@@Kireth i tried adjusting the camera movement in GT. It is still crazy stiff. I much prefer the "playful" camera movement of Forza. Also agree with keslenviala, I don't think the movement of the car is demonstrating the car's physics. It's more so just the camera showing more turn and lean of the car. I personally can't feel the weight of the car when leaning into corners when play GT in helicopter view.
@@Kirethi get you about realism but FM7 physics are way more fun, camera is boring back ends don’t even move at all, GT7 cameras looks like atari games where map comes at you
I think you're perceiving Forza's camera shifting slightly during turns while GT7's is locked tighter to the car. Should be the same in a cockpit view or using a wheel.
Correct, comparing camera movement is basically like arguing why the moon should not follow you while you are walking. There are no numbers or data given in this comparison, it is just camera movement.
@@romakrelian The stiff look in GT looks really weird to me. It kind of breaks the immersion for me, because it looks so old school and video gamey to me.
I think the reason the camera on GT7 is stiffer is to allow the joystick input to feel very precise, while in Forza, the farther that camera swings, the harder it is to visually percieve microadjustments in your steering.
Amazing how far a person will go to defend a game, how do you tell it's the game camera that's causing this? The rear of the car is definitely moving, saying otherwise is not a matter of opinion, it's simply trying to omit something you don't want to assume.
As everyone else has said, it's mostly the camera. The camera stiffness in GT has always been a thing - you see this kind of difference even in GT4 when you compare the normal camera to the GT3 camera mod. The Forza physics don't look like anything out of the ordinary, and I certainly don't foresee any issues with consistency in lap times because of the physics.
@@792bnz Agreed. But differences in the camera can really add in the illusion of cars seeming like they're whipping around in Forza as opposed to GT. Prior to GT3, the camera was similar to Forza in that the car appeared to be more fluid when moving and turning.
I don't know man. To me, its distracting. Every game i play, motion blur, screen shake and anything else is going off. If you like it, that's cool. Some people race in overhead view and I know a lot of them that are good racers. It's just a preference in games 🙂
The theatrical camera work in Forza has always immersed me more than the stiffer Gran Turismo camera. That being said, I still love playing Gran Turismo
I was playing sport for a while. I tried motorsport 7 and oh my god it’s just so much immersive. I love the cockpit view without the steering wheel. I cant see anything on GT while on cockpit view
looks this way, but just the opposite, because with AI, the learned line is rotating "appropriately" every corner, and then~ forza adds modifiers for being off the line, such as tire rubber but not limited to tire rubber, less friction in a lot of cases.. the only expiremental line is the fastest one... im convinced..
It's not the physics, but camera. Forza uses a smooth, and very flexible cam, that "Follows" the car, instead of being literally welded to it, like in GT7. And if you're talking about "Wheel Experience" then I suggest you going into the cockpit view, for that. As you don't get any wheel experience, while watching the car from 3rd person.
This third-person camera appeared in GRID 2008. This gives you 100% insight into the battle as to how accurately you are taking the turn. You are literally able to control the millimeter distance from your opponent. In Forza Motosport 2023, the third person camera is simply PERFECT!!!
@@aroaro20022You're just looking ahead of that corner. I can exit the corner better than the fluid camera Forza has. I prefer the fluid camera in an arcade game, but not on sim.
If realistic driving is your goal then maybe look at some sims? All the big names in sim racing offer a more genuine experience than simcade/arcade games of this ilk.
This is pure clickbait🗿 third person cameras has nothing to do with physics. Forza kept casual players happy with a non stiffed camera to enjoy the game and not even sim players would use the third camera so why be so concerned about it lol
It's been a while since I played F7 or Horizon, but I belive the camera angle is at least partially tied to the steering input of car while moving. So you can end up in situations visually where you are understeering but still see that camera movement like the rear end is stepping out. I'm not entirely sure that is the case would make sense from some of the video shown here where with a front wheel drive car you could be attempting to give the car more steer angle while getting on the gas. I remember situiations when I first started playing Forza 6 where I would be looking at the side of my car trying to turn while braking(I was just learning), and it would still not turn in but slide straight through the turn. It would be interesting to see the same comparison from cockpit or hood cam. Early reports are that Forza isn't as precise on a wheel as GT7, but some of that may be down to the default settings being horrid.
That is quite accurate just like how in GT Sport & 7 the cars often seem to pivot from the center instead of turn like a car and it's all because of the way they do cameras differently. Forza camera moves more to avoid that pivot look which can end up becoming almost a feeling. GT stays pretty stuck in place compared to most racing games sim or arcade. Hell GT7 isn't a bad game because of its first 8 months you could ride a kerb like train tracks. Thankfully most people didn't know or couldn't do it accurately so it wasn't an issue online.
@@Kireth I went on FH5 and checked how the camera works and specifically used a FWD car. The camera is tied to the turn angle of the car, not the steering input. However, it is not necessarily tied to the slip angle. If I started understeering, the car and camera straightened up right away. IE if I hammered the gas. Even with an oversteer tune. However, if I managed the throttle and speed, the camera would rotate even if I wasn't slipping. This is easy to see at a really low speed going in circles slowly without spinning the tires. The camera literally turns a really sharp angle and you can see the whole side of the car. Basically it behaved as you would expect a FWD car to behave even with FH5's arcade like physics. My updated guess is simply that the car in the video hadn't lost grip at the front yet, either through low power or modulating the throttle. It's just the way the camera works in Forza. The rear end isn't actually sliding out. The point in the video where the car slid out mid corner looked like he hit the handbrake, because that is how the camera behaves in forza when you do.
I used to own a '19 civic type R and you could absolutely get the back to step out quite a way under lift off and it would feel like you were drifting until the front pulled you out. Mine also just had the stock suspension and while it was stiffish it definitely moved more like FM's than the locked flat look of GT7 when bombing.. uhh.. carefully driving around Petworths B roads. I never drove it with a stick either, which is definitely happening here. Honestly though the clip highlights one of my main issues with GT7.. it's so sterile, whatever is happening with handling under the hood in terms of driving handling/physics at times there it looks like the world is being rotated and moved around the car rather than being driven on. Its utterly unlike any driving I've ever done, let alone track time.
@@Buggins Physically unlikely. The car is front engine front-wheel drive. What could allow the car's back end to slip out? You mentioned "bombing"... as in "tearing up the street breaking through tough corners like a manic on city streets?" Yeah, I could see the back end trying slipping away coming down from a high speed under heavy breaking into a tight turn... That's not what's happening in the video. Just letting off the gas a little causes the back end to get away from you? If the car drove like that in real life... people wouldn't buy it.
@@VariantAECReally? My Clio sport 172 thinks otherwise, the rear end is super slippery so I thought it was somewhat normal for the rear end to be sensitive to lift odd and braking in a short wheelbase car, Although I think the Honda civic in the video is a good chunk longer so idk.
