When considering the Clockwork Mansion, I can't help but think about Karis' mansion in Thief II. It's really like an evolution of the same idea. Right down to the detail that Karis knows you're there and is simply toying with you, like a cat playing with a mouse.
I thought about Constantine's Mansion in The Sword from Thief The Dark Project. A plant-filled pagan paradise, which is at the opposite extreme from the Clockwork Mansion. Love both missions!
I actually noticed another cool parallel between Dishonored and Thief - the shop screens between missions in Thief and Dishonored’s DLC. Same vibes down to the creepy ambient music
Incredible video, immediately subbed because this is genuine top tier content. One thing I'll like to add on why Dust District is such a cool mission too is that, you don't even have to interact with the whole warring faction thing. If you're smart enough and is willing to solve a puzzle, you could very much just walk up to the door and solve the puzzle yourself. The way Arkane designs their game is genuinely amazing.
Hey thanks a lot for subbing and welcome to the channel! Yes it’s a ridiculously well crafted level and what’s even crazier is that it doesn’t come down to choosing between option A, B, and C - you can mix and match
Hey mark I just wanna say no one besides summoning salts can capture my complete attention like your videos. Thanks a ton for putting so much work editing and research into all facets of your videos, it really shows.-Phoenix
I hear the same old refrain time and time again about how the chaos system "punishes combat centric players". But how, exactly? It results in more enemies to do combat with, which is clearly what the player enjoys if that's how they've been doing it so far. It culminates beautifully in the final level - the high chaos version is the ultimate combat challenge of the campaign (Dunwall City Trials notwithstanding), and the low chaos version is the ultimate stealth challenge. Feels to me like it's rewarding players with more of the kind of gameplay they like, not punishing them.
Thank you for your input. I adressed that part in another comment so i’ll just copy paste my response here: “What I meant by “punishment” was that (at least in DH1) the coolest powers were of the aggressive/lethal nature and you were “punished” with the bad ending for using them, whereas the non lethal powers were less interesting. However, in my DH1 video, I argued that non lethal play styles being “boring” and less flashy is thematically appropriate, as doing the right thing is hard and, well, boring. What I also forgot to mention was that you can kill like 20% of enemies on a given mission and still get low chaos, so the game lets you have A LITTLE fun”
This was my first video of yours. It's fantastic, and you're easily one of my favorite content creators making game reviewers right now. Talk about insightful and funny; great accent, too. Here's to hoping you make many more Dishonored videos, and also Deathloop!
Upgraded stun mines are the most efficient way to take out a Clockwork Soldier. And since you are going for non-lethal, and don't need to upgrade other weapons, you can get the stun mines up to a triple charge (enough to take out the soldiers) quite early in the game. I think there's a nonlethal way to get revenge on that woman who befriended the old lady, Mrs Wetherspoon, and planned to rob her, but it's been a couple of years since I played, and I've forgotten what it is.
fantastic video man, I loved this game. It improves on the original by a good hit but Dishonored being my first immsim and my favorite stealth game I prefer it. I also enjoy the vibes and the oppressive nature of the original game. Something genuinely special about that game.b
I always love your videos, so well written and narrated. Haven't gotten very far into this one yet, but one thing I already wanna say: you've been experimenting with different kinds of thumbnails for the past year or so, and I think this one really is the best of them. Super readable, and great spacial composition, and the sub-line gives a nice bit of intrigue. Thinking this style of thumbnail is worth exploring more in future projects, it gives off a vibe that matches your way of making videos pretty well imo. That cursed Gothic one was also fantastic btw :D
Thank you, you’re making my blush! The thumbnails are all made by a dear friend of mine who’s a very talented graphic designer (link in description). I come up with a rough concept and he does his magic
Great stuff, as always. I played as Emily. Non-lethal. I'll return eventually, for a Corvo kill run. In my headcanon, the Emily low chaos ending is the right one :P As an aside, being able to blink/teleport while holding bodies has always seemed an "overpowered" mechanic to me. It would have been understandable to make it impossible to blink while carrying bodies (or anything else). Not as fun, of course. Would be interesting to know your thoughts about DotO. I have mixed feelings about it.
Personally I prefer the energy system in DOTO since I’m always too careful with preserving mana, it allows me to play more aggressively or fast without necessarily worrying about much, just a shame that there aren’t many powers to use compared to 2
My favorite part of the Dishonored franchise was when Corvo dishonored all over the place. The only thing possibly better than that was when Corvo said “it is corving time!” before saving Emily.
