Highly recommend for those interested in the behind-the-scenes aspects of this film's creation to check out Sava's process video. It's a work of art in its own right, and provides great clarity into the techniques and workflow. You can see it on Sava's Vimeo: vimeo.com/585806244
@@blacksheepbr66 no it's not. Since the engine is that good, the demand is higher now, more works for you to do. People demand will never stop at 1 point. If you think we lost our jobs beacause of this engine, it is stupid. Now the demand is high, which mean all the animation, gameplay, facial anim must be close to the realistic, level design is now getting harder to do because of the demands. Which mean? When every company have the similar graphic quality, the graphic will be no longer a mesurement anymore, instead the gameplay design, environment, moods, characters, stories will be the main element which determine a game is bad or good. Except if you have an AI that is able to write better than any human being, then we lose the jobs. As long the deman keep increasing, we still have jobs to do. Like now you can make the fur texture look reals, but people want to see it with single fur that can acutally be impacted by wind. When you can do that, they will ask more if you can make the fur breaking a part when get impacted by a sharp or blund objects, and so on. The reason you lose this job, 1/ You are tired of it, 2/ you suck at it, 3/AI took yours. XD if you were number 1 or 2, then it's time for you to call it a quit.
@@danhdao7417 Well, the problem is limited time. There's huge numbers of games and movies and shows out there I want to play and watch, but can't. There is simply a saturation point in the market for media that can be consumed by people, like anything else. So with how tech is going, this will mean we will eventually hit that point that giant big budget films employing hundreds or thousands of people may just not be practical anymore, since the AAA budget for visual quality at least wont require that. And if they have more competition from small time producers making stuff then they'll sell less themselves possibly, meaning less budget to pay for more people, for any given movie. Though they'll also use it to make movies faster with the same number of people, or the same with less. In the end, some people will lose their jobs, but for the shorter term with just what UE5 brings to the table, it's mostly just some people losing jobs in one area that may be replaced with other areas (like old miniature makers being phased out for modern 3d modelers). But another twenty or thirty years, and I do see this being a bigger issue. Great for consumers though when they can watch tons of things that fit their own specific tastes and preferences that today there might barely be anything in that particular niche though.
@@terricon4 You are right. It is true to the movie industry, not video game though. I can think with that engine, the time can be saved to make a movie with perfect VFX in short time with just 20 people. You are totally right about that. But the situation is kinda reverse for video game, because this art model is a new thing, and everyone has very high demand on it. Some games don't need flashy graphic but still can beat other game such as Ori, Journey Ps4, The Last of Us 1 Ps3-4 (except 2th), DMC series, God of War (except 4th), Hollow Knight, Life is Strange series, Hellblade Senua's Sacrifice, Metroids, Castlevania, Beyonetta, Street Fighter... . these games prove that the gameplay, sountrack, level design, concept, story always beat graphic. And these job plots always need a lot of people working on that. To design a game we need many people to create it, you think with this engine we can save much time to create a game, but tunring out it doesn't. It only creates a problem which is like I said above, the graphic doesn't mean anything anymore, it is a battle between stories, level design, character concepts, environment design,... the graphic is basically give them more accessibilty to design, equal more jobs. The time of creating game is still balance, we can focus more on other things like story and level design, and develop new algorithm & physic making the game unique. Also we have some kind of game that only hire people to design the accessories, and cosmetic for game like skins & costumes. :^ Also more jobs to do on it, because the engine doesn't give you ability to design better, it just gives you accesibility to perfect it on high level of quality. :^ The design itself still costs a lot of times, same with story and other things. You mentioned limited times, don't worry video game have various genres. The game gives you many choice, and one of the choice is that you can finish a game in 3-4 hours which the movie can't. In 30-40 years later, we could have AIs replacing human in every industry but it can't replace the old school human style of design which people are trying to find back to the root, both consumers and makers. The instinct of tracing back to the root is very interesting once you getting old. That is also a great signal in this era and next few years. More game makers try to get back to the old school time video game which makes me feel very optimistic about game industry. Lol, I can't wait to see AIs replace us someday mate. Elon Musk might be right about AIs after all, or might be not, we have choices to make it our King, or defy it. I don't actually belive at some points, our consumption will be sarturated. You know why, we have limited life which means we can never reach to that point. It only happens with somebody who is immortal, this guy is a machine of experiencing all kind of things on earth and soon the guy will get bored with everything. For us human, the generation keeps repopulating. Young man will only have 80-90 years to experience everything. It points out our bilogical body can only allow us limited time experience to know what is precious. And then when we die, another generation will be born, and they start the study all over again, everything is new to them. I call this point is reset point. Human will never get bored.
This is straight out of the S.T.A.L.K.E.R games, even down to the Anomaly. I would love a proper movie made of that Universe. There is soo much potential for good stories.
You know the game is based on a movie, probably one of the greatest in Russian cinema, which is its self based on a book. That said the games are much more action focused, the book/movie is more philosophical.
I like to Imagine the anomaly as a thinking, feeling being. Almost as scared as the scientist at first, but smart enough to realize what was happening. Smart enough to realize the threat to itself was not the one approaching, but the ones forcing confrontation. Empathizing in its own alien way. It felt sympathy, and thus mercy. And while it could not speak, it could make itself heard. Not a monster. Simply alive TLDR : The anomaly wasn't Evil
Yeah, that is literally implied by the very movie itself. I swear shorts like this all over youtube are filled with people pointing out the obvious as if it's some amazing revelation.
@@oxymoron02 i don't want to be rude to you because there is some truth to that statement but some people will not get it, emphasis on the SOME, like me I had a little idea of what was happening but not understanding the ending, so im not disagreeing with you but there will be a few people who don't get it.
@@oxymoron02 yea im literally Stalker fan and someone who plays the games and even i didn't think this way i just thought he took control of it and got his revenge not that the anomaly took pity on him
Are you telling me that this completely CGI, and it was rendered in 4 weeks, with the help of a free program??? What??? That's so cool. People say that George Lucas said that one day what he was doing with his movies (special effects wise), would be something that anyone could do in their garage. Some people in Disney said that the screen technology used in the Mandolarian (aka Volume/Stagecraft) was that, George's garage. But I disagree. This is George's garage, in my humble opinion. So cool!!!
Sava is definitely a pro, but exactly what you say, this film really makes George's vision feel imminent, and I'd expect to start seeing work like this coming from creators of a non-technical background soon.
@@shortoftheweek That would be amazing! And I am beyond exited to think that this could be a closer possibility for creators from all backgrounds! Holy, even I might give it a try given time. Thanks for answering! I really enjoyed the article and the part of video that I saw. Thanks for that!
@@fivemeomedia it did but it also used that special stage (can’t remember what it was called) a small production like this likely wouldn’t have access to. This on the other hand can actually be done all from home
On a multi-thousand dollar a day motion capture stage with thousands of dollars of actors. Still, far cheaper than going on site and then adding all the CG in later.