The biggest issue I have with Forza's physics is the "wallowing" (side to side rocking) that pretty much all cars from prior to 2000 in the game are plagued with. It doesn't even take a corner or a bump to trigger it, but when it starts, you're on your way to the scene of the crash- no matter what you try to do. Using a wheel is nearly impossible on older vehicles, as the rocking affects the force feedback, which leads to more rocking. I am also pretty sure whomever set the friction levels for the "stock" tires has never actually ridden in an automobile around a corner. They have the adhesive properties of watermelon rinds that are coated in baby oil. In game it is possible to spin a car out at less that 20mph making a slight right hand corner (Volvo 850, Maple valley, headed down towards the start/finish line). If tires were truly this bad, we would have all died in car accidents by now. They need to fix this (and separate the "road feel" from general "force feedback" and vibration settings- I should be able to feel if my car hits a curb without having to fight with it for control, POwer steering really does exist, and MANY racecars use it)
I dont think its physics - to me it looks like chase camera movement, if you play at .25 speed and look at the background, as car straightens out, the background movement decreases and vice versa. But it does look like this chase camera effect is a bit too much. In FM7 it was not only tied to steering, but also to car speed so you whould feel like you drive away and straighten chase camera, this time its more focused on steering and less on speed. At least thats how it looks like to me. Can you test what happens if you drive backwards and then turn 90 degrees, and then move forward in opposite direction? How does it look? Anyway you could also compare this to wheel, would be easier to understand.
Exactly this, its a camera pov thing, not a car handling thing... The ending with the slides is 100% the driver yanking the handbreak, which was evident from the full video where you could see the inputs and notice the slide starts with no throttle or braking inputs
Not true at all. When the camera points at the wall and your turning the opposite direction... the car's back-end slipped out. The chase cam does it's job you just read it differently because you just have difficulty reading the pretty simple information the chase cam provides. Many games even arcade games have cameras less dramatic than GT games and some like NFS Shift had cameras almost as dramatic as Driveclub's. Honestly that kind of was a gripe I had about Driveclub, its very slippery chase cam. Granted FM is well between the stiffness of GT's chase cam and way less loose than Driveclub's. If it's to your preference, great.
i think the difference is the camera. (which i personally dislike in gran turismo, gives me motion sickness). forza's cam won't follow the car trajectory. it's just an optical effect. i really can't see the civic's back sliding
I think what you're experiencing is a combination of many things. To me it seems that the oversteer occurs on the corner entry when the weight transfer lifts the rear. I don't know about the modern Type R's but weren't at least the old ones set up like that to counter some of that FF understeer? It also seems that the controller inputs are more harsh on the steering + the driver over steers, brakes etc. That oversteer nudge at 5:15 is imho just the driver playing with hand brake. Also the Civic on GT doesn't seem stock... Is that wing for example giving more downforce keeping the rear in check? What else has been done to it? Add the looser camera underlining these and you have what you see. There are no doubt differences but I wouldn't go to detail before feeling it myself.
Forza has found a sweet spot for physics. If they made it a full SIM like GT then it would alienate allot of fans of the series. If T10 wanted to make a proper sim then it would make more sense to create a new IP.
What you're observing is the camera rotation interpolation, if you want to do a more accurate comparison for body roll you need to view it from a bonnet cam which is attached to the car rigidly. I've done a lot of work on vehicle camera systems and the camera has a HUGE impact on your apparent perceptions of how the physics is behaving. The Forza Camera rotation interpolation is not as tight as GT7 and this makes it look a lot more loose.
To me and I feel some or most would disagree. -Forza motorsports you see the actual car move, the rear end kick out, you see the bumps and dips, the acceleration and deceleration. Basically you can see the cars attitude or character. - GT7 you cant see a lot, your rear end stays stationary no matter how much movement you make. Think of it as driving on rails. Can't see no attitude or much movement of the car. The way turning in GT7 is you 100% would've kicked the rear end out When you're going in a corner at speeds in a fwd of course the rear end kicks out. Lift over steer is a real thing Both are good games but bashing one game because your used to another games physics is why your having problems
I always played all of the Forza Horizon games with chase cam. I hadn't played a GT game since GT3 because I didn't have a PlayStation for many years til I got a PS5, but now I only play GT7 in cockpit or hood view, and I can't go back. I have not played any Forza Motorsport games since 3, so I am not sure how I would have played those, but chase cam doesn't work for me anymore in the more "sim" type games.
Forza's physics are not completely wrong. I would argue Forza adds a touch of reality compared to GT7 where the civic handles like its on rails all the time. This is because of heavy optimisation for controllers to remain competitive which is the need for a smooth driving style. In reality, that Civic and before anyone chimes in, yes I know its front engine, front wheel drive, can act very lively on the rear end depending on your driving style. This almost never happens in GT7 in the Civic and feels very limited compared to the real Civic. I urge you to drive an FK8 and tell me.
I hated this in every Forza game before. I heard once racing driver said that the cars in FM4 to FM7 behaved exactly the other way then you would expect them to. For example oversteering with an Fwd car. I still hope its only the camera movement in FM8 now but i have doubts
This is honestly my issue with GT7. The camera, i always feel like I’m controlling the track rather than the car. Gran Turismo games always feel extremely outdated, like the really old school racers where the car is staying completely still but the track is moving.
Is that the back end sliding out? Or is it the difference in chase camera rigidity? GT chase cam is very rigid whereas the Forza one is quite loose. The car still looks understeery to me despite the camera moving
When people say GT7 is good is so funny. The one thing I was very disappointed was that you didn’t get prize cars. Removed content from previous games Dream car championship All star championship Race of red emblem Legend of the silver arrow 80s sport car cup And a bunch more Look up GT critic for this info. He has a hole video about this
Video literally shows Forza has better physics. ie weight transfer pushing, unsettling under braking, and variable grip. While GT7s car apparently has more Downforce than last years RB F1 car.
Looks more like a camera difference. Forza camera has some inertia to display what angle your car is turning at to make it more understandable. Meanwhile GT7 camera is much more tightly locked to where the car is actually directed. Would be very interesting to see actual differences in physics.
Annoyig thing with GT is there should be more than 16 cars. By the end of the first few corners, theres usually only 13 ish players left making it a pretty small race if you get pushed or punted off.
Lo molesto es que Forza tenga la mitad de circuitos que gt7 de salida unos 20 solamente y de los cuales 9 ya salían en anteriores Forza. Normal que puedan hacer un mejor entorno de circuitos si dedican más implicación en los pocos que hay. Es lamentable. Prefiero Horizon 5.
Being an owner of the exact model of Type R in the Forza comparison, the car is absolutely tail happy at speed in corners, lifting off the accelerator and sometimes even when not. This tells me that Forzas physics are considerably more realistic.
