Wooohooo... FINALLY someone who explains this the easy way! I got at far as being able to add more than one camera that started moving on a path starting at different frames, but now I see that was actually the hard way. Since I still did not know how to speed up or slow down the camera on different frames or make it speed up over time. Now I know!
I'm really liking the format, timing and focus of this series of videos. They're my go-to resource for (re)learning Blender. I hope to see more next year! And thank you for your generosity.
Thanks, and you’re welcome! I plan to do many more now that 2.8 is in full gear and cruising toward release. I’m confident that not much else will change, so full steam ahead. Happy New Year!!
This video really helped ALOT... couldn't find anywhere where I could stop an object along the path, but simple adding some keyframes along the way solved that issue.... Thanks.
Thank you! This helped me get my animation looking exactly how I wanted it. I was so happy to finally get the last piece of the project right that I turned up my music and had a 5 minute dance party by myself in the dark lol.
Great tutorial! May I point out that "the second way" is now deprecated though... According to the Blender 2.92 Documentation on Curves > Properties > Path animation : "This feature is deprecated, but still available. A more future-proof method is the Follow Path Constraint."
Nice tutorial! Thank you for this tutorial really help me with exactly what I needed for my project on moving the cars and stopping in mid-way. This saved me hours of trial and error!
Thanks! I hope this works for you. You can just replace the spaceship with a camera, although I’d do it with an empty and then parent the camera to the empty so you have more control. Let me know if you have any questions, and good luck 😀
Thank you for these easy steps, and yes please, make a video about attaching an empty to an object and animating the empty, and another video about rigging and rigify addon
Thank you. Could you make a video about parenting the space craft to an empty and then making the space craft bank and do other maneuvers. Your videos on setting up a camera rig and path animation are very helpful. Thanks again.
If you are needing to adjust the speed of a follow path command if you have followed this path instead then click on the path that your object is parented to and in the right side bar click on the 3rd icon from the bottom (nurbs path) then scroll down to the Path Animation section and play with the settings there. Adding more frames slowwws down the animation whilst subtracting frames speeds things up. The modifier that controls the path animation is called Evaluation Time if i am correct. Just your friendly neighborhood bunsa popping in.
Amazing, it is incredible how this program can do things, but is not user friendly, blender as other 3D editors softwares are full with shortcuts, it really takes time and effort to master it. good video tho.
Thanks! It’s definitely getting more and more user friendly. The direction they are going is really fun now. I’ve used most of them and thought Lightwave was the most fun and intuitive, and Houdini the most powerful but really steep learning curve.
can you please a tutorial for modifier for curves in graph editor for 2.8...I ve some issues there. and you explain as a pro , easy and with variation.
This really helped, I am making a car race animation and sometimes I have a car pass another and move faster. I had the problem with the jittery effect on the cars moving along the path, but I saw this video and I can use offset values instead. :)
Good morning! Please would you know how to apply this to particles as well? Wanting to slow it down/stop/continue, your help would be much appreciated. Thanks
Greetings I've been doing a lot of projects in Grease Pencil and I have a camera on a path going down a road. I have billboards along the road and I wanted to control the speed of the camera so it would look at the different billboards as it went along the road so this is just the information I was looking for. Thanks again😀
I’d try this one: ua-cam.com/video/K02hlKyoWNI/v-deo.html - it’s a bit longer. Let me know if you still have issues after that. I’ll see what I can do. Thanks!
@@KevBinge Just saw this. Thanks! I'll give it a try and let you know if I have issues. It ended up working in some weird round about way, now I have to do it again and forget how I made it work and having the same issue as before. Selecting the curve in the follow path constraint does not make the object snap onto the curve from 0, 0 ,0 like it does for you. I'll watch the other video...
Thank you! I had so much problems with Follow Path constraint. I didn't know I need to right click that offset value window to insert a keyframe for it. I was trying to animate it like I would animate a normal object. Pressing I and so on. Well it didn't work that way and I thought it was a bug or something and wasted couple of hours trying different things.
Hey! It is me again. Good video that helped me out with the same animation I just did with the stars. I put a link to this video in my description. In case you did not know, it is not possible to animate the evaluation time due to clicking the animate path button. However, I found the solution on the Blender Artists Community website with a simple fix. If you are interested, I also put a link to the BAC solution as well. Keep up the good work. Take care.