This is UNREAL. Look at the gas tank on his back slightly shifting as he walks and those subtle movements, even the camera looking handheld. These small details make it immaculate. The mud like whhhattttt. Incredible.
The only thing i didnt like was the face camera. i know some movies have done it but honestly i feel like its a really low effort, dumb effect that serves no purpose. To better show confusion, they are better off with the camera looking out from the persons perspective and going in and out of focus like the person cant focus on what they are seeing. To me that serves the purpose in a much better way. The only time a face camera should be used is if the actor is actually wearing one in the scene and its showing us the videos perspective, even then its not great.
@@festusbojangles7027 Like empty, but the lead protagonist has been panting and breathing heavily throughout. So wouldn’t that sort of indicate that his tank is practically empty, from treading and plodding ever onwards?! That’s the feeling that I come away with after noticing the same detail, it seems rendered, but I am not really any type of CGI guy, nor film even. I’m really stoked to see the tools made available are at least serving someone who isn’t making just strictly video games, but is actually rendering damned great realistic action films, this is really encouraging, and the UnReal tools will likely receive even more contribution that will ever make those tools extremely cutting edge and on par with the more expensive tools. I’m gonna watch it again now, and I’m gonna keep my eyes on the tanks this time. Thanks for noticing, because these types of differences between animation and real life are important to spot, especially while I’m totally falling for these animations and I’m thinking it’s real.
The sound design of this short is the real star - the visuals and framing, color pallete are no doubt amazing, but the precision editing for capturing footsteps, environmental interaction and dialogue muffled and mixed is tremendous!
The creator of this made such a good atmosphere, seeing the anomaly for the first time and even now after watching it still gives me chills even if I know the main character will escape with his life.
i think its cool how russian artists/authors are so intrigued by this type of sci-fi. from stalker to metro, roadside picnic etc. i assume it stems from chernobyl and the cold war. its a genre defined by many russian authors i love it.
You mean games, but both Metro and Roadside picnic (stalker was heavily inspired by it) books have russian authors. I still think such genre is east european thing.
Me at the start: "That orange suit must mean he's a lead scientist or something." Me at the end: "Ah... that orange suit just meant he was D-Class...."
@@stefanstanciu4175 It's a reference to SCP. In the SCP foundation Class D personnel wear orange jumpsuits (like a prison) and are used primarily as test subjects for experimenting with different SCPs.
I have no idea why, but I LOVE these types of post-apocalyptic stories. With anamolies, hazmat suits and gas masks. It's such a cool idea for movies or video games. Like S.T.A.L.K.E.R and the Metro games. And it's absolutely insane that this was made with a free program and rendered in 4 weeks! Imagine what an entire studio or company could do with this type of power!
This is now my favourite CG short film. I am happy to see animations with good fps instead of just extremely high quality but low fps animations. 11/10
It has a real stalker call of Pripyat feel to it, the graphite, the ecologist wearing a suit and a duty mercenary behind him :) The forest they walked into kinda looked like the red forest. Plus the stingray chopper they found.
The helicopter was an MI-8 and I think it was basically taking inspiration from roadside picnic or just the genre of russian apocalypse. Not everything is stalker cause it has an anomaly.
@@kiddo1893 seems like it, just kinda hard to make out the shape in the fog. Also I was really sick yesterday lol, nearly passed out a few hours later from god knows what.
Very well executed! Specially the way Evgeniy walks. It’s not a monotonous way of walking but a little uneven, making it very convincing. Same goes for the soldiers. It’s all in the details, like the condensation droplets on the inside of the masks and such. Absolutely love it 😊
@@2b_or_not_2b_4gotten His is on the works too. Mine as well. Everyone has one in the works. That's how this works right? We pretend it's on the way, while acting stuck up.
This was disgustingly good, Really felt that Erie's unsettled feeling of paranormal powers.. anomalies from beyond our world of knowledge, from the likes of Control, Chernobylite, Prey, Stalker, Atomic Heart, and the Metro games.
Потрясающая работа. Во время просмотра меня всего окутывало чувство гнетущей тяжести, страха и какого-то странного помутнения, прямо как героя. Атмосфера Зоны передана донельзя точно, именно такой она и должна быть - страшной, опасной, непонятной. Черт возьми, будь я на месте эколога, я бы дал себя застрелить, чем полез бы в аномалию. Это тот самый случай, когда пуля - милосердие, и короткометражка это ярко передает. Хочу больше подобных работ, больше иррационального страха, больше боли и ужаса Зоны. Зона в играх и в большинстве книг показана каким-то простым местом, где ты больше боишься встретить какую-то стремную зверюшку, и атмосфера совершенно другая, более охотничья что-ли. В этом случае все совершенно иначе, чувствуется вся слабость человека перед необъяснимыми явлениями. В общем, шикарная работа.
@@2b_or_not_2b_4gotten Man are you really just going through all the comments to say how much it sucks? The mocap and animations are brilliant, the only thing that needs work is the sometimes stiff hand movements. Other than that the animation is spot on.
@@2b_or_not_2b_4gottenThere is a difference between criticism and just putting down someone’s work. Criticism is offering advice and suggesting improvement in certain areas that need it, not saying “yeah this sucks ass” and refusing to elaborate.
@@ambientvirtual Even today we can see some games that has super realistic something, but it's more like showcase what we can do, not fully working game.
Fabulous realism. The dead forest, fog, intricate details - just wow. As for the characters, I at first thought were real people. Their movements are very realistic and natural looking. Great work.
as a guy that makes youtube content and is starting to create 3d animations, i have to say, this is amazing, i cant imagine the work you had by doing this, you deserve so much more views and subscribers, its a shame that channels like your's doesen't have the ""respect"" you guys deserve in this platform
This was absolutly fantastic and sent shivers down my spine! As a kid i had a re-occurring nightmare of a bunch of boulders floating in the air grinding against eachother, and even though i couldn't see it i knew there was a person in the center of it. This kind of brought me back to those times, like this actually got me scared and breathing hard and it usually takes a lot to scare me!
The atmosphere and the textures are amazing, looks like it was shot for real for the first minute or two. There were only a few moments that something seemed even somewhat off .. like how stiff Evgeny's pants were, and when he dropped the mask at the end... but otherwise extremely well done. It was palpable.