Gran Turismo in the curves it seems that the screen moves and the car is not moving. It's the worst thing you have, it takes away all the sensation of movement
I see what you are saying, but the rear of car camera in GT7, as it is in mine also, makes the car looks like it is on a monorail train. It's plum silly looking. I cannot wait to try it myself. Currently trying the sport mode in GT7 today after single player for months LOL. Free multiplayer weekend
Forza behaves more realistically from what i see, and no. I havent playef both yet. GT has no body movement where as FM mimics body movement as if you were in the car even from chase cam. Edit: to put it more accurately. GT mimics F1 cars where car enters a corner as direct as it was directed by driver, where FM mimics real world cars where as it wont exactly enter and exit corner as u would hope.
I would expect a front wheel drive to skin more so to me it feels like Forza is a bit more accurate. Because the back of the car is getting pulled therefore it would sway more
GT games will always challenge you while playing that always results in getting better overtime. FM has always been arcade feeling (more fun and less challenging)
@@m-dlg9272 stop playing dumb, you know what I mean, Forza motorsport and Gran Turismo are both simcade, Assetto Corsa, iracing and even beamng drive are true sims with much more realistic physics
@@Joshua-by4dcgran turismo acquires real drivers from their championships. Maybe it's not real to you but what about those kids that went from logitech g series wheels to the racing seat?
I have high hopes for Forza but I’m nervous it’s going to be too arcadey. All I want is a proper racing game. If it’s not then I’ll be getting a PlayStation and GT7
Will definitely be too arcady, just like every other Forza. You'll have a lot more fun mastering GT7 as it actually gives good feedback on understeer and oversteer and feels more like a car should.
Noway you said gt7 is a proper racing game lol , microtransactions , dead single player offerings, always online, very japanese biased car list, terrible chase camera , I like gt7 but it's so overrated
Yes, we are talking about the camera, not the physics. The single reason why I didn't buy gt7 was the camera which feels like a static image dragged on the screen which makes me feels like playing a 2D game. FM look very good, can't wait to try it.
GT7 is smoke and mirror. They have a huge lens distortion that starts from the center low of the screen to the edge of the screen. That's why you see that motion effect when the car is taking a corners. Plus the camera tends to jump if you hit a corner. The car is doing basically nothing.
The problems you mention regarding camera and car handling in Forza motorsport vs GT 7 can be solved using hacks for now. But they are not that stable. But the developers of Forza motorsport listen to their users. And it will be resolved in the next updates. And stable throughout the game.
You don't want to know the difference between high spec PC versus PS5 yet. Then you would have preferred to buy an x box x. It doesn't even come close to a high spec PC. Despite the higher specs of xbox x. Ps5 is not close at all between the two.@@Kireth
Kireth PLEASE can you fix your chase cam settings in the in-race display settings?? 🙏🙏 Chase View Camera Sensitivity should be set to '1' (the lowest). This makes the chase cam look WAYYYY more dynamic and interesting to watch!! 🙏🙏 PD should have it set that way by default but they didn't for some reason.... 🤦♂️ Cheers!
Hold up, I never knew, you can actually fix the sterile stiff chase cam in GT? It's the main reason I don't play the game on controller, because it's so bad, and it still missing clutch input on controller. Although, making it less sensisitive would suggest it getting even stiffer, but I understand you're saying it acts reversed?
I always play with the bumper camera and I haven't noticed it there, but I did notice that Forza seems just overall easier to play. I really struggled at the beginning with GT7 and Forza lets me be a hero straight away. All driver aids disabled in both cases
@@charlesanderson1321 not really sadly - I understand what they are on the list and what each of them does in theory as I'm a petrolhead more than a gamer, but I'm not on the level of understanding the game physics and feeling them through a plain vanilla PS4 controller that I would able to say "ok, I've got too much high speed corner underster, I need to change this and that"
I actually had the same opinion till I saw the civic type r lap on the Nurburgring and it was getting tail happy which was crazy so I gave Forza the pass for now..
The physics between both games is night and day. I broke my ps5 and thought have a change and get xbox x. Very happy with the console until I played Forza motorsport. What is going on??? Its like boat (wave race N64) racing in comparison to Granturismo 7. Sufficed to say, I've just bought a ps4 just to play gt7. Forza is paaaants
@@FighTThePower. 🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣 that is the funniest comment I have heard in a long time. Please tell me why you have come to this conclusion I need more comedy in my life
@@BillyBobb911 it's sad you can't show a valid argument just spam emojis thinking u made a point I can drive a car I own in the game and have it move exactly as it does in real life full throttle through corners trail breaking tires squealing and everything
Forza totally sucks with a racing wheel its so damn unrealistic the cars start to go out of control when breaking even in a straight line , cars keep swaying all the time and of course FM admins claim its due to the wheel not being properly set up or its an issue with the wheel , but we know better as these issues dont exist in Assetto Corsa or RaceRoom even Grid works perfectly with a racing wheel , I have had issues in a AWD car in Forza , the game sucks .
I used to think the same. Forza makes you feel like there's real tarmac and cars are more mechanic, but lacks a thing you can't "fake". A soul. Gran turismo has a soul, you can see the details and the smoothness of the game
I did not play motorsport but I remember what made me crazy in arcade version forza horizon 4 is a wheel dead zone which you couldn't get rid of, it clearly manifested on low speed, the car do nothing until some point and then suddenly do overturn that made you in a constant tense to get a car precisely in line or to keep a small rotation by doing jiggle left and right, it feels like it doesn't apply the first 2 degrees but then suddenly applies 3 instead of 1. Much love to GT BTW
GT always has better car models and better driving physics dont think thats gonna change anytime soon wish Forza just preview their games without the driving aid racing lines on, constantly seeing it on in all the Forza promo makes my blood boil but then again this game is steered towards more casual peeps than hardcore sim players hence the reason why the chase cam is so dramatic but as for me and most hardcore guys we play cockpit or any other camera but chase cam
We are used to understeer under power in FWD cars but in real world if u have good LSD system (cluth pack), back end will step out. My friend had Honda Civic 6gen hatch with B18c4 and cluth pack LSD. He could do AWD like donuts in that car ;)
You gt fanboys are always so obsessed with what Forza does and what it needs it’s just comical. I went from gt3-4 to Forza 2 and never looked back. They are 2 different games and they don’t need to have to similar physics. Forza people like me know what Forza needs and that’s the physics from Forza 2-6 . Gt fans don’t know what Forza needs, so save your energy. I always look at videos of new gt games but I never react cause it’s not the game I buy anyway. Maybe you gt boys need stop saying what Forza needs ..
