i love the game for the fact that it's slower paced than to day's overthetop flick aim shooters from today (nothing wrong with that just not my taste) but still full on skill based
It's a great game. If you add Age Of Chivalry and Pirates, Vikings and Knights II to the mix, you have the holy trinity of underrated source multiplayer games.
I'd honestly love to see fortress forever's dustbowl in fistful of frags. It'd be so interesting to combine a map layout from one of my favorite games into the gameplay and aesthetic of a game I've been playing for years, it'd be so awesome if a modder would be able to transport it over, although I don't think fistful of frags has very much of a modding scene.
Oh, absolutely. Dustbowl Valley would be an excellent addition to Port. I’m gonna try to ask some of FoF’s mappers about it. It *does* have a modding scene, but a lot of the modders have big projects that take a lot of time, or they’re banned thanks to beef with the dev.
@@XanderNiles Yeah easy to port, just gotta mess around with all the entities and (potentially) make layout changes. I don't think it'll work as a teamplay map since the required entities don't exist in Fistful as far as I'm aware
After watching this, I think I am glad Valve went with the cartoony art style for TF2. Because of that decision, the game's art style still holds up to this very day unlike other "realistic" games in the past look pretty outdated and borderline uncanny.
@@bigfat2286 agreed. I’m remembering now a retrospective on Wind Waker and how at launch, it was lauded for being cartoony vs Twilight Princess’ realism and now, WW is looked back fondly and aging well while TP looks so dated and of it’s time.
Imagine if Valve snuck a realistic Heavy Weapons Guy into their next Half Life game as a cameo. Give him some grit, and he absolutely wouldn't look out of place amongst the rebels.
It is quite interesting for TF2 community to find other source games related to TF2. I was playing Fortress Forever and Fistful of Frags constantly couple of years ago..
Tf2's unique artstyle has one major impact on the gameplay that I realised after watching this video: It does not distract you from the game. Many realistic games and triple A games have immense detail given to even the most pointless areas of the map. The player, or atleast I, get distracted from the objective and just go around staring at things taking screenshots. Tf2 has rarely ever given me this compulsion, because there aren't many interesting things to look at, and even if you find something it's simple enough to be understood at a glance.
Funny, people praise tf2s art style while ignoring how since 2013 to 2014 the community cosmetics allowed clash with it. The game needs however new engine and gameplay rework.
@@darkzeroprojects4245 Gameplay rework, nah, not so much, maybe if they added what they used to promise for it back in the early days and never delivered. New engine though, or at least update to the version of Source engine this runs on, yeah, certainly. New version of Source such as the branch of Source used in Portal 2 would allow the game for many new things, but honestly you could say the exact same thing for Garry's Mod (though that one won't ever get updated anymore because community workshop is too big to risk breaking literally everything in it and it's sad but certainly understandable + it would just take too much time and we have S&Box [which I still refuse to count as nothing more but a game platform like Roblox but not spiritual successor or even continuation/sequel to Garry's Mod]).
@@ChocoRainbowCorn when I mean rework I mean as in lot of things to be redone and refined to make them more consistent mechanically and visually, and to better the classes base wise.
I would love to hear what players thought about tf2 once it first released, "what tf1 players thought about tf2?" That would be a great idea for a video
Going through old forum posts, it was evidently controversial due to the more cartoonish style and removal of grenades. It wasn't like they hated it though, it was sort of like a mild disappointment.
grenades in tfc and qtf were as important as rocket jumping in tf2. the removal of grenades was the most controversial part. i dont think anyone really cared about the artstyle tho. if anything most people supported this cartoony 60s spytech fiction artstyle because it explained a lot of the stuff that didnt make much sense in tfc
I remember one time I saw a server with a few people in it on Fortress Forever and they told me that they loved TF2's artsyle but didn't play it due to the fact that it had no grenades.
Yeah it makes sense, that old ass community was the tfc crowd. They dont just semi dislike the lack if nades, nades were as crucial as rocket jumping and trimping in 2. The buddy i had that showed me the game also set up my game with a script that people used in he game to bhop really fast. Good times.
