slow in slow out.
If your video reference is on youtube, you can press the period and the comma on the keyboard to go forward or back by one frame at a time. Works only while video is paused. Hit Shift + forward slash to see all the keyboard shortcuts for the youtube player.
Great stuff but not for a beginner, beginner. I could follow it and with a bit of pause and playback I got it working but I would recommend a bit of foundation tutorial blender. Really good detail on how to make it look right.Thank you
This is the first video I've ever seen presented by someone in a gaming chair that actually provided useful information and was well presented. Hopefully you've set a new trend.
Are you ready to become the master?
.
Thanks to Skillshare for sponsoring - The first 1000 people who click the link will get 2 free months of Skillshare Premium: skl.sh/cggeek16
CG Geek Yes, Steve my biggest fan!
I'm ready. 💪🏻
Yes ! And No
Great one
yes coach we are .!!!!!!
Here’s a REALLY good tip for people who have confidence issues when animating:
Straight up, just make a rough animation. Don’t look at it too much, don’t do a lot of correcting… just animate something that might look a bit sloppy.
THEN critique it!
And if you really don’t like the sloppy look… just take a break, go get your mind on something else entirely, then come back and fix it once you can review it with an open mind/clear headspace.
Honestly this is good advice for any art medium.
Great advice for any project!
Great advice 👌
Dan Harmon says the same thing about writing. Don't let your editing brain impede your writing brain. It's a lot more efficient to edit a crappy finished page of work than it is to edit every little decision along the way.
You gave me a lot of confidence, thanks
Me: watches a 25 minute animation tutorial
Pixar: **sweats nervously**
Andre Anion idk What to say
@AbeWood Go away you don't belong here
yikes...
Disney: let's do a "colab"
lol
Make a character creation series!
Yeah...
Please I beg you I need that series.
Yes
Do it
Ya please
For those that can't move the character's feet like in 4:03 , try clicking the animation mode on top since you are likely in Layout mode.
dude thank u so mucn
You're a legend, thanks! Was very confused.
thanks♥
Thanks Dude!
YOU'RE A GODDAMN HERO
Bro, this is fantastic. Coming from a traditional animation background I feel like within 25 minutes I really grasped the workflow used in this software. You are also very good at teaching. Concise and enthusiastic. 10/10
2:28 is where he actually gets started
thank you may god bless ur soul
thank you
Thank you
thankssss
live saver
step 1: cg geek
step 2: cg geek
step 3: B L E N D E R G U R U
I agreed, Same!
@MF Animations Nice!
😲😲😲
Just shock. Relate...
Yea same,
This video course is such a blessing. Thanks for making this... Please, kindly make more of such video course.
Literally one of the best tutorials I’ve seen
how do you grab the footbone? in 4:00 ?
@@l10n74 Press G once you're in Pose Mode. You can access pose mode by pressing ALT or ALT + TAB, I forgot
I expected blender to be harder but honestly blender is kind of easy not saying everything is but I really love the blender community for making this free and not making this really hard for us thank god blender was created xdd
hear, hear!
What an amazing time to live. We can learn anything for free and create anything for ourselves
I'm going to learn to do it thin make a series
Thank the developers, you heathen.
SAME. This is my first video I ever watched and it’s literally like editing video with key frames but your doing it to a 3D character. Thought it would be a lot harder
The "paste pose flipped" feature, is awesome I didnt know that one!
When i try this it says "No animation data in buffer to paste" Any ideas? I'm obviously making sure to copy the pose in the first case
ua-cam.com/video/WRLImtCx2BY/v-deo.html
@@BlueDurril make 1. Keyframe and you will see 1 dot of other bodypart keyframes, then you can copy it
Handy tip if you want to practice multiple rain animations but don't want to save a 25 mb copy of the file each time: use the Dope Sheet's Action Editor to make multiple animations.
1. Select 'Action Editor' from dropdown next to Editor selector - should have 'Dope Sheet' currently selected before you change it.
2. You can now see the name of your animation along the title bar for this viewport, probably something like Rig-rainAction.001. Change it to something more meaningful if you want. Then click on the shield icon to 'save' it - blender will keep this animation even if it doesn't have any users.
3. Click 'New Action' button (two papers overlapping) next to the shield to make a new action. Give it a sensible name to continue good practice and making your files usable by future you.
Have I misunderstood or could u for example save a ‘walking’ movement
Ty.