Remember when Sokolov said “I’m something of a dishonored myself” and proceeded to rant about how being dishonored ain’t what it used to be when he was younger
based video, shame that dishohored 2 didn't get as much attention as it should have. i personally loved being creative and trying to make the gamer more difficult in DH1, but i think i should've given myself more time to wrap my head around 2. there was definitely moments in DH1 where things felt like they only existed for gameplay (like how you mentioned other games have man sized air vents), but it did end up feeling so much more natural in what i did end up seeing of 2. gg
Thank you! Much like Prey 2017, I feel like Dishonored 2 is at times too smart for its own good. Its ambition is both its strength and its weakness - DH1 had a “simple” concept executed to almost perfection while DH2 doesn’t feel as cohesive due to the sheer scale and complexity of its systems
I read the story after dishonored 2 and DOTO, apparently, the next dishonored 3 game would likely take place in Morley which is one of the 4 main islands in the empire and you would play as Billie Lurk again. I hope they keep up with the wonderful world building in the new region.
@@thesummerofmark yeah, but Billie Lurk is the main protagonist in the book now so I don't think they will let you have a second playable character like D2.
They put all this effort into world building but can’t make a good story? Imagine how incredible and immersive this game would have been with a good story. It would probably be enough to overlook whatever else is missing from D1(it feels like something about movement is off or just the way the hands are)
While I agree with the sentiment, I think world building and narrative require different set of skills. But yeah, they could’ve at least come up with a fresh antagonist. I was kinda frustrated to see the DLC lady in 2
I am, actually! It’s hardly a secret anyways, YT kinda forces me to state my country of origin in the channel’s about section 😆 and thanks for watching!
I thought dishonored 2s story was trash until I went back and got the DLC. Now I’m just realizing it was just not super great marketing on the order of things.and Dishonored 2 is one of my tops
Yeah, I wouldn’t say it’s trash, but I was super disappointed they went for Delilah as the villain. She worked as a villain in the DLC because Daud and her had history
Foarte frumos explicat! Si eu iubesc Dishonored 2, dar tot mai special e primul, cu DLC-urile sale. Asa cum iubesc mult Gothic 2, dar mai mult imi place Gothic 1, originalul. Salutari! Mult spor
1. It's not "steampunk", it's "blubberpunk" get it right smh 2. Emily's arsenal of powers is much more conducive to a non-lethal playthrough in my opinion. It's worth trying out at some point.
I don't know about the “chaos system is punishment” argument. You occupy the role of Dunwall's executioner if you go high chaos (as in, literally killing the city itself), so why shouldn't you see that? In other immersive sims, you can stuff police in vents and receive no consequences. And Dishonored would be criticised if you could leave a bloodbath behind you on every level and it's just fine.
Oh yeah, I totally see where you’re coming from. What I meant by “punishment” was that (at least in DH1) the coolest powers were of the aggressive/lethal nature and you were “punished” with the bad ending for using them, whereas the non lethal powers were less interesting. However, in my DH1 video, I argued that non lethal play styles being “boring” and less flashy is thematically appropriate, as doing the right thing is hard and, well, boring. What I also forgot to mention was that you can kill like 20% of enemies on a given mission and still get low chaos, so the game lets you have A LITTLE fun. I hope my rambling comment made sense haha
@@thesummerofmark Absolutely! I mean, you explain yourself perfectly in the video, it's just that "the chaos system punishes fun" is something people often say without nuance. This is a bit off topic, but what did you think of the Flooded District levels, as someone who liked the level design a bit more than the character/story stuff? For me, it's one of the best parts of the game. It's Dunwall's society at its worst, it's meditatively bleak, it's urban decay at it's most extreme.
@@azraphon oh I loved the flooded district! Corvo is sold as this scrappy, street smart dude who worked his way up Dunwall’s social ladder (he never quite fit in amongst those high society types) so it was really cool to see him in his “natural” habitat. I also loved it from a level design perspective, there’s some crazy verticality in that levels and lots of nooks and crannies to explore
It’s been a while but I do remember saying that Dishonored 2’s chaos system allows for more nuance. Like targets have different chaos rating - for example, killing Luca Abele nets you less chaos points than killing doctor Hypatia. Or are you referring to what I said about Dishonored 1?
