Forza 9 be like: "The true new generation of racing. We have been hard at work for 6 years creating brand new driving physics and rebuilding mechanics from the ground up to give you the best, most realistic, and satisfying racing experience ever. As you can see, the wheel now has 361 degrees of rotation, something previously impossible"
@@doomer8949 They will once again use 15 year old car models as they were extremely busy creating 256x the details on the contact patch between rubber and road. Your car will still lose grip unrealistically and the FFB is somehow worse.
You NEED to set steering to simulation when using a wheel. Otherwise, the game cuts the range of motion short, and you can't fully steer. This has been true for the forza games for quite some time now.
A lot of ForzaRC/LMES drivers normal steering on wheel because the lift off oversteer was so bad. Chris Esaki claims that's fixed, so we'll see how sim steering goes this time around
@@Harmonic14lift-off oversteer can be corrected with tuning the differential settings. I think it's one of the reasons upgrading your differential in FM7 doesn't affect your PI (they were kind of making up for the need to correct lift-off oversteer).
@@jamesmoore7858you really think people are dumb enough not to upgrade the car… it’s a problem with forza FFB,lift and the car over rotates unnaturally
@@michaelgomez4994yep, I was a sub 400 leaderboard driver on older forzas and the wheel ffb was always a problem for me. its honestly the reason I switched to pc and even ps5 for gt7(which has its own problems in my opinion as well) Assetto Corsa and iRacing need to be the standard going forward.
@@F80mthree gt7 ffb has improved greatly since launch. ACC was nearly unplayable at launch for xbox. but doubt forza will update the physics or ffb. it is what it is type of thing bummer.
The biggest problem with forza wheel is the slip feedback. Especially in motorsport. There isnt enough feel on top of the fact that wheel input seems dampened to the point of not having enough countersteer to compensate even when you know the rear is slipping.
@@jackarmstrong7285 Thats the only way its playable so I'm speaking about that issue with that setting. And its clear it carries over into the new game thats supposedly better. I think its an issue with the devs lack of experience doing this. They're clearly missing something technical about delivering that particular aspect of FFB that many other games have achieved.
@@117johnpar well yeah normal steering is for controller and keyboard players. That’s why it feels bad on wheel lol. It dampens your inputs to make cars drivable on devices where you can’t do that yourself manually
The lack of a radar makes it difficult to anticipate the movement of cars around you, which is a major problem because the mirrors in the cockpit are not positioned correctly so that you can use them. It doesn't look as if they've learned much from FM7's mistakes, but these issues could be corrected in time. There appears to be noticeably more input lag as well.
Kinda good though, I learnt to race in cockpit without mirrors and now it's not a problem because I can just predict where cars are gonna be, its a skill in race craft at the end of the day, even in real life you can't be in your mirrors all the time, to an extent you have to guess/predict where other cars are gonna be and therefore you change where you position your own car
@@justamanchimpwow, what a way to say you don't know anything. Who is in their mirrors all the time, how the hell can you drive like that in the first place? WTF do you mean predict where the other car will be? If you didn't see them make a move when you checked your mirror, then how would you predict which way they are going to attack? Don't know where you learned your race craft but it sounds like you only race against ghosts.
Great to see that improvements have been made. Would definitely like to see a comparison between the FM and GT7 using the same car models to really see how they compare after the game release.
@@DanielAlvarez-o6n I was not at all referring to graphics. I was literally talking about the model of vehicle as specified by the manufacturer and the physics that will define how it drives.
Really? GT7 does not have that? Also as a FM7 player I hate that view LMAO :D Because there is no way to see mirrors and the "forced" one is also not available in that view, which seems to be the case in this game. I use only the view with wheel and mirrors, and do not use cars where I can't see mirrors even if its the wheel view, because there are some cars like that... edit: also remember that FM games does not have a radar. I want radar so bad!!! Why do we not have one????
I think the view with no wheel, would be best, as if the rotation does not quite match it would drive me crazy. So not used to playing on a flat screen with a wheel, much like your self I have always used a pad for Forza, much prefer VR\wheel but willing to give it a try. The car definitely rotates better with a wheel, tbh the oversteer seemed more believable.
@@youcreateyourownstory as Schniebel said, its like 270º or 360º, cant remember right now, but the steering need to be set to "simulation". Apparently, Steve setted to Simulation on the end of the video, but did not tested it again.
Thanks for the video! I personally didn't like the feedback (nor was I able to tune to my liking) in FM7. Seeing this, I'm not too hopeful that it's going to be much better this year. Forza has had a problem where cars will understeer or oversteer a bit too much, and I wasn't able to feel that quite right with a CSL DD. But I hope for the best
FH5 was already a massive improvement over FM7 and FH3/4, so I'm cautiously optimistic that using the wheel will be at the very least fun even if not true sim level.
Not having sim steering is what causes those lazy spins. Was the same way in FM7. Without sim steering the game tries to give you super smooth inputs (Mostly for controller and keyboard players) and as a result the smooth steering gives a really numb and disconnected feeling. So I assume as with FM7 sim steering will make the wheel experience 100x better than without it
I think you just need to come to fact even that doesnt do a lot he tried simsteering on the subaru in the end it didnt change much its just not on oar with gt7
@@danielstokker Never played GT7 so I don't really have a first hand opinion on it but just from watching gameplay the cars move around in an incredibly unrealistic manor especially during collisons. They seem more like toy cars than real ones imo
Make sure pneumatic trail scale is higher and load sensitivity is on the higer side because youll feel the tires more also aligning torque needs to be higher too the heavier the better youll feel when the car lose grip or understeer steering linearity needs to be 50 so you will have a 1 to 1 with the input i say retest it with better settings and see if that changes anything i can provide said settings if you like also you should try 540 steering rotation
How about the freaking devs doing this instead of giving 30 damn sliders and wish you good luck thats not what i would call good wheel support we get the same sliders and setting in games like the crew 2 and motorfest... these settings alone hint on it being more of a arcade style game... In gt7 you plug in your wheel adjust the streng of the ffb and you drive off THATS IT and it just works and feels great why cant forza devs get that to work
@@topgun1457Well I think he means they should at least have a standard setting that isn't going to require you to pull up Internet to figure out how to set the steering. It's the developer who needs to ensure the standard setting for wheels is user friendly because this is still a damn game.
@@topgun1457 you can tune the cars to your liking why should i also tune the damn wheel physics myself, it doesnt make sense if they want to make a more serious game aimed towards gt3 type of racing and so on people will want to drive on wheel but forza gives you a hard time doing it exactly what the other guy said you need a a standard setting gt7 doesnt even have all these sliders IM GLAD IT DOESNT your always gonne wonder does my car setup suck or my wheel setup certainly in the beginning when the game is brand new ... i just cant understand this 8 games in and they still let you do the work
@user-lq6vm8yt4h imo I have the best wheel settings in the game considering me and probably the fastest guy in the game on the wheel made it and I'm pretty sure it will work on the new game now I can share it but idk where to share it
FH5 felt decent once you tweaked the settings so hopefully this can too. But it's a bit annoying how the defaults are so bad. You'd think with this much time and testing they'd work out baseline setups for all the officially supported wheels.
Yeah this game is full of weird choices. Its a simcade title that is trying to be user friendly yet you have to tweak 20 slider to achieve decent wheel experience. Devs are saying its reboot of the series, its called just FM without number 8 yet there is a lot of very dated car models. It has been 6 years from the previous FM, yet basic features like spectator mod and must have tracks like Nordschleife are missing. The game is marketed as a flagship racing game for Xbox, but its included in game pass at day one so devs have to implement car levelling system to ensure people will have to spend a lot of time in the game, more time in the game = more time paying for subscription. As a whole it looks like quite a mess to me.
@@vvs6433 if the core gameplay i.e the actual driving and racing experience is good I'll get it. I couldn't care less if some JDM shit box doesn't have 10 trillion polygons, nor do I care about Nordschleife which is an absolutely awful track to race AI or other people on. But stuff like the FFB and the physics are core gameplay, they HAVE to get these right. I've put in hundreds of hours in GRID legends. It's far from a great game, fairly buggy, graphically not nearly as impressive as Forza or GT, but it's core gameplay mechanics were solid.
@@randomfaca Well S15 and Evo are beloved car ikons and using 18 years old very inaccurate models of those cars is just embarrassment for any AAA racing game. But I am not trying to judge the game right now. I just say that many of the design choices seems very weird to me. In FH5 and GT7 are features and mechanics I don’t like, but I understand why devs implemented them and its always fitting the overall theme and target audience of those games. New FM is much more schizophrenic in this regard like its trying to be user friendly simcade, devs talked about tuning the wheel experience to G29 because that is the wheel most of Forza players use, but those players have to tweak very detailed wheel setting menu to achieve some decent experience. I am pretty sure that casual player with G29 wont even understand most of those sliders.
@@randomfaca BTW Nordschleife is great for any kind of racing, just check some of the Super GT videos form GT7 or real life racing on that track. Its a track that can single handedly keep players playing any racing game for hundreds of hours same as there is many ring rats in real life that spend massive amount of time and money to enjoy the track. There is entire part of automotive industry focusing on tweaking sports cars just to be ring-ready etc. I understand you don’t like it, but that changes nothing about Nordschleife being essential part of any proper racing game.