Hi, what if I want to freeze the mesh for a particular time using 2nd trick (follow path CTRL+P) eg: from frame 1 to frame 30 mesh will be freezed and then after frame 30 the mesh will start following the path. How can I do that?
Hi, is it possible to control the animation with a driver instead of a timeline. so instead of it going from start of path to end of path based on time, it would go from start to end based on a driver and then you could animate the driver instead? I want to set up a garage door which I would then like to open and close independently of the timeline.
Wow that's really great and I want to apply varying velocities to the object like 5m/s , 15m/s , 30m/s second like that. Is that possible? Please tell me sir....
Thanks. It should be if you use drivers or division and distance/time/frame rate. Geometry nodes will make this way easier to control and that ability should be coming. Right now it would be tricky. Doable for cure, but tricky to set up.
The last time I’d done this in a video was here: The Easiest Warp Energy Effects You Might Ever Learn in Blender. ua-cam.com/video/q05ZhUPmAvc/v-deo.html It should still work I believe. Let me know if it doesn’t and I can update it. Thanks!
Can you animate anything on a bezier path? Trying to follow this tutorial but instead of using a cone object, I was trying to do with some text animate on a patch but stay fixed towards Y axis where my camera is (basically trying to animate text coming towards the camera to see it better). So I uncheck the follow curve, and I choose forward Y and Up Z, the text doesn't face towards Y, it goes lengthwise, trying to toggle all the 'forward' and 'up' settings to get the text to face the camera but to no avail. Any suggestions or workarounds?
You sure can! For that I would probably get a null moving in the path, then parent the text to to null. That way, once it’s parented, you can rotate the text however you want, and even have it track to (face) another null, or the camera, etc... does that make sense?
This looks like what I have been needing for quite some time. How would I use this to create the entering hyperspace effect from Star Wars. To be clear I am NOT talking about the hyperspace tunnel or the Star field effect. I am referring to the external view of the ship shooting off at extreme speed. Every time I try to find a tutorial for the effect I need I always get the tunnel or star field effect or a short vid of someone who has done it but does not explain how they did it. And it is starting to really irritate.
Move the pivot point of the ship to the back, then scale it quickly to create the warping effect, then scale it back fast while pushing it forward really quickly to create the speed effect. It all hinges on placing the pivot point at the right place on the ship to make it look like it’s warping.
@@KevBinge Unfortunately I am a visual learner with audio explanation (Watching someone do it while they explain what is going on) so I am not sure exactly what you are getting at.
Great video ! I couldn't figure out how to make my object start along the path at a different frame tho. Pressing the home button didn't help me in the graph editor either :/
That’s a tricky one. One way is to go back into graph editor and expand the left side channels for the path animation, then select the keyframe inside there and manually move it using the “g” key.
Mine doesn't stop. The animation just keeps on playing forever until the cube (that I'm trying to animate) flies off the path and continues moving. What am I doing wrong?
First, many thanks for your superb tutorials on 2.8! However, as a Mac user I'm having a problem with your second method - I cannot adjust the Frames from the initial setting. It won't be the first time I've found the Mac OSX build lagging behind Windows, so it's probably a bug. Any other Mac user out there experiencing the same problem?
You’re welcome! That is strange with Mac. I used to have a MacBook Pro but it died or I’d be able to test it for you. Maybe someone with a Mac can test this as well? I hope so. At least the first method works for you, and that’s the one I prefer personally. Happy New Year!
@@KevBinge Thanks for replying, and a Happy New Year to you too! I sometimes wonder whether the developers actually test their 2.8 builds out on the Mac - took a long time to get the implementation for the stencil in texture paint to appear. BTW as a musician and relative novice to Blender (moving over from 2d graphics Motion 5 in summer 2018) I'm still keeping up with v2.7 as I fear some fantastic add-ons such as that of Manuel Bastioni may never see the light of day in 2.8. Again your wide-ranging tutorials for Blender 2.7 are clear, to the point and inspiring! Thank you so much and keep up the good work!