@thesummerofmark yeah it was just when you critiqued the DH1 chaos system that you said it was punishing players for combat. It's a great and entertaining video overall but I just don't get people always complaining about the system punishing you for your actions (murder of guards who are not directly responsible for anything that happened to you). AFAIK You can even kill all of the assassination targets and still get low chaos and if you don't it really doesn't matter because at the end of the day it's just a nice little ending slideshow which ties up loose ends and gives more gravity to the player's actions. Might just be that I'm not that bothered by it anymore because I replayed all Dishonoreds multiple times, getting all the achievements with all playstyles and pretty much all endings. The absence of the chaos system in DOTO honestly kind of diminished the replayability for me because there were no major changes to the world based on who you killed. For me, it always felt like the chaos system kind of gave us two really different experiences, which are both above all FUN. Longer than I thought
@@AMaleDaG thank you for watching and your kind words! Yeah i totally get where you’re coming from - i meant punishing less in a gameplay sense and more from a narrative perspective. I don’t necessarily mean “punishing” in a negative sense - thematically speaking, it makes sense for the world to react and go to absolute shit if you’re acting like an asshole and murdering everybody. Looking back, one of my regrets was not spending more time fleshing out that bit better - but i’ll try do to better in future videos!
@@thesummerofmark sorry, "The plot has never been this series strong suit" 5:20. I completely disagree. All of the choices and sidequests and options all fall under the story category for the game. Saying that an immersive sim does not need a good plot or story is something that I cannot agree with.
@@nonlinear3084 gotcha. I was talking about the main plot, not the side quests and all the choices you can make. There are tons of cool side stories and pieces of world-building. I love the world, I’m just not a big fan of the main story
Dishonored 2 never reaches the heights of dishonored 1? Come on even with things like the Clockwork tower or the time travel lvl? Tht just seems like having way too much nostalgia for dishonored 1
Individually (in terms of missions) yes. As a whole, no. But you’re right, nostalgia really is a big factor here. I was 19 when I played 1 and 27 when I played 2. Two totally different stages of my life
@thesummerofmark guess I just get a bit defensive of 2 haha my bad. I feel like people put it down a bit and I think it's better in almost every way. I also never played them far apart. I got them as bundle and played back to back
I love the part when Dishonored stabs the man.
I like when he says "It's dishonoring time" and then dishonors all over the place
@@SuddenlyPaulP That line is pretty good but I prefer the part where Dishonored says "And now I am become Death Of The Outsider dlc."
@@arkham666 agreed. masterful writing
EUGHHHHH I’M DISHONOOOORIIIING!!!!!
The best dishonored arc is when daud says "I'm the knife of dunwall" and corvo replies " and I'm dishonored"
When considering the Clockwork Mansion, I can't help but think about Karis' mansion in Thief II. It's really like an evolution of the same idea. Right down to the detail that Karis knows you're there and is simply toying with you, like a cat playing with a mouse.
The best part about clockwork mansion is going through the space between the walls so he never knows you're there. Stumping a genius.
I thought about Constantine's Mansion in The Sword from Thief The Dark Project. A plant-filled pagan paradise, which is at the opposite extreme from the Clockwork Mansion. Love both missions!
I actually noticed another cool parallel between Dishonored and Thief - the shop screens between missions in Thief and Dishonored’s DLC. Same vibes down to the creepy ambient music
Lo, how easily evil is felled when the righteous hold the mace.
@@elijahproto But I enjoy Jindosh's commentary as I crawl through his house and steal all his money.
Refusing the powers makes for a very interesting playthrough, especially on the harder difficulties
Incredible video, immediately subbed because this is genuine top tier content. One thing I'll like to add on why Dust District is such a cool mission too is that, you don't even have to interact with the whole warring faction thing. If you're smart enough and is willing to solve a puzzle, you could very much just walk up to the door and solve the puzzle yourself. The way Arkane designs their game is genuinely amazing.
Hey thanks a lot for subbing and welcome to the channel! Yes it’s a ridiculously well crafted level and what’s even crazier is that it doesn’t come down to choosing between option A, B, and C - you can mix and match
Hey mark I just wanna say no one besides summoning salts can capture my complete attention like your videos. Thanks a ton for putting so much work editing and research into all facets of your videos, it really shows.-Phoenix
This comment made my day. Thank you
I hear the same old refrain time and time again about how the chaos system "punishes combat centric players". But how, exactly? It results in more enemies to do combat with, which is clearly what the player enjoys if that's how they've been doing it so far. It culminates beautifully in the final level - the high chaos version is the ultimate combat challenge of the campaign (Dunwall City Trials notwithstanding), and the low chaos version is the ultimate stealth challenge. Feels to me like it's rewarding players with more of the kind of gameplay they like, not punishing them.