Thanks for providing your input. I think the precedent/hope for someone like me is that this can eventually provide an accessible and competitive racing experience for the masses comparable to what GT7 offers for PS5. Atleast until they port GT7 to PC lol. They really gotta add a radar though
@@briarios666it's just approachability. Theres hardly a game that can attract the sort of player base that Forza does, especially since it will both be on game pass and be cross platform. For casual players with a ranked system, you won't have to worry about being smoked by veterans. For the more skilled, highly experienced, you get shorter queue times. If nothing else, I feel like this could be a good gateway for getting into the iRacings, Assettos, AMS' etc of the world - especially as it will be able to attract controller players since it has played well on it historically already.
I was very much hoping this with passion. Until I learned today that multi-player will be capped at 60fps. Which is shocking, and actually a deal breaker for me.
That's great to hear mate. I've always wanted to play GT7 but I'm a PC gamer. I love racing with my wheel, but I'm not hardcore enough to go for AC or iRacing (I'm a filthy casual, sue me). Seeing that FM has good wheel support mean it'll prolly become my (not quite Sim)racing game of choice.
You shouldn't be afraid of these games. Sim doesn't mean hard. In fact iRacing became more realistic by making cars more forgiving when you overdrive them after real life racing drivers critiqued the game lol. Of course there are cars that will always be hard to drive, but you can stick to easy ones.
@@SergeeeekTo be fair iRacing is pretty bad, i don't mean gameplay wise (never played it) but money wise, you have to pay a subscription to play, you have to pay for tracks, you have to pay for cars, its insane that you cant just buy the game and play it..
He doesnt want to sweat every race. He wants to have a casual racing game with believable racing and physics. What do you mean what does this mean?@@talon1706
@@talon1706it means he wants an experience that's easier to get grips with instead of heading straight into a full blown sim where he will have to dump a ton of time into (in iRacing's case money as well) before having any fun.
I think one of the biggest questions would be has Microsoft fixed the SDK for Fanatec wheels yet? In other words, do the lights and extra buttons work yet on Fanatec wheels? Unfortunately, on this video, he never shows the wheel.
And thats why gt7 will still take the crown sony is far more innovative with both console and games thats true innovation something microsoft just doesnt seem to do
I had a thrustmaster that I used with FM5-7. It wasn't too bad. I updated to a CSL Elite, but was shifting more and more to iRacing at that point. But FM wasn't too bad with the wheel and I did have a lot of fun when not getting wrecked.
Yea, in FM7 if someone hit you - it was game over. Maybe some master drivers could avoid spin out - I couldn't. But what I saw on some other youtuber video was that in this game they somehow made it that the attacker gets the biggest effects not the victim, as if car that gets hit is heavier than the hitter. That gives me a lot of hope for this game!
So im a forza horizon 5 player and the default feedback setting was not good at all but i took some settings from other good player which make a "realistic feeling". And it was an absolut game changer i was able to drift and to drive precicsly. So my thought about your video is first think you are driving alot of gt3 cars so your meanings are more about race cars. And a mustang is complett diffrent. Even if dou drive it in a asseto corsa its difficult to feel this car. Im looking forward with the settings and the feelings about the racing cars and the suspension tunings.
I agree. The default wheel setting for Forza are so bad. I tried several different setups from others until I found one that I liked. It was an absolute game changer
To be fair, I think people are forgetting that gt7 had FFB updates to get it feel better, it also had massive aero and tire grip issues in the code on release. IF turn 10 actually shows some wheel support for once it might be decent Edit: just wanted to add. IF, big if, the single player experience is decent I’ll make that trade of any day of the week. The single a player in Gt7 is laughable to this day. If I HAVE to make the choice I’ll take worse FFB for a more streamline and complete campaign
Good point, most games need years of update to get it "right". BUT.. they are on record saying they hand tuned every wheel to feel the best in game. Tire models this, tire models that. yeah yeahhh 🗣🗣🗣
The devs themselves touted how the physics are completely revamped from the ground up and the FFB was gonna be a game changer. They told us a bunch of BS. It’s still the same game just prettier.
Agreed. It's not perfect, but it's certainly serviceable. The steering animation only being 180* is definitely unfortunate, but I drive in that second view without the wheel so it's not the end of the world. PS. Try 800* steering rather than 900. I found that to improve general responsiveness in FH5, be it for grip or drifting. Speaking of, try your hand at some drifting on FM7 with wheel.
@@matttondr9282 That's all games now, unfortunately. More and more effort goes into making shiny "content" they can flex rather than gameplay mechanics or overall functionality. Someone remarked on SuperGT's previous Forza video that the constellations in the night sky looked accurate. So... AI is still janky and the physics are iffy but hey FINALLY someone addresses the simcade elephant in the room -- inaccurate star mapping!!! 🙄
@@matttondr9282 Perhaps our definitions of serviceable differ. To me, serviceable doesn't mean 'bad', it just means there is a need to fine tune settings to get the most out of it. Honestly, even more dedicated racing sims like ACC or iRacing, etc. also often require setting/FFB adjustments so I wouldn't say it's fair to blame Forza for not having a "one setting fits all". I'm not sure it's possible with all the variables. Adjustments aside, Forza's underlying physics simulation is good and the cars do behave in a logical manner, once you're able to feel/understand how your inputs translate to the cars' behavior. Even down to the accurate differential behavior, especially with open or partially locking differentials, sending power to the wheel with less traction, and spinning it up, exactly how you would expect it to do irl. Or how the engine behaviors accurately simulate dyno graph power/torque bands based on RPM. Alot of these intricacies often get overlooked "because Forza", which I think is abit of a shame. An unfair "arcadey" stigma is put on Forza games, because 9 times out of 10, people don't take the time to "figure it out", they end up overdriving the cars resulting in odd or "overly slippery/driving on ice" behavior, which is then perceived as 'arcadey'. The default "numbness" of the FFB is partly to blame for this as well, no doubt. If people give the franchise a chance, I think they'll be pleasantly surprised. 😄 I've managed to get my FH5 settings to feel like hydraulic power steering irl, and I've enjoyed the driving and drifting tremendously. If FM7 is anything like that, and then some, with added improvements, should be alot of fun too.
I was skeptical at the beginning because I've never liked the feedback that forza motorsport games give you when playing with a wheel. But now I'm interested in trying it out for myself, hopefully i would be able to retire project cars as my main console sim
mate do yourself and your wheel a favour and go play assetto corsa. you'll thank me afterwards. Even AMS2 that uses the same engine as project cars is infinitely better. You're welcome... :P
@@JAKLAR79 i have assetto but on console is pretty lacking, i like project cars because of how good it is for a console sim in the time it came out and its better than the next to entries on the IP
HOW DO YOU HAVE THE LIMITED EDITION PORSCHE CONTROLLER?? I thought the only way to get one was to win one. I’ve been entering the giveaway every day for 4 months and I’ve looked everywhere trying to buy one. I want one of these so incredibly badly, any info on where to find either the controller, console, or both would be extremely appreciated
Yeah, or skip it outright and wait till they actually reboot the series and actually make things from the ground up, because has turned out to be one big fat lie so far... a waste of 7 years of messing about it seems...
@@craigwalters-cwdomesticplu5709this whole last year I’ve had to hear how this one is gonna be different and it’ll destroy GT7. It’ll be as good a sim as Iracing but free on gamepass! For my casual simcade racing I got gt7 in VR even then though, it’s only one or two races then it’s back to PC and ACC.
if turn 10 is listening, we will also need FOV slider’s on the dash cam. The camera that doesn’t have a wheel? for us Ultra Wide, curved screens and triple screen users.
Same in every cock put view even in gt7 only changes when playing vr, although it's a non issue with the outs car view in Forza, it does seem to only be static in cock pit
it looks great but the biggest issue is still that the races are too short. it encourages sloppy, over driving and forcing your way through because you always start at the back. give me qualifying and longer races with harder ai
Super helpful. One thing I wanted to understand was gearbox differentiation. For example, i tried my CSL DD on Horizon and if you choose manual w/clutch, every car you drive (even if it's a DCT car) is operated as a manual. Are the GT3 cars for example automatically DCT etc?
no, I don't think forza has "factory" options like a game like assetto corsa would, so you'd have to change your settings based on what you're driving if you want a more sim like experience
Thanks for the quick review on the wheel. Just by looking at the gameplay, I think I'll stick with GT7. Looks very floaty and unrealistic. Maybe it all in the settings, but enough to make me shy away from it at the moment.
as someone who gre up in kyalami its so nice having ytou say it right. Its quite wierd to explain but thanks super gt. most of south africa cant say it correclty hahaha
It's going to be the same as FM7 in regards to wheel and cockpit view in that if they don't enforce players to use a certain config in online lobbies, third person + controller will always be faster in general given players will have a supreme vision advantage, and controller players will have a massive throttle and braking advantage because they will feel through the triggers where as wheel players will not feel it through their feet Imo if they don't make dedicated lobbies for cockpit cam + wheel players, there's no point in trying to compete with controller + third person players. The whole racing dynamic changes. It may as well be a completely different game.
Im so happy this is the first Motorsport thay have added FOV sliders. Man i cant tell you how much i was hoping they would add it , and they did! Yay!! Awesome.