Finally a guy who makes sensical remarks. At 5:43 you can see the civic literally power drift with the throttle. It’s ridiculous. 😂 You are wrong about the graphics though, GT is in a completely different league. It is not fanboyism to praise a vastly superior product over an other.
I dont think its the camera bc u can also feel the behavior in cockpit, ive always had a problem with forzas physics vs gt, forza always feels exaggerated and too loose, ive been experiencing what u showed for years now, gt has always felt more grounded n on point.
Forza is accurately representing the suspension / body movement where as GT7 doesn't do as good of a job in it. Replace the suspension in that car and tune it to be low and stiff and that will reduce massively.
the more recent GT games feel much more realistic then the arcade feeling of Forza and I feel its always felt that way .personally I'm much more a fan of GT with its realistic driving than the arcade feeling of Forza .it all comes down to preference on how you like to play
those movements are when you let go of the gas, mid turn,front wheels regain grip so it turns better, then you give it gas, it understeers, then you let go gas, it turns in once again... and this is applicable to all cars, fwd rwd awd... only rwd could go sideways FROM THERE (by there i mean, that state where it slides ever so slightly whenever you're in a turn and you give gas then let go of it). it is called lift off oversteer.
It's absolutely clear you've never played Forza. All Forza games have a camera that's just like that. It's not completely stuck to the car like GT7. Believe me, it feels a lot more natural and you can actually see what the car is doing...
GT7 can have either. You can lock the camera to the back of the car (like prior GT games before Sport) or have it set more lenient. Personally, I have no problems with the default setting. I play games with all kinds of wacky camera settings many not at all user tweakable. The people frustrated by the cameras in these games just confuse me. What is there to despise or love? Either way in most racing games including Driveclub, Forza, and GT I use the dash mount, hood, or roof cam views for a wider FoV.
To me, it's looks stronger due to camera (to me the camera simulates the actual sense of speed and Gs during the turning and braking better than GT). Also what about rear wheel drive and all wheel drive cars? Front wheel drive sucks.
I believe it's just the camera in Forza, not the physics, the camera is more playful. I surely prefer that over that stiff GT camera
You can adjust the camera in GT but Forza definitely looks more lively!!
@@Kireth i tried adjusting the camera movement in GT. It is still crazy stiff. I much prefer the "playful" camera movement of Forza. Also agree with keslenviala, I don't think the movement of the car is demonstrating the car's physics. It's more so just the camera showing more turn and lean of the car.
I personally can't feel the weight of the car when leaning into corners when play GT in helicopter view.
@@Kireth it still is static and nowhere near as lively as FM
@@Kirethi get you about realism but FM7 physics are way more fun, camera is boring back ends don’t even move at all, GT7 cameras looks like atari games where map comes at you
Well, I guess it comes down to preferences, I really like the GT7 camera because it just doesn't move.
I think you're perceiving Forza's camera shifting slightly during turns while GT7's is locked tighter to the car. Should be the same in a cockpit view or using a wheel.
Correct, comparing camera movement is basically like arguing why the moon should not follow you while you are walking.
There are no numbers or data given in this comparison, it is just camera movement.
What I see also, I actually can’t drive while seeing the rear of a car. Throws me way off. Looks cool, but hood or cockpit for me.
I'm glad someone said it. GT7's camera looks much more stiff in comparison.
@@romakrelian The stiff look in GT looks really weird to me. It kind of breaks the immersion for me, because it looks so old school and video gamey to me.
That is clearly camera shift and who uses a wheel with behind car view.
I think the reason the camera on GT7 is stiffer is to allow the joystick input to feel very precise, while in Forza, the farther that camera swings, the harder it is to visually percieve microadjustments in your steering.
defenetly the cameras and not the physics
The camera doesn’t seem to be changing angle if you look at everything else in the environment. Only the car angle changes.
You can turn off the theatrical camera shake and it looks the same...
Amazing how far a person will go to defend a game, how do you tell it's the game camera that's causing this? The rear of the car is definitely moving, saying otherwise is not a matter of opinion, it's simply trying to omit something you don't want to assume.
@@MannequinSmilesyeah people that are saying “it’s just the camera” are either not watching the video or outright lying
@MannequinSmiles ... you can see the aide of the car in forza... in gt the camera doesnt move so forza only looks like what this guy is claiming.
This video actually made me like Forza more
As everyone else has said, it's mostly the camera. The camera stiffness in GT has always been a thing - you see this kind of difference even in GT4 when you compare the normal camera to the GT3 camera mod.
The Forza physics don't look like anything out of the ordinary, and I certainly don't foresee any issues with consistency in lap times because of the physics.
No
Forza physics are arcadey. When I bring my car to the track, its doesn't slide around
@@792bnz Agreed. But differences in the camera can really add in the illusion of cars seeming like they're whipping around in Forza as opposed to GT. Prior to GT3, the camera was similar to Forza in that the car appeared to be more fluid when moving and turning.
I don't know man. To me, its distracting. Every game i play, motion blur, screen shake and anything else is going off. If you like it, that's cool. Some people race in overhead view and I know a lot of them that are good racers. It's just a preference in games 🙂
Forza and GT are reasonable close, one just favors understeer, the other oversteer.
The theatrical camera work in Forza has always immersed me more than the stiffer Gran Turismo camera. That being said, I still love playing Gran Turismo
I was playing sport for a while. I tried motorsport 7 and oh my god it’s just so much immersive. I love the cockpit view without the steering wheel. I cant see anything on GT while on cockpit view
GT7 really looks like the car is just on a popsicle stick and you move the track under it rather than you actually driving the vehicle.
In GT7, the camera is fixated on the car. In FM, the camera is fixated on the centre of the screen.
Very good point
I actually think like this:
stiff camera = Competitive
Lively/loose camera = Fun
@@gilangthehuman7713sometimes you want to see the car turn so you can see what's happening to it
@@Kirethif its a good point then take the fucking video down... you completely just giving out false information... jesus christ
@@gilangthehuman7713I don't understand how the camera makes it less competitive?
FMS looks like you’re driving the car. GT7 looks like you’re driving the map.
looks this way, but just the opposite, because with AI, the learned line is rotating "appropriately" every corner, and then~ forza adds modifiers for being off the line, such as tire rubber but not limited to tire rubber, less friction in a lot of cases.. the only expiremental line is the fastest one... im convinced..
Best comment
good one buddy😂😂😂😂
It's not the physics, but camera.
Forza uses a smooth, and very flexible cam, that "Follows" the car, instead of being literally welded to it, like in GT7.
And if you're talking about "Wheel Experience" then I suggest you going into the cockpit view, for that.
As you don't get any wheel experience, while watching the car from 3rd person.
bro u missed my video yesterday
100% correct @toshinou2619 Basically you said what I tried to say in my post.