You’re welcome! I assume they test in Mac but it does seem that their first choice is Linux, then Windows, the Mac. I’m hoping that all the great addon devs will be able to get their stuff working in 2.8. There are many great adding that would be amazing in the 2.8 interface. I’m a musician as well (you’d never tell from my crappy audio lol, but that’s mostly out of not having a quiet place to do videos and over zealous noise removal lol), but have been on a break for far too long lol. I’d love to get back to writing!
When my band came to an end over a year ago, I decided to get into animation so I could write music to put on UA-cam. Since discovering Blender, I almost stopped playing/writing any music altogether - the very reason why I took up animation in the first place! That is the devilish lure of Blender!! @@KevBinge
I'm actually trying to move the keyframes on the timeline, but they stay fixed; also the speed doesn't change in any way. Have you ever faced these problems?
Hmmm... I’m actually doing what I do in the latest build right now and recreating what I do at around the 8:20 mark of the video. I’m trying to recreate your issue but I can still move keys and change the time... I wonder if you have some preferences set somewhere...? That’s strange as I have not run across that issue in 2.79 or 2.8 at all, maybe just luckily. Maybe try a separate install or Blender 2.8 and see if you have the same problem. I’m thinking it might be a setting somewhere, but it’s hard to tell without seeing your scene... very strange...
Aside from keyframing the offset, if you put a camera on a path and then click the animate path to create instant animation, is there a way to adjust the speed of that animation once it's set up? I tried subdividing curve, but that didn't affect the number of frames or the speed of the object following path.
Yes, there is a way to get into the graph editor and play with the curve. There is also a setting in the constraints area where you choose the curve. That might have changed places since this video but the answer is yes, it’s just not super intuitive yet.
@@KevBinge thanks. Very little about Blender is intuitive. My learning process has spanned over 3 years now, and I still can do only simple stuff. Five minutes creating, 3 hours scouring the internet for why something doesn't work. That's been the pattern.
@@KevBinge same way you would change the x y and z in transform you should be able to do that with the speed. I was working with the graph editor yesterday that takes extra time to get use to. I'm kind of getting it.
Are you in the “graph editor.” That’s a good place to change everything. If you expand the items on the left window you should see stuff appear. Let me know.
1 hour of researching and googling and finally here is the answer. Thank you.
Thank you, this really helped me to get my head around controlling the speed of path tracking. Saved me hours of trial and error!
Awesome! I’m glad it helped!!
Wooohooo... FINALLY someone who explains this the easy way! I got at far as being able to add more than one camera that started moving on a path starting at different frames, but now I see that was actually the hard way. Since I still did not know how to speed up or slow down the camera on different frames or make it speed up over time. Now I know!
That’s great to hear! I’m glad it helped you. These things are sometimes hidden but when you find them it’s awesome 😀.
Kev my man, you are awesome and that spaceship is the coolest thing I've seen in a long while.
Thanks!
I'm really liking the format, timing and focus of this series of videos. They're my go-to resource for (re)learning Blender. I hope to see more next year! And thank you for your generosity.
Thanks, and you’re welcome! I plan to do many more now that 2.8 is in full gear and cruising toward release. I’m confident that not much else will change, so full steam ahead. Happy New Year!!
I'm glad you explained the relations part something I've never explored.
It’s not intuitive at all, and totally hidden lol! Thanks!
Thank you...
I've struggled about this for 3 days...
you saved my time
You’re welcome Isabel.
Man, I was doing that yesterday and I needed to understand the speed option. Great video please YES do more in 2.80, thank you!
Awesome! Thanks! I’ll do many more 2.80 videos 😀
Thank you! It's a really pleasure to discover youre channel playlist! Very cool lessons! Have a great year!
Thanks to you for all your videos on Blender and I wish you a happy new year 2019 with many videos of Blender we count on you 🐒
You are welcome, and Happy New Year as well! Many more to come. Thanks!!
This video really helped ALOT... couldn't find anywhere where I could stop an object along the path, but simple adding some keyframes along the way solved that issue.... Thanks.
Awesome!! I’m happy to help 😀
Wow thank you for actually explaining this properly!! Had to go through multiple tutorials till I found yours
You’re welcome 😀
spaceship is cool. this video is even better. thanks. well done tutorial.