That's so weird that the wheel doesn't give you the "feel" of oversteer, because they've accomplished a remarkable effect on controller just using the rumblers in the triggers to give you feedback that way. Also, not sure why you're not using the radar instead of the proximity arrow but you should have been. I think it would have helped your in-situation awareness immensely.
By the looks of everything seems like ill stay on assetto corsa for a bit longer and just keep an eye out for the update cycle for this game. If they aren't committed to fine tunig the physics model and ffb i might just skip this altogether
So it (FFB) seem decent enough. What is left is overall immersion close to PC2, which I absolutely love. It's a 2023 next gen track racing game. It shouldn't be that hard😉 Pozdro666
As someone without a wheel, I'm really pumped about this game. I really love turning laps on my controller but still am not quite ready to invest in a whole driving sim. Sim-cade level of simulation is good enough for me! I just wanna turn hot laps against my ghost on Forza on PC with my controller.😀
As does the majority. It's the perfect game for that. The loud minority wants this to be a full blown sim which it will never be, nor aims to be. And that is completely fine.
Great stuff thanks Steve! Really looking forward to FM, seems like itll be a fun casual racing game to hop into when I'm not in the mood for more "serious" stuff like iRacing
YAAAAAAAAAAAAAAASSSSSSSSSSSSSSSSSSS! Gonna get the popcorn and watch this on my 85 inch OLED Sony Bravia TV! Simulation steering is recommended for wheel btw, normal is for controller Updt: just finished watching, well in terms of physics it doesn't reach the GT7 standarts from what I'm hearing from people, a bit more arcadish and the force feedback doesnt seem better then GT7 either so, I'm might pass this one, which is a bit sad since I played all Forzas, did Forza Videos for the community some years ago etc but 5 years ago I started sim racing and I just cant go back, GT7 is the lower bar a game has to surpass or achieve in terms of physics and FFB for me to enjoy.
It is looking like it's becoming more appealing with each video you've made, there's a vast amount of settings to fine tune to what your preference at least, I spotted that "center spring scale" setting which I'm guessing has the same effect as SPR setting on the fanatec wheel where it centres the wheel in a more responsive way, increasing that might improve turn-in, great video cheers
I'm not a SIM racing expert with wheels but I have some knowledge and I live and experience and the new forza you have to find tune your wheel to to perfection and the steering has to be on simulation Everything has to be adjusted from your setup to the settings for a sensitivity and you can also change the feedback settings depending on your rig I think this is a phenomenal gam especially the newer edididn't there's some parts of the game I don't agree with that don't involve the game play itself but they fixed it overtime including buying upgrades with money And The different sets of races that Apply every few weeks that you have to wait on to unlock each race once that hole There is complete after a certain time they disappear they should be available to go back to And also you're using A F1 style Stereo system I don't know your whole rig but that would throw me completely off from the regular rigs that I see from Grandturismo And you gotta remember that just like every other sim Every rig has to be Tuned exceptionally to your set up and every each upgrade and modification and even suspension suspension altering It is crazy I used to be a hardcore Terrismo fan and now forza is right next to it in my opinion with some things they need to fix Siri's events but my buddy has a serious setup I don't know the exact name oh I believe as a high-end Logitech and he also has the pedals the Optional manual shifter on his frame or cage rig whisper also his wheel I believe has paddle shifters His set up also includes a clutch pedal kit So once you get everything fine-tune in settings and all simulation functions turned on he said it took A Few hours most of the night to tune everything in perfectly And your force feedback alsoh depends on your wheel as well Some are more aggressive I just think you're using the wrong wheel but I'm not a pro but it's definitely simulation steering has to be turned on and if you're using pedals like my buddy has with the clutch That comes in handy for the cars that actually have that style of shifter and I believe you can rotate back-and-forth from the sport shifting on the wheel on the newer cars to the older cars like the muscle cars and the older exotics with the actual manual shift knob Anyway I was blown away because he also was a huge turismo fan But this is what he does he plays lots of Sims and lately this is all he's been playing He used to play the chorus a lot but he said this one has more frames per second faster moving and and To his preferences and every car is different With some of the cars according to My buddy whatever rig pedals and we'll you're using some of the cars unless you're using super high and gear cannot be driven with the ABS senstability off because The pedals are not Is sensitive enough to get Out of corners and off the line and passing cars without the car getting squarely like I said it's all in your settings and all in the setup of your car a simple camber Incorrection or rebound stiffness definite or even your suspension being too stiff down to your air pressure a lot of people don't want to believe that but this is a true sim And to finish off sorry you definitely like I said have to adjust every setting to your setup and also after that the set app to the car altering the suspension and all that is going to affect the performance of your rig and your race and your performance it's a simulator
The steering seems very ‘soft’. Especially when on the limit I get the feeling the car slides like one ice. I’m seeing major differences in comparison with GT7. The latter seems to be the better experience when it comes to FFB. In GT7 you can feel when you are going to lose the car and you can correct it with quick hands.
10:39 when you're talking about "absolute precision", saying FM falls short of even GT7, were you basing that off of normal or simulation steering? Just curious as it seemed the bulk of your play this video was using normal.
You do realise that Fanatec products are hundreds and hundreds of dollars/pounds, right? People aren't going to shell out that amount of money to play a single game unless they're really into it to begin with lol
Heard that the Corvette had DRAMATICALLY better FF than the other vehicles in this pre-release version from another youtuber, did you get a chance to try it?
I've ran two wheel bases on FM My Logi 920 and my upgrade lol CSL DD. On my Logi the FFB felt all over the place. So much clipping lol. Found out right when my DD was arriving, the Logi app was the cause 😂 Just to see, I uninstalled and reinstall and wow... it being just a 2.2NM and cog driven, I was actually impressed especially I just slight change some settings. When my DD arrived and I installed and updated. Logged into FM did a road test on Kyalami, and after I diled my settings in, I never went back lol. All cars feel different from each other, and when you start messing with tire pressure and softened or ridget suspension.. Holy crap ! Yea I think FM's FFB can feel amazing if you take your time and read what each setting changes and how it should affect your feel when steering. The issue, I believe, is that FM has a butt load of settings, and most simmers are into ACC, iracing, and Rf2 and in ACC and RF2 the FFB is practically set and ready with less settings.
@@MrShidPasta maybe if they added new car's for $30 real money each shortly after launch they could say the microtransactions were justified to reflect the cost of real life inflation 🤣🤣
@mrwalker6026 fair point, will still gladly enjoy the regular and free dlc's for gt7 though, isn't there already a paid car pack for FM8 before release?
@@MrShidPasta I've enjoyed GT7 but I've literally exhausted all facets of the game and I'm ready for something different.. I'm just happy to play another racer with realistic track's
It not feeling precise might be, because you were only driving road cars. A GT3 race for example might feel completely different. That what I would like to see next. How do the cars feel different from each other.?
I played A LOT of FM7 way past it’s sell by date due to community leagues so I feel I have an informed opinion on this. My evaluation of what we’ve seen so far is that this is, in its simplest form, a re-skin with minor quality of life improvements. Think fifa. Watching gameplay I’m fairly certain the handling model is pretty much exactly the same, in no way built from the ground up. The multiplayer tweaks going the way of GT are a nice plus, but with the core mechanics of the game unchanged (sloppy handling, clunky collisions, poor feedback) I dont see how this is the fresh start turn10 told us it would be. All that being said I do hope I’m completely wrong, but it’s not giving me the vibes I dreamed it would. P.s Forza glue is still a thing? Surely not 😅
I have the same feeling about the game. It looks to me like FM 7,5 not even FM 8 and definitely not redefinition of the franchise. I really dont underestad why it took them 6 years to make this game, not to mention missing basic features like spectator mod, or must have tracks like nordschleife.
I think your spot on and it still cant co.oete with gt7 certainly with pkaystation having full VR in the entire game now most wont put that down to play this
While I think you're being harsh, I also don't think it's gonna be a classic due to mixed messages. They talk about players only using 10 cars but then ship it with 500 using older models. When its not a fixed sequel, so they could have started with less cars and events and added more over time. But we really don't know the budget or size of the team. And it's probably more like 4 years due to COVID?
In all my 3 years watching Super GT, this is honestly one of my favourite videos, my favourite racing youtuber playing one of my favourite childhood racing games
The polish in GT7 is ridiculous, that’s why you see all the flaws in other games. I will say the enviormemts on FM look amazing, but man the car models are hideous, almost to the point they look like mobile game models, especially the AI, but I get it, console game so there has to be cuts to keep a crisp 4K/60.
@disracenboi336 I'm not sure how true this is but I've seen videos that to add cars to this game, they took models from older titles and just gave then a graphics update which would explain why some cars look better than others.
Steve, the issues you're having with no oversteer feel, spinning out etc is exactly the same as I have on FM7 with the McLaren wheel (albeit with just a CSL Elite wheelbase). I could never gel with it. However, I think you need to try it with a round wheel - I can drive on the ragged edge and drift easily on FM7 with the Fanatec P1 wheel.
If it's like FH5, I'll skip it. Steering in FH5 is terrible. I don't understand why anyone would want to do these games without a wheel. FH4 has better steering than FH5, with a wheel. Now, I'll use a controller if I'm not racing.. for drifting and such. I'll give this a go, but if the steering sucks, I'm done.
In my opinion you shouldn’t have to be heading to the settings to improve the feel! They should be good out the box and the settings only refine it slightly.