Wheel Experience is just something not present in Forza, its just poor experience
@@incgohd not really. The car is moving not the camera 😂
@@PugLifeFoolI think toshinou wrote that but whatever 🤣
This third-person camera appeared in GRID 2008. This gives you 100% insight into the battle as to how accurately you are taking the turn. You are literally able to control the millimeter distance from your opponent. In Forza Motosport 2023, the third person camera is simply PERFECT!!!
good arcade action
In GT7 you don’t really see what is around the corner, lmao
@@aroaro20022You're just looking ahead of that corner. I can exit the corner better than the fluid camera Forza has.
I prefer the fluid camera in an arcade game, but not on sim.
If realistic driving is your goal then maybe look at some sims? All the big names in sim racing offer a more genuine experience than simcade/arcade games of this ilk.
ua-cam.com/video/HT9fibDgM9U/v-deo.html
This is pure clickbait🗿 third person cameras has nothing to do with physics.
Forza kept casual players happy with a non stiffed camera to enjoy the game and not even sim players would use the third camera so why be so concerned about it lol
I have always liked the camera work in Forza games. Even the bounces and breaks feel better.
Me too, but kinda boring for me
It's been a while since I played F7 or Horizon, but I belive the camera angle is at least partially tied to the steering input of car while moving. So you can end up in situations visually where you are understeering but still see that camera movement like the rear end is stepping out. I'm not entirely sure that is the case would make sense from some of the video shown here where with a front wheel drive car you could be attempting to give the car more steer angle while getting on the gas. I remember situiations when I first started playing Forza 6 where I would be looking at the side of my car trying to turn while braking(I was just learning), and it would still not turn in but slide straight through the turn. It would be interesting to see the same comparison from cockpit or hood cam. Early reports are that Forza isn't as precise on a wheel as GT7, but some of that may be down to the default settings being horrid.
Good post and I think you right on both the camera and the default wheel settings.
Yeah it's literally the camera.
That is quite accurate just like how in GT Sport & 7 the cars often seem to pivot from the center instead of turn like a car and it's all because of the way they do cameras differently.
Forza camera moves more to avoid that pivot look which can end up becoming almost a feeling. GT stays pretty stuck in place compared to most racing games sim or arcade.
Hell GT7 isn't a bad game because of its first 8 months you could ride a kerb like train tracks. Thankfully most people didn't know or couldn't do it accurately so it wasn't an issue online.
VERY good analysis!!
@@Kireth I went on FH5 and checked how the camera works and specifically used a FWD car. The camera is tied to the turn angle of the car, not the steering input. However, it is not necessarily tied to the slip angle. If I started understeering, the car and camera straightened up right away. IE if I hammered the gas. Even with an oversteer tune. However, if I managed the throttle and speed, the camera would rotate even if I wasn't slipping. This is easy to see at a really low speed going in circles slowly without spinning the tires. The camera literally turns a really sharp angle and you can see the whole side of the car. Basically it behaved as you would expect a FWD car to behave even with FH5's arcade like physics.
My updated guess is simply that the car in the video hadn't lost grip at the front yet, either through low power or modulating the throttle. It's just the way the camera works in Forza. The rear end isn't actually sliding out. The point in the video where the car slid out mid corner looked like he hit the handbrake, because that is how the camera behaves in forza when you do.
lift-off oversteer is a thing for FWD cars, but you shouldn't see any oversteer on power.
I used to own a '19 civic type R and you could absolutely get the back to step out quite a way under lift off and it would feel like you were drifting until the front pulled you out.
Mine also just had the stock suspension and while it was stiffish it definitely moved more like FM's than the locked flat look of GT7 when bombing.. uhh.. carefully driving around Petworths B roads. I never drove it with a stick either, which is definitely happening here.
Honestly though the clip highlights one of my main issues with GT7.. it's so sterile, whatever is happening with handling under the hood in terms of driving handling/physics at times there it looks like the world is being rotated and moved around the car rather than being driven on. Its utterly unlike any driving I've ever done, let alone track time.
Damn why did you sell???!
@Kireth kids dude. They are EXPENSIVE. Also I needed to fit more than golf clubs in the back.
@@Buggins
Physically unlikely. The car is front engine front-wheel drive. What could allow the car's back end to slip out? You mentioned "bombing"... as in "tearing up the street breaking through tough corners like a manic on city streets?" Yeah, I could see the back end trying slipping away coming down from a high speed under heavy breaking into a tight turn... That's not what's happening in the video.
Just letting off the gas a little causes the back end to get away from you? If the car drove like that in real life... people wouldn't buy it.
@@VariantAECReally? My Clio sport 172 thinks otherwise, the rear end is super slippery so I thought it was somewhat normal for the rear end to be sensitive to lift odd and braking in a short wheelbase car, Although I think the Honda civic in the video is a good chunk longer so idk.
The biggest issue I have with Forza's physics is the "wallowing" (side to side rocking) that pretty much all cars from prior to 2000 in the game are plagued with. It doesn't even take a corner or a bump to trigger it, but when it starts, you're on your way to the scene of the crash- no matter what you try to do. Using a wheel is nearly impossible on older vehicles, as the rocking affects the force feedback, which leads to more rocking.
I am also pretty sure whomever set the friction levels for the "stock" tires has never actually ridden in an automobile around a corner. They have the adhesive properties of watermelon rinds that are coated in baby oil. In game it is possible to spin a car out at less that 20mph making a slight right hand corner (Volvo 850, Maple valley, headed down towards the start/finish line). If tires were truly this bad, we would have all died in car accidents by now.
They need to fix this (and separate the "road feel" from general "force feedback" and vibration settings- I should be able to feel if my car hits a curb without having to fight with it for control, POwer steering really does exist, and MANY racecars use it)
I primarily drive older cars with a wheel, I have no issues. You can surely feel the body roll, but it doesn't feel out of the ordinary to me.
How can you not mention the locked camera on Gran Turismo? It's so bad I can't play 3rd person camera
as a wheel user, forza motorsport is great, much better then the past games, feels super good, and i only use a basic logitec wheel
I dont think its physics - to me it looks like chase camera movement, if you play at .25 speed and look at the background, as car straightens out, the background movement decreases and vice versa. But it does look like this chase camera effect is a bit too much. In FM7 it was not only tied to steering, but also to car speed so you whould feel like you drive away and straighten chase camera, this time its more focused on steering and less on speed. At least thats how it looks like to me. Can you test what happens if you drive backwards and then turn 90 degrees, and then move forward in opposite direction? How does it look? Anyway you could also compare this to wheel, would be easier to understand.
Exactly this, its a camera pov thing, not a car handling thing... The ending with the slides is 100% the driver yanking the handbreak, which was evident from the full video where you could see the inputs and notice the slide starts with no throttle or braking inputs
Looks like the camera moving as opposed to the actual car... maybe...? I have gt7 and love it with my VR2. Equally im excited to Forza too!
typical gt
hahaha. This is NOT a Physics video, this is a video of: The Forza's camera moves a little, and the GT7's, no, I'm going to throw garbage out there.