Thank you!!
Lots of tutorials on this. But yours is the Best. Thank you
Thank you Frank!!
Thank you! This helped me get my animation looking exactly how I wanted it. I was so happy to finally get the last piece of the project right that I turned up my music and had a 5 minute dance party by myself in the dark lol.
5 minute dance parties are the best!
Best tut on youtube so far ^^
Thanks!!!
Excellent tutorials! Part 2 - the super cool spaceship manoeuvres would be excellent. keep up the great work man :)
Thanks!! I need to revisit that one 😀
I was literally trying to figure this out all day! Thank you so much!
Happy to help!
This is a very helpful video. I beat my head against this for about a week before I found your video. Good Job
That’s awesome Andy! I’m happy to help.
Thank you for this super-helpful, easy-to-follow tutorial! With warm wishes from Cape Town!
You’re welcome! Greetings from LA!
Thanks for that tutorial, I have question... How can we have the object bend according to the path/Curve as it follows the path?
Great tutorial! May I point out that "the second way" is now deprecated though... According to the Blender 2.92 Documentation on Curves > Properties > Path animation :
"This feature is deprecated, but still available. A more future-proof method is the Follow Path Constraint."
Thanks! I’d just seen that recently lol.
Nice tutorial! Thank you for this tutorial really help me
with exactly what I needed for my project on moving the cars and stopping in mid-way. This saved me hours of trial and error!
How did I just see this? I’m happy it helped!!
I was just struggling with animating a camera along a path in 2.8 when this popped up in my notifications.great timing! love the series!
Thanks! I hope this works for you. You can just replace the spaceship with a camera, although I’d do it with an empty and then parent the camera to the empty so you have more control. Let me know if you have any questions, and good luck 😀
me too yesterday, it took me an hour to figure it out.
Did it work for you?
Yes it worked. My directing skills need work though. ;-)
YES. Exactly what I was looking for.
Awesome!!
You're of my favorite comedians
Haha, thanks!!!
Thank you for these easy steps, and yes please, make a video about attaching an empty to an object and animating the empty, and another video about rigging and rigify addon
You're welcome, and thanks for the reply. I'll definitely do those videos soon!
pure gold, mate
Thanks!!
Bruh, that spaceship is way too cool, I'm struggling to cope. You totally should sell it to that star citizen dev team.
I know! I was all like, “whoa, I can’t believe I made that!” Lol!
Its called Modern art! Get within times!
@@KevBinge lmaoo
aah thank you very very much, i was wondering why mine was still like following the curve and is because i never checked the fixed pos!!! life saver!!
Thank you. Could you make a video about parenting the space craft to an empty and then making the space craft bank and do other maneuvers. Your videos on setting up a camera rig and path animation are very helpful. Thanks again.
Thanks! I can do that!
If you are needing to adjust the speed of a follow path command if you have followed this path instead then click on the path that your object is parented to and in the right side bar click on the 3rd icon from the bottom (nurbs path) then scroll down to the Path Animation section and play with the settings there. Adding more frames slowwws down the animation whilst subtracting frames speeds things up. The modifier that controls the path animation is called Evaluation Time if i am correct. Just your friendly neighborhood bunsa popping in.
Thank you! That helps the community 😀.
Saved my bacon! ty! Love your presentation method....and your.....SPACE SHIP!
Thanks!! SPACESHIP!!
Great tutorial, many thanks
I'm sure at this point you've added years to my life
I hope so! 😀😀
It’s very very useful. Wish you keep it. Thank you.
Thanks! I hope to!
Amazing, it is incredible how this program can do things, but is not user friendly, blender as other 3D editors softwares are full with shortcuts, it really takes time and effort to master it. good video tho.
Thanks! It’s definitely getting more and more user friendly. The direction they are going is really fun now. I’ve used most of them and thought Lightwave was the most fun and intuitive, and Houdini the most powerful but really steep learning curve.
@@KevBinge Yeah very different to 2.79 it is like a whole new software..
can you please a tutorial for modifier for curves in graph editor for 2.8...I ve some issues there. and you explain as a pro , easy and with variation.