@@ariselouk7555 Yeah, for example if you were animating a character for a video game, you could have an action for walking, one for running, one for idle, one for crawling, etc. You can create as many actions as you want, but doing it the way he described above saves it all within one project so it saves a lot of file space.
@@ninja_tony Thank you
the tutorial is great and the man baby I see in the corner is what makes the tutorial even better
Best spent 25 minutes of my day!! very well explained and even when i know nothing about animation , it feels like i should be able to get something moving!!! thanks for taking the time to put this vid together!
Wow. You make this look simple. Reminds me of how the Avatar animators had to study martial arts in order to create some of the most realistic animations in cartoon history! Thank you for this demonstration!
My friend: Wow, how are you so good at this?
Me: Do you have 25 minutes?
Secretly you still suck at animation
"Years of intense training from my days at Pixar"
*do you have 90 minutes?*
@@HarryMator epic gamer reference
@@fluffehpancakes1102 Lets hope not!
I don’t know about you, but every time I start something on Blender, I must salute to the cube I have to delete. So long cube. I’ll (never) miss you.
Thats what this community needs, just straight to the point simple directions tutorial, after if I wanna learn how they invented the wheel I do my own research. It should allow me to make something out of the bat so I can get excited about learning more. Great video!
your the greatest blender artist I've seen so far on youtube ❤
Pixar: *years of Academy Training wasted*
Funny thing: That was from a pixar movie XD
@@thekungfudude7135 That's the joke ;)
ironic isnt it
Some animators in blender is better than pixar animators 😂😂😂😂😂
I'm the 500 like
Woah, I'm surprised I was able to just figure out a lot of this on my own through experimentation, once I'd learned the basic controls of creating keyframes and the auto keyframe setting. Thanks for this in-depth video, the graph is really daunting at first so breaking it down like this is great! Plus, blocking looks WAY easier than just letting it do it's interpolation and then feeling out where a tween keyframe should go between key poses and then adding it in, hoping the interpolation won't screw it up.
I will say between Maya and blender, animation is very similar in both programs with some options just labeled differently and different interface tools. Blender is a great tool to use for practicing animation especially on a budget
Without UA-camrs like this, it would probably take me years to learn the same amount on my own.
I learn nearly everything on this app😂
4:00 if you can't grab the foot, hit Ctrl+Tab to get into pose mode - the lines should be green, not orange.
do a collab with corridor crew
🤨
I just watched corridor crew before I watched this XD
@@cirvd3598, how many times did Wren scream like a girl that time?
I can't believe how closed the VFX world is given even those guys never got an offer to work at a real VFX studio. Ytube success or not, it ain't like having credits having done work for Disney or Warner Brothers. Polishing their turds is the pinnacle of the VFX world.
So do any of us really believe we can "break into" the industry? You want to work like the FlippedNormals guys begging for mercy from unlimited unpaid OT?
You like the idea of living in your car so you could say you work at Google too?
F them all. Self organize and make your own content. Now with blender, Substance Painter, UE4 and DaVinci Resolve, we can make our own Machinima.
Yea plz
Honestly the Corridor Crew are what really inspired me on my current crack at Blender.
Perfect timing, just down loaded Rain last week and was really straggling to make it work well. My wish was for someone to do an video on how to use it. Then I saw your tutorial 😃😃 thanks heaps
Great that you are using the new version of my screen cast keys addon now;-) (BTW you can define an offset so that it isn't hidden by the timeline header). Any feature-wishes?
I've been using it to teach students when we had to give online lessons because of the quarantine. One feature request; scaling or at least font size would be nice. Some students wanted to follow my screen from a tablet or even a phone, so they didn't have to switch between Blender and Teams.
ua-cam.com/video/WRLImtCx2BY/v-deo.html
Hi where can i get screen cast add on?
@@OmluTerong i think it already comes preinstalled on blender, you just have to activate it on preferences
@@noctisdovah9343 no you have to download it
hey hi im ty wassup steve i find your tutorials very helpful altough ive lost interest in blender for a yr these vids help me regain hope we all go thru tough times and if i can make a cartoon or "Animation" to make someone smile thats golden
this video from many moons ago is about to help me do something proper daft. thank you kind stranger for let a madman like gain the information required to embark on a journey of extreme ambition with a budget of less than n
othing
For a more natural body movement, i would suggest using the elbows and knees as the manipulation points, rather than the feet and hands as these always move first in any limb movement or action cycle.
Thanks you I didn't understand anything in other videos, but your video made me understand nicely.