So happy to see somebody talk about Fortress Forever I miss when people would play it. It was so damn fun. I remember there being a four team soccer map and like, my god, so much fun.
Last time I played with people on FF was back in 2015 in a map called ff_fight_yard, it was a fun game. I came back in 2023 and there wasn't even a soul, it was just me... the game is completely dead now and I'm not even exaggerating.
@@LaskyLabs I forgot of DOD. very undderated game, it was always my dream that valve would pick up on it again and make a new installment kinda like what valve did for counter strike.
I heard it as "buddhist guy and his dumb fucking sandvich" and that made perfect sense to me because heavy is so bald i can see my reflection on his head
Hunted is more surreal in that the original map was ripped straight out of Half-Life's Surface Tension chapter. You're seeing a Half-Life map reimagined in a completely different context and direction.
@@bshap495 true. tbh i just posted that comment only because I thought I could get some easy internet points by posting early. adults only rating is meaningless nowadays.
Not likely. Gibbing like Black Mesa is probably what we’d get, not any more of a particularly complex mechanical system like Dead Island 2, Soldier of Fortune 2, Left 4 Dead 2 or COD:WAW. There are only 3 games to this day to ever have been AO because of their violence, everything else was because the other games were porno. Thrill Kill, Manhunt 2, and Hatred have been the only 3 AO games due to basically violence alone being too horrendous. These also have to do largely with not only brutality but the ability to kill innocent bystanders and civilians, in the case of Manhunt 2 and as a core element to Hatred, obviously.
What's the song called? I remember another TF2 youtuber AcesGamer (now AegisTF2) used another part of this same song as his intro music years ago ua-cam.com/video/lDUjNZPXe6U/v-deo.html
That closing song on the credits immediately gave me flashbacks. It’s featured in a game called Revolt for PS1 that I loved playing and still have. You basically raced RC cars in realistically sized environments and was a really fun game. Now I feel like going back and playing it again.. thanks for the nostalgia!
Funny thing, DNF actually has very fun multiplayer mode, you should try it. It's really enjoyable and actually was praised back in the day. But no one knows about it since the game is hated because "worst game evar" tag despite being just mediocre game.
I believe ya but what it did to duke and and the seires as a whole is tragic, tho a fan game with those MP game modes choule be cool, idk I just feel bad for the franchise
Wooh, Fortress Forever gettin some love, and mentioned hunted. I helped make that mod, and hunted was a focus of ours because it was one of the different styles of game modes, assassinating a VIP instead of capture the flag. The dev team is somewhat active still around, and you can still almost always play a pickup game with players still hanging around. It was funny how we launched FF and then Valve launched TF2 a week later. Another fun fact is my buddy Jesse and I (as Trepid, since old 1998-99-2000 era mapping and modding team) were on the Fortress Forever team as well as the retail version of Garry’s Mod working on levels and game modes to be built into gmod but Trepid left gmod to focus on FF and our other stuff, like this old “Trepidation” mod/game that was sorta like a baby of CS and GTA, ended up prototyping something similar to that as a bank heist prototype (which we ended up calling Vice and Virtue) that we were going to make with Sony as a downloadable PlayStation game but Sony ended up hiring a company in Europe to essentially rip us off and make Payday… point is, this bank heist / “Trepidation” prototype was somewhat of a culmination of years of game and mod making, and at one point Valve gave us the full Source engine to work with and I ported Vice and Virtue the bank heist prototype to the Portal 2 engine along with Left 4 Dead 2 zombie AI and whatnot, it was cops robbers portals & zombies and it was the greatest game nobody’s ever played haha, and it’s been on Steam since April 2015 but unreleased for lame reasons behind the scenes m.ua-cam.com/video/CYr8DDh_vKU/v-deo.html
It's amazing to me that Pyro blends in with a realistic set piece in a way that feels natural. Also a shame that Fortress Forever doesn't have as much popularity as TF2 itself, the game highly supports a speed-based combat while being class focused with different attributes and grenades.