Although CGI has a feel points to improve overall, we've never been so close to totally mimic reality. You could show me this video and I would never be able to tell it's CGI
@@АлексейПшеничный-ш9и Нет сюжет антипатриотический. Сюжет о том, что человек это не винтик, которого можно пустить в расход, пригрозив силой. А ты видно просто патриот-урод, что без сожаления бы своего товарища сгноил (но не себя любимого неоценимого)
after playing alot of S.T.A.L.K.E.R. and Metro including Chernobylite...i have to give you big applause for this animation and the Anomaly was truly unique one of Psychological emissions and its crushing effect on the once it comes across. Very very well done ! GSC Game World would be proud
This was very entertaining, I loved the atmosphere and the music by Iz Svemira was so perfectly placed. I am definitely looking forward to what Sava does next. The Unreal Engine is making dreams (or nightmares) become reality and I love it
That was unbelievably excellent- I was truly involved and mesmerized throughout. One of the best I have seen- LOVED IT! Simply amazed at the talent behind this!
Now in the Matrix demo we're getting it in real time. Crazy. So exciting. And this was done only in 4 weeks as well! The more accessible these tools are everyone benefits.
I am reading Roadside Picnic (Stalker) right now. Any Soviet-era sci fi is awesome. Horsemen from Nowhere is my favorite-- found a used English language edition of it in a the basement of a bookstore at Vilnius University in 2004. It has the vibes.
i feel like this is a perfect example of why CG is amazing in moderation, it looks really good and can do things we could only dream of doing in the real world. But as you look at the same thing for so long you start to notice some things that will be easier to fix as technology advances.
What in the sorcery... This is incredible! The atmosphere and premise pulled me in immediately. I hope these kinds of projects can be part of the future for films.
Эй сыграй S.T.A.L.K.E.R который игра прям лопнешь от атмосферы обещаю Ну если её поймёшь русский человек поймёт атмосферу и другие национальности страна СНГ поймут атмосферу S.T.A.L.K.E.R.
Notice that when the soldiers fired their weapons, the closest soldiers dust cover on the 18inch AR was closed. If the people were animated then had me fooled. Great job!
Wow... This could be an SCP movie, with the orange dude being a Class D and everyone else being security personnel and scientists. I thought that as soon as the guy in the large dark green suit said ''You need to try and touch the anomaly''. Extremely well-made, keep up the great work 👍
This was an incredible display of what Unreal engine can do, I'm very excited for the future of the software and to see how far artists start to push it
Besides a perfect implementation of the graphic engine, I liked the creative use of the infamous graphite moderators of a certain Sowjet (now Ukrainian) RBMK-1000 nuclear reactor. In addition, a slow build-up to a mysterious and highly violent event that leaves you wondering in the aftermath is always a good choice for a short story, so props to the writers as well.
Pretty compelling short. If you can suspend disbelief for an animated movie, you could definitely do it for this. Of course, it was partly the story line that kept me engaged. Nice work.
This is one of the best short films I've seen. I'm really bummed that this isn't a full feature movie and a video game. It looks awesome everything the atmosphere, the cinematography, the graphics , the sound effects... The concept. One of the best cosmic horror concepts I've seen.
if you like this sort of thing a lot, you may be interested in the STALKER game franchise and its community-supported incarnations, if you have not heard of it already
It kind of is a video game franchise. The S.T.A.L.K.E.R. Games are almost exactly like this, from the atmosphere to the setting. I am certain they were the inspiration for this short.
an animation so good I didnt even stop to think about how good the animation was. i just immediately accepted the world that the characters were in for everything that it was. everything was in place as it should have been.
@@mial2378 Блять, как только в комментах вижу англоговорящих, то они пишут позитивные комментарии, размышляют, а как только наших в комментах увидел, так сразу хейт, негатив, "какой нафиг сюжет" и бла, бла, бла...
Wow. Great work in every single aspect, down to the smallest detail. The skill and experience shows in the way the artist works around the limitations of the technology, I'd say the only point where it really shows that it is all CGI is when Evgeniy takes off his mask in the end, until that point, the brilliant use of lightning and fog/blur perfectly sells it.
Музыкальное сопровождение на заднем фоне божественно, которое художественно, при этом идеально, дополняет показанные в видео некоторые отдельные моменты, а также таким вот "музыкальным образом" описывает и придает детали общей визуальной картине самого видео и того, что происходит, звуковое глубокое погружение в атмосферу, при первом появлении и демонстрации "леса", позже самой аномалии, вот эти вот звуки перегруза, саунд режессура на высоте, как и остальные составляющие этого кинематика, от визуального дизайна и атмосферы, от сюрреалистического и научно- фантастического сюжета...
The biggest thing that's missing for me in this is correct movement of clothing. And for games in general which show more skin, correct movement of skin and muscle over bones. The next generation of video game character realism will be when we upgrade from relatively simple character mesh deformation to clothing/skin/muscle simulations (or clever approximations thereof).
I agree with you, even though this was well made for what it was especially given the time frame start to finish, I was thinking how obscuring faces and skin made it easier to see how it could be done so fast and also appear technically well made.
with upcoming AI advancements in animation, it could very well be something we see in a few years. I believe 2 Minute Papers has some excellent coverage of AI implementations that would solve precisely the problem you point out. whether or not it can be done real time in a performant manner may yet be something to look forward to, but it is nonetheless exciting.
This is a really well put together short film. Everything from the animation/motion capture, lighting, cinematography, composition, graphics/cgi etc… are just so crisp. The story itself is also intriguing and yet so simple. Excellent job to the creator.
Wow, even though we get no context of what's happened, what these men are doing, and what that anomaly was, it was still very intriguing. And those graphics!
Now this is what truly good cinema looks like. Hats off to all involved, your mastery of your craft really shines here. I saw the shapes of the "blocks" and immediately thought of Chernobyl. Again, well done! We definitely need more of this...
the ticking moment when the big square was above the scientist's head incredibly matches the thing that i feel when my brain starts storming , like hyperactivity of brain when you're sick ,if it calls like that...
This reminds me actually a lot of Darkwood. With the dark, menacing trees, an unknown yet unimagineable horror, really gives me that feel. I love slavic horror
What an amazing graphics engine! The technology is extremely close to being indistinguishable from actual vision, in my opinion. I wish we had improvements in the viewing space they way there has been in the video graphics engine development. By viewing space I mean the monitor. It seems that a 2D monitor is an insult to view this level of graphics production. Something more is needed to take the entire viewing experience to the next level. Maybe it's VR goggles or spherical monitors. The film is tense, suspenseful and engaging. I will definitely be interested in viewing the behind-the-scenes video. Thanks for posting. P.S. The behind-the-scenes video is awesome! This new Unreal Engine is insane in its capability. Wow! Great documentation of how the film was produced.
So UE5 does motion well, lighting extremely well, physics and asset interaction very well, but still doesn't model facial expression or clothing very well. Still, one of the best real-time engines we have today, no doubt. Too bad Crytek isn't developing engines anymore. Would absolutely LOVE to see what they could do with today's technology.
To this day this is still the top 2 best Unreal Engine short film I've seen (the first been the one in Love Death & Robots) in every aspect. This visual is really impressive, especially considering it doesn't even use Unreal Engine 5.