Thank you for your input. I adressed that part in another comment so i’ll just copy paste my response here:
“What I meant by “punishment” was that (at least in DH1) the coolest powers were of the aggressive/lethal nature and you were “punished” with the bad ending for using them, whereas the non lethal powers were less interesting. However, in my DH1 video, I argued that non lethal play styles being “boring” and less flashy is thematically appropriate, as doing the right thing is hard and, well, boring. What I also forgot to mention was that you can kill like 20% of enemies on a given mission and still get low chaos, so the game lets you have A LITTLE fun”
I remember after playing the clockwork mansion for the first time I thought that this was the most unique and fun level I’ve played in any game.
This and Lady Boyle’s Last Party are some of the best missions ever
My favorite series protagonist John Dishonored ❤
That’s John CORVO ATTANO Dishonored to you, sir
This was my first video of yours. It's fantastic, and you're easily one of my favorite content creators making game reviewers right now.
Talk about insightful and funny; great accent, too. Here's to hoping you make many more Dishonored videos, and also Deathloop!
Thank you so much Steven and sorry for the late reply, I missed your comment :( comments like yours is why I persevere with this YT thing
Upgraded stun mines are the most efficient way to take out a Clockwork Soldier. And since you are going for non-lethal, and don't need to upgrade other weapons, you can get the stun mines up to a triple charge (enough to take out the soldiers) quite early in the game.
I think there's a nonlethal way to get revenge on that woman who befriended the old lady, Mrs Wetherspoon, and planned to rob her, but it's been a couple of years since I played, and I've forgotten what it is.
fantastic video man, I loved this game. It improves on the original by a good hit but Dishonored being my first immsim and my favorite stealth game I prefer it. I also enjoy the vibes and the oppressive nature of the original game. Something genuinely special about that game.b
Thank you!!!
Absolutely loved the video, keep up the great work!
Thanks man!
I always love your videos, so well written and narrated. Haven't gotten very far into this one yet, but one thing I already wanna say: you've been experimenting with different kinds of thumbnails for the past year or so, and I think this one really is the best of them. Super readable, and great spacial composition, and the sub-line gives a nice bit of intrigue. Thinking this style of thumbnail is worth exploring more in future projects, it gives off a vibe that matches your way of making videos pretty well imo. That cursed Gothic one was also fantastic btw :D
Thank you, you’re making my blush! The thumbnails are all made by a dear friend of mine who’s a very talented graphic designer (link in description). I come up with a rough concept and he does his magic
Great video man. Really deserves more traction and likes.
Thank you!!!
Another fantastic video, as usual!
NO U
Wow, you are a very articulate and well spoken content creator, and you've just earned yourself a sub. Well done.
Thank you so much for subscribing!!!! ☺️
Glad to have contributed a little bit to your great content!
Thanks brother!
Great stuff, as always. I played as Emily. Non-lethal. I'll return eventually, for a Corvo kill run. In my headcanon, the Emily low chaos ending is the right one :P
As an aside, being able to blink/teleport while holding bodies has always seemed an "overpowered" mechanic to me. It would have been understandable to make it impossible to blink while carrying bodies (or anything else). Not as fun, of course.
Would be interesting to know your thoughts about DotO. I have mixed feelings about it.
My thoughts on DOTO: mid. Granted, I might’ve been burned out by the time I got around to playing it. Might be worth a revisit in the future
Personally I prefer the energy system in DOTO since I’m always too careful with preserving mana, it allows me to play more aggressively or fast without necessarily worrying about much, just a shame that there aren’t many powers to use compared to 2
My first video of yours, and I want to say having guests read quotes is cool. Good and fun idea!
Good vid
I love dishonored 2 it's like a comfy game I cone back to each year
Thank you so much for watching!
My favorite part of the Dishonored franchise was when Corvo dishonored all over the place. The only thing possibly better than that was when Corvo said “it is corving time!” before saving Emily.
Remember when Sokolov said “I’m something of a dishonored myself” and proceeded to rant about how being dishonored ain’t what it used to be when he was younger
@@thesummerofmark And before dying the empress says "With great cigars come great whiskey"
@@TheWritter-qo9ty😂
@@CITYZEN50 Shall we gather for whiskey and cigars tonight?
@@TheWritter-qo9ty indeed, I think so.
Dishonoured blinked so Dishonoured 2 could blink faster.