All wheels are different, so that’s not really possible, but having “premade” settings would work but they still need to be completely customizable for sure or that wouldn’t be a good substitute system. As a wheel player I really could care less how it feels out of the box if I can make it better with a couple mins of my time. I prefer they put time into more worthwhile projects like better ai, graphics, physics etc.
They did say during last month FM monthly that the majority of wheel users on console playing Forza would be using the G920 so maybe that wheel will feel better on default?
I wish they had an option to put on 900 degree visible steering when you connect a wheel. I know most of the players will be on controller so just leave it at 360 degrees for them.
And after looking at 25 minutes of staggering edits of forza races I can finally say that this game keeps doing what it does best: suck. And with that terrible news see you next time folks!
Whilst you were setting up your wheel, how was the button config? I could never get FH5 to do what i want. Also, do the rev lights work? Any extra buttons?
I love how you talk about 900 degree on the whell when you never actually use 900 degree turns, also how you compare it to the feel of Iracing but you never really play Iracing , also how you dont talk about that force feedback can be adjusted so I dont know if I can 100% believe your review specially when you are biased (Gran Turismo) I just hope forza is a decent game and we can finally enjoy it
Forza has always been one of those games where you can be just as quick, if not quicker, with a controller because they cater it to casual players. It's not a full-on Sim racer. The feedback you get on the triggers on controller completely wipes the floor with the feedback on the wheel and its also easy to adjust the steering as well on controller. Very easy to drive on the limit. Whereas on a game like F1 23 or Assetto, there's a clear advantage to having a wheel setup because you need those direct steering inputs. Personally I'll be going back to controller for FM.
There's something really odd about the new motorsport game, and i can't really put my finger on it. It almost gives the same feeling as PC3. I hope it can get a lot better over time. So far, it's really underwhelming.
From what i've seen from other videos, the default settings for wheels aren't great, but if you dial them in, they got so much better. Apparently going over the curbs is weird, if you go over them you get feedback, but if you go over them at an angle, it will feel muted. YOu could check that. So, will you play wheel or controller?
So basically. Its typical forza with a wheel. Shite. So much for built from the ground up. Forza devs have completely lost touch. More interested in spamming car level crap in the top right and getting reflections looking better rather than focus on the actual racing element of the game! Pure madness. Should of been a hardcore sim. Rather than build yet another forza game for casuals..... Should of at least had different presets. The more of this footage I see, the less impressive it seems. Lighting inside the car is terrible. Dashes look flat. Basic. Dated. Car models look like last gen. Seems to be a lot of stuttering too. Which will be forgiven for preview.
Waiting for this purely so when friends want to have a go on my sim rig they can without understeering or spinning on exit into the shadow realm for the first 2 hours
Did you watch the second half of the video? When I spoke of the lack of FF, I was talking about my initial feelings on default settings. Not an absolute final declaration.
Gran Turismo could learn a thing or two from the cockpit view fov setting options!! What is the point of all that interior fidelity if we cannot use that view to drive because it is a ridiculously huge handicap?
GT7 does this so much better. Also not a million confusing settings. On top of a really good ffb support out of the box you can tune/setup your car pretty detailed and surprisingly realistic 🌌💟☮️
Exactly, if I could get GTS or GT7 on Steam I wouldn't even think of FM again. From what I've seen of this game, i'm disappointed but not surprised overall. If I were still on Xbox no way I'd buy this.
GT7 has some of the worst FFB in the whole racing genre of games. Not even in the same ballpark as any sim on PC. Those two lousy settings in GT7 are partly what holds it back. It's horrible. Like stretching a rubberband when turning left or right.
The AI is on Gran Turismo level. And I mean the "you are on the racing line and I am not, so I'm going to repeatedly try to push you off the track on the long straight of Grand Valley" level of the very first Gran Turismo.
@@royshavrickYeah I've heard other UA-camrs say that but it's a little worrying at this late stage. At least it's not a fixed sequel and they're gonna continue to work on it. I'm not expecting a classic Forza tbh, but they're always playable to me anyway.
absolutely HUGE step-up by Forza going from 180 degrees of steering angle to 360. Hopefully we'll unlock the next 180 degrees in another 10 years
You can unlock it early for the low price of $5.99
@@djentrification1631 it's not Gran Turismo to make you pay for random stuff, just cars. Features are there or not :))
Forza 9 be like: "The true new generation of racing. We have been hard at work for 6 years creating brand new driving physics and rebuilding mechanics from the ground up to give you the best, most realistic, and satisfying racing experience ever. As you can see, the wheel now has 361 degrees of rotation, something previously impossible"
@@ClonesDreamand they'll promise once again that they've improved the feel on the wheel. (They won't)
@@doomer8949 They will once again use 15 year old car models as they were extremely busy creating 256x the details on the contact patch between rubber and road. Your car will still lose grip unrealistically and the FFB is somehow worse.
You NEED to set steering to simulation when using a wheel. Otherwise, the game cuts the range of motion short, and you can't fully steer. This has been true for the forza games for quite some time now.
A lot of ForzaRC/LMES drivers normal steering on wheel because the lift off oversteer was so bad. Chris Esaki claims that's fixed, so we'll see how sim steering goes this time around
@@Harmonic14lift-off oversteer can be corrected with tuning the differential settings. I think it's one of the reasons upgrading your differential in FM7 doesn't affect your PI (they were kind of making up for the need to correct lift-off oversteer).
@@jamesmoore7858you really think people are dumb enough not to upgrade the car… it’s a problem with forza FFB,lift and the car over rotates unnaturally
@@michaelgomez4994yep, I was a sub 400 leaderboard driver on older forzas and the wheel ffb was always a problem for me. its honestly the reason I switched to pc and even ps5 for gt7(which has its own problems in my opinion as well) Assetto Corsa and iRacing need to be the standard going forward.
@@F80mthree gt7 ffb has improved greatly since launch. ACC was nearly unplayable at launch for xbox. but doubt forza will update the physics or ffb. it is what it is type of thing bummer.
The critique I’ve been waiting for
Same
Yup; will likely decide if I buy it or not
Yep, if wheels are garbage I'll have to skip this game.
@@arg_9584how can wheels be garbage on a game just wondering
@@65kgio25bad physics
The biggest problem with forza wheel is the slip feedback. Especially in motorsport. There isnt enough feel on top of the fact that wheel input seems dampened to the point of not having enough countersteer to compensate even when you know the rear is slipping.
If you haven't already try sim steering on FM7. Fixes that problem completely
@@jackarmstrong7285 Thats the only way its playable so I'm speaking about that issue with that setting. And its clear it carries over into the new game thats supposedly better. I think its an issue with the devs lack of experience doing this. They're clearly missing something technical about delivering that particular aspect of FFB that many other games have achieved.
@@117johnpar well yeah normal steering is for controller and keyboard players. That’s why it feels bad on wheel lol. It dampens your inputs to make cars drivable on devices where you can’t do that yourself manually
@@jackarmstrong7285He is LITTERALLY talking about simulation steering on a wheel on how it still feels dampened which it does.
I think I prefer normal steering on fms7. I set my steering sensitivity to 550 and it's easier to drive compared to sim
Thanks! that is the kind of review we need, no chit chat, straight on the subject, and in a good level about it, not just superficial.
The lack of a radar makes it difficult to anticipate the movement of cars around you, which is a major problem because the mirrors in the cockpit are not positioned correctly so that you can use them. It doesn't look as if they've learned much from FM7's mistakes, but these issues could be corrected in time. There appears to be noticeably more input lag as well.
Oh wow I didn't even notice that, has the game ever had a radar? That seems crazy
Kinda good though, I learnt to race in cockpit without mirrors and now it's not a problem because I can just predict where cars are gonna be, its a skill in race craft at the end of the day, even in real life you can't be in your mirrors all the time, to an extent you have to guess/predict where other cars are gonna be and therefore you change where you position your own car
@@justamanchimp dont matter , mirror is necessary
@@justamanchimpwow, what a way to say you don't know anything. Who is in their mirrors all the time, how the hell can you drive like that in the first place? WTF do you mean predict where the other car will be? If you didn't see them make a move when you checked your mirror, then how would you predict which way they are going to attack? Don't know where you learned your race craft but it sounds like you only race against ghosts.
@@justamanchimpalright then max. 😂
Great to see that improvements have been made. Would definitely like to see a comparison between the FM and GT7 using the same car models to really see how they compare after the game release.
Forza models are off from real models gt7 is way more accurate we already know this
@@DanielAlvarez-o6n Who has driven the cars back to back yet? How could you possible know GT7 is superior at this point?
@@MrLathor because forza uses old models its already been confirmed including the fact gt7 uses far more detailed models since already since gt sport
@@DanielAlvarez-o6n I was not at all referring to graphics. I was literally talking about the model of vehicle as specified by the manufacturer and the physics that will define how it drives.
@@MrLathor both are better on gran turismo im sorry its the truth bro im not even playing i have played both games gt7 wins hands down
Love the 2nd cockpit view with no wheel, wish GT7 would add something like that.
Really? GT7 does not have that? Also as a FM7 player I hate that view LMAO :D Because there is no way to see mirrors and the "forced" one is also not available in that view, which seems to be the case in this game. I use only the view with wheel and mirrors, and do not use cars where I can't see mirrors even if its the wheel view, because there are some cars like that...
edit: also remember that FM games does not have a radar. I want radar so bad!!! Why do we not have one????