I can't believe. I never expected a heart from you. 😱😱
him: * explaining what to do *
me: dying
i dont get it
@@ruschev2 nor did he 😂
@@BLADE_PLASMA, LMAO
r/wooosh
Same
I realize its an old vid, but wanted to take the time to thank you for it. My buddy and i had taken on game development and as the artistic one, it became my job to take on blender and unreal. this vid was excessively helpful with the task at hand an greatly appreciated.
Am happy introverts like me can finally have a hobby💪💪💪am putting all my time n focus on animations. Let's do this!!!
This is exactly what I've been looking for the last few months.. A simple less than a half an hour of how to do keyframe animation.. Thanks you just saved a valuable time of mine..
The say animated characters move in a way that reflects the personality of the animator. Yep, I can see that. A concise and entertaining breakdown of the editors and key-framing method. The one thing I'll point out that is that you said the interpolation was by default "linear curves" when Linear and Curves are two different interpolations. The bezier curve interpolation is not linear. Now you can send her skipping through a Bob Ross forest, where she meets a tireless woodchopper.
Just now starting the animation process, best explanation yet. ! Thanks so much.
I lost this video and had to subscribe and like. It was more like becoming a pro in 5 minutes thanks to your articulate tutorial. Twas hard to dig this up.
Nice tutorial. . . not only to Blender, but for all softwares is good.
25:08
This is the part where the Grubhub advertisers learned how to animate.
LOL
LMAOO YEAH
I rarely laugh at comments, but hawt dayum this is hilarious
Bro the amount of time and hardwork you put in this video is appreciable. Thank you for your masterpiece tutorials.
Added this to my "how to blender"-playlist 😂, you explained so much SO good!
you must learn how to blender without blunder
The way you explain it makes it seem so much easier than I expected!
Very good tutorial for animators who need the basics of blender, not in "animation".
Thank you so much !!
everyone after this: i am a master
@MF Animations bruh what
To be a true master...one must realize that no one is truly a master...
Bro teach me
Bro I like will massage me on Instagram
Carry_minati.01
I’m maybe thinking about starting Blender sometime soon! This could maybe help me get started with some animations skills!
Same
Can't do animation but its fun to watch, how its done,
HaHaHa!
I like using Mixamo for my animation projects. I finally figured out how to edit them mocap animations to what I desire them to perform out on Blender. I done a Dragon Punch animation a little while back. It was fun. Dope tutorial bro love the flip.
I get a little bit of animation basics from this great teaching man
I like the vid, very informative, i'm still learning blender, but have been in 3d for a long time. I DO want to point out a common mistake in this video that far too many animators make, (you are certainly not alone here) and that's when you moved the shoulders. The human body literally does not work that way. If she's jumping and she has her right leg forward, she will naturally push her left arm forward to counterbalance her leg and help keep her body upright. When you added the torso movement, I.E. twisted the shoulders, you twisted them in the wrong direction. The shoulders don't follow the hips during walking or running. Actually there's very few movements where the shoulders and hips would be moving in unison. There are exceptions, but running, jumping, and walking are not those exceptions. What actually happens with the shoulders and hips is the exact same thing that happens with legs and arms. Opposition of movement. The right hip goes forward to follow the leg, or push the leg depending on the situation, and the right shoulder goes BACK to follow the arm or push the arm depending on what movement is happening. the body is almost ALWAYS twisting. even on the slowest, most methodical, baby-step walk a human being can do, the hips will move forward and the shoulders will move backwards to counter that twisting motion. This keeps balance. Think of it like a tail rotor on a helicopter. If the hips were the main rotor and they made those huge twisting motions, if the tail rotor wasn't there pushing in the opposite direction the helicoptor would immediately go off balance and start a spin. If you think that its natural for hips and shoulders to move in unison, do me a favor, stand still, completely straight, then step forward with your right foot while punching with your right hand. while it CAN be done, you will immediately feel how out of balance you are. You will also notice your body will naturally try to compensate even more with the opposite side trying to stabilize you and, in many cases, your body will try to trick you into thinking you're doing it, when in actuality, when you first move your right leg forward, your right shoulder will go back briefly before the body inertia catches up enough for it to follow it, and while this is happening, your left shoulder will be swinging forward quite a bit to try to naturally compensate, and you might even swing your left arm real far and wide backwards to help counter the movement and make up for the fact that you're trying to stop your right shoulder from going backward and instead tyring to force it to follow the right hip. And I realize you did that to add more movement to your animation and make it look more natural, but it actually has the opposite effect. Since this was such a tiny movement in your animation, its