Very much looking forward to your DOTO coverage, I think I enjoyed it more than most
If your interest, There is a game with "immersive sim" element, name Shadow of Doudt ( it's playable last Steam Next Festivale)
Oh yeah, I read an article about it! It’s on my radar
based video, shame that dishohored 2 didn't get as much attention as it should have. i personally loved being creative and trying to make the gamer more difficult in DH1, but i think i should've given myself more time to wrap my head around 2. there was definitely moments in DH1 where things felt like they only existed for gameplay (like how you mentioned other games have man sized air vents), but it did end up feeling so much more natural in what i did end up seeing of 2. gg
Thank you! Much like Prey 2017, I feel like Dishonored 2 is at times too smart for its own good. Its ambition is both its strength and its weakness - DH1 had a “simple” concept executed to almost perfection while DH2 doesn’t feel as cohesive due to the sheer scale and complexity of its systems
I totally agree, D2 should have gotta way more critical acclaim.
I didn't even the notice the accent until you said the dev's names lmao. You're english is better than mine and it's my first language!
I read the story after dishonored 2 and DOTO, apparently, the next dishonored 3 game would likely take place in Morley which is one of the 4 main islands in the empire and you would play as Billie Lurk again. I hope they keep up with the wonderful world building in the new region.
Morley sounds pretty dope as a setting tbh. I’m not so sure about Billie Lurk - I’d rather they went with a new protagonist
@@thesummerofmark yeah, but Billie Lurk is the main protagonist in the book now so I don't think they will let you have a second playable character like D2.
They put all this effort into world building but can’t make a good story? Imagine how incredible and immersive this game would have been with a good story. It would probably be enough to overlook whatever else is missing from D1(it feels like something about movement is off or just the way the hands are)
While I agree with the sentiment, I think world building and narrative require different set of skills. But yeah, they could’ve at least come up with a fresh antagonist. I was kinda frustrated to see the DLC lady in 2
The real magic of Dishonored is making you choose what you do based on random notes and conversations
100%. I wish that were the case in real life
"I am a child of Karis. I have no lips or tongue because both lips and tongue twist the truth into lies."
Are you by any chance Romanian? If not, excuse my inappropriate judgment of your accent😅 and great video btw
I am, actually! It’s hardly a secret anyways, YT kinda forces me to state my country of origin in the channel’s about section 😆 and thanks for watching!
I Tthink Dishonored 2 it's better to Dishonored 1 but Dishonored 1 it's my favorite of the series ( the art direction, the atmosphere).
Same here. Dishonored will always hold a special place in my heart
I thought dishonored 2s story was trash until I went back and got the DLC. Now I’m just realizing it was just not super great marketing on the order of things.and Dishonored 2 is one of my tops
Yeah, I wouldn’t say it’s trash, but I was super disappointed they went for Delilah as the villain. She worked as a villain in the DLC because Daud and her had history
For me I live ds1 but never played any of the side content until late
Foarte frumos explicat!
Si eu iubesc Dishonored 2, dar tot mai special e primul, cu DLC-urile sale.
Asa cum iubesc mult Gothic 2, dar mai mult imi place Gothic 1, originalul.
Salutari! Mult spor
Not everyone talks in romanian, bai tarane
@@jackalbush1303 Cu toate astea, Boschete Şacal, toata lumea ar trebui sa vorbeasca limba romana. E frumoasa, bai troll nemancat ;)
1. It's not "steampunk", it's "blubberpunk" get it right smh
2. Emily's arsenal of powers is much more conducive to a non-lethal playthrough in my opinion. It's worth trying out at some point.
Bro gatekeeping steampunk media smh my head
@@thesummerofmark B L U B B E R P U N K
Man your attention to detail is sick. You sound like you have some experience in game making / testing. Do you? P.S. trabOUL :))) ador
Haha, nope, absolutely 0 experience in both
Its a masterpiece and a great work of art, just a fantastic game.
I don't know about the “chaos system is punishment” argument. You occupy the role of Dunwall's executioner if you go high chaos (as in, literally killing the city itself), so why shouldn't you see that? In other immersive sims, you can stuff police in vents and receive no consequences. And Dishonored would be criticised if you could leave a bloodbath behind you on every level and it's just fine.
Oh yeah, I totally see where you’re coming from. What I meant by “punishment” was that (at least in DH1) the coolest powers were of the aggressive/lethal nature and you were “punished” with the bad ending for using them, whereas the non lethal powers were less interesting. However, in my DH1 video, I argued that non lethal play styles being “boring” and less flashy is thematically appropriate, as doing the right thing is hard and, well, boring. What I also forgot to mention was that you can kill like 20% of enemies on a given mission and still get low chaos, so the game lets you have A LITTLE fun. I hope my rambling comment made sense haha
@@thesummerofmark Absolutely! I mean, you explain yourself perfectly in the video, it's just that "the chaos system punishes fun" is something people often say without nuance.