This was absolutely fantastic, and I was just expecting them to be going to Chernobyl, not come across some anomaly of floating graphite blocks. Very well done.
we want a full film using this hyper realistic CG Animation. Sci-fi, war, zombie genre is generally preferred. Just voice actors and a computer is all it takes. Please please do it like Star-craft- brood war
3 вопроса 1. почему Ар система, когда в таких условиях больше подойдёт АК 2. почему его баллоны открытые, а не в защитном кожухе 3. почему всю дорогу... Евгений! куда проще и понятнее Женя
Highly recommend for those interested in the behind-the-scenes aspects of this film's creation to check out Sava's process video. It's a work of art in its own right, and provides great clarity into the techniques and workflow. You can see it on Sava's Vimeo: vimeo.com/585806244
Australia SEES
Please sir upload this video part 2 or same category video
amazing cant wait to see what you guys can do with Unreal engine 5
This is truely amazing work. Can't event tell that it's CGI.
what is name of the soundtrack?? especially from 5:04 ? please
Jesus, guys are now rendering whole episodes of love death and robots on their PCs? This is incredible! well done!!
Yeah, looks like the new Unreal engine is a game changer for CGI and gaming indeed! Making cinematic photorealism accessible to all.
@@axelhopfinger533 and making everybody unemployed.
@@blacksheepbr66 no it's not. Since the engine is that good, the demand is higher now, more works for you to do. People demand will never stop at 1 point. If you think we lost our jobs beacause of this engine, it is stupid. Now the demand is high, which mean all the animation, gameplay, facial anim must be close to the realistic, level design is now getting harder to do because of the demands. Which mean? When every company have the similar graphic quality, the graphic will be no longer a mesurement anymore, instead the gameplay design, environment, moods, characters, stories will be the main element which determine a game is bad or good. Except if you have an AI that is able to write better than any human being, then we lose the jobs. As long the deman keep increasing, we still have jobs to do.
Like now you can make the fur texture look reals, but people want to see it with single fur that can acutally be impacted by wind. When you can do that, they will ask more if you can make the fur breaking a part when get impacted by a sharp or blund objects, and so on. The reason you lose this job, 1/ You are tired of it, 2/ you suck at it, 3/AI took yours. XD if you were number 1 or 2, then it's time for you to call it a quit.
@@danhdao7417 Well, the problem is limited time. There's huge numbers of games and movies and shows out there I want to play and watch, but can't. There is simply a saturation point in the market for media that can be consumed by people, like anything else. So with how tech is going, this will mean we will eventually hit that point that giant big budget films employing hundreds or thousands of people may just not be practical anymore, since the AAA budget for visual quality at least wont require that. And if they have more competition from small time producers making stuff then they'll sell less themselves possibly, meaning less budget to pay for more people, for any given movie. Though they'll also use it to make movies faster with the same number of people, or the same with less. In the end, some people will lose their jobs, but for the shorter term with just what UE5 brings to the table, it's mostly just some people losing jobs in one area that may be replaced with other areas (like old miniature makers being phased out for modern 3d modelers). But another twenty or thirty years, and I do see this being a bigger issue. Great for consumers though when they can watch tons of things that fit their own specific tastes and preferences that today there might barely be anything in that particular niche though.
@@terricon4 You are right. It is true to the movie industry, not video game though. I can think with that engine, the time can be saved to make a movie with perfect VFX in short time with just 20 people. You are totally right about that. But the situation is kinda reverse for video game, because this art model is a new thing, and everyone has very high demand on it. Some games don't need flashy graphic but still can beat other game such as Ori, Journey Ps4, The Last of Us 1 Ps3-4 (except 2th), DMC series, God of War (except 4th), Hollow Knight, Life is Strange series, Hellblade Senua's Sacrifice, Metroids, Castlevania, Beyonetta, Street Fighter... . these games prove that the gameplay, sountrack, level design, concept, story always beat graphic. And these job plots always need a lot of people working on that.
To design a game we need many people to create it, you think with this engine we can save much time to create a game, but tunring out it doesn't. It only creates a problem which is like I said above, the graphic doesn't mean anything anymore, it is a battle between stories, level design, character concepts, environment design,... the graphic is basically give them more accessibilty to design, equal more jobs. The time of creating game is still balance, we can focus more on other things like story and level design, and develop new algorithm & physic making the game unique. Also we have some kind of game that only hire people to design the accessories, and cosmetic for game like skins & costumes. :^ Also more jobs to do on it, because the engine doesn't give you ability to design better, it just gives you accesibility to perfect it on high level of quality. :^ The design itself still costs a lot of times, same with story and other things.
You mentioned limited times, don't worry video game have various genres. The game gives you many choice, and one of the choice is that you can finish a game in 3-4 hours which the movie can't.
In 30-40 years later, we could have AIs replacing human in every industry but it can't replace the old school human style of design which people are trying to find back to the root, both consumers and makers. The instinct of tracing back to the root is very interesting once you getting old. That is also a great signal in this era and next few years. More game makers try to get back to the old school time video game which makes me feel very optimistic about game industry. Lol, I can't wait to see AIs replace us someday mate. Elon Musk might be right about AIs after all, or might be not, we have choices to make it our King, or defy it.
I don't actually belive at some points, our consumption will be sarturated. You know why, we have limited life which means we can never reach to that point. It only happens with somebody who is immortal, this guy is a machine of experiencing all kind of things on earth and soon the guy will get bored with everything. For us human, the generation keeps repopulating. Young man will only have 80-90 years to experience everything. It points out our bilogical body can only allow us limited time experience to know what is precious. And then when we die, another generation will be born, and they start the study all over again, everything is new to them. I call this point is reset point. Human will never get bored.
I simply love how the creeping entity here isnt some mishapen animal or human but pieces of the control rods, its really an original concept
Fuel, rods go in holes.
They actually look like the blocks that cover the reactor roof at Chernobyl, which have holes in them for the rods.
Graphite
@@conniepoo yeah, the graphite blocks that house the fuel. that was my first thought as well.
I thought that's what they were. Seems I'm smarter than I thought 🤣´_>`
This is straight out of the S.T.A.L.K.E.R games, even down to the Anomaly. I would love a proper movie made of that Universe. There is soo much potential for good stories.
ah yes, the S.T.A.L.K.E.R love that game.
Never played STALKER, but you might check out Into the Radius if you have a VR headset. It gives off Irradiated vibes.
Blowout soon fellow stalker.
Basically the whole fandom of dudes in body armor looking at weird stuff went to scp (even though it wasn't about the mtf when stalker came out)
You know the game is based on a movie, probably one of the greatest in Russian cinema, which is its self based on a book. That said the games are much more action focused, the book/movie is more philosophical.
I like to Imagine the anomaly as a thinking, feeling being.