Yeah that view is best when you have a cockpit setup, just seeing your hands and wheel in front of the dash
Roof/hood cam is all u need in a racing game every other view just sucks
@@1738-l1j I don't mind the hood cam either, but the inconsistent hood/roof cam in GT7 drives me nuts lol
@randybobandy6020 yep sometimes it is low other times its like you're standing on your roof
I think the view with no wheel, would be best, as if the rotation does not quite match it would drive me crazy.
So not used to playing on a flat screen with a wheel, much like your self I have always used a pad for Forza, much prefer VR\wheel but willing to give it a try.
The car definitely rotates better with a wheel, tbh the oversteer seemed more believable.
They don’t have 180 steering anymore
@@Simracingisgoated what do you mean? It is literally in the video he talks about it… It only is 180 steering.
@@youcreateyourownstory as Schniebel said, its like 270º or 360º, cant remember right now, but the steering need to be set to "simulation". Apparently, Steve setted to Simulation on the end of the video, but did not tested it again.
Good view fits it more imo
@@leonardowanderley5958He peobably meant 360 full rotation, which means 180 to each side. It used to go 90 to each side
Thanks for the video! I personally didn't like the feedback (nor was I able to tune to my liking) in FM7. Seeing this, I'm not too hopeful that it's going to be much better this year. Forza has had a problem where cars will understeer or oversteer a bit too much, and I wasn't able to feel that quite right with a CSL DD. But I hope for the best
This problem no longer exists in this Forza.
Kind of look like it does just from the video. @@rAtableable
@rAtableable
Can you confirm that or are you just blindly listening to the same devs that claimed they fixed these issues in the last few games?
Well hokihoshi said he found a decent setting after lots of tweaks
FH5 was already a massive improvement over FM7 and FH3/4, so I'm cautiously optimistic that using the wheel will be at the very least fun even if not true sim level.
Not having sim steering is what causes those lazy spins. Was the same way in FM7. Without sim steering the game tries to give you super smooth inputs (Mostly for controller and keyboard players) and as a result the smooth steering gives a really numb and disconnected feeling.
So I assume as with FM7 sim steering will make the wheel experience 100x better than without it
I think you just need to come to fact even that doesnt do a lot he tried simsteering on the subaru in the end it didnt change much its just not on oar with gt7
@@danielstokker Never played GT7 so I don't really have a first hand opinion on it
but just from watching gameplay the cars move around in an incredibly unrealistic manor especially during collisons. They seem more like toy cars than real ones imo
Make sure pneumatic trail scale is higher and load sensitivity is on the higer side because youll feel the tires more also aligning torque needs to be higher too the heavier the better youll feel when the car lose grip or understeer steering linearity needs to be 50 so you will have a 1 to 1 with the input i say retest it with better settings and see if that changes anything i can provide said settings if you like also you should try 540 steering rotation
How about the freaking devs doing this instead of giving 30 damn sliders and wish you good luck thats not what i would call good wheel support we get the same sliders and setting in games like the crew 2 and motorfest... these settings alone hint on it being more of a arcade style game...
In gt7 you plug in your wheel adjust the streng of the ffb and you drive off THATS IT and it just works and feels great why cant forza devs get that to work
@@DanielAlvarez-o6n oh idk oh yeah they want you to tune it to your liking every person is different
@@topgun1457Well I think he means they should at least have a standard setting that isn't going to require you to pull up Internet to figure out how to set the steering. It's the developer who needs to ensure the standard setting for wheels is user friendly because this is still a damn game.
@@topgun1457 you can tune the cars to your liking why should i also tune the damn wheel physics myself,
it doesnt make sense if they want to make a more serious game aimed towards gt3 type of racing and so on people will want to drive on wheel but forza gives you a hard time doing it exactly what the other guy said you need a a standard setting
gt7 doesnt even have all these sliders IM GLAD IT DOESNT your always gonne wonder does my car setup suck or my wheel setup certainly in the beginning when the game is brand new ... i just cant understand this 8 games in and they still let you do the work
@user-lq6vm8yt4h imo I have the best wheel settings in the game considering me and probably the fastest guy in the game on the wheel made it and I'm pretty sure it will work on the new game now I can share it but idk where to share it
He's trying so hard to not call it bad
FH5 felt decent once you tweaked the settings so hopefully this can too. But it's a bit annoying how the defaults are so bad. You'd think with this much time and testing they'd work out baseline setups for all the officially supported wheels.
Yeah this game is full of weird choices. Its a simcade title that is trying to be user friendly yet you have to tweak 20 slider to achieve decent wheel experience. Devs are saying its reboot of the series, its called just FM without number 8 yet there is a lot of very dated car models. It has been 6 years from the previous FM, yet basic features like spectator mod and must have tracks like Nordschleife are missing. The game is marketed as a flagship racing game for Xbox, but its included in game pass at day one so devs have to implement car levelling system to ensure people will have to spend a lot of time in the game, more time in the game = more time paying for subscription. As a whole it looks like quite a mess to me.
@@vvs6433 if the core gameplay i.e the actual driving and racing experience is good I'll get it. I couldn't care less if some JDM shit box doesn't have 10 trillion polygons, nor do I care about Nordschleife which is an absolutely awful track to race AI or other people on.
But stuff like the FFB and the physics are core gameplay, they HAVE to get these right.
I've put in hundreds of hours in GRID legends. It's far from a great game, fairly buggy, graphically not nearly as impressive as Forza or GT, but it's core gameplay mechanics were solid.
@@randomfaca Well S15 and Evo are beloved car ikons and using 18 years old very inaccurate models of those cars is just embarrassment for any AAA racing game. But I am not trying to judge the game right now. I just say that many of the design choices seems very weird to me. In FH5 and GT7 are features and mechanics I don’t like, but I understand why devs implemented them and its always fitting the overall theme and target audience of those games. New FM is much more schizophrenic in this regard like its trying to be user friendly simcade, devs talked about tuning the wheel experience to G29 because that is the wheel most of Forza players use, but those players have to tweak very detailed wheel setting menu to achieve some decent experience. I am pretty sure that casual player with G29 wont even understand most of those sliders.
@@vvs6433 no one but weebs gives a fuck about Silvia's. sorry to burst your bubble
@@randomfaca BTW Nordschleife is great for any kind of racing, just check some of the Super GT videos form GT7 or real life racing on that track. Its a track that can single handedly keep players playing any racing game for hundreds of hours same as there is many ring rats in real life that spend massive amount of time and money to enjoy the track. There is entire part of automotive industry focusing on tweaking sports cars just to be ring-ready etc. I understand you don’t like it, but that changes nothing about Nordschleife being essential part of any proper racing game.
Thanks for providing your input. I think the precedent/hope for someone like me is that this can eventually provide an accessible and competitive racing experience for the masses comparable to what GT7 offers for PS5. Atleast until they port GT7 to PC lol. They really gotta add a radar though
Y gt7 on pc when there's far better Sims racing games on pc already 🤔
@@briarios666it's just approachability. Theres hardly a game that can attract the sort of player base that Forza does, especially since it will both be on game pass and be cross platform. For casual players with a ranked system, you won't have to worry about being smoked by veterans. For the more skilled, highly experienced, you get shorter queue times. If nothing else, I feel like this could be a good gateway for getting into the iRacings, Assettos, AMS' etc of the world - especially as it will be able to attract controller players since it has played well on it historically already.
I was very much hoping this with passion. Until I learned today that multi-player will be capped at 60fps. Which is shocking, and actually a deal breaker for me.
5:34 That silver Mustang coming out of the pits and flooring it off the track killed me hahahahha
That's great to hear mate. I've always wanted to play GT7 but I'm a PC gamer. I love racing with my wheel, but I'm not hardcore enough to go for AC or iRacing (I'm a filthy casual, sue me). Seeing that FM has good wheel support mean it'll prolly become my (not quite Sim)racing game of choice.
You shouldn't be afraid of these games. Sim doesn't mean hard. In fact iRacing became more realistic by making cars more forgiving when you overdrive them after real life racing drivers critiqued the game lol.
Of course there are cars that will always be hard to drive, but you can stick to easy ones.
@@SergeeeekTo be fair iRacing is pretty bad, i don't mean gameplay wise (never played it) but money wise, you have to pay a subscription to play, you have to pay for tracks, you have to pay for cars, its insane that you cant just buy the game and play it..
" but I'm not hardcore enough to go for AC or iRacing " What does this mean?
He doesnt want to sweat every race. He wants to have a casual racing game with believable racing and physics. What do you mean what does this mean?@@talon1706
@@talon1706it means he wants an experience that's easier to get grips with instead of heading straight into a full blown sim where he will have to dump a ton of time into (in iRacing's case money as well) before having any fun.
I think one of the biggest questions would be has Microsoft fixed the SDK for Fanatec wheels yet? In other words, do the lights and extra buttons work yet on Fanatec wheels? Unfortunately, on this video, he never shows the wheel.
Seen a few other videos on this and it seems its still an issue. Moza wheel lights didn't work either if that makes you feel better :P
@@JAKLAR79 Buttons and dials don't work on Thrusmaster wheels either !