Really glad to see a Fortress Forever mention! There were a grip of Team Fortress clone mods back in the day and some were really fun! Quake 3 and UT99 had a couple as well!
Tbf, with the addition of obnoxious hats, unusual effects, and skins, modern TF2 doesn't really look all that different from Fortnite (which many other games try to rip off)
If the next [insert popular franchise here] went radio silent on the next instalment and then had a complete art style change the [popular franchise] wouldn’t be too pleased.
I remember that duke nukem map. It was part of the game’s only map pack which I believe they called “hail to the icons.” All of the maps in the map pack were remakes of maps from other multiplayer games. If you ask me they probably needed to do some kind of contractually obligated dlc and couldn’t be bothered to make anything original Al (likely due to lack of time and resources) and did some plagiarism, which they covered up by saying it’s a “tribute.”
Wherever I seem to go I seem to find people of either Czech or Slovak origin, not surprised, since there are plenty of us in TF2, but who'd guess that one would appear in a Richter Overtime video. Cool.
I remember playing ff ages ago and just to give you an idea of the absolute boomers that played that game, one of the guys in the server complained about steam, saying "gamespy was way better"
when i woke up all i seen was the part that looked western 4:11 my dum dum thought it was the red dead 1 game, until richter was talking about cowboys throwing dynamites
I wouldn't play it online these days, but in Cod Bo3 someone made realistic looking versions of Harvest and Suijin. They can be found on the black ops 3 steam workshop if anyone wants to see those.
Always love coming back to your channel for a new upload, keep up the good work my guy. Also I think a good idea for a video (after seeing the part in CSS) would be exploring unique minigame maps from CSS. Those servers, along with zombie mod and jailbreak, were my entire childhood.
Seeing dustbowl change in art style really did something to me. Just a small, tweak and im in a completley different world. Not only does it look different but i actually fealt different looking at the 2 art styles. Tf2s art style really is a big factor as to why some of us stay here. Something about it makes everything feel brighter.
Fistfull of frags? Thats some underrated gem! There are countless source, like pirates & knights & vikings. And i wish more people made videos on these
Don't really have much of a comment on video itself but man, do I respect you so SO much for Re-Volt's music at the end! Always keeping that game alive in some of our hearts and minds even for those who don't know gem of a game they missed out on and yet still carrying it's soul so far down the road of time. As someone who greatly enjoys that old, fun racer game, thank you from all heart ❤
The small UA-camr LED just recently put out a video about Fortress Forever's Dustbowl, and although I've never played it, my immediate thought was Fistful of Frags.
The mention of realistic TF2 weapons reminded me of the game Hotdogs Horseshoes and Hand-grenades. That's a VR shooter which features a series of weapons based on TF2. It basically takes the opposite approach as the art you found, trying to make the TF2 firearms more mechanically possible, while keeping the cartoony textures. So for example you have to actually reload the scattergun and sticky launcher rather than just cycling their actions repeatedly.
I LOOOOVE Fortress Forever and it was a total suprise seeing it in this video. And you're Dustbowl/FoF comparison was pretty interesting. FoF is mh favorite game and honestly the FF Dustbowl could easily be a FoF Teamplay map
This makes me want to try and get good at mapping and coding and try to make TFC style TF2 maps, maybe even realistic versions of the TF2 mercenaries. It could be a whole fan game project like Team Fortress 2 classic. I probably won’t because I have no idea how, but if someone wants to try, I will support you by bombarding you with ideas.
The realistic depiction of the pyro was actually one of the reasons why I got killing floor, ironically enough
Great game. I knew I recognized him in the thumbnail!
@@Yronno1 same
I grew up on KF before I even touched TF2 funny enough
Hello there, fellow Horzine Merc!
killing floor is a classic
Big booty fem pyro depiction*
You mentioning Fistful of Frags does make me want to see a video on the history of that game. Such an underrated Source gem.
i love the game for the fact that it's slower paced than to day's overthetop flick aim shooters from today (nothing wrong with that just not my taste) but still full on skill based
It's a great game. If you add Age Of Chivalry and Pirates, Vikings and Knights II to the mix, you have the holy trinity of underrated source multiplayer games.