Almost as scared as the scientist at first, but smart enough to realize what was happening.
Smart enough to realize the threat to itself was not the one approaching, but the ones forcing confrontation.
Empathizing in its own alien way.
It felt sympathy, and thus mercy.
And while it could not speak, it could make itself heard.
Not a monster.
Simply alive
TLDR : The anomaly wasn't Evil
yeah
Yeah, that is literally implied by the very movie itself. I swear shorts like this all over youtube are filled with people pointing out the obvious as if it's some amazing revelation.
@@oxymoron02 i don't want to be rude to you because there is some truth to that statement but some people will not get it, emphasis on the SOME, like me I had a little idea of what was happening but not understanding the ending, so im not disagreeing with you but there will be a few people who don't get it.
@@oxymoron02 yea im literally Stalker fan and someone who plays the games and even i didn't think this way i just thought he took control of it and got his revenge not that the anomaly took pity on him
@@oxymoron02 I cant believe people still are saying things like this.
When will people get that not everyone thinks like them?
Are you telling me that this completely CGI, and it was rendered in 4 weeks, with the help of a free program??? What??? That's so cool. People say that George Lucas said that one day what he was doing with his movies (special effects wise), would be something that anyone could do in their garage. Some people in Disney said that the screen technology used in the Mandolarian (aka Volume/Stagecraft) was that, George's garage. But I disagree. This is George's garage, in my humble opinion.
So cool!!!
Sava is definitely a pro, but exactly what you say, this film really makes George's vision feel imminent, and I'd expect to start seeing work like this coming from creators of a non-technical background soon.
@@shortoftheweek That would be amazing! And I am beyond exited to think that this could be a closer possibility for creators from all backgrounds! Holy, even I might give it a try given time. Thanks for answering! I really enjoyed the article and the part of video that I saw. Thanks for that!
you know mandalorian used UE5 as well
@@fivemeomedia it did but it also used that special stage (can’t remember what it was called) a small production like this likely wouldn’t have access to. This on the other hand can actually be done all from home
On a multi-thousand dollar a day motion capture stage with thousands of dollars of actors. Still, far cheaper than going on site and then adding all the CG in later.
This is UNREAL. Look at the gas tank on his back slightly shifting as he walks and those subtle movements, even the camera looking handheld. These small details make it immaculate. The mud like whhhattttt. Incredible.
Look at the water and the steps
The only thing i didnt like was the face camera. i know some movies have done it but honestly i feel like its a really low effort, dumb effect that serves no purpose. To better show confusion, they are better off with the camera looking out from the persons perspective and going in and out of focus like the person cant focus on what they are seeing. To me that serves the purpose in a much better way. The only time a face camera should be used is if the actor is actually wearing one in the scene and its showing us the videos perspective, even then its not great.
the gas tank looked way too light.
@@festusbojangles7027
Like empty, but the lead protagonist has been panting and breathing heavily throughout. So wouldn’t that sort of indicate that his tank is practically empty, from treading and plodding ever onwards?! That’s the feeling that I come away with after noticing the same detail, it seems rendered, but I am not really any type of CGI guy, nor film even. I’m really stoked to see the tools made available are at least serving someone who isn’t making just strictly video games, but is actually rendering damned great realistic action films, this is really encouraging, and the UnReal tools will likely receive even more contribution that will ever make those tools extremely cutting edge and on par with the more expensive tools. I’m gonna watch it again now, and I’m gonna keep my eyes on the tanks this time. Thanks for noticing, because these types of differences between animation and real life are important to spot, especially while I’m totally falling for these animations and I’m thinking it’s real.
@@jimmy_jamesjams_a_lot4171 im assuming about half of the weight of the SCBA tanks are from the weight of the tank rather than the contents.
The sound design of this short is the real star - the visuals and framing, color pallete are no doubt amazing, but the precision editing for capturing footsteps, environmental interaction and dialogue muffled and mixed is tremendous!
Well thank you very much sir! ❤️
@@markozivanovic117 i can agree, the sound design is so good, makes me rewatch it
@@tmtatty ❤️ that's the best feedback a Sound Designer can hear.
@@markozivanovic117 as a sound designer myself (ametuer), i can also second that the sound design is incredible here.
@@cameronhuff5170 Thank you Cameron :)
The creator of this made such a good atmosphere, seeing the anomaly for the first time and even now after watching it still gives me chills even if I know the main character will escape with his life.
You mean the AI as the main creator?
?@@duosable
@@duosable This was not made by an AI.
i think its cool how russian artists/authors are so intrigued by this type of sci-fi. from stalker to metro, roadside picnic etc. i assume it stems from chernobyl and the cold war. its a genre defined by many russian authors i love it.
This film is created mostly by Serbian authors.
Metro and Stalker were created by ukrainian authors.
Roadside Picnic is older than the Chernobyl incident so the fascination with this genre is even more peculiar
@@dusankostic6401 all slav same slav.
You mean games, but both Metro and Roadside picnic (stalker was heavily inspired by it) books have russian authors. I still think such genre is east european thing.
Me at the start: "That orange suit must mean he's a lead scientist or something."
Me at the end: "Ah... that orange suit just meant he was D-Class...."
Lol exactly
Thought the same XD
sry but what does that mean?
@@stefanstanciu4175 It's a reference to SCP. In the SCP foundation Class D personnel wear orange jumpsuits (like a prison) and are used primarily as test subjects for experimenting with different SCPs.
@@cd33music ohh i see, thank for explaining.
I have no idea why, but I LOVE these types of post-apocalyptic stories.
With anamolies, hazmat suits and gas masks. It's such a cool idea for movies or video games.
Like S.T.A.L.K.E.R and the Metro games.
And it's absolutely insane that this was made with a free program and rendered in 4 weeks!
Imagine what an entire studio or company could do with this type of power!
Here's a book called
OUTSIDE
Don't know the author tho
Oh wait I'll put a link to an audio book
@@Homiebear1 aight where's the link or u jus fuckin wit us?
@@derslatt OH SHIT MY BAD DIDGJWJDBDHD I WAS DOING HOMEWORK
@@derslatt here I gotchu
@@derslatt My bad doggy 🐕
This is now my favourite CG short film. I am happy to see animations with good fps instead of just extremely high quality but low fps animations. 11/10
@@2b_or_not_2b_4gotten lol sure... Sure...
This really gave me an SCP/Chernobyle kinda vibe, so well done, man!
Aye it’s you. Love your videos man.
for me it gave more Stalker vibes
based on STALKER video game and books
Lies again? AIA Money
to bad it's fucking stalker
This was f'ing great! Nice work.
indeed
indeed
indeed
indeed
indeed
It has a real stalker call of Pripyat feel to it, the graphite, the ecologist wearing a suit and a duty mercenary behind him :)
The forest they walked into kinda looked like the red forest. Plus the stingray chopper they found.