In GT you’ll NEVER see the back end come out because the camera is locked to the car.
Not true at all. When the camera points at the wall and your turning the opposite direction... the car's back-end slipped out. The chase cam does it's job you just read it differently because you just have difficulty reading the pretty simple information the chase cam provides.
Many games even arcade games have cameras less dramatic than GT games and some like NFS Shift had cameras almost as dramatic as Driveclub's.
Honestly that kind of was a gripe I had about Driveclub, its very slippery chase cam.
Granted FM is well between the stiffness of GT's chase cam and way less loose than Driveclub's.
If it's to your preference, great.
not see but feel, its the point of the controller
i think the difference is the camera. (which i personally dislike in gran turismo, gives me motion sickness). forza's cam won't follow the car trajectory. it's just an optical effect. i really can't see the civic's back sliding
I think what you're experiencing is a combination of many things. To me it seems that the oversteer occurs on the corner entry when the weight transfer lifts the rear. I don't know about the modern Type R's but weren't at least the old ones set up like that to counter some of that FF understeer? It also seems that the controller inputs are more harsh on the steering + the driver over steers, brakes etc. That oversteer nudge at 5:15 is imho just the driver playing with hand brake. Also the Civic on GT doesn't seem stock... Is that wing for example giving more downforce keeping the rear in check? What else has been done to it? Add the looser camera underlining these and you have what you see. There are no doubt differences but I wouldn't go to detail before feeling it myself.
Very good insight!!
Forza has found a sweet spot for physics. If they made it a full SIM like GT then it would alienate allot of fans of the series.
If T10 wanted to make a proper sim then it would make more sense to create a new IP.
What you're observing is the camera rotation interpolation, if you want to do a more accurate comparison for body roll you need to view it from a bonnet cam which is attached to the car rigidly. I've done a lot of work on vehicle camera systems and the camera has a HUGE impact on your apparent perceptions of how the physics is behaving. The Forza Camera rotation interpolation is not as tight as GT7 and this makes it look a lot more loose.
To me and I feel some or most would disagree.
-Forza motorsports you see the actual car move, the rear end kick out, you see the bumps and dips, the acceleration and deceleration. Basically you can see the cars attitude or character.
- GT7 you cant see a lot, your rear end stays stationary no matter how much movement you make. Think of it as driving on rails. Can't see no attitude or much movement of the car. The way turning in GT7 is you 100% would've kicked the rear end out
When you're going in a corner at speeds in a fwd of course the rear end kicks out. Lift over steer is a real thing
Both are good games but bashing one game because your used to another games physics is why your having problems
gt7 chase cam is horrible, literally unplayable for me
I always played all of the Forza Horizon games with chase cam. I hadn't played a GT game since GT3 because I didn't have a PlayStation for many years til I got a PS5, but now I only play GT7 in cockpit or hood view, and I can't go back.
I have not played any Forza Motorsport games since 3, so I am not sure how I would have played those, but chase cam doesn't work for me anymore in the more "sim" type games.
Who even uses chase cam? I can’t stand GT7 but chase cam is for kids
I agree chase cam is trash. If they make it like forzas I’ll use it more but I use hood view or cockpit
Bros you can change the chase cam parameters in the settings
U can set the camera to do the same in gt7 - close anyway.
Forza feels like a chuck e cheese arcade racer with Rewinds for the kids.
Forza's physics are not completely wrong. I would argue Forza adds a touch of reality compared to GT7 where the civic handles like its on rails all the time. This is because of heavy optimisation for controllers to remain competitive which is the need for a smooth driving style. In reality, that Civic and before anyone chimes in, yes I know its front engine, front wheel drive, can act very lively on the rear end depending on your driving style. This almost never happens in GT7 in the Civic and feels very limited compared to the real Civic. I urge you to drive an FK8 and tell me.
I hated this in every Forza game before. I heard once racing driver said that the cars in FM4 to FM7 behaved exactly the other way then you would expect them to. For example oversteering with an Fwd car. I still hope its only the camera movement in FM8 now but i have doubts
It's the camera.
Gt7 rotate the whole background, and because of that you think your car just stay in one place
This is honestly my issue with GT7. The camera, i always feel like I’m controlling the track rather than the car. Gran Turismo games always feel extremely outdated, like the really old school racers where the car is staying completely still but the track is moving.
Toyota supra being a rear engine car? What the hell is this man saying
Is that the back end sliding out? Or is it the difference in chase camera rigidity? GT chase cam is very rigid whereas the Forza one is quite loose. The car still looks understeery to me despite the camera moving
When people say GT7 is good is so funny. The one thing I was very disappointed was that you didn’t get prize cars. Removed content from previous games
Dream car championship
All star championship
Race of red emblem
Legend of the silver arrow
80s sport car cup
And a bunch more
Look up GT critic for this info. He has a hole video about this
Sounds like a GT fanboy
Forza fruit cake coping
Video literally shows Forza has better physics. ie weight transfer pushing, unsettling under braking, and variable grip. While GT7s car apparently has more Downforce than last years RB F1 car.
GT might have good physics, but that chase cam is horrific!
crimes against cameras
Maybe because you're not supposed to be using the chase cam?
Looks more like a camera difference.
Forza camera has some inertia to display what angle your car is turning at to make it more understandable.
Meanwhile GT7 camera is much more tightly locked to where the car is actually directed.
Would be very interesting to see actual differences in physics.
Annoyig thing with GT is there should be more than 16 cars. By the end of the first few corners, theres usually only 13 ish players left making it a pretty small race if you get pushed or punted off.
Madness really on PS5
@@KirethBut then you remember...PD 😢
GT7 has up to 20 positions.
Lo molesto es que Forza tenga la mitad de circuitos que gt7 de salida unos 20 solamente y de los cuales 9 ya salían en anteriores Forza. Normal que puedan hacer un mejor entorno de circuitos si dedican más implicación en los pocos que hay. Es lamentable. Prefiero Horizon 5.
Play nascar lol you get 40 😂
Dude, loosen that camera in the settings. It helps a lot. The fixed camera can be loosened a bit in gt.
Being an owner of the exact model of Type R in the Forza comparison, the car is absolutely tail happy at speed in corners, lifting off the accelerator and sometimes even when not. This tells me that Forzas physics are considerably more realistic.
Gran Turismo in the curves it seems that the screen moves and the car is not moving. It's the worst thing you have, it takes away all the sensation of movement
💯!!!!
concur!!! one of the big problems that i don't want to play gt7 anymore these days..