I’ll put one together, although it may be a little while unless I can do it quickly. Thanks for the idea!
Excellent vid, exactly what I was looking for.
Thanks, I’m happy to help 😀
Super useful, thanks for your time on this!
Thanks! And you’re welcome 😀
end tip with the empty was the most useful thing in the vid for me
Thanks!!
I was pulling my hair out trying to figure out how to do this properly. Thank you so much!
You’re welcome Alex!
Wait! I’m not ready....ok now. Let’s go!
Lol
I got it working so far with your graph editor method. Thanks again😊
Awesome!!!
Oh, now I get it! Thank you.😎
I wish I could give more then one thumbs up, great tips!
Thanks! Happy New Year!
0:30 love it, butiful space ship
Thanks 😀
This is what I was looking for! Thank you su much for vid!!
You’re welcome!
Great video thanks, many useful tips
Thanks, and you’re welcome 😀
This really helped, I am making a car race animation and sometimes I have a car pass another and move faster. I had the problem with the jittery effect on the cars moving along the path, but I saw this video and I can use offset values instead. :)
That’s AWESOME!! Thanks for letting me know 😀
This solved creating an oscillating motion, I was thinking using two pathways, but with this I can create oscillation with one curve
Awesome!!
Very helpful video, thank you.
You’re welcome.
Thanks for this awesome tutorial
You’re welcome, and thanks!!
Thanks! I've had this very question/puzzle and this solves it!
I’m glad to hear it!! Happy New Year!
Thanks! Best Spaceship ever! ;)
Lol!
the using of an empty with this technique and aso armature or action for the hollywood ship , could be a boom and request tutorial
I have one in the works 😀. Thanks!
Wait a minute - shouldn't you do a tutorial on the spaceship first... I'm totally lost..
Maybe... that’s probably a good idea 😀
Thank you ! Very Helpful video !
You’re welcome, and thank you!
excellent tutorial. Thanks !
You’re welcome, thanks!!
Spaceship is crushing. Haha. Love it. Thanks
Thanks haha!!
Thanks! This video was super helpful.
You’re welcome!
that was great man! thank you. ....❤️❤️❤️❤️👍👍
My pleasure!
thank you, it helps me a lot !!!
lookig forward on your new video
So am I 😁😁
1:23 ''Because it don't have any idea what we gonna do'' Lol 🤣
Thnx a lot for this clear tutorial body
Haha! You’re welcome 😀
Good morning! Please would you know how to apply this to particles as well? Wanting to slow it down/stop/continue, your help would be much appreciated. Thanks
Like link a particle emitter to a path or have particles follow a path? Thanks!
Super helpful!
Thanks!!
Oohh my god the spaceship is sooo coooollll i wish i could do that😔
You can. Don’t give up 😀
Greetings I've been doing a lot of projects in Grease Pencil and I have a camera on a path going down a road. I have billboards along the road and I wanted to control the speed of the camera so it would look at the different billboards as it went along the road so this is just the information I was looking for. Thanks again😀
I’m happy to hear that Ron! It sounds like a cool project! 😀
Thank you! It helped a lot!
You’re welcome!
Trying this with a camera. My camera just animates from the origin to the endpoint of the path. Doesn't follow. Any ideas?😣
I’d try this one: ua-cam.com/video/K02hlKyoWNI/v-deo.html - it’s a bit longer. Let me know if you still have issues after that. I’ll see what I can do. Thanks!
@@KevBinge Just saw this. Thanks! I'll give it a try and let you know if I have issues. It ended up working in some weird round about way, now I have to do it again and forget how I made it work and having the same issue as before. Selecting the curve in the follow path constraint does not make the object snap onto the curve from 0, 0 ,0 like it does for you. I'll watch the other video...
Thank you! I had so much problems with Follow Path constraint. I didn't know I need to right click that offset value window to insert a keyframe for it. I was trying to animate it like I would animate a normal object. Pressing I and so on. Well it didn't work that way and I thought it was a bug or something and wasted couple of hours trying different things.
Awesome! I hopefully saved you another hour 😀. Thanks!
So helpful, thanks!
Thanks! You’re welcome!!