The helicopter was an MI-8 and I think it was basically taking inspiration from roadside picnic or just the genre of russian apocalypse. Not everything is stalker cause it has an anomaly.
@@eve_squared Jeez dude chill out, he was just comparing it to something he knows. Not everyone can be all knowing and perfect like you.
@@theslavicllamayt161 sorry if that came off as mean, I didn't mean to convey hostility.
i think you mean Mi-26?
@@kiddo1893 seems like it, just kinda hard to make out the shape in the fog. Also I was really sick yesterday lol, nearly passed out a few hours later from god knows what.
Very well executed! Specially the way Evgeniy walks. It’s not a monotonous way of walking but a little uneven, making it very convincing. Same goes for the soldiers. It’s all in the details, like the condensation droplets on the inside of the masks and such. Absolutely love it 😊
@@2b_or_not_2b_4gotten His is on the works too. Mine as well. Everyone has one in the works. That's how this works right? We pretend it's on the way, while acting stuck up.
the uneven walking is the first thing i noticed, already knew this is gonna be amazing, wasn't mistaken.
@@2b_or_not_2b_4gotten yo how goes it this guy who made the animation made it in a few weeks
@@2b_or_not_2b_4gotten how is that animation going, eh?
Let me get this straight ~ is this pure CGI🤔
I love how the RBMK graphite fuel rod casings were used as a design theme throughout the animation.
And also vehicle of liquidator's, rasted BTR-60 putted one at one and Mi-26. This is nice details
@@2b_or_not_2b_4gottennot really
This was disgustingly good, Really felt that Erie's unsettled feeling of paranormal powers.. anomalies from beyond our world of knowledge, from the likes of Control, Chernobylite, Prey, Stalker, Atomic Heart, and the Metro games.
Yes! Having played (and loved) both Prey and Control, I was getting pretty heavy Remedy and Arkane vibes from this short.
Nero Wolfe you would love the shit out of STALKER and games inspired off roadside picnic if you liked those 2
you know all of those games, but not the legendary STALKER...
Atomic Heart looks so good
all of those are amazingly delicious games thank you
Потрясающая работа. Во время просмотра меня всего окутывало чувство гнетущей тяжести, страха и какого-то странного помутнения, прямо как героя.
Атмосфера Зоны передана донельзя точно, именно такой она и должна быть - страшной, опасной, непонятной. Черт возьми, будь я на месте эколога, я бы дал себя застрелить, чем полез бы в аномалию. Это тот самый случай, когда пуля - милосердие, и короткометражка это ярко передает. Хочу больше подобных работ, больше иррационального страха, больше боли и ужаса Зоны. Зона в играх и в большинстве книг показана каким-то простым местом, где ты больше боишься встретить какую-то стремную зверюшку, и атмосфера совершенно другая, более охотничья что-ли. В этом случае все совершенно иначе, чувствуется вся слабость человека перед необъяснимыми явлениями.
В общем, шикарная работа.
I am such a sucker for those blaring industrial sound effects, they induce a great feeling of being small in the face of something overwhelming
Russians are so good when it comes to audio engineering check raid movie tarkov
Annihilation and Arrival are movies with exactly the soundtrack you're looking for
@@MrAndersn yes was going to say this reminds me almost exactly of annihilation from the music
@@2b_or_not_2b_4gotten Man are you really just going through all the comments to say how much it sucks? The mocap and animations are brilliant, the only thing that needs work is the sometimes stiff hand movements. Other than that the animation is spot on.
@@2b_or_not_2b_4gottenThere is a difference between criticism and just putting down someone’s work. Criticism is offering advice and suggesting improvement in certain areas that need it, not saying “yeah this sucks ass” and refusing to elaborate.
It's nice being Russian sometimes. It felt like watching a Russian movie
Dont you feel like you are looking out of the window?
@@Frenchkisssss nah not a single bear around there
It felt like going out at my grandma's province town
@@EvgenLion это шутка была а
The Stalker, a trip into the zone.
Can't wait 10 years from now where every game looks like this.
With full VR support
@@TheIndieGamesNL Well, if they actually do that that would be sick(literally because your body cant handle over realism too much)
I was saying this 10 years ago... sadly innovation is not as important to publishers as money is
@@mouse8669 meh I can easily go hours in VR you just need your VR legs just like getting used to a boat, i never get nausious anymore
@@ambientvirtual Even today we can see some games that has super realistic something, but it's more like showcase what we can do, not fully working game.
Fabulous realism. The dead forest, fog, intricate details - just wow. As for the characters, I at first thought were real people. Their movements are very realistic and natural looking. Great work.
The anomaly is made from the core graphite blocks we see at Chernobyl
Yup, strong vibes from the HBO series.
@@chpsilva JFL, stronger vibes from STALKER
Are those the things nuclear engineers use to prevent the core from going into critical mass?
Yes..I was wondering where i have seen them before.
you didnt see any graphite...
1:03 Those industry waves almost killed me during scene with an entrance to the forest
Reminded me of Annihilation's soundtrack.
Good catch noticing the graphite blocks! Haunting.
@@sintay8002 love that movie
For being CGI, that was absolutely incredible. The details were insanely well done. Don't know who made this, but they've got some skills.
as a guy that makes youtube content and is starting to create 3d animations, i have to say, this is amazing, i cant imagine the work you had by doing this, you deserve so much more views and subscribers, its a shame that channels like your's doesen't have the ""respect"" you guys deserve in this platform
I must say animating the rubber boots and having them look real the way they fold and contour is really impressive.
This was absolutly fantastic and sent shivers down my spine!
As a kid i had a re-occurring nightmare of a bunch of boulders floating in the air grinding against eachother, and even though i couldn't see it i knew there was a person in the center of it.
This kind of brought me back to those times, like this actually got me scared and breathing hard and it usually takes a lot to scare me!
The atmosphere and the textures are amazing, looks like it was shot for real for the first minute or two.
There were only a few moments that something seemed even somewhat off .. like how stiff Evgeny's pants were, and when he dropped the mask at the end... but otherwise extremely well done. It was palpable.
I'm sure you could do better. /s
Although CGI has a feel points to improve overall, we've never been so close to totally mimic reality. You could show me this video and I would never be able to tell it's CGI
bro big credit to the composer, brings it all together, great work.
Having the faces hidden in the suits helps sell the realism. Im going to go for it and use UE for my next animation.
True, human faces are one of CGI's biggest challenges
Uncanny Valley, my dudes
Атмосфера погружения просто максимальная, я прям чувствовал как ему было трудно дышать, как ему было страшно, и как это всё разом прошло. Очень годно
Снято круто, жаль , что сюжет очередной русофобский посыл. Хотя что ещё "Игорькам" надо?)))