This is a bit off topic, but what did you think of the Flooded District levels, as someone who liked the level design a bit more than the character/story stuff? For me, it's one of the best parts of the game. It's Dunwall's society at its worst, it's meditatively bleak, it's urban decay at it's most extreme.
@@azraphon oh I loved the flooded district! Corvo is sold as this scrappy, street smart dude who worked his way up Dunwall’s social ladder (he never quite fit in amongst those high society types) so it was really cool to see him in his “natural” habitat. I also loved it from a level design perspective, there’s some crazy verticality in that levels and lots of nooks and crannies to explore
@@thesummerofmark Amazing. They're not popular with a lot of reviewers, but I look forward to that section of the game every time!
Oh HELL yeah dude
HELL YEAH
I too was enraged when I heard Alli was probably going to rob the old lady. That's my stuff to steal, Alli. Dick
LMAO
@@thesummerofmark Awesome vid, btw, dude :)
@@gaussyin thank you dude!!!!
Didn't care for DOTO. Levels felt a lot more linear, and the sudden addition of the tanky AF Envisioned at the end felt really unbalanced.
DOTO had a “you can have a LITTLE Dishonored, as a treat” vibe to it tbh
LFG!!!!
HELL YEAH BROTHER
this man its just right, he is just spittting facts, facting factos factorio
WORD TY
Dishonored time
I Dishonored the hell out of those 46 minutes
@@thesummerofmark he sure did
ayy new vid
HOPE YOU’LL ENJOY
How tf does the chaos system punish combat players? All that is changed is a few minutes of endscreen and you are supposed to replay the game anyway
It’s been a while but I do remember saying that Dishonored 2’s chaos system allows for more nuance. Like targets have different chaos rating - for example, killing Luca Abele nets you less chaos points than killing doctor Hypatia. Or are you referring to what I said about Dishonored 1?
@thesummerofmark yeah it was just when you critiqued the DH1 chaos system that you said it was punishing players for combat.
It's a great and entertaining video overall but I just don't get people always complaining about the system punishing you for your actions (murder of guards who are not directly responsible for anything that happened to you). AFAIK You can even kill all of the assassination targets and still get low chaos and if you don't it really doesn't matter because at the end of the day it's just a nice little ending slideshow which ties up loose ends and gives more gravity to the player's actions.
Might just be that I'm not that bothered by it anymore because I replayed all Dishonoreds multiple times, getting all the achievements with all playstyles and pretty much all endings.
The absence of the chaos system in DOTO honestly kind of diminished the replayability for me because there were no major changes to the world based on who you killed. For me, it always felt like the chaos system kind of gave us two really different experiences, which are both above all FUN.
Longer than I thought
@@AMaleDaG thank you for watching and your kind words! Yeah i totally get where you’re coming from - i meant punishing less in a gameplay sense and more from a narrative perspective. I don’t necessarily mean “punishing” in a negative sense - thematically speaking, it makes sense for the world to react and go to absolute shit if you’re acting like an asshole and murdering everybody. Looking back, one of my regrets was not spending more time fleshing out that bit better - but i’ll try do to better in future videos!
@@thesummerofmark⅘
foarte frumos comentariul bravo!!
Multumesc frumos! 😊
What is the game at 0:20?
Pathologic 2
"The plot has never been what dishonored was about"
What?
Where did I say that?
@@thesummerofmark sorry, "The plot has never been this series strong suit" 5:20.
I completely disagree. All of the choices and sidequests and options all fall under the story category for the game. Saying that an immersive sim does not need a good plot or story is something that I cannot agree with.
@@nonlinear3084 gotcha. I was talking about the main plot, not the side quests and all the choices you can make. There are tons of cool side stories and pieces of world-building. I love the world, I’m just not a big fan of the main story
Dishonored 2 never reaches the heights of dishonored 1? Come on even with things like the Clockwork tower or the time travel lvl? Tht just seems like having way too much nostalgia for dishonored 1
Individually (in terms of missions) yes. As a whole, no. But you’re right, nostalgia really is a big factor here. I was 19 when I played 1 and 27 when I played 2. Two totally different stages of my life
@thesummerofmark guess I just get a bit defensive of 2 haha my bad. I feel like people put it down a bit and I think it's better in almost every way. I also never played them far apart. I got them as bundle and played back to back