@@XanderNiles FUCK, NOW I JUST WANNA REPLAY PVK 2
I'd absolutely watch that
There’s still a small amount of people on it and the community is really neat and they’ve got a discord too
I'd honestly love to see fortress forever's dustbowl in fistful of frags. It'd be so interesting to combine a map layout from one of my favorite games into the gameplay and aesthetic of a game I've been playing for years, it'd be so awesome if a modder would be able to transport it over, although I don't think fistful of frags has very much of a modding scene.
W fistful of frags
Oh, absolutely. Dustbowl Valley would be an excellent addition to Port. I’m gonna try to ask some of FoF’s mappers about it.
It *does* have a modding scene, but a lot of the modders have big projects that take a lot of time, or they’re banned thanks to beef with the dev.
I'll take a look into it
Both games run in the same Source engine branch. So technically, it's an easy task to port it over. Ofc, if you know mapping.
@@XanderNiles Yeah easy to port, just gotta mess around with all the entities and (potentially) make layout changes. I don't think it'll work as a teamplay map since the required entities don't exist in Fistful as far as I'm aware
After watching this, I think I am glad Valve went with the cartoony art style for TF2. Because of that decision, the game's art style still holds up to this very day unlike other "realistic" games in the past look pretty outdated and borderline uncanny.
emesis blue in realistic style finna look wild 🔥🔥🗣️
@@Biker_Gaming YOOOO YOU ON SOMETHING😱😱😱😰😰😰😰🗣️🗣️🗣️🗣️🗣️
@@bigfat2286 agreed. I’m remembering now a retrospective on Wind Waker and how at launch, it was lauded for being cartoony vs Twilight Princess’ realism and now, WW is looked back fondly and aging well while TP looks so dated and of it’s time.
@@TheOverachiever7 too true
hl2 still holds up 🙏
Imagine if Valve snuck a realistic Heavy Weapons Guy into their next Half Life game as a cameo. Give him some grit, and he absolutely wouldn't look out of place amongst the rebels.
A beefed up russian rebel with a minigun?
Sounds like something I'd see in a HL2RP server
City 17 is supposed to be somewhere in Eastern Europe
@@dixonballes2940 | Exactly. Even the accent wouldn't feel too out of place!
Well, I guess you got the combine suppressor in Half Life: Alyx.
Batman Arkham knight has a big mini gunner in it, I think it’s supposed to be a reference to TF2 heavy weapons guy
It is quite interesting for TF2 community to find other source games related to TF2. I was playing Fortress Forever and Fistful of Frags constantly couple of years ago..
Tf2's unique artstyle has one major impact on the gameplay that I realised after watching this video: It does not distract you from the game.
Many realistic games and triple A games have immense detail given to even the most pointless areas of the map. The player, or atleast I, get distracted from the objective and just go around staring at things taking screenshots. Tf2 has rarely ever given me this compulsion, because there aren't many interesting things to look at, and even if you find something it's simple enough to be understood at a glance.
never had actually considered that. Makes alot of sense actually
Funny, people praise tf2s art style while ignoring how since 2013 to 2014 the community cosmetics allowed clash with it.
The game needs however new engine and gameplay rework.
@darkzeroprojects4245 what gameplay reworks do you think tf2 need?
@@darkzeroprojects4245 Gameplay rework, nah, not so much, maybe if they added what they used to promise for it back in the early days and never delivered. New engine though, or at least update to the version of Source engine this runs on, yeah, certainly. New version of Source such as the branch of Source used in Portal 2 would allow the game for many new things, but honestly you could say the exact same thing for Garry's Mod (though that one won't ever get updated anymore because community workshop is too big to risk breaking literally everything in it and it's sad but certainly understandable + it would just take too much time and we have S&Box [which I still refuse to count as nothing more but a game platform like Roblox but not spiritual successor or even continuation/sequel to Garry's Mod]).