@@АлексейПшеничный-ш9и Нет сюжет антипатриотический. Сюжет о том, что человек это не винтик, которого можно пустить в расход, пригрозив силой. А ты видно просто патриот-урод, что без сожаления бы своего товарища сгноил (но не себя любимого неоценимого)
Да, я тоже это чувствовал,
@@АлексейПшеничный-ш9и странно что еще не увидел посыла от Бандеры
@@АлексейПшеничный-ш9и А ив чем русофобство? че то не уловил
after playing alot of S.T.A.L.K.E.R. and Metro including Chernobylite...i have to give you big applause for this animation and the Anomaly was truly unique one of Psychological emissions and its crushing effect on the once it comes across. Very very well done ! GSC Game World would be proud
Its just incredible what these people can do. The tech is crazy too.
High S.T.A.L.K.E.R vibes coming off of this one.
this
Are you talking about Tarkovsky's movie or the video game ?
I get vibes of the show Dark. The gravity blob, the colour palette, the music, the foreign language, the protective suits and radiation. etc
@@ImTheCatman88 stalker in a nutshell . has existed way before the show dark , all elements you see here
Get out of here stalker
This was very entertaining, I loved the atmosphere and the music by Iz Svemira was so perfectly placed. I am definitely looking forward to what Sava does next. The Unreal Engine is making dreams (or nightmares) become reality and I love it
This film had me on the edge of my seat going "What the heck?" Definitely deserves some awards
Doesn't matter how many times I watch this, it never gets old.
Это видео помимо своей красоты и атмоферности учит нас так же не доверять Мирбекам :)
Там еще один чувак обозначен в титрах Усмоном.
That was unbelievably excellent- I was truly involved and mesmerized throughout. One of the best I have seen- LOVED IT! Simply amazed at the talent behind this!
The fact this is made in free software is absolutely wild. We are in the future my friends.
For me this looks like "Dark" and "Annihilation". Perfect Soundtrack and Setting.
Now in the Matrix demo we're getting it in real time. Crazy. So exciting. And this was done only in 4 weeks as well! The more accessible these tools are everyone benefits.
This is goddamn amazing! Love anything remotely SCP/Stalker/Roadside Picnic/Control/Lovecraftian etc!
I am reading Roadside Picnic (Stalker) right now. Any Soviet-era sci fi is awesome. Horsemen from Nowhere is my favorite-- found a used English language edition of it in a the basement of a bookstore at Vilnius University in 2004. It has the vibes.
Then you should enjoy what I'm cooking up. Let me know if you're interested and I can add you to my beta readers list.
Yeah, obvious Control vibes at work here, which looks and feels great. Nice work.
@@EOeoEOeoOEoeOEeo Out of curiousity, what is the premise & name of the book? Where can I find it?
Just watch someone in the comments writing a whole ass SCP document about this anomaly from this video
i feel like this is a perfect example of why CG is amazing in moderation, it looks really good and can do things we could only dream of doing in the real world. But as you look at the same thing for so long you start to notice some things that will be easier to fix as technology advances.
What in the sorcery... This is incredible! The atmosphere and premise pulled me in immediately. I hope these kinds of projects can be part of the future for films.
Эй сыграй S.T.A.L.K.E.R который игра прям лопнешь от атмосферы обещаю Ну если её поймёшь русский человек поймёт атмосферу и другие национальности страна СНГ поймут атмосферу S.T.A.L.K.E.R.
@@Arsen_303 сталкер все играют, не только русскоязычные
@@Arsen_303 I thought it was S.T.A.L.K.E.R at first haha
Это выглядит просто прекрасно, мой друг. Вы проделали огромную работу. Так что спасибо за это.)
(Кстати, приветик от Fantom)
тоже здесь после его видосика)
а я в коубах)
there are times where it legitimately looks completely real and then it just goes back to looking cg (looks insane though)
Wow, the graphics are superb and the story line too. Hats off to who created this.
Notice that when the soldiers fired their weapons, the closest soldiers dust cover on the 18inch AR was closed. If the people were animated then had me fooled. Great job!
Nicely done.
Wow... This could be an SCP movie, with the orange dude being a Class D and everyone else being security personnel and scientists. I thought that as soon as the guy in the large dark green suit said ''You need to try and touch the anomaly''. Extremely well-made, keep up the great work 👍
SCP? No, this is definately S.T.A.L.K.E.R clip
@@jezpaa stalker, scp, control, prey, chernobiliyte i honestly dont care. Anomalies across any type similar to this is cool
pardon my ignorance. What's Class D? Class D of what?
@@iwatchwithnoads7480 D-class are disposable personnel from the SCP universe.
One of my favorite shorts. Love the amount of mystery and dread it creates without any exposition.
Absolutely insane... great graphics, great sound, great story.
Чёрт, до чего же атмосферно! То чувство, когда хочешь чтобы ролик не заканчивался! Кто бы это не сделал: спасибо за подаренные эмоции!
This was an incredible display of what Unreal engine can do, I'm very excited for the future of the software and to see how far artists start to push it
like the Muller-Powell ?
1:10 ..that sound gave me chills.
That said, this entire short is amazing.
Besides a perfect implementation of the graphic engine, I liked the creative use of the infamous graphite moderators of a certain Sowjet (now Ukrainian) RBMK-1000 nuclear reactor. In addition, a slow build-up to a mysterious and highly violent event that leaves you wondering in the aftermath is always a good choice for a short story, so props to the writers as well.
Amazing! The visuals, the sound design, the story. It kept me in suspense more than any movie I've seen in a while.
Pretty compelling short. If you can suspend disbelief for an animated movie, you could definitely do it for this. Of course, it was partly the story line that kept me engaged. Nice work.
This is one of the best short films I've seen. I'm really bummed that this isn't a full feature movie and a video game.
It looks awesome everything the atmosphere, the cinematography, the graphics , the sound effects... The concept. One of the best cosmic horror concepts I've seen.
if you like this sort of thing a lot, you may be interested in the STALKER game franchise and its community-supported incarnations, if you have not heard of it already
It kind of is a video game franchise. The S.T.A.L.K.E.R. Games are almost exactly like this, from the atmosphere to the setting. I am certain they were the inspiration for this short.
The entity gave me major "control" vibes i love it
Wow, that was amazing. Definitely deserves a full movie or full game treatment. I got SCP Foundation vs Control vibes. Man...chilling.
Nah more like stalker, that anomaly thing looked like a vortex anomaly in the red forest.
Far better and more intense than what hollywood throws at us.
Prob should get out more Chief. Comments like this are so trite is embarrassing.
@@Mayor_Of_Eureka17 It's like they think the only movies being produced nowadays are Marvel movies.
an animation so good I didnt even stop to think about how good the animation was. i just immediately accepted the world that the characters were in for everything that it was. everything was in place as it should have been.