not super noticable in this particular instance, but this type of error adds up quick. Its what makes the difference between a believable dance scene, walk cycle, fight scene and scenes that just look "off". These are things you really need to know as an animator, and as a person instructing others to animate. Its like during a walk, we swing our airborne foot around our planted foot and compensate that movement with hips, shoulders, arms, etc... This is what makes each person's gait unique, the fact that everyone does these movements, but everyone does them differently and times them diferently. If you miss just one of these elements or get one of them wrong and do them opposite of nature, it will have a negative effect on the entire animation. This is why so many of the bigger studios pay body actors to mocap the scenes and then pays animators to clean the mocaps then animate on top of them. Because for just a simple walk cycle, every bone in your back twists, rotates, moves up, down, side to side, shoulder blades, collarbones, neck muscles, head muscles, hips vs. shoulders, leg movements and angle changes, as well as feet swinging out, rotating, tilting in and out, pointing up and down, etc... and all of these moves are either a locomotive move, or a counterbalance/weight transfer/ stabilization move. And of course, with animation, you can simplify the HELL out of this and achieve a believable cycle, so long as you don't ignore natural body moves and physics in the process. You can reduce a walk cycle, especially in cartoon animation, to a fraction of the bones of a real human walk and it still look "natural". But you gotta keep the basics intact. Hip twists clockwise, pushing the left hip forward? shoulders twist counter-clockwise, pushing the right arm forward. While this is happening, the head twists to stay looking forward, and even leans right/left to stay upright while the shoulders and hips change their lean from left to right and vice-versa. The craziest part is this type of counter-movement even happens when somebody is sitting, although, to a much lesser degree because they're sitting and are in a stable position. But you can test this by sitting in a chair, and reaching down to your right to try to touch the floor. It won't be long till your opposite starts flailing to try to balance you, and you might even kick one or both feet to the opposite side for added balance. You can't fight physics. That's why "gumby back" still looks like shit and is still seen in huge, major blockbuster movies like the recent spider-man movies... gumby back is when a spine does not bend forward and backward in a natural way because the bones are centered in the body instead of the spine bones being aligned with their pivots at the actual backline of the character. Its 2021 now and we STILL SEE THAT EASY TO FIX MISTAKE... and that comes from huge blockbuster movies... So let's try to educate more properly on the physics behind movement and if you're going to decide to add these extra things in during a tutorial that 1.5 million people will view, please be sure to include information that is physically and anatomically accurate as possible, or don't mention it at all. Because most of those 1.5 million viewers don't realize this simple physical reality either and now they're animating characters with shoulders and hips going in the same direction in their cycles and wondering why they put hard work into their animations but they are still triggering the "this doesn't look real" response in their brains. The saddest part is, you can clearly see the opposing movements of the hips and shoulders in the reference video you referenced. The devil will always been in the details.
I'm not reading that.
@@TheWackiestDemon Pretty immature response. There's a tremendous amount of important information in what he wrote, and if you are even HALF serious about becoming a professional animator, you would do well to learn from people like him, because everything he said was 100% spot on. If you're too lazy to read a paragraph that will change your entire perspective on a topic you're trying to learn, then you're not very dedicated in the first place.
@@ninja_tony I agree, I don't remember commenting this lmao
Sorry for my bad comment from 2 months ago, I don't remember writing that. This is really good information and I'm glad you're teaching it, been trying to animate a bit, I've only gotten into the very basics which is just idle animations. I tried my best to make it feel natural by looking at mo-capped idle animations. It was not perfect but it was alright, and I think that's why it's so important to analyze the kind of thing you're working on. I think it's worth mentioning that there's very few animals that have a gate where the arms and legs on the same side move at the same time, including humans. People either don't know of that fact or they don't think about it when animating. Very fascinating.
Totally agree with you
Damit, nobody will be able to top that spiderman butt.
Ikr it soy THICC
I am still drooling from after I saw that
@Sonic the ArtistWhat gave it up?
@Sonic the Artist Sonic,when were you an artist?
@@toxic.99 seen īvbvv
wow this looks amazing. cant wait to get to this level. gonna take my time getting there tho. still need to learn alot of the stuff just after the basics.
This man deserves billions of subs
Ok, all kidding aside, this is a great tutorial! You even got the 12 principles of animation in. I did not expect to see that in 25 minutes of CG animaton.
CG geeks: Today I'm gonna show you a 20 - 30 minute long animation tutorial!