You don't play GT because of the camera? That's the most superficial preference I've heard in my entire life
I see what you are saying, but the rear of car camera in GT7, as it is in mine also, makes the car looks like it is on a monorail train. It's plum silly looking. I cannot wait to try it myself. Currently trying the sport mode in GT7 today after single player for months LOL. Free multiplayer weekend
Why does GT7 cam look so wide?
Nah Forza will never be GT...GT is far superior to Forza.
Facts
Forza behaves more realistically from what i see, and no. I havent playef both yet. GT has no body movement where as FM mimics body movement as if you were in the car even from chase cam.
Edit: to put it more accurately. GT mimics F1 cars where car enters a corner as direct as it was directed by driver, where FM mimics real world cars where as it wont exactly enter and exit corner as u would hope.
I would expect a front wheel drive to skin more so to me it feels like Forza is a bit more accurate. Because the back of the car is getting pulled therefore it would sway more
Wrong I drive a fwd and it doesn't behave like that even going full speed around corners
Every gran turismo feels the same, never really feel like body rolls .
GT7 vs FM7, GT7 is definitely more realistic in terms of handling and physics. I'm hoping FM comes back and makes it feel better.
Yes, until you hit a fence, the realism of the physics of the GT is gone 😏.
@@secretservice291 we dont talk about the Suzuki here, it doesnt exist, it cant fly it, cant hurt u
@@secretservice291if you are going to talk about fance you should play BeamNG and then tell which one is more real on crashes...
The only thing i see here, that GT seems to be more arcade and forza is more realistic.
GT games will always challenge you while playing that always results in getting better overtime. FM has always been arcade feeling (more fun and less challenging)
Gran Turismo and Forza motorsport are equally unrealistic
@@Joshua-by4dc thank you captain obvious, they are both a game
@@m-dlg9272 stop playing dumb, you know what I mean, Forza motorsport and Gran Turismo are both simcade, Assetto Corsa, iracing and even beamng drive are true sims with much more realistic physics
@@Joshua-by4dcgran turismo acquires real drivers from their championships. Maybe it's not real to you but what about those kids that went from logitech g series wheels to the racing seat?
idc that gran turdismo would make me sick. never played one gt2 on ps1, rest are all garbage with cars on ice
I dunno, if were talking actual racing game, going towards sim, then who actually uses the behind the car view?
I mean usually use it to have some fun/enjoy the car or not in a mood to be serious
Supergt and casuals usually
The hell are you on? 😂
GT just has that stupid fixed camera.
Also with the Diffs in these type R's the rear does come out, Honda is amazing with FWD cars, would like to see a comparison with a open diff fwd car.
Gran Turismo has never had a good game. Forza has only had 2 bad games. I'll still take Forza.
lol😂 gt has always had the way better game but physics go to fm i’ll admit
I have high hopes for Forza but I’m nervous it’s going to be too arcadey. All I want is a proper racing game.
If it’s not then I’ll be getting a PlayStation and GT7
Will definitely be too arcady, just like every other Forza. You'll have a lot more fun mastering GT7 as it actually gives good feedback on understeer and oversteer and feels more like a car should.
@@uspnightfire115 GT always been "realistic" in terms of physics, Forza on the other hand just put 70% of it only
Gt7 is arcadey sucks …get ACC
@@uspnightfire115don't say that "I want a sim" bullshit then go play gran turismo lmao , neither are sims, you want a sim? Go play acc
Noway you said gt7 is a proper racing game lol , microtransactions , dead single player offerings, always online, very japanese biased car list, terrible chase camera , I like gt7 but it's so overrated
cockpit cam > chase cam.
Complaining about physics accuracy, but using chase cam, seems silly to me. Especially if we're going to argue for a wheel.
GT World Series champions use chase cam
@@Kireth
All of them?
@@Kireth Appeal to authority isn't a strong argument. Any serious racing player will know the benefits of using cockpit cam. It's just a weak point.
Yes, we are talking about the camera, not the physics. The single reason why I didn't buy gt7 was the camera which feels like a static image dragged on the screen which makes me feels like playing a 2D game. FM look very good, can't wait to try it.
Try first person gran Turismo is unmatched
@@FighTThePower. Doesnt change the fact that chase came in all GT games after GT3 is awful.
@@Kacpa2 yeah not denying that it's ass I always just do the cockpit view
You can change the wobbliness of the camera in the settings
Yo can change the camara Near or Far on third person.
It’s the cameras, in gt7 it’s locked, in fm it has more wiggle space
Yeah, you got this one wrong mate.
I don’t really get his point tbh
Nah,GT7 is less realistic for much,FM8 is a lot more realistic
It looks like camera effects to me to make the game look less stiff compared to GT7, GT7 looks like the track is moving around a stationary car
GT7 is smoke and mirror. They have a huge lens distortion that starts from the center low of the screen to the edge of the screen. That's why you see that motion effect when the car is taking a corners. Plus the camera tends to jump if you hit a corner. The car is doing basically nothing.
@@rafal2675
What?
@@rafal2675 You Forza fanboys are actually stupid like omg
The problems you mention regarding camera and car handling in Forza motorsport vs GT 7 can be solved using hacks for now. But they are not that stable. But the developers of Forza motorsport listen to their users. And it will be resolved in the next updates. And stable throughout the game.
true lets see!!
?@@Kireth
I @@Kireth
You don't want to know the difference between high spec PC versus PS5 yet. Then you would have preferred to buy an x box x. It doesn't even come close to a high spec PC. Despite the higher specs of xbox x. Ps5 is not close at all between the two.@@Kireth
Kireth PLEASE can you fix your chase cam settings in the in-race display settings?? 🙏🙏
Chase View Camera Sensitivity should be set to '1' (the lowest).
This makes the chase cam look WAYYYY more dynamic and interesting to watch!! 🙏🙏 PD should have it set that way by default but they didn't for some reason.... 🤦♂️
Cheers!
Hold up, I never knew, you can actually fix the sterile stiff chase cam in GT?
It's the main reason I don't play the game on controller, because it's so bad, and it still missing clutch input on controller.
Although, making it less sensisitive would suggest it getting even stiffer, but I understand you're saying it acts reversed?
Yo coming soon!!
GT doesn´t look like you´re behind the car - more like you´re holding a stick with the car on the tip, waving around with it. Still.
Never liked GT. Always felt stiff.
You can change the lock on the camera
Lets analyze physics by watching rear chase cam....Waaaahaaaawhahoooo 🤦♂
This video has 504 likes for 1.2k dislikes...
How u know? It doesn’t tell me I’m on my phone
@@jamesmarr5196 I use a different youtube called youtube vanced. It has multiple options and one of them is to bring yt dislikes back.