The atmosphere of this short film is just..... so good.
Amazing score! Those few notes were so fitting and immersive for this short! Bravo!
Loved it! Amazing work! Also it amazes me how there’s a lot of short film out there that are way better then half the crap Hollywood creates nowadays
gotta appreciate how such a simple concept of ”radioactive sentient floaty stones” can be made so terrifying
because stalker
Not only the animation is ultra realistic the story behind this is also unbelievable good
Круто, честно круто. Этого реализма и такого сюжета не хватает в играх.
Где вы тут нашли сюжет?
@@vitalyk5916 и где тут реализм
@@xuanoysos И вообще кто здесь?!
Какой нафиг сюжет, посылать в аномалию научного сотрудника как отмычку...
@@mial2378 Блять, как только в комментах вижу англоговорящих, то они пишут позитивные комментарии, размышляют,
а как только наших в комментах увидел, так сразу хейт, негатив, "какой нафиг сюжет" и бла, бла, бла...
Wow. Great work in every single aspect, down to the smallest detail. The skill and experience shows in the way the artist works around the limitations of the technology, I'd say the only point where it really shows that it is all CGI is when Evgeniy takes off his mask in the end, until that point, the brilliant use of lightning and fog/blur perfectly sells it.
It was rendered in 4 weeks by the by case you wanted to know
Музыкальное сопровождение на заднем фоне божественно, которое художественно, при этом идеально, дополняет показанные в видео некоторые отдельные моменты, а также таким вот "музыкальным образом" описывает и придает детали общей визуальной картине самого видео и того, что происходит, звуковое глубокое погружение в атмосферу, при первом появлении и демонстрации "леса", позже самой аномалии, вот эти вот звуки перегруза, саунд режессура на высоте, как и остальные составляющие этого кинематика, от визуального дизайна и атмосферы, от сюрреалистического и научно- фантастического сюжета...
Надеюсь он потом их залутал)
А вообще было бы супер если бы новый сталкер был вот таким вот, сюжет заинтриговал)
а новый сталкер перенесли на UE5, так что есть некоторый шанс)
Как вступительный ролик, а потом начинаешь игру)))
The biggest thing that's missing for me in this is correct movement of clothing. And for games in general which show more skin, correct movement of skin and muscle over bones. The next generation of video game character realism will be when we upgrade from relatively simple character mesh deformation to clothing/skin/muscle simulations (or clever approximations thereof).
I agree with you, even though this was well made for what it was especially given the time frame start to finish, I was thinking how obscuring faces and skin made it easier to see how it could be done so fast and also appear technically well made.
with upcoming AI advancements in animation, it could very well be something we see in a few years. I believe 2 Minute Papers has some excellent coverage of AI implementations that would solve precisely the problem you point out. whether or not it can be done real time in a performant manner may yet be something to look forward to, but it is nonetheless exciting.
Russians has the best paranormals hands down.
This was epic!
@That's Way Yeah but it screams S.T.A.L.K.E.R.
@@PantsuMann indeed it does
@@PantsuMann S.T.A.L.K.E.R. is Ukrainian product.
@@AboboBoss I know. But who owned Chernobyl?
@That's Way Yea I know
This is a really well put together short film. Everything from the animation/motion capture, lighting, cinematography, composition, graphics/cgi etc… are just so crisp. The story itself is also intriguing and yet so simple. Excellent job to the creator.
I'm getting some serious SCP Foundation vibes off of this...absolutely outstanding work.
Wow, even though we get no context of what's happened, what these men are doing, and what that anomaly was, it was still very intriguing. And those graphics!
The CG was incredible, but so was the score!
Now this is what truly good cinema looks like. Hats off to all involved, your mastery of your craft really shines here. I saw the shapes of the "blocks" and immediately thought of Chernobyl. Again, well done! We definitely need more of this...
this is what I imagined would happen if all of pixar used all their budget and employees to make a 10 minute clip
This is phenomenally made.
It touched me more then a real movie.
Especially since I love the History surrounding Chernobyl.
Imagine a full cinematic STALKER trilogy. We NEED that.
the ticking moment when the big square was above the scientist's head incredibly matches the thing that i feel when my brain starts storming , like hyperactivity of brain when you're sick ,if it calls like that...
Oh man this was so Annihilation inspired, even that massive pulsating tone at the first establishing shot. Excellent.
I thought so too! I wish I like the movie more though. Maybe the ending was weird when Portman was dancing with the Silver Surfer. 🤭
This reminds me actually a lot of Darkwood. With the dark, menacing trees, an unknown yet unimagineable horror, really gives me that feel. I love slavic horror
What an amazing graphics engine! The technology is extremely close to being indistinguishable from actual vision, in my opinion. I wish we had improvements in the viewing space they way there has been in the video graphics engine development. By viewing space I mean the monitor. It seems that a 2D monitor is an insult to view this level of graphics production. Something more is needed to take the entire viewing experience to the next level. Maybe it's VR goggles or spherical monitors. The film is tense, suspenseful and engaging. I will definitely be interested in viewing the behind-the-scenes video. Thanks for posting.
P.S. The behind-the-scenes video is awesome! This new Unreal Engine is insane in its capability. Wow! Great documentation of how the film was produced.
Damn, THAT WAS 10 MINUTES OF PURE GOODNESS!! Better than half the movies I've seen.
This was remarkably done. The atmosphere was very palpable
This video should be named "10 minutes of intense goosebumps".... We need a part 2 for this🔥🔥🔥
So UE5 does motion well, lighting extremely well, physics and asset interaction very well, but still doesn't model facial expression or clothing very well. Still, one of the best real-time engines we have today, no doubt. Too bad Crytek isn't developing engines anymore. Would absolutely LOVE to see what they could do with today's technology.
This was all done with UE4!
To this day this is still the top 2 best Unreal Engine short film I've seen (the first been the one in Love Death & Robots) in every aspect. This visual is really impressive, especially considering it doesn't even use Unreal Engine 5.
Good grief, that was amazing and intense. A regular roadside picnic.
This was absolutely fantastic, and I was just expecting them to be going to Chernobyl, not come across some anomaly of floating graphite blocks. Very well done.
I remember how much eerie this film was when it first came out was absolutely amazing and horrifying
we want a full film using this hyper realistic CG Animation. Sci-fi, war, zombie genre is generally preferred.
Just voice actors and a computer is all it takes.
Please please do it like Star-craft- brood war
The director is working on a feature-length project in this vein at the moment: www.shortverse.com/films/beckoning
3 вопроса
1. почему Ар система, когда в таких условиях больше подойдёт АК
2. почему его баллоны открытые, а не в защитном кожухе
3. почему всю дорогу... Евгений! куда проще и понятнее Женя
Евгений Понасенков
@@nikodiko5608 дык вроде наши делали(судя по.. титрам)