Once i went GT7 in PSVR2, it's hard to ever go back to Forza 😔
And thats why gt7 will still take the crown sony is far more innovative with both console and games thats true innovation something microsoft just doesnt seem to do
VR is the reason I will be sticking with GT7. Really seems like a missed opportunity by Microsoft.
I couldn’t even go back to forza horizon 5, a very different game entirely, just cause the vr is so much more fun
As an Arsenaal fan it's nice seeing Trossard have other hobbies besides football
Great feedback. Hopefully they evolve the forcefeedback with time.
Its been 8 games they should have been there already dont you think
Just like they did with FM7 right
They won't
The word hopefully is key.
@@danielstokkerthey don’t focus it because it’s a console player game made for controllers.
I had a thrustmaster that I used with FM5-7. It wasn't too bad. I updated to a CSL Elite, but was shifting more and more to iRacing at that point. But FM wasn't too bad with the wheel and I did have a lot of fun when not getting wrecked.
Yea, in FM7 if someone hit you - it was game over. Maybe some master drivers could avoid spin out - I couldn't. But what I saw on some other youtuber video was that in this game they somehow made it that the attacker gets the biggest effects not the victim, as if car that gets hit is heavier than the hitter. That gives me a lot of hope for this game!
Its called forza for a reason. Force off the road to win.
So im a forza horizon 5 player and the default feedback setting was not good at all but i took some settings from other good player which make a "realistic feeling". And it was an absolut game changer i was able to drift and to drive precicsly. So my thought about your video is first think you are driving alot of gt3 cars so your meanings are more about race cars. And a mustang is complett diffrent. Even if dou drive it in a asseto corsa its difficult to feel this car. Im looking forward with the settings and the feelings about the racing cars and the suspension tunings.
I agree. The default wheel setting for Forza are so bad. I tried several different setups from others until I found one that I liked. It was an absolute game changer
The point is it shouldnt be this way to begin with
Can you use the extra buttons on fanatec wheel? Also do rev lights work?
Rev lights don't work on Xbox
To be fair, I think people are forgetting that gt7 had FFB updates to get it feel better, it also had massive aero and tire grip issues in the code on release.
IF turn 10 actually shows some wheel support for once it might be decent
Edit: just wanted to add. IF, big if, the single player experience is decent I’ll make that trade of any day of the week. The single a player in Gt7 is laughable to this day. If I HAVE to make the choice I’ll take worse FFB for a more streamline and complete campaign
Good point, most games need years of update to get it "right". BUT.. they are on record saying they hand tuned every wheel to feel the best in game. Tire models this, tire models that. yeah yeahhh 🗣🗣🗣
"Maybe it will be better with updates" is ruining gaming, IMO. We should expect more than "promise" in our AAA titles.
The devs themselves touted how the physics are completely revamped from the ground up and the FFB was gonna be a game changer. They told us a bunch of BS. It’s still the same game just prettier.
@@kellymerrellfilms I mean I agree but it’s never going to change at this point
And 55 updates to go with that…
Agreed.
It's not perfect, but it's certainly serviceable.
The steering animation only being 180* is definitely unfortunate, but I drive in that second view without the wheel so it's not the end of the world.
PS. Try 800* steering rather than 900. I found that to improve general responsiveness in FH5, be it for grip or drifting. Speaking of, try your hand at some drifting on FM7 with wheel.
Also, thanks for putting in the time to give us these early looks at the game.
“Serviceable” isn’t a good descriptor for a new game. Wish they would spend fewer resources on looks and more on the actual driving itself.
@@matttondr9282if you wanted less looks why not just go to iracing. Best sim there is.
@@matttondr9282 That's all games now, unfortunately. More and more effort goes into making shiny "content" they can flex rather than gameplay mechanics or overall functionality. Someone remarked on SuperGT's previous Forza video that the constellations in the night sky looked accurate. So... AI is still janky and the physics are iffy but hey FINALLY someone addresses the simcade elephant in the room -- inaccurate star mapping!!! 🙄
@@matttondr9282 Perhaps our definitions of serviceable differ. To me, serviceable doesn't mean 'bad', it just means there is a need to fine tune settings to get the most out of it. Honestly, even more dedicated racing sims like ACC or iRacing, etc. also often require setting/FFB adjustments so I wouldn't say it's fair to blame Forza for not having a "one setting fits all". I'm not sure it's possible with all the variables.
Adjustments aside, Forza's underlying physics simulation is good and the cars do behave in a logical manner, once you're able to feel/understand how your inputs translate to the cars' behavior. Even down to the accurate differential behavior, especially with open or partially locking differentials, sending power to the wheel with less traction, and spinning it up, exactly how you would expect it to do irl. Or how the engine behaviors accurately simulate dyno graph power/torque bands based on RPM. Alot of these intricacies often get overlooked "because Forza", which I think is abit of a shame. An unfair "arcadey" stigma is put on Forza games, because 9 times out of 10, people don't take the time to "figure it out", they end up overdriving the cars resulting in odd or "overly slippery/driving on ice" behavior, which is then perceived as 'arcadey'. The default "numbness" of the FFB is partly to blame for this as well, no doubt. If people give the franchise a chance, I think they'll be pleasantly surprised. 😄
I've managed to get my FH5 settings to feel like hydraulic power steering irl, and I've enjoyed the driving and drifting tremendously. If FM7 is anything like that, and then some, with added improvements, should be alot of fun too.
I was skeptical at the beginning because I've never liked the feedback that forza motorsport games give you when playing with a wheel. But now I'm interested in trying it out for myself, hopefully i would be able to retire project cars as my main console sim
mate do yourself and your wheel a favour and go play assetto corsa. you'll thank me afterwards. Even AMS2 that uses the same engine as project cars is infinitely better. You're welcome... :P
@@JAKLAR79 i have assetto but on console is pretty lacking, i like project cars because of how good it is for a console sim in the time it came out and its better than the next to entries on the IP
@@bycoxtax8562when i played on console i found asetto corsa competizione to be the best sim if u havnt tried it
HOW DO YOU HAVE THE LIMITED EDITION PORSCHE CONTROLLER?? I thought the only way to get one was to win one. I’ve been entering the giveaway every day for 4 months and I’ve looked everywhere trying to buy one. I want one of these so incredibly badly, any info on where to find either the controller, console, or both would be extremely appreciated
The more i see of FM, the more i think i'll wait until next year to get it.
even for free, not worth my time.
Yeah, or skip it outright and wait till they actually reboot the series and actually make things from the ground up, because has turned out to be one big fat lie so far... a waste of 7 years of messing about it seems...
Sames.. Last FM I played was Fm5. That says alot doesn't it. Sure I tried 5&6 but apart from the looks FM doesn't quite add up in any way..
Fantec and tm have always been the forza chosen for wheels. And if they feel crap out the box is very poor . Just another arcade pad game. Yawn
@@craigwalters-cwdomesticplu5709this whole last year I’ve had to hear how this one is gonna be different and it’ll destroy GT7. It’ll be as good a sim as Iracing but free on gamepass! For my casual simcade racing I got gt7 in VR even then though, it’s only one or two races then it’s back to PC and ACC.
if turn 10 is listening, we will also need FOV slider’s on the dash cam. The camera that doesn’t have a wheel? for us Ultra Wide, curved screens and triple screen users.
Thank you for putting in the time to make these uploads! 🏁
super gt must’ve saw the comment from the last video and said “fine- i’ll be the first big youtuber to review with a wheel!”
The cars look like they’re quite static eg. No bonnet shake, cars dont roll as they should
Gt7 is better
Same in every cock put view even in gt7 only changes when playing vr, although it's a non issue with the outs car view in Forza, it does seem to only be static in cock pit
it looks great but the biggest issue is still that the races are too short. it encourages sloppy, over driving and forcing your way through because you always start at the back. give me qualifying and longer races with harder ai
Super helpful. One thing I wanted to understand was gearbox differentiation. For example, i tried my CSL DD on Horizon and if you choose manual w/clutch, every car you drive (even if it's a DCT car) is operated as a manual. Are the GT3 cars for example automatically DCT etc?
no, I don't think forza has "factory" options like a game like assetto corsa would, so you'd have to change your settings based on what you're driving if you want a more sim like experience
Your videos make for great bed time stories
Thanks for the quick review on the wheel. Just by looking at the gameplay, I think I'll stick with GT7. Looks very floaty and unrealistic. Maybe it all in the settings, but enough to make me shy away from it at the moment.
as someone who gre up in kyalami its so nice having ytou say it right. Its quite wierd to explain but thanks super gt. most of south africa cant say it correclty hahaha
Can’t wait for the full game coming out!
Is the mustang actually auto or manual ? cause there PRNDS on the dash but he was shifting manually xd
It's going to be the same as FM7 in regards to wheel and cockpit view in that if they don't enforce players to use a certain config in online lobbies, third person + controller will always be faster in general given players will have a supreme vision advantage, and controller players will have a massive throttle and braking advantage because they will feel through the triggers where as wheel players will not feel it through their feet
Imo if they don't make dedicated lobbies for cockpit cam + wheel players, there's no point in trying to compete with controller + third person players. The whole racing dynamic changes. It may as well be a completely different game.
Im so happy this is the first Motorsport thay have added FOV sliders. Man i cant tell you how much i was hoping they would add it , and they did! Yay!! Awesome.