@@ChocoRainbowCorn
when I mean rework I mean as in lot of things to be redone and refined to make them more
consistent mechanically and visually, and to better the classes base wise.
I would love to hear what players thought about tf2 once it first released, "what tf1 players thought about tf2?" That would be a great idea for a video
they hated it because grenades got removed
Going through old forum posts, it was evidently controversial due to the more cartoonish style and removal of grenades. It wasn't like they hated it though, it was sort of like a mild disappointment.
I once read a comment saying the slower movement was console casualization or something like that lol
grenades in tfc and qtf were as important as rocket jumping in tf2. the removal of grenades was the most controversial part. i dont think anyone really cared about the artstyle tho. if anything most people supported this cartoony 60s spytech fiction artstyle because it explained a lot of the stuff that didnt make much sense in tfc
@@davidsmh this summarizes why people didn't like tf2 pretty well
man i cant even think about fries without richter harassing me
1984 moment
now thats the most funnyest shit i have hord in a long time.
No way, TF2 becomes dark and gritty.
Dark and griddy
Please don't kill me😊
@@ayan8136 i will
I will make sure you are punished for this comment
Remember to take your Diazopan!
I remember one time I saw a server with a few people in it on Fortress Forever and they told me that they loved TF2's artsyle but didn't play it due to the fact that it had no grenades.
go back and tell them about pre-fortress 2
@@BioticMirage It has been a month since I've seen them on the server lol
Yeah it makes sense, that old ass community was the tfc crowd. They dont just semi dislike the lack if nades, nades were as crucial as rocket jumping and trimping in 2. The buddy i had that showed me the game also set up my game with a script that people used in he game to bhop really fast. Good times.
demoman has grenades right?
@@biasneeze every class had grenades
So happy to see somebody talk about Fortress Forever
I miss when people would play it. It was so damn fun.
I remember there being a four team soccer map and like, my god, so much fun.
Last time I played with people on FF was back in 2015 in a map called ff_fight_yard, it was a fun game. I came back in 2023 and there wasn't even a soul, it was just me... the game is completely dead now and I'm not even exaggerating.
@@kentreed2011 it's incredibly depressing...
Even DOD and DOD source still have players.
@@LaskyLabs I forgot of DOD. very undderated game, it was always my dream that valve would pick up on it again and make a new installment kinda like what valve did for counter strike.
@@jmgonzales7701 oh man DOD S2 could be a lotta fun.
"Pootis guy and his dumb fucking sandwich" -Richter Overtime, 2023
I heard it as "buddhist guy and his dumb fucking sandvich" and that made perfect sense to me because heavy is so bald i can see my reflection on his head
1:42 The Heavy's official title.
Portis guy with his dumb fuckin sandwitch😂😂😂
3:19 "FF, Not French Fries you hungry piece of ****"
Best line in the entire RO channel.
Hunted is more surreal in that the original map was ripped straight out of Half-Life's Surface Tension chapter. You're seeing a Half-Life map reimagined in a completely different context and direction.
TF2 but realistic would be the first AAA multiplayer game to get an AO rating from all the horrific gore involved.
nah
The gore isn't anywhere as gruesome as something like Mortal Kombat, which I don't think has ever got an AO rating.
@@bshap495 true. tbh i just posted that comment only because I thought I could get some easy internet points by posting early. adults only rating is meaningless nowadays.
Not likely. Gibbing like Black Mesa is probably what we’d get, not any more of a particularly complex mechanical system like Dead Island 2, Soldier of Fortune 2, Left 4 Dead 2 or COD:WAW. There are only 3 games to this day to ever have been AO because of their violence, everything else was because the other games were porno. Thrill Kill, Manhunt 2, and Hatred have been the only 3 AO games due to basically violence alone being too horrendous. These also have to do largely with not only brutality but the ability to kill innocent bystanders and civilians, in the case of Manhunt 2 and as a core element to Hatred, obviously.
Imagine a realistic left 4 dead 💀💀
It kinda already is but..SUPER REALISTIC
There's no Closet or Vote Menu to save you when you accidentally get friendly fire'd.
