@@tigranrostomyan9231 Thank you! All in due time my friend, the Temple is not going anywhere! In the meantime enjoy your stay and feel free to invite more temple people!
Not having character leveling is my favorite RPG design innovation in Stalker. Because it has no character leveling, it looks like a shooter. But aside from that one element, it has everything that makes up an RPG. And it's an incredibly good one. I agree that it's better than most RPGs not despite lacking character leveling, but precisely because of it. Character stats and experience points are anti-immersive.
@@SHRUNKENxHEAD Trust me you won't regret it friend! I would also suggest Archolos the mod, that way you really get the Gothic trilogy most of us og fans were denied in 2006.
Good video but difficulty myth has been disproved long ago by direct code examination. This is a myth and Master Difficulty doesn't make game easier or enemies less bullet-spongy. Alleged "bullet-sponginess" is caused by the fact that weapons in all three first Stalker games are VERY inaccurate. How inaccurate? In Clear Sky you can target enemy into a belly-button from 2 meters and still somehow score a headshot - that's how inaccurate they are - your targeting reticle is nothing more than a very kind suggestion, not direct command. In addition, ADS does absolutely nothing - looking down the sight doesn't increase your precision and does not decrease weapon spread. Difficulty changes prices, amount of PLAYER health and some other factors that don't affect how enemies behave. In SoC and CoP situation is slightly better and by the end of the game guns do become better and in Stalker 2, even though game is still pretty rough and will be rebalanced, still gives clear picture - shotguns are really good at close range, a headshot is a headshot unless enemy is in Exo or other heavy armor (but even then my upgraded super-Saiga one-shots everyone with a headshot from 20 meters and closer and for longer ranges Kharod and Dnipro exist)
Love how UA-cam has been recommending smaller channels like yours!
@@kiradash42 Just like every other channel, the Temple deserves a shot!
Be welcome!
WHY this channel has only 333 subs?! World needs this balkan gem
Great job!
@@tigranrostomyan9231 Thank you! All in due time my friend, the Temple is not going anywhere!
In the meantime enjoy your stay and feel free to invite more temple people!
Criminally underrated. Great job!
@@kanayamaryam5088 Thank you! The Temple welcomes you!
I love the theme and artstyle of your channel brate. Keep it up.
@@sale7651 Thank you! The Temple welcomes you!
7:58 Thanks for bringing back that nightmare.
I don't agree with Logain's decision, but boy do I understand it from a tactical pov.
@@ArhonOkvals No point throwing living soldiers after dead ones.
Good one mate!
Keep it up, and happy holidays!
@@panech Thank you my friend! The Temple is happy to have you!
Happy and blessed holidays to you as well!
great video my man!
@@Traveman Thank you! Be welcome at the Temple!
Hahahah pocetak. Great bro!
@@nikolatims8916 Uzivaj! The Temple is open!
Not having character leveling is my favorite RPG design innovation in Stalker.
Because it has no character leveling, it looks like a shooter. But aside from that one element, it has everything that makes up an RPG. And it's an incredibly good one. I agree that it's better than most RPGs not despite lacking character leveling, but precisely because of it. Character stats and experience points are anti-immersive.
Yup, and it makes sense that better gear makes you more powerful rather than just leveling stats.
Loved this! Will for sure playthru Gothic and return to here your thoughts. It appears the game is more culturally relevant than I knew!
@@SHRUNKENxHEAD Trust me you won't regret it friend! I would also suggest Archolos the mod, that way you really get the Gothic trilogy most of us og fans were denied in 2006.
@@ArhonOkvals That's sick! I'll keep it in my steam library as a reminder after I finish the trilogy. Wish you the best!
YT informed me about this video
1 month after original upload
Sad
@@Mario_On_Edge Probably my fault also, I had to reupload it due to some sound artifacting that I thankfully fixed!
Enjoy the Temple once again!
Good video but difficulty myth has been disproved long ago by direct code examination. This is a myth and Master Difficulty doesn't make game easier or enemies less bullet-spongy. Alleged "bullet-sponginess" is caused by the fact that weapons in all three first Stalker games are VERY inaccurate. How inaccurate? In Clear Sky you can target enemy into a belly-button from 2 meters and still somehow score a headshot - that's how inaccurate they are - your targeting reticle is nothing more than a very kind suggestion, not direct command. In addition, ADS does absolutely nothing - looking down the sight doesn't increase your precision and does not decrease weapon spread. Difficulty changes prices, amount of PLAYER health and some other factors that don't affect how enemies behave. In SoC and CoP situation is slightly better and by the end of the game guns do become better and in Stalker 2, even though game is still pretty rough and will be rebalanced, still gives clear picture - shotguns are really good at close range, a headshot is a headshot unless enemy is in Exo or other heavy armor (but even then my upgraded super-Saiga one-shots everyone with a headshot from 20 meters and closer and for longer ranges Kharod and Dnipro exist)
@@OmegaEnvych Huh I did not know that. Thank you friend! The Temple welcomes you!