Why did you use normal for steering?
Yeah it needs to be set to simulation for a wheel
That's so weird that the wheel doesn't give you the "feel" of oversteer, because they've accomplished a remarkable effect on controller just using the rumblers in the triggers to give you feedback that way.
Also, not sure why you're not using the radar instead of the proximity arrow but you should have been. I think it would have helped your in-situation awareness immensely.
By the looks of everything seems like ill stay on assetto corsa for a bit longer and just keep an eye out for the update cycle for this game. If they aren't committed to fine tunig the physics model and ffb i might just skip this altogether
So it (FFB) seem decent enough. What is left is overall immersion close to PC2, which I absolutely love. It's a 2023 next gen track racing game. It shouldn't be that hard😉 Pozdro666
As someone without a wheel, I'm really pumped about this game. I really love turning laps on my controller but still am not quite ready to invest in a whole driving sim. Sim-cade level of simulation is good enough for me! I just wanna turn hot laps against my ghost on Forza on PC with my controller.😀
As does the majority. It's the perfect game for that. The loud minority wants this to be a full blown sim which it will never be, nor aims to be. And that is completely fine.
If you even want a good game to play on wheel dont play forza the wheel support is just bad
@@DanielAlvarez-o6n these Sony trolls are even too lazy to read the first sentence. It's getting ridiculous
looks like an average arcade semi-simulation console racing game
Great stuff thanks Steve! Really looking forward to FM, seems like itll be a fun casual racing game to hop into when I'm not in the mood for more "serious" stuff like iRacing
Thanks stud, been waiting for this preview nice job!
YAAAAAAAAAAAAAAASSSSSSSSSSSSSSSSSSS! Gonna get the popcorn and watch this on my 85 inch OLED Sony Bravia TV!
Simulation steering is recommended for wheel btw, normal is for controller
Updt: just finished watching, well in terms of physics it doesn't reach the GT7 standarts from what I'm hearing from people, a bit more arcadish and the force feedback doesnt seem better then GT7 either so, I'm might pass this one, which is a bit sad since I played all Forzas, did Forza Videos for the community some years ago etc but 5 years ago I started sim racing and I just cant go back,
GT7 is the lower bar a game has to surpass or achieve in terms of physics and FFB for me to enjoy.
Was waiting for this; thank you!!!
It is looking like it's becoming more appealing with each video you've made, there's a vast amount of settings to fine tune to what your preference at least, I spotted that "center spring scale" setting which I'm guessing has the same effect as SPR setting on the fanatec wheel where it centres the wheel in a more responsive way, increasing that might improve turn-in, great video cheers
Huh, good to know. I gotta go in and change that when i get the chance
Centering spring should always be fully off, it's a completely artificial force that just makes the steering heavier the further you turn.
@@meekrab9027 vehicles that are moving want to naturally straighten their wheels. Having it on to some degree makes the experience more realistic
@@TheAstraios Any decent game's force feedback already takes that into account.
@@TheAstraiosthat's so wrong. No sim would have that on. 😅
I'm not a SIM racing expert with wheels but I have some knowledge and I live and experience and the new forza you have to find tune your wheel to to perfection and the steering has to be on simulation Everything has to be adjusted from your setup to the settings for a sensitivity and you can also change the feedback settings depending on your rig I think this is a phenomenal gam especially the newer edididn't there's some parts of the game I don't agree with that don't involve the game play itself but they fixed it overtime including buying upgrades with money And The different sets of races that Apply every few weeks that you have to wait on to unlock each race once that hole There is complete after a certain time they disappear they should be available to go back to And also you're using A F1 style Stereo system I don't know your whole rig but that would throw me completely off from the regular rigs that I see from Grandturismo And you gotta remember that just like every other sim Every rig has to be Tuned exceptionally to your set up and every each upgrade and modification and even suspension suspension altering It is crazy I used to be a hardcore Terrismo fan and now forza is right next to it in my opinion with some things they need to fix Siri's events but my buddy has a serious setup I don't know the exact name oh I believe as a high-end Logitech and he also has the pedals the Optional manual shifter on his frame or cage rig whisper also his wheel I believe has paddle shifters His set up also includes a clutch pedal kit So once you get everything fine-tune in settings and all simulation functions turned on he said it took A Few hours most of the night to tune everything in perfectly And your force feedback alsoh depends on your wheel as well Some are more aggressive I just think you're using the wrong wheel but I'm not a pro but it's definitely simulation steering has to be turned on and if you're using pedals like my buddy has with the clutch That comes in handy for the cars that actually have that style of shifter and I believe you can rotate back-and-forth from the sport shifting on the wheel on the newer cars to the older cars like the muscle cars and the older exotics with the actual manual shift knob Anyway I was blown away because he also was a huge turismo fan But this is what he does he plays lots of Sims and lately this is all he's been playing He used to play the chorus a lot but he said this one has more frames per second faster moving and and To his preferences and every car is different With some of the cars according to My buddy whatever rig pedals and we'll you're using some of the cars unless you're using super high and gear cannot be driven with the ABS senstability off because The pedals are not Is sensitive enough to get Out of corners and off the line and passing cars without the car getting squarely like I said it's all in your settings and all in the setup of your car a simple camber Incorrection or rebound stiffness definite or even your suspension being too stiff down to your air pressure a lot of people don't want to believe that but this is a true sim And to finish off sorry you definitely like I said have to adjust every setting to your setup and also after that the set app to the car altering the suspension and all that is going to affect the performance of your rig and your race and your performance it's a simulator
The steering seems very ‘soft’. Especially when on the limit I get the feeling the car slides like one ice. I’m seeing major differences in comparison with GT7. The latter seems to be the better experience when it comes to FFB. In GT7 you can feel when you are going to lose the car and you can correct it with quick hands.
10:39 when you're talking about "absolute precision", saying FM falls short of even GT7, were you basing that off of normal or simulation steering? Just curious as it seemed the bulk of your play this video was using normal.
Sim steering also isn't as sharp as GT7
With the current Fanatec deals on the CSL, I imagine a lot more people will give it a go on this iteration of the game
If your not faster with a wheel it wouldnt make much sense
You do realise that Fanatec products are hundreds and hundreds of dollars/pounds, right? People aren't going to shell out that amount of money to play a single game unless they're really into it to begin with lol
@@WardenOfTerra Also he doesn't take into account the load cell pedals and rig which costs another £600.
@@WardenOfTerraHow many other games on PS5 use sim gear? It’s pretty much 1, so what are you on about?
@CAL1MBO spent well over that and honestly my asetek wheel base isnt officially supported neither are my pedals
Heard that the Corvette had DRAMATICALLY better FF than the other vehicles in this pre-release version from another youtuber, did you get a chance to try it?
This, something like the contact with kerbs react pretty damn good. I´m wondering if the road give the same info.
Looking forward to more wheels talk 😎
I've ran two wheel bases on FM
My Logi 920 and my upgrade lol CSL DD.
On my Logi the FFB felt all over the place. So much clipping lol.
Found out right when my DD was arriving, the Logi app was the cause 😂
Just to see, I uninstalled and reinstall and wow... it being just a 2.2NM and cog driven, I was actually impressed especially I just slight change some settings.
When my DD arrived and I installed and updated. Logged into FM did a road test on Kyalami, and after I diled my settings in, I never went back lol.
All cars feel different from each other, and when you start messing with tire pressure and softened or ridget suspension.. Holy crap !
Yea I think FM's FFB can feel amazing if you take your time and read what each setting changes and how it should affect your feel when steering.
The issue, I believe, is that FM has a butt load of settings, and most simmers are into ACC, iracing, and Rf2 and in ACC and RF2 the FFB is practically set and ready with less settings.
I really thought it would be close to Gran Turismo 7, a bit disappointing as it doesn’t look too different from Forza Motorsport 7 .
Did GT7 look much different from Gt Sport?
@@mrwalker6026 GT7 wasn't advertised as being "built from the ground up" at least
@@MrShidPasta maybe if they added new car's for $30 real money each shortly after launch they could say the microtransactions were justified to reflect the cost of real life inflation 🤣🤣
@mrwalker6026 fair point, will still gladly enjoy the regular and free dlc's for gt7 though, isn't there already a paid car pack for FM8 before release?
@@MrShidPasta I've enjoyed GT7 but I've literally exhausted all facets of the game and I'm ready for something different..
I'm just happy to play another racer with realistic track's
It not feeling precise might be, because you were only driving road cars. A GT3 race for example might feel completely different. That what I would like to see next. How do the cars feel different from each other.?
I played A LOT of FM7 way past it’s sell by date due to community leagues so I feel I have an informed opinion on this.
My evaluation of what we’ve seen so far is that this is, in its simplest form, a re-skin with minor quality of life improvements. Think fifa.
Watching gameplay I’m fairly certain the handling model is pretty much exactly the same, in no way built from the ground up.
The multiplayer tweaks going the way of GT are a nice plus, but with the core mechanics of the game unchanged (sloppy handling, clunky collisions, poor feedback) I dont see how this is the fresh start turn10 told us it would be.
All that being said I do hope I’m completely wrong, but it’s not giving me the vibes I dreamed it would.
P.s Forza glue is still a thing? Surely not 😅
Thank you so much. Much better review than this: it's definitely playable and am pleasantly surprised.