@@ChewieLeFawgz ALSO NO PUMP/CHROME SHOTGUN BASH TRICK
Realism mode
It's already realistic
holy shit i was not expecting the revolt music at the end, thats a blast from the past
What's the song called? I remember another TF2 youtuber AcesGamer (now AegisTF2) used another part of this same song as his intro music years ago ua-cam.com/video/lDUjNZPXe6U/v-deo.html
I wanna play that game again now. It unlocked a old memory for me hearing that song again.
That cartoony style really plays a part in making the game timeless
I knew that Pyro in the thumbnail looked incredibly familiar. Also I immediately thought of DNF when you started talking about Realistic 2Fort
That closing song on the credits immediately gave me flashbacks. It’s featured in a game called Revolt for PS1 that I loved playing and still have. You basically raced RC cars in realistically sized environments and was a really fun game. Now I feel like going back and playing it again.. thanks for the nostalgia!
Funny thing, DNF actually has very fun multiplayer mode, you should try it. It's really enjoyable and actually was praised back in the day. But no one knows about it since the game is hated because "worst game evar" tag despite being just mediocre game.
I believe ya but what it did to duke and and the seires as a whole is tragic, tho a fan game with those MP game modes choule be cool, idk I just feel bad for the franchise
I used to play a bunch of duke nukem before i started playing tf2 and you just unlocked a memory i forgot about long long time ago
Wooh, Fortress Forever gettin some love, and mentioned hunted. I helped make that mod, and hunted was a focus of ours because it was one of the different styles of game modes, assassinating a VIP instead of capture the flag. The dev team is somewhat active still around, and you can still almost always play a pickup game with players still hanging around. It was funny how we launched FF and then Valve launched TF2 a week later. Another fun fact is my buddy Jesse and I (as Trepid, since old 1998-99-2000 era mapping and modding team) were on the Fortress Forever team as well as the retail version of Garry’s Mod working on levels and game modes to be built into gmod but Trepid left gmod to focus on FF and our other stuff, like this old “Trepidation” mod/game that was sorta like a baby of CS and GTA, ended up prototyping something similar to that as a bank heist prototype (which we ended up calling Vice and Virtue) that we were going to make with Sony as a downloadable PlayStation game but Sony ended up hiring a company in Europe to essentially rip us off and make Payday… point is, this bank heist / “Trepidation” prototype was somewhat of a culmination of years of game and mod making, and at one point Valve gave us the full Source engine to work with and I ported Vice and Virtue the bank heist prototype to the Portal 2 engine along with Left 4 Dead 2 zombie AI and whatnot, it was cops robbers portals & zombies and it was the greatest game nobody’s ever played haha, and it’s been on Steam since April 2015 but unreleased for lame reasons behind the scenes m.ua-cam.com/video/CYr8DDh_vKU/v-deo.html
losing my mind at hearing both cortex command and revolt soundtracks in the same video on tf2, absolute nostalgia blast. nice vid!
THATS THE REVOLT SOUNDTRACK
I was half asleep and nauseous so wasn’t paying much attention, then the music came on and I jumped up in surprise
thank u so much i jumped too but forgot where it came from
>"2 Fort 1 Bridge"
>"Capture the Babe"
Aite
(Also shout out for the usage of Re-volts theme at the end)
4:10 I mean the mercs aren't far off from insane dynamite wielding cowboys lol
TF2 may be set in the West, but it's not the Wild or Old West.
Demoman did wield dynamite in TF: Classic and the TF2 beta iirc
after watching emesis blue i can never look at 2fort the same way again
Realistic TF2 would be horrifying, everything is made out of wood and Pyros would do Team Damage.
(It would be hell.)
i wonder how would a tactical gritty realistic tf2 look like
Now we need tf2 maps built in real life
I would live in 2fort IRL.