Hey! It is me again. Good video that helped me out with the same animation I just did with the stars. I put a link to this video in my description. In case you did not know, it is not possible to animate the evaluation time due to clicking the animate path button. However, I found the solution on the Blender Artists Community website with a simple fix. If you are interested, I also put a link to the BAC solution as well. Keep up the good work. Take care.
Cool, do you have the link? Thanks!
Thank you very much, you are the best!!!
Thank you Efraim!
And if I want to deform the mesh, for example a snake? And I can't use curve modifier, only Follow Path Constraint. Is it possible?
It may be, although you could use a lattice modifier and get a really cool effect as well.
Hi, what if I want to freeze the mesh for a particular time using 2nd trick (follow path CTRL+P) eg: from frame 1 to frame 30 mesh will be freezed and then after frame 30 the mesh will start following the path. How can I do that?
When I scrub on the offset factor the object doesn't move, but i see a blue dotted line move along the path, what's happening?
Thanks for the tips!
You’re welcome 😀
Hi, is it possible to control the animation with a driver instead of a timeline. so instead of it going from start of path to end of path based on time, it would go from start to end based on a driver and then you could animate the driver instead? I want to set up a garage door which I would then like to open and close independently of the timeline.
You’re welcome 😀
thank you, super useful even in blender 3
You’re welcome.
Wow that's really great and I want to apply varying velocities to the object like 5m/s , 15m/s , 30m/s second like that. Is that possible? Please tell me sir....
Thanks. It should be if you use drivers or division and distance/time/frame rate. Geometry nodes will make this way easier to control and that ability should be coming. Right now it would be tricky. Doable for cure, but tricky to set up.
wonderful
Do you have an updated version of this tutorial by any chance?
The last time I’d done this in a video was here: The Easiest Warp Energy Effects You Might Ever Learn in Blender.
ua-cam.com/video/q05ZhUPmAvc/v-deo.html It should still work I believe. Let me know if it doesn’t and I can update it. Thanks!
If my object is on a sloped path/curve, it bounces when it hits the end and I can't seem to find a solution. Any ideas?
You are awesome
Thanks!!
Can you animate anything on a bezier path? Trying to follow this tutorial but instead of using a cone object, I was trying to do with some text animate on a patch but stay fixed towards Y axis where my camera is (basically trying to animate text coming towards the camera to see it better). So I uncheck the follow curve, and I choose forward Y and Up Z, the text doesn't face towards Y, it goes lengthwise, trying to toggle all the 'forward' and 'up' settings to get the text to face the camera but to no avail. Any suggestions or workarounds?
You sure can! For that I would probably get a null moving in the path, then parent the text to to null. That way, once it’s parented, you can rotate the text however you want, and even have it track to (face) another null, or the camera, etc... does that make sense?
thanks, man really helpfull
You’re welcome 😀
This looks like what I have been needing for quite some time. How would I use this to create the entering hyperspace effect from Star Wars. To be clear I am NOT talking about the hyperspace tunnel or the Star field effect. I am referring to the external view of the ship shooting off at extreme speed. Every time I try to find a tutorial for the effect I need I always get the tunnel or star field effect or a short vid of someone who has done it but does not explain how they did it. And it is starting to really irritate.
Move the pivot point of the ship to the back, then scale it quickly to create the warping effect, then scale it back fast while pushing it forward really quickly to create the speed effect. It all hinges on placing the pivot point at the right place on the ship to make it look like it’s warping.
@@KevBinge Unfortunately I am a visual learner with audio explanation (Watching someone do it while they explain what is going on) so I am not sure exactly what you are getting at.
Super Cool Hollywood Spaceship ™
Aww yeah! Lol
Great video ! I couldn't figure out how to make my object start along the path at a different frame tho. Pressing the home button didn't help me in the graph editor either :/
That’s a tricky one. One way is to go back into graph editor and expand the left side channels for the path animation, then select the keyframe inside there and manually move it using the “g” key.
@@KevBinge Ohhh thanks ! I'll check it out !
When I go to graph editor it has only the x location y location z location and other stuff. Can u plz tell me why your's is different?
you need to choose 1 location, in this video maybe admin choosed x location
Mine doesn't stop. The animation just keeps on playing forever until the cube (that I'm trying to animate) flies off the path and continues moving. What am I doing wrong?