What's that even mean?
I have the same feeling about the game. It looks to me like FM 7,5 not even FM 8 and definitely not redefinition of the franchise. I really dont underestad why it took them 6 years to make this game, not to mention missing basic features like spectator mod, or must have tracks like nordschleife.
I think your spot on and it still cant co.oete with gt7 certainly with pkaystation having full VR in the entire game now most wont put that down to play this
@@vvs6433maybe it didnt and they were lazy for like 4 years and th3n started soing stuff 😂
While I think you're being harsh, I also don't think it's gonna be a classic due to mixed messages. They talk about players only using 10 cars but then ship it with 500 using older models. When its not a fixed sequel, so they could have started with less cars and events and added more over time. But we really don't know the budget or size of the team. And it's probably more like 4 years due to COVID?
Peep that collision with blue mustang no pentaly 😢😮 thats worry some
Keep up the Forza vids!! Still not sure if i should pre order this year
Get gamepass
Stop preordering, wait for the launch and then make your decision
Don't give your money on empty promises
@@vukovicore1030yeah thats kinda why i want more videos....
@@vukovicore1030it's been mostly empty promises, outright lies and horrible decisions so far...
never preorder. steal aaa games.
Wonder if there will be a day-one patch to fix some of the feedback issues? How does the feedback in Motorsport compare to ACC?
The no penalty for the collision with the blue mustang is all I needed to see. Def not for me
Thank you supergt, glad to see that if someone is not good with the controller they can race with no comprimises with a wheel in this game
In all my 3 years watching Super GT, this is honestly one of my favourite videos, my favourite racing youtuber playing one of my favourite childhood racing games
test it again but this time with the optimal wheel/force feedback settings
and then compare it side by side with gt7(same track, and same car)
This game makes GT7 look like a masterpiece. 😂
The polish in GT7 is ridiculous, that’s why you see all the flaws in other games. I will say the enviormemts on FM look amazing, but man the car models are hideous, almost to the point they look like mobile game models, especially the AI, but I get it, console game so there has to be cuts to keep a crisp 4K/60.
@disracenboi336 I'm not sure how true this is but I've seen videos that to add cars to this game, they took models from older titles and just gave then a graphics update which would explain why some cars look better than others.
lol what? you’d rather pay real money for your cars? 😂
Steve, the issues you're having with no oversteer feel, spinning out etc is exactly the same as I have on FM7 with the McLaren wheel (albeit with just a CSL Elite wheelbase). I could never gel with it.
However, I think you need to try it with a round wheel - I can drive on the ragged edge and drift easily on FM7 with the Fanatec P1 wheel.
Looks like it’s going to feel like FH5 but with full track settings
And probably not absurd levels of front end grip + braking
If it's like FH5, I'll skip it. Steering in FH5 is terrible. I don't understand why anyone would want to do these games without a wheel. FH4 has better steering than FH5, with a wheel. Now, I'll use a controller if I'm not racing.. for drifting and such. I'll give this a go, but if the steering sucks, I'm done.
I feel like the deadzone settings are more for controllers
I’m staying faaaar away from this Chuck E. Cheese ass game
Are the slipstream physics better now? Or are they the same as motorsport 7?
In my opinion you shouldn’t have to be heading to the settings to improve the feel! They should be good out the box and the settings only refine it slightly.
All wheels are different, so that’s not really possible, but having “premade” settings would work but they still need to be completely customizable for sure or that wouldn’t be a good substitute system. As a wheel player I really could care less how it feels out of the box if I can make it better with a couple mins of my time. I prefer they put time into more worthwhile projects like better ai, graphics, physics etc.
They did say during last month FM monthly that the majority of wheel users on console playing Forza would be using the G920 so maybe that wheel will feel better on default?
I wish they had an option to put on 900 degree visible steering when you connect a wheel. I know most of the players will be on controller so just leave it at 360 degrees for them.
Even worse its just 180
Ridiculous it isn't sorted tbh
If it is not on Gran Turismo level in regards to ffb then they've failed big time. Seems like this will be just another Forza unfortunately..
GT7 has some of the worst FFB on the whole racing genre. What are you talking about. FM7 FFB is already better than GT7.
@@briancoogan7732the best FFB is in real sims
I agree 1000% the didnt live uo to the hype and it cant even compete with gt7
@@briancoogan7732huh? I can’t ever get fm7 to feel right with my wheel. Gt7 is easier to adapt to. Could be just me?
The video I've been waiting for, for ages. Pleasant to watch 🤝
And after looking at 25 minutes of staggering edits of forza races I can finally say that this game keeps doing what it does best: suck.
And with that terrible news see you next time folks!
why does it look like a ps2 game
Cos you’re watching in 144p
Whilst you were setting up your wheel, how was the button config? I could never get FH5 to do what i want.
Also, do the rev lights work? Any extra buttons?
I love how you talk about 900 degree on the whell when you never actually use 900 degree turns, also how you compare it to the feel of Iracing but you never really play Iracing , also how you dont talk about that force feedback can be adjusted so I dont know if I can 100% believe your review specially when you are biased (Gran Turismo)
I just hope forza is a decent game and we can finally enjoy it
he talked and showed how he changed FFB settings in the video
you can change settings for the force feedback and it makes it 10x better
Can’t wait for October forza😬…..already on preorder.
Same, while I don't expect a classic, Forza games are always playable for me.
Forza has always been one of those games where you can be just as quick, if not quicker, with a controller because they cater it to casual players. It's not a full-on Sim racer. The feedback you get on the triggers on controller completely wipes the floor with the feedback on the wheel and its also easy to adjust the steering as well on controller. Very easy to drive on the limit. Whereas on a game like F1 23 or Assetto, there's a clear advantage to having a wheel setup because you need those direct steering inputs. Personally I'll be going back to controller for FM.
There's something really odd about the new motorsport game, and i can't really put my finger on it. It almost gives the same feeling as PC3.
I hope it can get a lot better over time. So far, it's really underwhelming.
Yeah I can't lie as a fan of Forza and PC, getting more PC 3 than 2 vibes sadly. But at least T10 will ship it with a solid frame rate
From what i've seen from other videos, the default settings for wheels aren't great, but if you dial them in, they got so much better.
Apparently going over the curbs is weird, if you go over them you get feedback, but if you go over them at an angle, it will feel muted. YOu could check that.
So, will you play wheel or controller?
So basically. Its typical forza with a wheel. Shite.
So much for built from the ground up. Forza devs have completely lost touch.
More interested in spamming car level crap in the top right and getting reflections looking better rather than focus on the actual racing element of the game!
Pure madness. Should of been a hardcore sim. Rather than build yet another forza game for casuals.....
Should of at least had different presets.
The more of this footage I see, the less impressive it seems. Lighting inside the car is terrible. Dashes look flat. Basic. Dated. Car models look like last gen. Seems to be a lot of stuttering too. Which will be forgiven for preview.
Waiting for this purely so when friends want to have a go on my sim rig they can without understeering or spinning on exit into the shadow realm for the first 2 hours
I’m abit annoyed he kept talking about lack of force feedback, and literally never adjusted the setting called force feedback intensity lmao
Did you watch the second half of the video?
When I spoke of the lack of FF, I was talking about my initial feelings on default settings. Not an absolute final declaration.
@Super_GT I think you should do another wheel video mate with dialed in settings, so you give a true reflection of how it plays on a wheel.
Just bought it today and after 10 updates I hear it's a a lot better now ,esp on the Logitech G pro I use since trueforce was added recently,
So, Forza Motorsport remains as the mayonnaise of sims
Lol. So it’s tasty?
Gran Turismo could learn a thing or two from the cockpit view fov setting options!! What is the point of all that interior fidelity if we cannot use that view to drive because it is a ridiculously huge handicap?
GT7 does this so much better. Also not a million confusing settings. On top of a really good ffb support out of the box you can tune/setup your car pretty detailed and surprisingly realistic 🌌💟☮️
Exactly, if I could get GTS or GT7 on Steam I wouldn't even think of FM again. From what I've seen of this game, i'm disappointed but not surprised overall. If I were still on Xbox no way I'd buy this.
GT7 has some of the worst FFB in the whole racing genre of games. Not even in the same ballpark as any sim on PC. Those two lousy settings in GT7 are partly what holds it back. It's horrible. Like stretching a rubberband when turning left or right.
Stoked for this video. Lets see what Super GT has to say.
Edit: Probably sticking to AC and ACC
I always knew this was gonna be the case. These devs are far and away from the devs at Kunos. It’s an arcade game made primarily for pad racers.
I cannot lie, the game looks a bit underwhelming.. Great video Steve!
In this video yeah, this is just testing wheel
Just gotta fine tune your force feedback. Among other settings. But force feedback is a start
No VR seals the deal for me im not even buying this
The AI is on Gran Turismo level. And I mean the "you are on the racing line and I am not, so I'm going to repeatedly try to push you off the track on the long straight of Grand Valley" level of the very first Gran Turismo.
I mean they said that the AI wasn't final and that it had some weird behaviors
@@royshavrickYeah I've heard other UA-camrs say that but it's a little worrying at this late stage. At least it's not a fixed sequel and they're gonna continue to work on it. I'm not expecting a classic Forza tbh, but they're always playable to me anyway.