@@jamesmarr5196plug in add on in the PC browser that allows you to see dislikes
I always play with the bumper camera and I haven't noticed it there, but I did notice that Forza seems just overall easier to play. I really struggled at the beginning with GT7 and Forza lets me be a hero straight away. All driver aids disabled in both cases
are you good at tuning your cars and in game settings?
@@charlesanderson1321 not really sadly - I understand what they are on the list and what each of them does in theory as I'm a petrolhead more than a gamer, but I'm not on the level of understanding the game physics and feeling them through a plain vanilla PS4 controller that I would able to say "ok, I've got too much high speed corner underster, I need to change this and that"
I actually had the same opinion till I saw the civic type r lap on the Nurburgring and it was getting tail happy which was crazy so I gave Forza the pass for now..
The physics between both games is night and day. I broke my ps5 and thought have a change and get xbox x. Very happy with the console until I played Forza motorsport. What is going on??? Its like boat (wave race N64) racing in comparison to Granturismo 7. Sufficed to say, I've just bought a ps4 just to play gt7. Forza is paaaants
This is exactly why I moved to PlayStation 4 from Xbox One back then. Cars in GT are stable and closer to real driving than FM.
Ahahaha😂😂😂😂😂😂 🤡
😂😂😂😂😂😂😂😂😂😂😂😂😂
@@BillyBobb911stay salty gran Turismo is meant for people who know how to properly drive
@@FighTThePower. 🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣 that is the funniest comment I have heard in a long time. Please tell me why you have come to this conclusion I need more comedy in my life
@@BillyBobb911 it's sad you can't show a valid argument just spam emojis thinking u made a point I can drive a car I own in the game and have it move exactly as it does in real life full throttle through corners trail breaking tires squealing and everything
Forza totally sucks with a racing wheel its so damn unrealistic the cars start to go out of control when breaking even in a straight line , cars keep swaying all the time and of course FM admins claim its due to the wheel not being properly set up or its an issue with the wheel , but we know better as these issues dont exist in Assetto Corsa or RaceRoom even Grid works perfectly with a racing wheel , I have had issues in a AWD car in Forza , the game sucks .
I really like the graphics in Forza, it looks more real than Gt7
Except for the cars that looks more real in gt7
I used to think the same. Forza makes you feel like there's real tarmac and cars are more mechanic, but lacks a thing you can't "fake". A soul. Gran turismo has a soul, you can see the details and the smoothness of the game
Com on bro these 2 games are just Sami cade games nothing realistic is happening there
Its just the camera, nothing to do with the physics, clearly a bias GT fan making stuff up
Clearly forza fanboy coming to defend it.🙄
🤦♂Mate, when u learn more about car physics, play FM again, the coin will finally drop 4 ya & you'll legit never go back to GT!!!!
I did not play motorsport but I remember what made me crazy in arcade version forza horizon 4 is a wheel dead zone which you couldn't get rid of, it clearly manifested on low speed, the car do nothing until some point and then suddenly do overturn that made you in a constant tense to get a car precisely in line or to keep a small rotation by doing jiggle left and right, it feels like it doesn't apply the first 2 degrees but then suddenly applies 3 instead of 1. Much love to GT BTW
GT always has better car models and better driving physics dont think thats gonna change anytime soon wish Forza just preview their games without the driving aid racing lines on, constantly seeing it on in all the Forza promo makes my blood boil but then again this game is steered towards more casual peeps than hardcore sim players hence the reason why the chase cam is so dramatic but as for me and most hardcore guys we play cockpit or any other camera but chase cam
We are used to understeer under power in FWD cars but in real world if u have good LSD system (cluth pack), back end will step out.
My friend had Honda Civic 6gen hatch with B18c4 and cluth pack LSD. He could do AWD like donuts in that car ;)
You gt fanboys are always so obsessed with what Forza does and what it needs it’s just comical. I went from gt3-4 to Forza 2 and never looked back. They are 2 different games and they don’t need to have to similar physics. Forza people like me know what Forza needs and that’s the physics from Forza 2-6 . Gt fans don’t know what Forza needs, so save your energy. I always look at videos of new gt games but I never react cause it’s not the game I buy anyway. Maybe you gt boys need stop saying what Forza needs ..
Pony’s are sad folk unfortunately
I love forza but GT graphics look way better
Finally a guy who makes sensical remarks. At 5:43 you can see the civic literally power drift with the throttle. It’s ridiculous. 😂 You are wrong about the graphics though, GT is in a completely different league. It is not fanboyism to praise a vastly superior product over an other.
GT7 camera is very bad and FM csmera is smooth :3
The game has variable physics depending on who is reviewing it. Much like any other racing sim.
I dont think its the camera bc u can also feel the behavior in cockpit, ive always had a problem with forzas physics vs gt, forza always feels exaggerated and too loose, ive been experiencing what u showed for years now, gt has always felt more grounded n on point.
Forza is accurately representing the suspension / body movement where as GT7 doesn't do as good of a job in it. Replace the suspension in that car and tune it to be low and stiff and that will reduce massively.
Is this satire
the more recent GT games feel much more realistic then the arcade feeling of Forza and I feel its always felt that way .personally I'm much more a fan of GT with its realistic driving than the arcade feeling of Forza .it all comes down to preference on how you like to play
Forza is what Driveclub was trying to be. Same Simcade theme imo
The chase camera in GT7 is awful
Made for driving, not for looks
those movements are when you let go of the gas, mid turn,front wheels regain grip so it turns better, then you give it gas, it understeers, then you let go gas, it turns in once again... and this is applicable to all cars, fwd rwd awd... only rwd could go sideways FROM THERE (by there i mean, that state where it slides ever so slightly whenever you're in a turn and you give gas then let go of it). it is called lift off oversteer.
Finally someone's talking about what matters in a sim racing game!
Yes!!!
The Honda in motorsport, like a well-coordinated sledge, appears to be gracefully sliding through the snow.
It's absolutely clear you've never played Forza. All Forza games have a camera that's just like that. It's not completely stuck to the car like GT7. Believe me, it feels a lot more natural and you can actually see what the car is doing...
I actually prefer GT stiff camera for competitive sake, but I'd take the forza camera to have some fun
GT7 can have either. You can lock the camera to the back of the car (like prior GT games before Sport) or have it set more lenient.
Personally, I have no problems with the default setting. I play games with all kinds of wacky camera settings many not at all user tweakable. The people frustrated by the cameras in these games just confuse me. What is there to despise or love?
Either way in most racing games including Driveclub, Forza, and GT I use the dash mount, hood, or roof cam views for a wider FoV.
Sorry Gran Turismo you look too cartoonish, Forza looks a lot more like real life. ❤❤❤❤❤ wish it had better engine sounds tho.
To me, it's looks stronger due to camera (to me the camera simulates the actual sense of speed and Gs during the turning and braking better than GT). Also what about rear wheel drive and all wheel drive cars? Front wheel drive sucks.