Pixar: 👀
Him: so here is the Kee frames and we have our first animation
Me with no experience at all: IT'S THAT EASY!!!
SAMEEEEE
i wanted a proffessional animator up to OSCAR winner...what should i do?
this is the best animation tutorial Ive ever seen!, Im more a modelling, texturing kind of guy and thaat was very interesting, thanks a lot
The best tutorial I’ve ever learned in my history of learning
Brilliant video, the graph editor was a little bit overwhelming for me, but after watching this video it's my new best friend......
Just wonderful.
Please do more with characters. Modeling, sculping, hair, RIGGING, and more animation.
Thank you, Thank you!
I'm pretty sure he implied that in the beginning of his video. That he would do that, that is.
could you also make a video on how to make such characters....like the modelling,sculpting and texturing
Thank you now I have a basic understanding on how to animate :D
4 years already.. thank you very much brother.. nice tutorial 🎉.. very nice
You're such a great person for sharing this. THANK YOU SOOOOO MUCH!
and thist intro, I LOVE IT
Man, I can't thank you enough for this video. You are breathtaking!
The video that I wanted for long
I like this why means this is very fun and very useful
dude, you are so pro. I was actually looking for unreal engine animation, but I still learned a lot of amazing concepts here that I can use on unreal. thanks.
Thank you, I learned so much
Just clarification for those who point out that the interpolation is Bezier. He's actually talking about easing. A linear easing in Blender is also known as ease in ease out or ease in-out. People who use the Hannah Barbara technique it is known as slow in slow out.
Sounds like you are traditionally trained 👍🏼
Thanks, this is just what I needed to start getting an idea of what’s involved in character animation!
If your video reference is on youtube, you can press the period and the comma on the keyboard to go forward or back by one frame at a time. Works only while video is paused. Hit Shift + forward slash to see all the keyboard shortcuts for the youtube player.
Great stuff but not for a beginner, beginner. I could follow it and with a bit of pause and playback I got it working but I would recommend a bit of foundation tutorial blender. Really good detail on how to make it look right.Thank you
Thanks! I work at Disney now.
Me: *spent the last 3 hours modeling and rigging a character*
CG Geek: so you can download these completely for free
Me: *surprised pikachu face*
Nothing beats a fully rigged doughnut
Where to download
@@Sabasattaraziz mixamo
Thanks for this really useful video, lots of tips I will apply to my own future models.
Thank you. Finally someone can explain animation in a way that's not rocket science.
Thanks for the tutorial
I want to switch software to Blender, and watching the animation process already scared me
As one of the 20% who's subscribed i would love to see character creatiom
I think he’s so good at animating that he animated himself for the face cam
I don’t even have a Pc yet but I’m looking forward to this! Hoping I can make a career out of it! Lol I’m only 13
I wish you the best of luck
@@mrmeep2047 Thanks!
Woah, great video mate!
your the best animator in the world
lol, this guy is so good at blender
(Edit: when this comment gets more likes then the owners pinned comment 😳)
I know right he is! but I think it's important to keep in mind that he's done blender for like 10 years
Very much
Of course he is
Has 10 yrs of experience
@@huggingpuppy2613 can i be as good as him in 25 minutes ?
first!! big fan here xx
Thanks, Mate! this helped a lot!
This is the first video I've ever seen presented by someone in a gaming chair that actually provided useful information and was well presented. Hopefully you've set a new trend.
- references
- animation principals
- key poses (constant transition)
It would be nice if u focus or make some videos for indie game developers...
Not me watching this when I don’t have a computer 😂
When I press G the whole body moves with it! Think you can help me out?
you just have to go into pose mode instead of object mode
thank you so much sir
Thank you so much. I learned all these things in Maya but I just never bothered to look for them in Blender until I realized it was necessary
I'd love to shake your hand when this corona passes. You champion
Shoulda had a different beer
Collab with Sir Wade pls he is a ex dreamworks animator who makes youtube videos and recently started using Blender.
That definitely is a good idea
Man I love the way he teaches learned so many things but he never replies like he used to do early this world has changed 😔👌
I reply sometimes
@@CGGeek He would be so happy today 😉
He is a big gun now...
no time for replies
@@siminc7905 he replied 😍
@@CGGeek thanks man you made my day 😻❤️
Thank you! I have never made ANYTHING in blender and this I amazing! I was able to understand everything super easily! thank you so much!!
i have been suffering trying to animate my vroid model this helped BIG TIME