First, many thanks for your superb tutorials on 2.8! However, as a Mac user I'm having a problem with your second method - I cannot adjust the Frames from the initial setting. It won't be the first time I've found the Mac OSX build lagging behind Windows, so it's probably a bug. Any other Mac user out there experiencing the same problem?
You’re welcome! That is strange with Mac. I used to have a MacBook Pro but it died or I’d be able to test it for you. Maybe someone with a Mac can test this as well? I hope so. At least the first method works for you, and that’s the one I prefer personally. Happy New Year!
@@KevBinge Thanks for replying, and a Happy New Year to you too! I sometimes wonder whether the developers actually test their 2.8 builds out on the Mac - took a long time to get the implementation for the stencil in texture paint to appear. BTW as a musician and relative novice to Blender (moving over from 2d graphics Motion 5 in summer 2018) I'm still keeping up with v2.7 as I fear some fantastic add-ons such as that of Manuel Bastioni may never see the light of day in 2.8. Again your wide-ranging tutorials for Blender 2.7 are clear, to the point and inspiring! Thank you so much and keep up the good work!
You’re welcome! I assume they test in Mac but it does seem that their first choice is Linux, then Windows, the Mac. I’m hoping that all the great addon devs will be able to get their stuff working in 2.8. There are many great adding that would be amazing in the 2.8 interface.
I’m a musician as well (you’d never tell from my crappy audio lol, but that’s mostly out of not having a quiet place to do videos and over zealous noise removal lol), but have been on a break for far too long lol. I’d love to get back to writing!
When my band came to an end over a year ago, I decided to get into animation so I could write music to put on UA-cam. Since discovering Blender, I almost stopped playing/writing any music altogether - the very reason why I took up animation in the first place! That is the devilish lure of Blender!! @@KevBinge
Lol! I used to play shows then stow my gear at 3am and fire up the 3D. It’s the devil, you’re right.
I'm actually trying to move the keyframes on the timeline, but they stay fixed; also the speed doesn't change in any way. Have you ever faced these problems?
Hmmm... I’m actually doing what I do in the latest build right now and recreating what I do at around the 8:20 mark of the video. I’m trying to recreate your issue but I can still move keys and change the time... I wonder if you have some preferences set somewhere...? That’s strange as I have not run across that issue in 2.79 or 2.8 at all, maybe just luckily. Maybe try a separate install or Blender 2.8 and see if you have the same problem. I’m thinking it might be a setting somewhere, but it’s hard to tell without seeing your scene... very strange...
Aside from keyframing the offset, if you put a camera on a path and then click the animate path to create instant animation, is there a way to adjust the speed of that animation once it's set up? I tried subdividing curve, but that didn't affect the number of frames or the speed of the object following path.
Yes, there is a way to get into the graph editor and play with the curve. There is also a setting in the constraints area where you choose the curve. That might have changed places since this video but the answer is yes, it’s just not super intuitive yet.
@@KevBinge thanks. Very little about Blender is intuitive. My learning process has spanned over 3 years now, and I still can do only simple stuff. Five minutes creating, 3 hours scouring the internet for why something doesn't work. That's been the pattern.
really nice tutorial! exactly what i needed
i saw the two methods mixed on sites and i got confused :(
the constraint way is much more cleaner. ilike
Thank you!! I really like this way personally 😀
I've seen some software where you can speed up or slow down just by changing the number up and down I sure wish blender had that option
How so?
@@KevBinge same way you would change the x y and z in transform you should be able to do that with the speed. I was working with the graph editor yesterday that takes extra time to get use to. I'm kind of getting it.
If im getting this correct the higer the frames the slower the animation of the Bezier becomes, right ?
Pretty much, yes.
im trying to change the speed on a node animation but i dont get any keyframes or the orange line and i cant set any extrapolation mode :(
Are you in the “graph editor.” That’s a good place to change everything. If you expand the items on the left window you should see stuff appear. Let me know.
@@KevBinge I can see and change the mesh keyframes, but the shader nodes' keyframes don't appear
That’s strange... I’ll have to look and see if they changed anything that was default.