@@Jefferu_Nintendomoto I think there is a building that resembles the one in 2fort
@@Jefferu_Nintendomoto there would be a big food fight at breakfast LOL
Now we need tf2 weapons built in real life
Now we need tf2 mercenaries in real life
Drinking game: Take 2 Shots when Richter Overtime says Gritty
🥴
It's amazing to me that Pyro blends in with a realistic set piece in a way that feels natural. Also a shame that Fortress Forever doesn't have as much popularity as TF2 itself, the game highly supports a speed-based combat while being class focused with different attributes and grenades.
0:50 "I tried pumping up the blues... " my PC got a blue screen in that exact moment
I gotta appreciate the ReVolt main menu song at the end of the video. So nostalgic
“Pootis guy and his dumb fuckin sandwich” I legit replayed that like 20 times it’s just so funny for no reason
The realistic tf2 backscatter legit looks like a custom weapon from FO4, complete with the mind numbingly cartoonish designs
it does.
Really glad to see a Fortress Forever mention! There were a grip of Team Fortress clone mods back in the day and some were really fun! Quake 3 and UT99 had a couple as well!
It's funny seeing a rather cartoony game with not much realism in mind and moreso just what makes it work, into a pretty gritty theme indeed.
I guess Radovan Štastný was happy after finishing remakes of most TF2 weapon models.
Someone looked at TF2 and though, "You know how this game is visually unique? What if it looked like every other game?"
Tbf, with the addition of obnoxious hats, unusual effects, and skins, modern TF2 doesn't really look all that different from Fortnite (which many other games try to rip off)
@@energeticyellow1637 but that came waaaaay before fortnite
If the next [insert popular franchise here] went radio silent on the next instalment and then had a complete art style change the [popular franchise] wouldn’t be too pleased.
I remember that duke nukem map. It was part of the game’s only map pack which I believe they called “hail to the icons.” All of the maps in the map pack were remakes of maps from other multiplayer games. If you ask me they probably needed to do some kind of contractually obligated dlc and couldn’t be bothered to make anything original Al (likely due to lack of time and resources) and did some plagiarism, which they covered up by saying it’s a “tribute.”
1:42 This joke is hilarious I laughed more than I should have
This video was awesome. I love looking into the history of old franchises and learning stuff I never knew about.
I so glad that a popular youtuber talked about Fortress Forever
Wherever I seem to go I seem to find people of either Czech or Slovak origin, not surprised, since there are plenty of us in TF2, but who'd guess that one would appear in a Richter Overtime video. Cool.
I like how he says, “Good Evening”. For me it is the morning still.
this is..
that feeling when you get new glasses and you can see everything in 5000x the resolution
I remember playing ff ages ago and just to give you an idea of the absolute boomers that played that game, one of the guys in the server complained about steam, saying "gamespy was way better"
It would have been nice to mention that the developer of H3 had to remodel the tf2 models to make mechanical sense for the tf2 expansion of his game.
You know, we need realistic Portal to do so.
OH GOD NO
@@repetitivethinking SAME
It would never work
RTX Portal
No
this will be tf2 graphics in 2012
3:19
Hey! Dont call me out!
I was prepared for the nostalgia hit of Fistful of Frags. I was not prepared for the nostalgia hit of the Re-Volt soundtrack in the outro.
It s cool to see Czech Republic be part of this 6:55
Fun fact - Fistful of Frags is still updated today!
7:18 - multiplayer was probably the only thing in that game that actually worked as it supposed to.
Heavy: i fear no man but that thing it scares me
Pyro in tf2 realistic 💀 6:35
6:22 is good enough. thank you.
when i woke up all i seen was the part that looked western 4:11 my dum dum thought it was the red dead 1 game, until richter was talking about cowboys throwing dynamites
I love that you used so much Sly Cooper music in this. Brought back good memories :)
I wouldn't play it online these days, but in Cod Bo3 someone made realistic looking versions of Harvest and Suijin. They can be found on the black ops 3 steam workshop if anyone wants to see those.
I'm a simple man. Richter uploads, I like da video.
Me too, I sit on the TV and watch the couch
Always love coming back to your channel for a new upload, keep up the good work my guy. Also I think a good idea for a video (after seeing the part in CSS) would be exploring unique minigame maps from CSS. Those servers, along with zombie mod and jailbreak, were my entire childhood.
Seeing dustbowl change in art style really did something to me. Just a small, tweak and im in a completley different world. Not only does it look different but i actually fealt different looking at the 2 art styles.
Tf2s art style really is a big factor as to why some of us stay here. Something about it makes everything feel brighter.
I have not heard someone talk about fortress forever in years, loved playing that back in the day!
Fistfull of frags? Thats some underrated gem! There are countless source, like pirates & knights & vikings. And i wish more people made videos on these
Holy-moly, the cortex command music was the least thing i expected to hear in this vid. Respect!
0:44 2000s was a time of piss orangee colour style
that 2fort version is more surreal then the one in that bad duke nukem forever game.
Don't really have much of a comment on video itself but man, do I respect you so SO much for Re-Volt's music at the end! Always keeping that game alive in some of our hearts and minds even for those who don't know gem of a game they missed out on and yet still carrying it's soul so far down the road of time. As someone who greatly enjoys that old, fun racer game, thank you from all heart ❤
the Re-Volt intro song at the ending had me in tears. my childhood
Would love to see a video like this but for cs 1.6 community maps like the legendary de_rats or fy_snow and how they were ported to newer/other games
YT content creators like Radiation Hazard and Dezolance have made videos similar to the topic you are requesting. Check those out.
Ngl, I like the aesthetic. It's kind of like moving back to your hometown after 20 years and seeing everything look aged.
came for the pyro
stayed for the nice video
subed for the re-volt outro
hearing cortex command music in the current year of our Lord makes my mind spin
I got a burger commercial right before you said "no not french fries" and it made the joke funny
7:07 oh god. That title just gave me flashbacks.
capture the babe
@@v-14415 I was talking about "2 fort 1 bridge" Which is a reference to an infamous video of two girls and one cup
@@ruzgar1372 capture the babe
@@v-14415 capture the babe
Killing Floor is such a classic. There's a lot of hidden gems in it's modding community too.
Fortress Forever was a load of fun back in the day. I'd love to see people trying to bring some of its maps into use again.
I never realized how cool your oc is
Such a strange mix of all the Source games I played, I find it fascinating... Great video!
The small UA-camr LED just recently put out a video about Fortress Forever's Dustbowl, and although I've never played it, my immediate thought was Fistful of Frags.
The Re-Volt track at the end activated my neurons.
Loved the real mercs memes cameo.
Cassette-man truly knows what's up.
The mention of realistic TF2 weapons reminded me of the game Hotdogs Horseshoes and Hand-grenades. That's a VR shooter which features a series of weapons based on TF2. It basically takes the opposite approach as the art you found, trying to make the TF2 firearms more mechanically possible, while keeping the cartoony textures. So for example you have to actually reload the scattergun and sticky launcher rather than just cycling their actions repeatedly.
It feels weird knowing that Fistful of Frags gets (i think) more updates than TF2
That css 2fort map looks so well made
The Re-Volt music at the end was a surprise.
Was that really revolt ost at the end? Hats of too you richter!
>og well sucks
Those are some fighting words, boy
I LOOOOVE Fortress Forever and it was a total suprise seeing it in this video. And you're Dustbowl/FoF comparison was pretty interesting. FoF is mh favorite game and honestly the FF Dustbowl could easily be a FoF Teamplay map
Quake TF is underrated.
Fistful of Frags was really fun, I didn't know it was made by Valve until later in some years, but had massive fun playing it
3:28 And they thought that Valve took long making TF2. They would be pissed meeting modern Valve.
This makes me want to try and get good at mapping and coding and try to make TFC style TF2 maps, maybe even realistic versions of the TF2 mercenaries. It could be a whole fan game project like Team Fortress 2 classic. I probably won’t because I have no idea how, but if someone wants to try, I will support you by bombarding you with ideas.
tfc felt like a tactical shooter somewhat
Didnt expect ReVolt theme song. Nice :)
hunted is just that half life level where you fight a tank, and can save a secutiry guard to get a bunch of supplies
Two fort one bridge had me laughing my ass off.